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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
Email Concealed by request - Send Mail
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 5973 (Guru)
User ID 22891
 
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News Comments > Grand Theft Auto V Trailer
108. Re: Grand Theft Auto V Trailer Nov 15, 2012, 03:46 theyarecomingforyou
 
Bhruic wrote on Nov 14, 2012, 22:21:
If it makes sense to port to the PS3 - which has a much different architecture than the PC - it should make equal sense to port to the PC.
This. Pissing off PC gamers can't be a good strategy for PC sales and if they haven't got a large enough team by now then that's nobody else's fault. The delay isn't for technical reasons, it's because they're too busy being handed briefcases full of money by Microsoft and Sony.
 
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News Comments > Grand Theft Auto V Trailer
75. Re: Grand Theft Auto V Trailer Nov 14, 2012, 16:38 theyarecomingforyou
 
The Half Elf wrote on Nov 14, 2012, 16:00:
Ok I'm throwing out the BULLSHIT flag right now.

Mafia 2 was a better game?!?
Open World devoid of anything to do in it except rob stores, fetch cars and buy clothes. It was a waste of a perfectly good city.
Every time you went to bed you were woken up by the phone and a mission. WAY to linear.
That's why I said it was "very linear"; I never stated they were the same sort of game. I much prefer a strong narrative and Mafia II really delivered on that. GTAIV had the better open world gameplay and the environments were more varied but other issues bogged it down.

I'm more interested in Mafia III at the moment, especially as it will be a next-gen title. It's unlikely to be fully open world but that's fine by me if the gameplay is strong. Mafia II played like a proper PC title; GTAIV didn't.
 
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News Comments > Grand Theft Auto V Trailer
68. Re: Grand Theft Auto V Trailer Nov 14, 2012, 15:37 theyarecomingforyou
 
The driving in Mafia II wasn't quite right but it was a lot better than GTAIV. In fact it was a much better game overall, although it was very linear in comparison. The graphics in Mafia II were excellent and if the city was as large as GTAIV and there was as much to do then that would be great in my book.

I haven't played much of SR3 but so far it seems pretty decent. I think the humour is a bit too much on the slapstic side but it's really enjoyable.

The driving in GTAIV was fun but it certainly wasn't realistic - all the cars drove like jelly the way they wobbled about. They couldn't get away with using the same vehicle physics for GTAV.
 
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News Comments > Ubisoft Pitching CliffyB?
16. Re: Ubisoft Pitching CliffyB? Nov 14, 2012, 14:23 theyarecomingforyou
 
Part of me would like to see this happen, as I reckon most of his "I'm The Biggest Dick On The Planet" moments were towing the line that Microsoft wanted. I don't think he wanted to drop PC support for Gears Of War but when Microsoft is your boss you say what they tell you to say. Doesn't mean he's not a dick, but he might be a talented dick that can do worthwhile stuff in the right hands.  
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News Comments > Grand Theft Auto V Trailer
47. Re: Grand Theft Auto V Trailer Nov 14, 2012, 14:19 theyarecomingforyou
 
Mordecai Walfish wrote on Nov 14, 2012, 14:11:
Again, the evidence is in the history of this franchise and rockstar's handling of it. Look at the last 2D GTA titles. They had TONS more stuff to do than GTA3 did. It's very much like Intel's strategy (Tick, Tock, Tick, Tock) The "Tick" in this case, was GTA3.. a new engine, new hurdles to overcome with it to fully take advantage of it. "Tock" was Vice City/San Andreas, where you can see they really made the most of what they had. With GTAIV we entered another "Tick" phase.. meaning shiny new engine.. but not as much to do as before. GTAV is a "Tock" phase, meaning they have experience under their belt with this new engine, they know how to present it in new ways and develop more engrossing gameplay with it, just as they did with Vice City/San Andreas.

How can you say you've seen no new gameplay elements since GTAIV with whats been unveiled about GTAV?
I really enjoyed GTA; I was a little put off by GTAII but it was actually pretty decent; GTA3 was terrible; Vice City was excellent (if a bit graphically dated); San Andreas was even more graphically dated and added irritating new macro-management elements and the theme was terrible; GTAIV had a good theme but was very poorly executed. So GTA has always been a series that had more potential than was ever realised - it was only with Vice City that I thought they struck the balance right.

My point is, I've not seen enough to alleviate my concerns. Obviously I'll be checking out gameplay videos and awaiting news on the PC version but I can usually tell from trailers whether I'm going to enjoy a game or not.
 
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News Comments > Grand Theft Auto V Trailer
46. Re: Grand Theft Auto V Trailer Nov 14, 2012, 14:13 theyarecomingforyou
 
Creston wrote on Nov 14, 2012, 14:06:
Was it 7 to 8 months? I thought it was a year, but I didn't look it up. Okay, so wait 8 months then. Much better....
Even assuming that we get a PC port - which after the flop that was Max Payne 3 certainly isn't a given - it will be released at the end of the year, which means it will be alongside Microsoft's next gen console (possibly Sony's too). It's unlikely to be a good port, which means we'll have a shitty X360 port when next-gen titles like Watchdogs will be offering real progress.

GTA is the herpes of PC gaming - people really enjoy the sex but they're always pissed off when their penis swells up and they have to explain it to their girlfriend.
 
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News Comments > Grand Theft Auto V Trailer
42. Re: Grand Theft Auto V Trailer Nov 14, 2012, 14:08 theyarecomingforyou
 
PHJF wrote on Nov 14, 2012, 13:56:
Did this trailer show any cover-based shooting, the staple of GTAIV, or did it show a bunch of crazy vehicle chases and explosions?
That's the point though, it didn't tell us anything about what has changed with the gameplay. For all we know they could be even bigger parts of the game than before.

Mordecai Walfish wrote on Nov 14, 2012, 13:54:
A major GTA title has *NEVER* came out on PC more than 7-8 months after it's console-exclusive original debut. This is a fact. I do not know why everyone thinks that this is going to change all of a sudden with this title.. maybe it's the whole 2012 thing creeping up on us that's got everyone so shaken.
Well, after Max Payne 3 and the effort that went into the port people assumed that Rockstar had finally learnt its lesson. As for the delay, just because previous versions have been the same doesn't make it any less shitty... it just makes Rockstar consistently shitty. The reality is that PC gamers are more discerning that console gamers and many developers have responded to that. Unfortunately Rockstar hasn't and it continues to whore itself out to Microsoft and Sony at the expense of fans of the series.

GTAIV received huge hype and massive review scores but the user scores on Metacritic rank it as the worst in the series. So excuse me for wanting more information rather than just lapping the trailer up like an obedient consumer drone.
 
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News Comments > Grand Theft Auto V Trailer
35. Re: Grand Theft Auto V Trailer Nov 14, 2012, 13:49 theyarecomingforyou
 
scratz wrote on Nov 14, 2012, 12:30:
Shocking, a couple dozen people on Blues complaining about a game they don't even play.
I own every GTA game and have been a fan of the series since the original game; it's just that I was burnt by GTAIV and this looks very similar (except more graphically dated).

Cutter wrote on Nov 14, 2012, 12:32:
If you don't know what you're getting with GTA at this point then you've clearly never played the other games
There's no need to be facetious. I'm interested in what they've done to improve the series, as GTAIV took things in the wrong direction and gaming has moved on since it was released.

Porn-O-Matic wrote on Nov 14, 2012, 13:10:
Graphics look terrible?? Compared to WHAT? Holy fucking shit, nothing but a bunch of goddamned crybaby whiners who think console games are supposed to have better-than-life graphics.
To any modern game. GTAIV looked poor for its time and this hasn't done enough to improve things. Gameplay is obviously more important but GTAIV did poorly in that department as well and I've seen no evidence to suggest that anything has changed with GTAV.

Mordecai Walfish wrote on Nov 14, 2012, 13:30:
Don't forget GTA3, Vice City, & San Andreas. They all released on console first and then PC about 7 months later. This really is not any kind of shocking revelation or any reason to get up in arms.
I disagree. They managed to develop Max Payne 3 for PC at the same time (only a short delay) so there was reason to believe they'd turned the corner and learned from their mistakes. Also, Vice City and San Andreas were acceptable ports (even if nothing was done to improve the graphics).

I'm sorry but trailers like this do nothing for me. The Watchdogs gameplay demo was a hundred times more impressive and gave a decent indication as to how the game would play. The content of the trailer is sound and its well put together but it looks like more of the same and that isn't enough for me.
 
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News Comments > Grand Theft Auto V Trailer
10. Re: Grand Theft Auto V Trailer Nov 14, 2012, 12:20 theyarecomingforyou
 
The Half Elf wrote on Nov 14, 2012, 12:07:
Graphics look better then GTA4 (seriously you aren't getting Crysis level of detail for that big of a world)
Of course not but Skyrim had great graphics for an open world, as did Far Cry 2 - both performed excellently on PC and offered substantially better graphics. I know they're very different art-styles but I'm talking about the technical level. GTAIV looked terrible and suffered framerate drops on consoles, despite rendering at 630p on PS3.

I know that graphics aren't the be-all-and-end-all of gaming but I haven't seen anything to inspire confidence with regards to gameplay and Max Payne 3 has me worried about this. The lack of a PC version isn't forgiveable, especially after GTAIV. And as I've pointed out before, Watchdogs looks much better and they developers are treating the PC with respect rather than contempt.

The lack of any gameplay videos speaks volumes.
 
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News Comments > Grand Theft Auto V Trailer
6. Re: Grand Theft Auto V Trailer Nov 14, 2012, 12:02 theyarecomingforyou
 
Just as I feared, the graphics look terrible. They really should have waited for the next-gen consoles, as they could have still released X360/PS3 versions with shitty graphics. The trailer doesn't give us any idea of what the gameplay is like, which is a concern after GTAIV. And the lack of a PC version puts this firmly in the "don't give a shit" category.  
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News Comments > Origin Accounts Hijacked?
1. Re: Origin Accounts Hijacked? Nov 14, 2012, 09:51 theyarecomingforyou
 
Usually this occurs when people use the same password for multiple websites and services, as once one of them is compromised - and that happens all too frequently - it's just a case of using those login details for other common services. It would be pretty worrying if this was a direct hack on the Origin servers.  
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News Comments > Ships Ahoy - F1 Race Stars
2. Re: Ships Ahoy - F1 Race Stars Nov 14, 2012, 05:00 theyarecomingforyou
 
I grabbed the demo off Steam and it is pretty much exactly what it set out to be - an F1 version of Mario-kart. The presentation is very well handled and it will appeal to a younger audience. Obviously it will have little appeal for adults or people who aren't fans of F1, so I can't see myself ever buying it.  
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News Comments > AMD for Sale?
15. Re: AMD for Sale? Nov 14, 2012, 02:17 theyarecomingforyou
 
eRe4s3r wrote on Nov 13, 2012, 23:34:
Blame the Athlon XP - because that was when AMD started to drop the ball. This was the short time where they had a serious lead, and could have afforded to push the tech forward with a serious jump into dual and quad core cpu's that could have bested the core stuff from Intel by a margin and in price, doubling efficiency, investing in new architecture and cpu design that makes them even more effective etc.... They did nothing of the sort. And then Core tech and I7 came, and AMD got totally pwned.
That's utter nonsense. The Athlon XP did fine and it was followed up by the Athlon 64, which gave AMD the performance advantage and had gamers flocking to it. It was the first time AMD was taken seriously in the industry, forcing Intel to play catch up with regards to 64bit. The issue was that its successor - the Athlon 64 X2 - required a new chipset, meaning all the advantage it had built up was lost. That wouldn't have been an issue had Intel not released the Core 2, which simply smoked the competition.

I'd been an AMD user since the K5 back in the mid-90s but they lost the performance edge when Intel launched the Core 2 and they weren't any cheaper either, which had been one of their previous strengths. Since then I've been an Intel user. It would be great to go back to AMD processors but they just don't cut it for top-tier gaming any more.
 
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News Comments > Morning Tech Bits
35. Re: Morning Tech Bits Nov 14, 2012, 01:26 theyarecomingforyou
 
Verno wrote on Nov 13, 2012, 17:15:
I don't believe thats the case for anyone except Microsoft. According to the store guidelines you can only have a desktop app in the form of a website link and you still need to pass the Windows App cert.
Yeah, that's all I was talking about - they appear in the Windows Store but they're not actually distributed through it. I'm not sure if you can actually buy x86-64 apps through the Windows Store though and even if you can there would be the 30% cut that Microsoft takes, so it's a disaster every way you look at it.
 
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News Comments > Morning Tech Bits
29. Re: Morning Tech Bits Nov 13, 2012, 17:02 theyarecomingforyou
 
@Verno: Most of the points you raise are valid. Metro apps handle multi-monitors terribly and it was clearly a last minute implementation. Requiring Metro apps to be distributed through the Windows Store is both unnecessary and anti-competitive. Boot to desktop should be an option - in fact it should be default with mouse & keyboard setups.

As for desktop apps, they ARE actually allowed on the store. The trouble is that Microsoft takes a 30% cut of the sale, so you're not going to have Adobe putting up their Creative Suite software any time soon.

As for the Surface RT, it's WAY overpriced and a lot of people will assume that it runs x86-64 applications. Even the Pro version is behind the likes of the Nexus 10 and it will be dramatically more expensive. It was never intended to be a serious product - it was simply designed to show that Windows 8 runs on tablets. In that respect it did what it set out to.
 
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News Comments > Morning Tech Bits
16. Re: Morning Tech Bits Nov 13, 2012, 13:44 theyarecomingforyou
 
Windows 8 has plenty of worthwhile features on the desktop:

Storage Spaces
Improved graphics kernel
New Task Manager (includes ability to disable startup programs)
Ribbon on Explorer (yes, it is actually helpful)
Multi-monitor improvements
Cloud-settings (wallpaper, lockscreen, settings move with you)
Improved security (built-in anti-virus, secure boot)
Start Screen (far from perfect but better than the Start Menu)
PC refresh / reset (no more need to reinstall Windows)
Win + X menu (great for quickly accessing system tools)


There's more included than the Vista -> 7 jump. Yeah, there's plenty of usability issues and Metro apps are pretty shit with mouse and keyboard but the desktop is still where you spend most of your time. If Microsoft were to allow Metro apps to run in a window, make the taskbar always visible (even in the Start Screen), remove the hot-corners nonsense and give users more flexibility with the Start Screen then there's no reason Windows 9 couldn't be a success.
 
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News Comments > NVIDIA Beta Reference Drivers
8. Re: NVIDIA Beta Reference Drivers Nov 13, 2012, 10:41 theyarecomingforyou
 
Ozmodan wrote on Nov 13, 2012, 07:18:
Been burned too many times by Nvidia beta drivers. Download them at your peril.
Strange, as I always use the latest beta drivers and haven't had a problem. Heck, even when I was using beta Win7 drivers on the Win8 consumer preview I didn't have any issues.

I installed these the other day and haven't had any issues.
 
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News Comments > Next Crysis not Crysis 4
7. Re: Next Crysis not Crysis 4 Nov 13, 2012, 09:39 theyarecomingforyou
 
I read the headline as: 'Next Crysis', not 'Crysis 4'.

I think it's only right for them to move on, as Prophet was never as compelling as say Gordon Freeman, Adam Jensen or Corvo Attano. Hopefully Crysis 3 will be released on Steam, otherwise I'll have to skip it as I did Mass Effect 3 and Battlefield 3.
 
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News Comments > Black Ops II: Stats Reset? No. FOV Fix? Yes
13. Re: Black Ops II: Stats Reset? No. FOV Fix? Yes Nov 12, 2012, 17:26 theyarecomingforyou
 
Wallshadows wrote on Nov 12, 2012, 15:04:
My friend used a VPN to get early access through Steam but he got caught and his account is now banned.
Doubtful. I used a VPN to play several games early on Steam (including Borderlands 2, XCOM: Enemy Unknown and Dishonored) and didn't have any issues (I was connected to the Steam Community and was Online at the time), nor did any of the people I know. A moderator on the Steam forums confirmed that there is no problem with using a VPN to access Steam.

What's more likely is that your "friend" bought the game in a different region to get it cheaper and they were caught out, as that goes against the Steam end-user agreement.
 
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News Comments > Valve Confirms New Engine?
36. Re: Valve Confirms New Engine? Nov 12, 2012, 15:06 theyarecomingforyou
 
Beamer wrote on Nov 12, 2012, 13:40:
How would it work, though? Fewer enemies? What would you spend most of your time doing?
I'm talking about a complete paradigm shift. We're basically playing whack-a-mole with generic, faceless enemies and we've become trained to expect that. What I'm talking about is creating real characters, genuinely intelligent and with unpredictable (not random) behaviour. I'm not suggesting simply adding more health, as that's what developers do now with boss fights. I'm talking about creating environments that are truly compelling and where you don't need enemies to feel engaged - much like Mirror's Edge and Portal managed. I'm talking about real adversaries, not bullet-sponges that appear on screen for all of twenty seconds (if that).

When I brought up Amnesia I was highlighting what can be done without actually having enemies on screen. What I'm suggesting is combining that sort of atmosphere (not necessarily scary - just compelling to the player) with enemies that you engage with on a different emotional level. So you can shoot them and they'll collapse to the floor but they don't necessarily die. An enemy that can drop their gun after being knocked over and they have to scramble across the floor or tactically retreat. And I'm not merely suggesting keeping them protected from taking damage. I'm talking about a different emotional connection where you have to really think about whether to kill them, as there are lots of none lethal options - ones where you can choose to work with them, for instance. Why are we always playing the hero?

The stuff I'm talking about will take generations of evolution and revolution and it's not something that will just miraculously appear on the market. But the games we're playing now are one dimensional, even those that try to offer more like Dishonored or Deus Ex: Human Revolution. The point is to give players something to do and make games more than shooting galleries that you walk about in.

BobBob wrote on Nov 12, 2012, 14:34:
You should see this movie but don't read about it too much, to avoid spoilers: http://www.imdb.com/title/tt0139809/
I'll check it out.
 
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5973 Comments. 299 pages. Viewing page 25.
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