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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6096 (Guru)
User ID 22891
 
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News Comments > etc., etc.
19. Re: etc., etc. Dec 22, 2012, 05:43 theyarecomingforyou
 
xXBatmanXx wrote on Dec 22, 2012, 01:43:
Couldn't we just bring troops home and put THEM in the schools? 3 to a school....They stay employed and they are here with their famalies....
Soldiers are already doing that voluntarily but it's pathetic that schools are so unsafe that they feel the need to do that.
 
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News Comments > etc., etc.
18. Re: etc., etc. Dec 22, 2012, 05:40 theyarecomingforyou
 
If you need armed guards in schools then you've already failed. The US needs to fundamental overhaul of firearms regulations. Just look at the UK - we heavily regulate firearms and have very little gun crime. And guns are still legal here - in fact we have four shotguns (semi-automatic, side-by-side, pump-action and regular) and a rifle in our house, plus I used to be a member of the local gun club.

The US needs to get over its obsession with firearms. The last thing it should be doing is throwing more guns at the situation. And rather than blaming movies or video games it should blame the news and the US military policy of illegal and senseless drone strikes - now THAT would kick off a shit storm.
 
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News Comments > Ubisoft Eyeing THQ?
25. Re: Ubisoft Eyeing THQ? Dec 22, 2012, 05:29 theyarecomingforyou
 
Hopefully Valve will buy up the whole company, as I think that would be the best outcome. If not then Ubisoft is probably one of the better publishers, as it releases games on Steam and does excellent PC ports - EA would boycott Steam and require Origin; Activision would increase the price of games, make them all yearly series and fleece you on DLC; Bethesda seems to have no quality control;. 2K Games could be another reasonable choice but even though it has a larger revenue than Ubisoft it has a much lower operating income - it's really not being managed well.

UPlay certainly isn't necessary and is a minor annoyance but it's nothing compared to GFWL and it didn't really bother me with Far Cry 3.
 
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News Comments > Steam Stops Selling The War Z
9. Re: Steam Stops Selling The War Z Dec 19, 2012, 16:07 theyarecomingforyou
 
Jivaro wrote on Dec 19, 2012, 15:55:
This interview was both maddening and hilarious..all at the same time...

Gamespy asking Sergey Titov WTF
Wow. Just... wow. That's some fucked up logic there.
 
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News Comments > THQ Files for Chapter 11; Plans Sale
11. Re: THQ Files for Chapter 11; Plans Sale Dec 19, 2012, 15:59 theyarecomingforyou
 
I think everybody saw this coming. Hopefully the decent IP they have will find its way to decent publishers.  
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News Comments > Medal of Honor Warfighter Support Waning?
12. Re: Medal of Honor Warfighter Support Waning? Dec 19, 2012, 15:27 theyarecomingforyou
 
DangerDog wrote on Dec 19, 2012, 12:39:
Why would you keep supporting a game when only a few people are playing it?
Because the shelf-life of a game is typically one to two years and with dedicated servers they can keep going for over a decade (just look at Counter-Strike). Nobody would expect a game less than 6 months old to no longer have functioning online support, nor should they have to deal with that after spending their hard earned money on it. That's especially true when you're talking about a company like EA that can pool its support services together to reduce costs. EA should be offering support for LONGER than any other publisher.
 
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News Comments > Medal of Honor Warfighter Support Waning?
5. Re: Medal of Honor Warfighter Support Waning? Dec 19, 2012, 11:09 theyarecomingforyou
 
Just when you thought EA couldn't find any new ways to put off potential buyers they manage it. How any publisher can think that two-months is an acceptable amount of time to support a game for is beyond me.

As for Danger Close, they should have all been out of a job after the trainwreck that was the original game. The talented members would have been able to find a job elsewhere, while the rest would have been free to learn a new profession.
 
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News Comments > Ships Ahoy - RAGE: The Scorchers
46. Re: Ships Ahoy - RAGE: The Scorchers Dec 19, 2012, 10:11 theyarecomingforyou
 
netnerd85 wrote on Dec 18, 2012, 22:09:
1) Your opinion, the game is a beautiful work of Art. Stunning. (Yeah the rock in the corner looks a bit bland but thats not the focus, look at the weapons - STUNNING)
2) Just because you didn't notice it doesn't mean it wasn't there It's not a bloody physics-based game. It's a shooter and the gunplay is what counts.
3) Your opinion, story was good. The seperate clans was great.
4) Your opinion, I love that hologram dice board game thingo
5) Store page doesn't meantion "open world", it does say the world is open to explore which is true. Seems like you are a tad confused about what an open world is there.
6) 18 hours isn't short for a First Person Shooter game. This is not an open world game. Once you remove that confusion. It's a corridor shooter - the corridors are just connected by roads and towns.

1) No, the graphics were terrible. From 2D sprites, to ultra-compressed textures, low-polygon environments, terrible lighting and randomly low quality textures.
2) The physics was virtually non-existent. Terrible for a modern game.
3) Narrative was terrible, but that's par for the course for id.
4) Mini-games were worthless.
5) The media and interviews leading up to the game were incredibly misleading and I've never played a game with more invisible walls.
6) The game is nowhere near 18hr in length. I completed it in about 8hrs and I wasn't rushing, which is simply terrible for a game that was trying to be a non-linear, semi-open world experience. It didn't have any of the compelling story and scripting that quality singleplayer experience have.

The hate isn't "stupid" - it's well justified. RAGE was a trainwreck of a game, especially for those of us who played it at launch. I have no idea what the fuck Carmack was thinking when he made the game and I was very surprised that the game was a complete clusterfuck in terms of engine technology, when id previous had a good track record. The decision to optimise the game for consoles doomed it.
 
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News Comments > EA Can't Say It Wasn't Warned About SimCity DRM
46. Re: EA Can't Say It Wasn't Warned About SimCity DRM Dec 18, 2012, 18:04 theyarecomingforyou
 
The big publishers just don't understand how much this sort of bullshit pisses people off. Just look at Star Citizen - it's a crowdfunded game and while they're look to do a lot with the online functionality they're also allowing offline play and private servers. That's pretty much exactly how games should be handled. SimCity is a singleplayer game and I have serious doubts about how beneficial it is to require an always-on connection - it seems more like something that should be optional.  
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News Comments > PC Resident Evil 6 in March
18. Re: PC Resident Evil 6 in March Dec 18, 2012, 17:27 theyarecomingforyou
 
ItBurn wrote on Dec 18, 2012, 10:55:
I hated SF4. I got the super version or whatever. Everything is already unlocked except shit you don't care about. Also, the Ai is TERRIBLE. Like, inexcusably broken. There's little reason to play in single player, and that's what I like. Also, none of the characters interest me. I don't want to play the original ones, and the others are super boring. At least it was a decent PC port.
The regular version pissed me off because I spent lots of time unlocking the characters only to lose that progress when I formatted my computer, due to GFWL being a pain in the ass. I really don't understand why GFWL doesn't track your progress, like UPlay or Steam Cloud. That's especially inconvenient when GFWL encrypts saved data and makes you jump through hoops to back it up. I only really played SSFIV because my ex-girlfriend enjoyed playing it multiplayer.
 
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News Comments > Ships Ahoy - RAGE: The Scorchers
18. Re: Ships Ahoy - RAGE: The Scorchers Dec 18, 2012, 17:12 theyarecomingforyou
 
For what it's worth I thought Quake 4 was better than Doom 3, even though neither game was great.  
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News Comments > Project GODUS Prototype Footage
14. Re: Project GODUS Prototype Footage Dec 18, 2012, 10:01 theyarecomingforyou
 
I assume he doesn't have the rights to Black & White any more but I'd love to see him do an unofficial sequel. He could call it Shades Of Grey.  
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News Comments > PC Resident Evil 6 in March
11. Re: PC Resident Evil 6 in March Dec 18, 2012, 09:59 theyarecomingforyou
 
ItBurn wrote on Dec 18, 2012, 07:13:
I can't remember the last game I liked from Capcom... I certainly haven't been anticipating any of their games in not so recent memory.
I liked Super Street Fighter IV but you're right - the majority of Capcom games are simply terrible. It's great that they still port them to the PC but I'm really not interested in buying them.
 
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News Comments > PC Resident Evil 6 in March
9. Re: PC Resident Evil 6 in March Dec 18, 2012, 06:29 theyarecomingforyou
 
RE5 was a trainwreck; RE6 looks worse.  
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Dec 17, 2012, 12:51 theyarecomingforyou
 
Creston wrote on Dec 17, 2012, 10:45:
Does anyone have any experience yet with Windows 8's image creation and recovery? The feature exists in Win7, but it's terrible. It always insists on adding my D and E drives (which are several hundred gigs in size)
If your Windows drive isn't the first drive in your boot order then Windows 7 and 8 will add a small recovery partition pointing to your Windows install, which is about 350MB in size. In order to backup your Windows install the system-imager has to include all drives with a recovery partition, which often makes backups impossible if you're talking about a large drive.

To get around this the simplest way is to disconnect all your drives, delete all the partitions on your boot drive and then go through the Windows install process. It will automatically create a recovery partition. Then when you reconnect your existing drives just make sure to manually configure your primary boot device to be your boot drive in BIOS/EFI.

As for the system-imager, I've only used it to create an image with Windows 8 - I haven't actually needed to restore an image. However, it looks identical to the one in Windows 7, which I used countless times with great success. I much prefer complete system images than the Reset / Refresh PC functionality built into Windows 8.
 
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News Comments > Yerli on Crysis 3's Superior Graphics
39. Re: Yerli on Crysis 3's Superior Graphics Dec 16, 2012, 06:26 theyarecomingforyou
 
Prez wrote on Dec 15, 2012, 23:25:
If you played it, what did you think of Metro 2033 as far as narrative? It takes its narrative very seriously, plays it totally straight, and does what I think a really good job of it. It has a very similar dark, brooding, and supernatural flavor to that of the STALKER games (which makes sense since it was by some of the same devs), though the linear design lent itself to a much tighter narrative.
Yeah, I really enjoyed Metro 2033. The game world was compelling and the supernatural elements kept you guessing - the end was really out there. It had its flaws and it took me a while to get into it but I regard it as one of my favourite games. Metro: Last Light has been top of my Steam wishlist since it appeared on Steam.
 
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News Comments > Yerli on Crysis 3's Superior Graphics
37. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 22:21 theyarecomingforyou
 
Prez wrote on Dec 15, 2012, 21:54:
It's an outdated style for movies, I grant you, (which is why few, if any, movies use it anymore) but in creative respects videogames clearly lag behind movies by at least a decade if not more. I personally probably wouldn't watch a movie with a plot and characterizations like that of Crysis, but I have no problem playing a game with it. Games will grow up like movies did; it's just a process of progression and maturation of the medium itself.
Yeah, I agree. The trouble is that Half-Life did such a huge amount with so little that it makes the narrative in games like Crysis all the more disappointing. Doom 3 was a classic example of what not to do - it knew it wasn't trying to have a plot, yet it committed to trying to tell a narrative. If it was heading in that direction it should have taken itself less seriously, like Painkiller did.
 
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News Comments > Yerli on Crysis 3's Superior Graphics
36. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 22:14 theyarecomingforyou
 
AngelicPenguin wrote on Dec 15, 2012, 21:36:
People say it was unoptimized as if they've cracked open the source code and taken a look - the amount of shader effects in that game is incredible. The only PC game I've seen to date to match it visually is Witcher 2.

It was simply future proofed - people complained that they couldn't run it on its highest setting, and upon release you were not supposed to be able to.
No, it wasn't future-proofed. If it was then hardware released five years after the game should have been able to run it pretty well, yet I still get framerate drops. Also, there isn't much point developing a game that can only be run at maximum settings years after release - most people play a game and then move on. Genres move on so quickly and there are very few games that I enjoy going back to and replaying.

Games like Quake 3 and Unreal Tournament really pushed the graphic envelope and advanced the genre, yet they didn't collapse systems - and they scaled well to future hardware.

As for visuals, I disagree. I was never impressed by the graphics in Crysis, even though the engine was very advanced at a technical level. The Witcher 2 certainly had great visuals, especially for a DX9 game. For PC visuals there are lots to choose from: Alan Wake, Far Cry 3, Far Cry 2, Batman: Arkham City, Dishonored, Crysis 2, Metro 2033, Black Mesa and even Trine 2. I'm not saying any of those games are necessarily better at a technical level (nor are the screenshots I picked always the best representation of the visuals), just that I prefer the visuals.
 
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News Comments > Yerli on Crysis 3's Superior Graphics
34. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 21:38 theyarecomingforyou
 
Prez wrote on Dec 15, 2012, 20:40:
So what's wrong with that? Lots of movies have achieved immense popularity with the same exact traits - obviously lots of people like that style. Not every game needs to be Citizen Kane, just like not every movie does either.
It just took itself too seriously. At least with a Schwarzenegger or Stallone movie they don't pretend to be more than they are - they have serious elements but then you'll have Rambo crash a tank into a helicopter.

To me Crysis had the worst elements of all the games I dislike. It had the macho US military stereotypes, like the terrible COD series; it had ridiculously over-the-top aliens; it had an implausible enemy in the North Koreans (plus it didn't even give them any depth); and it gave you nothing to connect to emotionally. At least with Crysis 2 they had the concept of New York falling and civilisation being threatened.

Bioshock - which was released a few months earlier - was a much more compelling game to me, in terms of narrative, characters, setting, gameplay and emotion. Crysis just never made the universe seem believable; Crysis 2 did. From what I've seen of Crysis 3 so far it looks quite appealing to me - certainly nothing revolutionary but it looks compelling enough.
 
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News Comments > RAGE DLC Next Week
49. Re: RAGE DLC Next Week Dec 15, 2012, 16:25 theyarecomingforyou
 
Suppa7 wrote on Dec 15, 2012, 11:36:
No it's not, as someone who gamed back then. I liked doom 2 better then quake 1 as a single player game.
Same. The transition from 2D to 3D was very jarring for the FPS and RTS genres. It may sound controversial to some but I much preferred Doom 2 to Quake 1, in much the same way I preferred C&C: Red Alert 2 to Emperor: Battle For Dune or C&C: Generals. The original Alone In The Dark is another pertinent example - it was ground-breaking for its time but graphically it was a mess in comparison to 2D games.

Quake 2 was when 3D games came into their own and it would truly revolutionary for its time. Quake 3 continued that trend, though I felt UT was the better game and was better graphically (aside from the lack of curved surfaces ). Doom 3 I felt was when id Software started going downhill, with derivative and uninspired gameplay with graphics that were technically impressive but generally unappealing. RAGE was simply a disaster - a game that was obviously designed for consoles and that suffered one of the worst PC releases I've come across.
 
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