Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Will

Real Name Will   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6688 (Guru)
User ID 22548
 
User comment history
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older >


News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
98. Re: Jay Wilson: Auction Houses Mar 30, 2013, 07:38 Dev
 
Jivaro wrote on Mar 29, 2013, 18:21:
I don't know who Jay Wilson thinks he is talking to when he makes statements like this, but anybody who cares enough to read it is informed enough to know it makes zero sense no matter how much of a fanboy you may or may not be.

He's talking to people like this (one of the comments on the linked article):

This post made me think more about Blizzard. I'm glad to see that they realise the mistake they went. I tought Activision affected them so bad.

+1 Blizz in my book.



Those kinda people will use this as a rationale that blizzard has surely improved, so we should buy their next expansion/game right?
 
Reply Quote Edit Delete Report
 
News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
97. Re: Jay Wilson: Auction Houses Mar 30, 2013, 07:34 Dev
 
Redmask wrote on Mar 29, 2013, 20:21:
Was there actually people trying to defend this?
Yes. They can be found by reading bluesnews threads before d3 release (and in some cases after too).
 
Reply Quote Edit Delete Report
 
News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
83. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 17:16 Dev
 
Flatline wrote on Mar 29, 2013, 16:58:
I mean, how much money per game unit are they making a profit on anyway? Shall we say 20 bucks a unit and make it an absurdly high number? At that rate, for every 100 bucks that they make in the RMAH, they would have to sell 5 copies of D3 to compensate.

I wouldn't be surprised if it turned out that the RMAH made more profit for Blizzard than the actual game did.
Only $20? Remember that a large number of copies are sold directly by blizzard where they can take almost all the profit except processing fees. At $60 a copy, I bet they are making at least $40. For US/europe anyway.

But yes, it wouldn't surprise me if the RMAH is a large percentage of their D3 income. Plus, its ONGOING. Kinda like subscriptions are for WoW. So over time it will undoubtedly be more.
 
Reply Quote Edit Delete Report
 
News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
78. Re: Jay Wilson: Auction Houses Mar 29, 2013, 16:21 Dev
 
Tumbler wrote on Mar 29, 2013, 16:17:
The claim that they didn't alter the drop rates to feed the auction house is rage worthy. The "game" is the auction house, the stuff you do in game is more a of a mini game to get items to trade on the auction house.
LOL
 
Reply Quote Edit Delete Report
 
News Comments > SimCity 2.0 Plans
28. Re: SimCity 2.0 Plans Mar 29, 2013, 16:15 Dev
 
Quboid wrote on Mar 29, 2013, 15:01:
Wow, Dev, take a deep breath.

He said "If you take away the DRM aspect" so not much of your rant is relevant. I wouldn't say it's as bug-free as most AAA games these days but it's not bad. Aside from the DRM, the underlying simulation is the problem but that's not really a bug, it's defective by design due to massive compromises on the original vision.
Yes, but to him, the DRM aspect is just a matter of semantics. I.e. this would have all gone away if they had just called it "Simcity Online" since this was really just a mere marketing failure, and then people would have expected online only and then the launch would have been smooth as silk.

I'm saying thats not the case. That regardless of what they called it, nearly all these problems were going to happen. Feel free to go read his previous post on the subject from a few weeks ago. I did when I clicked his nick.
 
Reply Quote Edit Delete Report
 
News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
76. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 16:09 Dev
 
Undocumented Alien wrote on Mar 29, 2013, 14:55:
As far as these new unique players, I wonder how many of those are just gold farmers?
Can't be that many. Gold farmers aren't going to sell to each other. If no one bought any gold (if all were farmers), there'd be no market and they'd stop trying. Out of the 1 million unique players per day, my guess is no more than a few percent. Thats still way too high, don't get me wrong. But gold farmers are nowhere close to a majority of players.
HorrorScope wrote on Mar 29, 2013, 15:49:
Jay Wilson: "We'd Turn Off Diablo III's Auction House If We Could"

A. The Owners/Board will not allow us.
B. There is a law prohibiting it.
C. Our programmers left and only accountants are left.
D. I'll say whatever I have to, to get this over with and still sound cool.
You forgot E. all the above
AngelicPenguin wrote on Mar 29, 2013, 15:38:
I think that shows very clearly what is shouted about on game forums doesn't translate into reality at all.
I don't think thats what it shows. I think it shows that they could have done far far more sales if they had a little more sense about how they made the game.
 
Reply Quote Edit Delete Report
 
News Comments > etc.
12. Re: etc. Mar 29, 2013, 14:36 Dev
 
Yes, because I want to pay for stuff I will lose. Yeah.  
Reply Quote Edit Delete Report
 
News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
67. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 14:27 Dev
 
Darks wrote on Mar 29, 2013, 11:01:
It may have sold that many copies, but there are defiantly not that many people sitting around playing it now. Compared to D2 this game has failed to hold its luster that kept many D2 players playing for several years.
What do you mean "may" ? It DID. In fact it sold 12m copies, they announced it on their earnings.
link
Not exactly a secret or a guess from NPD here.

Also, in last day or two, its been announced that they have 3 million unique players a month and 1 million unique players a day. Seems like its holding its lustre just fine for a large number of people (I'm not one of them).
http://www.gamespot.com/events/gdc-2013/story.html?sid=6406151

People aren't exactly sticking it to blizzard over this game even now. If anything the lesson blizzard will take away from this is they can say anything and sell anything they like and people will rush out to buy it.
 
Reply Quote Edit Delete Report
 
News Comments > SimCity 2.0 Plans
26. Re: SimCity 2.0 Plans Mar 29, 2013, 14:00 Dev
 
Porn-O-Matic wrote on Mar 29, 2013, 13:23:
I pre-ordered SimCity and I was screaming bloody murder along with the other upset fans over the server issues, but I've gotten over it (like any adult should) and I play it almost on a daily basis now.

There is already a fun game here and more efforts from the Maxis team to make improvements are welcomed. If you take away the DRM aspect, it's no more buggy than ANY and EVERY other game that has ever been released. Some people just elect to keep beating the dead horse even after it's been reduced to a puddle of dried blood and any interested parties have moved on to topics that actually have a point.
Were you now? A look at your post history and I see one previous about simcity after its release, one that says the always online/DRM simcity thing was ok, they just should have educated people better. In that same post, you termed the complaints "all this wailing and gnashing of teeth" and that all of the stuff happening was "simply a case of bad marketing"

As for no more buggy than every game. LOL WUT? Last few AAA games I bought first week (x-com, hitman, bioshock), I had NO problems like this. I was NEVER prevented from playing the game I bought because of some stupid always online DRM crap. I NEVER had to wait in a queue to play. I NEVER had features from my games disabled because EA said so. All of those things DID happen with simcity. NONE of those problems has anything to do with marketing or if they had the word "online" in the title. And none of that even touches on the underlying foundational problems and bugs with simcity. I've seen a few minor bugs in x-com (most of the "showstopper" ones in that game that people found were because of something that occasionally didn't auto end the turn and people didn't realize you could hit a key to manually end your turn). Some people have had a few crashes in bioshock, I think its because it has some memory leaks. I haven't had any actual crashes, but I've noticed sometimes when it gets low on memory windows complains. Yet it still hasn't prevented me from playing or enjoying the game.

In fact... now that I think of it... the last game I played that had similar problems of not being able to log in and getting in a queue... and also had disabled features... was Diablo 3. With, shocker I know, also an always online requirement. One that apparently wasn't all that important since its going to support offline for consoles.

Before that... wait I'm remembering another game I bought, one that I bought on a cheap sale... Settlers 7. Even when I bought it year(s) after release, it still had occasional server burps that prevented me from playing since it had... shocker... always online DRM.

I'm sensing a pattern here. One that says I shouldn't buy games that are always online if I plan to play them primarily single player.

This comment was edited on Mar 29, 2013, 14:16.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Mar 29, 2013, 13:45 Dev
 
McSterls wrote on Mar 29, 2013, 09:35:
Dev wrote on Mar 29, 2013, 09:10:
They already kinda do. They are behind the times.
http://printrbot.com/shop/printrbot-jr/
$400

I jumped to your link and almost bought one, after looking at the resolution of the samples it's considerably poorer quality then the current generation of makerbot units. 2 grand for one of theirs is too much money for now - I think I can wait a few more years.
Yeah I'm not saying that's a great one, its just that its a CHEAP one.
Better resolution is stuff like Form 1 or others that use UV light cured material. But you pay for that kinda thing, $2k or more.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Mar 29, 2013, 09:10 Dev
 
They already kinda do. They are behind the times.
http://printrbot.com/shop/printrbot-jr/
$400
 
Reply Quote Edit Delete Report
 
News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
7. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 09:08 Dev
 
You could turn off the RMAH and leave normal gold AH alone. Then prices would eventually stabilize, especially if you took even a tiny bit of action against chinese gold farming bots. You know the ones that post every 10 seconds in general? The ones you do nothing about?

Also if you make good loot super rare, WTF else do you think people will get the loot?
 
Reply Quote Edit Delete Report
 
News Comments > etc., etc.
5. Re: etc., etc. Mar 29, 2013, 06:25 Dev
 
Pretty sure most ks funds doesn't go for this kinda thing. Its mostly only when you get into publishers/studios with more money than they know what to do with (whether its from publishers or venture capitalists), that you get pole dancers and weird parties that blew money on ice sculptures.  
Reply Quote Edit Delete Report
 
News Comments > Shackleton Crater Kickstarter Craters
6. Re: Shackleton Crater Kickstarter Craters Mar 29, 2013, 06:19 Dev
 
eRe4s3r wrote on Mar 28, 2013, 21:35:
Essentially, this entire game idea could be done in KSP much better with a (relatively large) mod. In fact one of the few things I can't wait KSP to finally have is proper base building.
I haven't tried KSP yet, are they planning to add base building?
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - TACTICAL INTERVENTION
4. Re: Ships Ahoy - TACTICAL INTERVENTION Mar 29, 2013, 06:17 Dev
 
killerpony wrote on Mar 28, 2013, 23:43:
The beta for this game was hysterical! Unfortunately, I suspect that is not what they were shooting for...

Tell us more!
 
Reply Quote Edit Delete Report
 
News Comments > Next Week's Borderlands 2 Patch Details
14. Re: Next Week's Borderlands 2 Patch Details Mar 29, 2013, 06:15 Dev
 
El Pit wrote on Mar 29, 2013, 04:00:
Edit: This is the weakest addition for season pass owners. Wasn't the season pass $30? For 4 dlcs? So why is this one worth only $5?
Read/count again the DLC in season pass.

1) Captain Scarlett and Her Pirate's Booty
2) Mr. Torgue's Campaign of Carnage
3) Sir Hammerlock's Big Game Hunt
4) unnamed new DLC, supposed to be biggest yet "the fourth campaign add-on (included in the Season Pass) hitting by the end of June!" from the above blurb
5) This level cap increase (aka ultimate vault hunter allowing 3 playthroughs instead of just 2), due on April 2nd.

So they are actually giving us FIVE dlc in our FOUR dlc season pass.

This comment was edited on Mar 29, 2013, 06:47.
 
Reply Quote Edit Delete Report
 
News Comments > Next Week's Borderlands 2 Patch Details
13. Re: Next Week's Borderlands 2 Patch Details Mar 29, 2013, 06:08 Dev
 
Dagnamit wrote on Mar 28, 2013, 23:12:
You're not alone. I love this game, but they devs don't want me to play it. I love a good challenge, but single player (drop rates aside!) is a tedious pain in the ass. 4 player groups not only have it much easier, but are also rewarded with better loot. it's nonsense. I quit playing the game months ago because of this imbalance.
If thats the ONLY thing keeping you from playing, I've heard there's ways to use CE to boost drop rates of rares, or make it so only purple/orange comes out of slot machine.

Plus gearbox frequently gives out 5 key packs for the sanctuary treasure chest, which can give out decent loot.

This comment was edited on Mar 29, 2013, 06:15.
 
Reply Quote Edit Delete Report
 
News Comments > SimCity 2.0 Plans
11. Re: SimCity 2.0 Plans Mar 29, 2013, 01:20 Dev
 
Thats probably why they restricted the city size so much, so that their underlying foundational simulation issues wouldn't show up as bad. Plus even with everything like that, only 10% of the city is actually "simulated" lol.

And, then after they shipped it and patched it up, in 6 months or so of making money, they can release a bigger city DLC once they fix enough bugs that a bigger size works passably.

I could see something like that happening. Dunno if its planned in that way, or just plain incompetent, but I could see it.
 
Reply Quote Edit Delete Report
 
News Comments > SimCity 2.0 Plans
5. Re: SimCity 2.0 Plans Mar 28, 2013, 23:04 Dev
 
"tuning casino" ? Last I heard the underlying supposedly greatly detailed individually simulated sims (you know those things that supposedly necessitated lots of server side code so poor grandpa's computer could run the game) needed a big overhaul, since the ppl who visit the casino are categorized as "shoppers" whose AI is programmed to visit the closest "shopping" area once they enter your city, which satisfies their need to "shop" then they leave. If your casino isn't that closest to your city entrance, you are screwed.

Boosting the income from casino DOES NOT FIX ANY OF THAT
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - TACTICAL INTERVENTION
2. Re: Ships Ahoy - TACTICAL INTERVENTION Mar 28, 2013, 22:05 Dev
 
ItBurn wrote on Mar 28, 2013, 20:40:
Is it free to play? It's not clear.
http://en.wikipedia.org/wiki/Tactical_Intervention
Looks like it. I dunno if its pay 2 win or if its just cosmetics.
 
Reply Quote Edit Delete Report
 
6688 Comments. 335 pages. Viewing page 34.
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older >


footer

Blue's News logo