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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6096 (Guru)
User ID 22891
 
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News Comments > RAGE Tool Kit
42. Re: RAGE Tool Kit Feb 9, 2013, 13:49 theyarecomingforyou
 
netnerd85 wrote on Feb 9, 2013, 10:27:
I have played the game for 43 hours.

Where is one invisible wall?
Wall2

I can respect differences of opinion but not outright denial of basic, well-documented facts.
 
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News Comments > RAGE Tool Kit
32. Re: RAGE Tool Kit Feb 9, 2013, 08:41 theyarecomingforyou
 
netnerd85 wrote on Feb 9, 2013, 08:10:
What are you talking about? You can save any where you want. The auto save feature is fine.
The game autosaves at very irregular intervals, meaning those who don't abuse the quicksave function are penalised significantly more than in other games.

netnerd85 wrote on Feb 9, 2013, 08:10:
Invisible walls? Bullshit. There are walls. They are visible. Clearly.
You clearly didn't play the game if you didn't notice the invisible walls.

netnerd85 wrote on Feb 9, 2013, 08:10:
insta-death for exploring freely? WHAT? where?
If you go off the dotted path on the mini-map you are frequently killed, which I found out the hard way. Take the very beginning of the game, for instance - if you choose to walk around rather than get in the vehicle then BOOM, insta-death. When you first get a vehicle if you choose a different path to the one shown then BOOM, insta-death. You clearly didn't play the game much.

netnerd85 wrote on Feb 9, 2013, 08:10:
Terrible AI? huh? each clan acts differently. Are you blind?
Acting differently != good AI. The AI is very whack-a-mole, it's so predictable. That's exacerbated by the level design, which barely gives you anything other than a corridor to walk along. The AI was hyped up but was actually worse than most contemporary games.

netnerd85 wrote on Feb 9, 2013, 08:10:
Crude inventory system? What? I'm sorry. WHAT! have you seen other systems like... Skyrims for instance. That's terrible. There is NOTHING wrong with the inventory system in Rage, NOTHING at all.
Fuck man, are you married to Carmack?

pagb wrote on Feb 9, 2013, 08:02:
Your complains are still centered in visuals, so Verno is still right. The visual glithces you show, are Ati's... the texture streaming is a lot worse in borderlands 2...
The game was hyped on its visuals, so it's only fair that it be judged by them. As for texture streaming, it's certainly not worse in BL2.

pagb wrote on Feb 9, 2013, 08:02:
the gameplay "issues" you mention are mostly standard quirks in nowadays FPSs (console FPSs ported for PC ofc). But any other than that, people were unexpainable expecting too much from this game, didn't anyone play doom3? It didn't bring anything new into the scene!
RAGE was a backwards step from Doom 3 in many respects - it didn't have dynamic lighting, dynamic skies, as high quality textures, etc.

pagb wrote on Feb 9, 2013, 08:02:
And don't tell me "Willits said that" or "Carmack said what"... all the previews and promises made by devs nowadays are pure bs. I remember a chat were Willits said "We have shotguns", I mean... really?
Yeah, heaven forbid that a developer include the mod tools that they SAID were going to be included. Fuck you. If you want to suck on Carmack's man-juice then that's up to you but don't pretend to be slightly objective about the matter.
 
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News Comments > RAGE Tool Kit
28. Re: RAGE Tool Kit Feb 9, 2013, 07:42 theyarecomingforyou
 
Verno wrote on Feb 8, 2013, 21:46:
Hey man, as a guy who paid $60 and preordered, I really didn't like Rage much but I think calling it outright shit is a bit harsh. Call it average and unambitious, call it conflicted and design by committee but shit is a bit much, especially when the complaints are just centered around the visuals.
My brother bought it for me as a birthday present and I played it day one. There were terrible issues with stuttering, texture streaming and glitches. Then there were the design issues, like the terrible quality textures (seriously, max quality), low polygon objects and dodgy lighting. Then there were the gameplay issues, like a virtual useless autosave implementation, insta-death if you explored freely, terrible AI, invisible walls (they were EVERYWHERE), the terrible vehicle physics, crude inventory system, etc. And of course there's the way that Carmack fucked over the PC community, with mod tools (promised at release) and higher resolution textures (which he said a) existed, and b) were going to be tested as a DLC pack). Finally you have the huge amount of hype.

There were more problems with it than there were redeeming features. Some parts were entertaining - and I managed to complete it - but overall it easily ranks as a shit game.
 
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News Comments > RAGE Tool Kit
8. Re: RAGE Tool Kit Feb 8, 2013, 21:37 theyarecomingforyou
 
Dev wrote on Feb 8, 2013, 21:13:
I just googled for info on that promised high res texture pack...

Did they REALLY say they didn't bother to have the stuff at higher resolutions so can't produce one? WTF? Then why promise one? Did you guys really make the textures at just near console res and have no larger originals?
That was the excuse. Carmack talked up how the 200GB of textures had to be compressed down and optimised for 1080p, then he claimed that after looking at the higher resolution versions they weren't actually much (if any) better quality and scrapped the idea. It's all bullshit. The game tanked and it clearly wasn't cost effective for him to support it.

The game was shit because it was designed to run at 60fps on consoles. In order to do that they had to drop dynamic lighting, gut the texture quality and make objects with incredibly low polygon counts - it's why the game includes fucking sprites.

Carmack destroyed his reputation with RAGE.
 
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News Comments > RAGE Tool Kit
2. Re: RAGE Tool Kit Feb 8, 2013, 21:05 theyarecomingforyou
 
Too little, too late.  
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News Comments > Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
57. Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 8, 2013, 20:46 theyarecomingforyou
 
Verno wrote on Feb 8, 2013, 20:20:
Getting away from the larger drama for a moment, one thing that bugs me a bit is when people claim others can't judge something based on preview material. That's the whole purpose of preview material, to get you to judge and hopefully buy the product before its released. To act like people can't form opinions or have expectations based on it is absurd, that's the purpose of it in the first place. It's glorified advertising, not an ancient manuscript that needs to be authenticated. We aren't handing out review scores, it's just opinions or thoughts.
Exactly. I can usually tell from preview media whether I'm going to enjoy a game or not and right now I'm not liking what I'm seeing. There's no way I'll be preordering it but I'll check out the user comments upon release and might pick it up on sale if the response is positive.
 
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News Comments > Why Borderlands 2 Level Cap is Still 50
13. Re: Why Borderlands 2 Level Cap is Still 50 Feb 8, 2013, 11:16 theyarecomingforyou
 
ItBurn wrote on Feb 8, 2013, 10:41:
It's a failure of design if when you reach the cap you have "all skills" and are just like every other character.
Exactly. What's the point in levelling up if by the time you get to max level your character is identical to everybody else's? It's better to force people to choose how to build their character, especially as you can reset skill points for respecs.
 
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News Comments > Origin for OS X
1. Re: Origin for OS X Feb 8, 2013, 11:01 theyarecomingforyou
 
Welcome to 2010 EA.  
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Feb 8, 2013, 08:09 theyarecomingforyou
 
xXBatmanXx wrote on Feb 7, 2013, 23:12:
ALL packages are "dropped". You ever seen a truck get un\loaded? Or work in a warehouse? Absolutley EVERYTHING is "dropped".
That's why it's configured to only detect drops above a certain threshold.
 
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News Comments > Tomb Raider Gold
19. Re: Tomb Raider Gold Feb 7, 2013, 19:31 theyarecomingforyou
 
Cutter wrote on Feb 7, 2013, 18:19:
I've never even played any of the Tomb Raider games. Probably because I never had a problem getting girls IRL
Ha, the jokes in this topic are hilarious!

Optional nickname wrote on Feb 7, 2013, 17:49:
Tomb Raider was responsible for every computer enthusiast to buy ourselves a Voodoo 3DFX addon card, back in the day.
It was Half-Life (and to a lesser degree Quake 2) that got me to buy a 3DFX card and it was definitely worth it, as by that time the Voodoo2 and Voodoo Banshee had been released. I never cared for the original Quake, so I had no need for the original Voodoo card. It was around that time I upgraded to a 17" CRT and considered it massive over the 15" I'd been using before.
 
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News Comments > Tomb Raider Gold
11. Re: Tomb Raider Gold Feb 7, 2013, 17:10 theyarecomingforyou
 
I'm looking forward to it. I really enjoyed the previous games and when I saw it discounted to 17.55 / $28 on GMG I figured it was worth taking a gamble on.  
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News Comments > Valve/J.J. Abrams Collaboration? Half-Life or Portal Movie?
23. Re: Valve/J.J. Abrams Collaboration? Half-Life or Portal Movie? Feb 6, 2013, 17:40 theyarecomingforyou
 
ItBurn wrote on Feb 6, 2013, 16:12:
I liked the new Star Trek as a movie on it's own, but it's a Star Trek blasphemy. They totally destroyed the previous Star Trek legacy. It barely has links, other than character names. It's a dumbed down mindless explosion fest.
As a Star Trek fan - having watched every episode of every series and every film - I completely disagree. Alternate universes are already established canon and doing so gives him the freedom to reinvent the franchise without contradicting existing canon. The lens flare in the film was terrible but overall it was a compelling new addition to the franchise.

As for a Half-Life movie by JJ Abrams, that would be better than giving it to a nobody director. I really liked Fringe (earlier seasons), Lost and Star Trek, so to me it sounds very promising.
 
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News Comments > Borderlands 2 Racism Discussion
32. Re: Borderlands 2 Racism Discussion Feb 3, 2013, 15:23 theyarecomingforyou
 
Quboid wrote on Feb 3, 2013, 14:52:
No, no it isn't. Political correctness is why you can't make hiring or firing decisions based on race or gender. Political correctness is why one one of the UK's big 3 political parties no longer uses the slogan "If you want a nigger for a neighbour, vote Liberal or Labour" (them being the other 2 big parties at the time). Political correctness is the ideal of considering others' feeling and not being an asshole. When someone (usually a newspaper columnist who considers that political party to be a bit 'soft') uses the phrase "it's political correctness gone mad", that's code for "now when I'm a bigoted asshole, people call me out on it". This is nothing but a very good thing.

This garbage isn't political correctness. This is stupidity, with a large hint of repressed racism.
+1
 
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News Comments > Prey 2 Countdown?
1. Re: Prey 2 Countdown? Feb 2, 2013, 18:01 theyarecomingforyou
 
I assumed that this project was dead but it would be nice to see it released. Let's hope this isn't a wind-up.  
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News Comments > Console Grand Theft Auto V in September
43. Re: Console Grand Theft Auto V in September Jan 31, 2013, 18:28 theyarecomingforyou
 
As I said, to me the experience that consoles provide is unacceptable. Consoles have: upto 77.5% few pixels than a single-monitor setup or 86% fewer than a multi-monitor 1200p setup; lower resolution textures; half the framerate; no / poor anti-aliasing; longer loading times; limited input devices; no 3D, hardware tessellation or hardware physics, etc. We're not talking about a slight difference here. Even the next-gen consoles won't be able to compete with top-end PCs now.  
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News Comments > GRiD 2 in May; Preorder Bonuses
3. Re: GRiD 2 in May; Preorder Bonuses Jan 31, 2013, 12:29 theyarecomingforyou
 
Looking forward to it.  
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News Comments > Console Grand Theft Auto V in September
6. Re: Console Grand Theft Auto V in September Jan 31, 2013, 12:28 theyarecomingforyou
 
Wow, they managed to fuck that up good and proper. The game will be drowned out by all the hype of the next-gen consoles, which will already be out by the time a PC release appears (if it even does). The lack of gameplay footage is just the nail in the coffin.

Then again, those who game on consoles are happy with 720p @ 30fps with shit graphical quality and gamepads... so I'm sure they'll be lining up to buy it. Gaming on console is like listening to all your music on cassette tape... it's fine if that's all you can afford but some of us have higher standards.
 
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News Comments > BioShock Infinite 'City in the Sky' Trailer
7. Re: BioShock Infinite 'City in the Sky' Trailer Jan 31, 2013, 11:42 theyarecomingforyou
 
I have a feeling that after games like Dishonored, Deus Ex: Human Revolution, Borderlands 2 and Far Cry 3 that this game is going to feel very restrictive and linear. Don't get me wrong, I enjoy linear / restrictive games when the gameplay is right - I really enjoyed the original Bioshock, Half-Life and Metro 2033 - but there's something that doesn't quite seem right about BI. Hopefully I'm mistaken.

Creston wrote on Jan 31, 2013, 11:38:
I admit the trailers look cool, but I'm really worried this game is more scripted than CoD...
Yeah, I definitely get that vibe.
 
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News Comments > Aliens: Colonial Marines Trailer
15. Re: Aliens: Colonial Marines Trailer Jan 31, 2013, 07:31 theyarecomingforyou
 
InBlack wrote on Jan 31, 2013, 05:40:
In the original AvP you shoot the fucking alien it loses a few limbs, still keeps on coming...you empty a clip into it in panic it trashes around on the ground spraying you with acid and burning your ass...Now you shoot the alien and see a green splat. Yeah for green splats. And the speed of the fucking Aliens tailored for gamepads. Hooray for gamepads! Thank you Xbox and PS, thank you very fucking much!
It's not just the controller - most console games run at 30fps, which is terrible for fast paced games. There's an excellent video comparing DmC: Devil May Cry on the PS3 @30fps with the PC @60fps and it reminded me exactly why I don't care for console gaming.

And yeah, the original AvP was excellent and the even the multiplayer was well done. The aliens movement was probably the best the series has seen, even though it's so old. I didn't care for AvP2 at all. AvP 2010 had a decent engine but everything else was a disaster (even though I really tried to like it).
 
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News Comments > Aliens: Colonial Marines Trailer
6. Re: Aliens: Colonial Marines Trailer Jan 31, 2013, 02:01 theyarecomingforyou
 
This game looks like it's going to be a trainwreck. The graphics are worse than Aliens Versus Predator, which was released three years ago. And I've seen no indication that the PC version is anything more than a basic port; even the Wii U version seems to be getting more attention.  
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6096 Comments. 305 pages. Viewing page 21.
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