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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
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Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6696 (Guru)
User ID 22548
 
User comment history
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News Comments > Op Ed
6. Re: Op Ed Mar 7, 2013, 23:10 Dev
 
A sucinct, organized answer:
No


They didn't listen before hand, why would they now?
 
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News Comments > SimCity Pares Down Features to Meet Demand
31. Re: SimCity Pares Down Features to Meet Demand Mar 7, 2013, 23:08 Dev
 
This is just sad.

So when they calculated capacity, they just assumed that people who are the die hard most fans (who pre-order without reviews) will only play for a few minutes and let someone else take a server "slot", so they only needed the capacity to run something like 1% of the total pre-orders?

And did they even bother to add servers to help with the problems before they launched in those other countries?
If they had a tiny clue, they would have used those servers for USA, announced a last minute delay in launching all the other markets, while they got it stabilized. Then at least the rest of the world would only be complaining about a launch delay (which isn't unheard of) rather than having the same crappy experience. It would also have fixed the problems faster (well if server capacity was their only problem).

I'll re-iterate what I put in the other thread
Dev wrote on Mar 7, 2013, 21:58:
BTW, I think a lot of weirdness reviewers/players are experiences (like cities saying they are out of water when they have way more than they need), and the rebounding thing where a city bounces between two extremes is due to server issues.
I think the game has to contact the server every few seconds/minutes to do some sorta processing of your city (such as hey, he's got high water supplies, does he actually get to have the buildings marked as supplied?) and when those requests are delayed or lost, then it can't verify they are supplied.
It would be pretty stupid to do something like that, since it adds to server load and should be done on the client end. But, they likely did it because they either didn't think it through, or were trying to do this as some form of online integrated DRM thing so that the online requirement couldn't easily be hacked out.

I'm more certain than ever they have a lot of processing going on in the server end, or maybe its all copy protection stuff where every minute it polls server "am I authorized to let this user have his water, electricity and sewer perform for 30 more seconds?"
 
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News Comments > Dodgy Steam Key Warning
13. Re: Dodgy Steam Key Warning Mar 7, 2013, 22:55 Dev
 
A lot of discount key sites are grey market rather than stolen. They purchase legit copies of the games from places like china (where they are priced much lower) and resell the keys online. Most of the time that doesn't cause any issues. Sometimes though, companies decide to get picky about what region you are in vs what region the key was purchased from. That one time valve killed a bunch of orange box sales when they were purchased in a diff region than they were used in.  
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News Comments > SimCity Adding Servers
88. Re: SimCity Adding Servers Mar 7, 2013, 21:58 Dev
 
BTW, I think a lot of weirdness reviewers/players are experiences (like cities saying they are out of water when they have way more than they need), and the rebounding thing where a city bounces between two extremes is due to server issues.
I think the game has to contact the server every few seconds/minutes to do some sorta processing of your city (such as hey, he's got high water supplies, does he actually get to have the buildings marked as supplied?) and when those requests are delayed or lost, then it can't verify they are supplied.
It would be pretty stupid to do something like that, since it adds to server load and should be done on the client end. But, they likely did it because they either didn't think it through, or were trying to do this as some form of online integrated DRM thing so that the online requirement couldn't easily be hacked out.
 
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News Comments > SimCity Adding Servers
87. Re: SimCity Adding Servers Mar 7, 2013, 21:48 Dev
 
the "manual" that pops up when you push the "Game Manual" button on the Options UI isn't even working right now, but when it is it's just a two-page PDF of default keybindings. The Help Center button, right now, is doing nothing at all, but earlier it just took me to the forums.
[...]
This, by the way, is the third time around this 20-minute clock. Each time I think I'm getting close to playing, I'm booted back again. And this is after EA added a second server to both the US West and US East regions, both of which are at least as full as this one.
[...]
Remember: if you really want to make a game publisher sweat, tell them (over Twitter - believe me, they're listening) you're not preordering because you're concerned about launch issues. They're all about that these days.
http://www.ign.com/articles/2013/03/04/simcity-review-in-progress?page=2

This comment was edited on Mar 7, 2013, 21:54.
 
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News Comments > Amazon Stops Selling Digital SimCity
34. Re: Amazon Stops Selling Digital SimCity Mar 7, 2013, 21:34 Dev
 
jimnms wrote on Mar 7, 2013, 20:16:
At least they're not losing money due to piracy.
Yeah thats way more important than losing money from having your game pulled from the biggest online retailer.
 
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News Comments > Amazon Stops Selling Digital SimCity
22. Re: Amazon Stops Selling Digital SimCity Mar 7, 2013, 19:02 Dev
 
Redmask wrote on Mar 7, 2013, 18:16:
They refused refunds too!
After offering refunds for people on their forums. Most digital games aren't refundable. It wouldn't look so bad if they hadn't actually OFFERED refunds then broke their word.
 
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News Comments > Torment Kickstarter Soars; Stretch Goals in Play
36. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 18:11 Dev
 
Update #3 is up
Adds new stretch goals, and adds additional details and items to previously achieved stretch goals, such as the new game area "Ruins of Ossiphagan"
 
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News Comments > GeForce Tomb Raider Fixes Inbound
38. Re: GeForce Tomb Raider Fixes Inbound Mar 7, 2013, 17:31 Dev
 
First time in a long time I remember nvidia having serious issues at a launch of a game. Most of the time its ATI, especially with their crossfire stuff (which can take weeks or months after release for them to get around releasing a driver to support).  
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News Comments > Torment Kickstarter Soars; Stretch Goals in Play
35. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 16:56 Dev
 
saluk wrote on Mar 7, 2013, 14:10:
I wonder how many hours to pass all these stretch goals. 2, 3 more maybe? This is crazy. I haven't been able to play all the way through the first game. I like it a lot but I don't quite get the rabid following it seems to have.
Its at about 35,000 backers. Why is it hard to believe that worldwide, there's 35k people interested and fans of the original?
On gog, there's 8000+ REVIEWS (it's a 5 star average) of the game. And this is many years after its release. How many people actually write up a review of a game they like, a classic older game? 1 out of 10? 1 out of 100? If its 1 out of 10, then the gog customer base alone is 80,000 for the original game. If its 1 out of 100, then its 800,000 people. I'm guessing the GoG sales are somewhere between those 2 numbers.

Even if backers hit 100k, this is still a tiny drop in the bucket compared to something like minecraft (nearly 10 million), or portal 2 (4+ million). Or the 10 million who pay $15 a month for WoW. And microscopic compared to something like CoD: Blops, which is over 25 million worldwide.

All of this publicity is being generated by a mere 35,000 customer product (at the moment anyway, and after release it will likely grow even further). In most mass markets, numbers like that would be considered a failure.
I don't consider it a failure, but what I'm trying to convey is that while its a big deal on kickstarter and bluesnews, in the wider market place, this is a drop in the bucket. Even if you just look at a week of steam sales, its way way higher than something like that.

I don't know what the worldwide PC gamer market is, lets make a wild guess and call it 50 million (worldwide xbox 360 consoles are 76m). 35k is a mere 0.07%, or something like 3 out of every 50,000.
Those numbers just made me think. If its 50 million worldwide, that means 1 out of 5 PC gamers subscribe to WoW. OMG. Even if the PC gamer market is 100 million worldwide, that still means 1 out of every 10 PC gamers pays monthly for WoW. ZOMG.
And since CoD:blops has 25m+ sales (and PS3 is similar in installed base to xbox 360), that means 1 out of every 6 console owners has purchased that game.

This comment was edited on Mar 7, 2013, 17:18.
 
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News Comments > Torment Kickstarter Soars; Stretch Goals in Play
32. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 16:40 Dev
 
Mr. Tact wrote on Mar 7, 2013, 12:04:
I don't know.... seems to me it could work in reverse. If you would like to get the $125 all digital tier, but it's sold out you might throw your hands up and just buy the game for $25...
They are banking that that won't be the majority
jacobvandy wrote on Mar 7, 2013, 14:03:
The more expensive rewards are always limited, on every Kickstarter
They certainly are NOT limited on every kickstarter. But they SHOULD be, I agree, because of those reasons and more, especially for physical rewards. Such as more people than anticipated buying physical rewards and it screwing up cost calculations and taking too much money away from the actual development. I've seen this happen in other kickstarters, where they didn't allow for that mix of funds properly.

This comment was edited on Mar 7, 2013, 16:51.
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
170. Re: Torment: Tides of Numenera Kickstarter Live Mar 7, 2013, 15:38 Dev
 
Optional Nickname! wrote on Mar 7, 2013, 12:22:
To lose the fertile and vivid mental playground of Placescape is disappointing at the very least and action should be taken to be able to secure that IP away from those who don't wish to share it.
What kinda action were you imagining? Waiting 100 years?
 
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News Comments > SimCity Adding Servers
58. Re: SimCity Adding Servers Mar 7, 2013, 15:35 Dev
 
xXBatmanXx wrote on Mar 7, 2013, 15:31:
nin wrote on Mar 7, 2013, 14:48:
I smell a HUGE lawsuit coming.

We'd never be so lucky.

Although this is the most recent....not good.

You need to send that link into Blue.


There are other Country's that don't put up with that kind of stuff that the US does....
I read similar things in lots of other threads, things about licensing not standing up, etc. Yet I rarely read about anything actually being done (aside from the used games thing).
 
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News Comments > SimCity Adding Servers
56. Re: SimCity Adding Servers Mar 7, 2013, 15:31 Dev
 
Quboid wrote on Mar 7, 2013, 12:50:
Who are P4R Gaming? Is there any reason to believe them? That article looks fake, even the comment from EA looks fake.
I think they take small nuggets of things and make stuff up to be funny. Thats the impression I got from their front page.

For example from this article:
http://www.p4rgaming.com/?p=1453
PETA Says Virtual Whaling in Assassin’s Creed 4 is a Gateway Drug That Will Lead to Actual Whaling

We saw the story on blues earlier, but as I recall it was more about them objecting to the game than it being a gateway.
 
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News Comments > SimCity Adding Servers
54. Re: SimCity Adding Servers Mar 7, 2013, 15:23 Dev
 
EA can easily afford to get a bunch more servers ahead of time based on pre-orders, this is inexcusable.
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
160. Re: Torment: Tides of Numenera Kickstarter Live Mar 7, 2013, 07:03 Dev
 
Kajetan wrote on Mar 7, 2013, 06:57:
Dev wrote on Mar 7, 2013, 06:10:
I'm actually impressed that it will only take $2 million to do all the stuff that's planned so far.
No middle management. No bloated structures where the descision on, for example, how to make doors open in the game requires half a dozen meetings and waiting 'till the descision process wanders up the chain of command and down again while several dozen artists and programmers sit idle, not being able do anything, only producing expenses while they are waiting.

Compare this to Project Eternity, where the main programmer just implemented this feature in a few hours, because he can make such detail descisions for himself.

THAT is the reason why majors are no longer able to produce games on a moderate budget. And comparing the visuals and production value of a game like THE WITCHER 2 with DA2 or Skyrim and realising that TW2 had a budget of only 10-15 mio. dollars ...
Oh I know and I agree. And there's other factors too, like marketing sometimes taking as much money as the game itself.
And knowing doesn't do anything to make me less impressed
netnerd85 wrote on Mar 7, 2013, 06:27:
@Dev come up for air once in a while

Not going to bother with a "real" reply since you have made so many assumptions. Hope you enjoy your well thought out story, as long as you enjoy.
Yes I did make a number of them. But then you didn't have much in the way of detail there . Feel free to elucidate your thoughts, and if I was wrong, I'll apologize.
Edit:
netnerd85 wrote on Mar 7, 2013, 11:56:
lol, "rewarding"... hook line and sinker for you then ey

Incentive for the rat to do as master demands.
Given your comment in the other torment thread, and lack of further response here, pretty sure I didn't misinterpret.

This comment was edited on Mar 7, 2013, 17:27.
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
157. Re: Torment: Tides of Numenera Kickstarter Live Mar 7, 2013, 06:10 Dev
 
netnerd85 wrote on Mar 7, 2013, 05:43:
I don't get it, it's like the other extreme.

"Give us money money money and you get 'deeper story'"
Doing a deeper story takes resources like time and *gasp* money. Did you even bother to look at the stretch goals in the latest update?
KS stretch goal update
[1.2 Million]
[...]
we have already passed what would have been our first Stretch Goal and are excited to announce that, though you will play Torment as a specific character, we will provide you with the choice to choose your character’s gender when you begin a playthrough.

Besides the obvious impacts of PC gender (e.g., character model, animations, increased localization work for languages for which gender matters, etc.), there will be appropriate reactivity from NPCs in the game world. This doesn’t mean that the overarching story will depend on your gender, but the level of reactivity will be significant and noticeable.
ZOMG, wait wait, having to do double the main character modeling and animations and writing a bunch of extra dialog... isn't that like automatically done by tools nowadays? Isn't that just free? And instantly rendered?
$1.5 Million: Richer Story – Writer Mur Lafferty and Designer Tony Evans join the Writing Team, plus a Bonus Novella)
ZOMG it takes money to hire writers? Since when?
$2.0 Million: Monte Writes, Mark Composes, and Goo Oozes
We will continue to increase Torment’s story depth and reactivity as Monte Cook also joins our writing team, contributing directly to in-game content.
[...]
At this Stretch Goal, Mark Morgan will write more music for Torment to complement the additional game areas and content we will be adding. Furthermore, he will incorporate a live orchestra into his work.
[...]
Our initial plans for Torment included four possible companions for the player and at this Stretch Goal, we will be adding a fifth, which we’ve nicknamed “The Toy.” (That’s not its in-game name. ) The Toy is a changing ball of goo: Is it a pet, an abandoned toy, a dangerous weapon? Whatever it is, it responds to the way you treat it by changing its appearance and abilities to reflect what it perceives as your desires.
Wait, I thought things like live orchestras and hiring original planescape composer was free?
Plus, isn't hiring someone to closely work on the writing, instead of just consulting, shouldn't that be free too? I mean ZOMG how dare people expect to be paid for their time. Surely they can just move back in with their parents so they won't have living expenses.
And another party member that has multiple appearances and animations, surely thats like done all by unity automagically when you type "MAKE ME ANOTHER PARTY NPC KTHX BAI"

I know its a huge shock that scaling up a game design with more features takes more money, but there it is. And they've clearly delineated what people will get with the additional resources. They haven't just said "it will be better, trust us, we won't say how, but it will hahahah"
I'm actually impressed that it will only take $2 million to do all the stuff that's planned so far.

It took 150+ posts, but we actually got some hate in this thread.

This comment was edited on Mar 7, 2013, 06:20.
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
154. Re: Torment: Tides of Numenera Kickstarter Live Mar 7, 2013, 03:33 Dev
 
D4rkKnight wrote on Mar 6, 2013, 21:28:
Dev wrote on Mar 6, 2013, 20:28:
PHJF wrote on Mar 6, 2013, 20:24:
PST is far and away the best RPG and one of the greatest all-time video games ever made.
Which reminds me, I don't think I ever played that game all the way through.
I need to go dig that up.

GoG link if anyone needs:
http://www.gog.com/gamecard/planescape_torment
I seem to recall some mods and info being posted in another blues thread, stuff like how to get the game higher res. I'll have to see if I can find that.
Edit: Unless I'm remembering some other game.

GOG Forums almost always have all the info you need for mods, in this case it looks like they made a special news update for it specifically:
http://www.gog.com/news/mod_spotlight_planescape_torment_mods_guide/
Ah yes, thanks. Thats the link I wanted.
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
153. Re: Torment: Tides of Numenera Kickstarter Live Mar 7, 2013, 03:32 Dev
 
mag wrote on Mar 7, 2013, 00:45:
I'm guessing you won't like this one either. A couple million won't hire voice actors for a few hundred pages of dialogue. Just based on what they've shown of Wasteland 2, there is going to be a ton of reading.
Yep. Planescape torment had a script of 5000+ lines. I'm guessing wasteland 2 will have less than that, and they are using that keyword system (which helps saves on reading if you don't want to play a game like that for the story, you can just click the keywords and not read much). But the new torment game might well have something close if the writers are going to spend 8 months on it.
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
137. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 20:28 Dev
 
PHJF wrote on Mar 6, 2013, 20:24:
PST is far and away the best RPG and one of the greatest all-time video games ever made.
Which reminds me, I don't think I ever played that game all the way through.
I need to go dig that up.

GoG link if anyone needs:
http://www.gog.com/gamecard/planescape_torment
I seem to recall some mods and info being posted in another blues thread, stuff like how to get the game higher res. I'll have to see if I can find that.
Edit: Unless I'm remembering some other game.

This comment was edited on Mar 6, 2013, 20:36.
 
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