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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6375 (Guru)
User ID 22891
 
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News Comments > Borderlands Movie Plans
5. Re: Borderlands Movie Plans Aug 28, 2015, 19:26 theyarecomingforyou
 
.Drifter wrote on Aug 28, 2015, 18:06:
I don't really see this working out too well, especially if it's live action.
All they need to do is make it Mad Max: Fury Road only with vault hunters and job done. They won't though, they'll fuck it up and use horrific amounts of CGI and horrible dialogue.
 
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News Comments > HTC RE Vive VR Headsets Delayed
8. Re: G4 Makeover Coming? Aug 28, 2015, 12:28 theyarecomingforyou
 
Bundy wrote on Aug 28, 2015, 11:19:
Probably. Vendors wanted X amount of dollars by a certain date for production. HTC couldn't afford to line it all up.
I doubt that has anything to do with it. It seems more to do with the ecosystem. There simply won't be many games or demos ready for this year. Crytek has only just added VR support for the CryEngine SDK. If you look at the Leap Motion it was a great concept but the ecosystem meant there was just nothing to do with it.

It makes more sense to launch nearer the Oculus Rift as that will have a lot of support.

As for interoperability, Valve is working on a VR ecosystem that will support multiple devices. Aside from bundled tech demos I don't think we're going to see support problems, at least not from the major competitors.
 
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News Comments > More Derek Smart vs. Star Citizen
203. Re: More Derek Smart vs. Star Citizen Aug 27, 2015, 13:56 theyarecomingforyou
 
Kosumo wrote on Aug 27, 2015, 03:10:
I doubt it was Ben 'Chris's Goebbels' Lesnick idea, but he will be the fall guy
Comparing Ben to a Nazi war criminal? Mate, calm it down. You've lost any credibility. Move on.
 
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News Comments > GOG Galaxy Client Updated
5. Re: GOG Galaxy Client Updated Aug 26, 2015, 08:02 theyarecomingforyou
 
Steam really needs this functionality. GOG is putting Valve to shame.  
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News Comments > Some Star Citizen Refunds
86. Re: Some Star Citizen Refunds Aug 24, 2015, 19:45 theyarecomingforyou
 
Dacron wrote on Aug 24, 2015, 15:01:
So accepting something from company A is okay, but the same thing from company B is NOT okay.
Absolutely, yes.

If EA decided to fund the next Battlefield game on Kickstarter, charging large amounts for in-game vehicles, maps and other content then I would be outraged because they have the financial resources to fund it themselves. It would simply be a way for them to avoid any liability, as if the game is crap or never released then gamers have no recourse.

If on the other hand an indie developer decides to do the same thing because it wouldn't have been funded any other way then I support that. People know the risks going in and it's not a large publisher with shareholders only interested in making money at the expense of gamers, like EA.

Do you really not understand my position? Because you certainly don't seem to understand what hypocrisy is. Large publisher that could fund it themselves = bad; indie developer that can't get funding any other way = fine. That's an intellectually consistent position.
 
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News Comments > Some Star Citizen Refunds
84. Re: Some Star Citizen Refunds Aug 24, 2015, 14:19 theyarecomingforyou
 
grudgebearer wrote on Aug 24, 2015, 07:19:
How staggeringly honest, and completely hypocritical of you. It's terrible when EA does it, but brilliant and awesome when CIG does it; you really are brainwashed.
It's not hypocritical - it's a logically consistent position. Star Citizen is a game I want to play but it would never have been made any other way. Either I accept a less than ideal business model or I boycott it. I don't like the business model but I accept it as a necessary evil. Were it EA or Ubisoft, which do have the money for such a project, I wouldn't have any tolerance for it.

On the plus side the funding model has allowed the game to become much larger and more ambitious than anyone thought was possible. What will be interesting is how funding is handled after release, as the introduction of subscriptions or F2P mechanics is not acceptable. I'm okay with them continuing to sell ship bundles for new users and new concept ships and expansions; I'm not okay with mandatory subscriptions and am opposed to the policy of allowing people to buy in-game credit (which is currently the case).

If pretending that I'm brainwashed makes you feel better then go ahead, it's no skin off my back.
 
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News Comments > Some Star Citizen Refunds
82. Re: Some Star Citizen Refunds Aug 23, 2015, 21:25 theyarecomingforyou
 
Kosumo wrote on Aug 23, 2015, 02:25:
theyarecomingforyou wrote on Aug 22, 2015, 09:34:
Kosumo wrote on Aug 22, 2015, 04:23:
Fidelity does not equal great gameplay.
I didn't suggest otherwise.

Yes you did, otherwise what did you mean by this?

theyarecomingforyou wrote on Aug 22, 2015, 03:10:
We're all well aware of the delays. What matters is whether the end game is decent and that looks to be the case now more than ever. Go back and watch the original pitch then watch the Gamescom demo - the fidelity is far beyond what was originally shown.

Because the 'gameplay*' in the kickstarter video looks better still than the 'gameplay*' in that Gamescom demo.
Two different things. The fidelity has increased AND the depth of gameplay has increased - it's just easier to see the difference when it comes to fidelity.

Kosumo wrote on Aug 23, 2015, 02:25:
If that is true, and it's what the backers want then why don't people just fund him more money without get spaceships in return?
Because, as I very clearly pointed out, the selling of spaceships has always been how the game has been funded. Continuing that isn't a deviation - it's perfectly consistent.

Kosumo wrote on Aug 23, 2015, 02:25:
I bet if there where not always a new better internet spaceship FOR SALE, then the money would stop. Ergo, adding new ships (which have made some old one subpar from what I've heard) is total GREED.
Of course the new ships are responsible for CIG's income - that's their business model. It's not a secret. But adding new ships isn't greed any more than the initial pitch was - the game would not have been funded any other way.

Were this coming from a publisher like EA or Ubisoft I'd be absolutely on your side but this is a game that literally wouldn't have been made any other way. If your argument is that this game shouldn't have been made then you're entitled to that opinion but the reality is that nearly a million people felt otherwise and have supported the project, while many others will buy it once it's released. That justifies its existence.
 
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News Comments > Some Star Citizen Refunds
81. Re: Some Star Citizen Refunds Aug 23, 2015, 21:15 theyarecomingforyou
 
panbient wrote on Aug 22, 2015, 09:41:
Like an engine + chassis but without a body? Sounds entirely drive-able, definitely not street legal, but totally drive-able, and likely the first 2 of 3 major elements to be addressed.
Please. Look at what's usually added last - seats, electrics, wheels, doors, etc. Definitely not drivable.

panbient wrote on Aug 22, 2015, 09:41:
And still nothing about Squadron 42, you know, the actual spiritual successor to Wing Commander that got so many people hyped in the very first place. And is there evidence or not, you completely flip flop between the start and the finish. Is there actual evidence coming or will it be MIA?
We haven't seen any footage from S42 to avoid spoiling the story but the leak earlier this year revealed a huge amount of the assets being worked on that hadn't been shown to backers.

panbient wrote on Aug 22, 2015, 09:41:
Don't forget, HL2, or GTA5, or Doom4 or whatever are being made by groups of people who've got a history of delivering. They're also not first attempts, and they're not trying to shoot for a target that no one has hit before and beyond the scope of anything else in the entire industry. Think about that. People who are essentially doing the same thing over again still have a hard time getting it right.
CR has a well-established and critically acclaimed history in the industry, as have many of the people working for him. It's more difficult for a project like this because they needed the funding before they could hire the people necessary but we know that.

panbient wrote on Aug 22, 2015, 09:41:
Gee. I wonder if Id being absorbed by Zenimax / Bethesda had anything to do with the length of development. Oh! Development has been entirely restarted by Bethesda as of 2011.
Gee, I wonder if the game raising $87m and having to build the studio from the ground up has anything to do with the development length of SC. But no, we can't mention that because it doesn't suit your argument.

panbient wrote on Aug 22, 2015, 09:41:
Decent? DECENT?!?! Decent does not sound like a valid adjective for what has been routinely quoted as the Best Damn Space Sim Ever! Fidelity is worthless if the underlying framework can barely support it. It's like those douchebags who get a Ferrari body on top of a Honda Civic chassis. Sure it 'looks' like a Ferrari... but it's not a Ferrari.
Dude, take a chill pill.

 
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News Comments > Some Star Citizen Refunds
73. Re: Some Star Citizen Refunds Aug 22, 2015, 09:34 theyarecomingforyou
 
Kosumo wrote on Aug 22, 2015, 04:23:
Fidelity does not equal great gameplay.
I didn't suggest otherwise.

Kosumo wrote on Aug 22, 2015, 04:23:
When you say Half-life 2 or Doom 4 or whatever else took x amount of time, what you should keep in mind is that to the best of my mind, none of those games had been taking money, large amounts of money form people before they knew what the end product was going to be. They where companies that took on the risk themselves. They where free to do as they pleased.
Absolutely, but those games were able to get funding from a traditional publisher - Star Citizen wasn't. Everyone that has pledged has done so knowing the risks. Could it all go tits up? Absolutely, but I'm happy to gamble on it as it's my favourite genre and Chris Roberts is responsible for making some of my favourite games.

Kosumo wrote on Aug 22, 2015, 04:23:
With Chris Roberts, he made statements about what he was going to make and when it was going to be released, and took peoples money (sometimes many times the price of a AAA game). Not only did he not release it anytime close to when he had said, he changed what he was going to make.
Aside from the delays he has only expanded what was originally planned and did so based because of backers supporting those stretch goals. That doesn't mean everyone will be happy but they never will be.

Kosumo wrote on Aug 22, 2015, 04:23:
To this day he has failed to deliver on many of the thing he said.

To top all that off, he has a long track record of not delivering on what he said he will.
Aside from the delays there's nothing about the game that hasn't delivered. There are subjective criticisms - like the control system, the role of ships, etc - but the game hasn't had features removed.

Kosumo wrote on Aug 22, 2015, 04:23:
You have even admitted that the way he as been selling internet spaceships is a neccercy evil - it not neccesery, he could have had a go at making good on his promises when he was at the ~$20 million mark but no, he's greedy and wanted more money which has not in anyway help him focus on making a good game (you know the it's the gameplay that makes a great game/BDSSE, not the graphics).
The game was always based around selling 'internet spaceships', continuing that is perfectly in-line with the original pitch on Kickstarter. Accepting more money to make the game better isn't 'being greedy', it's what most backers want.

Kosumo wrote on Aug 22, 2015, 04:23:
He has mismanaged this form day one. And that is why no publisher would even give him two cents.
I doubt anyone could have done better given the circumstances. The project has become a victim of its own success. However, as long as the final game delivers most people will accept it.

Kosumo wrote on Aug 22, 2015, 04:23:
He is pissing away other peoples money. That's pretty scummy in my book. ymmv
That's your opinion. From my perspective I support the direction of the game, even if I dislike the delays.

El Pit wrote on Aug 22, 2015, 07:00:
What point are you trying to make, theyarecomingforyou?

That the game including all stretch goals will take 20+ years
Yes, that was obviously the point I was making. Wall
 
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News Comments > 220M Grand Theft Auto Games Sold
8. Re: 220M Grand Theft Auto Games Sold Aug 22, 2015, 07:38 theyarecomingforyou
 
CJ_Parker wrote on Aug 22, 2015, 04:12:
I'm a proud non-owner of GTA V.
I don't think 'proud' was the word you were looking for.
 
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News Comments > Some Star Citizen Refunds
70. Re: Some Star Citizen Refunds Aug 22, 2015, 03:10 theyarecomingforyou
 
Vall Forran wrote on Aug 21, 2015, 17:50:
If you had a company that took 3 years! to make a buggy unplayable mess of a demo, you'd be fired. There are several levels with hard container boundaries. Say what? Controller configs don't work? That requires the most technical minds on the planet, so I understand why that's not done.

I bought two ships. So I've spent about $120. I really regret that. However, like you said, this game is what all of us want. I have hope. If the game ever releases, I will start with the two most basic ships for free! ...which probably will be free upon "release".

Though, I don't see how you get an image of a guy not slowing sinking into a pile of shit.
Any game that's part way into development is a 'buggy unplayable mess of a demo'. It's still missing core functionality. Heck, try driving a car that's only two-thirds complete. What we do have, though, is evidence of much more substantial content coming - the social module, large maps, multi-crew and first-person combat. At the end of the year we should have a much better idea of where the project stands, as we'll have either had the social module, SM and AC2.0 or they'll be MIA.

Don't forget, Half-Life 2 took five years to develop. When it was leaked a year early it was a mess and that's two years longer than SC has had. The scope of the project has expanded since the original pitch and now the only sensible comparison for development time is that of other AAA games and MMOs - they generally take at least fours years, usually five. Doom 4 was announced back in 2007 - it's taken eight years and they haven't released anything more than a trailer.

We're all well aware of the delays. What matters is whether the end game is decent and that looks to be the case now more than ever. Go back and watch the original pitch then watch the Gamescom demo - the fidelity is far beyond what was originally shown.
 
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News Comments > Some Star Citizen Refunds
39. Re: Some Star Citizen Refunds Aug 21, 2015, 15:36 theyarecomingforyou
 
Creston wrote on Aug 21, 2015, 12:58:
panbient wrote on Aug 21, 2015, 12:01:
RedEye9 wrote on Aug 21, 2015, 11:21:

Wiki, GTA5 development costs 137 million plus 128 million for marketing.
The more you know... Everyone happy now?

And how much of either piece went to licensing music for all the radio stations?

Seriously though, I've always been curious about it.

I can't remember where I read it, but it was estimated to be around $40-50 million for the music licenses. That undoubtedly has increased for the PC/PS4/Xbone versions since they have a lot more music.
There's no way it cost that much to license the music. There are 240 licensed songs in GTA5 and, according to ASCAP, the upper limit for licensing is typically around $20,000 per song - assuming all were that much it would amount to $4.8m. In reality some were probably a lot cheaper and some more expensive, so $5m is a reasonable estimate.

As for the idea earlier that SC can only be completed if it raises another $40-50m, that's just nonsense. However, CIG has likely factored in continued revenue into their projections. I'd be surprised if the game doesn't hit $100m by the end of the year, especially if we're actually going to see SM, AC2.0 and the social module (S42 is still a longshot). And it will certainly make a lot when it's released, as a lot of people have been holding back. The real issue is if the game becomes a lot more delayed, which is a distinct possibility, and if funding drops. While funding has dropped off that's mostly because of a lack of new content, which should hopefully be coming to an end.
 
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News Comments > Star Citizen FPS Development Moves In-House
29. Re: Star Citizen FPS Development Moves In-House Aug 18, 2015, 22:15 theyarecomingforyou
 
Kxmode wrote on Aug 18, 2015, 15:56:
Illfonic and Foundry 42 are basically the same studios.
You're not even subtle in your trolling.
 
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News Comments > (Old) Leaked DOOM Footage
18. Re: (Old) Leaked DOOM Footage Aug 18, 2015, 14:55 theyarecomingforyou
 
This looks very much in-line with the leaked artwork a few years back, which I pointed out looked shit. Fortunately they decided to reboot it and I was really impressed with the E3 presentation. I didn't they they could get me to care about a new Doom game.  
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News Comments > Star Citizen FPS Development Moves In-House
14. Re: Star Citizen FPS Development Moves In-House Aug 18, 2015, 14:51 theyarecomingforyou
 
This is a positive move, as Illfonic is a tiny studio whose portfolio consists of one crappy game (Nexuiz, 54 on Metacritic) that was stolen from the mod community. They were only brought on because a) they were cheap, and b) they'd used the CryEngine before. Many in the community had concerns about them from the start.

It seems that Erin Roberts, who took over from Alex Mayberry, has decided to restructure development and bring it in-house ahead of schedule. Personally I'm glad as Foundry 42's work has always been of a much higher calibre than that of Illfonic. Unfortunately this probably means delays, as F42 is responsible for S42.
 
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News Comments > Overwatch Gameplay Video
4. Re: Overwatch Gameplay Video Aug 12, 2015, 12:40 theyarecomingforyou
 
Looks pretty decent for a casual game.  
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News Comments > Star Citizen Multi-Crew Shown
121. Re: Star Citizen Multi-Crew Shown Aug 10, 2015, 16:30 theyarecomingforyou
 
{PH}88fingers wrote on Aug 10, 2015, 16:16:
Kxmode wrote on Aug 10, 2015, 14:26:
STAR CITIZEN'S CREATOR SAYS HITTING $75 MILLION GOAL IS "LIBERATING"

“I used to have some arguments internally where the head of marketing was like ‘Well, we'll see if we can do 20 [million]’ and I was like, ‘Ahh, there's no way we're doing 20.’ So, it has been pretty awesome.”

Two thoughts here.

1. That was originally the game Star Citizen was going to be. "Star Citizen will improve on Privateer with 100 star systems to explore on launch." (from Kickstarter)
2. "I used to have some arguments internally where the head of marketing was like 'Well, we'll see if we can do 20 [million]'" How many times did a similar argument happen between Chris and Alex... to the point where Alex gave up and "left for personal reasons"?

When Roberts first launched the project in October 2012, he hoped to raise between $2 million to $4 million to bring on angel investors to help fund the game. As the game is successfully raising funds independently, the project is liberated from bringing on private investors, allowing the developer to proceed with the game’s production as it sees fit.

Angel investors fall under what is known as Accredited Investor and they are protected under SEC or securities laws. And as pointed out on this article anything falling under this classification typically has negotiated protections and rights such as

* Voting rights to ensure the company does not take certain actions without the investor's approval; (i.e. creating massive out of scope changes)
* Access to the premises and financial information; (i.e. "Show us the money?! What have you spent it on?")

The fact that Backers are not "officially" and "technically" investors means CIG doesn't have to share financial information and can take certain actions without the investor's approval. Anyone with 86+ million dollars of Backer money and absolutely ZERO state or Federal oversight is a disaster waiting to happen.

When CIG explodes, it's going to be colossal.

And when it doesn't explode will you finally STFU ?
Magic 8-Ball says 'don't count on it'.
 
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News Comments > Star Citizen Multi-Crew Shown
112. Re: Star Citizen Multi-Crew Shown Aug 9, 2015, 20:40 theyarecomingforyou
 
Mr Desktop Commander has no evidence of impropriety. Everything he has presented is conjecture. There's nothing to respond to.  
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News Comments > Star Citizen Multi-Crew Shown
110. Re: Star Citizen Multi-Crew Shown Aug 9, 2015, 19:43 theyarecomingforyou
 
CJ_Parker wrote on Aug 9, 2015, 16:05:
CR actually indirectly confirmed that Squadron 42 is still scheduled for the end of this year in this interview (near the end starting at around 08:30 or so).
He was asked whether the plan was still to have ~12 months gap between S42 and SC/PU and while he successfully tiptoed around specifically giving a date for S42 he did confirm that the PU is still scheduled for release at the end of 2016(!).
So since he did not deny the 12 months plan we can put 1 + 1 together and assume that S42 is at least in his world and mind still on schedule for late 2015.
Having followed the game closely I don't think there's any realistic possibility of it being released this year. As you yourself pointed out he avoided giving a date. What was more interesting was that the start of the PU is expected at the end of the year, making me think they're going to bulk up the social module to make up for the S42 delay.

CJ_Parker wrote on Aug 9, 2015, 16:05:
To me this definitively confirms now that CR is either totally out of touch with reality or intentionally dangling carrot dates in front of backers to keep them hoping and especially pledging.
There is absolutely no way he can seriously believe they will launch the PU as promised with 100 systems at the end of next year so I'm more inclined to believe in the theory that he is intentionally misleading people.
If you look at the fuss when Star Marine was pushed back one can understand CIG's hesitance to announce delays, which I think is the reason he dodged the question. It's easier to let it slide and hope that a future reveal, like those planned for CitizenCon, will take off the heat. I don't like it but I understand why. As I said, I'm not expecting it for a year based on previous delays.

As for the PU, CR hinted that something big is being worked on with procedural generation. The game isn't going to do it like Elite: Dangerous but it could be used to quickly populate systems, which can then be hand finished to give them the necessary fidelity. It's quite possible that CIG has simply been holding them back, as the 64bit precision necessary for large maps is coming with AC2.0. Don't forget we know from the leak that a lot of ships were worked on behind closed doors. That said, I share your scepticism. Unless CIG can start delivering playable content in a substantial manner soon then it raises a lot of questions.

I think this year is make or break for the game. The SM delay has definitely hurt CIG's credibility and it remains to be seen what the social module will bring to the table - if it's just walking around a large, empty map then people aren't going to be impressed. They also need to deliver big time with SM and AC2.0. I'm impressed with the content that CIG has shown off but I do think they've dropped the ball on delivering that content to players. We still only have one racing location and the two arenas that shipped with AC over a year. They've pumped out lots of ships, which generate revenue, but haven't managed a single new map.

People around here like to troll me and present me as a rabid fanboy but I'm well aware of the concerns and I have serious concerns about CIG's inability to deliver content in a timely manner. However, I also recognise that this part of the development is very slow and unrewarding and that the game can come together quite quickly. Once FPS, social and multi-crew are in place there is a real framework for the game and even with delays it looks like we should have those this year - if they can get the basis of the PU in as well that's a bonus. If they manage to release S42 I'll be astounded but that would really silence the critics. We also haven't seen the DX12 implementation, VR, anti-aliasing or customisation, so there's a lot that is still expected on the technical side - that could come at any time. I expect the game will eventually come together but it will be a lot slower than people are expecting. I'm also confident that CIG will be able to deliver enough new ships and sales to fund the game through that period.
 
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News Comments > Star Citizen Multi-Crew Shown
104. Re: Star Citizen Multi-Crew Shown Aug 9, 2015, 14:03 theyarecomingforyou
 
grudgebearer wrote on Aug 9, 2015, 13:39:
AAA production value is not going to sell a game to people that are not interested in the genre. The DCS series is a AAA title, but unless you are into military flight sims you aren't going to buy it, and that's why there isn't a shitton of DCS-type games floating around, it's a niche category just like space flight sims.
Star Citizen is still in development and already it has nearly a million backers, yet you want to argue that it won't have any mainstream appeal? The coverage it receives is far beyond that of niche games like DCS. Even indie games in pre-release can hit a million copies, so it would be astonishing if the game doesn't end up with at least four-to-five million sales and I expect it will be in the tens of millions. As I pointed out, Diablo III sold 30 million copies and this game is hugely hyped. If it turns out to be a great game then the sales will follow.

Star Citizen's appeal is the multi-genre nature of the game - space sim, FPS, MMO, racing, etc. We haven't even seen some of the main features shown off yet - DX12, VR support, the voice cast, the story, etc. In the two days after the Gamescom presentation the game pulled in nearly a million dollars and the presentation was poorly put together, the game itself buggy and they announced a delay to Star Marine. Your doom and gloom is without merit.

That's not to say there aren't major question marks surrounding the project, especially when it comes to hitting deadlines. As I've said before, the biggest omission was Squadron 42 - they announced delays to Arena Commander 2.0 and Star Marine yet nothing was said about Squadron 42, despite it supposedly being released this year. It's pretty obvious they're not going to meet that deadline and I think it will be nearer the end of 2016. For me that's not a concern, as I care about the end product, but I can understand people feeling let down or betrayed.
 
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