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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6696 (Guru)
User ID 22548
 
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News Comments > Op Ed
22. Re: Op Ed Mar 12, 2013, 13:25 Dev
 
InBlack wrote on Mar 12, 2013, 10:46:
LoL, joking aside I pulled this from the comments sections below the article:

WHO CARES ABOUT THE DAMN SERVERS, I have played the game for ~50 hrs and let me tell you at the CORE it is ROTTEN and BROKEN as a city simulation.

a) Only 10% of your workforce will actually WORK. 90% are retirees supposably. So you will ALWAYS have high demand for workers and everyone will complain that they are broke once you reach tier 3. Numerical density development of your town is F************** beyond low wealth initial starting where a more REASONABLE 66% of your population WORKS.
[...]
c) mid-late game ALL services (fire/police/recycling/sewage/etc.) are ALL BROKEN. Once you build 2 x sewage plants, buildings will constantly get backed up sewage as it is simulated wrong, paying $10k/hr for those 4 x fire departments, and you’ll have buildings NEXT DOOR TO YOUR FIRE DEPARTMENT that they will NEVER RESPOND TO, and sit there saying “ready to respond”.
[...]

TLDR: Don’t buy this game till the core mechanics are fixed. Yes it’s fun, but it is only fun to keep restarting cities and breaking the game by using supplying chain economics to offset the RIDICULOUS imposition of pathetic late game numerical FLAWS in the core of this game e.g. 10% workers, no working services etc.

Hmmm....
See I'm wondering if those things are server controlled, so the lag and disconnects means they don't work properly. I wonder if in an ideal server connection those things actually work.

Or, EA is just plain incompetent and didn't bother to bug test or patch some huge bugs (I'd call them showstoppers if they make mid/late game neigh unplayable, but obviously EA didn't)

Or some mixture of both, lol.
 
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News Comments > Ron Gilbert Leaves Double Fine
9. Re: Ron Gilbert Leaves Double Fine Mar 12, 2013, 13:19 Dev
 
Hellbinder wrote on Mar 12, 2013, 12:47:
let me guess he will have a kick-starter up within a couple months.

seems to be the Modus operandi these days.
Thats a good point. That may well be why he left, so he can run one all on his own, after he saw what happened with a successful one
 
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News Comments > Numenera Details
1. Re: Numenera Details Mar 12, 2013, 09:52 Dev
 
Some quotes:

We’ve noted some explicit Stretch Goals, but we’ve also explained that every dollar we receive from your contributions during this campaign (including the 10% matching from $2M to $3M by @Dracogen!) will be going into the game development budget (along with reward fulfillment). I wanted to explain briefly what we mean. As more funding is available, we can make many improvements that aren’t easily described as a Stretch Goal. For example, at this upcoming milestone, George Ziets will be joining the writing team. This doesn’t just involve George. His writing contributions will allow us to increase depth and complexity, resulting in an even more branching and reactive storyline. More written content requires new art, more scripting support, and more quality assurance and iteration to polish the content. As the game increases in depth and complexity, new interface elements and features will be needed to properly communicate to you everything you need to know. George (and each writer) who contributes to the game creates more work (in a good way) for many who are behind the scenes.
[...]
We promise to you that all of the funds will be leveraged to best realize the vision we have presented. (Several in our community have expressed opinions along these lines, including GrinningReaper659 and aratuk.) We won’t be using funds from this Kickstarter to add in features that deviate from this vision. We treat the trust you have placed in us seriously, and will maintain our precise focus on creating the game we have told you about. (For example, there is no total this Kickstarter could reach that would lead us to implement multiplayer.) We won’t be trying to broaden our audience – our goal is to provide you with the best embodiment of the game we have presented. Any features we add, any content we add, will be to better deliver on our vision. Especially for a game like Torment, excellence is achieved through focus.

I'm glad I'm backing this.
 
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News Comments > Ron Gilbert Leaves Double Fine
2. Re: Ron Gilbert Leaves Double Fine Mar 12, 2013, 09:49 Dev
 
A match 3 game? Thats a pretty far step down  
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News Comments > Morning Safety Dance
2. Re: Morning Safety Dance Mar 12, 2013, 07:22 Dev
 
More likely trying to track down people sharing music.  
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News Comments > Endless Space Free DLC
19. Re: Endless Space Free DLC Mar 12, 2013, 07:21 Dev
 
InBlack wrote on Mar 12, 2013, 06:25:
I wish someone would do a proper sequel to MOO2. MOO3 was meh at best...

Go for it, I'd back it.
 
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News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment
102. Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment Mar 12, 2013, 07:14 Dev
 
Ozmodan wrote on Mar 11, 2013, 19:07:
EA and Maxis two complete loser companies. Anybody purchasing from them needs to go see a head shrink.
You are smoking if you think they are two companies. The old maxis is long gone
 
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News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment
98. Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment Mar 12, 2013, 03:24 Dev
 
NewMaxx wrote on Mar 11, 2013, 12:40:
You may be right as far as traditional game publishers go... but then there has been competition that will save us old-school gamers... Crowd Funded:

Example of selecting more games than I bought from AAA publishers in the last 2 years:

Backed:
[...]
ALL of them can be played offline.
NONE of them have DRM
As Torment and Shroud of the Avatar have shown... there are more to come.

So, Fuck EA and their bullshit. I can easily game without them.
And all of those together don't amount to anything EA much cares about in terms of money.

The list looks familiar though, I backed many of those same ones

Anyway, while the kickstarter versions won't have DRM as a reward to backers, the retail release ones WILL most likely have some form of protection. For instance "Malevolence: The Sword of Ahkranox" released a special loader just for kickstarters that has the very light DRM disabled. His DRM is basically just you have a login (like minecraft).

So any of those you didn't back, just realize you may NOT end up getting DRM free, and if that is that important of a feature to you, you should back them while they are KS.
 
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News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment
19. Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment Mar 11, 2013, 10:10 Dev
 
Kajetan wrote on Mar 11, 2013, 09:37:
They are trying the Sims approach. Offer the player little, so that DLC and addons seem to be much more attractive.

And complete OT: Where can i change the board settings, so that new comments are marked with red dot? The last Firefox update deleted all settings and cookies.
As I recall, the funny thing was, they didn't plan for all those expansions when they did the original sims. So the base game had a fair amount of extra stuff included. Thats what struck me when I tried sims 2, that it actually had LESS choices than sims 1. It was designed from the ground up for expansions.

As for the board settings, I think you just have to stay logged in.
 
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News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment
10. Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment Mar 11, 2013, 09:25 Dev
 
The only thing I'm surprised about... is that they only waited what, a day to back down from that? I mean this is EA, I would have expected 6 months (after the problems are solved) for them to say there was no hope of offline, unless you buy simcity 2 which would have a $15 DLC pack that adds offline mode.  
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News Comments > EA Will "Look Into" Offline SimCity; New Patch Released
53. Re: EA Will Mar 11, 2013, 06:27 Dev
 
Quboid wrote on Mar 10, 2013, 17:58:
Yes, it was pretty dumb of me. I preordered before the DRM was made public.
Even steam will let you cancel pre-orders.
 
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News Comments > Max Payne 3 Steam CD Keys Exhausted
29. Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 06:08 Dev
 
Jerykk wrote on Mar 10, 2013, 20:01:
MP3 felt more like a Michael Mann movie than a Max Payne game. Gone were the poetically melodramatic language, comic book panels and piano/strings-based score. If Tony Scott and Michael Mann ever got together to make a game, MP3 would be it.
Wait what? They got rid of the MP style of music?
That was one of my favorite parts from previous games.
 
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News Comments > Max Payne 3 Steam CD Keys Exhausted
12. Re: Max Payne 3 Steam CD Keys Exhausted Mar 10, 2013, 18:13 Dev
 
deqer wrote on Mar 10, 2013, 16:44:
Ran out of CD keys?

My god... how pathetic has gaming become these days...
Its happened before on a popular sale (GMG has run out of keys before, and so has steam), and will happen again.

My understanding is that the IP owners provide steam with a database of keys to sell, and steam sells them one at a time. If the IP owners don't give enough keys, they run out.
So for instance, if MP3 sells 10,000 copies a month, they might provide steam with 50,000 keys and top it up every couple months. But when a big sale happens, it could be 10 times the normal sales. Plus, since the sales are usually on the weekends, the devs aren't usually at work to generate and send off another spreadsheet of keys.

Valve can generate their own keys for their own games though, so they've never run out for that.

I can understand the reasoning behind doing it this way with digital distribution in general, just to make sure that you get paid for every sale of every game (which means key). If you've given 50k keys and they want another batch of 50k yet you only got paid for 10k, then its time to ask some questions. We saw recently on blues how that one distribution company screwed over devs in non payment, so this isn't an unheard of issue.

Protip:
Keep an eye on your company's games on steam (and any digital distribution platform really, but especially on steam), make sure if there's a sale on, you are supplying enough keys to keep up with the demand. Digital sales are a 24/7 business, not a 5 days a week one.

This comment was edited on Mar 10, 2013, 18:27.
 
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News Comments > EA Will "Look Into" Offline SimCity; New Patch Released
20. Re: EA Will Mar 10, 2013, 17:55 Dev
 
Redmask wrote on Mar 10, 2013, 17:13:
Just lip service and marketing shit, let's see some action. I doubt it will ever happen, they're just trying to defuse the shitstorm.
^ This
 
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News Comments > On Sale
3. Re: On Sale Mar 10, 2013, 00:15 Dev
 
Anyone have any comment on the games in the bundle? Looks like its all desura games, I haven't tried any of them.

nin wrote on Mar 9, 2013, 19:56:
Did someone say KOTOR 2?

The Sith Lords Restored Content Mod (TSLRCM)
Star Wars: Knights of the Old Republic II mod | Released Jul 22, 2012


Thanks!
 
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News Comments > EA Adds SimCity Servers; Promises Free Game
89. Re: EA Adds SimCity Servers; Promises Free Game Mar 10, 2013, 00:12 Dev
 
D4rkKnight wrote on Mar 9, 2013, 23:40:
Simcity 4 had simulation problems as well. Hence the Rush Hour expansion to address this. These I understand and expect to be addressed in patches and expansions. I just hope this whole fiasco convinces EA to treat this game as more then a money pot. Please Maxis, fix your game.
How many times has EA done that before? Changed from treating a game like a money pot, to something more?
 
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News Comments > EA Adds SimCity Servers; Promises Free Game
88. Re: EA Adds SimCity Servers; Promises Free Game Mar 10, 2013, 00:10 Dev
 
Slick wrote on Mar 9, 2013, 23:35:
[(although managing traffic is part of the game re: your screenshot, not really a bug)
[...]
*edit can someone please tell me how to make URLs work? the normal code isn't cutting it?
Where firetrucks are surrounding burning buildings and not putting it out? Thats not a bug? Its the fault of the person? Uh huh.

As for URLs, you can paste them in with no codes if they are standard form and short enough, but to use the tag click the URL button down below. The URL goes right after =, the description goes in between the ][[url=www.lmgtfy.com]try it[/url]
 
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News Comments > Torment: Tides of Numenera Kickstarter Passes $2MM
51. Re: Torment: Tides of Numenera Kickstarter Passes $2MM Mar 9, 2013, 22:52 Dev
 
Creston wrote on Mar 9, 2013, 13:05:
Jerykk wrote on Mar 9, 2013, 05:41:
I think DFA is almost over-budget, if the recent documentaries are anything to go by. DF is already looking at alternate revenue sources (the main reason they ported Brutal Legend to PC) so they can actually finish the game. DF really didn't have much a plan going into the Kickstarter. They hadn't even done any pre-production, which is a big no-no when you have tight budgets. $3 million sounds like a lot but it really isn't, especially when a large portion of the budget will be spent on pre-production. I'm sure they'll be able to finish the game and make it good but their situation serves as a lesson to other devs looking to kickstart their own projects. You need to have a plan and you need to hit the ground running. inXile seems to meet both these requirements so I have high hopes for WL2 and Torment.

I hadn't heard that. Ouch. The fact they had no plan whatsoever was basically the reason I didn't back DFA... Sad to hear that they're having difficulties.

I just hope the other big ones will do better, though they did come in with (it seemed) much better ideas of what to do and how much stuff would cost.

Shadowrun seems great so far, if a little more "generic sci-fi RPG" than real Shadowrun than I would have liked.

Creston
I've said this before, what they are going through is more than healthy, figuring out if they need to scale back from the initial plans before they run out of money. Other kickstarters should have done this before they ran out of money. I backed one that announced a year delay since they ran out of money. Anyway, DF has decided to try and use other income sources so they don't have to scale back as much. Brutal was already being ported before all this happened, they just speeded up the porting. Also, the latest update came out a couple days ago. Looks like they are re-energized from the creative juice break from Amnesia fortnight.
Also, they had internal playtesters playing part of it for the first time.
So its getting done.
 
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News Comments > StarDrive Pre-Purchases Get Beta Access
11. Re: StarDrive Pre-Purchases Get Beta Access Mar 9, 2013, 21:07 Dev
 
I wanted to update that I got my key. Also, since that sword of the stars pit game came out and I found out about it in the meantime (think sci-fi roguelike like dungeons of dremora), I've started playing that while waiting for the key. So I dunno when I'll get around to stardrive now.  
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News Comments > On Sale
18. Re: On Sale Mar 9, 2013, 21:02 Dev
 
Slashman wrote on Mar 9, 2013, 20:23:
Silicon Avatar wrote on Mar 9, 2013, 13:13:
That was not the Sword of the Stars I was expecting when I clicked...


It's a roguelike they made. I picked it up from Gamersgate depite my not being a huge fan of roguelikes and it is pretty decent if you're into that sort of thing

Same. I grabbed it though, its at a good impulse price And I rather like those kinda roguelikes. Plus, its sci-fi. How can one go wrong?
I played the tutorial, and it definitely looks fun.
Trainwreck wrote on Mar 9, 2013, 10:25:
As for GMG: I can't buy anything from them because my bank and credit cards all register them as an online gambling site. Apparently those are illegal (wtf?), so they won't authorize a purchase under any circumstance.
Not sure what country you are from, but if its in the US, that kinda thing has been in the news a lot when it happened and occasionally since.
http://en.wikipedia.org/wiki/Online_gambling
Basically a few years back, some random court decision decided it violated something. After that congress passed a law about it (more than likely because of casino's lobbying). Not really sure why it should be against the law for people to waste their money if they want to. Throw some taxes on it.
 
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6696 Comments. 335 pages. Viewing page 40.
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