Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Will

Real Name Will   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6737 (Guru)
User ID 22548
 
User comment history
< Newer [ 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 ] Older >


News Comments > BioShock Infinite Reviews Soar
25. Re: BioShock Infinite Reviews Soar Mar 25, 2013, 15:15 Dev
 
Tumbler wrote on Mar 25, 2013, 13:22:
Meh, I'm still going to wait. Sim City has a bunch of 90 reviews from the Press before it shipped.

I have to wonder how much getting these games Free can fog the vision of reviewers.
In the simcity case, that wasn't the problem. The problem was they setup a private server, before the launch, for just journalists. They made sure it had near 100% uptime and good connections, and they just played with their close friends (mostly no griefing).

Problem was, the launch was NOTHING like what the reviewers experienced. In addition to the servers being total crap, there's griefers out there playing the game.

Plus, most reviewers didn't bother to review it enough to get to see the AI bugs, or the myriad of problems when the city gets bigger.

So its hard to blame them on the private server review, although some of them had enough of a clue to foresee those potential issues, and I liked how some of them adjusted the score after release to better reflect the actual customer experience (instead of the reviewer experience). But they should definitely take blame for not bothering to play enough to see the AI failings.

And it also shows some of the systemic issues in the reviewing process, namely reviewing games prior to release. Unfortunately that will likely never get fixed, due to almost no one turning down a chance to get a jump on the flood of reviews by getting one out early, and tons of users reading and relying on those advance reviews for buying decisions.

But for people with half a clue, they should realize they should put more weight on reviews after release, and look to make sure user experiences aren't total crap.
 
Reply Quote Edit Delete Report
 
News Comments > Broken Age is Double Fine's Adventure
2. Re: Broken Age is Double Fine's Adventure Mar 25, 2013, 13:27 Dev
 
Yep, same here. Its coming together!  
Reply Quote Edit Delete Report
 
News Comments > BioShock Infinite Reviews Soar
13. Re: BioShock Infinite Reviews Soar Mar 25, 2013, 13:18 Dev
 
El Pit wrote on Mar 25, 2013, 12:17:
I will only trust the IGN review.
http://www.ign.com/articles/2013/03/22/bioshock-infinite-pc-review
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Mobilization
3. Re: Saturday Mobilization Mar 24, 2013, 14:02 Dev
 
jdreyer wrote on Mar 23, 2013, 18:34:
Yeah, and not much recourse for hardware developed via ks either.
Depends on what project. This particular one has a warranty and is from an established electronic watch group that has done non KS watches before.

If one happens to RTFA, the failure rate on this so far has been 20-30 watches out of 30,000. Thats 1/10th of a percent, which isn't bad for early failure rate.
 
Reply Quote Edit Delete Report
 
News Comments > Torment Kickstarter Adds Chris Avellone Goal
41. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 24, 2013, 13:51 Dev
 
InBlack wrote on Mar 24, 2013, 04:58:
Like people have mentioned its about trust.
Thats EXACTLY it. Do you trust a particular KS and its creators? Do you trust them to be efficient with your money? Does it pass your personal smell test? If no, then its probably a good idea to pass. Wait for release and reviews and if its your type of game that looks like it turned out good, go for it then.

Whats funny to me though, is how trustworthy are the big companies with money matters anyway? EA blew tons of money on that star wars MMO game, and they didn't get NEARLY enough subscribers that they planned for. I bet there's significant waste in huge game projects like the next CoD. I don't trust EA or activision to make good use of my money. For that matter, I don't think valve is very good with money either lol.
 
Reply Quote Edit Delete Report
 
News Comments > Torment Kickstarter Adds Chris Avellone Goal
38. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 23, 2013, 04:18 Dev
 
Flatline wrote on Mar 22, 2013, 22:42:
So your 25 bucks entitles you to a complete financial breakdown of a company, plus a copy of the game?

Jesus next you're going to want to have developmental control over the project for your "investment".

If employees were getting scammed, I imagine we'd hear about it as projects finished or people quit.

And we're *still* talking about peanuts when it comes to funding game development. If someone raised 20 million and put out a game looking like Wasteland 2, yeah I'd cry shenanigans, but we're talking about a dozen or more people working for 18 months on 2-4 million bucks. There's not a lot of room for embezzlement and still turning out a decent looking product, which is what you're basically insinuating.

But I forgot, that's common sense. It's far more entertaining to imagine a 20 hour game being created on 250 grand and the rest being kept by a moustache-twirling villain.
Yeah exactly. Even if you are paying someone something cheap, like say $50k salary, the actual cost to the company is often 1.5-2x times as much after health care costs and benefits, etc. So lets say 10 people at 75k (using the lower 1.5x figure), bang you are at 3/4ths of a million for a year's work. And that doesn't include fees, taxes, or things like physical rewards fulfillment (which we've seen totally screw over projects before when they weren't budgeted properly). I saw a KS project recently where physical rewards were estimated to be taking 40% of the budget.

Now if the budgets are the scale of the $100 million of APB, or something in that class. Yeah the complainers would have a good point, TONS of waste going into something like that.

But when this is a lifelong/decades long dream, once in a lifetime opportunity to get something done that they've tried for YEARS begging publishers to help get done... come on, they aren't going to just blow the money on hookers. They'd have to be totally nuts to do that, and destroy what is likely their only chance to get this kinda team and project together. I mean imagine you've tried for years, and have been motivated to spend thousands of hours, trying to get something done. Suddenly you have a chance to get it done. Would you just randomly flush the chance down the drain? And the money, while it might be in the couple millions, is NOT worth killing a company name like Obsidian (in the case of project eternity) over just taking the money and running. Plus if they do something good, they have a decent shot at far far more in sales.

Sometimes I wonder if some of the more extreme crowdfunding complainers who are outright gleeful at the prospect of a possible KS failure of a big project have some sorta ulterior motive, like are they employed by a publisher?

This comment was edited on Mar 23, 2013, 04:30.
 
Reply Quote Edit Delete Report
 
News Comments > Torment Kickstarter Adds Chris Avellone Goal
13. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 10:46 Dev
 
InBlack wrote on Mar 22, 2013, 10:42:
Well thanks for that very illuminating reply. I usually dont bother to read the fine print but then again the only serious attention Ive paid to Kickstarter was regarding Star Citizen, where Roberts basically transparently allocated nearly every single pledged dollar.
No problem.

Oddly enough, I'm MUCH more skeptical of Star Citizen, since he's got so much MMO and F2P type stuff going on there. I did the minimum pledge, and only because I got in on one of the discount tiers (a spot opened on the last day). And it sounds like he's got more in private funding going into that game that he's going to be beholden to than KS funds, and private funding is really hot for F2P stuff right now.
 
Reply Quote Edit Delete Report
 
News Comments > Torment Kickstarter Adds Chris Avellone Goal
12. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 10:44 Dev
 
Also this article (I can't remember where I found the link, it might have been bluesnews)
link

has some interesting KS bits. Such as games had $83 million in KS funding in 2012.

$83 mil is starting to approach the place where'd I'd expect publishers to take some sorta notice.
 
Reply Quote Edit Delete Report
 
News Comments > Torment Kickstarter Adds Chris Avellone Goal
10. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 10:38 Dev
 
Darks wrote on Mar 22, 2013, 10:33:
Somehow, I seriously doubt that they will be using the funds from this game fully. When they sit here and defend that they we will be using the funds just for the game. That raises a red flag to me. And 700K to add Chris, I dont see it.
I dunno why. Games take money to make. Even a "simple" adventure game like DFA is already past $4 million in expected expenses (which is more than the KS brought in). Why is it hard to believe that less than can possibly go into a far far more complicated game?

But I will quote from what I JUST said a few replies ago
Finally, if all that kinda thing and commenting/interacting directly in the kickstarter doesn't satisfy someone regarding a particular project (speaking in general terms now, not just about this one), then they probably shouldn't be backing that particular kickstarter, they should wait until its out and read reviews. Then they only are out the money if its a confirmed good final product.
 
Reply Quote Edit Delete Report
 
News Comments > Torment Kickstarter Adds Chris Avellone Goal
6. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 10:10 Dev
 
InBlack wrote on Mar 22, 2013, 09:22:
nin wrote on Mar 22, 2013, 09:11:
I doubt it just goes towards that. It's about giving people an excuse to continue pledging. They had an extremely strong start but have slowed a bit (as all KS do, esp when heavily front loaded like this one).



Well they should clear that up on their KS page, or add a few more things that they will be doing with that cash (other thank hiring Chris) because from where I stand it looks like that money is going into his pocket...
They've already explained the distance between stretches, multiple times, that it will all go to improving the game.

Every dollar helps us create a deeper storyline, add more dialogues, build more areas, add more detail, design more items and creatures, add new foci, and more.
and
About Stretch Goals and Funding

We’ve noted some explicit Stretch Goals, but we’ve also explained that every dollar we receive from your contributions during this campaign (including the 10% matching from $2M to $3M by @Dracogen!) will be going into the game development budget (along with reward fulfillment). I wanted to explain briefly what we mean. As more funding is available, we can make many improvements that aren’t easily described as a Stretch Goal. For example, at this upcoming milestone, George Ziets will be joining the writing team. This doesn’t just involve George. His writing contributions will allow us to increase depth and complexity, resulting in an even more branching and reactive storyline. More written content requires new art, more scripting support, and more quality assurance and iteration to polish the content. As the game increases in depth and complexity, new interface elements and features will be needed to properly communicate to you everything you need to know. George (and each writer) who contributes to the game creates more work (in a good way) for many who are behind the scenes.
All that pretty much applies to Chris as well.
and
We promise to you that all of the funds will be leveraged to best realize the vision we have presented. (Several in our community have expressed opinions along these lines, including GrinningReaper659 and aratuk.) We won’t be using funds from this Kickstarter to add in features that deviate from this vision. We treat the trust you have placed in us seriously, and will maintain our precise focus on creating the game we have told you about. (For example, there is no total this Kickstarter could reach that would lead us to implement multiplayer.)

Its not their fault if someone doesn't read stuff like that in the updates, or blues forums (I've quoted some of this stuff in threads here before). Also, the very update that mentions Chris, mentions that they didn't want to put him as a stretch goal until they were sure they could get him, and get him without conflicting with his other commitments (like wasteland 2 and eternity). And every bit of input he has into the design has to have additional resources devoted to it, to do the art/animation/sound for his ideas, etc.

But if you still have concerns, voice them on the comments in the kickstarter update. They often address concerns sometimes in direct replies (not always blue since there's a lot of people involved) or talk about it in the next update. While we can blither about things like this here, it won't actually do much. Talking about it there is a chance to DIRECTLY influence the game itself, and they can address things. If you have a question about it, you are unlikely to be the only one with that question and if you ask, there's probably at least 100 (or more in this project) other people who want to see the answer.

Edit: And as mentioned above by wtf_man, it also includes an additional companion. Though Chris will be doing the design and writing of it, that doesn't include the art/animation/audio etc of that companion.

Finally, if all that kinda thing and commenting/interacting directly in the kickstarter doesn't satisfy someone regarding a particular project (speaking in general terms now, not just about this one), then they probably shouldn't be backing that particular kickstarter, they should wait until its out and read reviews. Then they only are out the money if its a confirmed good final product.

This comment was edited on Mar 22, 2013, 10:29.
 
Reply Quote Edit Delete Report
 
News Comments > Skyrim Patched
12. Re: Skyrim Patched Mar 22, 2013, 06:46 Dev
 
jdreyer wrote on Mar 21, 2013, 15:40:
How does Legendary skill work? Is it now equal to 101, but just set at 15? So if you get it back to 100, it will be essentially 185? None of my Skyrim chars are at 100 skill yet.
Here's a summary of it
link

And another
link

The Legendary skills system works like Prestige Mode from Call of Duty's multiplayer. When you hit the level cap on a skill, you have the option to turn it into a Legendary skill. Doing so returns all the perks you had spent in that specific skill tree and turns it down to level 15. This is essentially meant to be a way to completely remove the level cap from the game and give players an incentive to play further.

I don't think it's all that exciting, sounds like it just makes you even more OP. I don't have the game yet though, so I'm not exactly sure the leveling mechanics work.
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
8. Re: On Sale Mar 22, 2013, 05:46 Dev
 
mag wrote on Mar 22, 2013, 05:23:
I guess I did have it crash once on start-up, but that was GFWL shitting itself.
Not an unusual situation for good ole GFWL. Once it figures out how to update itself it usually works decently for me, but up until that point O M G it can be a pain.
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
6. Re: On Sale Mar 22, 2013, 03:44 Dev
 
A total of 635 games on sale (steams specials tab tops out at 100, the all specials number on the right tops out at around 600).
Complete sale list sorted to name:
http://store.steampowered.com/search/?sort_by=Name&sort_order=ASC&specials=1

jdreyer wrote on Mar 21, 2013, 23:26:
I own so many indie games, that I can't even get the bundles anymore since I own most of the games in them.
You can still buy the bundles and gift them away. And some of the bundles still give you individual steam codes so you could use what you don't have and gift the rest. You mean you don't want to get them, not that you can't

This comment was edited on Mar 22, 2013, 03:52.
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
9. Re: On Sale Mar 21, 2013, 05:02 Dev
 
voltov wrote on Mar 21, 2013, 01:37:
I've been wanting to play the expansions for Duke 3D for a while now ever since I replayed the original with eDuke32. I had no legit way of getting the .grp files needed but it looks like they're now included in this megaton release.
I don't think I knew of or played those expansions. And I played most things 3dr.
 
Reply Quote Edit Delete Report
 
News Comments > Steam Opens Early Access
38. Re: Steam Opens Early Access Mar 20, 2013, 23:54 Dev
 
Closed Betas wrote on Mar 20, 2013, 23:13:
Ingenious? God, I need to get a product and get into marketing or something. Fools are down from a dime a dozen to a dime a gross.

Wake up, They're selling beta's, there's no magical interface in between... There's no special designed coded section.. it's the same platform, the same feedback system, lol. They market what 90% of you bithc on forums about what you hate and you suck it up like its some new form of wheat product
Except they are clearly marking it as not yet finished. Better than selling crap like simcity as supposedly finished product when its not.

But hey, design something better and go for it.
 
Reply Quote Edit Delete Report
 
News Comments > Steam Opens Early Access
32. Re: Steam Opens Early Access Mar 20, 2013, 21:59 Dev
 
Krizzen wrote on Mar 20, 2013, 19:19:
Whew! At first I imagined Valve was offering a subscription based service for early access. Looks like they'll maintain their "do no evil" image!
No, valve doesn't in and of themselves.

They do sell games that require monthly fees though. And theoretically one of those games could be an early access game. Currently I don't see any like that.

And actually, now that I think of it, I'd pay valve $10 a month to get access to all early access games as long as I got the full games afterward their release (and kept access even if I stop paying the subscription). So it would cost me $120 a year, but I'd have $300 worth of games, or whatever, and even if I stop paying the subscription I get to keep all those games
 
Reply Quote Edit Delete Report
 
News Comments > Steam Opens Early Access
29. Re: Steam Opens Early Access Mar 20, 2013, 17:57 Dev
 
jdreyer wrote on Mar 20, 2013, 17:53:
This is a very interesting development. It's like Steam's answer to Kickstarter, but with no go/no go goal. The remarks don't seem to indicate whether the feedback will be restricted to purchasers only. Currently, Steam forums are totally open. You'd think that the devs would want to restrict the forums only to people who purchased the game.
Well that would take extra work on valve's part. The uninteresting and unfun kind.
 
Reply Quote Edit Delete Report
 
News Comments > Steam Opens Early Access
26. Re: Steam Opens Early Access Mar 20, 2013, 17:48 Dev
 
ASeven wrote on Mar 20, 2013, 17:11:
People talk about the price of Prison Architect but they don't know the story behind it. The price is purposely high because, not unlike Minecraft, they are funding their own game this way. They decided not to go to Kickstarter and do it their own way and they succeeded in selling more than $1M of alphas in 8 months. Also, they made the price high to ensure those coming to the alpha would stick to the alpha and offer feedback.

Hence, if this title fancies you and you want to support the devs, go ahead and get the alpha. Otherwise, wait for release day where the price will be cheaper.

Here's a let's play video of Prison Architect:

http://youtu.be/ESDr8jNpkQM
I appreciate the info. Price higher during alpha, interesting concept. Not sure I personally like that pricing model, but I like to see devs trying interesting stuff.

Edit: "Sketchiest yard ever" lol!

This comment was edited on Mar 20, 2013, 17:56.
 
Reply Quote Edit Delete Report
 
News Comments > Steam Opens Early Access
23. Re: Steam Opens Early Access Mar 20, 2013, 16:59 Dev
 
yuastnav wrote on Mar 20, 2013, 16:55:
Kerbal Space program also looked interesting (at least judging by this article from Christopher Livingston on PCGamer, guess I gotta try the demo).
Thanks for the link! I agree, it looks interesting, and fun!
 
Reply Quote Edit Delete Report
 
News Comments > Steam Opens Early Access
21. Re: Steam Opens Early Access Mar 20, 2013, 16:53 Dev
 
Quboid wrote on Mar 20, 2013, 16:33:
Kickstarter appears cheaper, but here you get early access. These probably have a higher chance of being completed as Valve are going to be careful who they let on.
I agree that they have a higher chance, but its NOT because valve is more careful. They will let anyone/anything on (see war z).

The main reason these have a higher chance is because they have a playable product. Even if the indie ones sell to a publisher, they have a higher chance to since they can display a working product, and one that has interest and purchases on steam.
 
Reply Quote Edit Delete Report
 
6737 Comments. 337 pages. Viewing page 39.
< Newer [ 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 ] Older >


footer

Blue's News logo