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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Signed On Apr 8, 2005, 11:25
Total Comments 6345 (Guru)
User ID 22891
 
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News Comments > Alan Wake 2 Prototype Video
11. Re: Alan Wake 2 Prototype Video Apr 21, 2015, 08:14 theyarecomingforyou
 
I loved Alan Wake but it was definitely hurt because of the Xbox exclusivity deal, especially all the bullshit they put out about the PC.

As for the prototype video, it's just the same as the main game - there's nothing innovative.
 
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News Comments > Command & Conquer: Tiberium Alliances Developer Switch
3. Re: Command & Conquer: Tiberium Alliances Developer Switch Apr 19, 2015, 17:37 theyarecomingforyou
 
Meh, who cares? Very few publishers get F2P right.  
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News Comments > Cities: Skylines Sells 1M
15. Re: Cities: Skylines Sells 1M Apr 15, 2015, 03:53 theyarecomingforyou
 
Love this game. I've only owned it a week and already sunk 40hrs into it. I refuse to buy EA games, so it's great that we have a game that is better, cheaper and worth supporting. This game is seriously addictive! I was playing the other day and checked my Steam counter to see that I'd been playing for over eight hours solid (no food, no toilet break, no distractions).

To be honest I wasn't expecting much after games like Cities In Motion and Cities XL.
 
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News Comments > Star Citizen March Update
9. Re: Star Citizen March Update Apr 7, 2015, 17:50 theyarecomingforyou
 
SpectralMeat wrote on Apr 7, 2015, 15:19:
I did, and I know Creston did too, he is a huge fan of that game. Almost like a fanboy of sort
For me personally this review kind of sums up my feelings
I saw that review and, having played previous X games, wasn't at all surprised. As much as I love the genre I can't stand those games.

Tipsy McStagger wrote on Apr 7, 2015, 15:16:
Did any of you guys play X-Rebirth?

It had a whole bunch of "pretty" station running around in that game which served to do two things:

#1: Annoy the shit out of the player
#2: Waste tons of time not actually playing the game.

I feel like while walking into Dumper's Depot looks cool. Functionally, as a video game should be fun foremost, it will be tedious and boring as fuck.
Nothing I've seen suggests the planetside content will be boring and unnecessary. In fact one of the videos CIG put out explained how they were implementing NPC events (i.e. a bandit might attack you or a shady character will offer you a mission) and allowing people the ability to sneak in weapons in order to make sure players are always on their toes. They recognised that locations like those shown are impressive at first but quickly blend into the background, so they'll be creating dynamic activities to create compelling experiences. Whether they'll deliver is another matter but they're certainly well aware of the mistakes of other games.

I picture it as being something like Skyrim, only a bit more interactive and with other players. As with most elements of the game players will be able to choose what to prioritise, so if you don't care for the planetside locations you can minimise your exposure to them.

SpectralMeat wrote on Apr 7, 2015, 13:01:
theyarecomingforyou wrote on Apr 7, 2015, 12:56:
The actual link: HERE
Exercise ball knockout mode for Arena Commander 1.2 Confirmed !!!
80 mill stretch goal exercise ball hand pump for your hangar!
And it will only cost $25 to pledge for.
 
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News Comments > Star Citizen March Update
3. Re: Star Citizen March Update Apr 7, 2015, 12:56 theyarecomingforyou
 
The actual link: HERE  
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News Comments > Grand Theft Auto V Online Heists TV Spot
17. Re: Grand Theft Auto V Online Heists TV Spot Apr 4, 2015, 11:16 theyarecomingforyou
 
Cutter wrote on Apr 3, 2015, 22:02:
I'm sure with their 100 million sales, or whatever the final tally will be, they're all broken up about that. And you'll be the only gamer on earth that hasn't played it.
No self-respecting PC gamer should buy GTA V after the contempt that Rockstar has shown for the platform. I know I certainly won't, despite owning every other entry in the series. I prefer not to pay the people pissing in my face.
 
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News Comments > Grand Theft Auto V 60FPS PC Trailer
74. Re: Grand Theft Auto V 60FPS PC Trailer Apr 3, 2015, 09:37 theyarecomingforyou
 
ForgedReality wrote on Apr 2, 2015, 16:40:
Dmitri_M wrote on Apr 2, 2015, 16:38:
I will wait until the state of the pc port becomes clear. I recall 4's performance on PC being terrible.

Which was fixed not long after release and ran excellently, even when you unlock the settings to max them out.
No it wasn't. I have an i7 2600K @4.6GHz, 12GB RAM, 2x GTX970 and a 30" 2560x1600 display and the game runs like ass. I can max out Crysis and get a solid 60fps yet with GTA 4, a game that looks like ass, I get drops to 30fps and it runs at 45-55fps. It was one of the worst ports I've seen.
 
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News Comments > Grand Theft Auto V 60FPS PC Trailer
13. Re: Grand Theft Auto V 60FPS PC Trailer Apr 2, 2015, 12:34 theyarecomingforyou
 
Frags4Fun wrote on Apr 2, 2015, 12:22:
My guess is that this video isn't showing max settings but rather highlighting 60 FPS.
Of course it's showing the highest setting, it's a promotional video. The reality is that it's a one-and-a-half year old console game that's been ported to PC. It was never a good looking game and Rockstar really doesn't give a shit about PC gamers.
 
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News Comments > Star Citizen at $77M
105. Re: Into the Black Apr 2, 2015, 03:51 theyarecomingforyou
 
Tumbler wrote on Apr 1, 2015, 13:47:
I think NegaDeath has a lot of good points to be honest.

The original pitch was for a Wing commander style campaign in an up to date game engine. To date they've shown almost none of that. What they are showing is bits and pieces of what will be in the persistent universe and showing almost none of the SP experience.
That's deliberate. Chris Roberts will be travelling to the UK and spending the next couple of months there in order to oversee the motion capture shoot. All the details will be kept under wraps until release so as not to spoil the story, though I'm sure we'll see some tidbits. At the moment they're working on the core mechanics and designing all the areas. In other words, they don't have anything to show off and they want to avoid ruining the surprise.

Tumbler wrote on Apr 1, 2015, 13:47:
The G-Safe limiter as it's implemented now sucks because you do black out and red out just doing normal maneuvers. I'd prefer they fixed that so you could fly anyway you choose without ever experiencing higher G's. With G-safe off then you should see red outs and black outs as happen now with it on.
As I said it depends on the speed of the ship and whether you're using boost (which disables G-Safe). Ships like the Hornet and Aurora are quite difficult to black out in; ships like the Mustang Omega, M50 and 350R are quite easy to black out in. If you go around everywhere at max speeds and boosting whilst manoeuvring then you'll black out. Don't forget that at the moment we only have the single-seater ships - blacking out will be extremely unlikely in the bigger ships. That said, the system will inevitably be tweaked before release.

Tumbler wrote on Apr 1, 2015, 13:47:
The only part of Arena commander that applies to what the campaign should be like is the Vandaal swarm mode in SP or Co-Op. Those modes happen to be the most fun for me but only because the Vanduul fly something like what we've come to expect in other games. They don't change course randomly in all directions making it frustrating to chase and fight them as you see in pvp.
You mean to say that online PVP isn't like Wing Commander? I think that statement is a bit redundant. We'll see more as we get towards AC 2.0, where we'll see new missions like escort the Idris. Before that we'll have the FPS and social modules, which will no doubt require a lot of community feedback to polish up. If you've seen some of the presentations they've done you'll see that a huge amount of work has been done on the planetside locations and FPS module.

Tumbler wrote on Apr 1, 2015, 13:47:
I believe they're planning on rolling out the first part of the SP campaign in the last quarter of this year...but that is an ever moving date. I honestly don't know what to expect from the SP campaign because they've been so quite about it. They could be just holding back so they have a ton of stuff for people to be excited about when they release or they could be hiding the fact that the missions and story and the whole campaign just isn't coming together well.
They're not hiding anything. At the moment they haven't done the motion capture shoot, so they don't have any scenes to share. They also don't want to spoil the surprise. We'll see some information drop over the next 6-8 months but expect most of it to be a surprise. Once it has been released we'll see a lot of community feedback and changes will be incorporated from there. Despite the open nature of the development most people don't want major spoilers of upcoming content. I think the biggest reveal will be some of the actors involved, as based on previous products we can expect major Hollywood talent.

Of course there is grounds for concern but generally everything I've seen is progressing in the right direction.
 
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News Comments > Star Citizen at $77M
102. Re: Star Citizen at $77M Apr 1, 2015, 06:25 theyarecomingforyou
 
jdreyer wrote on Apr 1, 2015, 05:58:
Even though we reached 100 comments in this thread, I'm still claiming Peak Star Citizen. We're in the "bumpy plateau phase" of it, so expect to see some threads above 100, and some below. Eventually interest in SC will peter out altogether.
It still managed 100 posts on a non-story.
 
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News Comments > Star Citizen at $77M
100. Re: Into the Black Apr 1, 2015, 05:40 theyarecomingforyou
 
NegaDeath wrote on Apr 1, 2015, 01:32:
Yeah no still wrong. I backed a Wing Commander successor. That was what was promised during the kickstarter and the very first video showed that. I am not getting that in the remotest sense.
As a huge fan of Wing Commander and Starlancer I love the direction of the game, so again it's your expectations. If you go back and look at gameplay videos of Wing Commander III / IV you'll see that it's terrible by modern standards. Starlancer was the more recent game and Star Citizen is very much in that vein.

NegaDeath wrote on Apr 1, 2015, 01:32:
I turn left, screen goes red. Every single time. Doesn't happen in Elite. Or Wing Commander. Or X-Wing/TIE. You don't see your inconsistency in telling me I'm getting Wing Commander while telling me I can't play it like Wing Commander. I've been ripped off, end of story.
You clearly haven't taken the time to learn the gameplay mechanics, as surprisingly enough most people aren't redding / blacking out all the time. Some ships are more sensitive than others but obviously if you go around at maximum speed / using the thrusters and turning sharply you'll exceed g-force limits - just like a real pilot would. Use the throttle.

Which ship do you have? If it's something like the Mustang Omega, the free one that came with AMD cards, then that ship is extremely sensitive due to the speed and you can't fly it around at maximum speed when turning. In something like the Hornet it's very difficult to red / black out, due to the lower speed and more controlled manoeuvring. Because of the way physics are handled in Star Citizen each ship handles very differently.

NegaDeath wrote on Apr 1, 2015, 01:32:
Here's an example from a guide I looked up that illustrates my point perfectly

"There is one very important step in learning to fly your ship in Star Citizen: FORGET ABSOLUTELY EVERYTHING YOU THINK YOU KNOW ABOUT FLYING AN AIRPLANE OR SHIP IN A VIDEOGAME"

So I'm "getting what was promised" while at the same time the fans admit it plays nothing like his or the industries previous games. One of these things are not like the other.
It's been twenty years since the last Chris Roberts Wing Commander game and fifteen years since Starlancer. Gaming has moved on since then and Star Citizen reflects that. It was pitched as a spiritual successor to Wing Commander and Starlancer, which is exactly what it is. Nowhere was it promised that it would be a direct recreation of the Wing Commander physics - in fact it was CLEARLY stated back in October 2012 that it WOULDN'T be like Wing Commander. Again, your expectations were wrong - the game is what was promised.
 
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News Comments > Star Citizen at $77M
97. Re: Into the Black Mar 31, 2015, 18:45 theyarecomingforyou
 
Tumbler wrote on Mar 31, 2015, 17:33:
I think it's better to compare it to the Connie which was $225 by itself way back when. The standard connie comes with a second fighter as well and seems to kick the crap out of this thing in stats. I can only assume that the Vanguard will make up for that in armor and shields...possibly speed but the connie seems to have it topped as a heavy fighter.
The Vanguard is a deep-space fighter, meaning that it has redundancy - it was two engines and two power plants, plus it will be more manoeuvrable than the Constellation. It's also mil-spec, meaning it has higher quality components. However, you're right that it's an expensive ship. As for the Constellation, there are various models with the top model costing $350 (the Phoenix). The Redeemer is the more apt comparison, as at $250 it seems like the best ship in its price range - it has two manner turrets and supports 5 crew. That's probably a better choice for most people.

Looking at it again I agree, the Vanguard is overpriced.
 
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News Comments > Star Citizen at $77M
93. Re: Into the Black Mar 31, 2015, 16:33 theyarecomingforyou
 
Tumbler wrote on Mar 31, 2015, 16:19:
We've had someone here say they have given like $1,200 I believe -- can't remember who.

I've got to be over 1200 by now, I'm definitely over $1,000. (1122.93! dammit, I'm no quite there!) To my credit though I've stopped buying ships. What they are selling for today seems crazy. It feels like they really ramped up prices in 2014 on ships and anything that gets released now just has a big fat extra chunk on the price because that can.
CIG has stated that ships will get more expensive closer to release. However, most of the ships that have been released recently have been large. When you look at the Vanguard, which is better spec'ed and larger than the Super Hornet, it commands a price tag to match ($250, versus the $180 of the SH). The Herald was cheap at $85, relative to other ships.

I'm probably going to upgrade my Super Hornet to the Vanguard and leave it at that, to go along with my Mustang Delta, Mustang Omega and Herald. Well, I'll probably pick up the third starter ship as it's a two-seater and comes with LTI. That said, I intend to pick up some more merchandise and will be buying a ticket for CitizenCon if I can, what with it being in the UK.
 
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News Comments > Star Citizen at $77M
91. Re: Into the Black Mar 31, 2015, 13:22 theyarecomingforyou
 
jdreyer wrote on Mar 31, 2015, 13:09:
This "fun" concept you speak of, what is it?

:D
Midget hookers in Ewok outfits defecating on small children.
 
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News Comments > Star Citizen at $77M
90. Re: Into the Black Mar 31, 2015, 13:21 theyarecomingforyou
 
NegaDeath wrote on Mar 31, 2015, 11:04:
Nope. Just nope. Strafing? I backed a Wing Commander successor not a FPS. There isn't always something to hide behind, nor should I need to. If there is no dogfight there is no space sim.
Wing Commander was a great game for the time but it's not a physically simulated game like Star Citizen, something which was promised from the start. Fans have been very vocal in their demand for 6DoF. Strafing is an important flight mechanic and by not using it you're limiting your experience. Without strafing you can't move in a non-linear manner whilst still tracking / attacking an opponent. Of course if you head in a straight line to an opponent and they do the same you're going to end up with incredibly closing speeds, as you're effectively flying at twice the speed (hence why head-on-collisions are so dangerous on the roads).

If you're not willing to learn the mechanics then I don't have any sympathy.

NegaDeath wrote on Mar 31, 2015, 11:04:
If the core gameplay is this bad after all this time in development then I've wasted my money and Roberts has wasted my good faith. I'm not getting what I backed, all the extra layers added on top won't change that.
I reject the notion that it is bad. When I backed this game I did so based on Chris Roberts' history in the genre and my like of his previous games. Star Citizen has exceeded my very high expectations. I'm sorry that you don't feel the same but, being realistic, it's impossible for everybody to like the game.

You're getting what you backed, you just had expectations that were unreasonable for what was promised. If I promise you a birthday party and you assume that there's going to be a clown and I hire a magician that doesn't change what was originally promised - the problem is your expectations.
 
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News Comments > Star Citizen at $77M
82. Re: Into the Black Mar 31, 2015, 09:03 theyarecomingforyou
 
NegaDeath wrote on Mar 30, 2015, 22:13:
Well I updated and tried "Arena Commander" for the first time in over 6 months....and it fucking sucks. I've been patient, giving them time, not playing into all the negativity or caring about the ever growing scope of the game. None of that really bothered me. But I godamn hate the flight model. It's space joust. Enemies fly at you, you fly at them, you pass each other at incredible speeds far too high to ever turn into their tail and get into a nice chase or dogfight. Over and over and over. Oh and you damn near pass out every time you turn.
The flight model is constantly being tweaked. Some fans don't like the changes introduced in 1.1 and I would be surprised if we don't see further changes before release. That said, I don't have a problem with any of the mechanics and I came from games like Tie Fighter, Wing Commander and Starlancer. Flying straight at your enemies is a terrible strategy - you should be using asteroids for cover and strafing to approach them from the side or behind. As for blacking out, that depends on the ship but it sounds like your boosting out of manoeuvres, which disables G-Safe (the system which prevents excessive g-force). I love the feel but if you don't then you could try playing about with settings like ESP and Comstab. Are you playing on mouse or joystick?

Further, we haven't seen elements like stealth properly implemented in the game yet - when you have the ability to mask signals, limit emissions and disable and board ships then the experience will be substantially different. We only have fighters at the moment (along with a few racers) - no capital ships, no multicrew ships, etc.

ItBurn wrote on Mar 31, 2015, 04:09:
Speak for yourself. I want a Freelancer spiritual successor. We're both getting it though, with Squadron 42 and Star Citizen.
Personally I didn't care for Freelancer. I was hoping for a spiritual successor to Wing Commander and Starlancer, which is what I see. In fact I think this game will easily surpass them.

Mr. Tact wrote on Mar 31, 2015, 07:52:
We've had someone here say they have given like $1,200 I believe -- can't remember who.
I've spent $400 but that includes physical merchandise (T-shirts) and gifts for my family (I bought a copy for my brother and father, as well as an upgrade for my other brother two already had the game). My disposable income is limited but I'm happy to support a project that for me is delivering. For what it's worth I've never paid for any online subscriptions and don't usually buy games at full price. This is my favourite genre and Chris Roberts is responsible for some of my favourite games.

nin wrote on Mar 31, 2015, 08:28:
What you're getting is very much up in the air right now.
It's really not. The game is delivering what it set out to plus a lot more. The only fault is that it's taking longer than expected but I'm happy to wait a bit longer for a better game.
 
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News Comments > Star Citizen at $77M
63. Re: Star Citizen at $77M Mar 30, 2015, 18:38 theyarecomingforyou
 
Kosumo wrote on Mar 30, 2015, 18:13:
Am I right that at $77 million the streach goal of face cancer is now in the game?
Nah, it'll be $80m, along with menstrual cycles and space AIDS.

ForgedReality wrote on Mar 30, 2015, 18:20:
Uhhhh... Anger? I'm quite calm, actually. You're the one wishing face cancer on strangers over the internet. Grow that neckbeard out a little more. It suits you.
I assume 'neckbeard' is some sort of American thing, as I've not heard of such terminology. Is it fashionable?
 
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News Comments > Star Citizen at $77M
60. Re: Star Citizen at $77M Mar 30, 2015, 18:07 theyarecomingforyou
 
harlock wrote on Mar 30, 2015, 17:51:
no no you missed my point... the dude hasnt made any updates to his log or been seen on his forums since early Jan
CIG releases community videos every week, has a detailed monthly report, has active mods in the forums and has demoed a huge amount of content, yet is still accused of being a scam. Indie developer doesn't release any information for months and nobody cares.

ForgedReality wrote on Mar 30, 2015, 17:22:
Does it promise all the breadth of Star Citizen? No. However, I'd argue it's more of a game at this point even still.
Let the anger flow through you. Palpatine would be proud. Perhaps there are a few kittens you can kick.
 
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News Comments > Star Citizen at $77M
59. Re: Star Citizen at $77M Mar 30, 2015, 18:01 theyarecomingforyou
 
nin wrote on Mar 30, 2015, 17:14:
I hope no one here gets cancer of any kind.
Yeah, because 'face cancer' was obviously meant to be taken seriously. Nahnah
 
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News Comments > Star Citizen at $77M
47. Re: Star Citizen at $77M Mar 30, 2015, 16:51 theyarecomingforyou
 
jdreyer wrote on Mar 30, 2015, 16:23:
Face cancer, is that a thing? :D
Totally. Sunny

ForgedReality wrote on Mar 30, 2015, 16:32:
What's happening now? A few disparate modules that do not in any way equal a game? Selling some stupid in-game assets (that you can't even use yet) for huge amounts of money? Let's see, what else... Broken promises maybe?
The game's now due out until next year, so of course it's not all playable yet. Broken promises? The game is bigger and better than ever, offering way more than was originally promised. How often does that happen? If you're talking about delays then I assume you think Half-Life, Half-Life 2, Team Fortress 2, Unreal Tournament, etc, were all shit too? I mean, it's not like they're some of the most critical acclaimed PC games in history or anything.

ForgedReality wrote on Mar 30, 2015, 16:32:
Thanks for the reviews. Didn't ask for them, but thanks for taking the time to help the community anyway. I was merely listing games that have come a lot closer to being an actual game and didn't cost as much as a small country's gross national product.
You listed a bunch of mostly shit games that aren't even comparable to Star Citizen. And it's not just the budget, as Star Citizen looked much better from the reveal.

ForgedReality wrote on Mar 30, 2015, 16:32:
Aww, poor baby! What's the matter? Don't like it when someone gives their opinion? Nobody asked for yours either.
Saying that you want the game to fail isn't an opinion - it's an assertion. But this isn't the time or place for an English lesson.

ForgedReality wrote on Mar 30, 2015, 16:32:
I get it that you wasted a ton of cash on this non-game, and you're super hopeful that it pays off at some point, but by then will you even be able to enjoy it?
I'm already enjoying it, thanks. In fact it's one of my most played games. I regularly play Vanduul Swarm, both singleplayer and co-op. I'll be playing it even more when Star Marine launches and the social module is released. There's nothing wasted about the money I've spent.

ForgedReality wrote on Mar 30, 2015, 16:32:
Sure you're not putting too much faith into this ridiculous mess? You don't think they've overpromised at all? Lots of games have been made in less time and look better, play better, and are generally more fun, than this collection of tech demos.
The last games I got this excited about were Unreal Tournament and Half-Life 2. Both delivered. Further, as I've said numerous times, I'm already enjoying the game.

You don't like the game. That's fine. I do, though.
 
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