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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
Email Concealed by request - Send Mail
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6084 (Guru)
User ID 22891
 
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News Comments > Grand Theft Auto V Gameplay Trailer Teases "Grand Theft Auto Online"
60. Re: Grand Theft Auto V Gameplay Trailer Teases Jul 9, 2013, 14:08 theyarecomingforyou
 
The trailer looks good but there's no way that was rendered in real time on current gen consoles. Rockstar has a history of putting out pre-release media that is of much better quality than the final game. Plus it remains to be seen how well optimised the engine is, especially after the GTA4 fiasco.

It's all very well looking good in a 720p YouTube video but it really comes down to how it actually plays. The PC version hasn't even been announced and will like by the best part of a year down the line, at which point we'll already have next-gen titles like Watch_Dogs and possibly Mafia 3. I want to be excited for GTA5 but I've been burned by Rockstar too many times.
 
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News Comments > GTA5 Gameplay Trailer Tomorrow
34. Re: GTA5 Gameplay Trailer Tomorrow Jul 9, 2013, 00:34 theyarecomingforyou
 
Leper wrote on Jul 8, 2013, 20:55:
Let me just add that the L.A. Noire port was very well done (they even added DirectX 11 support). Hopefully they will maintain that level of quality if this is ever ported.
The LA Noire port was shit. The graphics were terrible, it was limited to 30fps (unacceptable), it was bundled with shitware and it arrived significantly after the console versions. Now Mafia II, that was a good port.

I really don't have any interest in GTA5. No PC version has been announced, it's been designed as a current gen title (which means it won't scale upwards) and Rockstar has a history of fucking over PC gamers. GTAIV was a train wreck, MP3 was plagued with unnecessary cutscenes pre-rendered at sub-720p quality (at first I thought the game was broken), LA Noire was capped to 30fps, RDR was never released, etc. Rockstar is too busy whoring itself out to Microsoft and Sony to worry about things like integrity or competence.

The games I'm interested in are Watch_Dogs and Mafia III.
 
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News Comments > Op Ed
7. Re: Op Ed Jul 4, 2013, 14:31 theyarecomingforyou
 
I've never had much respect for Engadget and articles like this only reinforce my position. Double Fine was never going to meet the expectations of every backer, especially not when a) backers were given no idea about what the game was going to be, and b) it was massively overfunded and everybody's expectations changed. Personally I backed the project and I was more than happy to do so. The announcement of the delay and changes doesn't surprise me and I don't feel let down. There have been plenty of videos documenting the process and I still have confidence in the team.

Engadget is just a gaming tabloid that wants to kick up a fuss where none is warranted. Kickstarter goes out of its way to explain that you are not guaranteed ANYTHING and projects can fail entirely. I invested knowing I might get nothing but in the hope that a) it would change the gaming industry, and b) that I'd get a good game out of it given the pedigree of the people involved. The industry HAS been changed (the fact that we're getting Star Citizen is proof of that!) and the game looks to be developing nicely and to a much higher standard than was claimed.

The quality of the comments on Engadget is depressing but not exactly surprising given the immature nature of the site. The fact that people on Blues aren't freaking out is proof that Engadget is way off base here, as Blues Troopers love to throw their toys out their pram (myself included ).

Any true gamer should be happy with what Double Fine is doing. Anyone who isn't was investing for the wrong reasons.
 
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News Comments > New NVIDIA GeForce Drivers
6. Re: New NVIDIA GeForce Drivers Jul 2, 2013, 01:42 theyarecomingforyou
 
Toad wrote on Jul 2, 2013, 00:12:
They also released 326.01 WHQL on June 29th at Guru3D and Windows Update for Win8.1 : http://forums.guru3d.com/showthread.php?t=379973
Yeah, that's what I'm using here. It's annoying that nVidia has refused to release a standalone driver (even in beta form) for Windows 8.1, especially as the regular drivers are incompatible. You can download them via Windows Update but that doesn't include the nVidia Control Panel, meaning you can't enable SLI (amongst other things).

Has anyone found the release notes for 326.01 or at least 325.71?
 
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News Comments > Titanfall Behind-the-Scenes Trailer
2. Re: Titanfall Behind-the-Scenes Trailer Jun 21, 2013, 03:10 theyarecomingforyou
 
It looks like Tribes 2 for the modern generation. That's enough to get me interested.  
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News Comments > Op Ed
3. Re: Op Ed Jun 18, 2013, 13:24 theyarecomingforyou
 
@ASeven - I don't see why you like that reply, as it completely misses the point. NPD's software report is dependent upon only the physical sales in the US. That means not only does it ignore Europe (which surpassed the US in video game sales more than five years ago) but also digital distribution, which makes up a significant portion of the market (if not the majority). As for the hardware numbers, of course they'll be reported as they're still accurate (at least a lot more so than the software numbers).

Software sales haven't declined by 44% since 2000 and the fact that NPD suggests that's the case demonstrates how hopelessly inaccurate it is.
 
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News Comments > NASCAR The Game 2013 Announced
10. Re: NASCAR The Game 2013 Announced Jun 13, 2013, 02:21 theyarecomingforyou
 
For what it's worth I really enjoyed the old NASCAR games back in the day, despite the fact I'm a Brit and have zero interest in the sport itself. However, modern racer franchises like F1, DiRT and GRID have redefined the genre and the videos on the website for this look terrible - it's clearly a budget game. It's a shame, as with a AAA budget and a decent developer I'm sure they could make an awesome game.  
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News Comments > Star Citizen Passes $10MM in Funding
33. Re: Star Citizen Passes $10MM in Funding Jun 12, 2013, 12:56 theyarecomingforyou
 
I've funded several games through KS but this has to be the one I'm most looking forward to. There has been a huge number of progress updates and it's by far the most professional looking, as well as being a genre close to my heart. Starlancer was one of my favourite space sim (up there with Tie Fighter) and this has the potential to surpass it. Another plus is the support for the Oculus Rift.

Of all the KS projects this has to be the most credible and the most ambitious.
 
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News Comments > Mirror's Edge Reboot Announced
20. Re: Mirror's Edge Reboot Announced Jun 11, 2013, 03:20 theyarecomingforyou
 
The original was great but as long as EA keeps boycotting Steam I'll have to pass.  
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News Comments > Amnesia: A Machine For Pigs Delayed
4. Re: Amnesia: A Machine For Pigs Delayed Jun 6, 2013, 00:04 theyarecomingforyou
 
nin wrote on Jun 5, 2013, 23:44:
Oh my god...it would be utterly terrifying...
Amnesia was ridiculously scary. I'd probably have a heart attack if I played it with VR.
 
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News Comments > Metro: Last Light Selling Well
14. Re: Metro: Last Light Selling Well Jun 3, 2013, 14:37 theyarecomingforyou
 
FU wrote on Jun 3, 2013, 13:26:
I will ignore that comparison in the interest of time.. And raise you the origmal STALKER. An 3D open world game which in my opinion trumps 2033 .You are Dropped in that unforgiving world with the brutallity of a toddler dropped in a firearms factory for playtime. Learn quick where not to go or die .. . No rails or leash to lead you, just common sense.
As much as I really enjoyed the STALKER franchise (particularly the first two games), you can't hold it up as an example of the direction the industry should take. The engine was poorly optimised and unstable; the interface was awful; the inventory system largely superfluous; the gameplay balancing was non-existent (random insta-death isn't a perk, nor is the save-scumming that was required as a result); the narrative was terrible and mostly delivered through dense paragraphs of text; the levels were large and empty, requiring lots of tedious walking to get from one point to another (there wasn't much to do so you were just walking from one mission marker to another); and the "sequels" were simply the original game rehashed.

There were moments of incredible atmosphere, especially in SoC - the sewers with the invisible monsters was probably the scariest I've encountered in an FPS (not counting Amnesia). And CS made great use of AI factions and the AI was occasionally very impressive (yet at other times it was fundamentally broken). You always had a sense of epic scale, yet it never broken out of its obvious "indie" status - it was not for a mainstream audience, as it didn't have the production values. The STALKER games had a lot of potential but it was never realised.

For me Metro 2033 was better than STALKER overall, despite its linearity and breaks from immersion. It had a better engine, was better optimised, had a stronger narrative, had better gunplay, etc. And Metro: Last Light is a an improvement in every way and I consider it hands-down better than the STALKER franchise, despite them obviously being very different games. That said, I really hope STALKER 2 sees the light of day - the franchise has so much potential.
 
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News Comments > Metro: Last Light Selling Well
12. Re: Metro: Last Light Selling Well Jun 3, 2013, 13:04 theyarecomingforyou
 
I'm glad it's selling well, as it's an excellent game. It's better than the original in every way. Definitely one of the best games of the past year.  
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News Comments > Xbox One Announced
74. Re: Xbox One Announced May 21, 2013, 17:49 theyarecomingforyou
 
DangerDog wrote on May 21, 2013, 17:41:
no more playing console games that are sold before their "release date".
I imagine that was a major motivator in moving to an online activation system, along with diminishing the impact of used games. Hopefully that and the required installs will help increase the use of digital distribution, as it makes physical media far less desirable.
 
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News Comments > Metro: Last Light HUD "Fix" Inbound
67. Re: Metro: Last Light HUD May 18, 2013, 17:59 theyarecomingforyou
 
I'm not sensitive to FOV in games, so I don't have a problem with it. That said, I do think that all developers should implement it as standard - that's especially true for a game like this, where there has obviously been a lot of effort put into the PC version.

I'm loving the game so far. It's better than the original in pretty much every way - performance, narrative, gameplay, level design, etc. Very glad I bought it.
 
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News Comments > Half-Life 2 Oculus Rift Support
22. Re: Half-Life 2 Oculus Rift Support May 12, 2013, 07:40 theyarecomingforyou
 
The solution I see is for controls is to make mouse movement relative to the view (i.e. it moves where you aim, not where you face) and make the keyboard turn your view (left/right turn you rather than strafing; they could be modified to strafe with Shift). I'd be surprised if it's competitive for multiplayer, so it would really be best suited to singleplayer games.

As for the resolution, 1080p is a decent starting place. No doubt it will improve through subsequent revisions but if it goes too much higher then a lot of systems will struggle to run it and I imagine the OR will suffer heavily if the framerate is not up to snuff. It would be nice if they focused on upping the refresh rate, as 120Hz would be ideal and they could use OLED rather than TN to get around the viewing angle and colour reproduction issues (the former being less of an issue due to the fixed nature of the headset).
 
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News Comments > Diablo III Auction House Foul-up
4. Re: Diablo III Auction House Foul-up May 8, 2013, 09:32 theyarecomingforyou
 
nin wrote on May 8, 2013, 09:30:
Did you try Torchlight 2? I finally started playing it in the last month, and it's pretty much exactly what I hoped D3 would have been...
I loved both games for different reasons. Personally I found D3 to be the more compelling game and have the better community but I really enjoyed T2.
 
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News Comments > EA Dropping Licensed Firearms
7. Re: EA Dropping Licensed Firearms May 7, 2013, 20:55 theyarecomingforyou
 
It was disgusting that EA was funding the gun industry anyway.  
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News Comments > EA's Exclusive Star Wars Game Rights
11. Re: EA's Exclusive Star Wars Game Rights May 6, 2013, 17:12 theyarecomingforyou
 
As long as EA continues its boycott of Steam I won't be buying any of these games. Not that it matters, as they'll all be micro-transaction based ultra-casual games targeted at children.  
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News Comments > XCOM Now The Bureau: XCOM Declassified, a TPS Due in August
34. Re: XCOM Now The Bureau: XCOM Declassified, a TPS Due in August Apr 26, 2013, 20:45 theyarecomingforyou
 
What I don't understand is why people were MORE interested in this as a first-person shooter. We already have plenty enough quality FPS games and it's pretty hard for games to distinguish themselves nowadays. Personally I'm more interested in it as a third-person shooter. If they can get a Mafia II style vibe with an alien twist then that sounds good to me.

That said, I really want to see some gameplay walkthroughs before I even consider this. I loved XCOM:EU but despite the decent trailer I haven't seen anything to warrant any confidence in it. Bioshock 2 was a pretty weak game and this title has already been significantly delayed. It would be nice if this were a decent game.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
33. Re: XCOM Shooter Apr 24, 2013, 15:09 theyarecomingforyou
 
Beamer wrote on Apr 24, 2013, 14:20:
Sometimes it won't figure out which level I want my guy on and, if I'm going quickly, he'll run up stairs or down a wall and end up in the worst place.
Yeah. One of the spaceship levels was particularly bad for that, as it was really difficult to select the right tile (it kept getting confused by the different levels).

Beamer wrote on Apr 24, 2013, 14:20:
Towards the end I just get bored. I know there's 1 more cluster of enemies around. Keeping your guys in formation on the off chance they're right ahead gets dull. Sometimes you just want to dash to them. It, no lie, can save 10+ minutes
Yeah, I can understand that. Most of the time moving large distances is fine, yet it's obviously annoying if the one time it's not is right at the end of the level.

Beamer wrote on Apr 24, 2013, 14:23:
I'm surprised people like the new base mode, honestly.

Building is more annoyance than fun
Menu systems are long and annoying
For some reason you have all the rooms linked up top, except the one you use most
Your stupid scientist and engineer talk to you nonstop. Shut up! Jesus, it's worst in the field when they keep taking control of your camera and telling you crap you learned the first time through
It had its annoyances but overall I thought the system was great, as it gave meaning to the individual missions. For me it was one of the main selling points.
 
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6084 Comments. 305 pages. Viewing page 15.
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