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User information for General Ego

Real Name General Ego   
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Signed On Feb 9, 2005, 16:08
Total Comments 110 (Novice)
User ID 22844
 
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News Comments > Spaceships Ahoy - Universal Combat SE
9. Re: No subject Aug 4, 2006, 09:21 General Ego
 
It uses Starforce and will be distributed only via Steam while requiring a monthly fee and being exclusive on Windows Vista.

Did I miss anything?

is it episodic too?

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News Comments > Splinter Cell: Double Agent Delay
8. Re: Great Franchise Jul 28, 2006, 08:12 General Ego
 
Am I the only one who's never played any of them?

definitely not the only one, I never even finished the first Splinter Cell demo...

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News Comments > Auto Assault Merger
21. Re: No subject Jul 8, 2006, 15:07 General Ego
 
Won't the move to America result in a lagfest experience for all European players, who probably make up the majority since all US MMO nerds play WoW anyway?

I don't know what you mean with lagfest, but Europeans can play MMOs on US servers pretty well, it's not like you need 30ms pings for playing such a game - also, WoW is the big Euro MMO as well, so I highly doubt Europeans make the majority of the seven players of AA

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News Comments > Prey-Loads
137. Re: Sham Jul 4, 2006, 17:04 General Ego
 
Sure, a little. But they could not possibly sell enough for people to stay in business. For all the reasons you yourself went on to cite, it would be impossible to sell games at that price. There just aren't enough people who buy them. There aren't enough PS2's in the world to ever have a game sell like a movie does, even if you sold the game for ten bucks.

well, I also didn't say this has to change *now*, but you and a few others are acting like it can and will never, ever, work, because it doesn't work right now, so it's not even worth considering. Also, no one said games need to be 10 bucks, but neither does every single one of them have to be 50 or 60

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News Comments > Prey-Loads
136. Re: Sham Jul 4, 2006, 17:01 General Ego
 
actually I consider DVDs to be the equivalent to the gaming world, what we need to find for video games is the equivalent to the social activity of going to watch a movie with friends and relatives, on short notice

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News Comments > Prey-Loads
133. Re: Sham Jul 4, 2006, 16:48 General Ego
 
The comparison is rather between movies on DVD and games in stores like Best Buy, going to the theatre is a social activity and can be done pretty ad-hoc, also it doesn't require dedicating 10 hours or more to get the most of your money.

A game that went to the bargain bin already has some shelf life behind it, plus there's a reason why it's in the bargain bin in the first place - it didn't sell well enough to get rid of the stock. Isn't it said the first month or so is critical for games because only then do the sales really matter, considering it's going to be replaced with newer titles and moves to the bargain bin where it's not gonna make as much money anymore?

If ALL AAA titles were released with prices closer to that of the bargain bin, if there was more room for games in brick and mortar stores, maybe the cheaper games would sell well. "Maybe", because there are other factors which prevent the video games market to grow more - playing games is still not as widespread an activity as watching movies, maybe it'll take another 10-20 years for the medium to mature, and there's just too much diversity in the market. Too many (shitty) games released, too many platforms, all the while it's harder for the mainstream consumer to find out which game does what, compared to movies which get extended (print) media coverage in (p)reviews so you pretty much know what movie you wanna see, or which one you wanna buy on DVD without actively searching for that information. IMOTBH

EDIT: Also, watching a movie is a pretty passive occupation, which also leads to movies being a lot more accurately resembled in trailers. A game trailer can only show you the qualities of a game so much (and is often limited to showing off pretty visuals) while after watching a movie trailer, you already have a pretty good idea what's expecting you

{ There is no such thing as innocence, only degrees of guilt }
This comment was edited on Jul 4, 16:53.
 
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News Comments > Prey-Loads
130. Re: Sham Jul 4, 2006, 16:24 General Ego
 
totally agree, while I sometimes buy books, CDs and DVDs simply by looking at the cover, I never do this with games until they're in the 20 CHF (~15$) bargain bin, and even then I already need to have an idea of what I'm getting before I really buy it. I think the only games "impulse buyers" can - and do - safely buy are sequels to well known sports series or anything The Sims if they know the original game - maybe this is why EA sells a buttload of exactly these games. Everything else, no matter how good, people want to know about beforehands, so they require huge amounts of PR work and magazine coverage in order to achieve a similar success...

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News Comments > Prey-Loads
128. Re: Sham Jul 4, 2006, 15:58 General Ego
 
No fuckin way you keep up with the latest games on <=$200 every 2-3 years. That barely covers a mid level video card at the time, much less the cpu, memory, mobo upgrade at least every 3 years. I guess it's possible if your definition of keeping up with the latest games is maintaining minimum requirements.
that's more or less the point, you CAN do it as long as the game runs

<TLDR warning - extended ramblings ahead>

as much as you guys like to make fun of Riley, he's got a point, or rather, a few - the hardware issue is one of them. A "casual" gamer does NOT need the latest computer since he can live with games that just run without crashes, instead of "run like only a 3000$ SLI machine can run it" - maybe 200 every three years is a bit low, but I can imagine it works if you adjust your expectations. I have that computer here, it grew over the course of like seven years - started out with a Duron 700 and 256 MB SDRAM with a GeForce2 MX, then I gradually replaced CPU, later the mainboard and RAM, until I replaced the video card with a cheap mainstream Radeon 9600 - I never spent more than the equivalent of 200 dollars on each upgrade, and I upgraded less than once a year. And while it might not run Oblivion very well, it can do it at a framerate I'd call playable. Then again, I don't have this "games need to run at 60fps at least, and still look good" mentality at all, I once played FAKK˛ at 10-20 fps on my aging P2-350 with GeForce2 MX, other games from this time ran accordingly and looked nowhere like the screenshots and videos implied, yet I still had fun

So, getting rid of the mantra that games have to look great to play great might help tremendously to bring our hobby to the masses, which in return could lead to less developers going belly-up - if highend engines alienate users with high hardware requirements and drives developers into bankruptcy, why not make a larger part of games into more mass-market compatible ones which employ the second-latest game engines to their fullest, instead of wasting gargantuan amounts of time, money and blood on the latest shader 3.0 engine which will run like crap on everything but the latest hardware? And by that I don't mean dumbing down the gameplay, I mean "dumbing down" the visuals to where they still look good, but don't bring Joe User's PC to a crawl no matter which settings he tries. Games like this have per definitionem a larger possible audience, how this potential of buyers can be accessed is a completely different issue (IMO it has a great deal to do with pulling games out of the "murder simulations" and "geek activity" corner which they're still in somewhat; rehashing the same stereotypes from the 90s in today's action games - eg. - doesn't help a ton, either...)

Last but not least, the actual topic here - the current pricing scheme doesn't help in any way to get more people to play games, and it surely doesn't help those who'd like to play more shorter games... While there are other factors, I know of a lot of people who simply don't buy the games they would like because they don't find them worth it because they're little more than a techdemo with some gameplay from the 90s thrown in, or because they require them to spend ten or twenty hours in front of a monitor. Pricing them accordingly to their perceived value is key, not in the eyes of the publisher or the devs, but in the eyes of the consumer. I expect the average 10$ DVD to contain a 90-150 minutes movie, the 10$ CD to provide me with 50-70 minutes of music. Yet your unified 50$ price point game can contain crap that's hardly enjoyable for anyone, or be full of intense entertainment, or something inbetween; some you'll beat in 5 hours and some in 100, some you'll play once while others you wanna play forever. In 2003, Enter the Matrix was launched for 50$, and so was KotOR - where's the fucking relation there? From your average user's viewpoint you just can't hide behind arguments like "games deserve to be that much" when Joe User buys games based on their price - it doesn't matter if you think they're worth 120$, if he only once buys 50$ of crap, he'll never buy a game for that much again without prior knowledge - 50$ just doesn't qualify for impulse buys, no matter if your ego as a game developer is hurt if a game was only 30 bucks...

The expensive movies are expensive for similar reasons why modern games cost so much - increased use of computer generated visuals. A game which, like lowcost movies, relies more on storytelling and great characters/actors can still be great. I'm also sure the guy who worked on a 200 million blockbuster worked just as hard as the guy who worked on the 40k indie movie, you don't say the blockbuster is worth more because it cost more. Yet the game industry rather bitches and moans about stupid gamers not honoring/buying their work on the latest highend game. C'mon now, give me a break. Sure you deserve your cut, you hopefully did great work on your game, but why is it personal if your game can sell more by being priced slightly less? If this is proven to not work at all, I'll shut up, but for now I just can't imagine why not even the established publishers try the low cost approach with selected games to see if a properly marketed, lower priced game wouldn't make them more money in the long run. I especially cannot understand this when I see how many games for 50$ take less than two months to get their first price cuts down to 40 or even 30 $ in B&M stores...

Digital distribution doesn't address any of these issues, of course, but it brings the opportunity to offer games to people who wouldn't pick up the box for 50 bucks in a Fry's, but who would spend 20 on a properly advertised website where they can simply download part one of a game for 10 or 20 bucks, try it, and buy the next part if they like it. That's why I think only with episodic content digital distribution makes sense if full-price games are still locked into their tried-and-true business models, no matter if you buy them from your B&M store or online. Full price games of established devs and publishers don't profit much from these platforms IMO, all such a download service can do is allow a publisher to keep a monopoly on his games' prices while saving on shipping and packaging

Cleaned from TLDR-content, I say that the combination of slightly cheaper games which the average user can expect to run on his office PC will go a long way increasing the playerbase for future games. Also, games need to get priced according to their value, a rehash of last years sports- or racing game with updated roster and slightly updated graphics doesn't deserve the same price as epic masterworks like HL2 or Oblivion which don't get a sequel for several years... Digital downloads could help if they were actually an alternative to B&M stores, but "no physical media, no box, no manual, higher price" won't gain you a lot of users I guess.


{ There is no such thing as innocence, only degrees of guilt }
This comment was edited on Jul 4, 16:10.
 
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News Comments > Darkstar One Demo
4. Re: my review of the demo Jun 30, 2006, 13:11 General Ego
 
I guess I have to try this, knew of the game because it got quite some coverage in the German gaming press (for obvious reasons) and it's ages since I played space sims...

eg. I'd love to play Freespace with my trusted Sidewinder Precision Pro again, one of the models that came with a USB converter. But since it's not half as fun without my tried and true key config, which I can't use thanks to the Sidewinder software for that joystick not working under anything newer than Win98, I guess I have to look for a new game - or controller

Damn shame the Precision 2 sucked and M$ stopped doing gaming hardware after that

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News Comments > Prey: Limited Edition, Yes - Linux, No
12. Re: ... Jun 27, 2006, 03:29 General Ego
 
If they are releasing games on CD where you live then boycott them, otherwise you will continue to live in the dark ages.
unlike here in Europe where games that don't fit on a CD or two (read: most new releases) automatically come on DVD, for some reason US games still come out on CD regularly. Because clearly, DVD-ROM drives still can't be expected in gaming PCs wih 3GHz CPU, 2GB RAM, half a TB harddisks and 512MB DX9 video card. Seriously, WTF? Only reason I can imagine is that they regularly try to extort 5-10 bucks more by only releasing DVDs with "special" editions...

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News Comments > Half-Life 2: Episode One Stats
8. Re: Umm... Jun 23, 2006, 11:03 General Ego
 
they must really use some funky special graphs that don't run with Flash 7... Am I missing anything essential?

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News Comments > GalCiv2 Add-on & Stardock Publishing Division Announced
10. Re: No subject Jun 23, 2006, 09:18 General Ego
 
aight, have to check out that interview then

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News Comments > Warcraft III Patches
3. Re: WC3 Jun 23, 2006, 08:15 General Ego
 
great game, happy that they keep supporting it - especially considering WC4 will take a long time and probably WoW to "run out" first

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News Comments > Need for Speed: Carbon Announced
28. Re: No subject Jun 23, 2006, 08:11 General Ego
 
Before everyone starts bashing EA (again), I'd just like to say that I think the NFS games are good fun.

they were, until NfS 7 The Fast and the Furious (not considering Hot Pursuit 6 was pretty bad on anything but PS2), and considering we're looking at NfS Underground 4, I'm not interested the slightest bit


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This comment was edited on Jun 23, 08:12.
 
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News Comments > GalCiv2 Add-on & Stardock Publishing Division Announced
7. Re: No subject Jun 23, 2006, 08:09 General Ego
 
as much as I love GalCiv 2, an expansion to a game I usually only play in sandbox mode needs to add alot of stuff to make me buy it

still glad they continue with the superb job they did with this game

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News Comments > Ghost Recon: Advanced Warfighter Map Pack
9. Re: No subject Jun 21, 2006, 16:02 General Ego
 
"xbox 360 version puts the pc version to shame"

LOL bullshit

Fucking console heads....
fucking PC heads

j/k, but actually both are very good games on their own merits, yet the PC version is a pain in the ass if your comp refuses to run it at decent framerates - the interface makes it near impossible to enjoy the otherwise great gameplay if your controls lag like heck

the Xbox 360 version is a different game that always runs well - it has its own little quirks but nothing as show-stopping as really poor performance (or really bad visuals and acceptable performance...) so I guess they're even


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This comment was edited on Jun 21, 16:02.
 
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News Comments > Unreal Anthology Announced
44. Re: You know Jun 16, 2006, 16:38 General Ego
 
I wish they'd make Unreal 3. (single player)

I thought Unreal 2 was a pretty good game. It was fun, and had some cool levels and ideas.

Although its pretty different levels ended up being way too short and your spaceship was pointless, I liked U2 overall while I was never a big fan of the first Unreal. However I see how fans of the latter couldn't really get into U2, considering they don't have much in common other than Skaarjs and the Unreal name...

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This comment was edited on Jun 16, 16:38.
 
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News Comments > Unreal Anthology Announced
28. Re: No subject Jun 15, 2006, 15:45 General Ego
 
oh crap I'm sorry for the mixup - but Digital Extremes also did Pariah and WarPath, amirite?

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News Comments > New Oblivion Dungeon
11. Re: Woah Jun 15, 2006, 15:42 General Ego
 
Now, I'm not a huge fan of the micropayments thing myself (at least as implemented here), but acting like you're -just- getting the weapon for $3 is a bit disingenuous. In reality, you're getting all of the dungeon and quest content associated with it, as well. Whether or not that's worth $3, well...that's another question entirely.

However, this is not -exactly- another "Horse armor" scenario.

for one, the dungeons and random quests are about the lamest part of Oblivion IMO, so I'm not exactly thrilled to spend 3 bucks on yet another lame-ass boring dungeon crawl

also, the weapon is a TES classic, and according to the fan mods that already added Mehrune's Razor somehow the mesh has been in game since launch, which means they always planned to add this sometime down the road, maybe not "horse armor" scenario, but sure as hell an "orrery" scenario aka. "we suspended development of certain features to add them at a later date for cash"

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News Comments > Unreal Anthology Announced
25. Re: No subject Jun 15, 2006, 13:52 General Ego
 
Will the developers of the original Unreal guys Digital Extremes ever receive any revenue from this franchise that Midway and Epic claim their own?
do they deserve any, given their recent titles based on the engine? =P

j/k, I guess they got their share - after all they did Unreal and U2 (which didn't exactly suck, but I was slightly disappointed and the ending, that truly sucked huge donkey balls)

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110 Comments. 6 pages. Viewing page 4.
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