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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6122 (Guru)
User ID 22891
 
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News Comments > Ships Ahoy - Far Cry 4
23. Re: Ships Ahoy - Far Cry 4 Nov 18, 2014, 15:22 theyarecomingforyou
 
From what I've see DA:I looks terrible - it doesn't bear any relation to DA:O, which is the game I fell in love with. It looks like an MMO that's been turned into a singleplayer game. TW3, on the otherhand, looks awesome and looks to improve up TW2 in every way.  
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News Comments > New NVIDIA Drivers
9. Re: New NVIDIA Drivers Nov 18, 2014, 15:15 theyarecomingforyou
 
Verno wrote on Nov 18, 2014, 13:02:
Haven't tested it yet but from a buddy:

C:Users\user name\Document\My Games\Far Cry 4\gamerprofile.xml

Change

MouseAcceleration="1"

to

MouseAcceleration="0"
Yup, that worked. It's strange as in the config file there are two settings related to mouse acceleration:
MouseAcceleration="1"
MouseAccelerationOn="0"

Obviously the latter one must refer to the in-game option but to disable mouse acceleration altogether I had to edit the config. Seems silly given that they went to the effort of adding mouse acceleration into the game and even gave a slider for it.
 
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News Comments > Ships Ahoy - Far Cry 4
11. Re: Ships Ahoy - Far Cry 4 Nov 18, 2014, 12:47 theyarecomingforyou
 
Having played the game a bit more I've started to get a feel for it and I'm very much enjoying it. There are lots of random encounters that add to the game and there seems to be plenty to do. The narrative, what little I've seen, is perfectly fine.

Microtransactions? I haven't seen any. If there are any they're not prominent.

 
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News Comments > Ships Ahoy - Far Cry 4
2. Re: Ships Ahoy - Far Cry 4 Nov 18, 2014, 09:51 theyarecomingforyou
 
When the game first unlocked it would crash every time I tried to change from the default resolution (1920x1080) to my native resolution (2560x1600). Restarting didn't help. Then suddenly everything was fine.

Other than that, everything seems to be running well. However, Ubisoft has followed the recent trend of having the intro pre-rendered, despite using the game engine. That and the game regularly takes control away from you. Things like that ruin immersion for me. Ryse does the same thing. It literally makes no sense as the in-game engine renders at a much higher quality. We're not talking Blizzard style cinematics here.
 
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News Comments > New NVIDIA Drivers
1. Re: New NVIDIA Drivers Nov 18, 2014, 09:46 theyarecomingforyou
 
They seem to work fine. I'm running Far Cry 4 at 60fps @ 1600p with Ultra settings and antialiasing. Saying that, there's something about the handling that makes it seem less smooth than other games (I'm checked with FRAPS and it's definitely running at 60fps solid with v-sync). It's not mouse acceleration (disabled), enabling/disabling motion blur doesn't seem to change it and I've tried with vsync enabled/disabled. Maybe it's just me.

Overall I'm enjoying the game so far but for some reason I'm not as impressed with the graphics as I was with FC2 and FC3. Maybe it's the colour palette or environments but it just doesn't seem to have the 'wow' factor that previous games had.
 
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Nov 18, 2014, 07:43 theyarecomingforyou
 
eRe4s3r wrote on Nov 18, 2014, 06:55:
Threat monitors still list the USA as Nr.1 source of cyber attacks thanks to NSA subverting every single international connection So I wonder who should declare on who here...
It won't be long until the NSA is rebranded to Skynet.
 
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News Comments > Far Cry 4 Season Pass Trailer
33. Re: Far Cry 4 Season Pass Trailer Nov 18, 2014, 07:36 theyarecomingforyou
 
Prez wrote on Nov 18, 2014, 06:13:
Honestly, why would I care about the "legal definition" unless I was a lawyer or on trial? And really what is all this nonsense about semantics? Taking something that you have no right to take is at the heart of the matter, regardless of what you want to call it. All this silliness about semantics is pointless.
It's not semantics. Stealing / theft is the taking of an item that deprives the original owner of it - that is different to copyright infringement, which is denying the original owner of compensation for it. You'd be pretty annoyed if someone stole your car and you could no longer use it; that's very different to someone coming along and making an exact copy of your car and using it.

Piracy will always exist. It's up to copyright holders to make what they offer more compelling than piracy. I used to pirate games all the time, especially when DRM was rampant, yet now with Steam I can't be bothered pirating games any more. To me I'd rather spend a bit of money on a game and know it will work than mess around with manual installers, cracks and all the associated issues. Steam adds value with all the community features and added convenience. Netflix has done the same for video consumption and iTunes / Spotify for music.

At the end of the day I buy video games to support the developers making decent games. I could pirate those games but I choose to support them. That's why when people run into issues or see publishers being greedy that they turn to piracy - it's because they don't want to support bad business practices. I won't buy games on Origin because EA refuses to support Steam and has anti-consumer practices.
 
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News Comments > Far Cry 4 Season Pass Trailer
23. Re: Far Cry 4 Season Pass Trailer Nov 18, 2014, 05:35 theyarecomingforyou
 
Prez wrote on Nov 18, 2014, 04:57:
Well, according to Dictionary.com, "stealing" is "taking another person's property without permission or legal right", and Meriam Webster defines it as "taking something that does not belong to you in a way that is wrong or illegal". Both definitions fit for copyright infringement, so yeah, it's stealing. I've done it before, so I'm no angel, and I'm not making the case that there are no morally justifiable reasons to do it or every case of it is the same, but it is what it is.
Actually, the legal definition of theft is 'the appropriation of property belonging to another with the intention of permanently depriving the other of it'. Given that copyright infringement does not deprive the copyright owner of said property it is NOT theft, as least from a legal perspective. However, that does not justify it.
 
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News Comments > Game Sessions Steam Trials Add Ryse Son of Rome
14. Re: Game Sessions Steam Trials Add Ryse Son of Rome Nov 17, 2014, 15:20 theyarecomingforyou
 
If the price was right and there was better integration with Steam then Game Sessions could be a really compelling service.  
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News Comments > Game Sessions Steam Trials Add Ryse Son of Rome
10. Re: Game Sessions Steam Trials Add Ryse Son of Rome Nov 17, 2014, 14:40 theyarecomingforyou
 
I have no idea why they say it's "24 minutes" when it actually gives you 30 minutes. And yes, while there are unskippable cutscenes there is actually a reasonable amount of gameplay.

The whole experience works quite well, though I have no interest paying 35.99, which is what they were asking for. The game is pretty decent for a casual game and performance is great but the thing that REALLY annoys me is the prerendered cutscenes. There is no excuse to prerender in-game graphics, especially when done at a fraction of the quality of the engine itself (it's 1080p and either 24fps or 30fps). It's extremely jarring to go from excellent, fluid 60fps graphics at 1600p to compressed, jerky 1080p video.

Ryse is a game that will be worth picking up on sale and the demo has helped me determine that. It isn't worth paying full price for.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
227. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 17, 2014, 14:02 theyarecomingforyou
 
InBlack wrote on Nov 17, 2014, 10:00:
Talk about the assbackwardness galore! I for one expect a great single player experience from Star Citizen (Squadron42) while I suspect that Elite: Dangerous will blow away anything that CR and crew think up out of the water with regards to multiplayer. (Since it was always meant to be a player driven game, both in solo and multiplayer)
SC will have better singleplayer and multiplayer, as it is a game of an entirely different calibre. SQ42 is a full, singleplayer campaign but the bulk of SC is based around the persistent universe.

E:D looks like a nice enough game but nothing I've seen suggests it's anywhere close to SC in any respect (gameplay, graphics, userbase, depth, etc), nor would I expect it to given it was developed at a fraction of the budget.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
209. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 17, 2014, 09:50 theyarecomingforyou
 
SpectralMeat wrote on Nov 17, 2014, 08:31:
I don't think that is the problem. The problem is they are changing fundamental parts of the game that was promised in the kickstarter stage.
To put it simply, what they are delivering isn't the game I've backed at the beginning.
If they've come forward with this news earlier I am pretty sure this wouldn't have been as big of a deal as it is now.
It's like you are funding a single player game that the devs turn into an mmo weeks before it's release.
Nowhere can I find any reference to offline player on the Kickstarter page. All I can find is a reference to being able to play without connecting to the galaxy server but that's different to supporting offline play. The change seems to be that connecting to the galaxy server is now required, which is certainly a change from the original pledge but very different to offline play being removed. Either way, I don't think the KS terms allow for refunds for changes in the course of development.

That said, it doesn't seem like a sensible decision given the inevitable backlash. Regardless of whether or not offline play was ever promised, people thought it was going to be possible and apparently nothing throughout development suggested otherwise.

Do I consider it a big deal? No, but then I'm not backing the game and am happy with SC, a competing title which is based heavily around online play.
 
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News Comments > Assassin's Creed Unity Patch and Workarounds
18. Re: Assassin's Creed Unity Patch and Workarounds Nov 15, 2014, 18:20 theyarecomingforyou
 
Paketep wrote on Nov 15, 2014, 17:53:
A fairly decent rep?. Since they rolled out the POS that is Uplay, I haven't bought any game from them, except for the Trackmanis 2 series (which doesn't use Uplay).
Uplay is at best a minor inconvenience. At least Ubisoft games are still for sale on Steam (for the moment). Also, they're generally decent.

I'd take Ubisoft over EA or Activision any day.
 
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News Comments > Assassin's Creed Unity Dead Bug Live Blog
51. Re: Assassin's Creed Unity Dead Bug Live Blog Nov 15, 2014, 11:37 theyarecomingforyou
 
Slick wrote on Nov 15, 2014, 11:02:
just because there are some bad apples out there, doesn't mean that journalism as a profession is morally bankrupt. only super edgy youtube personalities are to be trusted? Man-of-a-million edges TotalBiscuit is trying to follow in the footsteps of real heavyweights like Ben "Yahtzee" Crowshaw, except he's doing it with the grace of a drunken neanderthal.
Most of the gaming press can't be trusted, whereas TotalBiscuit is very honest with his reviews. You're just annoyed because your Ubisoft shares aren't worth as much since all the negative press came out surrounding Assassin's Creed: Unity.
 
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News Comments > Assassin's Creed Unity Dead Bug Live Blog
45. Re: Assassin's Creed Unity Dead Bug Live Blog Nov 14, 2014, 07:04 theyarecomingforyou
 
For what it's worth, performance is great on my system at 1600p with ultra settings. Better than I expected, given all the fuss. I haven't played around with anti-aliasing yet. Maybe there's been a day-one patch that improves performance.

That said, the graphics aren't anything radical. They're obviously very good but on par with games like Crysis 3 and Far Cry 3. That is, there isn't any reason why it should run so poorly.
 
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News Comments > Ubisoft on AMD & Assassin's Creed Unity
25. Re: Ubisoft on AMD & Assassin's Creed Unity Nov 13, 2014, 08:48 theyarecomingforyou
 
Slick wrote on Nov 13, 2014, 04:23:
people bitch and moan that all games look the same, and do the same things. when one IP tries to push things forward, instead of throwing them a parade we lynch them because it's too much.
Nonsense. Gamers respect developers who push the boundaries, they just don't have any patience for poorly optimised messes like this. TotalBiscuit has a GTX 980 SLI setup and was struggling to maintain 60fps at 1080p. There is literally no point making a game that nobody can run. It's even worse on console, where the framerate drops below 20fps.

Slick wrote on Nov 13, 2014, 04:23:
this release reminds me of Crysis, a line in the sand has been drawn, where ubi is saying "even at minimum specs it has to look at least this good, has to be at least this many characters onscreen at once." FUCKING FINALLY. first game i've ever seen that can really even TRY to render a whole crowd, all other games just give up and make excuses why real crowds aren't "in this world".
Crysis was a terrible game. Graphically it was impressive but nobody could run it and the gameplay was really weak. It took several years before systems could even come close to running it properly. Crysis 2, on the otherhand, had better graphics that were less demanding and better gameplay.

I respect developers who push the graphical boundaries yet make a well optimised game that has great gameplay. Ubisoft did that with Far Cry 3 and by all accounts it looks like Far Cry 4 will be even better. Ubisoft failed with Assassin's Creed: Unity. I don't see how you can defend a badly made game.
 
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News Comments > Star Citizen Passes $61M
12. Re: Star Citizen Passes $61M Nov 13, 2014, 07:27 theyarecomingforyou
 
Slick wrote on Nov 13, 2014, 04:27:
i vote my 2 cents that we never see another bullshit thread like this again on this site. it's not news. it's marketing.
Actually, it's both. Every time there is a milestone reached new features are announced, with choices given to the community. For instance, last time people voted for a third starter ship and this time they get to vote on the design (it's almost certain that the two-seater Xi'An-based MISC ship will win).

Judging by the number of people who comment on every topic related to Star Citizen it clearly IS news.
 
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News Comments > Assassin's Creed Unity GeForce Support
2. Re: Assassin's Creed Unity GeForce Support Nov 11, 2014, 17:55 theyarecomingforyou
 
jomisab wrote on Nov 11, 2014, 09:20:
Wow, looking at their recommended settings, glad I upgraded from a 680 to a 970 recently.
Yeah, based on reports of how poorly it's running on XB1 and PS4 I'm doubtful whether I'll be able to maintain 60fps @ 1600p with my GTX 970 SLI setup. It seems to be a very poorly optimised game.

It's released here in two days time, so I'll find out soon enough.
 
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News Comments > No Blood Dragon 2 Plans
22. Re: No Blood Dragon 2 Plans Nov 10, 2014, 20:15 theyarecomingforyou
 
I liked the concept of Blood Dragon but the gameplay was... meh. I actually played it again recently but it just isn't anywhere near as enjoyable as FC3 itself.

To be honest I'm glad they're not doing a sequel, as it only worked because of the novelty. Hopefully we'll see something completely and utterly different.
 
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News Comments > New NVIDIA WHQL Drivers
6. Re: New NVIDIA WHQL Drivers Nov 10, 2014, 20:11 theyarecomingforyou
 
I'm hoping my GTX 970 SLI setup will do the job, as if not I don't see who they're expecting will be able to run the game. The only question mark with my setup is that I game at 1600p, which is pretty demanding.

Oh well, I got Assassin's Creed: Unity for free so it's worth a shot.
 
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6122 Comments. 307 pages. Viewing page 3.
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