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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6389 (Guru)
User ID 22891
 
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News Comments > Star Citizen at $77M
63. Re: Star Citizen at $77M Mar 30, 2015, 18:38 theyarecomingforyou
 
Kosumo wrote on Mar 30, 2015, 18:13:
Am I right that at $77 million the streach goal of face cancer is now in the game?
Nah, it'll be $80m, along with menstrual cycles and space AIDS.

ForgedReality wrote on Mar 30, 2015, 18:20:
Uhhhh... Anger? I'm quite calm, actually. You're the one wishing face cancer on strangers over the internet. Grow that neckbeard out a little more. It suits you.
I assume 'neckbeard' is some sort of American thing, as I've not heard of such terminology. Is it fashionable?
 
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News Comments > Star Citizen at $77M
60. Re: Star Citizen at $77M Mar 30, 2015, 18:07 theyarecomingforyou
 
harlock wrote on Mar 30, 2015, 17:51:
no no you missed my point... the dude hasnt made any updates to his log or been seen on his forums since early Jan
CIG releases community videos every week, has a detailed monthly report, has active mods in the forums and has demoed a huge amount of content, yet is still accused of being a scam. Indie developer doesn't release any information for months and nobody cares.

ForgedReality wrote on Mar 30, 2015, 17:22:
Does it promise all the breadth of Star Citizen? No. However, I'd argue it's more of a game at this point even still.
Let the anger flow through you. Palpatine would be proud. Perhaps there are a few kittens you can kick.
 
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News Comments > Star Citizen at $77M
59. Re: Star Citizen at $77M Mar 30, 2015, 18:01 theyarecomingforyou
 
nin wrote on Mar 30, 2015, 17:14:
I hope no one here gets cancer of any kind.
Yeah, because 'face cancer' was obviously meant to be taken seriously. Nahnah
 
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News Comments > Star Citizen at $77M
47. Re: Star Citizen at $77M Mar 30, 2015, 16:51 theyarecomingforyou
 
jdreyer wrote on Mar 30, 2015, 16:23:
Face cancer, is that a thing? :D
Totally. Sunny

ForgedReality wrote on Mar 30, 2015, 16:32:
What's happening now? A few disparate modules that do not in any way equal a game? Selling some stupid in-game assets (that you can't even use yet) for huge amounts of money? Let's see, what else... Broken promises maybe?
The game's now due out until next year, so of course it's not all playable yet. Broken promises? The game is bigger and better than ever, offering way more than was originally promised. How often does that happen? If you're talking about delays then I assume you think Half-Life, Half-Life 2, Team Fortress 2, Unreal Tournament, etc, were all shit too? I mean, it's not like they're some of the most critical acclaimed PC games in history or anything.

ForgedReality wrote on Mar 30, 2015, 16:32:
Thanks for the reviews. Didn't ask for them, but thanks for taking the time to help the community anyway. I was merely listing games that have come a lot closer to being an actual game and didn't cost as much as a small country's gross national product.
You listed a bunch of mostly shit games that aren't even comparable to Star Citizen. And it's not just the budget, as Star Citizen looked much better from the reveal.

ForgedReality wrote on Mar 30, 2015, 16:32:
Aww, poor baby! What's the matter? Don't like it when someone gives their opinion? Nobody asked for yours either.
Saying that you want the game to fail isn't an opinion - it's an assertion. But this isn't the time or place for an English lesson.

ForgedReality wrote on Mar 30, 2015, 16:32:
I get it that you wasted a ton of cash on this non-game, and you're super hopeful that it pays off at some point, but by then will you even be able to enjoy it?
I'm already enjoying it, thanks. In fact it's one of my most played games. I regularly play Vanduul Swarm, both singleplayer and co-op. I'll be playing it even more when Star Marine launches and the social module is released. There's nothing wasted about the money I've spent.

ForgedReality wrote on Mar 30, 2015, 16:32:
Sure you're not putting too much faith into this ridiculous mess? You don't think they've overpromised at all? Lots of games have been made in less time and look better, play better, and are generally more fun, than this collection of tech demos.
The last games I got this excited about were Unreal Tournament and Half-Life 2. Both delivered. Further, as I've said numerous times, I'm already enjoying the game.

You don't like the game. That's fine. I do, though.
 
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News Comments > Star Citizen at $77M
40. removed Mar 30, 2015, 16:15 theyarecomingforyou
 
* REMOVED *
This comment was deleted on Mar 31, 2015, 07:23.
 
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News Comments > Star Citizen at $77M
10. Re: Star Citizen at $77M Mar 30, 2015, 10:06 theyarecomingforyou
 
Illumin wrote on Mar 30, 2015, 09:05:
Is this even news anymore?
No, hence why even CIG doesn't mention it.

Creston wrote on Mar 30, 2015, 09:12:
I like how they've now gone from selling ships to a non-complete game to selling "limited concepts" of ships to a non-complete game.
It's no different from before. The ships have always been sold at the concept phase, then again for hangar release and flyable release.

As I've mentioned before, if it wasn't for this business model then we'd have never seen a AAA game in this genre. Nobody is obligated to buy now and even if they do they can back at the minimum level (they even offered limited edition game packages for $20).

People are backing this game because the more money that is raised the better the game is going to be - that's entirely different to EA and Activision, where they charge excessive amounts for DLC that should be free with the game. With other publishers you pay over the odds for LESS content. All the content being added to SC, including ships like this, is included for free in the game. I backed at the minimum level for the Kickstarter but increased my pledge when Arena Commander came out and I enjoyed playing the game and want to support it.

PS - The Vanguard looks awesome. One of the best designs to date.
 
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News Comments > Half-Life 2: Update Released
1. Re: Half-Life 2: Update Released Mar 27, 2015, 20:52 theyarecomingforyou
 
Nice. I'm looking forward to playing this.  
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News Comments > Battlefield Hardline DRM Follow-up
14. Re: Battlefield Hardline DRM Follow-up Mar 26, 2015, 15:33 theyarecomingforyou
 
If all the activations are coming from the same IP address and all that's being changed is the graphics card then there's no reason to limit that. If we were talking about multiple computers across multiple IPs in different geographical locations then I could MAYBE understand it.

This is a bullshit form of DRM that doesn't actually achieve anything but piss off legitimate users. Is the average person going to come across this issue? No, but the reality, as seen here, is that is DOES affect legitimate users.
 
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News Comments > Battlefield Hardline DRM Complaints
6. Re: Battlefield Hardline DRM Complaints Mar 25, 2015, 09:35 theyarecomingforyou
 
Bullshit like this is why I don't buy any EA games.  
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News Comments > Star Citizen Version 1.1
55. Re: Star Citizen Version 1.1 Mar 25, 2015, 06:19 theyarecomingforyou
 
After feedback about the version number CIG is having an internal discussion about whether to change it, based upon the confusion. Not that changing it now would help the situation much.  
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News Comments > Twitch Breach
7. Re: Twitch Breach Mar 24, 2015, 05:56 theyarecomingforyou
 
RenownWolf wrote on Mar 23, 2015, 20:01:
Lucky I now keep different passwords for different sites. At this point it's become a joke with all these major sites being hacked.
I do the same. I use a random password generator to create a unique, secure password for every website. There are far too many security breaches to even consider not doing so.
 
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News Comments > Star Citizen Version 1.1
47. Re: Star Citizen Version 1.1 Mar 23, 2015, 18:31 theyarecomingforyou
 
Tumbler wrote on Mar 23, 2015, 16:35:
If that is the case, should they be flyable in AC right now? It seems if they are too powerful to be sold in the REC store for fear that people would only use those ships then perhaps they need to be taken out of circulation or at least restricted to only combat with those ships. (m50, Delta, 350r, SH)
They need to do better at balancing matches, as even if you have the Super Hornet you're not competitive unless you have custom weapons (which until this patch were only available with UEC which can be bought with cash). It's a legitimate criticism and one that is mentioned a lot on the forums. In fact it was one of the reasons the REC system was prioritised, so mitigate the criticism of P2W. CIG needs to ensure that the game doesn't end up with everyone using a Super Hornet with one particular weapons loadout, as otherwise that will be pretty tedious.

It will be interesting to see what happens when the multicrew ships start getting added, as that should curb the dominance of the Super Hornet. It should also provide a more varied arena, at the bigger ships will generally be slower and less manoeuvrable which provides a trade-off.

Vall Forran wrote on Mar 23, 2015, 17:18:
The flight mechanics that CR talks so highly about are so ridiculously non-existent. When docking...your ship stops on a dime, no inertia. It feels more like frogger than a real space sim. You just slam your ship onto the platform, then it says "landing gear deployed" followed by "docking permission granted". Elite would have shot my ass off five times by then.
There's a manual landing mode. I haven't tried it myself yet but I think it's the N or M button. One of the reasons the patch was delayed so long was because the landing system was causing problems. It's not a fully developed system yet.

As for the gameplay, it is largely the same. The changes aren't readily noticeable to most players. For instance, there are new animations and you can now go prone; the engine have been ported to 64-bit precision, meaning it supports larger levels and lays the groundwork for multicrew ships; the landing system is there but won't be noticed by most players; there's a new ship. The big changes will come in the next month, with the FPS module launching and the social module hopefully. They've also said that new maps are on the way, as we've been stuck with the same two for quite a while now - that was because they were limited in size because of the 32bit precision.
 
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News Comments > Star Citizen Version 1.1
44. Re: Star Citizen Version 1.1 Mar 23, 2015, 15:24 theyarecomingforyou
 
Zor wrote on Mar 23, 2015, 14:27:
I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
Yeah, the Retaliator looks like a pretty awesome ship. I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet. Both my brothers own the game, so it would be great to all play on the same ship.
 
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News Comments > Star Citizen Version 1.1
42. Re: Star Citizen Version 1.1 Mar 23, 2015, 13:54 theyarecomingforyou
 
Pr()ZaC wrote on Mar 22, 2015, 23:26:
What can you rent with that kind of mone...err...REC?
There are six ships that cost less than 5000REC, plus the 300i and Mustang Gamma are only 5500REC. The Cutlass is 10000REC and the Hornet is 11000REC. Further, at the moment it is quite easy to earn REC - you can earn 20000REC per hour according to the forums. Even if you do badly in a match you can easily earn around 1000REC.

Tumbler wrote on Mar 23, 2015, 10:22:
The rec store works well, it's alarming that the top of the line ships are missing. SH in particular is the ship most people point to for the game being p2w...so how does that ship not make it in!?
They've stated that they want to get the balancing right before they allow everybody to buy the most powerful ships in the game. That's why the M50 and 350R are missing (they're the fastest ships) and the Super Hornet and Mustang Delta are too (they're the most powerful). While it's great that everybody can now earn better ships the problem is that it effectively discourages people from using anything but, which is something they have yet to address.
 
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News Comments > Star Citizen Version 1.1
27. Re: Star Citizen Version 1.1 Mar 22, 2015, 21:09 theyarecomingforyou
 
Eirikrautha wrote on Mar 22, 2015, 20:38:
CR selling virtual spaceships is incredible, but believable. But RSI is now renting ships in an incomplete game??? For real money??? Seriously??? Is there an IQ maximum for backers of this "game"?
Apparently it's higher than yours, as the rental system is the exact opposite of what you asserted - it allows you to rent equipment WITHOUT spending ANY real money. In fact you CAN'T spend real money to rent ships or equipment - it has to be earned. Because of all the accusations of P2W they accelerated development of the rental system to allow backers with a lowly Aurora to earn the Super Hornet and better weapons to accompany it. Not only that but as a bonus they've given out 5000REC to spend straight away.

Next please.
 
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News Comments > Star Citizen Version 1.1
24. Re: Star Citizen Version 1.1 Mar 22, 2015, 19:48 theyarecomingforyou
 
Julio wrote on Mar 22, 2015, 18:33:
I have to think it helps with the fundraising to claim version 1.1 rather than 0.1. Regardless of what I think of Star Citizen, I believe they're very, very good at raising money.
I don't see it myself. The game clearly states that it is alpha on every page in the store and a lot of the money is coming from existing backers pledging more.

I'm interested to see what happens with the FPS module, Star Marine, as if that pushes up the total significantly then it's clear that people are backing because they want to play the game, not because they're under the impression it is final or more developed than it actually is. People hear the stories about the funding and the 100GB requirements, etc, and check out the game, like what they see and back it.

The game was pulling in millions for releases prior to 1.0, so I don't see any supporting evidence for your claim. They could call it 0.01 or 35 and there wouldn't be any perceivable difference to funding.
 
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News Comments > Star Citizen Version 1.1
19. Re: Star Citizen Version 1.1 Mar 22, 2015, 17:50 theyarecomingforyou
 
Zor wrote on Mar 22, 2015, 16:46:
All that stuff happening is, of course, completely unacceptable for a retail release. That's why we need to remember this is still a project in development. Given that, it's not really worth moaning over at all if you're understanding of what you're taking part of. Shit's gonna break, or not work, and that's just how it is for now.
Absolutely. It's a minor grumble for what is shaping up to be an excellent game.

Jackplug wrote on Mar 22, 2015, 17:28:
With the amount of money that has been pumped into this game, you would of thought that it be for the gamers and instead its a greedy p2w game.
Yawn.

Jackplug wrote on Mar 22, 2015, 17:28:
I played that free optimised alpha that was on offer and I have to say that candy eyed bits were candy eyed, then the loading started zzZZzz. The game roared and I found myself floating around and after a while flying around comfortably, but when shooting at the enemy I thought 80million dollars and all I am doing is shooting at dots!
Perhaps it's time you upgrade your monitor or get your vision checked. On my 30" display they certainly don't look like dots - they look like extremely detailed spaceships.
 
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News Comments > Star Citizen Version 1.1
14. Re: Star Citizen Version 1.1 Mar 22, 2015, 16:27 theyarecomingforyou
 
Tom wrote on Mar 22, 2015, 13:19:
I wonder what version it will be at when (if?) it becomes a fun, playable game. 1.5? 2.0? 36.0.4?
The answer is 0.9 and it was released 6 months ago.

verybad1 wrote on Mar 22, 2015, 13:44:
Linksil wrote on Mar 22, 2015, 13:04:
How do we have version 1.1 (not a beta) when the game isn't released. *sigh* Numbering of versions in a lot of games has annoyed me of late.

Exactly sorta what I was gonna post. Really don't like the way they're running their show. Guess it makes money, but I get the feeling there will be a lot of unfulfilled dreams at the end.
Version numbers are meaningless. Do I care that Chrome is version 41? No, I care whether it's a decent browser. CIG doesn't make any money by calling it 1.1 instead of 0.1 or 0.0001.

Some people really do get worked up about meaningless shit.

What people should be moaning about is the fact that the new download system required uninstalling the game and redownloading it all again. People should be annoyed that the original upload for 1.1 was corrupted, meaning that downloads had to be reset. People should be annoyed despite that issue being fixed the install still crapped out at the end, with the workaround to be enabling patch repair under settings. People should be annoyed that the online multiplayer is broken, with CIG advising people not to bother until Monday.

But sure, let's complain about the version numbers. Wall2

PS - After all the trouble it's a decent update, it's just it was badly handled.
 
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News Comments > Star Citizen Video
58. Re: removed Mar 17, 2015, 14:42 theyarecomingforyou
 
CJ_Parker wrote on Mar 17, 2015, 04:59:
As for the rest, it is obvious that theyarecomingforyou is your typical Church of Christ Roberts cultist. He watches all these shows and reads the forums and letters from the Chairman and gobbles up everything as 100% gospel.

In just about all of his posts where he is glorifying Star Citizen he is just regurgitating verbatim what Christ Roberts and other devs or marketing (the AtV show btw is run entirely by marketing) are saying.
People like theyarecomingforyou are CIG's marketing parrots. He does not receive and process information. He just receives and parrots it like all of the other well-behaved Christ Roberts fanbois at the official forums.

It's a really funny phenomenon with SC actually. I have never seen such a huge amount of rabid fanbois ever before who go out of their way to skip the process of critical thinking or outright refuse to even begin to process or reflect upon any information given to them. Everything the devs or marketing say is like the infallible word of God Himself. It will become true. It has to become true. No questions asked. No doubts allowed. Christ Roberts will make it so. His will be done.
I honestly can't think of a single other developer in history who has ever had such a God-like status with such a huge amount of fans following him like the pied piper. It's an amazing mass hysteria/hypnosis phenomenon.
Only on Bluesnews could liking a game be considered a religion. I'm perfectly objective, thanks. There's plenty I am critical or wary of and I share my opinions on the official forums to influence the game. I follow the game because I want to, because it's one of the few games that excites me.

It's just as easy for me to argue that criticising SC has become a religion, with people refusing to accept the merits of the game and creating an absolute worst case scenario which is claimed as gospel. The game's been delayed? It's a scam. They're building ships faster? It's a scam. They're conducting a thorough alpha test? It's a scam. They're releasing extra content for free? It's a scam. They're conducting a free weekend? It's a scam.

There's no credible attempt by the anti-SC trolls around here to bring up legitimate criticism, to discuss concerns about the game. The goal is to antagonise, to dampen other's enjoyment of and excitement towards the game. I play Arena Commander regularly. I enjoy it. I have seen videos of upcoming content and am excited to play it. If that makes me a bad person, a "Church of Christ Roberts cultist", then I couldn't care less. I find things in life to enjoy; you find things in life to criticise. I live a happier life.
 
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News Comments > Star Citizen Video
49. Re: Star Citizen Video Mar 17, 2015, 04:29 theyarecomingforyou
 
InBlack wrote on Mar 17, 2015, 03:56:
Someone mentioned that Arena Commander was/is sold seperately? Also that the FPS will be sold seperately?

Hang on, is there any truth to this? Am I right in assuming that every single module of Starcitizen will be sold seperately?
No. There is a charge for alpha access to the game for later backers (those with original alpha access don't have to pay for any modules), which is designed to fund the servers, but all the modules are included in the asking price.

Eirikrautha wrote on Mar 17, 2015, 00:26:
Well, that's taking the most positive outlook on the present state of the game possible. One could look at the same situation and say that they have compartmentalized their efforts into so many studios that unifying the work into a single game will be a nightmare. 5+ studios who are working on interconnected systems are bound to have merge issues. And that doesn't deflect the criticism that the pie has been split so many ways that the part of the game most people backed (the space sim part) is only receiving a fraction of the resources.
As I pointed out, most people have backed the game since the addition of the expanded universe and gameplay mechanics. Those that didn't are getting substantially more with regards for the core space sim, with the other elements being added going above and beyond. The KS included stretch goals for the FPS. As an original backer and huge fan of the genre I'm very happy with the direction of the game.

As for the complexity, that's a potential risk but as someone who has followed development since day one I don't share your concerns. The FPS module is going far beyond what most people expected.

Eirikrautha wrote on Mar 16, 2015, 17:19:
Oh, and the cynical person might point out that the reason the ship-creation part of the studio is so streamlined is that this is the part they are using to make more money, as opposed to the part that makes a fun game. Strange how that is the priority, eh?
At the same time as adding new ships they've prioritised the REC system, which allows people to earn new ships without the new to pledge real money. So not only have the added more content in terms of ships - something which does fund the development of the game - but they've made them accessible to more people. People can earn all the new ships in-game without pledging an extra penny.
 
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