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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6376 (Guru)
User ID 22891
 
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News Comments > No Star Wars Battlefront Split Screen on PC
20. Re: No Star Wars Battlefront Split Screen on PC Jul 14, 2015, 14:10 theyarecomingforyou
 
SpectralMeat wrote on Jul 14, 2015, 13:22:
theyarecomingforyou wrote on Jul 14, 2015, 13:07:
Not that I ever buy any EA games - I boycott them on principle.
I've heard Chris Roberts is teaming up with EA because he is running out of money and needed a publisher to finish Star Citizen
Hehe, why do you hurt me so?!

Orogogus wrote on Jul 14, 2015, 13:44:
theyarecomingforyou wrote on Jul 14, 2015, 13:07:
I often play splitscreen with friends on PC (GRID 2, Sonic & All-Stars Racing Transformed, etc).

Anything besides racing games? Kind of curious.
They're just the games that have support. Splitscreen is unfortunately rare.
 
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News Comments > No Star Wars Battlefront Split Screen on PC
14. Re: No Star Wars Battlefront Split Screen on PC Jul 14, 2015, 13:07 theyarecomingforyou
 
What the hell? If there's any platform where split-screen makes more sense it's the PC, where it's powerful to run it properly without massively downrezzing the assets.

It annoys me when features are removed on the more capable platform. I often play splitscreen with friends on PC (GRID 2, Sonic & All-Stars Racing Transformed, etc). Dick move EA. Not that I ever buy any EA games - I boycott them on principle.
 
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News Comments > Op Ed
69. Re: Op Ed Jul 14, 2015, 06:38 theyarecomingforyou
 
InBlack wrote on Jul 13, 2015, 07:55:
Jesus Christ, people ARE accusing him of fraud! Worse than that, they are accusing him of incompetence and greed!
And I'm sure there are people claiming he eats children too.

InBlack wrote on Jul 13, 2015, 07:55:
If he had kept the scope of the project along the original KS goals, we wouldnt be talking about any of this.
Of course we would. This project is so large that people will bitch and complain whatever happens. Some people want the FPS module to be like COD, others like Arma - there are regular arguments. At the moment there's an active discussion over whether there should be knives in-game and if they should be instakill.

InBlack wrote on Jul 13, 2015, 07:55:
Among other things Chris Roberts literaly said give me more money so I can build the game FASTER. That's what CR said, do you deny it?
Of course I don't deny it. The extra funding has helped increase the development speed of the game but the extra fidelity and features have delayed it. What people have a hard time accepting is that release dates are nothing more than educated guesses. This is something that affects most large projects.

From the very beginning Chris Roberts stated there could be delays. Here's a quote from that original pledge:

There may be delays and there may be changes; we recognize that such things are inevitable and would be lying to you if we claimed otherwise. But when this happens, we will treat you with the respect you deserve rather than spending your money on public relations. When we need to change a mechanic or alter something you believe should be in the game, we will tell you exactly why.

Notice how he states that delays and changes are INEVITABLE. But of course you don't care about that because it doesn't fit with your SC bashing.
 
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News Comments > R.I.P.: Nintendo's Satoru Iwata
12. Re: R.I.P.: Nintendo's Satoru Iwata Jul 13, 2015, 11:43 theyarecomingforyou
 
Tavil wrote on Jul 13, 2015, 11:37:
The man just died this isn't the time to be critiquing Nintendo..
Nobody here knew him personally; nobody is disrespecting him. It seems his legacy at Nintendo is certainly worthy of discussion.
 
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News Comments > R.I.P.: Nintendo's Satoru Iwata
9. Re: R.I.P.: Nintendo's Satoru Iwata Jul 13, 2015, 10:58 theyarecomingforyou
 
The Wii and DS were both big hits but the Wii U and 3DS were both disasters. Nintendo desperately tried to repeat the success of the previous generations. At this point they might very well end up going the way of Sega, only with a stronger catalogue of games.

As for his death, 55 is quite young to die.
 
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News Comments > Op Ed
66. Re: Op Ed Jul 13, 2015, 07:27 theyarecomingforyou
 
Kxmode wrote on Jul 13, 2015, 00:21:
I would like to present the perfect video that sums up why many of us backed in the first place.

"the game on the low side was going to be about 14 million dollars to make and the high side, which is where we are at now, is going to be about 20 million"

https://www.youtube.com/watch?v=6vzlda0-XoY&t=490

We were gullible for believing Chris. Many of us just woke up sooner.
What does that have to do with anything? We know the game was originally going to be developed on a much smaller budget and was expanded because of the extra investment. If the game was being developed to the original scale and fidelity level people would be accusing him of fraud, of pocketing all the extra money.

I don't know about you but I care about DX12 support, I care about VR, I can about FPS boarding, I care about professional voice acting, I care about professional quality motion capture, I care about the extra ships (originally there were only going to be a handful), I care about enhanced modularity, I care about the new damage system, etc. Those things will make it a better game.

The game we're getting vastly exceeds the quality of the original pitch and will be all the better for it. Unfortunately that has resulted in significant delays. Most people agree that it's better to do the game right and it be delayed than to rush it to meet an arbitrary deadline. This is not the first game to be delayed, nor will it be the last.

The genre was dead before Star Citizen and now it has the chance to come back in style. We probably won't see another project like this for the next twenty years, so I'd rather they get it right.
 
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News Comments > Op Ed
59. Re: Op Ed Jul 12, 2015, 21:34 theyarecomingforyou
 
HorrorScope wrote on Jul 12, 2015, 20:43:
Ok I'm satisfied with this, it states we will have private servers and to me that is the feature I want in this "Hypothetical game" :). Thanks.

https://www.youtube.com/watch?v=eA95r5b6rEM
Yeah, I've been following the game closely and if private servers had been removed I'd have heard about it. The forums would have gone ballistic.

We won't know until much closer to release exactly how private servers will operate but I imagine they'll be more than enough for what most people want.
 
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News Comments > Sunday Tech Bits
5. Re: Sunday Tech Bits Jul 12, 2015, 17:44 theyarecomingforyou
 
HorrorScope wrote on Jul 12, 2015, 14:47:
IMO the news is additional but still murky details leaking of how Win 10 works in terms of cost. They sell 1 billion a month in Windows Licensing today.

Life of device isn't the meaning most were thinking (life of my current pc), you will probably be forced to pay for Windows 10 upgrades every 2-4 years that is their definition of life of device. Long enough that those waiting on getting Win 10 for free (first year) still won't see the first paid upgrade cycle.

So yes, the upgrade from Win7/8 to Win 10 is free, aka the draw, the forced upgrades at cost, the catch.
Microsoft has stated that Windows 10 won't be moving to a subscription model, so there won't be charges for updates. The 2-4 year lifecycle relates to accounting and was misconstrued by a very biased reporter. It's also worth noting that support typically only lasts for 2-4 years. For instance, Windows 8 support ends in 2016 - four years after release - but Windows 8.1 extends that support until 2018. Windows 10 will receive a major free update next year in the form of Redstone.

The reason Microsoft is releasing Windows 10 for free is to get people using the Windows Store, as it receives a 30% cut of all sales. It also unifies the userbase, as Microsoft has a major issue getting XP users to upgrade and faced the same problem with Windows 7. They'll still charge for new licences and businesses will still have to pay the megabucks for support contracts.
 
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News Comments > Op Ed
55. Re: Op Ed Jul 12, 2015, 16:33 theyarecomingforyou
 
HorrorScope wrote on Jul 12, 2015, 14:21:
So player run servers are back in? I heard something like only Arena style fighting. The point is, if you own the server you own the rules at no cost, how easy or hard you make things will be up to you, but no money is involved. Will I be able to create a server for say 16 friends and have house rules and have a reasonably large area/planets etc to run around in?
As far as I'm aware the plan for private servers remains unchanged from the original pitch. You'll be able to run your own private servers but they won't have the depth of the PU, as that has a whole load of associated systems (economy simulator, matchmaking, organised events, dynamic AI, etc). They will be updated as new content comes out but after the PU. Private servers will also support modding, unlike the PU.

So based on what we know, yes you'll be able to have 16 friends on a server and have custom rules. You'll also have a large environment to play in.
 
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News Comments > Op Ed
51. Re: Op Ed Jul 12, 2015, 12:56 theyarecomingforyou
 
harlock wrote on Jul 12, 2015, 11:06:
yeh the complete open world MMO is already done, and its playable - sure, ok
The game is more than just the Persistent Universe. That part comes after the rest of the game is in place. The PU is the sum of all the parts, which are playable as they're ready. The hangar module and flight module are already playable, the FPS module is due imminently and the social module shortly after that. Going forward there's Squadron 42 which is the singleplayer experience and the PU will incorporate all those elements. The PU alpha will likely launch next year and will continue to be developed until it is deemed ready to launch - it will be playable long before 2020 and you know it. All the way we've seen videos and documented evidence of the progress.

It's not even slightly comparable to DNF, which changed engines numerous times, was never playable, wasn't heard from for years at a time and had a completely opaque development. You're just a troll.

HorrorScope wrote on Jul 12, 2015, 11:12:
I just found your using the word imminently interesting. One persons indefinitely is another persons imminently. I'm not saying anyone is wrong either, just interesting. The game being playable I think is also interesting come to think of it, very rosey choice of words used.
Saying it's been delayed 'indefinitely' is misleading, as in development terms that usually means cancelled. Ben Lesnick has stated on the forums that the delay will be weeks, not months - that's not official but that's the closest estimate we have. Gamescom is early next month, so that's when I expect it will drop.

harlock wrote on Jul 12, 2015, 11:44:
it seems this whole situation is making people more stupid.. they are so attached and desperate for the christ roberts teet they have to rewire their brains to live on total fiction instead of actual reality
Yawn. It's about being sensible. To have twats around here comparing it to DNF and thinking that's a sensible comparison is ludicrous. Why not compare it to TF2, a game that was delayed but turned out amazingly? That's because it's not about sensible, informed criticism - it's about mindless trolling.

I'm a realist. CIG has demonstrated that it's utterly unable to hit even short term targets and is poor at communicating delays - I'm the first to point out all the flaws of the development and the game itself - but the project as a whole is still on track and goes vastly beyond what was originally promised. Why has it increased in scale? Because that's what fans wanted. It's more important to get the game right.
 
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News Comments > Op Ed
44. Re: Op Ed Jul 12, 2015, 11:01 theyarecomingforyou
 
CJ_Parker wrote on Jul 12, 2015, 09:19:
The official forums are the same. Censorship Central Inc.
Anything even remotely critical either gets locked immediately or swept under the Concern forums rug. Concern forum = trash box. None of the devs ever looks at it.
In General Chat where devs at least occasionally stop by they all want to live in shiny happy Christ Roberts Holyland.
Censoring would be removing such comments on sight. Instead they're placed in the relevant section of the forum. You still have topics being derailed for the same off-topic nonsense - controller balance, the game being a 'scam', etc. It takes a lot to be banned. Heck, there was a specific topic addressing lots of concerns just this week.

Kxmode wrote on Jul 12, 2015, 08:21:
The mods over at Star Citizen Reddit have put me on some sort of 9 minute delay between posts. They're really in lock down mode. There shall be no dissent in Chairman Roberts' new universe order.
The mods on r/starcitizen are separate to CIG. In order to be restricted there you obviously stepped out of line, which isn't surprising given your posts here.

Kxmode wrote on Jul 11, 2015, 19:55:
They did. Alex Mayberry. He left a few days ago. Probably for all the reasons people are thinking about: no stable model, to large in scope, a Studio head hell belt on delivering something cannot be done in the next 2 years, etc. etc...
People leave for all sorts of reasons. One of the co-founders of Valve left while developing Half-Life 2 because he wanted to build a boat and that game turned out fine. The difference here is that the comings and goings are very public. This sort of turnover if perfectly normal. In fact there have been numerous articles over the years about developers for other games not being credited because they left before the title was shipped.

CIG has poached people from Blizzard, like Darian Vorlick. They also poached a lot of staff from Crytek, both in Austin and Frankfurt. Overall CIG has hired more talented people than it has lost. But don't let reason get in the way of your rant.

harlock wrote on Jul 12, 2015, 09:21:
i could see the complete open world MMO releasing in 2020.. thing is, it will be like the DNF release - so long overdue, so long hyped, with such a lack of actual game to back it up
Yawn. The game is already playable, the FPS is due out imminently and the social module not far behind. It's fair to assume that Squadron 42 will be delayed but even so we'll see that next year. As for the PU stuff, that might take a while longer but that's the most complicated component and even after release will be constantly iterated upon and improved.
 
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News Comments > Op Ed
36. Re: Op Ed Jul 12, 2015, 07:53 theyarecomingforyou
 
DangerDog wrote on Jul 11, 2015, 14:20:
If that's all they can show of the FPS module then this is going to be another "Interstellar Marines" fiasco. Those weapon site gifs look like they were done in photoshop, the blurring effect is retarded and doesn't even match from one to the other.
That's exactly what they are - they're examples, not in-game implementations. Star Marine already leaked a while back and was playable, so we know the content is there - what's been worked on now is the backend (netcode, patching, matchmaking) and animations.

Cutter wrote on Jul 11, 2015, 12:46:
Did you pay for ESO in advance to fund its development? Did they go off the rails and start making other stuff that had nothing to do with the original version. People simply wanted a new Wing Commander game. Not an FPS, or MMO, or anything else. So much for your apples to oranges comparison.
The MMO elements were promised from the start, while the FPS component was a stretch goal for the Kickstarter. They've expanded some of the elements because of the funding but the game itself remains inline with the original vision.

People don't seem to realise how much effort is going into the FPS module. It's not simply a Crysis 3 mod. There are fundamental changes. For instance, Zero-G like this has never been seen. I don't think any other game has linked the first-person and third-person views together - no more floating arms rendered separately. It might be overly ambitious but this game is designed to last. They're not making something that will be played for 10 hours and will then be forgotten about like most games.

Kxmode wrote on Jul 11, 2015, 19:59:
4 years. It took them a year to create the prototype demo that they showed at GDC and to angel investors, ventures and finally to crowdfunders on KickStarter. They started this project in 2011, officially announced it in 2012. What do we have 4 years later: Arena Commander, ships, a hangar and a racing track. You might call that progress. I call it a failure.
Please. The prototype was made by Chris Roberts and a few volunteers from Crytek. CIG didn't exist as a studio. You can't equate that time to the time spent since the Kickstarter. It's taken about 18 months to fully staff the studios while laying out the groundwork. Obviously progress is slower than people would like and the original goals were wildly unrealistic but what matters is the final product.
 
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News Comments > Batman: Arkham Knight PC DLC Delay Confirmed
16. Re: Batman: Arkham Knight PC DLC Delay Confirmed Jul 12, 2015, 07:30 theyarecomingforyou
 
Krovven wrote on Jul 12, 2015, 06:24:
Because editing a config file is HARD! Right?

We all get that it's dumb that it's not an option in-game to unlock it, let alone being locked in the first place, but that's not a problem preventing the game from running properly. It doesn't break the game in any way.
Having to edit config files just to get the game to run as it should is absolutely unacceptable. I don't know how they thought a 30fps wouldn't generate a massive backlash. BRINK was the same.

It's a trainwreck of a port.
 
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News Comments > CIG Refutes Star Citizen Concerns
153. Re: CIG Refutes Star Citizen Concerns Jul 11, 2015, 19:56 theyarecomingforyou
 
jdreyer wrote on Jul 11, 2015, 19:24:
True from a size perspective, but I was speaking from a technological perspective: creating an integrated game universe with a scale that delivers an individual perspective all the way up to a galactic one and getting all those pieces to work together.
Given his documented trolling he actually has LESS credibility than a random forum poster. He was proved himself to be inept both personally and professionally.
 
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News Comments > Ship Ahoy - F1 2015
8. Re: Ship Ahoy - F1 2015 Jul 11, 2015, 09:06 theyarecomingforyou
 
jdreyer wrote on Jul 11, 2015, 01:47:
theyarecomingforyou wrote on Jul 10, 2015, 19:43:
No SLI support? Fucking hell, not this again. Pathetic.

Really? For 5% of gamers out there? For a graphics engine that hardly requires it?
There's no excuse when the previous games support it. All they have to do is not break it. Those with SLI setups represent the enthusiasts, those who spend the most on gaming. To not have support out-of-the-box is unacceptable. SLI support is a great indication of the amount of effort put in by the developer.

F1 2013 was the best version to date because of the classic mode and the refinements from previous versions. I skipped F1 2014 because there were no obvious improvements and it removed the classic mode, rather than expanding it as they should have done.

What annoys me is that Codemasters games used to be great but they've really gone downhill.
 
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News Comments > CIG Refutes Star Citizen Concerns
149. Re: CIG Refutes Star Citizen Concerns Jul 11, 2015, 07:53 theyarecomingforyou
 
Rigs wrote on Jul 10, 2015, 23:58:
Anyway, about account creation, you can't really go by that at all. Mine says September 10th, 2002, but I've been coming here long before that! Where my original account went? I have no clue. I know I forgot it's password and then abandoned the email address it pointed to, so it's lost. That's after lurking here for nearly two years without commenting at all, just reading the news. Things back then were crazy! The industry was still getting on it's feet, being a geek wasn't 'cool' yet. 'Life-like', 'realistic' graphics meant taking some artistic liberties with the definitions...lol...
I used to have an account before this one but lost it, so this one is 'only' ten years old.
 
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News Comments > Ship Ahoy - F1 2015
1. Re: Ship Ahoy - F1 2015 Jul 10, 2015, 19:43 theyarecomingforyou
 
No SLI support? Fucking hell, not this again. Pathetic.  
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News Comments > CIG Refutes Star Citizen Concerns
144. Re: CIG Refutes Star Citizen Concerns Jul 10, 2015, 19:34 theyarecomingforyou
 
jdreyer wrote on Jul 10, 2015, 18:47:
Probably among the most qualified, as there are only a few project leads on the planet that have ever tried anything of this scope, Derek being among them for the past 2+ decades.
He's an indie developer and not a very good one. He hasn't managed a project this large or even close to it. All he does is re-release the same game year after year. According to his LinkedIn page he has between 11 and 50 employees and another source puts it at 25, which is a fraction of the 280+ employees and 200+ contractors that CIG has. That's without even considered calibre, as CIG has employees that have worked on some of the largest, most successful titles in the industry.

He's barely qualified to dress himself.
 
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News Comments > CIG Refutes Star Citizen Concerns
138. Re: CIG Refutes Star Citizen Concerns Jul 10, 2015, 13:09 theyarecomingforyou
 
CJ_Parker wrote on Jul 10, 2015, 12:32:
That keeps coming up by the White Knights at the SC forums but it's not the players making up unrealistic dates or having unrealistic expectations. Let's not shift the blame here. It's Chris Roberts setting unrealistic expectations himself by issuing unrealistic dates.
Back during the original campaign (and some time after that) he even repeated frequently that people should keep pledging -specifically- because more money would allow them to get things done FASTER.

Finally, the dates of those other games are certainly from early concept phase to release day and not necessarily from start of full scale development to release day. The concept phase of Star Citizen took place in 2011 when Chris started working on the campaign that launched in 2012 so it's all a bit more in flux and not as clear cut as that half-assed chart poorly attempts to makes us believe.
CIG wasn't an established studio like those others. It was basically Chris Roberts and some volunteers from Crytek, while many of the assets used were simply stock items from third parties. It takes a lot to establish a studio, let alone multiple studios around the world - that's while they're trying to develop the game that was merely a concept.

It's pretty obvious that the early predictions were way off but that's been true of many of the best PC games to date (Half-Life / 2, Unreal Tournament, Team Fortress 2, Mafia II, Tribes 2, etc). Some of that is because the scope of the game changed based on the funding - they couldn't keep developing the game they had planned at $2m now that the funding has hit $85m. If they simply pocketed the money and released the game exactly as was planned it would have a) not received the same level of funding, and b) been labelled a scam. At the end of the day what matters is the game, not how long it takes to make. It's right that gamers are keeping the pressure on CIG and it's right that people criticise the delays.

This project is one of the most ambitious to date. If they pull it off it will be amazing, if they come close it will be great, if the singleplayer is strong it will be very good and if the project implodes it will be a disaster. I've been following the game closely and am confident it will be a great game - I also know will likely not be completed until 2017 and will undergo a lot of work after that point.
 
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News Comments > Baldur's Gate: Siege of Dragonspear Announced
9. Re: Baldur's Gate: Siege of Dragonspear Announced Jul 10, 2015, 11:34 theyarecomingforyou
 
eRe4s3r wrote on Jul 10, 2015, 10:56:
Still better engine than whatever SC runs on....
I didn't realise you had alt accounts, Derek.
 
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