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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6382 (Guru)
User ID 22891
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
73. Re: Star Citizen Arena Commander Version 1.0 Released Dec 23, 2014, 06:38 theyarecomingforyou
 
InBlack wrote on Dec 23, 2014, 04:10:
It's pointless. You will never get through to these fanatics, some of them are posting that they recieved more fun out of following and supporting this project than actually, you know, playing games. Ahem. Okaaay.
It's true, though. There are three shows a week (ATV, 10FTC, RTV), plus occasional specials (TNGS) and livestreams. The forums are alive with discussions and there are various meetups. This coming year CitizenCon is in the UK and near where I live, so I'll be attending (if I can get a ticket). I participate more in the Star Citizen community that I play most games.

The only game that I got similarly excited about before release was Unreal Tournament.

InBlack wrote on Dec 23, 2014, 04:10:
Makes sense though, you would have to be in denial to actually not see all the problems some of us have repeatedly listed in these threads.
I'm not in denial at all. If you go to the forums there are countless 'Concern' threads where the community vote on whether they consider an issue to be important. Some people are concerned about their specific ships; others about whether the game will be P2W; some about the racial diversity of characters in the commercials. I've posted numerous times about some of the issues introduced in 1.0, like the connection issues and broken SLI support.

Am I confident that the game will be enjoyable? Absolutely, but I acknowledge that there are legitimate issues and it's not even close to being ready for the mainstream at the moment. Given the scope of the game it will never be able to please everyone but those with sensible expectations should be pleasantly surprised.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
72. Re: Star Citizen Arena Commander Version 1.0 Released Dec 23, 2014, 06:29 theyarecomingforyou
 
Flatline wrote on Dec 22, 2014, 13:05:
So let's quote the actual webpage here for the 300i package as of 30 seconds ago:

Make your mark on the galaxy with the Origin 300i, a luxury-class ship ideal for elite bounty hunters and mercenaries. You can do it all, from scouting distant jump points to hunting deadly fugitives. With more upgrades and options than an Aurora, the 300i is a great way to come out fighting.

Turns out, not so much. But for 15 dollars more you can really have it all! (and yes, you're right, 15 bucks, but still Fuck them for that).

And sure I can sell my ship for credits and buy something else or whatever but you know what? How do I know that ship won't get nerfhammered before launch either?
You're not meant to start with the best ship in the game - there's meant to be progress. There will DEFINITELY be better ships and that's by design. Some players that pledge a lot are getting 'better' ships - they're bigger but they have their own limitations - but they're reducing the satisfaction of earning those ships in-game. It's like starting chess three moves from checkmate.

Further, the quote you give states that there are 'more upgrades and options' but doesn't state that it will come with them, nor that they would be the best equipment. It's already been announced that the best weapons and equipment will ONLY be available in-game.

Kosumo wrote on Dec 22, 2014, 14:43:
I have no idea why people are putting so much faith (and money) into his project - he has not release any games in over a decade.
Because he's released some of my favourite games. The Wing Commander series and Starlancer were superb games, with only Tie Fighter holding an equal position in the genre. Publishers wouldn't give him a chance so he focused on a career in movies - now he's back for his most ambitious game to date.

Kosumo wrote on Dec 22, 2014, 14:43:
As pointed out above, they are stuggling to even get a consistant canon (story universe) togeather, let alone making it into playable form, let alone fun.
No, they're not.

Kosumo wrote on Dec 22, 2014, 14:43:
I'm calling it, He's got no idea what the fuck is happerning, he's just marketing it away as hard as he can. Ship sales, ship ads, t shirts and even a convention (before their is even a game!) selling weapons for you ships ($18 if you want some 'rail guns' I think)
He knows exactly what's going on. How do I know that? Because I watch Around The Verse, the show that keeps fans up to date with the game's development; because I watch 10 For The Chairman, in which he answers questions from fans; because I watch Reverse The Verse, in which the development team (including Chris Roberts sometimes) answers questions from fans; because I watch the live Twitch streams, like the recent one for the launch of 1.0. Anyone that follows the game knows that an incredible amount of thought and effort are being put in. Those complaining are sitting on the sidelines and simply don't have all the information.

Kosumo wrote on Dec 22, 2014, 14:43:
It's about a year since Arena Commander was released (maybe 10 months) and it's taken them up to this date just to patch it to what they are calling 1.0 yet still alpha.
Because it is still an alpha. Many of the gameplay mechanics are missing (multicrew ships, 64bit precision, ship boarding, etc) and a lot more polish is needed. Arena Commander was released in June, meaning it's only 6 months old - it's made incredible progress since then. Before that CIG spent most of its time establishing itself as a studio and developing the concepts, something that is usually done before a game is announced to the public. The development speed has and will continue to accelerate now that CIG is fully staffed.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
54. Re: Star Citizen Arena Commander Version 1.0 Released Dec 22, 2014, 12:39 theyarecomingforyou
 
Flatline wrote on Dec 22, 2014, 11:36:
SpectralMeat wrote on Dec 22, 2014, 08:08:
So I started up SC after a long break. It told me there are 37 patches to apply. 10 minutes later patching failed. Closed it, went back to play ED.

That happened to me too. Solution basically is to reinstall from scratch. All like 40+ gigs of it.
The install is only 22GB. I think you're getting confused when the patch is being applied, as it looks similar to the download bar.

Flatline wrote on Dec 22, 2014, 11:36:
The thing that pisses me off is that it seems like SC has gone out of it's way to minimize it's oldest supporters' impact. I picked up the bounty hunter package during the initial Kickstarter and when I recently peeked at the game it turns out that there's some "upgrade" pack because the package I blew 70 bucks on is underpowered or something. But if I drop another 45 I can actually start out as competent in a fight.

In other words, for a game that hasn't been released yet they're already making ships "obsolete". And that's a fat load of bullshit.
When the Kickstarter was launched there were only a handful of ships planned and the scope of the game was simply unknowable. Lots of changes have been made to the 300 series and many more are likely before release, though it's worth pointing out that every ship can be easily upgraded in-game without any additional monetary cost when the game is released. However, the upgrade to the 325a, which is the military variant, is only $15 - not $45.

The game is being designed so that every ship fills a role. Starter ships like the Aurora and Mustang are cheap but capable; dogfighters like the Hornet are powerful but expensive; multicrew ships take things even further but are extremely expensive. The 300i isn't obsolete, it just isn't the best ship in the game and was never promised to be. The labels (Scout, Mercenary, Bounty Hunter, Pirate, Colonel, etc) were only simplistic descriptors to differentiate the packages - that's evidenced by the fact that both Scout and Mercenary packages come with the same ship.

It seems some people just like to moan. You pledged for the 300i and got the 300i. When people pledged there weren't many details released about the ships - people pledged for the game and the concept. If you don't like your package you're free to melt it and use the credits to buy another one, meaning you're not stuck with a package you don't like.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
45. Re: Star Citizen Arena Commander Version 1.0 Released Dec 22, 2014, 09:55 theyarecomingforyou
 
Slashman wrote on Dec 22, 2014, 07:35:
So hold on. Squadron 42 is now episodic?? I thought it was a full campaign on release. Yeah...this keeps getting better.
Yes, for two reasons: 1) so that it gets released faster, and 2) so that community feedback can be used to improve the subsequent releases. This game is hugely dependent upon the community and its feedback. Major changes have been made to ships, control schemes, gameplay systems and release schedules as a result of the community.

Rigs wrote on Dec 21, 2014, 21:36:
Sooo...looking at the 'game packages', the lowest is a $20 'Aurora ER', plus $5 Arena package and you're in....but WAIT!

OUT OF STOCK

How in the FUCK...?!?
The $20 packages were subsidised by the release of the Javelin (which cost $2,500) - it was a reward for the anniversary of the game. It included an Arena Commander pass, so the full game was available for $20. If you'd have read the page you'd have seen it said "this exclusive package comes at a lower price thanks to our dedicated backersí outstanding involvement in the crowdfunding campaign". Only 5,000 were released, along with another 5,000 for the release of Arena Commander 1.0. The regular package is only $35, which includes a ship and full access to the game (beta access, singleplayer, the persistent universe) - it's an extra $5 for access to the alpha, which is optional.

But hey, why be thankful for a promotion when you can use it to moan about the game? $20 is an amazing price for this game and there will be similar promotions in the future.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
6. Re: Call of Duty: Advanced Warfare 2014's Dec 21, 2014, 17:55 theyarecomingforyou
 
[VG]Reagle wrote on Dec 21, 2014, 17:43:
For $ 25,000 can I get a star cruiser ? I want to make sure Roberts gets plenty of cash when he sells out and hangs everyone out to dry.
Why would he sell out when he is making lots of money developing a game he is passionate about? Gabe Newell hasn't sold Steam despite it being worth a fortune.

The game costs as little as $20 and everything else can be earned in-game. The people pledging large amounts are supporting the game, which otherwise wouldn't have been made.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
5. Re: Star Citizen Arena Commander Version 1.0 Released Dec 21, 2014, 17:49 theyarecomingforyou
 
Cutter wrote on Dec 21, 2014, 16:57:
What's really funny are the fanboys thanking him for this P2W bullshit. Lulz it's just so pathetic.
Yeah, how dare people support a game that they want. I've been waiting for a decent space sim since Starlancer and couldn't be happier with what Chris Roberts is doing. The genre was dead before this and now it is coming back stronger than ever.

It's just a shame that 1.0 is suffering from server issues and has broken SLI support, as the gameplay itself has improved and there are dramatically more ships now available in-game. The Mustang is excellent and is a free sidegrade for anyone with an Aurora (the starter ship). The server issues are being worked on but I haven't heard anything on the SLI / Crossfire issues.

Now that CIG is established as a developer the pace of development has really accelerated and looks to continue into the next year. We're going to see the FPS module launch early next year and multicrew ships added with Arena Commander 2.0, with the planetside module to come - the end of the year will bring us the first chapter of Squadron 42, the singleplayer portion of the game.
 
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
12. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 09:34 theyarecomingforyou
 
InBlack wrote on Dec 17, 2014, 09:18:
shul wrote on Dec 17, 2014, 09:16:
I'm sorry, but I've watched the trailer and the game makes me sick.

I know that if I don't like it I don't need to play it but putting stuff like that out there is like poisoning minds.

Maybe that is the point?? Maybe its supposed to make you sick, the same way a shocking book or movie is supposed to shock you, leave an impact, and some food for thought. There is no way to tell until the game hits the shelves and we learn some more about the story (or the lack of one).
And maybe it's meant to inspire hateful loners to commit suicide shooting sprees.

It's pretty clear from the trailer what the game is about - we really don't need any in-depth reviews to tell us what we already know.

Not that I really care. The only developed nation with a fetish for guns is the US - if this game pushes some loon over the edge and he shoots up a school I couldn't really care less because it doesn't affect me. If Americans want to stop mass shootings they need to restrict guns. Otherwise people have to suffer the consequences.
 
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News Comments > Street Fighter 5 Gameplay Footage
6. Re: Street Fighter 5 Gameplay Trailer Dec 14, 2014, 15:36 theyarecomingforyou
 
Looks like SFIV, which is now six years old.

Capcom really does like playing it safe. Disappointing.
 
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News Comments > Elite: Dangerous Launch Details; Trailer
25. Re: Elite: Dangerous Launch Details; Trailer Dec 11, 2014, 09:01 theyarecomingforyou
 
The trailer was fine, the problem is that they made it for an entirely different game. There really is no excuse for not using in-game assets these days and trailers should be at least semi-representative of the actual game.  
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News Comments > Batman: Arkham Knight Trailer
16. Re: Batman: Arkham Knight Trailer Dec 8, 2014, 05:40 theyarecomingforyou
 
InBlack wrote on Dec 8, 2014, 03:38:
I never understood Batman's obsession with non-lethality. I guess back when Batman was invented people had a much more optimistic outlook on life. Today though, in 'Murica Goddammit! Cops shoot first and ask questions later, Batman needs to get on board or he'll face the wrath of the all-powerful NRA. I dont think even Bats can take on the NRA all by himself....
If Batman / Superman went around killing everybody they'd be criminals themselves. That and I don't think the comic book writers expected a future in which American cops go around shooting dogs and unarmed children. It's like Judge Dredd, except the cops are arseholes and don't mind who they kill.
 
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News Comments > Game of Thrones Episode 1 Next Week
6. Re: Game of Thrones Episode 1 Next Week Nov 30, 2014, 06:01 theyarecomingforyou
 
Cutter wrote on Nov 29, 2014, 12:37:
Fuck hashtags. Dumbest things ever.
Welcome to 2006.
 
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News Comments > Star Citizen FPS Health Detailed
38. Re: Star Citizen FPS Health Detailed Nov 24, 2014, 06:08 theyarecomingforyou
 
CJ_Parker wrote on Nov 23, 2014, 22:56:
Finally, rumor has it that CR is not very good at taking 'no's' from anyone so his designers are probably like "ok, whatever, boss" as long as they get their paycheck on time every month.
If that was the case then he wouldn't have sacked half the Austin heads when they refused to move to LA, including Eric 'Wingman' Peterson and Chris 'The Next Great Starship' Olivia - these were some of the highest profile individuals involved in the game.

CJ_Parker wrote on Nov 23, 2014, 22:56:
There are many proposed gameplay mechanics by now that show very clearly that Chris Roberts has A) been out of the loop for over a decade and B) has never made a (massively) multiplayer online game before and now C) has never made a FPS ever before either.
There is a reason why no one has made some of the "revolutionary" features of Star Citizen FPS gameplay before. Because they SUCK. And not just on paper...
No, they're just not suited to a multiplatform console-centric game. The game is trying to balance realism with fun and all gameplay mechanics are subject to change. For instance, when you're captured by a bounty hunter you don't have to wait there in prison as that would lead to griefing - instead the bounty hunter takes home a duplicate of you and you start in a nearby prison station / base.

Redmask wrote on Nov 23, 2014, 12:23:
So many disparate gameplay types and elements make it seem like this game will just be average at everything rather than specializing in one thing. I don't even want to contemplate trying to effectively QA a game like this either. But please link some of this promising material if you don't mind, I'd like to see what sets this FPS apart from others.
Here's the PAX demo. Innovative elements include the first-person view being taken from the character's eyes, meaning no more floating gun models; projectiles fire in the direction the gun is pointing; the eyes move independently of the body when looking up and down; the limb damage system; zero-G, etc. There really is too much to list, so I recommend checking out the various videos.

One thing that we can safely say is that CR has no intention of merely following the rest of the industry. This is a game that is going to be different, for better or worse. I have see a lot more thought go into this project than most other games combined. Nothing seems to be taken for granted. I have my reservations as to whether this will be fun or whether it will hurt those who solo but the great thing is that I can offer my feedback on the forums and that can help shape the game. Already there have been significant changes as a result of the community.
 
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News Comments > Star Citizen FPS Health Detailed
2. Re: Star Citizen FPS Health Detailed Nov 23, 2014, 10:45 theyarecomingforyou
 
Redmask wrote on Nov 23, 2014, 10:23:
I can't believe they're still trying to make an FPS module for this game.
Why? It was promised as a pledge feature a long time ago now and they've already demoed the FPS module, which is due for release early next year. Everything I've seen so far looks incredibly promising.

I love the way that CIG isn't taking any existing gameplay mechanic for granted, whether it's physics, health, gravity, etc. This is a game that is really doing it's own thing and to AAA standards.

Personally I like the idea that this will reward teamwork and tactics, though it remains to be seen how fun this will be in practice. I look forward to crippling my enemies and then taunting them.
 
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News Comments > Counter-Strike: Global Offensive Pros Banned
5. Re: Counter-Strike: Global Offensive Pros Banned Nov 22, 2014, 16:00 theyarecomingforyou
 
I love the idea that KQLY claims he was only cheating for "seven days". So he worked hard, got to the top of his profession and then decided he'd risk it all and cheat? Please.

I'm glad that VAC was able to catch them. Scumbags.
 
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News Comments > Elite: Dangerous Refunds Reconsidered
25. Re: Elite: Dangerous Refunds Reconsidered Nov 22, 2014, 09:32 theyarecomingforyou
 
Ventura wrote on Nov 22, 2014, 07:17:
Wrong. They said specifically that it would when asked about it, and more than once, too. Here's one such example for you, taken from the Kickstarter's comments section, but there are others out there from reddit and the like.
Fair enough. I hadn't read all the comments - I was going based on what the actual KS page said.
 
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News Comments > Elite: Dangerous Refunds Reconsidered
21. Re: Elite: Dangerous Refunds Reconsidered Nov 22, 2014, 06:06 theyarecomingforyou
 
The Half Elf wrote on Nov 21, 2014, 17:33:
What's to understand? You said you would have a offline mode. You lied. People want their money back.
No, they didn't. They said you would be able to play the game without connecting to the galaxy server, which is what has changed, but it was never stated there would be offline play.

The difference is that rather than let you play the game 'out of the box', which according to reports is rather lacking, it will now automatically add new content as it becomes available to provide a consistent experience.

That said, it was also never explicitly mentioned that the game would require an internet connection so I can understand why some people are annoyed.
 
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News Comments > Alienware's "PC Gaming Console"
27. Re: Alienware's Nov 22, 2014, 05:32 theyarecomingforyou
 
KilrathiAce wrote on Nov 22, 2014, 00:35:
Lol what a joke, for same money I can put pc that will blow that crap away.
But almost certainly not one as small, efficient or that comes with a X360 controller and numerous bundled games.

The way I see it is that these machines are great for people who want a reasonably priced secondary computer. You can plug in a mouse and keyboard, connect it to a HDTV and playback HD content. It won't replace SLI gaming rigs but it has its place, more so when Valve launches the Steam Machines brand.
 
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News Comments > Alienware's "PC Gaming Console"
1. Re: Alienware's Nov 21, 2014, 17:14 theyarecomingforyou
 
I hope that they are successful with this, as I love the idea of streamlined PCs competing directly with consoles. It's just a shame that Steam OS and the Steam Machines programme were delayed, as obviously this was intended to ship with a Valve controller and presumably various Steam games to promote it.

The PS4 and XB1 are both weak when it comes to performance and gaming deserves better, quite frankly.
 
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News Comments > New NVIDIA Drivers
16. Re: New NVIDIA Drivers Nov 18, 2014, 21:41 theyarecomingforyou
 
Aero wrote on Nov 18, 2014, 19:06:
One enables or disables mouse acceleration, the other controls its magnitude.
It's not that, as mouse acceleration was enabled in the config file despite being disabled in the in-game menu.
 
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News Comments > Far Cry 4 Piracy Perspective
2. Re: Far Cry 4 Piracy Perspective Nov 18, 2014, 21:39 theyarecomingforyou
 
Ha, hilarious!  
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