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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6721 (Guru)
User ID 22548
 
User comment history
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News Comments > Steam Box Prototypes in "Three to Four Months"
8. Re: Steam Box Prototypes in Mar 6, 2013, 08:55 Dev
 
Optional Nickname! wrote on Mar 6, 2013, 03:40:
No comments about the 'biometric feedback controller'?

FTFA: "You need to actually be able to directly measure how aroused the player is -- what their heart rate is, things like that -- in order to offer them a new experience each time they play," Newell said.

WTF?
Gabe himself said that link

Yet another reason why I think its years away, if they are trying to put something like new types of controllers and sensors, in addition to being just a steam box.

Presumably he meant aroused as in adrenaline while gaming. Not the other way. Then again, with gabe, who knows.
 
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News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues
90. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 02:32 Dev
 
DarkCntry wrote on Mar 6, 2013, 00:11:
Also, I did lose connection to the Net a couple times (one a 10min break) and it didn't kick me out of the game/city.
Slightly better than ubi's then, because I bought settlers on a good sale and got kicked out on even a short disconnection.
 
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News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues
88. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 5, 2013, 23:55 Dev
 
Redmask wrote on Mar 5, 2013, 22:39:
Also if that jerkoff EA defender pops his head in here to give me shit about how EA is sunshine and roses and people are such meanies to Origin then let me preemptively say: get stuffed you moron.
He already did, or at least one of them did.
 
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News Comments > Steam Box Prototypes in "Three to Four Months"
2. Re: Steam Box Prototypes in Mar 5, 2013, 21:15 Dev
 
[VG]Reagle wrote on Mar 5, 2013, 21:07:
"though he makes no mention of how hardware is impacted by Valve Time"

HAHAHAHA Hilarious!
3-4 years
 
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News Comments > Game Mod Causes a "Six Strikes" Strike?
6. Re: Game Mod Causes a Mar 5, 2013, 16:08 Dev
 
Pretty sure throttling and takedowns are different.  
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News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues
7. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 5, 2013, 10:01 Dev
 
LOL, hilarious. They didn't offer pre-loads because the simcity team was patching up to the last second.

They would have been better off to let pre-loads go with the gold version, then do a day 0 patch. Since its always online anyway, it would still force everyone to update to play, only it would have let the majority of bandwidth be spread out, rather than concentrated.

Valve learned this long ago which is why they started pre-loads in the first place.
 
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News Comments > Op Ed
15. Re: More Big Picture Details Mar 3, 2013, 17:54 Dev
 
HorrorScope wrote on Mar 3, 2013, 17:39:
Slick wrote on Mar 3, 2013, 16:10:
Steam used to be friendly like this, but ever since they released their "locked to this computer" security DRM measures

Wow I haven't noticed this, if true I'd thought we'd have a thread meltdown somewhere along the line about this.
Pretty sure he's talking about steamguard which is OPTIONAL and can be DISABLED. See below where I describe how it actually works.
Valve also has documentation on it
https://support.steampowered.com/kb_article.php?ref=4020-ALZM-5519

This comment was edited on Mar 3, 2013, 18:03.
 
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News Comments > Op Ed
13. Re: Op Ed Mar 3, 2013, 17:23 Dev
 
Slick wrote on Mar 3, 2013, 16:10:
get an EA origin account which you can share with a friend. Steam used to be friendly like this, but ever since they released their "locked to this computer" security DRM measures, it's a real pain to switch multiple users back and forth between one account. you may think it's sad, but it's true, Origin and other PC download distributors might be the only way to keep the ability to "share" your games that you've bought with your friends.
Pretty sure you aren't supposed to share accounts like that.

But if you are talking about steamguard feature, it only requires a code the first time its used on a particular computer. After that, no code. It can also be disabled in the account settings if you dont want it, then there won't be any problems with it asking for a code after that.
Steamguards main purpose is to keep users (mostly those who are too dumb to avoid responding with their name and password in phishing scams) from getting their accounts stolen. If you get an email saying that someone is trying to use your account and you didn't do it, you know its a problem.
Its also an OPTIONAL FEATURE.

The main requirement for steam is that it's not running on a bunch of computers using the same account online simultaneously. It only allows 1 simultaneous online login (although there may be ways to avoid that with offline stuff), but it can be installed on many computers at once.

This comment was edited on Mar 3, 2013, 17:55.
 
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News Comments > Steam Top 10
5. Re: Steam Top 10 Mar 3, 2013, 14:24 Dev
 
SpectralMeat wrote on Mar 3, 2013, 13:39:
Wish this zombie wave in games would finally stop now and devs would move on.
Hmm let me think... will devs stop making games that sell good?

Zombies have been in for a number of years now and show no sign of stopping in movies, books, games, TV shows, etc. Walking dead is quite popular. The ARMA 2 mod shows there's so much demand (apparently more than for their base game), that the devs decided to do a standalone game.

Fastest way to get public fixated on something else is to come up with something different/better/more interesting. So go for it.
 
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News Comments > Op Ed
68. Re: Op Ed Mar 3, 2013, 02:07 Dev
 
Julio wrote on Mar 2, 2013, 23:51:
Quboid wrote on Mar 2, 2013, 20:15:
I've heard he called PC gamers whiny entitled pirates but when I asked this person for a source, none was forthcoming.

Here's 10 seconds worth of checking on google, the first bunch of links that came up. I'm sure there's better out there, but whatever, it's not like its hard to find CliffyB calling PC gamers whiny pirates.

First One

Second One

Third One

I was tempted to do something like that too. But then I realized, it won't matter to him. He preemptively even says its a reasonable statement just in case anyone actually does search out statements.

Quboid wrote on Mar 2, 2013, 20:15:
It's hardly an unreasonable comment

This comment was edited on Mar 3, 2013, 02:19.
 
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News Comments > On Diablo III's Future
28. Re: On Diablo III's Future Mar 2, 2013, 22:55 Dev
 
Flatline wrote on Mar 2, 2013, 18:41:
I'm not necessarily talking about sales as I am about interest and player participation.
Sorry, if you aren't talking about the former, then you aren't speaking the actiblizz language.
 
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News Comments > Op Ed
61. Re: Op Ed Mar 2, 2013, 14:59 Dev
 
Beamer wrote on Mar 2, 2013, 14:28:
Do you know what else is true in Hollywood?
Yes. That they started out as a bunch of IP pirates. Its the only reason why hollywood is on the west coast rather than the east coast.
 
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News Comments > Op Ed
59. Re: More Big Picture Details Mar 2, 2013, 14:35 Dev
 
HorrorScope wrote on Mar 2, 2013, 14:16:
Dev wrote on Mar 2, 2013, 14:07:
Actually what the big companies do is make plenty of profit on paper and in reality. Then they just do a perfectly legal double irish with dutch sandwich, and pretty much not pay any of it to the gov.

Apple and Google are just a couple examples, there's plenty more.

The difference is the two examples you post are making and reporting plenty of profit and their stocks reflect that. Where as EA shows huge losses on there public quarterlies aka on paper.
Obviously. Which more than likely means they are actually losing money in reality (not just paper). There's no upside to a company trying to lose money on paper instead of the double irish with dutch, especially if its a company with a lot of IP. One of the differences between a losing money (even if you believe its just on paper) and making money company is stock prices, which makes a huge difference to a ton of things. Not the least of which is stock options and bonuses to CEOs. So they have personal making tons of income reasons to show profit.

Beamer wrote on Mar 2, 2013, 14:28:
Please stop saying "only loses money on paper."

People tend to say that a ton because it's true in Hollywood. Do you know what else is true in Hollywood? The companies are divisions of other companies.
I agree with your overall point, but a minor nitpick, the music industry also does hollywood type accounting.
 
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News Comments > Op Ed
54. Re: Op Ed Mar 2, 2013, 14:07 Dev
 
Actually what the big companies do is make plenty of profit on paper and in reality. Then they just do a perfectly legal double irish with dutch sandwich, and pretty much not pay any of it to the gov.

Apple and Google are just a couple examples, there's plenty more.
 
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News Comments > Op Ed
51. Re: Op Ed Mar 2, 2013, 13:57 Dev
 
I agree with some of his points to some extent (also steam is STILL pretty klunky). But, there's far far far more reasons EA=evil is a popular theme, than just that they use a lot of DLC and microtransactions.

For instance, they often buy out a studio and kill it. They have tons of examples in their history, like bullfrog or origin.

 
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News Comments > On Diablo III's Future
11. Re: On Diablo III's Future Mar 1, 2013, 23:48 Dev
 
Whenever we talk about what the fantasy of Diablo is and what we want the core gameplay to be, never do we say “we want players to farm gold and go buy items off the auction house”.

BULLLLCRAP. Because that's sure as heck how you've designed the game!

Flatline wrote on Mar 1, 2013, 23:21:
What's going on is that Blizzard probably never intended for the RMAH to be a dominant, permanent fixture. As D3 wanes, they'll back away from monetizing it so hard. Yeah sure it'll still be there, but they made their millions and can ease back on all roads leading to the RMAH, figuring that in doing so they can claim they listen to their fans and come out like the good guys.
Thats a good point. I never thought about them backing off from that a bit as sales declined. But I doubt its quite near the time for them to do that. They are still selling the game for $50-$60.
 
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News Comments > Evening Safety Dance
5. Re: Evening Safety Dance Feb 28, 2013, 22:40 Dev
 
SSNs of 26,000 Former US Government Employees Exposed Due to Printing Misalignment.
Attacker exposes ABC forum contributors.
SSNs of 26,000 Former US Government Employees Exposed Due to Printing Misalignment.

Blues double posts news due to a HTML misalignment
 
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News Comments > Evening Safety Dance
4. Re: Evening Safety Dance Feb 28, 2013, 22:39 Dev
 
I RTFA. Congress (fed and state) will never wait for better research to come in. They have to pass laws NOW NOW NOW, without bothering to read them. Like that one Illinois law that was going to let police do yearly warrantless searches to see if people had guns. The excuse from the guy who proposed it was that he didn't know it was in there and hadn't read it.  
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Feb 28, 2013, 22:29 Dev
 
If anyone wasn't aware of those trends (mobile games getting bigger, more indies, more crowdfunding) then they are living in a cave.  
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News Comments > EVE Online Boasts 500K Subscribers
16. Re: EVE Online Boasts 500K Subscribers Feb 28, 2013, 11:09 Dev
 
BTW, if more MMO's aimed for 100k levels of subs (so they'd be profitable at that number), they'd be successful. There's a number of success stories in that range, and not just EVE.

But too many of them aim for the millions (as in they'd have to get millions of subs or go bankrupt) and fail.

Anyway, EVE is a good example of a company that aimed to be profitable at a practical and achievable number of subscribers, and they succeeded.
 
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6721 Comments. 337 pages. Viewing page 45.
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