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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6696 (Guru)
User ID 22548
 
User comment history
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News Comments > etc., etc.
5. Re: etc., etc. Mar 29, 2013, 06:25 Dev
 
Pretty sure most ks funds doesn't go for this kinda thing. Its mostly only when you get into publishers/studios with more money than they know what to do with (whether its from publishers or venture capitalists), that you get pole dancers and weird parties that blew money on ice sculptures.  
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News Comments > Shackleton Crater Kickstarter Craters
6. Re: Shackleton Crater Kickstarter Craters Mar 29, 2013, 06:19 Dev
 
eRe4s3r wrote on Mar 28, 2013, 21:35:
Essentially, this entire game idea could be done in KSP much better with a (relatively large) mod. In fact one of the few things I can't wait KSP to finally have is proper base building.
I haven't tried KSP yet, are they planning to add base building?
 
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News Comments > Ships Ahoy - TACTICAL INTERVENTION
4. Re: Ships Ahoy - TACTICAL INTERVENTION Mar 29, 2013, 06:17 Dev
 
killerpony wrote on Mar 28, 2013, 23:43:
The beta for this game was hysterical! Unfortunately, I suspect that is not what they were shooting for...

Tell us more!
 
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News Comments > Next Week's Borderlands 2 Patch Details
14. Re: Next Week's Borderlands 2 Patch Details Mar 29, 2013, 06:15 Dev
 
El Pit wrote on Mar 29, 2013, 04:00:
Edit: This is the weakest addition for season pass owners. Wasn't the season pass $30? For 4 dlcs? So why is this one worth only $5?
Read/count again the DLC in season pass.

1) Captain Scarlett and Her Pirate's Booty
2) Mr. Torgue's Campaign of Carnage
3) Sir Hammerlock's Big Game Hunt
4) unnamed new DLC, supposed to be biggest yet "the fourth campaign add-on (included in the Season Pass) hitting by the end of June!" from the above blurb
5) This level cap increase (aka ultimate vault hunter allowing 3 playthroughs instead of just 2), due on April 2nd.

So they are actually giving us FIVE dlc in our FOUR dlc season pass.

This comment was edited on Mar 29, 2013, 06:47.
 
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News Comments > Next Week's Borderlands 2 Patch Details
13. Re: Next Week's Borderlands 2 Patch Details Mar 29, 2013, 06:08 Dev
 
Dagnamit wrote on Mar 28, 2013, 23:12:
You're not alone. I love this game, but they devs don't want me to play it. I love a good challenge, but single player (drop rates aside!) is a tedious pain in the ass. 4 player groups not only have it much easier, but are also rewarded with better loot. it's nonsense. I quit playing the game months ago because of this imbalance.
If thats the ONLY thing keeping you from playing, I've heard there's ways to use CE to boost drop rates of rares, or make it so only purple/orange comes out of slot machine.

Plus gearbox frequently gives out 5 key packs for the sanctuary treasure chest, which can give out decent loot.

This comment was edited on Mar 29, 2013, 06:15.
 
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News Comments > SimCity 2.0 Plans
11. Re: SimCity 2.0 Plans Mar 29, 2013, 01:20 Dev
 
Thats probably why they restricted the city size so much, so that their underlying foundational simulation issues wouldn't show up as bad. Plus even with everything like that, only 10% of the city is actually "simulated" lol.

And, then after they shipped it and patched it up, in 6 months or so of making money, they can release a bigger city DLC once they fix enough bugs that a bigger size works passably.

I could see something like that happening. Dunno if its planned in that way, or just plain incompetent, but I could see it.
 
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News Comments > SimCity 2.0 Plans
5. Re: SimCity 2.0 Plans Mar 28, 2013, 23:04 Dev
 
"tuning casino" ? Last I heard the underlying supposedly greatly detailed individually simulated sims (you know those things that supposedly necessitated lots of server side code so poor grandpa's computer could run the game) needed a big overhaul, since the ppl who visit the casino are categorized as "shoppers" whose AI is programmed to visit the closest "shopping" area once they enter your city, which satisfies their need to "shop" then they leave. If your casino isn't that closest to your city entrance, you are screwed.

Boosting the income from casino DOES NOT FIX ANY OF THAT
 
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News Comments > Ships Ahoy - TACTICAL INTERVENTION
2. Re: Ships Ahoy - TACTICAL INTERVENTION Mar 28, 2013, 22:05 Dev
 
ItBurn wrote on Mar 28, 2013, 20:40:
Is it free to play? It's not clear.
http://en.wikipedia.org/wiki/Tactical_Intervention
Looks like it. I dunno if its pay 2 win or if its just cosmetics.
 
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News Comments > Broken Age Teaser Trailer
3. Re: Broken Age Teaser Trailer Mar 28, 2013, 21:58 Dev
 
nin wrote on Mar 28, 2013, 20:28:
It does seem a little weird (maybe it's the art style), but it still looks neat, and I love the synopsis they've put out...

I'm lookin forward to it!

They made some big deal about it being a "Bagel" art style game (the head artist's name). I've never heard of him, so dunno what that was about.

Anyway, I'm also looking forward to it

Edit:
http://en.wikipedia.org/wiki/Nathan_Stapley
 
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News Comments > On Sale
1. Re: On Sale Mar 28, 2013, 20:18 Dev
 
Since its still happening, I'll repost my post in the other sale thread:

Good ole valve. Their store isn't showing if I've owned something right now when browsing. So its a little tough for me to tell what I already own on the sale.
Also, I can't see how many of my friends own or want the game.

Hey valve, go kick the server already.
 
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News Comments > Leisure Suit Larry in May
1. Re: Leisure Suit Larry in May Mar 28, 2013, 20:17 Dev
 
I'd much rather see a new one than another remake (lsl2)  
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News Comments > On Sale
6. Re: On Sale Mar 28, 2013, 14:18 Dev
 
Good ole valve. Their store isn't showing if I've owned something right now when browsing. So its a little tough for me to tell what I already own on the sale.
Also, I can't see how many of my friends own or want the game.

Hey valve, go kick the server already.
 
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Mar 28, 2013, 13:54 Dev
 
It's about time the Wachowski's (who are now longer the 'Wachowski Brothers', as Larry is now Lana) got into TV.

Yikes! Hopefully that won't degrade the quality of their work.
 
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News Comments > On Sale
3. Re: On Sale Mar 28, 2013, 03:44 Dev
 
Acleacius wrote on Mar 27, 2013, 23:49:
I'm interested in GUN, was hoping I would get a download code like GMG to use on Steam. Otherwise I'll just wait for it to go on sale, on Steam.

If you put something on your steam wishlist, steam will now send you an email if it goes on sale. I've seen GUN on sale on steam pretty cheap before.
 
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News Comments > Evening Q&As
11. Re: Evening Q&As Mar 27, 2013, 23:47 Dev
 
Optional Nickname! wrote on Mar 27, 2013, 23:24:
Were the game instead released with the name "SimCities Online" would there have been the same outcry? Or any at all?

That small naming change would have made a big difference in my personal impressions of the product and EA.
Yes, when it had these exact same problems because no one bothered to count up the pre-orders and order enough servers, it would have gotten criticized the exact same way.

If you are talking about the always online part influencing the DRM part of the conversation, who knows. They would have likely gotten fewer sales though, and thats what matters to EA.
 
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News Comments > Evening Q&As
6. Re: Evening Q&As Mar 27, 2013, 21:52 Dev
 
deqer wrote on Mar 27, 2013, 21:43:
"EA moved as fast as it could to rectify the situation"

No, I don't think they did.

Just like any company, the attitude is the same, where the workers still leave at 4pm, and still have weekends off. I don't think EA had workers work over time, around the clock, and pay extra money to get extra hardware, shipped 0-day for an extra charge, etc. etc.


As fast as they could would have been more servers in that same day, since they would have flown out to dell/hp/ibm and picked up more.

So thats absolutely a lie. Now if they had put in "reasonably" or "economically" it might have been correct.
 
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News Comments > Ships Ahoy - BioShock Infinite
97. Re: Ships Ahoy - BioShock Infinite Mar 27, 2013, 19:11 Dev
 
Quinn wrote on Mar 27, 2013, 16:59:
Dev wrote on Mar 27, 2013, 16:57:
Quinn wrote on Mar 27, 2013, 04:47:
www.go2arena.com ...28,- euros. Around 32 dollars.
Careful, that looks like a grey market CD key site. While I have used similar ones in the past once or twice, just be aware of what you are getting into if you go that route. Some games have had CD keys revoked, or disabled if you weren't in the same region as the key (usually from russia/china kinda places)

It was indeed an Asian key, which I wasn't aware of when I bought it. Hmmz..
If it activated in steam fine and you have english language while playing the game, you are likely ok. Worst case scenario is that the publisher revokes the keys and you have to buy it again, but thats a very small number of games that companies have done that to.

As long as people know the risks, more power to them if they want to get it from the grey market.
 
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News Comments > Ships Ahoy - BioShock Infinite
95. Re: Ships Ahoy - BioShock Infinite Mar 27, 2013, 16:57 Dev
 
Quinn wrote on Mar 27, 2013, 04:47:
www.go2arena.com ...28,- euros. Around 32 dollars.
Careful, that looks like a grey market CD key site. While I have used similar ones in the past once or twice, just be aware of what you are getting into if you go that route. Some games have had CD keys revoked, or disabled if you weren't in the same region as the key (usually from russia/china kinda places)
 
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News Comments > Plants vs. Zombies 2 in Early Summer; PvZ Facebook App Beta
12. Re: Plants vs. Zombies 2 in Early Summer; PvZ Facebook App Beta Mar 27, 2013, 16:48 Dev
 
avianflu wrote on Mar 27, 2013, 13:31:
it is hilarious and maybe absurd it is taking this long for them to make pandz 2.

Popcap always takes years for their big games.

Unfortunately this time its because its a facebook farmville type game where you pay 2 win.
 
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News Comments > New APB Game Kickstarter
10. Re: New APB Game Kickstarter Mar 27, 2013, 16:42 Dev
 
Slick wrote on Mar 27, 2013, 14:20:
200m for the original game? got a source on that? i heard that GTA4 clocked in at around 100m, so i'd be hard pressed to believe a 200m figure on APB without something to back it up.

maybe if you included the other MMO they were working on into that budget, and all other operating costs, and all of their failed ventures into ARG type promotions... maybe that pill i'd swallow, but 200m still seems over inflated. can't see how the original game would have cost more than 20m to make...
It was confirmed that they did $100m+. Their genius plan was to spend every penny of it and have $0 at launch. And they actually did it too. Guess they never heard of cash flow.

There was a bunch of bluesnews stories on it if you want to go searching.
Or you can start here
http://en.wikipedia.org/wiki/APB:_All_Points_Bulletin

Anyways, I'm not going to KS something like this, not just because of its $100+m history, but because of the kinda game it is. They can just use their profits from their pay 2 win gameplay.
 
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6696 Comments. 335 pages. Viewing page 35.
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