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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6685 (Guru)
User ID 22548
 
User comment history
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
48. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 4, 2013, 23:49 Dev
 
nin wrote on Apr 4, 2013, 09:44:
Anything that's written/designed now will have to fit in with any changes they make for the new movies...LIKE CHEWBACCA NOT DYING.

(Sorry, I'm still a little upset over that one, years later.)
ZOMG yes!
And it wasn't even a meaningful death. Not even a heroic one. He pointlessly died thinking he was going to save someone... who didn't need saving.

Up until that point I bought like all the star wars fiction books in existence. I LOVE zahn's books.
That started turning me off. Then the later books where they started destroying the galaxy and all the rebellion had built (making all of it pointless too) with some random out of universe invaders, and killed off kids of luke and han, bleh. I stopped buying there. I occasionally buy a book that is before all that crap, but hardly ever now.
 
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
47. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 4, 2013, 23:42 Dev
 
They'd better hope they have all the rights to the source to be able to release it. Closing of LA won't stop the Mouse for even half a second from going after someone, it matters less than nothing that its closed down.  
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News Comments > Activision Has King's Quest Plans?
4. Re: Activision Has King's Quest Plans? Apr 2, 2013, 23:00 Dev
 
I doubt they will, regardless of what they told anyone.  
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News Comments > Borderlands 2 DLC and Patch Released
1. Re: Borderlands 2 DLC and Patch Released Apr 2, 2013, 22:59 Dev
 
Remember that this DLC is free to season pass holders.  
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News Comments > The War Z Offline After Breach
1. Re: The War Z Offline After Breach Apr 2, 2013, 08:48 Dev
 
Protip:
If you are taking in money for something online... you might want to secure crap.
 
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News Comments > Steam Top 10
38. Re: Steam Top 10 Apr 2, 2013, 08:43 Dev
 
netnerd85 wrote on Apr 1, 2013, 00:14:
jacobvandy wrote on Mar 31, 2013, 22:19:
We go over this at least once a month, lol... the weekly top 10 is, YES, RANKED BY TOTAL REVENUE.

http://store.steampowered.com/feeds/weeklytopsellers.xml
but how... it's $3!
Because games on sale... sell MOAR. I know its unbelievable that a sale could actually increase total revenue. I mean EA says it devalues the game.

Valve has talked about this before.
link
We do a 75 percent price reduction, our Counter-Strike experience tells us that our gross revenue would remain constant. Instead what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation.
Then we decided that all we were really doing was time-shifting revenue. We were moving sales forward from the future. Then when we analyzed that we saw two things that were very surprising. Promotions on the digital channel increased sales at retail at the same time, and increased sales after the sale was finished, which falsified the temporal shifting and channel cannibalization arguments. Essentially, your audience, the people who bought the game, were more effective than traditional promotional tools. So we tried a third-party product to see if we had some artificial home-field advantage. We saw the same pricing phenomenon. Twenty-five percent, 50 percent and 75 percent very reliably generate different increases in gross revenue.
And not just valve
http://indiegames.com/2012/07/steam_sales_how_deep_discounts.html
indie developer and Super Meat Boy co-creator Edmund McMillen, these promotions can increase sales to an almost staggering extent. His 2D dungeon crawler The Binding of Isaac, for example, saw sales multiply by five when it was marked down by 50 percent, and once it hit the front page as a temporary "Flash Deal" (for 75 percent off), sales multiplied by sixty.
Believe it or not, those figures aren't all that unusual. Valve's director of business development, Jason Holtman, says plenty of developers have seen their sales increase exponentially, giving them a very healthy boost in revenue.
"It's not uncommon for our partners to see [a] 10-20 times revenue increase on games they run as a 'Daily Deal.' Some titles really take off and see as much [as a] 70-80 times increase in revenue," Holtman said.
 
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News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
25. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 31, 2013, 18:08 Dev
 
wtf_man wrote on Mar 31, 2013, 11:39:
The same goes for games with poor keyboard and mouse support, that try to goat you into playing with a game pad. If I wanted to play with a fucking game pad, I'd buy a console.
*goad*

But yeah, I agree.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Mar 31, 2013, 18:04 Dev
 
MoreLuckThanSkill wrote on Mar 31, 2013, 17:14:
... can it be? Is this a Steam top 10 list, WITHOUT Skyrim !?

Impossible! However, if this is accurate, then mwahahaha, soon Skyrim will drop in price! *more fiendish laughter, adjustment of monocle*


It already did. It dropped from $60 to $40 normal price (non sale).
Not sure when, but it can't be that long ago. Now we just need a sale on top of that
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
102. Re: Jay Wilson: Auction Houses Mar 31, 2013, 06:31 Dev
 
KS wrote on Mar 31, 2013, 03:16:
Create No-Auction-House servers.

When they're everywhere, people will feel ripped off if they are removed. But if there are servers you can go to without them, so you have to earn your items the hard way, suddenly servers with auction houses seem cheap and lame.
Sounds good to me. But they'd have to have appropriately boosted drop rates. Or else it would be pointless to play on them.
 
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News Comments > Gatherings & Competitions
9. Re: Gatherings & Competitions Mar 31, 2013, 06:20 Dev
 
NKD wrote on Mar 31, 2013, 02:55:
The real funny thing is, if memory serves, the person at Mojang who organizes all their event shit, and would be in charge of hiring hookers if that was indeed done, is a woman.
Romero's wife was both too (in charge of the party and a woman), and she still was let go after that other party thing last week.

Edit: It looks like she resigned from the IGDA board in protest of the party (along with at least 2 others), so I'm probably incorrect about the above.
link

The IGDA executive director is a woman.

Does the sex of who was in charge really matter though?

This comment was edited on Mar 31, 2013, 06:29.
 
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News Comments > Saturday Tech Bits
6. Re: Saturday Tech Bits Mar 31, 2013, 06:12 Dev
 
2nd_floor wrote on Mar 30, 2013, 22:57:
Haha, awesome, I love it!! What have they possibly been using it for all of these years though? In half of the physical space it takes up you could fit 50 times as powerful a server probably. Funny to keep it around and functional. What are 5.25 inch hdds?
I dug into the comments and stuff when I RTFA.

Nothing. It wasn't being used when he started the job, so he kept it up to increase the uptime number (complaints about the hdd bearing noise means that he finally shut it down). There's stuff in comments other servers with longer uptime actually being used for things. Like a 386 being used to monitor an alarm phone line.

BTW 5.25" full height drives were something like 20 megs.

Also in the comments was this great link
http://www.youtube.com/watch?v=vQ5MA685ApE
(make sure you turn on CC with english). They had a 6 year uptime and didn't want to lose uptime OR availability of the webserver. So they hard hacked the redundant power supply, added a 3g card to maintain online availability of the web server, and took it on public transportation to move it about 4 miles.
 
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Mar 30, 2013, 16:43 Dev
 
Since one of the supposed tweeters about it said he never tweeted it, this could just be some malicious rumors (the idea probably spawned from that other recent party that caused some to resign).

Or, since notch fits the category of having too much money to know WTF to do with it, maybe someone along the line did actually pay for paid escorts (even if they were just for conversation).
 
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News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
18. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 30, 2013, 16:39 Dev
 
Blue wrote on Mar 30, 2013, 15:44:
Dev wrote on Mar 30, 2013, 15:34:
That quote is apparently from the news release
link

You are correct, I don't bother Bill personally for quotes for the site.
I didn't figure you did But I wanted to know if it was part of an interview or if he said anything else about the fight scene, or said anything about the game.
Unfortunately that was mostly all there was, since it was just a press release.
 
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News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
15. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 30, 2013, 15:34 Dev
 
That quote is apparently from the news release
link
 
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News Comments > Tomb Raider Sets Sales Record
30. Re: Tomb Raider Sets Sales Record Mar 30, 2013, 15:12 Dev
 
jdreyer wrote on Mar 30, 2013, 14:18:
Yeah, this is part of my surprise at their disappointment. This game will have a long tail. Lots of people are interested in this game, just not at full price (were I a richer man...). The 4 million they sold the first week must have covered costs, so everything here on out should be gravy.
If they are disappointed at the sales, and if it cost $100 million, it might not have.
 
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News Comments > Tomb Raider Sets Sales Record
20. Re: Tomb Raider Sets Sales Record Mar 30, 2013, 09:32 Dev
 
Acleacius wrote on Mar 30, 2013, 03:25:
Hopefully, they can afford to hire real writers and gameplay designers now.
How? It didn't meet targets.
 
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News Comments > SimCity 2.0 Plans
30. Re: SimCity 2.0 Plans Mar 30, 2013, 07:44 Dev
 
Flatline wrote on Mar 29, 2013, 19:17:
I actually wonder if the starving of cities for labor or whatever is partially to do with the numbers fudging. You know, like they do something stupid like calculate how many jobs are needed in the city based on the fudged population number and not the actual agent number. So you have 200,000 (fudged) population, and the sim engine goes "okay, we need 180,000 workers to fill all the jobs", even though there's only 20,000 agents in the city. It allocates as many agents as it can and starts screaming that you need more workers.

It sounds like the kind of stupid fucking thing that would be done on a game that's this badly handled.
LOL! Yep, I could see that happening too with all the incompetence thats been shown so far.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
98. Re: Jay Wilson: Auction Houses Mar 30, 2013, 07:38 Dev
 
Jivaro wrote on Mar 29, 2013, 18:21:
I don't know who Jay Wilson thinks he is talking to when he makes statements like this, but anybody who cares enough to read it is informed enough to know it makes zero sense no matter how much of a fanboy you may or may not be.

He's talking to people like this (one of the comments on the linked article):

This post made me think more about Blizzard. I'm glad to see that they realise the mistake they went. I tought Activision affected them so bad.

+1 Blizz in my book.



Those kinda people will use this as a rationale that blizzard has surely improved, so we should buy their next expansion/game right?
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
97. Re: Jay Wilson: Auction Houses Mar 30, 2013, 07:34 Dev
 
Redmask wrote on Mar 29, 2013, 20:21:
Was there actually people trying to defend this?
Yes. They can be found by reading bluesnews threads before d3 release (and in some cases after too).
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
83. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 17:16 Dev
 
Flatline wrote on Mar 29, 2013, 16:58:
I mean, how much money per game unit are they making a profit on anyway? Shall we say 20 bucks a unit and make it an absurdly high number? At that rate, for every 100 bucks that they make in the RMAH, they would have to sell 5 copies of D3 to compensate.

I wouldn't be surprised if it turned out that the RMAH made more profit for Blizzard than the actual game did.
Only $20? Remember that a large number of copies are sold directly by blizzard where they can take almost all the profit except processing fees. At $60 a copy, I bet they are making at least $40. For US/europe anyway.

But yes, it wouldn't surprise me if the RMAH is a large percentage of their D3 income. Plus, its ONGOING. Kinda like subscriptions are for WoW. So over time it will undoubtedly be more.
 
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6685 Comments. 335 pages. Viewing page 33.
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