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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6015 (Guru)
User ID 22891
 
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News Comments > Star Citizen Funding Homestretch; Video
24. Re: Star Citizen Funding Homestretch; Video Nov 19, 2012, 05:34 theyarecomingforyou
 
InBlack wrote on Nov 19, 2012, 04:04:
I swear I will tear someone's heart out if this turns out to be a glorfied SpaceMMO ala EvE...

Not that this is such a bad thing but im with Prez on this one. We NEED a good solid singleplayer Space Sim first...
Personally I'm hoping that Chirs Roberts can be the first to properly bridge the gap between singleplayer and co-op / multiplayer. Games like Borderlands 2 are great for co-op but they have very little narrative; games like The Old Republic have the multiplayer and storytelling side but shit gameplay. If CR can get the balance right and create a sustainable, singleplayer game with multiplayer elements then I'll be all over it - and I don't mind contributing to non-gameplay related items to support the universe, as long as its not pay-to-win (which he say it isn't).

When I read the details of the persistent universe and how you can operate in the safe, well-policed areas or take your chances on the fringes I just can't help think of all the potential. From the video I can certainly picture elements of BSG and Tie Fighter, while parts of it remind me of Starlancer (an awesome game).

As I've said, as soon as this is released on Steam I'll be picking it up and I'm happy to pay full asking price. It's just a shame that it's years away from a release date.
 
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News Comments > Hitman: Absolution Reviews
31. Re: Hitman: Absolution Reviews Nov 19, 2012, 04:35 theyarecomingforyou
 
Trevellian wrote on Nov 18, 2012, 23:18:
Adam Sessler of old Xplay fame has found his way to doing video reviews on the internet. Thank goodness for that because I loved the guy.

From his Review as far as I can tell he mentions 3 things repeatedly. Massive Levels, Multiple Paths and Methods, Plays like a Hitman Game.
Massive levels? Seems dubious considering other reviews specifically mention that levels are broken up into multiple sections, likely because of limitations relating to consoles.

Trevellian wrote on Nov 18, 2012, 23:18:
I find PC Gamers review hard to believe based on his Video Review, which, you know. Has Video evidence... and such.
I'm sorry but you're in denial. Just watch the Gametrailers video review - which, you know, has video evidence - that was posted earlier, as they slate the game. Wanting a game to be good doesn't make it good.

PS - I could barely watch any of that Adam Sessler video; he strikes me as a pretentious prick. If you trust his opinion then I would suggest that gaming isn't really for you.
 
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News Comments > Hitman: Absolution Reviews
15. Re: Hitman: Absolution Reviews Nov 18, 2012, 17:47 theyarecomingforyou
 
Gipson wrote on Nov 18, 2012, 17:20:
GameTrailers video review
Yup, that about sums it up.
 
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News Comments > Hitman: Absolution Reviews
8. Re: Hitman: Absolution Reviews Nov 18, 2012, 16:51 theyarecomingforyou
 
I wasn't impressed by the trailers and it's no surprise to see the game being slammed by many reviewers. The series has been going downhill since the original game. And the trailer with the nuns was simply ridiculous - comically bad but not in a deliberate way.

Here are some juicy quotes:

"Absolution isnít a complete failure" - Rock, Paper, Shotgun
"Absolution is not worth buying" - PC Gamer
"The PC version, from developer Nixxes, has a number of bugs that have yet to be fixed a day before launch" - Joystiq
"It's difficult to tell what IO was trying to do with the characters: were they meant to be intentionally funny, or are they simply poorly designed?" - Shacknews
 
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News Comments > Star Citizen Funding Homestretch; Video
5. Re: Star Citizen Funding Homestretch; Video Nov 18, 2012, 16:15 theyarecomingforyou
 
This might completely quench my desire for a Tie Fighter sequel, as really I was just after any decent space sim. It looks incredible and I really hope it lives up to expectations.  
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News Comments > Croteam on Windows 8 Issues
25. Re: Croteam on Windows 8 Issues Nov 17, 2012, 16:53 theyarecomingforyou
 
DangerDog wrote on Nov 17, 2012, 16:12:
Because Apple can, and to a small extent Google with the play store.
Google Play is optional on Android, as you can use any competing store - that's exactly what Amazon has done. As for Apple, my opinion is that they should come under scrutiny for limiting the market.

Mashiki Amiketo wrote on Nov 17, 2012, 16:12:
So, has apple come under regulatory scrutiny yet?
See above. Just because they haven't come under much scrutiny yet that doesn't mean they shouldn't. The EU was in the process of investigating Apple with regards to iTunes' DRM restrictions, unless Apple dropped it altogether.
 
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News Comments > Croteam on Windows 8 Issues
18. Re: Croteam on Windows 8 Issues Nov 17, 2012, 15:52 theyarecomingforyou
 
I'd be incredibly surprised if Microsoft didn't come under regulatory scrutiny, as the requirement to use the Windows Store to distribute WinRT apps is fundamentally anti-competitive. I honestly don't understand why Microsoft thinks it can get away with it.  
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News Comments > New AMD Catalyst Beta
2. Re: New AMD Catalyst Beta Nov 17, 2012, 11:55 theyarecomingforyou
 
Crossfire scaling of just 30% for PlanetSide 2 at 2560x1600? Ouch.  
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News Comments > Newell Next AIAS Hall of Fame Inductee
11. Re: Newell Next AIAS Hall of Fame Inductee Nov 16, 2012, 03:48 theyarecomingforyou
 
Anonymous wrote on Nov 15, 2012, 23:24:
I cannot BELIEVE that they are saying Valve is the creator of Counter-Strike and Team Fortress!

How can they get away with this?!!!!!!!!!
Actually, it said they created the "franchises" and technically that requires more than one game.
 
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News Comments > Grand Theft Auto V Trailer
123. Re: Grand Theft Auto V Trailer Nov 16, 2012, 03:41 theyarecomingforyou
 
2nd_floor wrote on Nov 15, 2012, 20:49:
The latest games I've played (shooters anyway) have been mediocore console to PC ports (I would say anyway, most with checkpoint-only saves and very linear, corridor shooters): Crysis 2, Dead Island, Metro 2033, Homefront, F.E.A.R. 2 & 3, DNF, and Rage. Most of these games had VERY few graphical options for PC, and by no means are they using or pushing the limits of hardware of PCs like they used to.
Crysis 2 and Metro 2033 both included DX11 effects and pushed PC hardware. They used checkpoint-only saves but that was done for tension and I think they were better games because of it.

2nd_floor wrote on Nov 15, 2012, 20:49:
" publishers are realising that they can't get away with half-assed ports" I don't think this is the case at all! I think the opposite really. The list of games above are developers getting away with half efforts for the PC, and this is a few years running now, game after game.
While I would agree that had they been PC-exclusive they would have been much better on PC we have to also accept that had they been PC-exclusive then there wouldn't have been enough money to make them in the first place. However, we should demand that games released on PC are taken seriously. Max Payne 3, Borderlands 2, Dishonored, XCOM: Enemy Unknown, Alan Wake, Battlefield 3, DiRT2/3/Showdown and Batman: Arkham City all had great PC releases, with DX11 support being included in upcoming games like BioShock Infinite, Crysis 3, GRID 2, Metro: Last Light and Tomb Raider.

2nd_floor wrote on Nov 15, 2012, 20:49:
I think also with DRM/Online only/Steam/Origin taking so much freedom away from people to play and manage the games the way they want to (and when they want to), and now talk of developers disallowing mods. (PC gaming wouldn't be where it is today without mods, ridiculous thing to do by developers). If this continues, I've had it with PC gaming.
That's a personal decision but it doesn't reflect reality, as PC games used to ship with Analog Rights Management in the forum of: printed code sheets; code wheels; star constellations hidden behind magnifying glasses; code words hidden in the manual. Then they used to ship with draconian DRM, including: CD-checks, game crippling exe injections, etc. Services like Steam and Origin have actually IMPROVED the end user experience, as well as bringing down the price of games in real terms through sales. They are far from perfect and gamers will continue to demand more but Steam is one of the biggest reasons that PC gaming is doing as well as it is.

As for checkpoint only saves, they're a design feature - admittedly a contentious issue but one I actually support, despite being exclusively a PC gamer.

And finally, I think we can all agree that Microsoft is a pretty shitty company and its move into consoles have been to the detriment of PC.
 
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News Comments > Grand Theft Auto V Trailer
120. Re: Grand Theft Auto V Trailer Nov 15, 2012, 20:03 theyarecomingforyou
 
2nd_floor wrote on Nov 15, 2012, 18:05:
One thing for sure: gaming on the PC is becoming, very quickly, second-tier. (or is it already there?!?!)
I'm not sure I'd agree with that. Although there's still a lot of room for improvement we're seeing a lot of games released on PC that previously wouldn't have been and we're seeing a lot of PC versions that offer DX10/11 features that simply aren't available on consoles. Despite the huge amount of money to be made with consoles the PC is still doing surprisingly well and publishers are realising that they can't get away with half-assed ports - that's why games like Borderlands 2 and Dishonored play so well on PC. We're not seeing as many PC exclusives but even on the ports they offer a substantially better experience than on console.

The real issue is that some developers are willing to be paid off by Microsoft and Sony, including Bungie, Epic Games and Rockstar. In those cases games like Halo and GTA would be MUCH better on PC but they choose to design them around consoles and only release half-assed ports. These studios don't give a shit about gaming and only care about money. Treating gamers with respect - as Gearbox did with Borderlands 2 - will make you much more money than selling out to Microsoft and fucking over fans on particular platforms.
 
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News Comments > Grand Theft Auto V Trailer
118. Re: Grand Theft Auto V Trailer Nov 15, 2012, 17:28 theyarecomingforyou
 
2nd_floor wrote on Nov 15, 2012, 16:10:
A game like this can run on the current generation of consoles? 512MB RAM, 3 core (6 threads) CPU @ 3 GHz, 256MB Video RAM (XBox 360 specs)?
It doesn't just run on them, it's designed for them. And the trailer was obviously based on the console versions, as there is massive aliasing, low polygon models and low resolution textures - PC games don't look that bad. Given that the city is much larger this time and that the X360 is still limited by the capacity of a single DVD it's unlikely the game will have any better textures, especially given that the X360 and PS3 could barely handle GTAIV as it was.

As for whether the PC version will support DX11, we still don't know if there will be a PC version. It seems likely based upon previous games but even if there is it's likely to be a bare bones port and in the unlikely event it supports DX11 - and that is very unlikely - there's little chance of it supporting the major features, like tessellation.

They should have designed the game for next-gen consoles and PC and then simply scaled the game back for X360 and PS3. As for why they don't make PC ports, it's because Microsoft and Sony pay them shit loads of money to be console exclusives. That and the publisher is very poorly run. Most other games have PC releases that take advantage of the platform, so they're ignoring the PC by choice.
 
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News Comments > Borderlands 2 Torgue DLC Confirmed
7. Re: Borderlands 2 Torque DLC Confirmed Nov 15, 2012, 15:40 theyarecomingforyou
 
Creston wrote on Nov 15, 2012, 15:30:
On a GTX680? I've got a GTX660Ti and I never get slowdowns with high physX on. I just turn it off because the effects are insanely overdone.
Yeah. It only seems to affect co-op, so it might be netcode related or CPU (not much I can do about that as mine is heavily overclocked). The main issue is that I game at 2560x1600, which is always pretty tough. Still, performance has improved noticeably. I need to do a proper co-op session to check whether the patch has fully addressed it.

I know people with mega rigs often like to boast about how everything runs perfectly but it's never that simple. Heck, XCOM: Enemy Unknown only ran at 30fps until I disabled SLI - then it was a constant 60fps maxed out.
 
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News Comments > Borderlands 2 Torgue DLC Confirmed
6. Re: Borderlands 2 Torque DLC Confirmed Nov 15, 2012, 15:36 theyarecomingforyou
 
nin wrote on Nov 15, 2012, 15:24:
I wrapped up the first DLC over the weekend and now back to Dishonored. Hoping to resist the other DLC until I get some of the other fall games knocked down a bit.
Yeah, Dishonored is great. I'm on my second playthrough at the moment and with the nVidia Inspector tweak to get proper anti-aliasing and anisotropic filtering the game looks really good. I can't wait 'til the proper DLC is released (not that bothered by the time trials nonsense). I also got distracted by XCOM: Enemy Unknown and after restarting part way through (after learning the gameplay mechanics) I've put in 35hrs completing my first playthrough.

The next problem I have is that Far Cry 3 and PlanetSide 2 are coming out, with the new Hitman on my "see what the reviews say because I'm not quite convinced" list. That's without the rest of the back catalogue I need to complete, including Arkham City, TW: Shogun 2, SR3, Legend of Grimrock, LA Noire, Max Payne 3 and Assassin's Creed 2 / Brotherhood / Revelations (yeah, I'm really behind!). And I'm waiting for a sale on the new King's Bounty and Torchlight II. Right now I'm playing through DiRT: Showdown (yeah, my tastes are quite eclectic). Oh, and I really should replay Skyrim and The Witcher 2.
 
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News Comments > Borderlands 2 Torgue DLC Confirmed
3. Re: Borderlands 2 Torque DLC Confirmed Nov 15, 2012, 15:24 theyarecomingforyou
 
DangerDog wrote on Nov 15, 2012, 15:04:
Still haven't finished the main campaign.
Ditto. I was playing with a couple of other people and we got distracted. Heck, I haven't even played the first DLC yet. I tried it after the latest patch and performance with PhysX seems to be better (the patch notes mentioned improvements at high resolutions), as before I had it set to low as it was hurting my framerate. Driver support is also better, as initially the game didn't support SLI.
 
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News Comments > Star Citizen Passes $3.5M
54. Re: Star Citizen Passes $3.5M Nov 15, 2012, 10:13 theyarecomingforyou
 
Mr. Tact wrote on Nov 15, 2012, 09:31:
I'm right there with you, and I've read more of it than I have watched. Amazingly I haven't watched Firefly. Many have told me I should, but I never got around to it, and now I figure there is no way it can match the build up -- so my desire to watch it is lessened.
I'm embarrassed that I forgot to mention Firefly, which is easily one of my favourite sci-fi series. And the movie, Serenity was superb - easily better than the Star Wars prequels. Honestly, it's essential watching for anyone interested in sci-fi.

Prez wrote on Nov 15, 2012, 09:51:
I actually saw the movie "Serenity" first and thought it was fantastic. In retrospect I think if I had watched the show first I would not have been too fond of how they killed off Shepherd and Wash.
Same for me, actually. The production quality was excellent considering it had a fraction of the budget that the Star Wars prequels did.
 
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News Comments > Star Citizen Passes $3.5M
42. Re: Star Citizen Passes $3.5M Nov 15, 2012, 09:13 theyarecomingforyou
 
Mr. Tact wrote on Nov 15, 2012, 09:04:
That's a common thing in sci-fi these days. Interstellar carriers with huge landing bays, the atmosphere held in by force fields which amazingly can allow ships to pass through while keeping the atmosphere from escaping. *shrug* I'd be pretty happy if that was the worst thing I ever saw in a sci-fi movie or tv show.
To be fair it's actually quite plausible, as the ship can simply produce a negatively charged field that can allow it to pass through without venting the atmosphere.

I know that might sound a bit geeky but sci-fi is my favourite genre. I've watched every episode of Star Trek (TOS, TNG, DS9, VOY, ENT, +11 films), BSG, Stargate (SG1, Atlantis, Universe, +movie, +TV movies), Farscape, Babylon 5, etc. That reminds me, I was gutted that the Babylon 5 space sim was cancelled all those years back - it was one of the best looking games for its time.
 
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News Comments > Star Citizen Passes $3.5M
40. Re: Star Citizen Passes $3.5M Nov 15, 2012, 09:02 theyarecomingforyou
 
rist3903 wrote on Nov 15, 2012, 08:58:
If so that airlock is larger than several basketball fields big, and the lock is closing in the background while he is waving his fleshy arms about.
Most likely there's a force field maintaining pressure, ala Star Trek.
 
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News Comments > Star Citizen Passes $3.5M
38. Re: Star Citizen Passes $3.5M Nov 15, 2012, 08:43 theyarecomingforyou
 
rist3903 wrote on Nov 15, 2012, 08:30:
I got to about 1:17 in that and started to get a little worried. That guy waving in the incoming ship has exposed arms in a vacuum.
I'm pretty certain that's within the air lock.
 
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News Comments > Star Citizen Passes $3.5M
31. Re: Star Citizen Passes $3.5M Nov 15, 2012, 08:16 theyarecomingforyou
 
I am hugely looking forward to this game but I haven't contributed. Once it's released on Steam I'm happy to pick it up for full price.

It's really great news that there's a lot of interest in this genre, as a AAA game deserves to be made for it.
 
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