User comment history
< Newer [ 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 ] Older >
| News Comments > Bethesda S.T.A.L.K.E.R. 2 Rumor |
 |
| 50. |
Re: Bethesda S.T.A.L.K.E.R. 2 Rumor |
Jul 31, 2012, 21:01 |
theyarecomingforyou |
|
|
Raptor wrote on Jul 31, 2012, 18:50: I also did a random picture search and found this image from Skyrim: Skyrim Compare to Pripyat: Pripyat1 or Pripyat2 I'm sure you'd pick Stalker as the better and far more interesting looking setting from these. The comparison I showed was of both games on maximum settings, at the same resolution and taken to be representative of the graphics in-game. Your screenshots were deliberately low resolution and still did a poor job of making Pripyat look good.
Raptor wrote on Jul 31, 2012, 18:50: Re: Theyarecomingforyou
Wow - comparing Call of Pripyat (2009 btw) to Skyrim (2011) Hence why I said it didn't have good graphics for the time but I accept it wasn't a good comparison and my intention wasn't to mislead, so here are a couple of images from Far Cry 2 (2008):
Screenshot 1 Screenshot 2
STALKER just doesn't come close to that, let alone perform as well.
jimnms wrote on Jul 31, 2012, 18:24: Only Clear Sky used/uses TAGES, and I wouldn't say that is worse than Ubisoft's DRM. At least with TAGES, after activation you can play your game whenever you want even if your internet connection goes down, and you don't get booted from the game if there's a disruption in connection or their noPlay servers go down. The difference is that I haven't had any problem with Ubisoft's DRM, whereas I was locked out of Clear Sky and had to email support in order to activate the game.
Raptor wrote on Jul 31, 2012, 18:50: The gameplay was solid and challenging and except for Skyrim I didn't have bugs in Pripyat (maybe I was lucky), whereas Skyrim was a huge mess for me. Sorry, I know that Skyrim was all critically acclaimed and all that and I quite enjoyed it for the beginning part and till there were some challenges, but design wise it's inferiour to anything with a vision. Skyrim was a "huge mess" and have "a vision"? Ermmm... okay? Haha? But that is in stark contrast to most people's experience. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Bethesda S.T.A.L.K.E.R. 2 Rumor |
 |
| 40. |
Re: Bethesda S.T.A.L.K.E.R. 2 Rumor |
Jul 31, 2012, 17:25 |
theyarecomingforyou |
|
|
Mad Max RW wrote on Jul 31, 2012, 16:50: The Stalker engine is nearly as fucked up as the Gamebryo mess. The only major difference is GSC created better gameplay than Bethesda. I'm a huge fan of the STALKER series but it certainly didn't have better gameplay than Skyrim. Better tension? Yeah. Better atmosphere? Probably. Better setting? Depends on what you're into. But Bethesda games are better made in nearly every way. As long as they make it a proper shooter and not a stat based shooter like Fallout 3 then it should be fine.
But yeah, the STALKER engine is a mess and even the Skyrim engine would be a massive step forward technically. Here's a screenshot of each, each on maximum settings and taken to be representative of the visuals (though both have wildly varying visual themes based upon location).
Skyrim STALKER: Call Of Pripyat
Even for the time STALKER had pretty poor visuals and environments that were largely empty and tedious to explore. STALKER had so much squandered potential and I'm happy to see somebody else have a go. At least it won't be yet another rehash of the same game. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > PlanetSide 2 Beta Imminent |
 |
| 25. |
Re: PlanetSide 2 Beta Imminent |
Jul 31, 2012, 16:57 |
theyarecomingforyou |
|
|
| It annoys me that I signed up for the beta on the official website as soon as it went live and yet they'd rather give out keys using social marketing sites like Twitter. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Bethesda S.T.A.L.K.E.R. 2 Rumor |
 |
| 33. |
Re: Bethesda S.T.A.L.K.E.R. 2 Rumor |
Jul 31, 2012, 14:44 |
theyarecomingforyou |
|
|
ItBurn wrote on Jul 31, 2012, 13:57: The interface is also a hellish nightmare, from hell. Just like STALKER and The Witcher, which were both PC exclusive games. A bad interface is a bad interface and going multi-platform isn't the reason for that, it's just used as an excuse. That said, I found Skyrim's UI to be an improvement over Oblivion and most of the issues - like the levelling system - were obviously just bad design and not console related. It didn't get in the way of me enjoying the game.
ItBurn wrote on Jul 31, 2012, 13:57: The PC version was better because of mods and the editor, no doubt, but the port was less than stellar. The graphics were better, the performance was excellent (especially after a few patches), it was much more customisable and it played well on mouse and keyboard. I honestly don't know what people are expecting but going multi-platform allows developers to increase the scale of the game. Without that we wouldn't have seen games like Skyrim and Deus Ex: Human Revolution, as their smaller budgets would have greatly limited what they could do (if they could even justify such a game as a PC exclusive).
But again, the STALKER franchise - as interesting and atmosphere as it is - was pretty shitty from an interface and performance perspective and it was a PC exclusive. People need to just accept that sometimes a game is a mess because it's a mess and not try to paint consoles as the enemy at every opportunity. I don't like consoles but I don't feel the need to blame them for every mistake or perceived issue with a game. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Bethesda S.T.A.L.K.E.R. 2 Rumor |
 |
| 28. |
Re: Bethesda S.T.A.L.K.E.R. 2 Rumor |
Jul 31, 2012, 13:54 |
theyarecomingforyou |
|
|
I have no problem with the game going multi-platform. Even Half-Life and Half-Life 2 appeared on consoles. As always, the issue is with the quality of the PC version itself. Skyrim was a great game and much better on PC than consoles, so I have no problem with Bethesda taking over the STALKER franchise.
Let's start with the good news:
Firstly, they'll be ditching the X-Ray engine, which was horribly inefficient and simply wasn't very good. In fact if you look at Call Of Pripyat they ended up ditching most of the graphical effects in Clear Sky because they destroyed performance. Even with my system Clear Sky runs like ass of maximum / very high settings and the game it four years old and my graphics cards are several generations ahead.
Secondly, the game will be made more accessible. The inventory system was unnecessarily convoluted, the bleeding and food systems never worked well, the difficulty was incredibly spiky (encouraging repeated quick-saving), the narrative was literally just massive paragraphs of text that were needlessly rambled on, the landscape was mostly barren with the occasional well designed area, etc.
There are potential issues - like whether they can nail the atmosphere which made the series so popular - but GSC Game World was poorly managed, had poor quality control and offered poor support for their games. Bethesda might fuck it up but it's not like GSC Game World hasn't already done that itself. Still, I'd have rather seen Ubisoft pick them up and implement STALKER using the Dunia (Far Cry 2 /3) engine. Now THAT would be awesome. And before people complain about Ubisoft's DRM you have to remember that STALKER's DRM was actually much worse (it used TAGES limited activations)! |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Microsoft Flight Grounded |
 |
| 26. |
Re: Microsoft Flight Grounded |
Jul 26, 2012, 15:08 |
theyarecomingforyou |
|
|
Microsoft doesn't give a shit about PC gaming. If they did then we'd see PC ports of games like Halo 4 and Gears of War 4 confirmed with DX11 features and a simultaneous release with the console version. Other publishers are going out of their way to do proper PC versions and yet Microsoft - developers of the Windows platform - are actively buying up franchises and blocking them from coming to PC.
Microsoft Flight was an attempt to dumb down a traditional PC franchise and - like Age Of Empires Online - was designed to dramatically increase the total cost of ownership. To own all the content it costs £62/$100, which is more than twice what a conventional game costs. F2P is a crock of shit.
If Microsoft wants to win over PC gamers then the first thing they need to do is scrap GFWL, which is an unbelievable pain in the ass. I went to play Arkham City on a different computer because I saw that it supported Steam Cloud but no, GFWL fucks that up good and proper. I really hope that Valve gets Linux support right just to get Microsoft to stop treating the PC market with contempt. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Ron Gilbert on Returning to Monkey Island |
 |
| 5. |
Re: Ron Gilbert on Returning to Monkey Island |
Jul 26, 2012, 14:15 |
theyarecomingforyou |
|
|
| I'd rather see a sequel to Grim Fandango than Monkey Island, though it looks like getting Lucasarts to sell the IPs is going to be completely impractical. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Quoteworthy - "Windows 8 is a Catastrophe" - Gabe Newell |
 |
| 142. |
Re: Quoteworthy - |
Jul 26, 2012, 11:27 |
theyarecomingforyou |
|
|
Verno wrote on Jul 26, 2012, 10:49: They allow the idea of selling content through apps, for example a game that sells some sort of unlockable or whatever. I'm not so sure they will allow an app to sell actual games and other apps. In fact past precedent would cast a lot of doubt on that assumption. Companies would just make every app free and sell content directly to avoid paying Microsoft a cut of the proceeds. Microsoft itself is pretty aggressive about monetizing its platforms, as someone else pointed out XBL is an extreme example of that. I understand where you're coming from, especially as XBL epitomises controlled user experiences (lack of free content, requirement to charge for updates, expensive certification process, etc). However, I don't think Microsoft can legally do what you're suggesting. Microsoft has been investigated - and fined - numerous times now by various regulatory bodies. Companies like Valve cannot afford to have Microsoft take an extra 20% cut on every sale, nor should they have to.
Then again, Microsoft does seem to be very determined to piss of everybody with Windows 8. Microsoft has already been fined for anti-competitive practices regarding Internet Explorer and yet it's decided to prevent all other browsers from running on Windows RT (ARM version of Windows 8). If Microsoft doesn't allow a way for third-party WinRT apps to do in-app purchase without the Windows Store then they're just lining themselves up for another record fine.
It's a shame that Microsoft is fucking things up with Metro apps, as Windows 8 is actually a decent OS (despite what many claim). |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Quoteworthy - "Windows 8 is a Catastrophe" - Gabe Newell |
 |
| 128. |
Re: Quoteworthy - |
Jul 26, 2012, 09:18 |
theyarecomingforyou |
|
|
Dades wrote on Jul 26, 2012, 07:24: That sounds naive. Metro apps have to be signed and certified by Microsoft to be allowed onto the store, its not as simple as just making one and putting it out there. I doubt Microsoft would allow in app purchases to be free, their whole business model is literally copying the iOS store so they would want a cut. Microsoft allows you to make in-app purchase externally to the Windows Store (app certification [4.7]); although it doesn't explicitly state so, that should avoid Microsoft taking a cut of the transaction (the same goes for ads). The trade-off is that the user is prompted every time an external transaction is made. However, if you are indeed correct - which is a distinct possibility - then that would have to be a breach of competition law, at least in the EU. Afterall, Microsoft is already being investigated by the EU for not allowing other browsers onto Windows RT. Otherwise it would be HUGELY destructive for the entire industry.
I'm incredibly surprised that Microsoft has opted to disallow any Metro app that isn't sold through the Windows Store, as that to me seems to be deliberately anti-competitive. It prevents companies like Amazon offering their own store, as they do on Android.
Regardless, Valve could offer a Steam Metro app for free that doesn't allow in-app purchases that simply operates as a games launcher and news service. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Sins of a Solar Empire: Rebellion Sets Sales Record |
 |
| 19. |
Re: Sins of a Solar Empire: Rebellion Sets Sales Record |
Jul 26, 2012, 06:16 |
theyarecomingforyou |
|
|
| The price and the talk of end-game lag are the main reasons I didn't pick this up during the Summer Sale. I'm having lots of fun with Gods & Kings and really don't need any more similar games. It's the same with Legends Of Pegasus - it looks decent but they're simply charging too much without a demo to test it out first. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Quoteworthy - "Windows 8 is a Catastrophe" - Gabe Newell |
 |
| 118. |
Re: Quoteworthy - |
Jul 26, 2012, 06:12 |
theyarecomingforyou |
|
|
If Valve is going to commit to Linux then I'd like to see them develop a Linux distro of their own (with the console talk it's quite possible that they already are). Obviously it shouldn't be required - as Linux is about choice and customisability - but it would be designed and optimised for gaming.
One of the main reasons I use Windows is for gaming and adding Linux support for the vast majority of games on Steam would be a really good start. However, without support for DX10/11 effects it will still be an uphill struggle. Gamers want the latest and greatest and while porting L4D2 to Mac and Linux is great it doesn't mean much if the other 95% of released games don't work. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Quoteworthy - "Windows 8 is a Catastrophe" - Gabe Newell |
 |
| 107. |
Re: Quoteworthy - |
Jul 26, 2012, 02:10 |
theyarecomingforyou |
|
|
Jay wrote on Jul 26, 2012, 00:00: edit2: I just realized what you meant: a Metro Steam app that lets you browse the store and buy games, and possibly allow you to remotely download the games on desktop in the background? I think that's within terms of service (unless, again, Microsoft doesn't allow it), but that would be considered an in-app purchase and Microsoft will take 20% to 30% cut of each transaction (which Valve wouldn't like). I'm pretty certain Valve could just distribute a Metro app for free and use their own in-app purchase method without giving Microsoft a cut of any such sales. Otherwise it would be a clear violation of anti-competition laws, which have already got Microsoft in a lot of trouble before. I wouldn't be surprised if Microsoft was investigated by the EU and other regulatory bodies anyway, as it's not possible to run Metro apps that don't come from the Windows Store and they have complete control over what is and isn't approved. Heck, they've already being investigated over their decision not to allow other browsers to run on Windows RT.
Technologically Windows 8 is great. However, Microsoft has made a lot of questionable moves from a business perspective... some of which might be outright illegal. For instance, currently they are limiting the number of manufacturers that can build Windows RT tablets. They simply won't allow some OEMs to make them. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Borderlands 2 Campaign 58 Hours |
 |
| 7. |
Re: Borderlands 2 Campaign 58 Hours |
Jul 19, 2012, 13:47 |
theyarecomingforyou |
|
|
I have 69hrs on record for Borderlands (which doesn't include a previous playthrough before Steam recording hours played); that includes playing part of the way through on the next difficultly level, a secondary character and the DLC. Therefore if Borderlands 2 has a campaign length of 58hrs that looks to be similar to the original, possibly more..
It all comes down to the quality of the experience and the replayability, both of which look to be very good from everything I've seen so far. For me this will be an instant purchase. I had a huge amount of fun with the original and both my brothers will be getting it, so we'll be able to do some online co-op.
To compare, I put 60hrs into Diablo III and that included completing the campaign on Normal, Nightmare and Hell, as well as the first chapter of Inferno. And most single-player campaigns for FPS games are between 5-25hrs, with nothing in the way of replayability. I know that Borderlands is less structured than a typical singleplayer game but I find the core mechanics themselves very rewarding, particularly the loot system. Obviously reviews will give us a more accurate picture about the length of the game.
xXBatmanXx wrote on Jul 19, 2012, 10:37: hmmm..some mixed messages there. Game guide people 100% a game - so that tells me they did EVERYTHING in 58 hours with 1 character....I dunno. They just said it was a playthrough, not that it was how long they took to exhaust the entire game. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Op Ed |
 |
| 23. |
Re: Op Ed |
Jul 18, 2012, 15:05 |
theyarecomingforyou |
|
|
Prez wrote on Jul 18, 2012, 12:39: One thing I've noticed is that when I play a "bad" game while I'm online in Steam (meaning anyone can see what I'm playing), I'll get messages from some of my Steam friends to the order of "Why are you playing that turd?!?" Everyone says they understand that entertainment is very subjective thing but in truth I can't help but feel that we try to project our thoughts and impressions onto others when it comes to what we think is "bad". I plan on playing the new DNF dlc I just bought offline for that reason. ;) If it's a game I'm interested in and I see someone playing it I'll often ask them what they think of it, though I'd never go as far as to tell them that a particular game is crap. In that respect I really like Steam because there is a community feel to it. I just wish that the desktop client logged previous chats like the mobile client does and like most modern chat clients do (even Facebook does). |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Op Ed |
 |
| 9. |
Re: Op Ed |
Jul 18, 2012, 12:18 |
theyarecomingforyou |
|
|
I still find Metacritic to be quite useful. I don't go to the actual site all that often but the scores are usually shown on the Steam Store. It allows you to tell at a glance roughly where a game sits, though obviously it should be never taken on its own. Some of my favourite games still have relatively low MC scores - in the 70s - so a bad score certainly doesn't stop me buying a game; it just makes me more wary.
For instance, if a game doesn't list its MC score on the Steam Store I usually check straight away whether that's an omission or whether it's because they're trying to hide a bad score.
There is certainly a lot of questionable stuff going on behind the scenes - both at publishers, at review sites and in the calculation system - but most people are well aware of that. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Steam Linux Plans |
 |
| 61. |
Re: RE: Follow up |
Jul 18, 2012, 06:55 |
theyarecomingforyou |
|
|
Sepharo wrote on Jul 17, 2012, 20:08: I'm picturing the part in infomercials where the scene goes black and white and the person is shown to be incapable of doing simple things. I'm pretty sure he thinks we're all like this. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Steam Linux Plans |
 |
| 52. |
Re: RE: Follow up |
Jul 17, 2012, 19:27 |
theyarecomingforyou |
|
|
Scottish Martial Arts wrote on Jul 17, 2012, 18:45: It's an aesthetic call so we'll have to agree to disagree. Ubuntu's implementation of Gnome isn't the only desktop environment in the world of Linux however, and before you dismiss a monolithic Linux as being ugly and difficult to use, you might want to examine some of the other distros and desktop environments. Maybe KDE is the desktop environment you've always dreamed of but never knew to try. I regularly check out some of the main Linux distros, usually due to reviews and previews on tech sites. My decision wasn't basely solely on Ubuntu.
Scottish Martial Arts wrote on Jul 17, 2012, 18:45: Not in the Unix CLI. Between regular expressions, recursive copying, and filepath completion, you can accomplish very complex file management tasks quickly, easily and efficiently. Toss in some aliases, and scripting functionality, and GUI file managers look downright primitive in comparison. I'm sorry but I completely disagree.
Trashy wrote on Jul 17, 2012, 18:48: Not necessarily true, for example if you only need to copy specific file names or a specific type.
say you have 300 files of varying file types in a folder, you only need to copy the PDF files that start with bill_
you can copy them to a folder with this quick command cp bill_*pdf /home/username/blah/ or you can spend 2 to 5 minutes arranging your file explorer to show what you want to see and then ctrl or shift click your way to select all the files you want. Navigate to folder, sort by file type, shift-select files (which are automatically sorted by name) - that takes seconds. Plus you can type the same expression into the search bar and drag-select the files should you desire. And GUIs are much better when you're not exactly sure of the files you want. More importantly GUIs expose functionality rather than requiring you to memorise every command you'll need, as well as allowing for customisability to better suit your needs.
I'm sorry but if you're suggesting that a CLI is a better way to manage files than a GUI then we fundamentally disagree. And you'll find few who will agree with you. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Steam Linux Plans |
 |
| 48. |
Re: Steam Linux Plans |
Jul 17, 2012, 18:42 |
theyarecomingforyou |
|
|
Dades wrote on Jul 17, 2012, 18:03: Windows is almost as bad as LED TVs, uh oh! We're not starting that up again.
Dades wrote on Jul 17, 2012, 18:03: Do you think Valve decides to commit millions in resources to development on inferior operating systems going nowhere if they could just stick with Windows and not worry about it? It's a business move designed to increase sales. Both OSX and Linux have support for some high profile games and some indie games but it's a real niche. Valve is trying to get in on that action and really doesn't have any competition to worry about. It doesn't mean that Valve considers Macs or Linux to offer serious competition to Windows - in fact the limited selection of games suggests they don't consider it to be a priority. What it does do is give them experience dealing with multi-platform titles, which will be especially useful if they move into the console world - they've already worked with Sony to do that with Portal 2. Also, I haven't seen any evidence to suggest they're spending "millions in resources" to develop the Linux version - it's more likely a few programmers doing it in as a pet project.
As for being concerned about Windows 8 being a "turd", I don't think that's a serious concern. Windows ME and Vista didn't send people running to Macs or Linux; they simply stuck with the existing version of Windows that they had. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
| News Comments > Steam Linux Plans |
 |
| 46. |
Re: RE: Follow up |
Jul 17, 2012, 18:27 |
theyarecomingforyou |
|
|
Scottish Martial Arts wrote on Jul 17, 2012, 17:33: You seem to be making the argument that user-friendliness is superior to utility. A simple tool, while easier to learn, has fewer uses than a complex tool. The reality is that while GUI's are easier to learn, they are by definition less useful. Rather than telling the computer what to do, the computer presents you with options and you pick among them. You speak as if CLIs are inherently faster and most efficient for everything. If I want to copy files from one folder to another it is much quicker to do so via Explorer than CLI, especially if the folders are several levels deep and have long file names. You also get graphical previews, meta information and selection tools (like inverse select) to speed things up. For most of the tasks an average user carries out (copying, transfers, app launching) it is much quicker to use a GUI than a CLI. So if it's more user friendly and more efficient then surely that's a win-win?
Scottish Martial Arts wrote on Jul 17, 2012, 17:33: Features like job control (if you think multitasking is limited to GUIs, you are wrong), pipelines, input/output redirection, advanced scripting capabilities, work environment customization, online reference, and command completion make the Unix CLI dramatically more powerful than DOS. As nice as all that it is isn't relevant to 95% of computer users.
Scottish Martial Arts wrote on Jul 17, 2012, 17:33: Again, nearly all serious computing -- whether it be the infrastructure of the internet, financial computing, scientific research, military networks, etc. -- occurs on Unix/Linux and there is a reason for that. That's very elitist. Yet look at the "serious" uses for GUIs - movie editing, graphic production, 3D modelling, audio production, medical equipment, office work, finance / accounting, print media, architecture, etc. I accept that Linux has a lot of uses but I was obviously framing the discussion from the perspective of average users. I never suggested that Windows would be the best choice for military networks.
Scottish Martial Arts wrote on Jul 17, 2012, 17:33: What exactly is so hard to use about Ubuntu, and what exactly is so unattractive about this desktop? The link doesn't work but I was going by images like this and this. I just don't think it looks at all refined, from the colour scheme, to the icons and borders, to the top bar.
Whereas I like the look of the Windows desktop, which is very clean, angular and flat. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
5792 Comments. 290 pages. Viewing page 25.
< Newer [ 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 ] Older > |
|