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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
Email Concealed by request - Send Mail
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6212 (Guru)
User ID 22891
 
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News Comments > Star Citizen Hangar Module Released
31. Re: Star Citizen Hangar Module Released Aug 30, 2013, 14:46 theyarecomingforyou
 
As much as I'm looking forward to this game I think they rushed this module out. Approaching the ladder caused all the keyboard controls to go funky and when I eventually climbed the second ladder I started floating around and could move through walls. That and performance is terrible.

Still, at least it proves that work is actually being done on the game and it's not all fancy videos.
 
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News Comments > Tropico 5 Announced
6. Re: Tropico 5 Announced Aug 15, 2013, 10:14 theyarecomingforyou
 
MattyC wrote on Aug 15, 2013, 09:47:
Sounds like this offers more than 4. 4 really looked like an extremely minor set of changes from 3.
The changes weren't radical but were substantial enough to warrant a sequel. In fact I found myself playing Tropico 4 a lot more than the previous version - it was much better rounded.

I'm looking forward to Tropico 5. I've always been a fan of God-games and refuse to buy Sim City because of EA's anti-consumer policies, so there isn't really a huge amount in the way of competition. This is definitely a developer worth supporting.
 
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News Comments > Xbox One Controller for PCs in 2014
4. Re: Xbox One Controller for PCs in 2014 Aug 12, 2013, 21:30 theyarecomingforyou
 
I just hope they release the wireless X1 controller promptly, as one of my wireless X360 controllers has a failed D-pad and I'd like to upgrade as soon as is practical. As for this announcement, it's a lot of bullshit but at least it is confirmed that the X1 controller will be available for PC.  
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News Comments > Left 4 Dead 3 and Source 2 Clues?
39. Re: Left 4 Dead 3 and Source 3 Clues? Aug 6, 2013, 23:35 theyarecomingforyou
 
jacobvandy wrote on Aug 6, 2013, 21:25:
If you're hired by Valve, you ARE Valve, and people within Valve work on whatever they damn well please, so it makes no difference.
There's quite a difference between being a Valve employee starting a new gaming project from scratch and being part of an outside developer that is bought up by Valve. You don't immediately acquire the culture of another company when the ownership changes, it takes time. It's fair to say that Valve does very little from its core staff, relying mostly on acquired IP and projects. That's not to say they aren't very good, as there is certainly a skill to knowing the right projects to take on, but it's different to Valve creating games of its own.

Which brings us to the main issue, which is that Valve simply doesn't release many projects of its own. Valve was famous for its Half-Life series yet that is now nowhere to be seen, which is disappointing given its impact upon the gaming industry.
 
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News Comments > F1 2013 in October
1. Re: F1 2013 in October Jul 28, 2013, 10:56 theyarecomingforyou
 
Hopefully it isn't a trainwreck like F1 2012, which I had to skip because it a) didn't support my resolution (2560x1600), and b) didn't support SLI. That despite the fact that F1 2011 worked flawlessly.  
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News Comments > F.E.A.R. Online Announced
20. Re: F.E.A.R. Online Announced Jul 26, 2013, 00:40 theyarecomingforyou
 
siapnar wrote on Jul 25, 2013, 16:53:

Link to terrible trailer
Shocking. Even for a free game it's overpriced.
 
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News Comments > Steam Game Resale EU Court Case This Year?
13. Re: Steam Game Resale EU Court Case This Year? Jul 21, 2013, 13:59 theyarecomingforyou
 
TheEmissary wrote on Jul 21, 2013, 13:47:
A car and other physical products have wear and tear from use a digital product doesn't have this problem. The only thing that really affects a digital product is market pressure. A used/resold digital product is going to be identical to the new version. Which is why this isn't as cut and dry. Reselling digital games has the potential to eat the developers/publishers lunch.
But the reality is that older games have a considerably lower value because they date quickly. You don't see Valve selling the original Half-Life or even Left 4 Dead 2 for 30 because it couldn't get away with it. And publishers will be able to use DLC and other techniques to prevent reselling from eating into their profit margins, plus they'll receive a percentage of every sale.
 
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News Comments > Steam Game Resale EU Court Case This Year?
12. Re: Steam Game Resale EU Court Case This Year? Jul 21, 2013, 13:56 theyarecomingforyou
 
Nate wrote on Jul 21, 2013, 12:48:
Is there any online digital seller that's allows resale? Doubt it. Very good reasons why it doesn't make sense. Allowing resale adds extra work for Steam for no reward. And then the fact that those downloaded games can be resold repeatedly forever.
Have you seen how trading card sales work? The owner sets the price they want to receive and then the amount that goes to Valve and the developer is added on to create the final price. Everybody wins.

Personally I am completely in favour of this. The EU has always been very strong when it comes to protecting consumer rights and this is just another example of that. Valve will find a way to balance the needs to publishers, gamers and itself. Digital content should be resellable. Just because it currently isn't allowed doesn't mean it shouldn't be allowed.
 
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News Comments > Grand Theft Auto V Gameplay Trailer Teases "Grand Theft Auto Online"
60. Re: Grand Theft Auto V Gameplay Trailer Teases Jul 9, 2013, 14:08 theyarecomingforyou
 
The trailer looks good but there's no way that was rendered in real time on current gen consoles. Rockstar has a history of putting out pre-release media that is of much better quality than the final game. Plus it remains to be seen how well optimised the engine is, especially after the GTA4 fiasco.

It's all very well looking good in a 720p YouTube video but it really comes down to how it actually plays. The PC version hasn't even been announced and will like by the best part of a year down the line, at which point we'll already have next-gen titles like Watch_Dogs and possibly Mafia 3. I want to be excited for GTA5 but I've been burned by Rockstar too many times.
 
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News Comments > GTA5 Gameplay Trailer Tomorrow
34. Re: GTA5 Gameplay Trailer Tomorrow Jul 9, 2013, 00:34 theyarecomingforyou
 
Leper wrote on Jul 8, 2013, 20:55:
Let me just add that the L.A. Noire port was very well done (they even added DirectX 11 support). Hopefully they will maintain that level of quality if this is ever ported.
The LA Noire port was shit. The graphics were terrible, it was limited to 30fps (unacceptable), it was bundled with shitware and it arrived significantly after the console versions. Now Mafia II, that was a good port.

I really don't have any interest in GTA5. No PC version has been announced, it's been designed as a current gen title (which means it won't scale upwards) and Rockstar has a history of fucking over PC gamers. GTAIV was a train wreck, MP3 was plagued with unnecessary cutscenes pre-rendered at sub-720p quality (at first I thought the game was broken), LA Noire was capped to 30fps, RDR was never released, etc. Rockstar is too busy whoring itself out to Microsoft and Sony to worry about things like integrity or competence.

The games I'm interested in are Watch_Dogs and Mafia III.
 
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News Comments > Op Ed
7. Re: Op Ed Jul 4, 2013, 14:31 theyarecomingforyou
 
I've never had much respect for Engadget and articles like this only reinforce my position. Double Fine was never going to meet the expectations of every backer, especially not when a) backers were given no idea about what the game was going to be, and b) it was massively overfunded and everybody's expectations changed. Personally I backed the project and I was more than happy to do so. The announcement of the delay and changes doesn't surprise me and I don't feel let down. There have been plenty of videos documenting the process and I still have confidence in the team.

Engadget is just a gaming tabloid that wants to kick up a fuss where none is warranted. Kickstarter goes out of its way to explain that you are not guaranteed ANYTHING and projects can fail entirely. I invested knowing I might get nothing but in the hope that a) it would change the gaming industry, and b) that I'd get a good game out of it given the pedigree of the people involved. The industry HAS been changed (the fact that we're getting Star Citizen is proof of that!) and the game looks to be developing nicely and to a much higher standard than was claimed.

The quality of the comments on Engadget is depressing but not exactly surprising given the immature nature of the site. The fact that people on Blues aren't freaking out is proof that Engadget is way off base here, as Blues Troopers love to throw their toys out their pram (myself included ).

Any true gamer should be happy with what Double Fine is doing. Anyone who isn't was investing for the wrong reasons.
 
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News Comments > New NVIDIA GeForce Drivers
6. Re: New NVIDIA GeForce Drivers Jul 2, 2013, 01:42 theyarecomingforyou
 
Toad wrote on Jul 2, 2013, 00:12:
They also released 326.01 WHQL on June 29th at Guru3D and Windows Update for Win8.1 : http://forums.guru3d.com/showthread.php?t=379973
Yeah, that's what I'm using here. It's annoying that nVidia has refused to release a standalone driver (even in beta form) for Windows 8.1, especially as the regular drivers are incompatible. You can download them via Windows Update but that doesn't include the nVidia Control Panel, meaning you can't enable SLI (amongst other things).

Has anyone found the release notes for 326.01 or at least 325.71?
 
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News Comments > Titanfall Behind-the-Scenes Trailer
2. Re: Titanfall Behind-the-Scenes Trailer Jun 21, 2013, 03:10 theyarecomingforyou
 
It looks like Tribes 2 for the modern generation. That's enough to get me interested.  
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News Comments > Op Ed
3. Re: Op Ed Jun 18, 2013, 13:24 theyarecomingforyou
 
@ASeven - I don't see why you like that reply, as it completely misses the point. NPD's software report is dependent upon only the physical sales in the US. That means not only does it ignore Europe (which surpassed the US in video game sales more than five years ago) but also digital distribution, which makes up a significant portion of the market (if not the majority). As for the hardware numbers, of course they'll be reported as they're still accurate (at least a lot more so than the software numbers).

Software sales haven't declined by 44% since 2000 and the fact that NPD suggests that's the case demonstrates how hopelessly inaccurate it is.
 
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News Comments > NASCAR The Game 2013 Announced
10. Re: NASCAR The Game 2013 Announced Jun 13, 2013, 02:21 theyarecomingforyou
 
For what it's worth I really enjoyed the old NASCAR games back in the day, despite the fact I'm a Brit and have zero interest in the sport itself. However, modern racer franchises like F1, DiRT and GRID have redefined the genre and the videos on the website for this look terrible - it's clearly a budget game. It's a shame, as with a AAA budget and a decent developer I'm sure they could make an awesome game.  
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News Comments > Star Citizen Passes $10MM in Funding
33. Re: Star Citizen Passes $10MM in Funding Jun 12, 2013, 12:56 theyarecomingforyou
 
I've funded several games through KS but this has to be the one I'm most looking forward to. There has been a huge number of progress updates and it's by far the most professional looking, as well as being a genre close to my heart. Starlancer was one of my favourite space sim (up there with Tie Fighter) and this has the potential to surpass it. Another plus is the support for the Oculus Rift.

Of all the KS projects this has to be the most credible and the most ambitious.
 
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News Comments > Mirror's Edge Reboot Announced
20. Re: Mirror's Edge Reboot Announced Jun 11, 2013, 03:20 theyarecomingforyou
 
The original was great but as long as EA keeps boycotting Steam I'll have to pass.  
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News Comments > Amnesia: A Machine For Pigs Delayed
4. Re: Amnesia: A Machine For Pigs Delayed Jun 6, 2013, 00:04 theyarecomingforyou
 
nin wrote on Jun 5, 2013, 23:44:
Oh my god...it would be utterly terrifying...
Amnesia was ridiculously scary. I'd probably have a heart attack if I played it with VR.
 
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News Comments > Metro: Last Light Selling Well
14. Re: Metro: Last Light Selling Well Jun 3, 2013, 14:37 theyarecomingforyou
 
FU wrote on Jun 3, 2013, 13:26:
I will ignore that comparison in the interest of time.. And raise you the origmal STALKER. An 3D open world game which in my opinion trumps 2033 .You are Dropped in that unforgiving world with the brutallity of a toddler dropped in a firearms factory for playtime. Learn quick where not to go or die .. . No rails or leash to lead you, just common sense.
As much as I really enjoyed the STALKER franchise (particularly the first two games), you can't hold it up as an example of the direction the industry should take. The engine was poorly optimised and unstable; the interface was awful; the inventory system largely superfluous; the gameplay balancing was non-existent (random insta-death isn't a perk, nor is the save-scumming that was required as a result); the narrative was terrible and mostly delivered through dense paragraphs of text; the levels were large and empty, requiring lots of tedious walking to get from one point to another (there wasn't much to do so you were just walking from one mission marker to another); and the "sequels" were simply the original game rehashed.

There were moments of incredible atmosphere, especially in SoC - the sewers with the invisible monsters was probably the scariest I've encountered in an FPS (not counting Amnesia). And CS made great use of AI factions and the AI was occasionally very impressive (yet at other times it was fundamentally broken). You always had a sense of epic scale, yet it never broken out of its obvious "indie" status - it was not for a mainstream audience, as it didn't have the production values. The STALKER games had a lot of potential but it was never realised.

For me Metro 2033 was better than STALKER overall, despite its linearity and breaks from immersion. It had a better engine, was better optimised, had a stronger narrative, had better gunplay, etc. And Metro: Last Light is a an improvement in every way and I consider it hands-down better than the STALKER franchise, despite them obviously being very different games. That said, I really hope STALKER 2 sees the light of day - the franchise has so much potential.
 
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News Comments > Metro: Last Light Selling Well
12. Re: Metro: Last Light Selling Well Jun 3, 2013, 13:04 theyarecomingforyou
 
I'm glad it's selling well, as it's an excellent game. It's better than the original in every way. Definitely one of the best games of the past year.  
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