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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
Email Concealed by request - Send Mail
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Description
Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 5910 (Guru)
User ID 22891
 
User comment history
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News Comments > Aliens: Colonial Marines Patched
105. Re: Aliens: Colonial Marines Patched Feb 15, 2013, 10:16 theyarecomingforyou
 
Beamer wrote on Feb 15, 2013, 10:02:
No, They touted DX11 for a while
I thought they stopped in 2011. Here they are in 2012 saying that no DX11 effects were implemented but were planned.
I remember seeing that article actually, but it certainly wasn't a confirmation of DX11 features - in fact it struck me as a confirmation that it WOULDN'T have DX11 effects. When combined with the lack of any follow up I honestly don't see how anybody could have been under the impression it would actually have DX11 features.
 
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News Comments > Aliens: Colonial Marines Patched
102. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 21:10 theyarecomingforyou
 
Kosumo wrote on Feb 14, 2013, 18:56:
What if that Watchdogs trailer/game play video you got your panties all hot over, turns out not to be game play that is in the game?
Surprisingly enough I'm not willing to preorder that either, as I haven't seen enough about it. It certainly looks promising but I'll wait to see more about it. The thing is, Ubisoft usually allows reviews to be released in advance of the game - with Far Cry 3 there were reviews published over a week before release.

I only preorder games that I know I'm likely to enjoy, where there is a benefit to doing so (discount or preorder bonuses), where I've played the demo and/or where I don't want the experience to be spoiled by waiting. For instance, I preordered Alan Wake, Bioshock, Dragon Age: Origins, Deus Ex: Human Revolution, Portal 2, STALKER: Clear Sky, Far Cry 3, Skyrim, Borderlands 2, W40K: Dawn Of War 2, The Witcher 2, XCOM: Enemy Unknown, DiRT: Showdown and Dishonored and was very happy that I did for every one (even Clear Sky, which had launch issues). The biggest disappointment I had from a preorder was BRINK and that was mainly because of performance rather than gameplay - I also had RAGE from release but that was a birthday present. But those experiences made me a lot more cautious, which is a good thing. The point is, if you do your research before games are released it's quite easy to see whether they're worth preordering or waiting for sale.

I pity those who preordered ACM and were disappointed by it (not everybody was) but hopefully they'll learn not to do the same in future.
 
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News Comments > Aliens: Colonial Marines Patched
98. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 18:21 theyarecomingforyou
 
Beamer wrote on Feb 14, 2013, 15:00:
Had they come out and admitted the DX11 version was cut people would have been somewhat braced for this, though no one would have expected a game that looks worse than Halo 3 and looks like a garbage budget game.
I've been following the game casually over the years and never saw any mention of DX11. In fact I was under the distinct impression all along that it WOULDN'T have DX11 features, which is why I considered it a backwards step from AVP 2010.

I'm always wary of games when developers are unwilling to show off proper gameplay footage. Even when gameplay footage is shown - like with Bioshock Infinite - I'm still wary when it's shown in a very restricted way. ACM set off so many warning bells and it's a shame that so many people preordered it, especially when the early footage implied that the game was actually going to be half-decent.

It really doesn't bode well for the DLC Season Pass they've been promoting. I imagine that's going to be scaled back dramatically, if they don't simply refund everybody's money. It wouldn't surprise me - as rumoured - if the Wii U version is cancelled, because it has a small user base and few of those are going to take a risk on ACM. I wish Sega wouldn't fuck around with the franchise so much.
 
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News Comments > Steam for Linux Leaves Beta
5. Re: Steam for Linux Leaves Beta Feb 14, 2013, 15:22 theyarecomingforyou
 
Draugr wrote on Feb 14, 2013, 15:17:
If it has a steamplay tag then it works across any supported OS.
Exactly. Only shitty publishers like Activision charge separately - as far as I'm aware Call Of Duty is the only franchise that has games on Steam that ONLY run on Mac (as in there is no Windows support).

The vast majority of developers / publishers use SteamPlay, which means that games are playable on every platform from a single purchase.
 
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News Comments > Aliens: Colonial Marines Patched
94. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 14:54 theyarecomingforyou
 
Beamer wrote on Feb 14, 2013, 13:35:
Here's Far Cry 3 looking better at E3 than release.

Nowhere near as dramatic, but for those of you that don't believe that games often look better when they're around beta than after they've been polished...
Better graphics, better lighting, different animations, etc.

Here's the same thing with Oblivion.
FC3 and Oblivion were both cutting edges games that pushed all platforms, including the PC, to their max. Some changes made were improvements, others subjective and some noticeably worse but overall the E3 demos gave an accurate representation of the final product and the final games were still exceptionally strong. With ACM the graphics were bad to start with and the cuts were all made for performance reasons, which only goes to show how poorly optimised the engine is. There were also substantial setting changes for no good reason. ACM is a great example of incompetence and deception.

Oh, and this sums up Randy Pitchford - lying scumbag. It's probably been posted before but deserves reposting.
 
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News Comments > System Shock 2 on GOG.com
18. Re: System Shock 2 on GOG.com Feb 14, 2013, 14:09 theyarecomingforyou
 
Dev wrote on Feb 14, 2013, 12:45:
More than likely thats just what win 7 needs to be comfortable. I don't think they tweaked the graphics that much.
Exactly. It's basically the minimum specs for Windows 7 (1GHz CPU, 2GB RAM, DX9 GPU) but with a slightly faster processor. Common sense dictates that the operating system needs to run well if you want to run anything on top of it.
 
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News Comments > Ships Ahoy - Aliens: Colonial Marines
168. Re: Ships Ahoy - Aliens: Colonial Marines Feb 14, 2013, 10:17 theyarecomingforyou
 
If anyone hasn't seen this comparison video then you really need to. The original preview footage is why I was initially looking forward to the game; the actual gameplay footage is a disgrace. Bait and switch.  
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News Comments > Ships Ahoy - Aliens: Colonial Marines
159. Re: Ships Ahoy - Aliens: Colonial Marines Feb 13, 2013, 14:15 theyarecomingforyou
 
SpectralMeat wrote on Feb 13, 2013, 13:40:
If I like a game, I don't need others approval or confirmation that it is a good game. I really liked Supreme Commander 2 and Homefront for example that others hated here. Never stopped me from having fun with it regardless of the general feedback from the community.
I also got Starcraft and World of Warcraft and hated both, but millions of others love those games.
To me it is not a victory or loss as in a battle, it is my opinion vs others. Do you agree with me or not on a game doesn't change my enjoyment of the game nor my opinion on it. But that's just me.
Exactly. I thought Far Cry 2 was an excellent game and was better than Crysis graphically but I know that's not a popular opinion around here. Personally I think it's good that Darks wants to correct people and defend his position because that's he believes but I personally disagree. I don't need to play the game to know that it's bad because - I have review sites that I trust, gameplay videos, review aggregate sites and user opinions to rely on. Are they always right? Of course not but I know that I'm not willing to pick this game up for any more than 10 / $15 and almost certainly not even at that price.
 
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News Comments > Ships Ahoy - Aliens: Colonial Marines
148. Re: Ships Ahoy - Aliens: Colonial Marines Feb 13, 2013, 10:56 theyarecomingforyou
 
All they had to do was remake AVP99 with modern graphics and they'd have had a winner. That was a game that had tension, that had atmosphere, that had great gameplay, that was faithful to the franchises, that had great multiplayer.

I knew the lack of details regarding the PC version were a warning sign, just like all the terrible preview videos. The earlier E3 walkthrough looked quite promising, yet now there are accusations of a bait-and-switch. Gearbox has absolutely no consistency when it comes to releases. I can understand taking on Duke Nukem Forever as even though most people knew it was bad there were still a lot interested in checking it out just for curiosity's sake but the Alien franchise is highly regarded and they seriously overhyped the game.

It doesn't matter how many patches they release now the game will always be considered a disaster.
 
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News Comments > Ships Ahoy - Aliens: Colonial Marines
126. Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 23:21 theyarecomingforyou
 
nin wrote on Feb 12, 2013, 21:14:
RPS weighs in, and it's not good...
That review is hilarious! Although it's completely different to any other review I've read it does a very good job of conveying why the game is bad and why it's not worth buying, even if it's on sale.
 
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News Comments > Ships Ahoy - Aliens: Colonial Marines
122. Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 22:39 theyarecomingforyou
 
SpectralMeat wrote on Feb 12, 2013, 20:16:
http://www.youtube.com/watch?v=mf5Uj4XIT1Y
Wow. I thought the media coming out for the game looked really bad but I never thought it was going to be THIS bad! The highest review score comes from a newspaper that doesn't even have much coverage of games. Currently it's being outscored by Duke Nukem Forever.
 
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News Comments > New Arkham Game Revealed
6. Re: New Arkham Game Revealed Feb 12, 2013, 10:34 theyarecomingforyou
 
I want to know who the developer is, as Rocksteady Studios was reportedly working on a TMNT game.  
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News Comments > Tomb Raider Trailer
17. Re: More Big Picture Details Feb 12, 2013, 08:34 theyarecomingforyou
 
Jerykk wrote on Feb 11, 2013, 23:28:
So much focus on combat. The TR series has always been known for platforming and puzzles, not combat, so why is this one focusing on combat and dumbing down the platforming and puzzle-solving? Oh, right, gotta appeal to the CoD demographic.
We don't know that yet. Obviously they're showing off the new gameplay elements, like combat, as something new but that doesn't necessarily mean there isn't a lot of traditional puzzle solving. Underworld increased the amount of combat but it was still a very good TR game.

Jerykk wrote on Feb 11, 2013, 23:28:
Also, there doesn't appear to be any correlation between gameplay and story. Lara is supposed to be inexperienced, yet she runs around murdering hardened killers left and right.
But we don't know how far into the game this section is, nor do we know what's come before. The earlier videos show her to be weak and vulnerable, so it's not all like this.

I didn't watch much of the video because I didn't want to spoil the game as I've already got it preordered but the graphics look decent (like the previous games were) and it looks like they're changed things up enough to keep it fresh. Hopefully there's plenty in the way of tomb raiding, as otherwise the franchise has jumped the shark - I'm not interested in the combat, more the narrative and puzzles.
 
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News Comments > RAGE Tool Kit
47. Re: RAGE Tool Kit Feb 9, 2013, 14:25 theyarecomingforyou
 
netnerd85 wrote on Feb 9, 2013, 13:57:
Is this it? If that is the type of thing you guys are talking about, thats fucking pathetic.
Yeah, that's what we're talking about - except most were a lot more obvious than that. And you're right, it is pathetic that a modern game would implement them so crudely. Everywhere you went there were invisible walls preventing you from going where you'd be able to in any other game. No other game I can think of featured invisible walls so obvious and so numerous - not even games like Half-Life, released over 14yrs ago.

Was it a big deal on its own? No. Combined with all the other shit? Absolutely. id Software has absolutely no idea what constitutes a good first person shooter any more, despite them effectively creating the genre. It's rather sad.
 
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News Comments > RAGE Tool Kit
42. Re: RAGE Tool Kit Feb 9, 2013, 13:49 theyarecomingforyou
 
netnerd85 wrote on Feb 9, 2013, 10:27:
I have played the game for 43 hours.

Where is one invisible wall?
Wall2

I can respect differences of opinion but not outright denial of basic, well-documented facts.
 
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News Comments > RAGE Tool Kit
32. Re: RAGE Tool Kit Feb 9, 2013, 08:41 theyarecomingforyou
 
netnerd85 wrote on Feb 9, 2013, 08:10:
What are you talking about? You can save any where you want. The auto save feature is fine.
The game autosaves at very irregular intervals, meaning those who don't abuse the quicksave function are penalised significantly more than in other games.

netnerd85 wrote on Feb 9, 2013, 08:10:
Invisible walls? Bullshit. There are walls. They are visible. Clearly.
You clearly didn't play the game if you didn't notice the invisible walls.

netnerd85 wrote on Feb 9, 2013, 08:10:
insta-death for exploring freely? WHAT? where?
If you go off the dotted path on the mini-map you are frequently killed, which I found out the hard way. Take the very beginning of the game, for instance - if you choose to walk around rather than get in the vehicle then BOOM, insta-death. When you first get a vehicle if you choose a different path to the one shown then BOOM, insta-death. You clearly didn't play the game much.

netnerd85 wrote on Feb 9, 2013, 08:10:
Terrible AI? huh? each clan acts differently. Are you blind?
Acting differently != good AI. The AI is very whack-a-mole, it's so predictable. That's exacerbated by the level design, which barely gives you anything other than a corridor to walk along. The AI was hyped up but was actually worse than most contemporary games.

netnerd85 wrote on Feb 9, 2013, 08:10:
Crude inventory system? What? I'm sorry. WHAT! have you seen other systems like... Skyrims for instance. That's terrible. There is NOTHING wrong with the inventory system in Rage, NOTHING at all.
Fuck man, are you married to Carmack?

pagb wrote on Feb 9, 2013, 08:02:
Your complains are still centered in visuals, so Verno is still right. The visual glithces you show, are Ati's... the texture streaming is a lot worse in borderlands 2...
The game was hyped on its visuals, so it's only fair that it be judged by them. As for texture streaming, it's certainly not worse in BL2.

pagb wrote on Feb 9, 2013, 08:02:
the gameplay "issues" you mention are mostly standard quirks in nowadays FPSs (console FPSs ported for PC ofc). But any other than that, people were unexpainable expecting too much from this game, didn't anyone play doom3? It didn't bring anything new into the scene!
RAGE was a backwards step from Doom 3 in many respects - it didn't have dynamic lighting, dynamic skies, as high quality textures, etc.

pagb wrote on Feb 9, 2013, 08:02:
And don't tell me "Willits said that" or "Carmack said what"... all the previews and promises made by devs nowadays are pure bs. I remember a chat were Willits said "We have shotguns", I mean... really?
Yeah, heaven forbid that a developer include the mod tools that they SAID were going to be included. Fuck you. If you want to suck on Carmack's man-juice then that's up to you but don't pretend to be slightly objective about the matter.
 
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News Comments > RAGE Tool Kit
28. Re: RAGE Tool Kit Feb 9, 2013, 07:42 theyarecomingforyou
 
Verno wrote on Feb 8, 2013, 21:46:
Hey man, as a guy who paid $60 and preordered, I really didn't like Rage much but I think calling it outright shit is a bit harsh. Call it average and unambitious, call it conflicted and design by committee but shit is a bit much, especially when the complaints are just centered around the visuals.
My brother bought it for me as a birthday present and I played it day one. There were terrible issues with stuttering, texture streaming and glitches. Then there were the design issues, like the terrible quality textures (seriously, max quality), low polygon objects and dodgy lighting. Then there were the gameplay issues, like a virtual useless autosave implementation, insta-death if you explored freely, terrible AI, invisible walls (they were EVERYWHERE), the terrible vehicle physics, crude inventory system, etc. And of course there's the way that Carmack fucked over the PC community, with mod tools (promised at release) and higher resolution textures (which he said a) existed, and b) were going to be tested as a DLC pack). Finally you have the huge amount of hype.

There were more problems with it than there were redeeming features. Some parts were entertaining - and I managed to complete it - but overall it easily ranks as a shit game.
 
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News Comments > RAGE Tool Kit
8. Re: RAGE Tool Kit Feb 8, 2013, 21:37 theyarecomingforyou
 
Dev wrote on Feb 8, 2013, 21:13:
I just googled for info on that promised high res texture pack...

Did they REALLY say they didn't bother to have the stuff at higher resolutions so can't produce one? WTF? Then why promise one? Did you guys really make the textures at just near console res and have no larger originals?
That was the excuse. Carmack talked up how the 200GB of textures had to be compressed down and optimised for 1080p, then he claimed that after looking at the higher resolution versions they weren't actually much (if any) better quality and scrapped the idea. It's all bullshit. The game tanked and it clearly wasn't cost effective for him to support it.

The game was shit because it was designed to run at 60fps on consoles. In order to do that they had to drop dynamic lighting, gut the texture quality and make objects with incredibly low polygon counts - it's why the game includes fucking sprites.

Carmack destroyed his reputation with RAGE.
 
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News Comments > RAGE Tool Kit
2. Re: RAGE Tool Kit Feb 8, 2013, 21:05 theyarecomingforyou
 
Too little, too late.  
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News Comments > Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
57. Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 8, 2013, 20:46 theyarecomingforyou
 
Verno wrote on Feb 8, 2013, 20:20:
Getting away from the larger drama for a moment, one thing that bugs me a bit is when people claim others can't judge something based on preview material. That's the whole purpose of preview material, to get you to judge and hopefully buy the product before its released. To act like people can't form opinions or have expectations based on it is absurd, that's the purpose of it in the first place. It's glorified advertising, not an ancient manuscript that needs to be authenticated. We aren't handing out review scores, it's just opinions or thoughts.
Exactly. I can usually tell from preview media whether I'm going to enjoy a game or not and right now I'm not liking what I'm seeing. There's no way I'll be preordering it but I'll check out the user comments upon release and might pick it up on sale if the response is positive.
 
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5910 Comments. 296 pages. Viewing page 11.
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