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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6091 (Guru)
User ID 22891
 
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News Comments > Far Cry 4 Requires 64-bit OS
29. Re: Far Cry 4 Requires 64-bit OS Nov 6, 2014, 15:50 theyarecomingforyou
 
Verno wrote on Nov 6, 2014, 15:30:
ASeven wrote on Nov 6, 2014, 15:30:
Steam has just pulled Far Cry 4 and AC: Unity from their store worldwide, nobody is sure why.
They were having a pricing dispute with Ubisoft over regional stuff (Ubi wants even higher regional prices or something), it started with the UK store. I assume its now escalating. I really hope Ubisoft doesn't sell exclusively on Uplay.
It happens with every Far Cry release. Far Cry 2 wasn't available at release in the UK, nor was Far Cry 3. A few weeks later, after the initial sales had died down, they appeared.

The price on Steam was utterly ridiculous. They wanted 50 ($80), which is an insult. As much as I love the Far Cry series I will never pay that much.
 
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News Comments > Far Cry 4 Requires 64-bit OS
22. Re: Far Cry 4 Requires 64-bit OS Nov 6, 2014, 15:25 theyarecomingforyou
 
Darks wrote on Nov 6, 2014, 15:15:
SpectralMeat wrote on Nov 6, 2014, 13:24:
I only have 2 gigs of ram this is bull shit, fucks sake

Are you just bullshitting us or are you on the level? Because no serious respectable gamer should have only 2 GB of ram in their PC.
This stinks, this is total BS!
 
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News Comments > Far Cry 4 Requires 64-bit OS
18. Re: Far Cry 4 Requires 64-bit OS Nov 6, 2014, 15:14 theyarecomingforyou
 
Can't wait for this. I got a free copy of Far Cry 4 and Assassin's Creed: Unity with my new graphics cards (GTX 970s) and they should be a good test of my rig.  
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News Comments > Grand Theft Auto V PC First-Person Confirmed
84. Re: Grand Theft Auto V PC First-Person Confirmed Nov 5, 2014, 17:36 theyarecomingforyou
 
Creston wrote on Nov 5, 2014, 13:17:
They'd treat the subject matter more maturely; they'd stop posing the game's female characters in bikinis and tanktops with their ass up in the air in advertisements, they'd make serious commercials about them rather than the "PEW PEW PEW LOOKIT ALL THE PEW!!!!" or the "THIS IS THE NEW SHIT!" crap that we get; they'd not drown 95% of the commercials in trap/dubstep, etc etc etc.

Sometimes my wife and I will be watching some TV and an advertisement for a game I'm currently playing will come on, and 9 out of 10 times it makes me embarrassed that I like the game so much, just because of how fucking juvenile the advertisement is.
Agree completely.
 
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News Comments > Star Citizen FPS Reveal
87. Re: Star Citizen FPS Reveal Nov 5, 2014, 05:54 theyarecomingforyou
 
jdreyer wrote on Nov 4, 2014, 18:30:
I'm going to invoke Poe's Law, and say that Steele is just trolling.
I concur. I just thought it was a good opportunity to make a few points.
 
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News Comments > Star Citizen FPS Reveal
85. Re: Star Citizen FPS Reveal Nov 4, 2014, 18:04 theyarecomingforyou
 
Steele Johnson wrote on Nov 4, 2014, 08:44:
I've yet to see anything good about this game. All I see is them getting more money.
One has to ask, do you even like videogames? Because if you can't find anything good about Star Citizen then one has to question whether your expectations are at all reasonable.

I think a lot of people don't realise how far this game has come. If you go back and watch the original Kickstarter presentation the graphical fidelity is a fraction of what they have today - it looks like an entirely different game. I remember being astounded by the graphical fidelity on display when it was first revealed yet now it's amazing how dated it looks. The game is nearly unrecognisable from what it originally was and that's a good thing.

Just look at the Cutlass Blue ( https://www.youtube.com/watch?v=bNYCRy4k9sE ) and compare it to the quality of the original ( https://www.youtube.com/watch?v=VhsgiliheP0 ).
 
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News Comments > Star Citizen FPS Reveal
69. Re: Star Citizen FPS Reveal Nov 3, 2014, 05:08 theyarecomingforyou
 
CJ_Parker wrote on Nov 2, 2014, 22:24:
Disagree strongly. Just a couple examples: Look at Obsidian with Pillars of Eternity or InXile with Wasteland 2 or Torment Tides of Numenera.

Did those devs go to every frickin' trade show to show off their games? Did they constantly have "exciting reveals" and module releases and demos and commercials? Fuck no.
Those were games made with a fraction of the budget and a fraction of the fan involvement. I backed Wasteland 2 and it's enjoyable enough but it's absurd to equate it in anyway to Star Citizen, which is a game of an entirely different scale and fidelity.

CJ_Parker wrote on Nov 2, 2014, 22:24:
The only reason Roberts is doing all of this crap is to generate hype and to be able to couple these events with more sales (two more ships are currently on sale for the PAX event) in order to make more money. The whole circus is solely about monetization now.
It's about money and it's about community engagement. As a backer I absolutely love all the reveals and events - I watch Around The Verse, 10 For The Chairman, The Next Great Starship, etc. I also love that it raises money that goes towards the development of the game. Unlike normal publishers there isn't a hundred million dollar advertising campaign to support it, so they have to approach things very differently.

CJ_Parker wrote on Nov 2, 2014, 22:32:
I've read many comments in various places after this reveal from people saying that zero G is gonna be "so cool" but seriously... what exactly do people envision being cool about it? It won't be. It's gonna be slow, floaty, sucky and unexciting compared to the faster paced regular gravity play which will require actual skill.
I think that's why it's going to be such a major factor, as people will try to defend the gravity generator to prevent such tactics being used. I know I'd rather take my chances on the ground that in zero-g.

InBlack wrote on Nov 3, 2014, 03:49:
I noticed those guys carried some sort of space suits. Can you shoot holes in the ship/station so that the air escapes into vacuum?? Would the air get sucked out and would there be zero sound effects (since in a vacuum sound does not carry) except for those that are carried through your own body to your ears? Can they add that as another million dollar goal/prize or would that be too much of a stretch??
Depressurisation has already been confirmed. You'll be able to blow out windows and various components. It was shown in the multicrew demo a while back. Sounds effects will be handled like the ships, in that they are simulated by the helmet so you can hear in a vacuum.
 
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News Comments > Star Citizen FPS Reveal
38. Re: Star Citizen FPS Reveal Nov 2, 2014, 17:38 theyarecomingforyou
 
The Half Elf wrote on Nov 2, 2014, 10:57:
So 60 million dollars, to show off shit that has NOTHING to do with the original pitch of the game. We begged for years to get another Wing Commander/Xwing game, instead we get a FPS, and paying for Chris Roberts sci-fi clothing.
Stop being a dick. The space combat element of the game is already playable, with more ships and modes being added all the time. Multicrew gameplay has already been demoed and this is content that is being developed by another developer, so isn't impeding progress on the game itself. Space sims have had non-space elements since Wing Commander and X-Wing in the early 90s - it wasn't FPS because of the technology restraints and budgets.

Wash that sand out of your vagina, mate.

Cutter wrote on Nov 2, 2014, 17:27:
Where is that exactly? I don't see it on the KS page or on the main site's Funding Goals section. And even if that were the case, don't you think everything should be focused on the space game first? 2 years into it and they still have squat to show for it.
As said, it's being developed in parallel by another developer. The first person combat was a stretch goal just over a year ago - it's extremely impressive given the timeframe.

I think the footage is very impressive given how little time it has been developed for. A lot of that time would have been taken on the concept and staffing. Obviously it is rough around the edges but nobody should expect otherwise for pre-alpha footage. Games are not usually demoed this early in development.
 
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News Comments > Far Cry 4 Preorders
4. Re: Far Cry 4 Preorders Nov 1, 2014, 20:24 theyarecomingforyou
 
Bludd wrote on Nov 1, 2014, 19:17:
Far Cry 2 is a terrible, terrible game.
I strongly disagree. I thought it was excellent, despite the annoyances (malaria, respawns, vehicle ramming, etc). It had excellent graphics, great vehicle handling, was well optimised, had innovative features (fire, etc) and had a unique setting.

I'm very much looking forward to Far Cry 4.
 
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News Comments > On Sid Meier's Civilization: Beyond Earth Mantle Support
27. Re: On Sid Meier's Civilization: Beyond Earth Mantle Support Oct 27, 2014, 05:29 theyarecomingforyou
 
InBlack wrote on Oct 27, 2014, 03:19:
So this might be a bit off topic, but what is the game like? Is it any good?
Yes, but I've played it for over 6hrs and don't have a clue what's going on. It will probably take me 40-50hrs to get a good feel for it (I say that as someone who has put nearly 500hrs into Civ5).
 
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News Comments > Star Citizen Nears $58M
82. Re: Star Citizen Nears $58M Oct 18, 2014, 08:53 theyarecomingforyou
 
Dmitri_M wrote on Oct 17, 2014, 14:20:
Haha, please keep posting this stuff. It's incredible.

I honestly don't mean to troll you, and really it's great you and others are enthusiastic but unreleased titles pulling in millions on hype and promises are not "what pc gaming is about".
If you were talking about a game from a publisher like EA or Activision I'd completely agree but we're not. This is a game that wouldn't have been made without crowdsourcing, by somebody with a distinguished history in the genre. People are buying into the game because they have faith in the project. What do you care if people who back it lose their money or aren't happy with the final project?

People around here just like to rail against anything that is considered popular or mainstream. What I care about is the game and everything I've seen so far has given me confidence that this game will deliver. If it doesn't then that's fine, as at least I supported my favourite genre and gave it a chance.
 
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News Comments > Star Citizen Nears $58M
78. Re: Star Citizen Nears $58M Oct 16, 2014, 13:15 theyarecomingforyou
 
Dmitri_M wrote on Oct 15, 2014, 18:06:
This made me chuckle.
I'm serious. It's pulling in millions of dollars a week (sometimes over a million in a single day) long before it has even been released, with funding increasing all the time. Sure it probably won't ever surpass the likes of World Of Warcraft or The Sims but certainly in terms of traditional games without monthly subscriptions it could be one of the top.

It's already surpassed all records for crowdsourcing and got into the Guinness Book of World Records. Feel free to mock me but to me Star Citizen is what PC gaming is all about.
 
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News Comments > Star Citizen Nears $58M
74. Re: Star Citizen Nears $58M Oct 15, 2014, 16:35 theyarecomingforyou
 
Citizen P wrote on Oct 13, 2014, 21:54:
I'm cool with it taking a long time, and I'm cool that my money is going to dream project - that may, or may not live up to my expectations. I spent money I could afford, on a gamble, that I can walk away from win or lose - with no regrets, and a possibility for something really awesome.
Exactly. When I backed the game there was no guarantee it would even be released, let alone be of the quality that it is. I backed it because this was a genre that I loved that had been left for dead by major publishers. Now it could become the most successful PC game in history.

Obviously it will never live up to everybody's expectations but I'm pragmatic and I'm very happy with what I've seen and played. I would happily have lost my money for the chance to support a genre I love by a man who made some of my favourite games.
 
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News Comments > Star Citizen Nears $58M
60. Re: Star Citizen Nears $58M Oct 13, 2014, 16:12 theyarecomingforyou
 
HorrorScope wrote on Oct 13, 2014, 11:37:
It's not bizarre, the industry spoke to this many years ago now that Episodic content doesn't work because it takes too long between episodes. Tell Tale is once again proving that out. So yes my educated guess is the people want a final produce vs episodic.
The Telltale games are proof that episodic works - people who want to play them straight away can, whilst others can wait until they're all complete. Just because Valve screwed it up doesn't mean that everyone else will.

grudgebearer wrote on Oct 13, 2014, 11:35:
Jesus...if this game doesn't pan out to be the greatest game in the history of gaming, you are going to need to be institutionalized for the catastrophic mental breakdown you are going to experience.
What concern is my mental health to you? I'm more concerned about you being an asshole.
 
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News Comments > Firefly Online Bonus Content; Trailer
4. Re: Firefly Online Bonus Content; Trailer Oct 13, 2014, 10:37 theyarecomingforyou
 
I love Firefly, which is why I want this abortion cancelled before it tarnishes the brand.  
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News Comments > Star Citizen Nears $58M
51. Re: Star Citizen Nears $58M Oct 13, 2014, 10:36 theyarecomingforyou
 
NetHead wrote on Oct 13, 2014, 09:37:
InBlack wrote on Oct 13, 2014, 02:28:
theyarecomingforyou wrote on Oct 12, 2014, 17:13:
...and the S42 team has been developing the campaign, which will be released episodically next year...
They can go fuck themselves with their episodic content. I had a small tiny tingling hope that this game would turn out ok, that is crushed now.

Pretty much the same sentiment here. I only care about
Star Citizen because I want a good single-player space-fighter-sim-etc, with a reasonable story to follow when the mood strikes when not exploring an open world, something like a new Privateer 2.

Episodes? I'll wait until they're all done then play them all as a game.
Which you're perfectly entitled to do. The advantage of episodic is that it gets the game out quicker and it allows CIG to incorporate feedback into future episodes. This isn't a traditional game - it is based very much on community feedback. The Next Great Starship was a great example of that, as the winner was voted off twice by CIG but ended up winning.

What I don't understand is why people are getting annoyed by how much the game is raising. If you're interested in the game then that money goes to improving the quality and depth of the game; if you're not then it doesn't matter. When I backed the game I wasn't expecting it to end up such a success and have so many compelling features added to it. Nobody was forced to back it - those who want to pass or wait until it is properly released can do so.

Star Citizen is an amazing project and I love watching all the behind-the-scenes videos, browsing the forums and seeing the game take shape. I haven't been this excited about a game since the original Unreal Tournament.
 
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News Comments > Star Citizen Nears $58M
46. Re: Star Citizen Nears $58M Oct 13, 2014, 08:38 theyarecomingforyou
 
xXBatmanXx wrote on Oct 12, 2014, 21:08:
This doesn't strike me as news worthy every week - and I could have swore that over a month ago they said they would stop releasing info about steps.
They did. The funding total was removed from the frontpage, though there are still announcements for each million dollars raised because of the stretch goals. Chris Roberts wanted to stop the stretch goals but there was a poll on the website and the community overwhelmingly supported them.

InBlack wrote on Oct 13, 2014, 02:28:
They can go fuck themselves with their episodic content. I had a small tiny tingling hope that this game would turn out ok, that is crushed now.
So you'd rather wait for them to develop the entire game than play each part when it's ready? Bizarre.

Aero wrote on Oct 13, 2014, 03:12:
My opinion, for what it's worth, is that Star Citizen is a big wait and see. I paid $45 or whatever to support it back when, but they have more than enough money so I certainly won't be paying the prices they are asking for ship pre-purchaeses.
And that's the approach most people are taking. The ships will all be available in-game. I only have the one ship, though I'm open to getting another at a sensible price because the game is developing how I want it to.

Aero wrote on Oct 13, 2014, 03:12:
Pretty much, the bottom line is that I'm sick of their PR. All of the actual content they've released so far is underwhelming. That's understandable given how far they are from completion, but my plans at this moment are to mostly ignore it until they have something worthwhile to show.
I've been very impressed with what has been released so far, given that it's only a taste of what is to come. As for the PR, it doesn't have a traditional marketing budget and crowdsourcing is their only source of income - it's a case of individuals choosing how much they want to follow the game. At the end of the day it's the most successful crowdsourced project of all time for a reason, as it's what a lot of people want. I've been wanting a game like this since Starlancer (Freelancer was a disappointment for me).

Harrowing wrote on Oct 13, 2014, 02:50:
So yet another 5 minute cinematic of a gameplay feature you can actually PLAY in other games.
I don't know of ANY other game that allows you to do that and certainly it wouldn't be at the fidelity level being shown here. The important thing at the moment is getting landing sequences into the game - manual landings can come later (and there is a lot of demand for them).
 
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News Comments > Star Citizen Nears $58M
22. Re: Star Citizen Nears $58M Oct 12, 2014, 17:13 theyarecomingforyou
 
Yosemite Sam wrote on Oct 12, 2014, 14:47:
That's one unfinished planetside station after a whole years work. How many of these has he envisioned? True the first has a lot more involved with it and it will get streamlined onwards, but you're still looking at many years of work... unless of course every single planetside station is a cut and paste copy, I got the impression that wasn't going to be the case.
The development team has been ramping up over the past year and the various studios are starting to specialise. They've been working on multiple planetside locations and a lot of the assets will be reusable (i.e. they'll just be configured in different locations). The ship production team is pumping out ships at quite a rate now (we've seen the Freelancer variants, Constellation variants, Cutlass variants, Mustang variants, Gladiator concept, Gladius concept, Karthu-Al concept, 890 Jump concept, Reclaimer concept) and the S42 team has been developing the campaign, which will be released episodically next year. The speed will increase considerably.

Arena Commander was released just two months ago and already we've seen substantial additions, like new ships (M50, 350R) and new gameplay modes (racing, capture the core). The FPS module will be shown off later this month and be available early next year, with the planetside module following and Arena Commander 2.0 shortly after (with multi-crew ships and new gameplay modes).

The beginning is always the slowest part of development where it seems like little progress is being made but now there is much more tangible progress. The rate of funding has increased dramatically, with the game pulling in over $30m a year, and that has allowed them to massively increase the size of the development team. The PU is due for after the release of S42, so that is due towards the end of 2015, early 2016. Development on the game won't stop though - it's basically an MMO, without the monthly fees.

I'm not being funny but did you really expect them to have all the planetside locations ready at this fidelity level in just a year? No AAA title could manage that.
 
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News Comments > Star Citizen Nears $58M
6. Re: Star Citizen Nears $58M Oct 12, 2014, 14:44 theyarecomingforyou
 
djinn wrote on Oct 12, 2014, 14:39:
Have they commented on the size, or lack thereof, of the playing space yet? From the vids I've seen, the dfm seemed to warn the player at every turn that they were exiting the mission area. Is this a limitation of the engine or for some other reason?
The maps are being doubled in the next patch and will become dramatically larger when they move to 64bit precision, which is the current limitation.

jdreyer wrote on Oct 12, 2014, 14:29:
Question for Bluesers: when was the last time you spent money on this project? I'm just wondering who is driving this and why.
I bought it for my brother in June and last pledged myself after the release of Arena Commander to upgrade my Aurora to a Hornet. Once the multi-crew ships are implemented and a cross-chassis upgrade exists I will likely pledge more.

This presentation should put to rest some of the criticism relating to the slow pace of development, as it's clear that a LOT of work has been going on behind the scenes. Later this month we'll see a demo of the FPS module.

I'm very happy with how the game is progressing.

PS - All the ships are available to play for the next week.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
74. Re: The Evil Within > 30 FPS Oct 9, 2014, 17:15 theyarecomingforyou
 
yonder wrote on Oct 9, 2014, 16:52:
To the handful of intelligent people here with the capability of critical thinking... I love you even more. You might enjoy this impression of the idiots here.

OMFG STEVEN SPIELBERG IS USING BLACK AND WHITE FOR SCHINDLER'S LIST?! WHAT A CROCK! HE'S OBVIOUSLY ONLY DOING IT TO CUT CORNERS! *EVERYONE* KNOWS THAT COLOR IS BETTER THAN BLACK AND WHITE 100% OF THE TIME! WHAT A CHEAP JERKHOLE! I'LL NEVER SEE THIS MOVIE BECAUSE ABSOLUTELY NOTHING CAN JUSTIFY THIS BUDGET-DRIVEN CHOICE!
The difference is that consoles have substantial performance limitations and some developers want to push the graphical envelope at the expense of framerate. Rather than admit to that they instead come up with bullshit excuses.

So for your analogy, it would be like lots of budget cinemas only having black and white projectors and a director making a film around that at the obvious expense of the better cinemas with colour projectors.
 
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6091 Comments. 305 pages. Viewing page 3.
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