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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Signed On Apr 8, 2005, 11:25
Total Comments 6176 (Guru)
User ID 22891
 
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News Comments > Star Citizen at $77M
102. Re: Star Citizen at $77M Apr 1, 2015, 06:25 theyarecomingforyou
 
jdreyer wrote on Apr 1, 2015, 05:58:
Even though we reached 100 comments in this thread, I'm still claiming Peak Star Citizen. We're in the "bumpy plateau phase" of it, so expect to see some threads above 100, and some below. Eventually interest in SC will peter out altogether.
It still managed 100 posts on a non-story.
 
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News Comments > Star Citizen at $77M
100. Re: Into the Black Apr 1, 2015, 05:40 theyarecomingforyou
 
NegaDeath wrote on Apr 1, 2015, 01:32:
Yeah no still wrong. I backed a Wing Commander successor. That was what was promised during the kickstarter and the very first video showed that. I am not getting that in the remotest sense.
As a huge fan of Wing Commander and Starlancer I love the direction of the game, so again it's your expectations. If you go back and look at gameplay videos of Wing Commander III / IV you'll see that it's terrible by modern standards. Starlancer was the more recent game and Star Citizen is very much in that vein.

NegaDeath wrote on Apr 1, 2015, 01:32:
I turn left, screen goes red. Every single time. Doesn't happen in Elite. Or Wing Commander. Or X-Wing/TIE. You don't see your inconsistency in telling me I'm getting Wing Commander while telling me I can't play it like Wing Commander. I've been ripped off, end of story.
You clearly haven't taken the time to learn the gameplay mechanics, as surprisingly enough most people aren't redding / blacking out all the time. Some ships are more sensitive than others but obviously if you go around at maximum speed / using the thrusters and turning sharply you'll exceed g-force limits - just like a real pilot would. Use the throttle.

Which ship do you have? If it's something like the Mustang Omega, the free one that came with AMD cards, then that ship is extremely sensitive due to the speed and you can't fly it around at maximum speed when turning. In something like the Hornet it's very difficult to red / black out, due to the lower speed and more controlled manoeuvring. Because of the way physics are handled in Star Citizen each ship handles very differently.

NegaDeath wrote on Apr 1, 2015, 01:32:
Here's an example from a guide I looked up that illustrates my point perfectly

"There is one very important step in learning to fly your ship in Star Citizen: FORGET ABSOLUTELY EVERYTHING YOU THINK YOU KNOW ABOUT FLYING AN AIRPLANE OR SHIP IN A VIDEOGAME"

So I'm "getting what was promised" while at the same time the fans admit it plays nothing like his or the industries previous games. One of these things are not like the other.
It's been twenty years since the last Chris Roberts Wing Commander game and fifteen years since Starlancer. Gaming has moved on since then and Star Citizen reflects that. It was pitched as a spiritual successor to Wing Commander and Starlancer, which is exactly what it is. Nowhere was it promised that it would be a direct recreation of the Wing Commander physics - in fact it was CLEARLY stated back in October 2012 that it WOULDN'T be like Wing Commander. Again, your expectations were wrong - the game is what was promised.
 
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News Comments > Star Citizen at $77M
97. Re: Into the Black Mar 31, 2015, 18:45 theyarecomingforyou
 
Tumbler wrote on Mar 31, 2015, 17:33:
I think it's better to compare it to the Connie which was $225 by itself way back when. The standard connie comes with a second fighter as well and seems to kick the crap out of this thing in stats. I can only assume that the Vanguard will make up for that in armor and shields...possibly speed but the connie seems to have it topped as a heavy fighter.
The Vanguard is a deep-space fighter, meaning that it has redundancy - it was two engines and two power plants, plus it will be more manoeuvrable than the Constellation. It's also mil-spec, meaning it has higher quality components. However, you're right that it's an expensive ship. As for the Constellation, there are various models with the top model costing $350 (the Phoenix). The Redeemer is the more apt comparison, as at $250 it seems like the best ship in its price range - it has two manner turrets and supports 5 crew. That's probably a better choice for most people.

Looking at it again I agree, the Vanguard is overpriced.
 
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News Comments > Star Citizen at $77M
93. Re: Into the Black Mar 31, 2015, 16:33 theyarecomingforyou
 
Tumbler wrote on Mar 31, 2015, 16:19:
We've had someone here say they have given like $1,200 I believe -- can't remember who.

I've got to be over 1200 by now, I'm definitely over $1,000. (1122.93! dammit, I'm no quite there!) To my credit though I've stopped buying ships. What they are selling for today seems crazy. It feels like they really ramped up prices in 2014 on ships and anything that gets released now just has a big fat extra chunk on the price because that can.
CIG has stated that ships will get more expensive closer to release. However, most of the ships that have been released recently have been large. When you look at the Vanguard, which is better spec'ed and larger than the Super Hornet, it commands a price tag to match ($250, versus the $180 of the SH). The Herald was cheap at $85, relative to other ships.

I'm probably going to upgrade my Super Hornet to the Vanguard and leave it at that, to go along with my Mustang Delta, Mustang Omega and Herald. Well, I'll probably pick up the third starter ship as it's a two-seater and comes with LTI. That said, I intend to pick up some more merchandise and will be buying a ticket for CitizenCon if I can, what with it being in the UK.
 
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News Comments > Star Citizen at $77M
91. Re: Into the Black Mar 31, 2015, 13:22 theyarecomingforyou
 
jdreyer wrote on Mar 31, 2015, 13:09:
This "fun" concept you speak of, what is it?

:D
Midget hookers in Ewok outfits defecating on small children.
 
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News Comments > Star Citizen at $77M
90. Re: Into the Black Mar 31, 2015, 13:21 theyarecomingforyou
 
NegaDeath wrote on Mar 31, 2015, 11:04:
Nope. Just nope. Strafing? I backed a Wing Commander successor not a FPS. There isn't always something to hide behind, nor should I need to. If there is no dogfight there is no space sim.
Wing Commander was a great game for the time but it's not a physically simulated game like Star Citizen, something which was promised from the start. Fans have been very vocal in their demand for 6DoF. Strafing is an important flight mechanic and by not using it you're limiting your experience. Without strafing you can't move in a non-linear manner whilst still tracking / attacking an opponent. Of course if you head in a straight line to an opponent and they do the same you're going to end up with incredibly closing speeds, as you're effectively flying at twice the speed (hence why head-on-collisions are so dangerous on the roads).

If you're not willing to learn the mechanics then I don't have any sympathy.

NegaDeath wrote on Mar 31, 2015, 11:04:
If the core gameplay is this bad after all this time in development then I've wasted my money and Roberts has wasted my good faith. I'm not getting what I backed, all the extra layers added on top won't change that.
I reject the notion that it is bad. When I backed this game I did so based on Chris Roberts' history in the genre and my like of his previous games. Star Citizen has exceeded my very high expectations. I'm sorry that you don't feel the same but, being realistic, it's impossible for everybody to like the game.

You're getting what you backed, you just had expectations that were unreasonable for what was promised. If I promise you a birthday party and you assume that there's going to be a clown and I hire a magician that doesn't change what was originally promised - the problem is your expectations.
 
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News Comments > Star Citizen at $77M
82. Re: Into the Black Mar 31, 2015, 09:03 theyarecomingforyou
 
NegaDeath wrote on Mar 30, 2015, 22:13:
Well I updated and tried "Arena Commander" for the first time in over 6 months....and it fucking sucks. I've been patient, giving them time, not playing into all the negativity or caring about the ever growing scope of the game. None of that really bothered me. But I godamn hate the flight model. It's space joust. Enemies fly at you, you fly at them, you pass each other at incredible speeds far too high to ever turn into their tail and get into a nice chase or dogfight. Over and over and over. Oh and you damn near pass out every time you turn.
The flight model is constantly being tweaked. Some fans don't like the changes introduced in 1.1 and I would be surprised if we don't see further changes before release. That said, I don't have a problem with any of the mechanics and I came from games like Tie Fighter, Wing Commander and Starlancer. Flying straight at your enemies is a terrible strategy - you should be using asteroids for cover and strafing to approach them from the side or behind. As for blacking out, that depends on the ship but it sounds like your boosting out of manoeuvres, which disables G-Safe (the system which prevents excessive g-force). I love the feel but if you don't then you could try playing about with settings like ESP and Comstab. Are you playing on mouse or joystick?

Further, we haven't seen elements like stealth properly implemented in the game yet - when you have the ability to mask signals, limit emissions and disable and board ships then the experience will be substantially different. We only have fighters at the moment (along with a few racers) - no capital ships, no multicrew ships, etc.

ItBurn wrote on Mar 31, 2015, 04:09:
Speak for yourself. I want a Freelancer spiritual successor. We're both getting it though, with Squadron 42 and Star Citizen.
Personally I didn't care for Freelancer. I was hoping for a spiritual successor to Wing Commander and Starlancer, which is what I see. In fact I think this game will easily surpass them.

Mr. Tact wrote on Mar 31, 2015, 07:52:
We've had someone here say they have given like $1,200 I believe -- can't remember who.
I've spent $400 but that includes physical merchandise (T-shirts) and gifts for my family (I bought a copy for my brother and father, as well as an upgrade for my other brother two already had the game). My disposable income is limited but I'm happy to support a project that for me is delivering. For what it's worth I've never paid for any online subscriptions and don't usually buy games at full price. This is my favourite genre and Chris Roberts is responsible for some of my favourite games.

nin wrote on Mar 31, 2015, 08:28:
What you're getting is very much up in the air right now.
It's really not. The game is delivering what it set out to plus a lot more. The only fault is that it's taking longer than expected but I'm happy to wait a bit longer for a better game.
 
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News Comments > Star Citizen at $77M
63. Re: Star Citizen at $77M Mar 30, 2015, 18:38 theyarecomingforyou
 
Kosumo wrote on Mar 30, 2015, 18:13:
Am I right that at $77 million the streach goal of face cancer is now in the game?
Nah, it'll be $80m, along with menstrual cycles and space AIDS.

ForgedReality wrote on Mar 30, 2015, 18:20:
Uhhhh... Anger? I'm quite calm, actually. You're the one wishing face cancer on strangers over the internet. Grow that neckbeard out a little more. It suits you.
I assume 'neckbeard' is some sort of American thing, as I've not heard of such terminology. Is it fashionable?
 
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News Comments > Star Citizen at $77M
60. Re: Star Citizen at $77M Mar 30, 2015, 18:07 theyarecomingforyou
 
harlock wrote on Mar 30, 2015, 17:51:
no no you missed my point... the dude hasnt made any updates to his log or been seen on his forums since early Jan
CIG releases community videos every week, has a detailed monthly report, has active mods in the forums and has demoed a huge amount of content, yet is still accused of being a scam. Indie developer doesn't release any information for months and nobody cares.

ForgedReality wrote on Mar 30, 2015, 17:22:
Does it promise all the breadth of Star Citizen? No. However, I'd argue it's more of a game at this point even still.
Let the anger flow through you. Palpatine would be proud. Perhaps there are a few kittens you can kick.
 
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News Comments > Star Citizen at $77M
59. Re: Star Citizen at $77M Mar 30, 2015, 18:01 theyarecomingforyou
 
nin wrote on Mar 30, 2015, 17:14:
I hope no one here gets cancer of any kind.
Yeah, because 'face cancer' was obviously meant to be taken seriously. Nahnah
 
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News Comments > Star Citizen at $77M
47. Re: Star Citizen at $77M Mar 30, 2015, 16:51 theyarecomingforyou
 
jdreyer wrote on Mar 30, 2015, 16:23:
Face cancer, is that a thing? :D
Totally. Sunny

ForgedReality wrote on Mar 30, 2015, 16:32:
What's happening now? A few disparate modules that do not in any way equal a game? Selling some stupid in-game assets (that you can't even use yet) for huge amounts of money? Let's see, what else... Broken promises maybe?
The game's now due out until next year, so of course it's not all playable yet. Broken promises? The game is bigger and better than ever, offering way more than was originally promised. How often does that happen? If you're talking about delays then I assume you think Half-Life, Half-Life 2, Team Fortress 2, Unreal Tournament, etc, were all shit too? I mean, it's not like they're some of the most critical acclaimed PC games in history or anything.

ForgedReality wrote on Mar 30, 2015, 16:32:
Thanks for the reviews. Didn't ask for them, but thanks for taking the time to help the community anyway. I was merely listing games that have come a lot closer to being an actual game and didn't cost as much as a small country's gross national product.
You listed a bunch of mostly shit games that aren't even comparable to Star Citizen. And it's not just the budget, as Star Citizen looked much better from the reveal.

ForgedReality wrote on Mar 30, 2015, 16:32:
Aww, poor baby! What's the matter? Don't like it when someone gives their opinion? Nobody asked for yours either.
Saying that you want the game to fail isn't an opinion - it's an assertion. But this isn't the time or place for an English lesson.

ForgedReality wrote on Mar 30, 2015, 16:32:
I get it that you wasted a ton of cash on this non-game, and you're super hopeful that it pays off at some point, but by then will you even be able to enjoy it?
I'm already enjoying it, thanks. In fact it's one of my most played games. I regularly play Vanduul Swarm, both singleplayer and co-op. I'll be playing it even more when Star Marine launches and the social module is released. There's nothing wasted about the money I've spent.

ForgedReality wrote on Mar 30, 2015, 16:32:
Sure you're not putting too much faith into this ridiculous mess? You don't think they've overpromised at all? Lots of games have been made in less time and look better, play better, and are generally more fun, than this collection of tech demos.
The last games I got this excited about were Unreal Tournament and Half-Life 2. Both delivered. Further, as I've said numerous times, I'm already enjoying the game.

You don't like the game. That's fine. I do, though.
 
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News Comments > Star Citizen at $77M
40. removed Mar 30, 2015, 16:15 theyarecomingforyou
 
* REMOVED *
This comment was deleted on Mar 31, 2015, 07:23.
 
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News Comments > Star Citizen at $77M
10. Re: Star Citizen at $77M Mar 30, 2015, 10:06 theyarecomingforyou
 
Illumin wrote on Mar 30, 2015, 09:05:
Is this even news anymore?
No, hence why even CIG doesn't mention it.

Creston wrote on Mar 30, 2015, 09:12:
I like how they've now gone from selling ships to a non-complete game to selling "limited concepts" of ships to a non-complete game.
It's no different from before. The ships have always been sold at the concept phase, then again for hangar release and flyable release.

As I've mentioned before, if it wasn't for this business model then we'd have never seen a AAA game in this genre. Nobody is obligated to buy now and even if they do they can back at the minimum level (they even offered limited edition game packages for $20).

People are backing this game because the more money that is raised the better the game is going to be - that's entirely different to EA and Activision, where they charge excessive amounts for DLC that should be free with the game. With other publishers you pay over the odds for LESS content. All the content being added to SC, including ships like this, is included for free in the game. I backed at the minimum level for the Kickstarter but increased my pledge when Arena Commander came out and I enjoyed playing the game and want to support it.

PS - The Vanguard looks awesome. One of the best designs to date.
 
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News Comments > Half-Life 2: Update Released
1. Re: Half-Life 2: Update Released Mar 27, 2015, 20:52 theyarecomingforyou
 
Nice. I'm looking forward to playing this.  
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News Comments > Battlefield Hardline DRM Follow-up
14. Re: Battlefield Hardline DRM Follow-up Mar 26, 2015, 15:33 theyarecomingforyou
 
If all the activations are coming from the same IP address and all that's being changed is the graphics card then there's no reason to limit that. If we were talking about multiple computers across multiple IPs in different geographical locations then I could MAYBE understand it.

This is a bullshit form of DRM that doesn't actually achieve anything but piss off legitimate users. Is the average person going to come across this issue? No, but the reality, as seen here, is that is DOES affect legitimate users.
 
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News Comments > Battlefield Hardline DRM Complaints
6. Re: Battlefield Hardline DRM Complaints Mar 25, 2015, 09:35 theyarecomingforyou
 
Bullshit like this is why I don't buy any EA games.  
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News Comments > Star Citizen Version 1.1
55. Re: Star Citizen Version 1.1 Mar 25, 2015, 06:19 theyarecomingforyou
 
After feedback about the version number CIG is having an internal discussion about whether to change it, based upon the confusion. Not that changing it now would help the situation much.  
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News Comments > Twitch Breach
7. Re: Twitch Breach Mar 24, 2015, 05:56 theyarecomingforyou
 
RenownWolf wrote on Mar 23, 2015, 20:01:
Lucky I now keep different passwords for different sites. At this point it's become a joke with all these major sites being hacked.
I do the same. I use a random password generator to create a unique, secure password for every website. There are far too many security breaches to even consider not doing so.
 
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News Comments > Star Citizen Version 1.1
47. Re: Star Citizen Version 1.1 Mar 23, 2015, 18:31 theyarecomingforyou
 
Tumbler wrote on Mar 23, 2015, 16:35:
If that is the case, should they be flyable in AC right now? It seems if they are too powerful to be sold in the REC store for fear that people would only use those ships then perhaps they need to be taken out of circulation or at least restricted to only combat with those ships. (m50, Delta, 350r, SH)
They need to do better at balancing matches, as even if you have the Super Hornet you're not competitive unless you have custom weapons (which until this patch were only available with UEC which can be bought with cash). It's a legitimate criticism and one that is mentioned a lot on the forums. In fact it was one of the reasons the REC system was prioritised, so mitigate the criticism of P2W. CIG needs to ensure that the game doesn't end up with everyone using a Super Hornet with one particular weapons loadout, as otherwise that will be pretty tedious.

It will be interesting to see what happens when the multicrew ships start getting added, as that should curb the dominance of the Super Hornet. It should also provide a more varied arena, at the bigger ships will generally be slower and less manoeuvrable which provides a trade-off.

Vall Forran wrote on Mar 23, 2015, 17:18:
The flight mechanics that CR talks so highly about are so ridiculously non-existent. When docking...your ship stops on a dime, no inertia. It feels more like frogger than a real space sim. You just slam your ship onto the platform, then it says "landing gear deployed" followed by "docking permission granted". Elite would have shot my ass off five times by then.
There's a manual landing mode. I haven't tried it myself yet but I think it's the N or M button. One of the reasons the patch was delayed so long was because the landing system was causing problems. It's not a fully developed system yet.

As for the gameplay, it is largely the same. The changes aren't readily noticeable to most players. For instance, there are new animations and you can now go prone; the engine have been ported to 64-bit precision, meaning it supports larger levels and lays the groundwork for multicrew ships; the landing system is there but won't be noticed by most players; there's a new ship. The big changes will come in the next month, with the FPS module launching and the social module hopefully. They've also said that new maps are on the way, as we've been stuck with the same two for quite a while now - that was because they were limited in size because of the 32bit precision.
 
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News Comments > Star Citizen Version 1.1
44. Re: Star Citizen Version 1.1 Mar 23, 2015, 15:24 theyarecomingforyou
 
Zor wrote on Mar 23, 2015, 14:27:
I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
Yeah, the Retaliator looks like a pretty awesome ship. I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet. Both my brothers own the game, so it would be great to all play on the same ship.
 
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