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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6693 (Guru)
User ID 22548
 
User comment history
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News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
18. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 30, 2013, 16:39 Dev
 
Blue wrote on Mar 30, 2013, 15:44:
Dev wrote on Mar 30, 2013, 15:34:
That quote is apparently from the news release
link

You are correct, I don't bother Bill personally for quotes for the site.
I didn't figure you did But I wanted to know if it was part of an interview or if he said anything else about the fight scene, or said anything about the game.
Unfortunately that was mostly all there was, since it was just a press release.
 
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News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
15. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 30, 2013, 15:34 Dev
 
That quote is apparently from the news release
link
 
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News Comments > Tomb Raider Sets Sales Record
30. Re: Tomb Raider Sets Sales Record Mar 30, 2013, 15:12 Dev
 
jdreyer wrote on Mar 30, 2013, 14:18:
Yeah, this is part of my surprise at their disappointment. This game will have a long tail. Lots of people are interested in this game, just not at full price (were I a richer man...). The 4 million they sold the first week must have covered costs, so everything here on out should be gravy.
If they are disappointed at the sales, and if it cost $100 million, it might not have.
 
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News Comments > Tomb Raider Sets Sales Record
20. Re: Tomb Raider Sets Sales Record Mar 30, 2013, 09:32 Dev
 
Acleacius wrote on Mar 30, 2013, 03:25:
Hopefully, they can afford to hire real writers and gameplay designers now.
How? It didn't meet targets.
 
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News Comments > SimCity 2.0 Plans
30. Re: SimCity 2.0 Plans Mar 30, 2013, 07:44 Dev
 
Flatline wrote on Mar 29, 2013, 19:17:
I actually wonder if the starving of cities for labor or whatever is partially to do with the numbers fudging. You know, like they do something stupid like calculate how many jobs are needed in the city based on the fudged population number and not the actual agent number. So you have 200,000 (fudged) population, and the sim engine goes "okay, we need 180,000 workers to fill all the jobs", even though there's only 20,000 agents in the city. It allocates as many agents as it can and starts screaming that you need more workers.

It sounds like the kind of stupid fucking thing that would be done on a game that's this badly handled.
LOL! Yep, I could see that happening too with all the incompetence thats been shown so far.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
98. Re: Jay Wilson: Auction Houses Mar 30, 2013, 07:38 Dev
 
Jivaro wrote on Mar 29, 2013, 18:21:
I don't know who Jay Wilson thinks he is talking to when he makes statements like this, but anybody who cares enough to read it is informed enough to know it makes zero sense no matter how much of a fanboy you may or may not be.

He's talking to people like this (one of the comments on the linked article):

This post made me think more about Blizzard. I'm glad to see that they realise the mistake they went. I tought Activision affected them so bad.

+1 Blizz in my book.



Those kinda people will use this as a rationale that blizzard has surely improved, so we should buy their next expansion/game right?
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
97. Re: Jay Wilson: Auction Houses Mar 30, 2013, 07:34 Dev
 
Redmask wrote on Mar 29, 2013, 20:21:
Was there actually people trying to defend this?
Yes. They can be found by reading bluesnews threads before d3 release (and in some cases after too).
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
83. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 17:16 Dev
 
Flatline wrote on Mar 29, 2013, 16:58:
I mean, how much money per game unit are they making a profit on anyway? Shall we say 20 bucks a unit and make it an absurdly high number? At that rate, for every 100 bucks that they make in the RMAH, they would have to sell 5 copies of D3 to compensate.

I wouldn't be surprised if it turned out that the RMAH made more profit for Blizzard than the actual game did.
Only $20? Remember that a large number of copies are sold directly by blizzard where they can take almost all the profit except processing fees. At $60 a copy, I bet they are making at least $40. For US/europe anyway.

But yes, it wouldn't surprise me if the RMAH is a large percentage of their D3 income. Plus, its ONGOING. Kinda like subscriptions are for WoW. So over time it will undoubtedly be more.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
78. Re: Jay Wilson: Auction Houses Mar 29, 2013, 16:21 Dev
 
Tumbler wrote on Mar 29, 2013, 16:17:
The claim that they didn't alter the drop rates to feed the auction house is rage worthy. The "game" is the auction house, the stuff you do in game is more a of a mini game to get items to trade on the auction house.
LOL
 
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News Comments > SimCity 2.0 Plans
28. Re: SimCity 2.0 Plans Mar 29, 2013, 16:15 Dev
 
Quboid wrote on Mar 29, 2013, 15:01:
Wow, Dev, take a deep breath.

He said "If you take away the DRM aspect" so not much of your rant is relevant. I wouldn't say it's as bug-free as most AAA games these days but it's not bad. Aside from the DRM, the underlying simulation is the problem but that's not really a bug, it's defective by design due to massive compromises on the original vision.
Yes, but to him, the DRM aspect is just a matter of semantics. I.e. this would have all gone away if they had just called it "Simcity Online" since this was really just a mere marketing failure, and then people would have expected online only and then the launch would have been smooth as silk.

I'm saying thats not the case. That regardless of what they called it, nearly all these problems were going to happen. Feel free to go read his previous post on the subject from a few weeks ago. I did when I clicked his nick.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
76. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 16:09 Dev
 
Undocumented Alien wrote on Mar 29, 2013, 14:55:
As far as these new unique players, I wonder how many of those are just gold farmers?
Can't be that many. Gold farmers aren't going to sell to each other. If no one bought any gold (if all were farmers), there'd be no market and they'd stop trying. Out of the 1 million unique players per day, my guess is no more than a few percent. Thats still way too high, don't get me wrong. But gold farmers are nowhere close to a majority of players.
HorrorScope wrote on Mar 29, 2013, 15:49:
Jay Wilson: "We'd Turn Off Diablo III's Auction House If We Could"

A. The Owners/Board will not allow us.
B. There is a law prohibiting it.
C. Our programmers left and only accountants are left.
D. I'll say whatever I have to, to get this over with and still sound cool.
You forgot E. all the above
AngelicPenguin wrote on Mar 29, 2013, 15:38:
I think that shows very clearly what is shouted about on game forums doesn't translate into reality at all.
I don't think thats what it shows. I think it shows that they could have done far far more sales if they had a little more sense about how they made the game.
 
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News Comments > etc.
12. Re: etc. Mar 29, 2013, 14:36 Dev
 
Yes, because I want to pay for stuff I will lose. Yeah.  
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
67. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 14:27 Dev
 
Darks wrote on Mar 29, 2013, 11:01:
It may have sold that many copies, but there are defiantly not that many people sitting around playing it now. Compared to D2 this game has failed to hold its luster that kept many D2 players playing for several years.
What do you mean "may" ? It DID. In fact it sold 12m copies, they announced it on their earnings.
link
Not exactly a secret or a guess from NPD here.

Also, in last day or two, its been announced that they have 3 million unique players a month and 1 million unique players a day. Seems like its holding its lustre just fine for a large number of people (I'm not one of them).
http://www.gamespot.com/events/gdc-2013/story.html?sid=6406151

People aren't exactly sticking it to blizzard over this game even now. If anything the lesson blizzard will take away from this is they can say anything and sell anything they like and people will rush out to buy it.
 
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News Comments > SimCity 2.0 Plans
26. Re: SimCity 2.0 Plans Mar 29, 2013, 14:00 Dev
 
Porn-O-Matic wrote on Mar 29, 2013, 13:23:
I pre-ordered SimCity and I was screaming bloody murder along with the other upset fans over the server issues, but I've gotten over it (like any adult should) and I play it almost on a daily basis now.

There is already a fun game here and more efforts from the Maxis team to make improvements are welcomed. If you take away the DRM aspect, it's no more buggy than ANY and EVERY other game that has ever been released. Some people just elect to keep beating the dead horse even after it's been reduced to a puddle of dried blood and any interested parties have moved on to topics that actually have a point.
Were you now? A look at your post history and I see one previous about simcity after its release, one that says the always online/DRM simcity thing was ok, they just should have educated people better. In that same post, you termed the complaints "all this wailing and gnashing of teeth" and that all of the stuff happening was "simply a case of bad marketing"

As for no more buggy than every game. LOL WUT? Last few AAA games I bought first week (x-com, hitman, bioshock), I had NO problems like this. I was NEVER prevented from playing the game I bought because of some stupid always online DRM crap. I NEVER had to wait in a queue to play. I NEVER had features from my games disabled because EA said so. All of those things DID happen with simcity. NONE of those problems has anything to do with marketing or if they had the word "online" in the title. And none of that even touches on the underlying foundational problems and bugs with simcity. I've seen a few minor bugs in x-com (most of the "showstopper" ones in that game that people found were because of something that occasionally didn't auto end the turn and people didn't realize you could hit a key to manually end your turn). Some people have had a few crashes in bioshock, I think its because it has some memory leaks. I haven't had any actual crashes, but I've noticed sometimes when it gets low on memory windows complains. Yet it still hasn't prevented me from playing or enjoying the game.

In fact... now that I think of it... the last game I played that had similar problems of not being able to log in and getting in a queue... and also had disabled features... was Diablo 3. With, shocker I know, also an always online requirement. One that apparently wasn't all that important since its going to support offline for consoles.

Before that... wait I'm remembering another game I bought, one that I bought on a cheap sale... Settlers 7. Even when I bought it year(s) after release, it still had occasional server burps that prevented me from playing since it had... shocker... always online DRM.

I'm sensing a pattern here. One that says I shouldn't buy games that are always online if I plan to play them primarily single player.

This comment was edited on Mar 29, 2013, 14:16.
 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Mar 29, 2013, 13:45 Dev
 
McSterls wrote on Mar 29, 2013, 09:35:
Dev wrote on Mar 29, 2013, 09:10:
They already kinda do. They are behind the times.
http://printrbot.com/shop/printrbot-jr/
$400

I jumped to your link and almost bought one, after looking at the resolution of the samples it's considerably poorer quality then the current generation of makerbot units. 2 grand for one of theirs is too much money for now - I think I can wait a few more years.
Yeah I'm not saying that's a great one, its just that its a CHEAP one.
Better resolution is stuff like Form 1 or others that use UV light cured material. But you pay for that kinda thing, $2k or more.
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Mar 29, 2013, 09:10 Dev
 
They already kinda do. They are behind the times.
http://printrbot.com/shop/printrbot-jr/
$400
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
7. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 09:08 Dev
 
You could turn off the RMAH and leave normal gold AH alone. Then prices would eventually stabilize, especially if you took even a tiny bit of action against chinese gold farming bots. You know the ones that post every 10 seconds in general? The ones you do nothing about?

Also if you make good loot super rare, WTF else do you think people will get the loot?
 
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News Comments > etc., etc.
5. Re: etc., etc. Mar 29, 2013, 06:25 Dev
 
Pretty sure most ks funds doesn't go for this kinda thing. Its mostly only when you get into publishers/studios with more money than they know what to do with (whether its from publishers or venture capitalists), that you get pole dancers and weird parties that blew money on ice sculptures.  
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News Comments > Shackleton Crater Kickstarter Craters
6. Re: Shackleton Crater Kickstarter Craters Mar 29, 2013, 06:19 Dev
 
eRe4s3r wrote on Mar 28, 2013, 21:35:
Essentially, this entire game idea could be done in KSP much better with a (relatively large) mod. In fact one of the few things I can't wait KSP to finally have is proper base building.
I haven't tried KSP yet, are they planning to add base building?
 
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News Comments > Ships Ahoy - TACTICAL INTERVENTION
4. Re: Ships Ahoy - TACTICAL INTERVENTION Mar 29, 2013, 06:17 Dev
 
killerpony wrote on Mar 28, 2013, 23:43:
The beta for this game was hysterical! Unfortunately, I suspect that is not what they were shooting for...

Tell us more!
 
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6693 Comments. 335 pages. Viewing page 34.
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