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User information for Scott Barcik

Real Name Scott Barcik   
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Nickname s[caught]
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jan 24, 2005, 21:29
Total Comments 19 (Suspect)
User ID 22751
 
User comment history
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News Comments > Always Sometimes Monsters Announced
2. Re: Always Sometimes Monsters Announced Aug 29, 2013, 22:41 s[caught]
 
I didn't know they added a "only I know what good games are" perk to Call of Duty.  
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News Comments > Steamships Ahoy - Rogue Legacy
7. Re: Steamships Ahoy - Rogue Legacy Jun 27, 2013, 22:07 s[caught]
 
Cutter wrote on Jun 27, 2013, 21:56:
By that rationale you could say anything is 'something-like'.
No, by my rationale, you could say something is 'something-like' if it is of the same form, appearance, kind, character, amount, etc. Or is corresponding or agreeing in general or in some noticeable respect; similar; analogous. OR even if it just bears a resemblance. Because, you know, English.

Which is why I pointed out explicit similarities. And also why my example used two things that were of similar character.

 
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News Comments > Steamships Ahoy - Rogue Legacy
2. Re: Steamships Ahoy - Rogue Legacy Jun 27, 2013, 21:08 s[caught]
 
Cutter wrote on Jun 27, 2013, 20:55:
It's a side scroller. How is that at all like Rogue?
In the same ways Spelunky is. Single character, one life per run, procedurally generated maps. Rogue-like != Rogue. It's like calling a tofu-based frozen dessert "ice cream-like".

"There is no dairy. How is that at all like ice cream?"

...
 
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News Comments > Drox Operative: Invasion of the Ancients Announced
3. Re: Drox Operative: Invasion of the Ancients Announced Jun 6, 2013, 01:16 s[caught]
 
Weird -- I see Din's Curse and Drox Operative as pretty much the same game, except that I found that the core concepts actually translated better in the form of a space game. I love the false sense of freedom it gives me and feeling like I'm just a mercenary pawn on a larger stage, working for whichever side I choose. (except for Cortex. Screw them.)

 
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News Comments > Scrolls Next Week
6. Re: Scrolls Next Week May 27, 2013, 13:56 s[caught]
 
I do. The ability to play something like a draft on MTGO at all hours of the night against random people in Germany or Japan is pretty awesome and speaks to the value of a digital platform.

As for Scrolls...meh....I'm actually more excited about Hex... they've really embraced the digital part of their game, incorporating features that would never work in a physical version, and not pulling too many punches to make it "accessible" (like that embarrassment that is Hearthstone).
 
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News Comments > Diablo III Bans
27. Re: Diablo III Bans Nov 9, 2012, 18:48 s[caught]
 
Ozmodan wrote on Nov 9, 2012, 14:06:
it is so easy to dual boot a system, why in the world would anyone try to play Diablo III through vine. Stupid is as stupid does.
Dual boot into what? The OS I don't own? Pot, kettle.

(Linux is the only OS on my machine at home. I only buy games that are known to run well in WINE (eg Guild Wars 2, Drox Operative, Borderlands) and accept the risk that they may occasionally stop working due to publisher decisions (eg Borderlands DLC) or technical issues (GW2 without the -dx9single flag). The fact of the matter is there are enough good games that I have the luxury to choose those that don't incur the one-time OS tax.)

(full disclosure: I haven't played nor will I probably ever play Diablo III)
 
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News Comments > Into the Black
3. Re: Into the black Jun 7, 2012, 01:06 s[caught]
 
One of the first published titles I worked on back in the 90's was a completely horrible (no merit whatsoever) rendition of his The Martian Chronicles. It was, however, pretty awesome seeing him on a late night TV talk show hawking it though!
 
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News Comments > PC Orbitron: Revolution Announced
1. Re: PC Orbitron: Revolution Announced Jan 27, 2012, 20:59 s[caught]
 
If you were raised in the arcades of the 80s and liked Defender/Stargate/Strike Force, chances are you'll like this game. They gave Eugene Jarvis a copy and got his (unofficial) thumbs up.

[Full disclosure: the guys at Firebase are ex-coworkers of mine. While I've yet to play the PC version, I did buy and play the XLIG one.]
 
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News Comments > Steam Mobile Beta
19. Re: Steam Mobile Beta Jan 26, 2012, 18:46 s[caught]
 
eRe4s3r wrote on Jan 26, 2012, 17:40:
Doesn't this require that I browse the website via the phone? (honestly, i have no idea, i haven't got this Android phone for that long)
Nope - as long as the device is associated with your Google account (and you sign in) you can hit the 'install' button from any other device, including PC.

I think it'll even queue it up for you if you have it set to only install when on WiFi...not sure, can't test it now (and have unlimited data anyways...)
 
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News Comments > Steam Mobile Beta
10. Re: Steam Mobile Beta Jan 26, 2012, 17:10 s[caught]
 
eRe4s3r wrote on Jan 26, 2012, 16:57:
How would you click on a link on a website on your browser when you have to.. install the APP on your phone to be eligible for the beta at some point?
You click install on the Android marketplace page and it installs to your selected device...does Apple not have this functionality or something?
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Jan 5, 2012, 14:29 s[caught]
 
If you're worried about the floppies standing the test of time, might I suggest one of these:

http://www.1541ultimate.net/content/index.php

It is pure awesome. (and, yes, at 129, awesome does come at a price)

I heart my C64 and I think I always will.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Nov 17, 2011, 13:17 s[caught]
 
Greed = Pokemon's 'Gotta Catch Them All' mentality
Gluttony = Cheeto stains on a 360 controller thumb stick

(I didn't sign up either)
 
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News Comments > Syndicate FPS Confirmed for Next year
49. Re: Syndicate FPS Confirmed for Next year Sep 12, 2011, 20:06 s[caught]
 
Longjocks wrote on Sep 12, 2011, 19:34:
Doom the text adventure?

Does 'roguelike' count as 'text adventure'?
http://doom.chaosforge.org/

...or were you strictly being sarcastic in the Zork sense of the term?
 
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News Comments > Blood Bowl: Legendary Edition Announced
11. Re: Blood Bowl: Legendary Edition Announced Apr 2, 2010, 20:46 s[caught]
 
Flatline wrote on Apr 2, 2010, 16:49:
You're playing a n00b team I can tell. The game does feel that way until you start leveling up your team. The block skill is vital. On your example, the "both down" wouldn't knock you down and you'd get to continue.
It's not so much as the whole game feels that way, it's more the freak occurrence. And it's also not so much my team affecting it, it's the CPU rolling quite literally nine natural 5's (ie before modifier) in a row, as documented by the log window.

The attack example I used was just to illustrate the crap quality of my dice rolls in comparison...

As for block, it has generally second or third on my list of upgrades. (I've just been playing a single player Chaos army and get 'Hideous Appearance' as my first up, purely for flavour reasons. )

Note: I played the crap out of my red box copy (effectively v1.0 of the rules) and all but gave up when the first styrofoam-board version came out. The game feels a bit dumbed down from what I remember(probably just age kicking in...) but it's still loads of fun.

 
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News Comments > Blood Bowl: Legendary Edition Announced
5. Re: Blood Bowl: Legendary Edition Announced Apr 2, 2010, 14:42 s[caught]
 
The most frustrating part of the game is watching the computer hit every single die roll, 10-12 dodges in a row, to score a two turn passing touchdown; then, on your turn, your 3 attack dice come up "attacker down", "attacker down", "attacker down". So you use a re-roll and get "attacker down", "attacker down", "both down".

And it's not like it hides its cheating from you. It shows the die rolls in the log. (9 consecutive lines of "need 4+ -> rolled 5" is more than a little conspicuous) Bastards.

But still, it's all I ever could've asked for in a BB game. Faithful repro of the current rules for boardgame. (Having an original red box ruleset would've been icing...)
 
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News Comments > Take-Two Swings for the Fences
2. Re: The Evil Empire Jan 31, 2005, 12:45 s[caught]
 
Because, like the Yankees thinking they can win with their wallets, they'll find out that they're not going to be the big winners this year, either. My prediction? Sony has the best selling baseball game on any platform.

Take-Two plans to offer multiple titles based on traditional baseball simulation, arcade and manager-style games, including innovative and specially-timed releases throughout the baseball and holiday seasons.

Hooray! It's FIFA circa 1996. Does "What do you mean I have to buy a seperate game to play the World Cup?" sound familiar? I hope they don't seriously think they'll be able to sell an "All Star Weekend Baseball" and "Hot Stove Manager Baseball" in addition to a MLB title - the baseball video game market is not that big.

Then again, it's Take Two. They'll probably end up with a monthly subscription plan.


 
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News Comments > Take-Two Takes Visual Concepts
3. Re: No subject Jan 25, 2005, 12:56 s[caught]
 
Again, EA didn't buy the NFL. It was a mutual agreement, just like the Take Two - MLBPA thing. The short-sighted sports business guys met with the deluded sports-game guys and concocted the deals, thinking them win-win situations.

 
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News Comments > Baseball Home-Run for Take-Two
18. Re: FOR FUCK'S SAKE Jan 25, 2005, 03:45 s[caught]
 
Sega/Blue SHIFT *is* Take Two (cf this post from a month ago:

http://www.gamespot.com/ps2/sports/espnmajorleaguebaseball2k5/news_6114690.html

) ...I hope you like cross-hairs in your pitching interface. LOCK ON! LOCK ON!

Your confusion with the exclusivity comes stems from missing the key words "third-party". ("Beginning in 2006, Take2 will have exclusive rights among third-party publishers") "First Party" is industry lingo for the console makers themselves. ("Second party", btw, is a out-of-house team that works exlusively for a first party developer (eg, Retro for Nintendo))

And the MLBPA is most definately not the MLB with a couple more letters. They are their own entity and operate within their own bounds. The MLB will probably ink the same deal as the PA did, but only because they realize splitting the brand is a rediculous move for all involved.

Look at it this way - FIFA (the EA game) got exclusivity from FIFA (the football org) and what happened? Pro Evo kicked their ass. Maybe we'll see a serious upheaval in both the american football and baseball markets as well.

(Silver lining, etc)


 
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News Comments > Baseball Home-Run for Take-Two
9. Re: Actually.... Jan 24, 2005, 16:38 s[caught]
 
> All I have to say is...Thank God 989 Studios hasn't gotten any of the exclusive deals.

Actually, 989 is exempt from the exclusivity because they are a First Party Developer. This also means Microsoft, Nintendo and even someone like Nokia are free to negotiate a license with the MLBPA to make an officially licensed game.

Furthermore, this is (so far) a deal with the MLBPA only. They are not the same as the MLB. I'm sure a deal with the MLB will follow, but it's still theoretically possible they won't get exclusive rights from the MLB, allowing someone to make a MLB game with all the teams/stadiums but without real player names.

The silliest thing about this deal is they actually picked the wrong horse to bet on. I don't care how anti-EA you want to be, but MVP was clearly the better baseball game, hands down.

 
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19 Comments. 1 pages. Viewing page 1.
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