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User information for Will

Real Name Will   
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Nickname Dev
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Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6200 (Guru)
User ID 22548
 
User comment history
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News Comments > Lace Mamba Global Responds to Complaints
7. Re: Lace Mamba Global Responds to Complaints Feb 12, 2013, 19:04 Dev
 
Short version of how I read it:
They contracted with indie game companies to distribute their games in other countries. The contract specified regular reporting and minimum payments, neither were satisfied. Mamba also distributed the game in unauthorized countries, and did sub licenses to other companies for flat fees without authorization. Multiple other indie companies had gotten screwed the same way (even more responded in comments from open letter on gamasutra such as IronCode Gaming). They all got together and sent registered letters and emails terminating the contract as per specified in the contract.

Mamba said they never got the letters (despite signed receipts), they never got the emails (no bouncebacks but their email supposedly malfunctioned only on those days that they were sent), claimed the CEO was fired so thats why no communication from them or him, and said Lace Mamba was different from Mamba Games.
Despite that days earlier he was still CEO, and actually listed as director for "BOTH" companies, and signed emails as CEO of Lace Mamba, and even though Lace Mamba is on the retail boxes of some of these games, and sometimes payments would come with one name or the other name on them.

But, after heated discussions Mamba coughed up most of what they were supposed to give, and agreed that those contracts were terminated.

IMO either the whole company is trying to screw people and tossing (or pretending to toss) that one guy under the bus as a scapegoat so they can sign more and screw more, or it was a rogue guy trying to screw someone. Probably best to just avoid the whole thing.

Edit:
Yet another indie company that got screwed:
micro macro games blog post
They said they were forbidden to do any marketing or promotion of their game by mamba after they signed, so looks like they got screwed out of growth as well as revenue.

This comment was edited on Feb 12, 2013, 19:29.
 
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News Comments > On Sale - Steam Adds Weekly Deals
7. Re: On Sale - Steam Adds Weekly Deals Feb 12, 2013, 05:10 Dev
 
MoonSpook wrote on Feb 12, 2013, 04:08:
Cutter wrote on Feb 12, 2013, 01:33:
I'd love to know what actual WoW subs are these days. I'm amazed they're not giving all the clients away at this point.

There was an investor's report the other week, and as of December 31st 2012, it was 9.6 million players. It's a drop from over ten million, but apparently that's mainly in China, and the EU/US have remained pretty stable.
I think it peaked at 12m, don't recall when that was, year or two ago?
 
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News Comments > RAGE Tool Kit
68. Re: RAGE Tool Kit Feb 11, 2013, 13:24 Dev
 
Redmask wrote on Feb 10, 2013, 18:25:
Dev wrote on Feb 9, 2013, 23:38:
kyleb wrote on Feb 9, 2013, 19:48:
while say 4-8 GB is huge for a single map, it's not terribly hard to get a file of such size hosted these days.
Please tell me where its feasible to get those kinda single file sizes freely hosted for the traffic that a mod is likely to bring.

BitTorrent makes this a non-issue, there's also AWS and many other affordable hosting providers.
I specified free hosting, not affordable. There's a difference Bit torrent works for some things, but not everything.
 
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News Comments > Wasteland 2 Trailer
55. Re: Wasteland 2 Trailer Feb 10, 2013, 22:56 Dev
 
It appears that Vimeo removed our Wasteland 2 video demo for being awesome... or some policy about game demos. You can now find it on YouTube.

http://www.youtube.com/watch?v=R9hQWqtxXPU
 
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News Comments > Steam Top 10
36. Re: Steam Top 10 Feb 10, 2013, 22:28 Dev
 
MoreLuckThanSkill wrote on Feb 10, 2013, 21:15:
Cyant wrote on Feb 10, 2013, 19:18:
MoreLuckThanSkill wrote on Feb 10, 2013, 15:14:
Holy SHEEIIT... people. stop buying Skyrim already. So it can go on sale so I can buy it.
It did went on sale after christmas at 50% off with the DLC's too.

Yeah, I am waiting for the $9.99 sale.
I think I'd bite at $15, the 75% off mark.
 
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News Comments > Steam Top 10
33. Re: Steam Top 10 Feb 10, 2013, 20:03 Dev
 
Cutter wrote on Feb 10, 2013, 19:43:
Dev wrote on Feb 10, 2013, 18:57:
that french stuff reminded me of this:
http://store.steampowered.com/app/229600/

WTF is it? Its called Bientôt l'été

I watched the videos and still can't tell wtf valve was thinking (it wasn't greenlit). I'm not even sure if its a game. I think someone was in an arts and crafts mood the day they approved it or something.

Lulz. No idea. Though in Quebec they say 'A beintot' all the time - i.e. see you soon.
Its hilarious reading over the community posts for this:
http://steamcommunity.com/app/229600/discussions/
Apparently, even if you can stomach the type of "game" this is, it won't even work in "multiplayer" and playing it in AI mode takes away the entire point of the game.
The few suckers who purchased it generally have given bad reviews to it.
No one on my friends list owns it, usually even with indie niche games, SOMEONE on my friends list has it.

Edit: Oh and here's a link to a thread where the designer chimes in
http://steamcommunity.com/app/229600/discussions/0/846944689695935356/
I like these various quotes in that thread from the designer:

Give it a chance. For yourself.

In style they refer to many of Marguerite Duras' films in which she juxtaposes text that is read alongside images that don't directly relate to the words.

So to be effective, art will need to mask as pulp, be simple, so it can be accepted by the unaccustomed masses. Even if your art is intended for an elite, it still needs to be able to pass for shallow because otherwise the people who enjoy it risk public scorn, or simply prevent scorn by ignoring the art.

Anyway, it's obvious that any sort of education or cultural background will help one enjoy art better.

In my opinion, the artist should not care too much about the audience.



Needless to say, I won't be giving this a chance. I buy games to play and have fun, not be condescended to, sorry.

This comment was edited on Feb 10, 2013, 20:11.
 
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News Comments > Steam Top 10
29. Re: Steam Top 10 Feb 10, 2013, 18:57 Dev
 
that french stuff reminded me of this:
http://store.steampowered.com/app/229600/

WTF is it? Its called Bientôt l'été

I watched the videos and still can't tell wtf valve was thinking (it wasn't greenlit). I'm not even sure if its a game. I think someone was in an arts and crafts mood the day they approved it or something.
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Feb 10, 2013, 17:24 Dev
 
xXBatmanXx wrote on Feb 10, 2013, 17:09:
Played Skyrim last night for about 5 hours - only level 26 and it says I have only done 8 core missions in 60 hours. haahahahah I have a lot of fun clearing out stuff, selling, crafting, talking with peeps, exploring....hell, I dont' even need a main storyline! hahahah
Generally thats the way I play games like that too. Thats how ppl like us get hundreds of hours in those kinda games
 
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News Comments > RAGE Tool Kit
66. Re: RAGE Tool Kit Feb 10, 2013, 16:32 Dev
 
Kawlisse wrote on Feb 10, 2013, 10:15:
Dev wrote on Feb 9, 2013, 19:48: ''Please tell me where its feasible to get those kinda single file sizes freely hosted for the traffic that a mod is likely to bring.''


Split the file in multiple smaller files !
That works for some things yeah. But not everything.
 
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News Comments > Steam Top 10
21. Re: Steam Top 10 Feb 10, 2013, 16:31 Dev
 
Wallshadows wrote on Feb 10, 2013, 15:59:
Quinn wrote on Feb 10, 2013, 13:34:
I feel for all the people who spent their hard earned money on A:CM. I know how it feels when you are 50 bucks lighter on a game that turns out to suck.

Especially when GMG has been rotating 25 - 30% off sales for weeks now.
Weeks? Try months. I used those sales to get borderlands 2 preorder. And I know they were going on before that.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Feb 10, 2013, 14:00 Dev
 
Drayth wrote on Feb 10, 2013, 13:04:
According to my calculations, everyone in the world now owns Skyrim and ARMA II and are now buying their second set of copies...
You would be wrong then, because I still don't own it. I'm waiting for the price to drop even lower.
 
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News Comments > RAGE Tool Kit
64. Re: RAGE Tool Kit Feb 10, 2013, 07:20 Dev
 
Quboid wrote on Feb 10, 2013, 07:13:
kyleb wrote on Feb 10, 2013, 03:05:
See here for example's sake.

Not really the best example, I hope.

Note: FilePlanet is no longer being updated and is in the process of being archived.
But I appreciate the link. I didn't realize such a mod existed for hl2. The fileplanet one is an old outdated version, but it makes me want to try it.
 
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News Comments > Wasteland 2 Trailer
33. Re: Wasteland 2 Trailer Feb 10, 2013, 06:43 Dev
 
Cutter wrote on Feb 10, 2013, 04:49:
Flatline wrote on Feb 10, 2013, 03:00:
Edit: Part of my problem is that these games are working on razor thin budgets, and each update does have an actual, monetary cost associated with it. We've seen 20+ post-kickstarter updates for Star Citizen, and if each took an hour to generate, that's a significant amount of work-hours spent on talking about the game instead of making the game.

If I have a choice, I'll take the devs giving us monthly updates as opposed to weekly ones. Concentrate on the work. Please.

^This. My sentiments exactly.
Monthly is fine with me.

Its when a project goes 6 months without an update I start to wonder.
 
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News Comments > Saturday Safety Dance
1. Re: Saturday Safety Dance Feb 9, 2013, 23:39 Dev
 
Wait, they don't already track you all the time?  
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News Comments > RAGE Tool Kit
61. Re: RAGE Tool Kit Feb 9, 2013, 23:38 Dev
 
kyleb wrote on Feb 9, 2013, 19:48:
while say 4-8 GB is huge for a single map, it's not terribly hard to get a file of such size hosted these days.
Please tell me where its feasible to get those kinda single file sizes freely hosted for the traffic that a mod is likely to bring.
 
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News Comments > Wasteland 2 Trailer
23. Re: Wasteland 2 Trailer Feb 9, 2013, 22:01 Dev
 
eRe4s3r wrote on Feb 9, 2013, 21:44:
Flatline wrote on Feb 9, 2013, 16:20:
You don't need to do that for Star Citizen. They make sure they email you every 17 hours to let you know that they're still working on it. It actually is getting to be annoying.

It was an request of MANY backers in the Forums to get email updates, most of us can't be arsed to check dozens of sites every day to see what is new. I wish all Kickstarters would do it actually.. or at least give you an option. And the mails come only once every 7 days, hardly every 17 hours ;p
I agree, and I'd rather see too many updates than too few. With too many, one can just ignore or turn them off (in kickstarter settings). With too few, there's no way to get more information if that information isn't there in the first place.

Also, many email accounts/programs (such as gmail) should be able to do things like filter into other folders if its from a certain email address. It would be the work of probably less than 1 minute to setup a filter for such email that would send it to a kickstarter folder, or directly to trash if desired.
 
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News Comments > Wasteland 2 Trailer
19. Re: Wasteland 2 Trailer Feb 9, 2013, 19:44 Dev
 
DangerDog wrote on Feb 9, 2013, 19:35:
unity engine looks like a good fit for this game, sort of photo realistic but no need to be ultra-shiny.
Yeah, plus it has a lot of cross platform compatibility. My understanding is that it didn't used to offer linux, but that this project (among some other big kickstarters) was a big part of the impetus that got them to officially add it to unity. Linux was one of those things alot of kickstarters were promising to backers and they couldn't use unity if it didn't offer it.

Per wiki: "Unity 4.0 currently supports development for iOS, Android, Windows, OS X, Linux, web browsers, Flash, PS3, Xbox 360, and Wii U."

This comment was edited on Feb 9, 2013, 20:11.
 
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News Comments > Wasteland 2 Trailer
16. Re: Wasteland 2 Trailer Feb 9, 2013, 19:32 Dev
 
John wrote on Feb 9, 2013, 19:30:
ASeven wrote on Feb 9, 2013, 18:14:
Looking pretty good. This is going to be one of the best RPGs next year, I'm sure. Can't wait.

Next year? I thought it was supposed to be out this October unless they pushed the date back. I don't mind because I want them to make it great, but I don't remember them say it was going to be out later than originally planned in the KS.
He's probably still thinking today's date is near the end of 2012

I haven't heard of anything other than October 2013 (this year) from the updates.
 
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News Comments > Wasteland 2 Trailer
14. Re: Wasteland 2 Trailer Feb 9, 2013, 19:29 Dev
 
MajorD wrote on Feb 9, 2013, 19:12:
It is good to see they are holding true to the original style (top down, etc.), but I was hoping for something a la Fallout 3 (1st & 3rd Person). I'll have to wait for Fallout 4 for that I guess. Fallout 3, and soon New Vegas (haven't played it yet), will keep me entertained plenty until then I'm sure.
We have plenty of FPS type games for something like that. Ones that get huge amounts of funding. I'd much rather have a nice turn based combat top down view since those are pretty rare, and aren't getting much funded by publishers generally.

Why would you hoping that for this game anyway?
They were clear from DAY ONE of the kickstarter that wasn't the direction for this game. I'm very happy they kept their promise. I wouldn't be interested in backing it if it was just another FPS.

We’re going back to the original and building from there. No first person shooter, we’re going top down so you get a tactical feel for the situation. And we’re not ditching the party play to turn it into some hack-and-slash bloodfest. It’s turn based, tactical, with a storyline that will be deeper and broader.

We’re determined to keep the gritty, grim and satirical writing. We’re going to pitch those moral dilemmas at you. You’re going to be faced with the consequences of your actions.
http://www.kickstarter.com/projects/inxile/wasteland-2
 
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News Comments > RAGE Tool Kit
59. Re: RAGE Tool Kit Feb 9, 2013, 19:18 Dev
 
kyleb wrote on Feb 9, 2013, 15:54:
That said, with the toolkit released I'm sure some people will make maps with amazing up close texture detail, but even on a small map such texturing will require multiple gigs of data.
I'd be surprised if anyone bothered. This is way late in the game, most people have moved on to other games/projects. The number of modders and mods is directly related to how popular the game is. Rage isn't nearly as popular as something like skyrim or oblivion.

Plus, they'd have to re-texture probably from scratch, using tools that are not only hard to use, they take up large amounts of disk space and enormous amounts of time to actually use them?

Where could you even host a high res texture pack for the game if it was 20 or 30 gb? And how many people would actually still be interested in getting at this late date? Especially downloading such a huge pack?

If they are looking to make a name for themselves, they'd be much better off making some assets for wasteland 2. There, they'd not only get paid, but get their names in the credits for the final game. And it wouldn't be a horrible pain to work with.
 
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6200 Comments. 310 pages. Viewing page 23.
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