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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6091 (Guru)
User ID 22891
 
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News Comments > Star Citizen FPS Health Detailed
38. Re: Star Citizen FPS Health Detailed Nov 24, 2014, 06:08 theyarecomingforyou
 
CJ_Parker wrote on Nov 23, 2014, 22:56:
Finally, rumor has it that CR is not very good at taking 'no's' from anyone so his designers are probably like "ok, whatever, boss" as long as they get their paycheck on time every month.
If that was the case then he wouldn't have sacked half the Austin heads when they refused to move to LA, including Eric 'Wingman' Peterson and Chris 'The Next Great Starship' Olivia - these were some of the highest profile individuals involved in the game.

CJ_Parker wrote on Nov 23, 2014, 22:56:
There are many proposed gameplay mechanics by now that show very clearly that Chris Roberts has A) been out of the loop for over a decade and B) has never made a (massively) multiplayer online game before and now C) has never made a FPS ever before either.
There is a reason why no one has made some of the "revolutionary" features of Star Citizen FPS gameplay before. Because they SUCK. And not just on paper...
No, they're just not suited to a multiplatform console-centric game. The game is trying to balance realism with fun and all gameplay mechanics are subject to change. For instance, when you're captured by a bounty hunter you don't have to wait there in prison as that would lead to griefing - instead the bounty hunter takes home a duplicate of you and you start in a nearby prison station / base.

Redmask wrote on Nov 23, 2014, 12:23:
So many disparate gameplay types and elements make it seem like this game will just be average at everything rather than specializing in one thing. I don't even want to contemplate trying to effectively QA a game like this either. But please link some of this promising material if you don't mind, I'd like to see what sets this FPS apart from others.
Here's the PAX demo. Innovative elements include the first-person view being taken from the character's eyes, meaning no more floating gun models; projectiles fire in the direction the gun is pointing; the eyes move independently of the body when looking up and down; the limb damage system; zero-G, etc. There really is too much to list, so I recommend checking out the various videos.

One thing that we can safely say is that CR has no intention of merely following the rest of the industry. This is a game that is going to be different, for better or worse. I have see a lot more thought go into this project than most other games combined. Nothing seems to be taken for granted. I have my reservations as to whether this will be fun or whether it will hurt those who solo but the great thing is that I can offer my feedback on the forums and that can help shape the game. Already there have been significant changes as a result of the community.
 
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News Comments > Star Citizen FPS Health Detailed
2. Re: Star Citizen FPS Health Detailed Nov 23, 2014, 10:45 theyarecomingforyou
 
Redmask wrote on Nov 23, 2014, 10:23:
I can't believe they're still trying to make an FPS module for this game.
Why? It was promised as a pledge feature a long time ago now and they've already demoed the FPS module, which is due for release early next year. Everything I've seen so far looks incredibly promising.

I love the way that CIG isn't taking any existing gameplay mechanic for granted, whether it's physics, health, gravity, etc. This is a game that is really doing it's own thing and to AAA standards.

Personally I like the idea that this will reward teamwork and tactics, though it remains to be seen how fun this will be in practice. I look forward to crippling my enemies and then taunting them.
 
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News Comments > Counter-Strike: Global Offensive Pros Banned
5. Re: Counter-Strike: Global Offensive Pros Banned Nov 22, 2014, 16:00 theyarecomingforyou
 
I love the idea that KQLY claims he was only cheating for "seven days". So he worked hard, got to the top of his profession and then decided he'd risk it all and cheat? Please.

I'm glad that VAC was able to catch them. Scumbags.
 
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News Comments > Elite: Dangerous Refunds Reconsidered
25. Re: Elite: Dangerous Refunds Reconsidered Nov 22, 2014, 09:32 theyarecomingforyou
 
Ventura wrote on Nov 22, 2014, 07:17:
Wrong. They said specifically that it would when asked about it, and more than once, too. Here's one such example for you, taken from the Kickstarter's comments section, but there are others out there from reddit and the like.
Fair enough. I hadn't read all the comments - I was going based on what the actual KS page said.
 
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News Comments > Elite: Dangerous Refunds Reconsidered
21. Re: Elite: Dangerous Refunds Reconsidered Nov 22, 2014, 06:06 theyarecomingforyou
 
The Half Elf wrote on Nov 21, 2014, 17:33:
What's to understand? You said you would have a offline mode. You lied. People want their money back.
No, they didn't. They said you would be able to play the game without connecting to the galaxy server, which is what has changed, but it was never stated there would be offline play.

The difference is that rather than let you play the game 'out of the box', which according to reports is rather lacking, it will now automatically add new content as it becomes available to provide a consistent experience.

That said, it was also never explicitly mentioned that the game would require an internet connection so I can understand why some people are annoyed.
 
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News Comments > Alienware's "PC Gaming Console"
27. Re: Alienware's Nov 22, 2014, 05:32 theyarecomingforyou
 
KilrathiAce wrote on Nov 22, 2014, 00:35:
Lol what a joke, for same money I can put pc that will blow that crap away.
But almost certainly not one as small, efficient or that comes with a X360 controller and numerous bundled games.

The way I see it is that these machines are great for people who want a reasonably priced secondary computer. You can plug in a mouse and keyboard, connect it to a HDTV and playback HD content. It won't replace SLI gaming rigs but it has its place, more so when Valve launches the Steam Machines brand.
 
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News Comments > Alienware's "PC Gaming Console"
1. Re: Alienware's Nov 21, 2014, 17:14 theyarecomingforyou
 
I hope that they are successful with this, as I love the idea of streamlined PCs competing directly with consoles. It's just a shame that Steam OS and the Steam Machines programme were delayed, as obviously this was intended to ship with a Valve controller and presumably various Steam games to promote it.

The PS4 and XB1 are both weak when it comes to performance and gaming deserves better, quite frankly.
 
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News Comments > New NVIDIA Drivers
16. Re: New NVIDIA Drivers Nov 18, 2014, 21:41 theyarecomingforyou
 
Aero wrote on Nov 18, 2014, 19:06:
One enables or disables mouse acceleration, the other controls its magnitude.
It's not that, as mouse acceleration was enabled in the config file despite being disabled in the in-game menu.
 
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News Comments > Far Cry 4 Piracy Perspective
2. Re: Far Cry 4 Piracy Perspective Nov 18, 2014, 21:39 theyarecomingforyou
 
Ha, hilarious!  
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News Comments > Ships Ahoy - Far Cry 4
23. Re: Ships Ahoy - Far Cry 4 Nov 18, 2014, 15:22 theyarecomingforyou
 
From what I've see DA:I looks terrible - it doesn't bear any relation to DA:O, which is the game I fell in love with. It looks like an MMO that's been turned into a singleplayer game. TW3, on the otherhand, looks awesome and looks to improve up TW2 in every way.  
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News Comments > New NVIDIA Drivers
9. Re: New NVIDIA Drivers Nov 18, 2014, 15:15 theyarecomingforyou
 
Verno wrote on Nov 18, 2014, 13:02:
Haven't tested it yet but from a buddy:

C:Users\user name\Document\My Games\Far Cry 4\gamerprofile.xml

Change

MouseAcceleration="1"

to

MouseAcceleration="0"
Yup, that worked. It's strange as in the config file there are two settings related to mouse acceleration:
MouseAcceleration="1"
MouseAccelerationOn="0"

Obviously the latter one must refer to the in-game option but to disable mouse acceleration altogether I had to edit the config. Seems silly given that they went to the effort of adding mouse acceleration into the game and even gave a slider for it.
 
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News Comments > Ships Ahoy - Far Cry 4
11. Re: Ships Ahoy - Far Cry 4 Nov 18, 2014, 12:47 theyarecomingforyou
 
Having played the game a bit more I've started to get a feel for it and I'm very much enjoying it. There are lots of random encounters that add to the game and there seems to be plenty to do. The narrative, what little I've seen, is perfectly fine.

Microtransactions? I haven't seen any. If there are any they're not prominent.

 
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News Comments > Ships Ahoy - Far Cry 4
2. Re: Ships Ahoy - Far Cry 4 Nov 18, 2014, 09:51 theyarecomingforyou
 
When the game first unlocked it would crash every time I tried to change from the default resolution (1920x1080) to my native resolution (2560x1600). Restarting didn't help. Then suddenly everything was fine.

Other than that, everything seems to be running well. However, Ubisoft has followed the recent trend of having the intro pre-rendered, despite using the game engine. That and the game regularly takes control away from you. Things like that ruin immersion for me. Ryse does the same thing. It literally makes no sense as the in-game engine renders at a much higher quality. We're not talking Blizzard style cinematics here.
 
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News Comments > New NVIDIA Drivers
1. Re: New NVIDIA Drivers Nov 18, 2014, 09:46 theyarecomingforyou
 
They seem to work fine. I'm running Far Cry 4 at 60fps @ 1600p with Ultra settings and antialiasing. Saying that, there's something about the handling that makes it seem less smooth than other games (I'm checked with FRAPS and it's definitely running at 60fps solid with v-sync). It's not mouse acceleration (disabled), enabling/disabling motion blur doesn't seem to change it and I've tried with vsync enabled/disabled. Maybe it's just me.

Overall I'm enjoying the game so far but for some reason I'm not as impressed with the graphics as I was with FC2 and FC3. Maybe it's the colour palette or environments but it just doesn't seem to have the 'wow' factor that previous games had.
 
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Nov 18, 2014, 07:43 theyarecomingforyou
 
eRe4s3r wrote on Nov 18, 2014, 06:55:
Threat monitors still list the USA as Nr.1 source of cyber attacks thanks to NSA subverting every single international connection So I wonder who should declare on who here...
It won't be long until the NSA is rebranded to Skynet.
 
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News Comments > Far Cry 4 Season Pass Trailer
33. Re: Far Cry 4 Season Pass Trailer Nov 18, 2014, 07:36 theyarecomingforyou
 
Prez wrote on Nov 18, 2014, 06:13:
Honestly, why would I care about the "legal definition" unless I was a lawyer or on trial? And really what is all this nonsense about semantics? Taking something that you have no right to take is at the heart of the matter, regardless of what you want to call it. All this silliness about semantics is pointless.
It's not semantics. Stealing / theft is the taking of an item that deprives the original owner of it - that is different to copyright infringement, which is denying the original owner of compensation for it. You'd be pretty annoyed if someone stole your car and you could no longer use it; that's very different to someone coming along and making an exact copy of your car and using it.

Piracy will always exist. It's up to copyright holders to make what they offer more compelling than piracy. I used to pirate games all the time, especially when DRM was rampant, yet now with Steam I can't be bothered pirating games any more. To me I'd rather spend a bit of money on a game and know it will work than mess around with manual installers, cracks and all the associated issues. Steam adds value with all the community features and added convenience. Netflix has done the same for video consumption and iTunes / Spotify for music.

At the end of the day I buy video games to support the developers making decent games. I could pirate those games but I choose to support them. That's why when people run into issues or see publishers being greedy that they turn to piracy - it's because they don't want to support bad business practices. I won't buy games on Origin because EA refuses to support Steam and has anti-consumer practices.
 
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News Comments > Far Cry 4 Season Pass Trailer
23. Re: Far Cry 4 Season Pass Trailer Nov 18, 2014, 05:35 theyarecomingforyou
 
Prez wrote on Nov 18, 2014, 04:57:
Well, according to Dictionary.com, "stealing" is "taking another person's property without permission or legal right", and Meriam Webster defines it as "taking something that does not belong to you in a way that is wrong or illegal". Both definitions fit for copyright infringement, so yeah, it's stealing. I've done it before, so I'm no angel, and I'm not making the case that there are no morally justifiable reasons to do it or every case of it is the same, but it is what it is.
Actually, the legal definition of theft is 'the appropriation of property belonging to another with the intention of permanently depriving the other of it'. Given that copyright infringement does not deprive the copyright owner of said property it is NOT theft, as least from a legal perspective. However, that does not justify it.
 
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News Comments > Game Sessions Steam Trials Add Ryse Son of Rome
14. Re: Game Sessions Steam Trials Add Ryse Son of Rome Nov 17, 2014, 15:20 theyarecomingforyou
 
If the price was right and there was better integration with Steam then Game Sessions could be a really compelling service.  
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News Comments > Game Sessions Steam Trials Add Ryse Son of Rome
10. Re: Game Sessions Steam Trials Add Ryse Son of Rome Nov 17, 2014, 14:40 theyarecomingforyou
 
I have no idea why they say it's "24 minutes" when it actually gives you 30 minutes. And yes, while there are unskippable cutscenes there is actually a reasonable amount of gameplay.

The whole experience works quite well, though I have no interest paying 35.99, which is what they were asking for. The game is pretty decent for a casual game and performance is great but the thing that REALLY annoys me is the prerendered cutscenes. There is no excuse to prerender in-game graphics, especially when done at a fraction of the quality of the engine itself (it's 1080p and either 24fps or 30fps). It's extremely jarring to go from excellent, fluid 60fps graphics at 1600p to compressed, jerky 1080p video.

Ryse is a game that will be worth picking up on sale and the demo has helped me determine that. It isn't worth paying full price for.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
227. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 17, 2014, 14:02 theyarecomingforyou
 
InBlack wrote on Nov 17, 2014, 10:00:
Talk about the assbackwardness galore! I for one expect a great single player experience from Star Citizen (Squadron42) while I suspect that Elite: Dangerous will blow away anything that CR and crew think up out of the water with regards to multiplayer. (Since it was always meant to be a player driven game, both in solo and multiplayer)
SC will have better singleplayer and multiplayer, as it is a game of an entirely different calibre. SQ42 is a full, singleplayer campaign but the bulk of SC is based around the persistent universe.

E:D looks like a nice enough game but nothing I've seen suggests it's anywhere close to SC in any respect (gameplay, graphics, userbase, depth, etc), nor would I expect it to given it was developed at a fraction of the budget.
 
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