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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6096 (Guru)
User ID 22891
 
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News Comments > Fallout 4 Tease?
76. Re: Fallout 4 Tease? Jan 10, 2013, 17:27 theyarecomingforyou
 
ItBurn wrote on Jan 10, 2013, 14:45:
I'm classifying Clear Skies as an expansion. It was basically the same game, with a different story, factions and some features. I mean, it had the same game world. Call of Prypiat is a sequel though. Very different.
You don't tend to get major engine upgrades in an expansion, nor do you get major new gameplay mechanics like factions and major inventory improvements. At the same time CS certainly wasn't a sequel in its own right. Whereas CoP was more of an expansion and in fact regressed in the graphics department (to improve performance, as CS was pretty brutal).
 
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News Comments > Fallout 4 Tease?
74. Re: Fallout 4 Tease? Jan 10, 2013, 14:35 theyarecomingforyou
 
ItBurn wrote on Jan 10, 2013, 07:49:
To balance things out. I too found NV to be more like an expansion. Same assets, gameplay and barely any new feature. It's basically the exact same thing, except with new locations and a new story and some slightly more polished mechanics.

I understand that it stands on it's own, that it's more faithful to the originals, blah blah blah. Still feels like an expansion.

The Mass Effect games didn't feel like expansions. They changed more things. Mass Effect 1 is very different from Mass Effect 3.
Indeed. Mass Effect 2 felt like a new game, despite the similarities of the engine. The graphics were improved, the gameplay was improved, the narrative was much better delivered, etc. I haven't played ME3 as it wasn't released on Steam, but it looks like an improvement again. It was the same with STALKER: Clear Sky, which (despite its faults) introduced improved graphics, new gameplay mechanics and a more focused narrative - unfortunately CoP took a backwards step with graphics, with a massive gameworld that didn't really have any personality.

Jerykk wrote on Jan 9, 2013, 23:22:
I'm guessing you'd never play FO1 or FO2, given their dated engines.
I didn't play them at the time and I don't enjoy playing must very old games, so I have no intention of going back to them. My opinion of F3 and NV was based on me not knowing anything about the previous games, just like 90% of people who played them. You constantly bash Bethesda games but I enjoy them and clearly a lot of other people do too.

Jerykk wrote on Jan 9, 2013, 23:22:
So it basically boils to presentation. I'm guessing you'd never play FO1 or FO2, given their dated engines. Making meaningful and interesting choices is gameplay and the most important gameplay in an RPG. FNV excels in offering meaningful and interesting choices. Witcher 2 has a lot of interesting choices too, but not as many as FNV. Skyrim doesn't really have any. As with any Bethesda game, the main appeal of Skyrim is exploration and dungeon crawling. If by "gameplay" you actually mean "combat," then yes, the combat in Witcher 2 is better than the combat in FNV. However, the best RPGs make combat just one of many viable ways to play through the game (like in FNV). As for Skyrim, the combat's terrible.
No, it boils down to enjoyability. I liked TW2 for the narrative and for the environments, which had a very distinctive feel, much more than the combat. It's the same with Oblivion and Skyrim - they have very compelling gameworlds and strong writing, even if the RPG elements were very light. I'm sure they would have been even better if you could meaningfully influence the gameworld but they were compelling games that I enjoyed playing. NV just didn't have that. The engine was clunky, the gameplay tedious (after having completed F3), the game world wasn't interesting (to me it wasn't as compelling as F3) and I just didn't enjoy it - the entire game was hugely dated in comparison to what the rest of the industry was doing.

Immersion is very important to me and that's why I rate games like Far Cry 2 / 3, Skyrim, The Witcher 2, Dishonored, etc, so highly. F3 was pretty poor gameplay but the game world was very engaging and that was enough for me to complete it. If NV had been released instead of F3 it's possible I would have enjoyed it more but that's not how it was.
 
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News Comments > Aliens: Colonial Marines Trailer
16. Re: Aliens: Colonial Marines Trailer Jan 10, 2013, 12:16 theyarecomingforyou
 
netnerd85 wrote on Jan 10, 2013, 09:58:
Gearbox did not develop Duke Nukem Forever, they only saved it from going under. They will be doing the next one though, since they own the IP. DNF was a good shooter though. You can never match 10 years of expectation, never ever ever.
Nonsense - it was just a shit game. Black Mesa was hyped for over eight years and that EXCEEDED my expectations.

As for ACM, I really want it to be a good game - and Gearbox is certainly a good developer in my experience (I loved Brothers In Arms: Hell's Highway, Half-Life: Opposing Force; and Borderlands 1/2) - but the media I've seen looks really off. Low resolution textures, low polygon models, poor lighting, generic narrative, low quality scripted events, stiff animations, etc. It looks like a poorly done console game. If it was any other developer and franchise then it wouldn't even be on my radar.

I haven't seen anything to suggest it will be a credible PC port and it won't feature any DX11 effects (like tessellation, etc), so it's actually a backwards step from AVP at a technical level. I'll be waiting to see the review and user opinions on this one and I'll probably wait for a sale.
 
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News Comments > Fallout 4 Tease?
62. Re: Fallout 4 Tease? Jan 9, 2013, 22:48 theyarecomingforyou
 
Jerykk wrote on Jan 9, 2013, 16:34:
So, your primary qualifier for RPGs is... graphics?
I didn't say that, although the dated graphics really didn't help. The point is the entire game came across as more of an expansion than a sequel and by the time I'd got to the end of F3 I wasn't really looking for more of the same. Obviously I wasn't the only person that though NV was lacklustre, as the Metacritic score reflects exactly the same thing.

Jerykk wrote on Jan 9, 2013, 16:34:
FNV is a better RPG than Witcher 2. It is significantly more open-ended, both in terms of quest design and character development.
Are you trying to play semantics here? I couldn't give a shit whether NV had more RPG elements than The Witcher 2, as that wasn't the point I was making. The reality is that TW2 was a MUCH better game, with better graphics, better gameplay and a better delivered narrative. After playing it I couldn't go back to such a dated game like NV, especially after burning out on F3. An RPG isn't defined solely by the amount you can shape the character you play but about the gameplay, narrative and all the trimmings. I'd rather play a great game with slightly diluted RPG elements (like Skyrim, TW2, etc) that a derivative game with dated graphics that has more developed RPG elements (like NV).

Orphic Resonance wrote on Jan 9, 2013, 17:40:
sounds like you havent played it much at all.. the game is easily 4x as big as FO3, in terms of quests and npcs and all the interactions between them.. to me FO3 isnt even worthy of the fallout style of RPG, in the way everything is separate from each other and the various areas and npcs dont relate with each other, just exist in some kind of RPG vacuum like a bunch of instances that are only related thematically... FONV and FO3 are very much different in terms of gameplay, and its easily noticeable
You're right, I haven't played that much. Steam lists my play time as three hours. I really enjoyed F3 but NV just didn't engage me, especially not with the other great games around that time. As I said, I didn't like F3's graphics for the time and NV actually seemed worse somehow; the engine simply wasn't very good. The gameplay was still clunky. And that's not to mention all the bugs, like creatures getting stuck in the environment - issues I didn't have with F3. It's the same with STALKER CoP - I'm a HUGE fan of the series but I was so burnt out after the previous content, and other really good games were released in the meantime, that I just couldn't get into it. Everybody says it's the best in the series but I really didn't enjoy it.

I'll give it another go soon but the game just seemed 'off'. It wasn't as enjoyable as games like Dragon Age: Origins, The Witcher 2 or KOTOR.
 
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News Comments > Fallout 4 Tease?
48. Re: Fallout 4 Tease? Jan 9, 2013, 15:33 theyarecomingforyou
 
Cutter wrote on Jan 9, 2013, 15:25:
ItBurn wrote on Jan 9, 2013, 15:13:
I had to look him up on Google
Yeah, had to check the wiki and it's still only vague.
Yeah. I had absolutely no idea who Three Dog was, so clearly not a very memorable character.
 
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News Comments > Fallout 4 Tease?
47. Re: Fallout 4 Tease? Jan 9, 2013, 15:31 theyarecomingforyou
 
To me NV was a disappointment - in fact I still haven't completed it. Part of the problem was that it felt like an expansion pack, as it reused the same engine and gameplay. Also, by the time it came out the already dated engine used in F3 looked positively antiquated in NV and gaming had moved on. It's not that I think F3 was a great game either but at least it made me want to complete it, which is something most games don't manage these days.

In fact NV reminds me a lot of STALKER CoP, another game I never completed. It's not that either of them were bad games but they were simply minor improvements to already dated games that had been eclipsed by other much more worthwhile games. By the time I got around to NV I'd already completed The Witcher 2 and my expectations for an RPG had changed.

Personally I hope that it's Bethesda making Fallout 4, as I've always preferred them to Obsidian. The only Obsidian game I really enjoyed was Alpha Protocol and even then it was only the strength of the narrative that kept me going - the gameplay was underwhelming.
 
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News Comments > Play.com Leaving Retail
6. Re: Play.com Leaving Retail Jan 9, 2013, 12:26 theyarecomingforyou
 
Creston wrote on Jan 9, 2013, 11:05:
Government logic: "Dammit, that store is selling stuff without VAT / sales tax on it! We have to get sales tax out of them, we're losing out on billions in revenue!"

*Government implements stupid new laws, force store to charge sales tax / VAT.*
*store closes, several hundred / thousand jobs lost.*
*unemployed people apply for wellfare.*

Government: "There! Job well done, guys! What are we doing for lunch? hookers and blow?"


:slow clap:

Creston
And what's the alternative... letting dozens of other businesses go bankrupt because they can't compete? If a business can't survive without massive tax breaks then it shouldn't be allowed to survive.
 
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News Comments > Steam Sale Encore
36. Re: Steam Sale Encore Jan 6, 2013, 09:35 theyarecomingforyou
 
Dev wrote on Jan 5, 2013, 21:55:
Thats what got War Z approved, yeah. I don't think its going to be automatic anymore after that.
That game WASN'T by a major publisher and is completely irrelevant to this discussion. As I said, Valve isn't going to require major publishers to submit games though Greenlight - it would be very bad for relations with the major publishers.
 
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News Comments > Steam Sale Encore
25. Re: Steam Sale Encore Jan 5, 2013, 21:38 theyarecomingforyou
 
Dev wrote on Jan 5, 2013, 21:18:
Valve has even publicly stated they now want ALL games to go through greenlight.
That's NEVER going to happen. Games from big publishers will always be automatically allowed, as Valve can't risk losing too many big publishers. EA has already left them and if Activision, Ubisoft and Take-Two followed suit then to pursue their own digital stores - which most publishes are running alongside Steam (Battle.net, UPlay) - then Steam will lose its significance in the market place. There's simply no point having people vote for games like Far Cry 3, Call Of Duty or Borderlands 2, as there's guaranteed huge demand for them. As for indie games, it makes sense for them to all go through Greenlight as any game that has demand will coast through and those that don't won't sell.
 
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News Comments > James Bond: License Revoked?
8. Re: James Bond: License Revoked? Jan 5, 2013, 20:47 theyarecomingforyou
 
Dev wrote on Jan 5, 2013, 19:34:
When games are pulled on steam it typically means removed from store. Anyone who already owns it can still install it.
This. I bought Crysis 2 before it was removed from Steam (it's since been added back again) and was able to redownload and play it without issue.
 
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News Comments > Steam Sale Encore
8. Re: Steam Sale Encore Jan 5, 2013, 19:21 theyarecomingforyou
 
This is one of the worst seasonal sales that Valve has done. The vast majority of games had already been on sale; there was barely anything in the way of community participation; there were no updated games with special achievements; the achievements were possible to complete more than a week before the end of the sale (I've never been able to do that before); there were no new Steam features being promoted (inventory, etc).

I'm very surprised that Valve didn't making voting on Greenlight an achievement or add achievements to games that support Big Picture. It was a bog-standard sale - it wasn't a sale event, like Valve normally does.
 
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News Comments > FINAL FANTASY XIV: A Realm Reborn Footage
5. Re: FINAL FANTASY XIV: A Realm Reborn Footage Jan 2, 2013, 20:24 theyarecomingforyou
 
Well fuck me, when did having ADHD become a requirement for playing the Final Fantasy series?  
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News Comments > Remedy Teases 2013 Plans
18. Re: Remedy Teases 2013 Plans Jan 2, 2013, 16:01 theyarecomingforyou
 
wtf_man wrote on Jan 2, 2013, 14:49:
I know what it is.
I don't like it and it throws my focal point off.
About the only time I can stand it being "offset" is when it's used for "cover mode only", in certain games, and for very short periods of time.
Meh. Makes no difference to me. It didn't bother me with Dead Space either. The gameplay, graphics, atmosphere and narrative were excellent, which are much more important factors to me.
 
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News Comments > Remedy Teases 2013 Plans
15. Re: Remedy Teases 2013 Plans Jan 2, 2013, 14:44 theyarecomingforyou
 
wtf_man wrote on Jan 2, 2013, 14:25:
No, I'm not talking about third person, itself.

I'm talking about shoulder-cam or side-cam vs. ass-cam.

I can do the 3rd person in most games... Dead Space and Alan Wake... I can't.
It's just a regular third-person cam, offset slightly to the side.
 
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News Comments > Remedy Teases 2013 Plans
13. Re: Remedy Teases 2013 Plans Jan 2, 2013, 14:24 theyarecomingforyou
 
I was very critical of Remedy for announcing they were dropping the PC as a platform for Alan Wake at the time and just as much when I heard they were going to be releasing it on PC nearly two years later. However, it was a really well done port and the graphics were exceptional (a dramatic improvement on the console version). Mouse and keyboard was properly implemented and it was well optimised. They also discounted the game and included all the DLC as standard, which was a nice gesture after the massive delay.

Kajetan wrote on Jan 2, 2013, 09:43:
I would like to see a PC game for PCs, not just a port with horrible controls and weird design descisions, which may be ok with a console crowd but annoys the heck out of PC players. Remedy and Steam forums are full of PC players complaining about the mouse/keyboard controls and the "unusual" camera positions.
That really wasn't my experience at all. The mouse had mouse smoothing enabled by default but with it disabled it was much more responsive. As for the camera positions, I didn't have any issues. In fact it was very well done for a third-person game.

I for one am very interested to see what Remedy will be doing next, especially as it sounds like it will be released on PC (otherwise they wouldn't announce it when promoting a Steam sale).
 
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News Comments > Torchlight 2 Sells 1MM
4. Re: Torchlight 2 Sells 1MM Jan 1, 2013, 14:20 theyarecomingforyou
 
Great game. They deserve to sell a lot more than just a million copies.  
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News Comments > Grand Theft Auto V in March?
22. Re: Grand Theft Auto V in March? Jan 1, 2013, 10:48 theyarecomingforyou
 
Orphic Resonance wrote on Jan 1, 2013, 10:43:
i dont know if this has anything to do with LA Noire performance issues... but one thing that was weird as shit to me was how Dead Island gets easily 15fps more by using a gamepad instead of the mouse... like there is some kind of really shitty code handling the tracking for it
I noticed with GTAIV that it seemed much smoother when using a gamepad, which is because they smooth the movement and optimise loading around it. I don't think it actually performs any better, it just helps mask the framerate drops.
 
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News Comments > Grand Theft Auto V in March?
13. Re: Grand Theft Auto V in March? Dec 31, 2012, 20:28 theyarecomingforyou
 
SectorEffector wrote on Dec 31, 2012, 17:22:
Reread most of that and tell me how you didn't just agree with me at the end but you frosted your response with your tidbits with Max payne 3. Who gives a fuck about the in game videos, seriously. As long as they aren't 320x240 bink's then I could care less. ESP when we are arguing the engine being optimized.. not whether or not the cinematics lead wants to push that event off on to a prerendered vid or not.
The videos were rendered at console level quality, with low resolution textures, no anti-aliasing and were heavily compressed. It was incredibly jarring going from 2560x1600 maxed out to ultra-shitty console quality and it soured the entire experience for me - especially considering that the game was 30GB in size. There simply was no excuse for such low quality videos, especially when they'd have looked great rendered in-game (something easily possible on PC).

SectorEffector wrote on Dec 31, 2012, 17:22:
Also please let me know if you have any evidence that the PC version is being worked on or not being worked on right now. ( we know there is a year delay between releases, but don't assume they have NOBODY on it right now. )
They've publicly stated that there is no PC release currently planned, so your assumption goes against what Rockstar has said publicly.

SectorEffector wrote on Dec 31, 2012, 17:22:
BTW La Noire and Max Payne were fine with me. Not a moment passed where I was thinking about how shitty the port was.
You thought LA Noire was an acceptable port? For starters it was limited to 30fps, which is absolutely unacceptable. And the graphics looked like ass. MP3 looked decent but there were issues with the gameplay and the FMV; it wasn't terrible but it could have been a lot better.

SectorEffector wrote on Dec 31, 2012, 17:22:
You should direct your hate to a couple other companies who don't just crap on the PC, they downright make PR statements assaulting the platform.
Rockstar treats PC gamers with contempt, so they absolutely deserve the criticism I have directed at them. There may be worse companies but that's like ranking serial killers by their depravity when they're all fucking sickos.
 
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News Comments > Grand Theft Auto V in March?
7. Re: Grand Theft Auto V in March? Dec 31, 2012, 15:09 theyarecomingforyou
 
SectorEffector wrote on Dec 31, 2012, 13:50:
Or it will turn out like Max Payne 3.... which was running silky smooth and looking very, VERY good. It still had that stupid extra bit of bloat for logging in and stats, but that's easily overlooked when it runs perfect.

Did you play Max Payne 3? Same engine, and it seemed to me like it was much more optimized engine wise then GTA IV was.
Firstly, Max Payne 3 for PC was developed simultaneously with the console version - that isn't the case with GTAV. Secondly, the environments were much smaller. Thirdly, the in-game videos were shockingly low quality - absolutely disgusting for a modern game, especially when they were used so extensively. And the gameplay was really weak, which was a criticism I had of GTAIV as well. Also, the media put out for MP3 actually looked decent and Rockstar was happy to show off gameplay; everything shown for GTAV is a mess of low polygon models, low resolution textures and poor quality lighting and they won't show any gameplay videos. Obviously MP3 was a better port than GTAIV but it certainly wasn't up to the standards set by games like Far Cry 3, Borderlands 2 or Arkham City.

Don't forget that it was Rockstar that ported LA Noire to PC, which was a technical disaster. I appreciate that they took over from another developer, so I don't hold them entirely responsible, but even so it was in a pretty disgusting state.

If Rockstar cared about PC gamers then they'd do a simultaneous release, like they did with MP3. They're too busy enjoying cocaine parties thrown by Microsoft to give a shit about integrity.
 
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News Comments > Grand Theft Auto V in March?
4. Re: Grand Theft Auto V in March? Dec 31, 2012, 13:12 theyarecomingforyou
 
jacobvandy wrote on Dec 31, 2012, 12:58:
Forget that! The sooner it comes out for consoles, the sooner we get it on PC.
The sooner we can get a shitty console port that's poorly optimised, has terrible graphics and is bundled with layer upon layer of shitware (SecuROM, GFWL, Rockstar Cuntclub).

By the time it's released on PC - if it makes it at all - the next-gen consoles will be out, so it will look doubly dated. Watchdogs looks much more promising. I much prefer to support Ubisoft, as at least they put a lot of effort into their PC ports (Far Cry 2/3, Assassin's Creed series, etc) and their UPlay software is relatively painless (easily preferable to GFWL).

I'll start caring when Rockstar stops whoring itself out to Microsoft and Sony and actually treats the PC platform with respect.
 
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