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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6021 (Guru)
User ID 22891
 
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News Comments > Yerli on Crysis 3's Superior Graphics
39. Re: Yerli on Crysis 3's Superior Graphics Dec 16, 2012, 06:26 theyarecomingforyou
 
Prez wrote on Dec 15, 2012, 23:25:
If you played it, what did you think of Metro 2033 as far as narrative? It takes its narrative very seriously, plays it totally straight, and does what I think a really good job of it. It has a very similar dark, brooding, and supernatural flavor to that of the STALKER games (which makes sense since it was by some of the same devs), though the linear design lent itself to a much tighter narrative.
Yeah, I really enjoyed Metro 2033. The game world was compelling and the supernatural elements kept you guessing - the end was really out there. It had its flaws and it took me a while to get into it but I regard it as one of my favourite games. Metro: Last Light has been top of my Steam wishlist since it appeared on Steam.
 
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News Comments > Yerli on Crysis 3's Superior Graphics
37. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 22:21 theyarecomingforyou
 
Prez wrote on Dec 15, 2012, 21:54:
It's an outdated style for movies, I grant you, (which is why few, if any, movies use it anymore) but in creative respects videogames clearly lag behind movies by at least a decade if not more. I personally probably wouldn't watch a movie with a plot and characterizations like that of Crysis, but I have no problem playing a game with it. Games will grow up like movies did; it's just a process of progression and maturation of the medium itself.
Yeah, I agree. The trouble is that Half-Life did such a huge amount with so little that it makes the narrative in games like Crysis all the more disappointing. Doom 3 was a classic example of what not to do - it knew it wasn't trying to have a plot, yet it committed to trying to tell a narrative. If it was heading in that direction it should have taken itself less seriously, like Painkiller did.
 
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News Comments > Yerli on Crysis 3's Superior Graphics
36. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 22:14 theyarecomingforyou
 
AngelicPenguin wrote on Dec 15, 2012, 21:36:
People say it was unoptimized as if they've cracked open the source code and taken a look - the amount of shader effects in that game is incredible. The only PC game I've seen to date to match it visually is Witcher 2.

It was simply future proofed - people complained that they couldn't run it on its highest setting, and upon release you were not supposed to be able to.
No, it wasn't future-proofed. If it was then hardware released five years after the game should have been able to run it pretty well, yet I still get framerate drops. Also, there isn't much point developing a game that can only be run at maximum settings years after release - most people play a game and then move on. Genres move on so quickly and there are very few games that I enjoy going back to and replaying.

Games like Quake 3 and Unreal Tournament really pushed the graphic envelope and advanced the genre, yet they didn't collapse systems - and they scaled well to future hardware.

As for visuals, I disagree. I was never impressed by the graphics in Crysis, even though the engine was very advanced at a technical level. The Witcher 2 certainly had great visuals, especially for a DX9 game. For PC visuals there are lots to choose from: Alan Wake, Far Cry 3, Far Cry 2, Batman: Arkham City, Dishonored, Crysis 2, Metro 2033, Black Mesa and even Trine 2. I'm not saying any of those games are necessarily better at a technical level (nor are the screenshots I picked always the best representation of the visuals), just that I prefer the visuals.
 
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News Comments > Yerli on Crysis 3's Superior Graphics
34. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 21:38 theyarecomingforyou
 
Prez wrote on Dec 15, 2012, 20:40:
So what's wrong with that? Lots of movies have achieved immense popularity with the same exact traits - obviously lots of people like that style. Not every game needs to be Citizen Kane, just like not every movie does either.
It just took itself too seriously. At least with a Schwarzenegger or Stallone movie they don't pretend to be more than they are - they have serious elements but then you'll have Rambo crash a tank into a helicopter.

To me Crysis had the worst elements of all the games I dislike. It had the macho US military stereotypes, like the terrible COD series; it had ridiculously over-the-top aliens; it had an implausible enemy in the North Koreans (plus it didn't even give them any depth); and it gave you nothing to connect to emotionally. At least with Crysis 2 they had the concept of New York falling and civilisation being threatened.

Bioshock - which was released a few months earlier - was a much more compelling game to me, in terms of narrative, characters, setting, gameplay and emotion. Crysis just never made the universe seem believable; Crysis 2 did. From what I've seen of Crysis 3 so far it looks quite appealing to me - certainly nothing revolutionary but it looks compelling enough.
 
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News Comments > RAGE DLC Next Week
49. Re: RAGE DLC Next Week Dec 15, 2012, 16:25 theyarecomingforyou
 
Suppa7 wrote on Dec 15, 2012, 11:36:
No it's not, as someone who gamed back then. I liked doom 2 better then quake 1 as a single player game.
Same. The transition from 2D to 3D was very jarring for the FPS and RTS genres. It may sound controversial to some but I much preferred Doom 2 to Quake 1, in much the same way I preferred C&C: Red Alert 2 to Emperor: Battle For Dune or C&C: Generals. The original Alone In The Dark is another pertinent example - it was ground-breaking for its time but graphically it was a mess in comparison to 2D games.

Quake 2 was when 3D games came into their own and it would truly revolutionary for its time. Quake 3 continued that trend, though I felt UT was the better game and was better graphically (aside from the lack of curved surfaces ). Doom 3 I felt was when id Software started going downhill, with derivative and uninspired gameplay with graphics that were technically impressive but generally unappealing. RAGE was simply a disaster - a game that was obviously designed for consoles and that suffered one of the worst PC releases I've come across.
 
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News Comments > Yerli on Crysis 3's Superior Graphics
29. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 10:54 theyarecomingforyou
 
Linthat22 wrote on Dec 15, 2012, 10:41:
The only reason why I won't pick up Crysis 3 is because the story really turned for the worse with Crysis 2. The first one and Warhead had a decent story, part 2 just took a big shit.
The narrative in the original Crysis was anything but "decent" - it was generic, macho sci-fi nonsense. It had the narrative finesse of a Jean-Claude Van Damme movie. Every character was a walking cliché, while the aliens demonstrated that Crytek learned nothing after the disastrous inclusion of mutants in the latter half of Far Cry. And making North Korea the primary human enemy was ludicrous. Crysis 2 at least had proper characters and some emotional depth, even though it was much more linear and I still had to force myself to play through it.
 
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News Comments > Yerli on Crysis 3's Superior Graphics
26. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 07:33 theyarecomingforyou
 
Crysis 3 is looking pretty good and this time around the engine is being built around DX11 PC tech, like tessellation (with Crysis 2 it was added poorly in a patch). The issue is whether the levels are open enough and whether it will match Far Cry 3 is terms of visual quality - the former is doubtful but that latter may be possible.

As for the original Crysis, it was incredibly poorly optimised and the gameplay was terrible. It looked good for the time but barely anybody could run it acceptable and it hasn't scaled well to new hardware - it was simply a badly written engine. Crysis Warhead improved the gameplay and narrative - even though Psycho was my least favourite character.

People rag on Crysis 2 but it had better gameplay and narrative, as well as being much better optimised due to having to run on consoles as well (which was actually a good thing!). The level design was more constrictive which was disappointing but visually I thought it was better, mainly because of art direction (though tessellation helped at a technical level).
 
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News Comments > RAGE DLC Next Week
40. Re: RAGE DLC Next Week Dec 15, 2012, 07:25 theyarecomingforyou
 
OMG, they're actually charging for this? That's just adding insult to injury. They haven't addressed the horrifically low resolution textures that plagued the game, as if you look at the new screenshots they all have high texture detail for the character models and textures from 1994 for the environments. Look at this screenshot to see what I mean - all the environment textures are low resolution, overexposed, incongruent with surrounding textures and it's almost impossible to determine what material they're trying to portray.

The first thing they should have done was to release free DLC that added an actually ending to the game, which was alluded to in conversations with characters but never materialised. The second thing they should have done was to release the high resolution textures that Carmack talked about - even if they weren't much better it would have at least shown they were serious. And finally they should have released the mod tools that they said were going to be released with the game.

This is too little too late.
 
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News Comments > DmC Devil May Cry for PCs Next Month
5. Re: DmC Devil May Cry for PCs Next Month Dec 14, 2012, 12:09 theyarecomingforyou
 
Looks terrible. Pass.  
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News Comments > S.T.A.L.K.E.R. License Sold
31. Re: S.T.A.L.K.E.R. License Sold Dec 13, 2012, 02:26 theyarecomingforyou
 
Vomulus wrote on Dec 12, 2012, 16:02:
Not so fast. It seems bitComposer did not acquire the rights to the S.T.A.L.K.E.R. game franchise, but rather, the rights to make a game based on the short story Roadside Picnic and its subsequent film, Stalker -- both of which inspired the GSC S.T.A.L.K.E.R. games. Confused? It appears bitComposer is as well.
Yes, but did they acquire the right to call a game STALKER 2? If so then none of the rest matters. As usual, the way GSCGW conducts itself is a joke and if they've fucked over the publisher for their games then what does the company have left?
 
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News Comments > S.T.A.L.K.E.R. License Sold
21. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 15:05 theyarecomingforyou
 
ItBurn wrote on Dec 12, 2012, 13:19:
The STALKER facebook page doesn't seem to agree with this: http://www.facebook.com/officialstalker
Sounds like bitComposer Entertainment AG believes that GSC Game World has violated their contract and forfeited ownership of the STALKER brand. STALKER 2 is beginning to become as much of a joke as DNF!
 
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News Comments > S.T.A.L.K.E.R. License Sold
17. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 13:17 theyarecomingforyou
 
I really enjoyed SoC and CS - the former for its scare factor; the latter for its narrative focus and better AI - but CoP did nothing for me, as they dialled back the graphics and they simply hadn't done anything to advance the formula. The genre had simply moved on and playing through a rehashed version of the previous two games was a real grind.

I'd love to see a proper sequel with a new engine and more refined gameplay, as it's certainly a compelling brand. It's a shame that they made such a mess of development - I imagine that running years behind schedule with the original game was probably responsible for most of their financial troubles, while the technical issues that plagued the series must have put off a lot of people.

Metro 2033 was a much more polished and narratively driven game, created from a splinter group that worked on the original STALKER. It's a complete different genre of game but it was much better than CoP. I'm really looking forward to Metro: Last Light.
 
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News Comments > Medieval CryENGINE 3 Footage
4. Re: Medieval CryENGINE 3 Footage Dec 10, 2012, 12:51 theyarecomingforyou
 
Peter Jackson's The Hobbit: The Game  
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News Comments > Valve Living Room PCs Next Year?
22. Re: Valve Living Room PCs Next Year? Dec 9, 2012, 16:46 theyarecomingforyou
 
Hellbinder wrote on Dec 9, 2012, 15:58:
the PC market is collapsing.. do you want to play games or not.
I guess that's why nVidia is predicting that PC games revenue will overtake consoles in 2014 then?
 
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News Comments > Far Cry 3 HUD Patch Planned
12. Re: Far Cry 3 HUD Patch Planned Dec 8, 2012, 10:00 theyarecomingforyou
 
wasp wrote on Dec 8, 2012, 09:28:
No one else bothered by the fact that enemy pirates all wear red shirts?
Only on the first island.
 
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News Comments > BioShock Infinite Delayed
37. Re: BioShock Infinite Delayed Dec 8, 2012, 07:31 theyarecomingforyou
 
Creston wrote on Dec 7, 2012, 18:15:
The original Half-Life was heavily scripted, Valve just did a very good job of hiding the fact.
Yeah, but it has to be taken in context - it was hugely innovative and compelling at the time. HL2 did a much better job, especially the way characters reacted to your location in the scene.

Meanwhile, games like COD have taken the genre backwards with infinitely spawning enemies, having to wait for cutscenes to be triggered, linear level design, etc. The genre has evolved and games like Deus Ex: Human Revolution, Far Cry 3 and Dishonored have really pushed a more freeform style of gameplay - my fear is that Infinite will come across as too restrictive, especially as it doesn't have the deliberately claustrophobic underwater setting of the original.

We shall see but all the videos I've seen have basically been one scripted event / narrative event after another with the player simply waiting for them to trigger.
 
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News Comments > BioShock Infinite Delayed
29. Re: BioShock Infinite Delayed Dec 7, 2012, 16:50 theyarecomingforyou
 
Yakubs wrote on Dec 7, 2012, 15:52:
I think scripting was something that really enhanced a game when it was new and exciting (the original Half-Life really blew me away). But I see it as a negative in new games, for the most part. To me it was a stepping stone in game design and technology that designers should be leaving behind at this point.
This. Singleplayer games currently need a degree of scripting in order to create a compelling narrative but when it becomes too rigid it becomes very noticeable and severely impacts upon replayability. For instance, Far Cry 3 has scripted sequences with strong emotional attachments but they punctuate gameplay that is very freeform, whereas games like the Call Of Duty series rely too heavily on scripting and the gameplay mechanics are too readily apparent. There's a fine line between a compelling game with scripting and an overly scripted game, with a lot of that dependent upon the depth of the gameplay.

For me the best scripting is where you have complete control of the character and screen, with everything happening around you - this is best demonstrated by the Half-Life and Elder Scrolls franchises. Far Cry 3 has much better acting and scripting but the lack of player control during cutscenes makes you feel less connected to the action. You don't need to force the camera to stick on a particular scene, as if you make the scene compelling enough then the players will want to watch it and engage with it of their own accord.

I think the ultimate end-game of gaming is complete immersion, ala the holodeck in Star Trek. I can understand why developers want to leverage the strengths of cinema but I think it works against the primary strength of the gaming platform, which is interaction. My concern with BioShock Infinite is that the gameplay will be too shallow and the environments too linear, which means you'll basically be walking from one scripted event to another.
 
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News Comments > BioShock Infinite Delayed
4. Re: BioShock Infinite Delayed Dec 7, 2012, 10:41 theyarecomingforyou
 
It's convenient that the delay means they won't be battling with Crysis 3 and Aliens: Colonial Marines for attention - it also puts them further away from the release of Tomb Raider, Dead Space 3 and SimCity. They'll be up against Metro: Last Light but that's a much smaller franchise being backed by a much smaller publisher. The only fly in the ointment could be GTAV, which is due in Spring 2013 (a vague window).

As for the game itself, the number of delays and high profile departures is quite concerning. The game looks very linear and the graphics are far from revolutionary, which leaves the narrative as the selling point. It's still on my radar but I have to say I'm not hugely optimistic.
 
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News Comments > Crysis 3 Release Dates
3. Re: Crysis 3 Release Dates Dec 7, 2012, 10:05 theyarecomingforyou
 
Tim wrote on Dec 7, 2012, 09:06:
I assume you mean "not origin" rather than just "on steam" ?
Nope. I like to keep all my games on Steam and can cope with games using third-party clients, whether that's UPlay, Origin or GFWL. I dislike them but for me it's not a deal breaker. That's because I hate having to navigate through multiple clients just to find what games I have. Sure, I still need to login to each third-party client the first time I use a game that requires it but after that I can just ignore them.

There are also other reasons as well, one being that I have lots of friends on Steam and regularly chat with them and another being that I take a lot of in-game screenshots using Steam and publish them on various forums. For me Steam adds value to games.
 
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News Comments > November NPD Results
9. Re: November NPD Results Dec 7, 2012, 08:06 theyarecomingforyou
 
Mangrove wrote on Dec 7, 2012, 06:53:
I called someone l33t in a game the other day and no one knew what it meant :/
Well, I hope you gave them a history lesson on what was cool in 1997!
 
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