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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 5980 (Guru)
User ID 22891
 
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News Comments > Morning Tech Bits
35. Re: Morning Tech Bits Nov 14, 2012, 01:26 theyarecomingforyou
 
Verno wrote on Nov 13, 2012, 17:15:
I don't believe thats the case for anyone except Microsoft. According to the store guidelines you can only have a desktop app in the form of a website link and you still need to pass the Windows App cert.
Yeah, that's all I was talking about - they appear in the Windows Store but they're not actually distributed through it. I'm not sure if you can actually buy x86-64 apps through the Windows Store though and even if you can there would be the 30% cut that Microsoft takes, so it's a disaster every way you look at it.
 
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News Comments > Morning Tech Bits
29. Re: Morning Tech Bits Nov 13, 2012, 17:02 theyarecomingforyou
 
@Verno: Most of the points you raise are valid. Metro apps handle multi-monitors terribly and it was clearly a last minute implementation. Requiring Metro apps to be distributed through the Windows Store is both unnecessary and anti-competitive. Boot to desktop should be an option - in fact it should be default with mouse & keyboard setups.

As for desktop apps, they ARE actually allowed on the store. The trouble is that Microsoft takes a 30% cut of the sale, so you're not going to have Adobe putting up their Creative Suite software any time soon.

As for the Surface RT, it's WAY overpriced and a lot of people will assume that it runs x86-64 applications. Even the Pro version is behind the likes of the Nexus 10 and it will be dramatically more expensive. It was never intended to be a serious product - it was simply designed to show that Windows 8 runs on tablets. In that respect it did what it set out to.
 
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News Comments > Morning Tech Bits
16. Re: Morning Tech Bits Nov 13, 2012, 13:44 theyarecomingforyou
 
Windows 8 has plenty of worthwhile features on the desktop:

Storage Spaces
Improved graphics kernel
New Task Manager (includes ability to disable startup programs)
Ribbon on Explorer (yes, it is actually helpful)
Multi-monitor improvements
Cloud-settings (wallpaper, lockscreen, settings move with you)
Improved security (built-in anti-virus, secure boot)
Start Screen (far from perfect but better than the Start Menu)
PC refresh / reset (no more need to reinstall Windows)
Win + X menu (great for quickly accessing system tools)


There's more included than the Vista -> 7 jump. Yeah, there's plenty of usability issues and Metro apps are pretty shit with mouse and keyboard but the desktop is still where you spend most of your time. If Microsoft were to allow Metro apps to run in a window, make the taskbar always visible (even in the Start Screen), remove the hot-corners nonsense and give users more flexibility with the Start Screen then there's no reason Windows 9 couldn't be a success.
 
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News Comments > NVIDIA Beta Reference Drivers
8. Re: NVIDIA Beta Reference Drivers Nov 13, 2012, 10:41 theyarecomingforyou
 
Ozmodan wrote on Nov 13, 2012, 07:18:
Been burned too many times by Nvidia beta drivers. Download them at your peril.
Strange, as I always use the latest beta drivers and haven't had a problem. Heck, even when I was using beta Win7 drivers on the Win8 consumer preview I didn't have any issues.

I installed these the other day and haven't had any issues.
 
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News Comments > Next Crysis not Crysis 4
7. Re: Next Crysis not Crysis 4 Nov 13, 2012, 09:39 theyarecomingforyou
 
I read the headline as: 'Next Crysis', not 'Crysis 4'.

I think it's only right for them to move on, as Prophet was never as compelling as say Gordon Freeman, Adam Jensen or Corvo Attano. Hopefully Crysis 3 will be released on Steam, otherwise I'll have to skip it as I did Mass Effect 3 and Battlefield 3.
 
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News Comments > Black Ops II: Stats Reset? No. FOV Fix? Yes
13. Re: Black Ops II: Stats Reset? No. FOV Fix? Yes Nov 12, 2012, 17:26 theyarecomingforyou
 
Wallshadows wrote on Nov 12, 2012, 15:04:
My friend used a VPN to get early access through Steam but he got caught and his account is now banned.
Doubtful. I used a VPN to play several games early on Steam (including Borderlands 2, XCOM: Enemy Unknown and Dishonored) and didn't have any issues (I was connected to the Steam Community and was Online at the time), nor did any of the people I know. A moderator on the Steam forums confirmed that there is no problem with using a VPN to access Steam.

What's more likely is that your "friend" bought the game in a different region to get it cheaper and they were caught out, as that goes against the Steam end-user agreement.
 
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News Comments > Valve Confirms New Engine?
36. Re: Valve Confirms New Engine? Nov 12, 2012, 15:06 theyarecomingforyou
 
Beamer wrote on Nov 12, 2012, 13:40:
How would it work, though? Fewer enemies? What would you spend most of your time doing?
I'm talking about a complete paradigm shift. We're basically playing whack-a-mole with generic, faceless enemies and we've become trained to expect that. What I'm talking about is creating real characters, genuinely intelligent and with unpredictable (not random) behaviour. I'm not suggesting simply adding more health, as that's what developers do now with boss fights. I'm talking about creating environments that are truly compelling and where you don't need enemies to feel engaged - much like Mirror's Edge and Portal managed. I'm talking about real adversaries, not bullet-sponges that appear on screen for all of twenty seconds (if that).

When I brought up Amnesia I was highlighting what can be done without actually having enemies on screen. What I'm suggesting is combining that sort of atmosphere (not necessarily scary - just compelling to the player) with enemies that you engage with on a different emotional level. So you can shoot them and they'll collapse to the floor but they don't necessarily die. An enemy that can drop their gun after being knocked over and they have to scramble across the floor or tactically retreat. And I'm not merely suggesting keeping them protected from taking damage. I'm talking about a different emotional connection where you have to really think about whether to kill them, as there are lots of none lethal options - ones where you can choose to work with them, for instance. Why are we always playing the hero?

The stuff I'm talking about will take generations of evolution and revolution and it's not something that will just miraculously appear on the market. But the games we're playing now are one dimensional, even those that try to offer more like Dishonored or Deus Ex: Human Revolution. The point is to give players something to do and make games more than shooting galleries that you walk about in.

BobBob wrote on Nov 12, 2012, 14:34:
You should see this movie but don't read about it too much, to avoid spoilers: http://www.imdb.com/title/tt0139809/
I'll check it out.
 
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News Comments > Valve Confirms New Engine?
24. Re: Valve Confirms New Engine? Nov 12, 2012, 13:32 theyarecomingforyou
 
Beamer wrote on Nov 12, 2012, 12:35:
The thing holding back AI is practicality, not interest.

The average enemy in an FPS game lasts what, 3-5 seconds before you put a bullet in his brainpan? How smart can he be in that time?
But that's exactly the issue. Everybody just accepts that enemies are meant to pop-up and get killed, offering no exposition, no emotion, no character and no challenge. How about a game where there are only a handful of characters but they have much more significance? We're still at a stage where enemies are simply clones of one another - you have a few different head models but they are essentially cannon fodder. Every single character should be unique and have significance, with their own AI and personality.

Is it risky? Absolutely. But most of the best games took chances like that and Valve certainly did with both Half-Life and Half-Life 2, as well as Portal. Most first person shooters follow the same formula and I'm pretty sick of it. Far Cry 2 was a breath of fresh air but it made too many mistakes along the way; Mirror's Edge was bold and it mostly paid off; Prey was innovative and punched above its weight, despite the poor storywriting; Dear Esther was a great example of what you can do with just the environment; Amnesia and Legend Of Grimrock were examples of how you don't need lots of enemies to create atmosphere.

I'd like to see the open world elements of Skyrim and Far Cry 2 combined with the atmosphere of Dear Esther, STALKER, Metro 2033 and Amnesia, yet with flexibility of play styles like Deus Ex: Human Revolution and Dishonored. Okay, that's pretty random and remarkably unlikely. But you don't need waves of generic enemies.
 
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News Comments > Valve Confirms New Engine?
14. Re: Valve Confirms New Engine? Nov 12, 2012, 12:04 theyarecomingforyou
 
eunichron wrote on Nov 12, 2012, 11:34:
They need to start making big leaps in AI. A few games have been pushing it lately (Radiant AI in Skyrim, a few others I can't remember this early in the morning), but we went from companies in the late 90s/early 00s making great advancements in AI, only to be inundated by rail shooters where the extent of the enemy AI is aimbots pouring out of windows and doors.
I agree. Developers have barely made any progress when it comes to AI, certainly not in comparison to graphical progress. We're yet to have a game that can manage to make a single enemy truly challenging - they all work by spamming endless drones against you or by giving them mountains of health (e.g. boss fights); none of them have any real character or personality.

We need AI that can respond naturally to the environment - climbing through a fence, diving behind cover, climbing up irregular objects, demonstrating emotion (fear, anger, etc) and making mistakes (tripping over, knocking their head on objects)... yet all done naturally, not scripted. Characters are still created by combined canned animations rather than free-thinking artificial intelligence. We've got the 'artificial' part nailed; now we just need the 'intelligence'.

We also need artificial speech. It's possible for AI to produce human like text so what we really need is dynamically produced speech that can be synthesised without requiring a human to voice the parts. Unfortunately I doubt we'll see anything like that within the next ten to twenty years.
 
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News Comments > Black Ops II: Stats Reset? No. FOV Fix? Yes
2. Re: Black Ops II: Stats Reset? No. FOV Fix? Yes Nov 12, 2012, 10:52 theyarecomingforyou
 
Why the hell is a "FOV fix" a post-launch patch feature when it's been demanded for years? Are they fucking morons? Because it looks like it from here. Giant fucking morons. Seriously. Morons.  
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News Comments > Valve Confirms New Engine?
6. Re: Valve Confirms New Engine? Nov 12, 2012, 10:49 theyarecomingforyou
 
Considering that HL2 was one of the first games to push DX9 I would hope to see something similar with any next-gen engine from Valve. Really they need to be supporting DX11 from the get-go. I also hope we'll see some real advancement in gameplay, much like HL2 did by introduced physics, advanced facial animations and pushing drivable vehicles.

Graphics are all well and good but gameplay and art direction are much more important and that's somewhere that Valve has always excelled, especially with TF2 which was amazing for its time.
 
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News Comments > Win8 Exclusive DirectX 11.1?
9. Re: Win8 Exclusive DirectX 11.1? Nov 12, 2012, 10:45 theyarecomingforyou
 
Fragmenting the DirectX install base is the last thing that Microsoft should be doing, though it's not at all surprising.
aesir05 wrote on Nov 12, 2012, 10:18:
atleast with win7 I heard some random talk of XP not able to support it and what not, but this...this is just marketing
Actually the Windows 8 graphics sub-system has been upgraded to WDDM 1.2, which should make it more robust. It's one of the reasons why AMD has dropped support for all cards older than the 5xxx series. Is that a valid excuse to not bring DX11.1 to Vista and 7? No. As you say, it's a shitty marketing move.
 
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News Comments > Additional Borderlands 2 Classes Confirmed
21. Re: Additional Borderlands 2 Classes Confirmed Nov 12, 2012, 05:39 theyarecomingforyou
 
There should be a one-armed bandit for eridium that has a better chance of giving you rare items.  
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News Comments > Original DOOM 3 Back on Steam; BFG Source Release Coming
15. Re: Original DOOM 3 Back on Steam; BFG Source Release Coming Nov 10, 2012, 19:13 theyarecomingforyou
 
^Drag0n^ wrote on Nov 10, 2012, 18:14:
Seriously....that is beyond over the line. Relax.
I apologise. How about: id Software did a boo-boo and Mr "Must Try Harder" Carmack can go fellate a porpoise?
 
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News Comments > Original DOOM 3 Back on Steam; BFG Source Release Coming
6. Re: Original DOOM 3 Back on Steam; BFG Source Release Coming Nov 10, 2012, 15:11 theyarecomingforyou
 
Creston wrote on Nov 10, 2012, 14:49:
Let's give kudos where kudos are due. The community complained about this, and Zenimax put the game back in like 10 days.

That deserves a "good job" Zenimax.
Bethesda pulled a dick move yet we should be happy that they caved to pressure from fans? It doesn't undo the fact that they tried to get away with this in the first place. Perhaps I'd have a little more confidence in the company if the RAGE mod tools had actually been released with the game as promised - it's been over a year now.

So fuck id Software and Mr "I Suck Dick" Carmack.
 
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News Comments > The Old Republic Goes Free to Play Next Week
7. Re: The Old Republic Goes Free to Play Next Wee Nov 8, 2012, 21:30 theyarecomingforyou
 
The comments here are just dreadfu  
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News Comments > BioWare Mythic Now Just Mythic
12. Re: BioWare Mythic Now Just Mythic Nov 8, 2012, 12:39 theyarecomingforyou
 
Bioware fucked up their name with Dragon Age II and it's been downhill ever since. EA has managed to screw up nearly every franchise they own.  
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News Comments > Razer Mouse Software Requires Internet? Watches You Carefully
36. Re: Razer Mouse Software Requires Internet? Watches You Carefully Nov 8, 2012, 09:21 theyarecomingforyou
 
3D printers are going to be crippled. They will end up in a similar way to scanners, where if you try to scan in a bank note it will block it. Copyright holders will pressure lawmakers into implementing draconian legislation that will do nothing to benefit consumers and everything to benefit large corporations. Politicians in the US will attack them on the basis that they're 'socialist', because Americans don't seem to have a clue what socialism or communism are all about - only that they're bad.

Continuum's "corporate congress" is actually pretty accurate.
 
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News Comments > Gone Gold - Far Cry 3
11. Re: Gone Gold - Far Cry 3 Nov 7, 2012, 00:02 theyarecomingforyou
 
Looking forward to this one. The co-op particularly interests me.  
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News Comments > No PC Halo 4 Because It's "Designed Specifically for Xbox 360"
25. Re: No PC Halo 4 Because It's Nov 6, 2012, 23:44 theyarecomingforyou
 
While it would be nice to have it on PC - so that it can be played as it should be, on mouse and keyboard - this announcement is really no surprise. Microsoft has demonstrated nothing but contempt for PC gamers in recent years. Suggesting that any first person shooter is better on console than PC is laughable... unless the design criteria include bad graphics, bad controls and long load times.  
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5980 Comments. 299 pages. Viewing page 26.
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