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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6686 (Guru)
User ID 22548
 
User comment history
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News Comments > On Sale
8. Re: On Sale Mar 22, 2013, 05:46 Dev
 
mag wrote on Mar 22, 2013, 05:23:
I guess I did have it crash once on start-up, but that was GFWL shitting itself.
Not an unusual situation for good ole GFWL. Once it figures out how to update itself it usually works decently for me, but up until that point O M G it can be a pain.
 
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News Comments > On Sale
6. Re: On Sale Mar 22, 2013, 03:44 Dev
 
A total of 635 games on sale (steams specials tab tops out at 100, the all specials number on the right tops out at around 600).
Complete sale list sorted to name:
http://store.steampowered.com/search/?sort_by=Name&sort_order=ASC&specials=1

jdreyer wrote on Mar 21, 2013, 23:26:
I own so many indie games, that I can't even get the bundles anymore since I own most of the games in them.
You can still buy the bundles and gift them away. And some of the bundles still give you individual steam codes so you could use what you don't have and gift the rest. You mean you don't want to get them, not that you can't

This comment was edited on Mar 22, 2013, 03:52.
 
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News Comments > On Sale
9. Re: On Sale Mar 21, 2013, 05:02 Dev
 
voltov wrote on Mar 21, 2013, 01:37:
I've been wanting to play the expansions for Duke 3D for a while now ever since I replayed the original with eDuke32. I had no legit way of getting the .grp files needed but it looks like they're now included in this megaton release.
I don't think I knew of or played those expansions. And I played most things 3dr.
 
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News Comments > Steam Opens Early Access
38. Re: Steam Opens Early Access Mar 20, 2013, 23:54 Dev
 
Closed Betas wrote on Mar 20, 2013, 23:13:
Ingenious? God, I need to get a product and get into marketing or something. Fools are down from a dime a dozen to a dime a gross.

Wake up, They're selling beta's, there's no magical interface in between... There's no special designed coded section.. it's the same platform, the same feedback system, lol. They market what 90% of you bithc on forums about what you hate and you suck it up like its some new form of wheat product
Except they are clearly marking it as not yet finished. Better than selling crap like simcity as supposedly finished product when its not.

But hey, design something better and go for it.
 
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News Comments > Steam Opens Early Access
32. Re: Steam Opens Early Access Mar 20, 2013, 21:59 Dev
 
Krizzen wrote on Mar 20, 2013, 19:19:
Whew! At first I imagined Valve was offering a subscription based service for early access. Looks like they'll maintain their "do no evil" image!
No, valve doesn't in and of themselves.

They do sell games that require monthly fees though. And theoretically one of those games could be an early access game. Currently I don't see any like that.

And actually, now that I think of it, I'd pay valve $10 a month to get access to all early access games as long as I got the full games afterward their release (and kept access even if I stop paying the subscription). So it would cost me $120 a year, but I'd have $300 worth of games, or whatever, and even if I stop paying the subscription I get to keep all those games
 
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News Comments > Steam Opens Early Access
29. Re: Steam Opens Early Access Mar 20, 2013, 17:57 Dev
 
jdreyer wrote on Mar 20, 2013, 17:53:
This is a very interesting development. It's like Steam's answer to Kickstarter, but with no go/no go goal. The remarks don't seem to indicate whether the feedback will be restricted to purchasers only. Currently, Steam forums are totally open. You'd think that the devs would want to restrict the forums only to people who purchased the game.
Well that would take extra work on valve's part. The uninteresting and unfun kind.
 
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News Comments > Steam Opens Early Access
26. Re: Steam Opens Early Access Mar 20, 2013, 17:48 Dev
 
ASeven wrote on Mar 20, 2013, 17:11:
People talk about the price of Prison Architect but they don't know the story behind it. The price is purposely high because, not unlike Minecraft, they are funding their own game this way. They decided not to go to Kickstarter and do it their own way and they succeeded in selling more than $1M of alphas in 8 months. Also, they made the price high to ensure those coming to the alpha would stick to the alpha and offer feedback.

Hence, if this title fancies you and you want to support the devs, go ahead and get the alpha. Otherwise, wait for release day where the price will be cheaper.

Here's a let's play video of Prison Architect:

http://youtu.be/ESDr8jNpkQM
I appreciate the info. Price higher during alpha, interesting concept. Not sure I personally like that pricing model, but I like to see devs trying interesting stuff.

Edit: "Sketchiest yard ever" lol!

This comment was edited on Mar 20, 2013, 17:56.
 
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News Comments > Steam Opens Early Access
23. Re: Steam Opens Early Access Mar 20, 2013, 16:59 Dev
 
yuastnav wrote on Mar 20, 2013, 16:55:
Kerbal Space program also looked interesting (at least judging by this article from Christopher Livingston on PCGamer, guess I gotta try the demo).
Thanks for the link! I agree, it looks interesting, and fun!
 
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News Comments > Steam Opens Early Access
21. Re: Steam Opens Early Access Mar 20, 2013, 16:53 Dev
 
Quboid wrote on Mar 20, 2013, 16:33:
Kickstarter appears cheaper, but here you get early access. These probably have a higher chance of being completed as Valve are going to be careful who they let on.
I agree that they have a higher chance, but its NOT because valve is more careful. They will let anyone/anything on (see war z).

The main reason these have a higher chance is because they have a playable product. Even if the indie ones sell to a publisher, they have a higher chance to since they can display a working product, and one that has interest and purchases on steam.
 
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News Comments > Steam Opens Early Access
18. Re: Steam Opens Early Access Mar 20, 2013, 16:30 Dev
 
Quboid wrote on Mar 20, 2013, 16:12:
That does look like fun and Introversion are cool.
Introversion? Neat, I own I think all their other games.

I'm not sure I want to pay $30 though.
 
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News Comments > Steam Opens Early Access
16. Re: Steam Opens Early Access Mar 20, 2013, 16:22 Dev
 
jacobvandy wrote on Mar 20, 2013, 16:18:
If the full version doesn't come out for whatever reason, I imagine Valve will have to refund you.
Unlikely, that would basically put them into position of financially guaranteeing the final finished release of every single game they have. They only refund pre-orders (which for AAA games are typically already finished and gone gold, or nearly so), and they could make the case that this is termed early access, not pre-order and that you get to play the game in advance so you got your money's worth.

Actually, thats probably yet another reason why they are doing this early access program.

This comment was edited on Mar 20, 2013, 16:28.
 
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News Comments > Steam Opens Early Access
10. Re: Steam Opens Early Access Mar 20, 2013, 16:14 Dev
 
I have a feeling that War Z fiasco helped pushed this into happening. Also probably all the greenlight things and other games that come onto steam as pre-order with alpha/beta access.

Glad to see it though, it hopefully will help make it clear to people when/if they aren't playing a finished product.
 
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News Comments > etc.
5. Re: etc. Mar 19, 2013, 14:19 Dev
 
Quboid wrote on Mar 19, 2013, 13:40:
The Sims 3 sold 1.4 million in its first week, selling 1.1 million in 2 weeks doesn't look good in comparison. I hope that's word of mouth hurting it, rather than just a lack of interest.
I doubt they expected as much as the sims initially. That appeals to a much wider audience with many many more copies sold.

Yes I know they are attempting to appeal to much of the same demographic with the dumbing down of the game, so they probably consider 1+ mil sales somewhat a success.
 
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News Comments > John Riccitiello Leaving EA
62. Re: John Riccitiello Leaving EA Mar 19, 2013, 04:43 Dev
 
Silicon Avatar wrote on Mar 18, 2013, 20:01:
EA actually has a lot of good properties that they are sitting on. I wish they would get an awesome CEO and turn things around.
Redmask wrote on Mar 18, 2013, 20:12:
Why can't a company make money by giving it what its consumers want? Gaming companies thrived doing this for decades before publishers decided to turn themselves into conglomerates. They didn't have to make every game sell like Call of Duty or have a marketing campaign that involved the Superbowl.
Why? Because the IP they are sitting on isn't CoD or BF.
Why? Because its not as much money as they think they can make. If they think they can make $5 million by doing dungeon lords 2, then they think they can make $500 million by doing DA3, which one do you think they are going to do? Sure they can make money by doing things like we see happening at kickstarter, but to them, thats peanuts. If EA were really going to change, we'd have seen it already. KS success is showing them the amount of money thats out there for things like that, and they DO NOT CARE.
 
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News Comments > John Riccitiello Leaving EA
61. Re: John Riccitiello Leaving EA Mar 19, 2013, 04:37 Dev
 
Quboid wrote on Mar 18, 2013, 18:51:
Perhaps it's yet to make it's mark; hopefully when SimCity's sales figures are released they will be well below expectations and the share price will then be hit.
Yeah, I highly doubt simcity had anything to do with this. Simcity only just came out, his leaving has likely been in the works for a while.

Also, its unlikely that simcity sold poorly. Its been selling too well (apparently no one bothered to check pre-order numbers before counting servers) that caused much of their problems. On bluesnews alone, you have several people who bought it, despite everything known beforehand. Now think about clueless people who hear the name "simcity" and run out to buy it on that alone.
 
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News Comments > John Riccitiello Leaving EA
35. Re: John Riccitiello Leaving EA Mar 18, 2013, 18:15 Dev
 
I'm impressed that he took responsibility. Not impressed with anything else about EA.
ASeven wrote on Mar 18, 2013, 18:11:
Unfortunately I have no hope that the next guy to take his seat will change the policy of fucking the customers left and right and center.
More than likely, the next guy will push the envelope further, and claim that they didn't make money because they didn't exploit their customers enough.
Talisorn wrote on Mar 18, 2013, 18:11:
When's Bobby Kotick leaving?
Never. Remember he's a huge gamer who loves games!
Plus activision is making money last I checked.
 
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News Comments > SimCity 20 Minute Online Timeout Hard-Coded?
31. Re: SimCity 20 Minute Online Timeout Hard-Coded? Mar 18, 2013, 18:03 Dev
 
LOL EA is giving out 2 free games to some accounts:
https://help.ea.com/article/simcity-something-extra
 
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News Comments > SimCity 20 Minute Online Timeout Hard-Coded?
29. Re: SimCity 20 Minute Online Timeout Hard-Coded? Mar 18, 2013, 17:31 Dev
 
THERES STILL TIME! TO GET YOUR FREE GAME!

EA is basically saying: we know we said the 18th, but its been extended, so the news of the awesome list of awesome free games can spread!

Actual quote from the email (apparently they sent me the email since I signed up for beta):
We don't want any of you to miss out your free game, so please note that you must register your copy of SimCity before March 25, 2013 at 11:59 PM PST and you must claim your free game by March 30, 2013 at 11:59PM PST.
 
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News Comments > SimCity 20 Minute Online Timeout Hard-Coded?
13. Re: SimCity 20 Minute Online Timeout Hard-Coded? Mar 18, 2013, 12:22 Dev
 
FalconerHG wrote on Mar 18, 2013, 12:21:
I've spent quite some time with the game over the last week and a half
Thanks for the details!

While I was typing up my post asking for them, you were already typing them out
 
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News Comments > SimCity 20 Minute Online Timeout Hard-Coded?
11. Re: SimCity 20 Minute Online Timeout Hard-Coded? Mar 18, 2013, 12:18 Dev
 
FalconerHG wrote on Mar 18, 2013, 11:54:
Verno wrote on Mar 18, 2013, 09:06:
Someone was mentioning you can just change a memory address to get around it and upload your city changes later.

Better yet, don't buy this crappy game

Actually, don't you think it is possible that people still enjoy this game? (I am, and I have two friends who play it every day as well).
This is the first simcity thread you've commented in since its release. I'm curious, have you had any of the numerous problems as seen in bluesnews stories for the past couple weeks? Were you able to play in the first few days after release without problems? Have you come across any of the silly AI glitches in the game? Have you tried playing with strangers in the region or only friends?

I have no doubt that some people enjoy the game, I'm just curious as to the details of your personal experience with it, and if its been problem free, or if you just persevered despite the problems.
 
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6686 Comments. 335 pages. Viewing page 37.
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