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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6042 (Guru)
User ID 22891
 
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News Comments > Diablo III 1.07 Preview
3. Re: Diablo III 1.07 Preview Jan 12, 2013, 19:28 theyarecomingforyou
 
middle!  
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News Comments > Cyberpunk 2077 Trailer - New CDP Reveal Next Month?
44. Re: Cyberpunk 2077 Trailer - New CDR Reveal Next Month? Jan 11, 2013, 09:05 theyarecomingforyou
 
Jerykk wrote on Jan 11, 2013, 03:14:
Honestly, I don't think 1080p will even be standard for most next-gen games. The current gen is perfectly capable of running games at 1080p but developers choose to focus on using higher quality assets instead. Hell, many games don't even run at 720p. I suspect next-gen games will be no different, which is fine by me because the PC versions will still get the higher quality assets in addition to higher resolutions, AA and framerate.
I'd be very surprised if 1080p is not the minimum-resolution for next-gen consoles, as it would be the most obvious visual difference from the current-gen. They need it as a selling point. As for current-gen consoles, while there were many high profile games that were sub-720p (GTA4, Halo 3) and still lagged at times, due to optimisations Halo 4 was actually native 720p.

There's no point releasing a new generation of consoles if they're not going to substantially improve the graphics and 720p is one of the biggest fidelity bottlenecks at the moment. You may be right but I hope and suspect you are wrong.
 
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News Comments > Cyberpunk 2077 Trailer - New CDP Reveal Next Month?
32. Re: Cyberpunk 2077 Trailer - New CDR Reveal Next Month? Jan 11, 2013, 00:30 theyarecomingforyou
 
Jerykk wrote on Jan 11, 2013, 00:09:
Next-gen consoles definitely aren't going to be as powerful as everyone seems to think. Sony and MS have taken huge losses on this generation's hardware and after seeing the success of the Wii and the growing casual market, they're not going make a prohibitively console again.
I never suggested otherwise. It's certainly not going to be as much of an advance as the current generation was, as it's mainly a bump to support 1080p and alleviate the main bottlenecks (memory, optical capacity, storage, GPU). However, moving up to 1080p and increasing the texture resolution is enough to make a significant difference for multi-platform titles and hopefully tessellation will be easily achievable.

My point was more that it won't be limited by the ultra-shit current gen consoles.
 
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News Comments > Oculus Rift Impressions
20. Re: Oculus Rift Impressions Jan 11, 2013, 00:24 theyarecomingforyou
 
jdreyer wrote on Jan 10, 2013, 18:51:
This does sound really cool, though. I'd really love to try it out. I guess for an FPS, your head set becomes your mouse? So you'd aim with your head? And instead of a keyboard, you could use a controller for shooting and movement.
That would be terrible for accuracy. For it to work properly you'd need an interface that allows you to look with the VR and aim with a mouse / gamepad, or for it to have a degree of auto-aim dependent upon where you're looking. That's fine for singleplayer games but it wouldn't work for competitive shooters. However they implement it, game support will need to be more involved than simply using it as a replacement for your mouse.

Personally I'm really quite interested in this. I'd be willing to put up with some motion sickness if the immersion was there, as I like to be ahead of the curve with new technology. I'm most interested to see how it works with Star Citizen, because that for me is the definitive title for it at the moment. And I can imagine it working really well with an atmospheric game like Dear Esther.
 
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News Comments > Cyberpunk 2077 Trailer - New CDP Reveal Next Month?
11. Re: Cyberpunk 2077 Trailer - New CDR Reveal Next Month? Jan 10, 2013, 19:27 theyarecomingforyou
 
MajorD wrote on Jan 10, 2013, 19:18:
I could be wrong, wouldn't be the first time, but that doesn't seem to show any actual gameplay; upon a quick search, I couldn't even find any in-game screenshots. Seems to be smoke-and-mirrors here, so I doubt the graphics will be as they portray in the trailer.
It's a teaser trailer, so it's not meant to represent in-game graphics or gameplay. It's designed to show off art-style and design direction, which it does very well. That said, there's nothing in there that's hugely radical and even as a multi-platform title it will be designed with next-gen consoles in mind - the graphics could easily be that quality in-game.
 
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News Comments > Cyberpunk 2077 Trailer - New CDP Reveal Next Month?
3. Re: Cyberpunk 2077 Trailer - New CDR Reveal Next Month? Jan 10, 2013, 18:50 theyarecomingforyou
 
Looks very good for a teaser. Obviously gameplay is what's important but The Witcher 2 was an amazing game, so I'm not too concerned about that at the moment.  
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News Comments > Fallout 4 Tease?
76. Re: Fallout 4 Tease? Jan 10, 2013, 17:27 theyarecomingforyou
 
ItBurn wrote on Jan 10, 2013, 14:45:
I'm classifying Clear Skies as an expansion. It was basically the same game, with a different story, factions and some features. I mean, it had the same game world. Call of Prypiat is a sequel though. Very different.
You don't tend to get major engine upgrades in an expansion, nor do you get major new gameplay mechanics like factions and major inventory improvements. At the same time CS certainly wasn't a sequel in its own right. Whereas CoP was more of an expansion and in fact regressed in the graphics department (to improve performance, as CS was pretty brutal).
 
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News Comments > Fallout 4 Tease?
74. Re: Fallout 4 Tease? Jan 10, 2013, 14:35 theyarecomingforyou
 
ItBurn wrote on Jan 10, 2013, 07:49:
To balance things out. I too found NV to be more like an expansion. Same assets, gameplay and barely any new feature. It's basically the exact same thing, except with new locations and a new story and some slightly more polished mechanics.

I understand that it stands on it's own, that it's more faithful to the originals, blah blah blah. Still feels like an expansion.

The Mass Effect games didn't feel like expansions. They changed more things. Mass Effect 1 is very different from Mass Effect 3.
Indeed. Mass Effect 2 felt like a new game, despite the similarities of the engine. The graphics were improved, the gameplay was improved, the narrative was much better delivered, etc. I haven't played ME3 as it wasn't released on Steam, but it looks like an improvement again. It was the same with STALKER: Clear Sky, which (despite its faults) introduced improved graphics, new gameplay mechanics and a more focused narrative - unfortunately CoP took a backwards step with graphics, with a massive gameworld that didn't really have any personality.

Jerykk wrote on Jan 9, 2013, 23:22:
I'm guessing you'd never play FO1 or FO2, given their dated engines.
I didn't play them at the time and I don't enjoy playing must very old games, so I have no intention of going back to them. My opinion of F3 and NV was based on me not knowing anything about the previous games, just like 90% of people who played them. You constantly bash Bethesda games but I enjoy them and clearly a lot of other people do too.

Jerykk wrote on Jan 9, 2013, 23:22:
So it basically boils to presentation. I'm guessing you'd never play FO1 or FO2, given their dated engines. Making meaningful and interesting choices is gameplay and the most important gameplay in an RPG. FNV excels in offering meaningful and interesting choices. Witcher 2 has a lot of interesting choices too, but not as many as FNV. Skyrim doesn't really have any. As with any Bethesda game, the main appeal of Skyrim is exploration and dungeon crawling. If by "gameplay" you actually mean "combat," then yes, the combat in Witcher 2 is better than the combat in FNV. However, the best RPGs make combat just one of many viable ways to play through the game (like in FNV). As for Skyrim, the combat's terrible.
No, it boils down to enjoyability. I liked TW2 for the narrative and for the environments, which had a very distinctive feel, much more than the combat. It's the same with Oblivion and Skyrim - they have very compelling gameworlds and strong writing, even if the RPG elements were very light. I'm sure they would have been even better if you could meaningfully influence the gameworld but they were compelling games that I enjoyed playing. NV just didn't have that. The engine was clunky, the gameplay tedious (after having completed F3), the game world wasn't interesting (to me it wasn't as compelling as F3) and I just didn't enjoy it - the entire game was hugely dated in comparison to what the rest of the industry was doing.

Immersion is very important to me and that's why I rate games like Far Cry 2 / 3, Skyrim, The Witcher 2, Dishonored, etc, so highly. F3 was pretty poor gameplay but the game world was very engaging and that was enough for me to complete it. If NV had been released instead of F3 it's possible I would have enjoyed it more but that's not how it was.
 
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News Comments > Aliens: Colonial Marines Trailer
16. Re: Aliens: Colonial Marines Trailer Jan 10, 2013, 12:16 theyarecomingforyou
 
netnerd85 wrote on Jan 10, 2013, 09:58:
Gearbox did not develop Duke Nukem Forever, they only saved it from going under. They will be doing the next one though, since they own the IP. DNF was a good shooter though. You can never match 10 years of expectation, never ever ever.
Nonsense - it was just a shit game. Black Mesa was hyped for over eight years and that EXCEEDED my expectations.

As for ACM, I really want it to be a good game - and Gearbox is certainly a good developer in my experience (I loved Brothers In Arms: Hell's Highway, Half-Life: Opposing Force; and Borderlands 1/2) - but the media I've seen looks really off. Low resolution textures, low polygon models, poor lighting, generic narrative, low quality scripted events, stiff animations, etc. It looks like a poorly done console game. If it was any other developer and franchise then it wouldn't even be on my radar.

I haven't seen anything to suggest it will be a credible PC port and it won't feature any DX11 effects (like tessellation, etc), so it's actually a backwards step from AVP at a technical level. I'll be waiting to see the review and user opinions on this one and I'll probably wait for a sale.
 
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News Comments > Fallout 4 Tease?
62. Re: Fallout 4 Tease? Jan 9, 2013, 22:48 theyarecomingforyou
 
Jerykk wrote on Jan 9, 2013, 16:34:
So, your primary qualifier for RPGs is... graphics?
I didn't say that, although the dated graphics really didn't help. The point is the entire game came across as more of an expansion than a sequel and by the time I'd got to the end of F3 I wasn't really looking for more of the same. Obviously I wasn't the only person that though NV was lacklustre, as the Metacritic score reflects exactly the same thing.

Jerykk wrote on Jan 9, 2013, 16:34:
FNV is a better RPG than Witcher 2. It is significantly more open-ended, both in terms of quest design and character development.
Are you trying to play semantics here? I couldn't give a shit whether NV had more RPG elements than The Witcher 2, as that wasn't the point I was making. The reality is that TW2 was a MUCH better game, with better graphics, better gameplay and a better delivered narrative. After playing it I couldn't go back to such a dated game like NV, especially after burning out on F3. An RPG isn't defined solely by the amount you can shape the character you play but about the gameplay, narrative and all the trimmings. I'd rather play a great game with slightly diluted RPG elements (like Skyrim, TW2, etc) that a derivative game with dated graphics that has more developed RPG elements (like NV).

Orphic Resonance wrote on Jan 9, 2013, 17:40:
sounds like you havent played it much at all.. the game is easily 4x as big as FO3, in terms of quests and npcs and all the interactions between them.. to me FO3 isnt even worthy of the fallout style of RPG, in the way everything is separate from each other and the various areas and npcs dont relate with each other, just exist in some kind of RPG vacuum like a bunch of instances that are only related thematically... FONV and FO3 are very much different in terms of gameplay, and its easily noticeable
You're right, I haven't played that much. Steam lists my play time as three hours. I really enjoyed F3 but NV just didn't engage me, especially not with the other great games around that time. As I said, I didn't like F3's graphics for the time and NV actually seemed worse somehow; the engine simply wasn't very good. The gameplay was still clunky. And that's not to mention all the bugs, like creatures getting stuck in the environment - issues I didn't have with F3. It's the same with STALKER CoP - I'm a HUGE fan of the series but I was so burnt out after the previous content, and other really good games were released in the meantime, that I just couldn't get into it. Everybody says it's the best in the series but I really didn't enjoy it.

I'll give it another go soon but the game just seemed 'off'. It wasn't as enjoyable as games like Dragon Age: Origins, The Witcher 2 or KOTOR.
 
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News Comments > Fallout 4 Tease?
48. Re: Fallout 4 Tease? Jan 9, 2013, 15:33 theyarecomingforyou
 
Cutter wrote on Jan 9, 2013, 15:25:
ItBurn wrote on Jan 9, 2013, 15:13:
I had to look him up on Google
Yeah, had to check the wiki and it's still only vague.
Yeah. I had absolutely no idea who Three Dog was, so clearly not a very memorable character.
 
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News Comments > Fallout 4 Tease?
47. Re: Fallout 4 Tease? Jan 9, 2013, 15:31 theyarecomingforyou
 
To me NV was a disappointment - in fact I still haven't completed it. Part of the problem was that it felt like an expansion pack, as it reused the same engine and gameplay. Also, by the time it came out the already dated engine used in F3 looked positively antiquated in NV and gaming had moved on. It's not that I think F3 was a great game either but at least it made me want to complete it, which is something most games don't manage these days.

In fact NV reminds me a lot of STALKER CoP, another game I never completed. It's not that either of them were bad games but they were simply minor improvements to already dated games that had been eclipsed by other much more worthwhile games. By the time I got around to NV I'd already completed The Witcher 2 and my expectations for an RPG had changed.

Personally I hope that it's Bethesda making Fallout 4, as I've always preferred them to Obsidian. The only Obsidian game I really enjoyed was Alpha Protocol and even then it was only the strength of the narrative that kept me going - the gameplay was underwhelming.
 
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News Comments > Play.com Leaving Retail
6. Re: Play.com Leaving Retail Jan 9, 2013, 12:26 theyarecomingforyou
 
Creston wrote on Jan 9, 2013, 11:05:
Government logic: "Dammit, that store is selling stuff without VAT / sales tax on it! We have to get sales tax out of them, we're losing out on billions in revenue!"

*Government implements stupid new laws, force store to charge sales tax / VAT.*
*store closes, several hundred / thousand jobs lost.*
*unemployed people apply for wellfare.*

Government: "There! Job well done, guys! What are we doing for lunch? hookers and blow?"


:slow clap:

Creston
And what's the alternative... letting dozens of other businesses go bankrupt because they can't compete? If a business can't survive without massive tax breaks then it shouldn't be allowed to survive.
 
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News Comments > Steam Sale Encore
36. Re: Steam Sale Encore Jan 6, 2013, 09:35 theyarecomingforyou
 
Dev wrote on Jan 5, 2013, 21:55:
Thats what got War Z approved, yeah. I don't think its going to be automatic anymore after that.
That game WASN'T by a major publisher and is completely irrelevant to this discussion. As I said, Valve isn't going to require major publishers to submit games though Greenlight - it would be very bad for relations with the major publishers.
 
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News Comments > Steam Sale Encore
25. Re: Steam Sale Encore Jan 5, 2013, 21:38 theyarecomingforyou
 
Dev wrote on Jan 5, 2013, 21:18:
Valve has even publicly stated they now want ALL games to go through greenlight.
That's NEVER going to happen. Games from big publishers will always be automatically allowed, as Valve can't risk losing too many big publishers. EA has already left them and if Activision, Ubisoft and Take-Two followed suit then to pursue their own digital stores - which most publishes are running alongside Steam (Battle.net, UPlay) - then Steam will lose its significance in the market place. There's simply no point having people vote for games like Far Cry 3, Call Of Duty or Borderlands 2, as there's guaranteed huge demand for them. As for indie games, it makes sense for them to all go through Greenlight as any game that has demand will coast through and those that don't won't sell.
 
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News Comments > James Bond: License Revoked?
8. Re: James Bond: License Revoked? Jan 5, 2013, 20:47 theyarecomingforyou
 
Dev wrote on Jan 5, 2013, 19:34:
When games are pulled on steam it typically means removed from store. Anyone who already owns it can still install it.
This. I bought Crysis 2 before it was removed from Steam (it's since been added back again) and was able to redownload and play it without issue.
 
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News Comments > Steam Sale Encore
8. Re: Steam Sale Encore Jan 5, 2013, 19:21 theyarecomingforyou
 
This is one of the worst seasonal sales that Valve has done. The vast majority of games had already been on sale; there was barely anything in the way of community participation; there were no updated games with special achievements; the achievements were possible to complete more than a week before the end of the sale (I've never been able to do that before); there were no new Steam features being promoted (inventory, etc).

I'm very surprised that Valve didn't making voting on Greenlight an achievement or add achievements to games that support Big Picture. It was a bog-standard sale - it wasn't a sale event, like Valve normally does.
 
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News Comments > FINAL FANTASY XIV: A Realm Reborn Footage
5. Re: FINAL FANTASY XIV: A Realm Reborn Footage Jan 2, 2013, 20:24 theyarecomingforyou
 
Well fuck me, when did having ADHD become a requirement for playing the Final Fantasy series?  
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News Comments > Remedy Teases 2013 Plans
18. Re: Remedy Teases 2013 Plans Jan 2, 2013, 16:01 theyarecomingforyou
 
wtf_man wrote on Jan 2, 2013, 14:49:
I know what it is.
I don't like it and it throws my focal point off.
About the only time I can stand it being "offset" is when it's used for "cover mode only", in certain games, and for very short periods of time.
Meh. Makes no difference to me. It didn't bother me with Dead Space either. The gameplay, graphics, atmosphere and narrative were excellent, which are much more important factors to me.
 
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News Comments > Remedy Teases 2013 Plans
15. Re: Remedy Teases 2013 Plans Jan 2, 2013, 14:44 theyarecomingforyou
 
wtf_man wrote on Jan 2, 2013, 14:25:
No, I'm not talking about third person, itself.

I'm talking about shoulder-cam or side-cam vs. ass-cam.

I can do the 3rd person in most games... Dead Space and Alan Wake... I can't.
It's just a regular third-person cam, offset slightly to the side.
 
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