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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6008 (Guru)
User ID 22891
 
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News Comments > New AMD Catalyst Beta
2. Re: New AMD Catalyst Beta Nov 17, 2012, 11:55 theyarecomingforyou
 
Crossfire scaling of just 30% for PlanetSide 2 at 2560x1600? Ouch.  
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News Comments > Newell Next AIAS Hall of Fame Inductee
11. Re: Newell Next AIAS Hall of Fame Inductee Nov 16, 2012, 03:48 theyarecomingforyou
 
Anonymous wrote on Nov 15, 2012, 23:24:
I cannot BELIEVE that they are saying Valve is the creator of Counter-Strike and Team Fortress!

How can they get away with this?!!!!!!!!!
Actually, it said they created the "franchises" and technically that requires more than one game.
 
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News Comments > Grand Theft Auto V Trailer
123. Re: Grand Theft Auto V Trailer Nov 16, 2012, 03:41 theyarecomingforyou
 
2nd_floor wrote on Nov 15, 2012, 20:49:
The latest games I've played (shooters anyway) have been mediocore console to PC ports (I would say anyway, most with checkpoint-only saves and very linear, corridor shooters): Crysis 2, Dead Island, Metro 2033, Homefront, F.E.A.R. 2 & 3, DNF, and Rage. Most of these games had VERY few graphical options for PC, and by no means are they using or pushing the limits of hardware of PCs like they used to.
Crysis 2 and Metro 2033 both included DX11 effects and pushed PC hardware. They used checkpoint-only saves but that was done for tension and I think they were better games because of it.

2nd_floor wrote on Nov 15, 2012, 20:49:
" publishers are realising that they can't get away with half-assed ports" I don't think this is the case at all! I think the opposite really. The list of games above are developers getting away with half efforts for the PC, and this is a few years running now, game after game.
While I would agree that had they been PC-exclusive they would have been much better on PC we have to also accept that had they been PC-exclusive then there wouldn't have been enough money to make them in the first place. However, we should demand that games released on PC are taken seriously. Max Payne 3, Borderlands 2, Dishonored, XCOM: Enemy Unknown, Alan Wake, Battlefield 3, DiRT2/3/Showdown and Batman: Arkham City all had great PC releases, with DX11 support being included in upcoming games like BioShock Infinite, Crysis 3, GRID 2, Metro: Last Light and Tomb Raider.

2nd_floor wrote on Nov 15, 2012, 20:49:
I think also with DRM/Online only/Steam/Origin taking so much freedom away from people to play and manage the games the way they want to (and when they want to), and now talk of developers disallowing mods. (PC gaming wouldn't be where it is today without mods, ridiculous thing to do by developers). If this continues, I've had it with PC gaming.
That's a personal decision but it doesn't reflect reality, as PC games used to ship with Analog Rights Management in the forum of: printed code sheets; code wheels; star constellations hidden behind magnifying glasses; code words hidden in the manual. Then they used to ship with draconian DRM, including: CD-checks, game crippling exe injections, etc. Services like Steam and Origin have actually IMPROVED the end user experience, as well as bringing down the price of games in real terms through sales. They are far from perfect and gamers will continue to demand more but Steam is one of the biggest reasons that PC gaming is doing as well as it is.

As for checkpoint only saves, they're a design feature - admittedly a contentious issue but one I actually support, despite being exclusively a PC gamer.

And finally, I think we can all agree that Microsoft is a pretty shitty company and its move into consoles have been to the detriment of PC.
 
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News Comments > Grand Theft Auto V Trailer
120. Re: Grand Theft Auto V Trailer Nov 15, 2012, 20:03 theyarecomingforyou
 
2nd_floor wrote on Nov 15, 2012, 18:05:
One thing for sure: gaming on the PC is becoming, very quickly, second-tier. (or is it already there?!?!)
I'm not sure I'd agree with that. Although there's still a lot of room for improvement we're seeing a lot of games released on PC that previously wouldn't have been and we're seeing a lot of PC versions that offer DX10/11 features that simply aren't available on consoles. Despite the huge amount of money to be made with consoles the PC is still doing surprisingly well and publishers are realising that they can't get away with half-assed ports - that's why games like Borderlands 2 and Dishonored play so well on PC. We're not seeing as many PC exclusives but even on the ports they offer a substantially better experience than on console.

The real issue is that some developers are willing to be paid off by Microsoft and Sony, including Bungie, Epic Games and Rockstar. In those cases games like Halo and GTA would be MUCH better on PC but they choose to design them around consoles and only release half-assed ports. These studios don't give a shit about gaming and only care about money. Treating gamers with respect - as Gearbox did with Borderlands 2 - will make you much more money than selling out to Microsoft and fucking over fans on particular platforms.
 
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News Comments > Grand Theft Auto V Trailer
118. Re: Grand Theft Auto V Trailer Nov 15, 2012, 17:28 theyarecomingforyou
 
2nd_floor wrote on Nov 15, 2012, 16:10:
A game like this can run on the current generation of consoles? 512MB RAM, 3 core (6 threads) CPU @ 3 GHz, 256MB Video RAM (XBox 360 specs)?
It doesn't just run on them, it's designed for them. And the trailer was obviously based on the console versions, as there is massive aliasing, low polygon models and low resolution textures - PC games don't look that bad. Given that the city is much larger this time and that the X360 is still limited by the capacity of a single DVD it's unlikely the game will have any better textures, especially given that the X360 and PS3 could barely handle GTAIV as it was.

As for whether the PC version will support DX11, we still don't know if there will be a PC version. It seems likely based upon previous games but even if there is it's likely to be a bare bones port and in the unlikely event it supports DX11 - and that is very unlikely - there's little chance of it supporting the major features, like tessellation.

They should have designed the game for next-gen consoles and PC and then simply scaled the game back for X360 and PS3. As for why they don't make PC ports, it's because Microsoft and Sony pay them shit loads of money to be console exclusives. That and the publisher is very poorly run. Most other games have PC releases that take advantage of the platform, so they're ignoring the PC by choice.
 
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News Comments > Borderlands 2 Torgue DLC Confirmed
7. Re: Borderlands 2 Torque DLC Confirmed Nov 15, 2012, 15:40 theyarecomingforyou
 
Creston wrote on Nov 15, 2012, 15:30:
On a GTX680? I've got a GTX660Ti and I never get slowdowns with high physX on. I just turn it off because the effects are insanely overdone.
Yeah. It only seems to affect co-op, so it might be netcode related or CPU (not much I can do about that as mine is heavily overclocked). The main issue is that I game at 2560x1600, which is always pretty tough. Still, performance has improved noticeably. I need to do a proper co-op session to check whether the patch has fully addressed it.

I know people with mega rigs often like to boast about how everything runs perfectly but it's never that simple. Heck, XCOM: Enemy Unknown only ran at 30fps until I disabled SLI - then it was a constant 60fps maxed out.
 
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News Comments > Borderlands 2 Torgue DLC Confirmed
6. Re: Borderlands 2 Torque DLC Confirmed Nov 15, 2012, 15:36 theyarecomingforyou
 
nin wrote on Nov 15, 2012, 15:24:
I wrapped up the first DLC over the weekend and now back to Dishonored. Hoping to resist the other DLC until I get some of the other fall games knocked down a bit.
Yeah, Dishonored is great. I'm on my second playthrough at the moment and with the nVidia Inspector tweak to get proper anti-aliasing and anisotropic filtering the game looks really good. I can't wait 'til the proper DLC is released (not that bothered by the time trials nonsense). I also got distracted by XCOM: Enemy Unknown and after restarting part way through (after learning the gameplay mechanics) I've put in 35hrs completing my first playthrough.

The next problem I have is that Far Cry 3 and PlanetSide 2 are coming out, with the new Hitman on my "see what the reviews say because I'm not quite convinced" list. That's without the rest of the back catalogue I need to complete, including Arkham City, TW: Shogun 2, SR3, Legend of Grimrock, LA Noire, Max Payne 3 and Assassin's Creed 2 / Brotherhood / Revelations (yeah, I'm really behind!). And I'm waiting for a sale on the new King's Bounty and Torchlight II. Right now I'm playing through DiRT: Showdown (yeah, my tastes are quite eclectic). Oh, and I really should replay Skyrim and The Witcher 2.
 
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News Comments > Borderlands 2 Torgue DLC Confirmed
3. Re: Borderlands 2 Torque DLC Confirmed Nov 15, 2012, 15:24 theyarecomingforyou
 
DangerDog wrote on Nov 15, 2012, 15:04:
Still haven't finished the main campaign.
Ditto. I was playing with a couple of other people and we got distracted. Heck, I haven't even played the first DLC yet. I tried it after the latest patch and performance with PhysX seems to be better (the patch notes mentioned improvements at high resolutions), as before I had it set to low as it was hurting my framerate. Driver support is also better, as initially the game didn't support SLI.
 
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News Comments > Star Citizen Passes $3.5M
54. Re: Star Citizen Passes $3.5M Nov 15, 2012, 10:13 theyarecomingforyou
 
Mr. Tact wrote on Nov 15, 2012, 09:31:
I'm right there with you, and I've read more of it than I have watched. Amazingly I haven't watched Firefly. Many have told me I should, but I never got around to it, and now I figure there is no way it can match the build up -- so my desire to watch it is lessened.
I'm embarrassed that I forgot to mention Firefly, which is easily one of my favourite sci-fi series. And the movie, Serenity was superb - easily better than the Star Wars prequels. Honestly, it's essential watching for anyone interested in sci-fi.

Prez wrote on Nov 15, 2012, 09:51:
I actually saw the movie "Serenity" first and thought it was fantastic. In retrospect I think if I had watched the show first I would not have been too fond of how they killed off Shepherd and Wash.
Same for me, actually. The production quality was excellent considering it had a fraction of the budget that the Star Wars prequels did.
 
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News Comments > Star Citizen Passes $3.5M
42. Re: Star Citizen Passes $3.5M Nov 15, 2012, 09:13 theyarecomingforyou
 
Mr. Tact wrote on Nov 15, 2012, 09:04:
That's a common thing in sci-fi these days. Interstellar carriers with huge landing bays, the atmosphere held in by force fields which amazingly can allow ships to pass through while keeping the atmosphere from escaping. *shrug* I'd be pretty happy if that was the worst thing I ever saw in a sci-fi movie or tv show.
To be fair it's actually quite plausible, as the ship can simply produce a negatively charged field that can allow it to pass through without venting the atmosphere.

I know that might sound a bit geeky but sci-fi is my favourite genre. I've watched every episode of Star Trek (TOS, TNG, DS9, VOY, ENT, +11 films), BSG, Stargate (SG1, Atlantis, Universe, +movie, +TV movies), Farscape, Babylon 5, etc. That reminds me, I was gutted that the Babylon 5 space sim was cancelled all those years back - it was one of the best looking games for its time.
 
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News Comments > Star Citizen Passes $3.5M
40. Re: Star Citizen Passes $3.5M Nov 15, 2012, 09:02 theyarecomingforyou
 
rist3903 wrote on Nov 15, 2012, 08:58:
If so that airlock is larger than several basketball fields big, and the lock is closing in the background while he is waving his fleshy arms about.
Most likely there's a force field maintaining pressure, ala Star Trek.
 
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News Comments > Star Citizen Passes $3.5M
38. Re: Star Citizen Passes $3.5M Nov 15, 2012, 08:43 theyarecomingforyou
 
rist3903 wrote on Nov 15, 2012, 08:30:
I got to about 1:17 in that and started to get a little worried. That guy waving in the incoming ship has exposed arms in a vacuum.
I'm pretty certain that's within the air lock.
 
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News Comments > Star Citizen Passes $3.5M
31. Re: Star Citizen Passes $3.5M Nov 15, 2012, 08:16 theyarecomingforyou
 
I am hugely looking forward to this game but I haven't contributed. Once it's released on Steam I'm happy to pick it up for full price.

It's really great news that there's a lot of interest in this genre, as a AAA game deserves to be made for it.
 
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News Comments > Grand Theft Auto V Trailer
110. Re: Grand Theft Auto V Trailer Nov 15, 2012, 05:04 theyarecomingforyou
 
Prez wrote on Nov 15, 2012, 04:08:
Anyway, I have a question. I have a quad core AMD AM3 cpu, 4 GB of memory, and a Geforce Ti 560. I keep getting stuttering and low framerates in busy open city-type games like GTA IV and Sleeping Dogs. What is the most important thing I need to upgrade in the short term to improve this?
My framerate often drops to 30-45fps in GTAIV, despite the fact I have a Core i7 @4.6GHz, 12GB RAM and a GTX680SLI setup. The only way you can improve performance is by lowering the resolution. As for Sleeping Dogs, it's optimised for AMD hardware but it's also very demanding graphically.

In terms of short term upgrades, if your current memory is going to be compatible with your upgrade then you're not losing anything by upgrading it now, though it won't affect performance much (it might help your minimum framerate but will do little to affect average performance). Apart from that the only upgrade you can do without replacing your motherboard and processor is your graphics card. To get a real improvement in performance you'd need to be looking at the GTX670 or the HD7950, both of which are reasonably pricey. You would get a performance improvements in a lot of games, though your processor will hold you back.
 
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News Comments > Crysis 3 Trailer
14. Re: finally.... Nov 15, 2012, 03:59 theyarecomingforyou
 
MuzixMon wrote on Nov 14, 2012, 22:59:
Crysis 1 is the best by far, with Warhead being a close second. I loved those games but I was completely disappointed in Crysis 2. It didn't even feel like a PC game or resemble the first game AT ALL.
I disagree. I thought the original Crysis was pretty weak. It was a step back from Far Cry and the suit was overly convoluted and fiddly. Warhead really focused the narrative and improved the visuals and level design, making it much more compelling. Crysis 2 did some things right - like simplifying the suit, improving the graphics, better narrative, better aliens - but lost a bit of the flexibility. I still think that Crysis 2 was better overall than the original.

As for Psycho, yeah he sounds different and he looks completely different as well. He was one of my least favourite characters.

Going by the trailer, the graphics look excellent and a definite step up from the previous game - that's despite the X360 and PS3 still being no more powerful. I played the Crysis 3 multiplayer alpha the other week and the game played pretty well for such an early stage, though multiplayer has never been a strength of the series. I just hope that it is actually released on Steam, especially after all the mess with Crysis 2 being pulled and then re-released.
 
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News Comments > Grand Theft Auto V Trailer
108. Re: Grand Theft Auto V Trailer Nov 15, 2012, 03:46 theyarecomingforyou
 
Bhruic wrote on Nov 14, 2012, 22:21:
If it makes sense to port to the PS3 - which has a much different architecture than the PC - it should make equal sense to port to the PC.
This. Pissing off PC gamers can't be a good strategy for PC sales and if they haven't got a large enough team by now then that's nobody else's fault. The delay isn't for technical reasons, it's because they're too busy being handed briefcases full of money by Microsoft and Sony.
 
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News Comments > Grand Theft Auto V Trailer
75. Re: Grand Theft Auto V Trailer Nov 14, 2012, 16:38 theyarecomingforyou
 
The Half Elf wrote on Nov 14, 2012, 16:00:
Ok I'm throwing out the BULLSHIT flag right now.

Mafia 2 was a better game?!?
Open World devoid of anything to do in it except rob stores, fetch cars and buy clothes. It was a waste of a perfectly good city.
Every time you went to bed you were woken up by the phone and a mission. WAY to linear.
That's why I said it was "very linear"; I never stated they were the same sort of game. I much prefer a strong narrative and Mafia II really delivered on that. GTAIV had the better open world gameplay and the environments were more varied but other issues bogged it down.

I'm more interested in Mafia III at the moment, especially as it will be a next-gen title. It's unlikely to be fully open world but that's fine by me if the gameplay is strong. Mafia II played like a proper PC title; GTAIV didn't.
 
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News Comments > Grand Theft Auto V Trailer
68. Re: Grand Theft Auto V Trailer Nov 14, 2012, 15:37 theyarecomingforyou
 
The driving in Mafia II wasn't quite right but it was a lot better than GTAIV. In fact it was a much better game overall, although it was very linear in comparison. The graphics in Mafia II were excellent and if the city was as large as GTAIV and there was as much to do then that would be great in my book.

I haven't played much of SR3 but so far it seems pretty decent. I think the humour is a bit too much on the slapstic side but it's really enjoyable.

The driving in GTAIV was fun but it certainly wasn't realistic - all the cars drove like jelly the way they wobbled about. They couldn't get away with using the same vehicle physics for GTAV.
 
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News Comments > Ubisoft Pitching CliffyB?
16. Re: Ubisoft Pitching CliffyB? Nov 14, 2012, 14:23 theyarecomingforyou
 
Part of me would like to see this happen, as I reckon most of his "I'm The Biggest Dick On The Planet" moments were towing the line that Microsoft wanted. I don't think he wanted to drop PC support for Gears Of War but when Microsoft is your boss you say what they tell you to say. Doesn't mean he's not a dick, but he might be a talented dick that can do worthwhile stuff in the right hands.  
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News Comments > Grand Theft Auto V Trailer
47. Re: Grand Theft Auto V Trailer Nov 14, 2012, 14:19 theyarecomingforyou
 
Mordecai Walfish wrote on Nov 14, 2012, 14:11:
Again, the evidence is in the history of this franchise and rockstar's handling of it. Look at the last 2D GTA titles. They had TONS more stuff to do than GTA3 did. It's very much like Intel's strategy (Tick, Tock, Tick, Tock) The "Tick" in this case, was GTA3.. a new engine, new hurdles to overcome with it to fully take advantage of it. "Tock" was Vice City/San Andreas, where you can see they really made the most of what they had. With GTAIV we entered another "Tick" phase.. meaning shiny new engine.. but not as much to do as before. GTAV is a "Tock" phase, meaning they have experience under their belt with this new engine, they know how to present it in new ways and develop more engrossing gameplay with it, just as they did with Vice City/San Andreas.

How can you say you've seen no new gameplay elements since GTAIV with whats been unveiled about GTAV?
I really enjoyed GTA; I was a little put off by GTAII but it was actually pretty decent; GTA3 was terrible; Vice City was excellent (if a bit graphically dated); San Andreas was even more graphically dated and added irritating new macro-management elements and the theme was terrible; GTAIV had a good theme but was very poorly executed. So GTA has always been a series that had more potential than was ever realised - it was only with Vice City that I thought they struck the balance right.

My point is, I've not seen enough to alleviate my concerns. Obviously I'll be checking out gameplay videos and awaiting news on the PC version but I can usually tell from trailers whether I'm going to enjoy a game or not.
 
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