Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Will

Real Name Will   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6693 (Guru)
User ID 22548
 
User comment history
< Newer [ 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 ] Older >


News Comments > SimCity Hacked to Play Offline?
141. Re: SimCity Hacked to Play Offline? Mar 15, 2013, 04:41 Dev
 
NKD wrote on Mar 15, 2013, 01:53:
Dev wrote on Mar 15, 2013, 00:23:
I went ahead and got anno 2070.

BTW, the complete game pack isn't, it doesn't appear to give you the deluxe version of the game, and there's no deluxe upgrade pack like some games do (though it does have everything else, so if you dont care about the bits that the deluxe adds, getting the complete game pack should be fine)
Also the complete DLC pack isn't, it doesn't include deep ocean.

So, to get everything add 3 things to cart.
1)Deluxe Anno 2070
2)Complete dlc pack
3)Deep Ocean dlc.
Total should be $36.67

Seems to include Deep Ocean now bro.
Screeny from my Steam

EDIT: Oh nm I see what you're saying the complete pack doesn't have deluxe.
Yeah the complete game pack does contain deep ocean, but the complete DLC pack doesn't. Which is necessary to get as one of the 3 items if you want everything since it doesn't include the deluxe version (as you saw).
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
139. Re: SimCity Hacked to Play Offline? Mar 15, 2013, 00:23 Dev
 
NKD wrote on Mar 15, 2013, 00:07:
Dev wrote on Mar 14, 2013, 23:36:
jdreyer wrote on Mar 14, 2013, 19:20:
Someone has probably mentioned this already, but Ubisoft is sticking ti EA with Anno 2070 on sale on Steam this weekend. Allthumbsup

EDIT: NKD stole my thunder!
And I stole it before he did. I also told how to get the complete anno 2070 (and no, the complete pack does NOT have it all)

Looks like it has it all to me. What is missing?
As I said way back in post 95
Dev wrote on Mar 14, 2013, 15:56:
Props to ubi, if they timed their Anno 2070 sale for now.
Just because of simcity being out, it has increased my desire to again play a city simulation. Despite that I have zero intention of playing this simcity catastrophe, and certainly wouldn't pay EA more than a couple bucks for it, and maybe not even then.
But I went ahead and got anno 2070.

BTW, the complete game pack isn't, it doesn't appear to give you the deluxe version of the game, and there's no deluxe upgrade pack like some games do (though it does have everything else, so if you dont care about the bits that the deluxe adds, getting the complete game pack should be fine)
Also the complete DLC pack isn't, it doesn't include deep ocean.

So, to get everything add 3 things to cart.
1)Deluxe Anno 2070
2)Complete dlc pack
3)Deep Ocean dlc.
Total should be $36.67
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
135. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 23:36 Dev
 
jdreyer wrote on Mar 14, 2013, 19:20:
Someone has probably mentioned this already, but Ubisoft is sticking ti EA with Anno 2070 on sale on Steam this weekend. Allthumbsup

EDIT: NKD stole my thunder!
And I stole it before he did. I also told how to get the complete anno 2070 (and no, the complete pack does NOT have it all)
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
98. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 16:06 Dev
 
I miss the good ole EA days. Back when they were a decent company. Back when they made games like Skate or Die (or Ski or Die), Hard Hat Mack, MULE, Populous, etc.  
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
95. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 15:56 Dev
 
Props to ubi, if they timed their Anno 2070 sale for now.
Just because of simcity being out, it has increased my desire to again play a city simulation. Despite that I have zero intention of playing this simcity catastrophe, and certainly wouldn't pay EA more than a couple bucks for it, and maybe not even then.
But I went ahead and got anno 2070.

BTW, the complete game pack isn't, it doesn't appear to give you the deluxe version of the game, and there's no deluxe upgrade pack like some games do (though it does have everything else, so if you dont care about the bits that the deluxe adds, getting the complete game pack should be fine)
Also the complete DLC pack isn't, it doesn't include deep ocean.

So, to get everything add 3 things to cart.
1)Deluxe Anno 2070
2)Complete dlc pack
3)Deep Ocean dlc.
Total should be $36.67
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
90. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 15:29 Dev
 
RollinThundr wrote on Mar 14, 2013, 15:19:
What bothers me about Creston's short list here is it's not even accurate or legitimate.
Feel free to make a legitimate accurate complete long list.
 
Reply Quote Edit Delete Report
 
News Comments > Minecraft Optional Subscription Mode Plans
9. Re: Minecraft Optional Subscription Mode Plans Mar 14, 2013, 15:15 Dev
 
I guess I'm ok with this as long as its not mandatory.

Also, as long as they don't decide to focus only on development of subscription services. There's still a lot of promised features and work to be done on minecraft.
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
81. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 14:12 Dev
 
LOL, at least diablo 3 has hacking protections. Blizzard knew better than to trust client.

Sounds like EA threw a bunch of new employees at this project. Or everyone involved is just incompetent. I'd believe either one from EA.
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
55. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 11:58 Dev
 
Creston wrote on Mar 14, 2013, 11:53:
Any others? I'm sure I'm missing at least half a dozen other studios that EA killed.

Creston
http://en.wikipedia.org/wiki/List_of_acquisitions_by_Electronic_Arts
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
51. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 11:53 Dev
 
Optional nickname wrote on Mar 14, 2013, 11:21:
/ as a simoleon: leaves work, gets in car, and drives to first residential home, and barges in, wakes up old granny in bed, and I roll over to sleep.
Somedays I wouldn't mind hitting the sack in the first residence closest to my workplace either
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
48. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 11:39 Dev
 
Yakubs wrote on Mar 14, 2013, 10:09:
Kajetan wrote on Mar 14, 2013, 10:04:
Yakubs wrote on Mar 14, 2013, 09:59:
When everyone is blasting EA for lying, let's not let Maxis off the hook here. They deserve just as much indignation for this mess of a game release and it pains me to see them potentially getting away from this without much damage to their reputation.
There is no difference between EA and Maxis. Its the same company. EA only kept the Maxis name for brand reasons.

That may be strictly true but I doubt they disintegrated legacy Maxis and replaced them with EA workers. This is mostly the original Maxis except now they're just a piece of another organization, no?
No, the original maxis has been long long long gone. Basically over 10 years of The Sims, maxis became EA. The founders of Maxis were Will Wright and Jeff Braun, they aren't at EA anymore.
Let me put it this way, do you think the original people who put out Simcity series and sim Ant and the others, would have stood for putting out this garbage?

This is not nearly the first time EA has decimated a studio they've bought out. Is origin around anymore? Bullfrog? Or any of the others? The only reason EA has even bothered to keep the separate Maxis name (unlike most others they bought out) is because The Sims became incredibly huge.

Not that long ago EA announced they were reducing their brand labels to 4:
EA GAMES LABEL
EA SPORTS LABEL
EA MAXIS LABEL
EA BIOWARE LABEL

This comment was edited on Mar 14, 2013, 11:49.
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Hacked to Play Offline?
43. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 11:32 Dev
 
Topevoli wrote on Mar 14, 2013, 09:40:
I can understand buying this game because the DRM doesn't scare you and you just want to play the damn thing.

I may have eventually bought this game when everything was ironed out, but if this is true, it's going too far. I refuse to support a company who blatantly lies.
This is FAR FAR from the first time EA has done that.
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Status Report
28. Re: SimCity Status Report Mar 14, 2013, 06:39 Dev
 
So, in these tiny cities... it really only simulates about 10% of the population and the rest aren't?


BWAHAHAAHAHAAHAAH.
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Status Report
21. Re: SimCity Status Report Mar 14, 2013, 01:43 Dev
 
And yet... they still have a bunch of features disabled?  
Reply Quote Edit Delete Report
 
News Comments > More on Offline SimCity
85. Re: More on Offline SimCity Mar 14, 2013, 01:40 Dev
 
ViRGE wrote on Mar 13, 2013, 22:10:
All I'm really saying is that it's not so lightweight that it's 100K people spread over 23 CPUs. It has to be at least a bit heavier weight than that.
Why?
It wouldn't surprise me if that was the case, if they are doing a minimal amount on the server, just enough to get away with saying they have to have it always online.
 
Reply Quote Edit Delete Report
 
News Comments > More on Offline SimCity
22. Re: More on Offline SimCity Mar 13, 2013, 03:19 Dev
 
Creston wrote on Mar 13, 2013, 01:22:
EA. We say it's in the game, but it really isn't.

Creston
LOL nice
 
Reply Quote Edit Delete Report
 
News Comments > More on Offline SimCity
2. Re: More on Offline SimCity Mar 12, 2013, 21:46 Dev
 
But I bet it does some sorta continual authentication. Like the game could send to the server "is it ok to keep the water flowing?" and the server could reply "yep, 5 more minutes of water authorized"

That could explain some of the weirdness and "bugginess" of the game, since it keeps lagging and disconnecting.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
22. Re: Op Ed Mar 12, 2013, 13:25 Dev
 
InBlack wrote on Mar 12, 2013, 10:46:
LoL, joking aside I pulled this from the comments sections below the article:

WHO CARES ABOUT THE DAMN SERVERS, I have played the game for ~50 hrs and let me tell you at the CORE it is ROTTEN and BROKEN as a city simulation.

a) Only 10% of your workforce will actually WORK. 90% are retirees supposably. So you will ALWAYS have high demand for workers and everyone will complain that they are broke once you reach tier 3. Numerical density development of your town is F************** beyond low wealth initial starting where a more REASONABLE 66% of your population WORKS.
[...]
c) mid-late game ALL services (fire/police/recycling/sewage/etc.) are ALL BROKEN. Once you build 2 x sewage plants, buildings will constantly get backed up sewage as it is simulated wrong, paying $10k/hr for those 4 x fire departments, and you’ll have buildings NEXT DOOR TO YOUR FIRE DEPARTMENT that they will NEVER RESPOND TO, and sit there saying “ready to respond”.
[...]

TLDR: Don’t buy this game till the core mechanics are fixed. Yes it’s fun, but it is only fun to keep restarting cities and breaking the game by using supplying chain economics to offset the RIDICULOUS imposition of pathetic late game numerical FLAWS in the core of this game e.g. 10% workers, no working services etc.

Hmmm....
See I'm wondering if those things are server controlled, so the lag and disconnects means they don't work properly. I wonder if in an ideal server connection those things actually work.

Or, EA is just plain incompetent and didn't bother to bug test or patch some huge bugs (I'd call them showstoppers if they make mid/late game neigh unplayable, but obviously EA didn't)

Or some mixture of both, lol.
 
Reply Quote Edit Delete Report
 
News Comments > Ron Gilbert Leaves Double Fine
9. Re: Ron Gilbert Leaves Double Fine Mar 12, 2013, 13:19 Dev
 
Hellbinder wrote on Mar 12, 2013, 12:47:
let me guess he will have a kick-starter up within a couple months.

seems to be the Modus operandi these days.
Thats a good point. That may well be why he left, so he can run one all on his own, after he saw what happened with a successful one
 
Reply Quote Edit Delete Report
 
News Comments > Numenera Details
1. Re: Numenera Details Mar 12, 2013, 09:52 Dev
 
Some quotes:

We’ve noted some explicit Stretch Goals, but we’ve also explained that every dollar we receive from your contributions during this campaign (including the 10% matching from $2M to $3M by @Dracogen!) will be going into the game development budget (along with reward fulfillment). I wanted to explain briefly what we mean. As more funding is available, we can make many improvements that aren’t easily described as a Stretch Goal. For example, at this upcoming milestone, George Ziets will be joining the writing team. This doesn’t just involve George. His writing contributions will allow us to increase depth and complexity, resulting in an even more branching and reactive storyline. More written content requires new art, more scripting support, and more quality assurance and iteration to polish the content. As the game increases in depth and complexity, new interface elements and features will be needed to properly communicate to you everything you need to know. George (and each writer) who contributes to the game creates more work (in a good way) for many who are behind the scenes.
[...]
We promise to you that all of the funds will be leveraged to best realize the vision we have presented. (Several in our community have expressed opinions along these lines, including GrinningReaper659 and aratuk.) We won’t be using funds from this Kickstarter to add in features that deviate from this vision. We treat the trust you have placed in us seriously, and will maintain our precise focus on creating the game we have told you about. (For example, there is no total this Kickstarter could reach that would lead us to implement multiplayer.) We won’t be trying to broaden our audience – our goal is to provide you with the best embodiment of the game we have presented. Any features we add, any content we add, will be to better deliver on our vision. Especially for a game like Torment, excellence is achieved through focus.

I'm glad I'm backing this.
 
Reply Quote Edit Delete Report
 
6693 Comments. 335 pages. Viewing page 39.
< Newer [ 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 ] Older >


footer

Blue's News logo