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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6712 (Guru)
User ID 22548
 
User comment history
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News Comments > Minecraft PC Sells $10MM; "Subtly" Teases Horses
29. Re: Minecraft PC Sells $10MM; Apr 6, 2013, 12:11 Dev
 
Julio wrote on Apr 6, 2013, 05:16:
I'm not clicking on any link that says "photo of a pleasant lady with a horse"
In this case it really is what it says it is. Its SFW too (blue generally warns if a link is NSFW). Its also family appropriate.
 
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News Comments > No One Knows Who Owns NOLF
5. Re: No One Knows Who Owns NOLF Apr 6, 2013, 12:09 Dev
 
One would think that whoever owns it would be willing to just sit back and cash the checks from GoG and steam by putting it up there. But for some reason, some companies don't seem to want to make money.  
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News Comments > Minecraft PC Sells $10MM; "Subtly" Teases Horses
27. Re: Minecraft PC Sells $10MM; Apr 5, 2013, 23:41 Dev
 
Blue, there's a diff between $10 million (bucks) and 10 million (copies).
He's sold 10 million copies, but made something like $200+ million on the game.
If he made only $10 mil on the game, he wouldn't be nearly the sensation, and it would have only been about 500k copies.

Which is pretty impressive. That probably makes it one of the highest all time sellers certainly of PC games, and probably still pretty high even when including consoles.
 
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News Comments > Another World: 20th Anniversary Edition
4. Re: Another World: 20th Anniversary Edition Apr 5, 2013, 23:39 Dev
 
I loved this game. And yeah, the graphics were great for the time.

Also... I can understand an easier but having a HARDER difficulty?!?!?
 
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News Comments > Torment Kickstarter Concludes
10. Re: Torment Kickstarter Concludes Apr 5, 2013, 23:34 Dev
 
NewMaxx wrote on Apr 5, 2013, 23:15:
What you probably meant is that these games can't match the quality of the originals...and you may be right there, but that's not a factor of hype.
They can make a dang good go of it though And with all this talent, who knows, it might equal or surpass the quality of originals (although probably not the length).
 
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News Comments > Torment Kickstarter Concludes
9. Re: Torment Kickstarter Concludes Apr 5, 2013, 23:33 Dev
 
Jerykk wrote on Apr 5, 2013, 22:14:
The record is for most-funded videogame, not most-funded anything. The Ouya got over $8 million in funding, so they're obviously limiting it to videogame records.
And that got trounced by pebble, didn't that hit about $10 mil?
 
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News Comments > Infinite Space 3: Sea of Stars Kickstarter
4. Re: Infinite Space 3: Sea of Stars Kickstarter Apr 5, 2013, 00:03 Dev
 
MattyC wrote on Apr 4, 2013, 18:07:
Blackhawk wrote on Apr 4, 2013, 16:20:
The term 'roguelike' has ceased to have any meaning whatsoever. It needs to be retired.

I am always just sad that it never really means roguelike. Nethack is still around and I play it every now and then. It is still plenty of fun, but I wouldn't mind to see a 'modern' retake on that. Though I imagine they would really have to tweak the controls
The term has been defined, and modern games like FTL and Pit surprisingly mostly fit the definition.

http://en.wikipedia.org/wiki/Roguelike
The gameplay elements characterizing the roguelike genre were explicitly defined at the International Roguelike Development Conference 2008.[3] Some of the "high value factors" used in this definition include:

  • Roguelike games randomly generate dungeon levels,[4] though they may include static levels as well. Generated layouts typically incorporate rooms connected by corridors, some of which may be preset to a degree (e.g., monster lairs or treasuries). Open areas or natural features, like rivers, may also occur.

  • The identity of magical items varies across games. Newly-discovered objects only offer a vague physical description that is randomized between games, with purposes and capabilities left unstated. For example, a "bubbly" potion might heal wounds one game, then poison the player character in the next. Items are often subject to alteration, acquiring specific traits, such as a curse, or direct player modification.

  • The combat system is turn-based instead of real-time. Gameplay is usually step-based, where player actions are performed serially and take a variable measure of in-game time to complete. Game processes (e.g., monster movement and interaction, progressive effects such as poisoning or starvation) advance based on the passage of time dictated by these actions.

  • Most are single-player games. On multi-user systems, scoreboards are often shared between players. Some roguelikes allow traces of former player characters to appear in later game sessions in the form of ghosts or grave markings. Some games such as NetHack even have the player's former characters reappear as enemies within the dungeon. Multi-player derivatives such as TomeNET, MAngband, and Crossfire do exist and are playable online.

  • Roguelikes traditionally implement permadeath. Once a character dies, the player must begin a new game. A "save game" feature will only provide suspension of gameplay and not a limitlessly recoverable state; the stored session is deleted upon resumption or character death. Players can circumvent this by backing up stored game data ("save scumming"), an act that is usually considered cheating.


  • Now they may not be nearly as in depth as the classic roguelike, but they are indeed roguelike.

    You may be looking more for the category of Angband variants, and there are again, modern variants on that (TOME, ADOM, angband itself, etc). A number of the ones in this list have been updated in 2012.
    angband variant list

    And here's roguelike categories:
    roguelike category list

    You can also find tilesets for many of these kinda games, including for nethack itself, if you don't want to use just pure ascii.

    This comment was edited on Apr 5, 2013, 00:16.
     
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    News Comments > Jedi Outcast and Jedi Academy Source Code Released
    48. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 4, 2013, 23:49 Dev
     
    nin wrote on Apr 4, 2013, 09:44:
    Anything that's written/designed now will have to fit in with any changes they make for the new movies...LIKE CHEWBACCA NOT DYING.

    (Sorry, I'm still a little upset over that one, years later.)
    ZOMG yes!
    And it wasn't even a meaningful death. Not even a heroic one. He pointlessly died thinking he was going to save someone... who didn't need saving.

    Up until that point I bought like all the star wars fiction books in existence. I LOVE zahn's books.
    That started turning me off. Then the later books where they started destroying the galaxy and all the rebellion had built (making all of it pointless too) with some random out of universe invaders, and killed off kids of luke and han, bleh. I stopped buying there. I occasionally buy a book that is before all that crap, but hardly ever now.
     
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    News Comments > Jedi Outcast and Jedi Academy Source Code Released
    47. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 4, 2013, 23:42 Dev
     
    They'd better hope they have all the rights to the source to be able to release it. Closing of LA won't stop the Mouse for even half a second from going after someone, it matters less than nothing that its closed down.  
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    News Comments > Activision Has King's Quest Plans?
    4. Re: Activision Has King's Quest Plans? Apr 2, 2013, 23:00 Dev
     
    I doubt they will, regardless of what they told anyone.  
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    News Comments > Borderlands 2 DLC and Patch Released
    1. Re: Borderlands 2 DLC and Patch Released Apr 2, 2013, 22:59 Dev
     
    Remember that this DLC is free to season pass holders.  
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    News Comments > The War Z Offline After Breach
    1. Re: The War Z Offline After Breach Apr 2, 2013, 08:48 Dev
     
    Protip:
    If you are taking in money for something online... you might want to secure crap.
     
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    News Comments > Steam Top 10
    38. Re: Steam Top 10 Apr 2, 2013, 08:43 Dev
     
    netnerd85 wrote on Apr 1, 2013, 00:14:
    jacobvandy wrote on Mar 31, 2013, 22:19:
    We go over this at least once a month, lol... the weekly top 10 is, YES, RANKED BY TOTAL REVENUE.

    http://store.steampowered.com/feeds/weeklytopsellers.xml
    but how... it's $3!
    Because games on sale... sell MOAR. I know its unbelievable that a sale could actually increase total revenue. I mean EA says it devalues the game.

    Valve has talked about this before.
    link
    We do a 75 percent price reduction, our Counter-Strike experience tells us that our gross revenue would remain constant. Instead what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation.
    Then we decided that all we were really doing was time-shifting revenue. We were moving sales forward from the future. Then when we analyzed that we saw two things that were very surprising. Promotions on the digital channel increased sales at retail at the same time, and increased sales after the sale was finished, which falsified the temporal shifting and channel cannibalization arguments. Essentially, your audience, the people who bought the game, were more effective than traditional promotional tools. So we tried a third-party product to see if we had some artificial home-field advantage. We saw the same pricing phenomenon. Twenty-five percent, 50 percent and 75 percent very reliably generate different increases in gross revenue.
    And not just valve
    http://indiegames.com/2012/07/steam_sales_how_deep_discounts.html
    indie developer and Super Meat Boy co-creator Edmund McMillen, these promotions can increase sales to an almost staggering extent. His 2D dungeon crawler The Binding of Isaac, for example, saw sales multiply by five when it was marked down by 50 percent, and once it hit the front page as a temporary "Flash Deal" (for 75 percent off), sales multiplied by sixty.
    Believe it or not, those figures aren't all that unusual. Valve's director of business development, Jason Holtman, says plenty of developers have seen their sales increase exponentially, giving them a very healthy boost in revenue.
    "It's not uncommon for our partners to see [a] 10-20 times revenue increase on games they run as a 'Daily Deal.' Some titles really take off and see as much [as a] 70-80 times increase in revenue," Holtman said.
     
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    News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
    25. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 31, 2013, 18:08 Dev
     
    wtf_man wrote on Mar 31, 2013, 11:39:
    The same goes for games with poor keyboard and mouse support, that try to goat you into playing with a game pad. If I wanted to play with a fucking game pad, I'd buy a console.
    *goad*

    But yeah, I agree.
     
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    News Comments > Steam Top 10
    11. Re: Steam Top 10 Mar 31, 2013, 18:04 Dev
     
    MoreLuckThanSkill wrote on Mar 31, 2013, 17:14:
    ... can it be? Is this a Steam top 10 list, WITHOUT Skyrim !?

    Impossible! However, if this is accurate, then mwahahaha, soon Skyrim will drop in price! *more fiendish laughter, adjustment of monocle*


    It already did. It dropped from $60 to $40 normal price (non sale).
    Not sure when, but it can't be that long ago. Now we just need a sale on top of that
     
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    News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
    102. Re: Jay Wilson: Auction Houses Mar 31, 2013, 06:31 Dev
     
    KS wrote on Mar 31, 2013, 03:16:
    Create No-Auction-House servers.

    When they're everywhere, people will feel ripped off if they are removed. But if there are servers you can go to without them, so you have to earn your items the hard way, suddenly servers with auction houses seem cheap and lame.
    Sounds good to me. But they'd have to have appropriately boosted drop rates. Or else it would be pointless to play on them.
     
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    News Comments > Gatherings & Competitions
    9. Re: Gatherings & Competitions Mar 31, 2013, 06:20 Dev
     
    NKD wrote on Mar 31, 2013, 02:55:
    The real funny thing is, if memory serves, the person at Mojang who organizes all their event shit, and would be in charge of hiring hookers if that was indeed done, is a woman.
    Romero's wife was both too (in charge of the party and a woman), and she still was let go after that other party thing last week.

    Edit: It looks like she resigned from the IGDA board in protest of the party (along with at least 2 others), so I'm probably incorrect about the above.
    link

    The IGDA executive director is a woman.

    Does the sex of who was in charge really matter though?

    This comment was edited on Mar 31, 2013, 06:29.
     
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    News Comments > Saturday Tech Bits
    6. Re: Saturday Tech Bits Mar 31, 2013, 06:12 Dev
     
    2nd_floor wrote on Mar 30, 2013, 22:57:
    Haha, awesome, I love it!! What have they possibly been using it for all of these years though? In half of the physical space it takes up you could fit 50 times as powerful a server probably. Funny to keep it around and functional. What are 5.25 inch hdds?
    I dug into the comments and stuff when I RTFA.

    Nothing. It wasn't being used when he started the job, so he kept it up to increase the uptime number (complaints about the hdd bearing noise means that he finally shut it down). There's stuff in comments other servers with longer uptime actually being used for things. Like a 386 being used to monitor an alarm phone line.

    BTW 5.25" full height drives were something like 20 megs.

    Also in the comments was this great link
    http://www.youtube.com/watch?v=vQ5MA685ApE
    (make sure you turn on CC with english). They had a 6 year uptime and didn't want to lose uptime OR availability of the webserver. So they hard hacked the redundant power supply, added a 3g card to maintain online availability of the web server, and took it on public transportation to move it about 4 miles.
     
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    News Comments > Gatherings & Competitions
    1. Re: Gatherings & Competitions Mar 30, 2013, 16:43 Dev
     
    Since one of the supposed tweeters about it said he never tweeted it, this could just be some malicious rumors (the idea probably spawned from that other recent party that caused some to resign).

    Or, since notch fits the category of having too much money to know WTF to do with it, maybe someone along the line did actually pay for paid escorts (even if they were just for conversation).
     
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    News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
    18. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 30, 2013, 16:39 Dev
     
    Blue wrote on Mar 30, 2013, 15:44:
    Dev wrote on Mar 30, 2013, 15:34:
    That quote is apparently from the news release
    link

    You are correct, I don't bother Bill personally for quotes for the site.
    I didn't figure you did But I wanted to know if it was part of an interview or if he said anything else about the fight scene, or said anything about the game.
    Unfortunately that was mostly all there was, since it was just a press release.
     
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    6712 Comments. 336 pages. Viewing page 34.
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