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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
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Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6689 (Guru)
User ID 22548
 
User comment history
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News Comments > 50 More Steam Greenlights
7. Re: 50 More Steam Greenlights Jan 22, 2014, 05:53 Dev
 
LOC wrote on Jan 22, 2014, 05:12:
Aces Wild and Hero Siege are two awesome games that totally deserve to be on Steam. Glad they finally got in. Now I just hope it doesn't take months to get released on Steam.
That's up to the devs. Push them to get the games on steam fast
 
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News Comments > 50 More Steam Greenlights
4. Re: 50 More Steam Greenlights Jan 21, 2014, 21:58 Dev
 
Prez wrote on Jan 21, 2014, 21:53:
I thought they were done with Greenlight...
A) That earlier article was based on a random non valve dev's tweet, and another random non valve dev's speculation.
B) That same dev tweeted again a bit later that he himself didn't have the impression it was going to happen anytime soon.
https://twitter.com/TomasRawlings/status/424295403161272320
Think valve time. So even if it does happen, could be a decade away.

Me, I doubt its going to happen at all. Given that this lets the community do the work that valve doesn't really want to do in sorting through the dross.

Especially since the tweet is saying it would happen as blocks are removed from publishing on steam. And if valve does that, its just going to bring the dross back, which means valve didn't really solve their problem, just shifted it back to themselves.
 
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News Comments > 2013's Top Free-to-Play Games
56. Re: 2013's Top Free-to-Play Games Jan 21, 2014, 00:29 Dev
 
Tencent (owns both #1 and #2, namely LoL and Crossfire) is public. Not a secret what they make:
http://www.tencent.com/en-us/content/ir/rp/2012/attachments/201202.pdf

2012 fiscal:
$7,255,893,790 revenue
$4,246,107,938 gross profit

So feel free to ignore the numbers from the data research company if you wish, and take the numbers directly from the financials.
 
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News Comments > Sunday Legal Briefs
15. Re: Sunday Legal Briefs Jan 20, 2014, 21:12 Dev
 
Yosemite Sam wrote on Jan 19, 2014, 23:21:
Yes I understand that, I was just over simplifying it. You do know that China buys (parks) it's money in US treasury because the US consumer is a major driving factor in their economy, to the tune of over 300 billion a year... and that part of the US deficit is directly related to that huge import\export imbalance... and the whole thing is related directly to US corporations.
Thing is, China takes the long view. If they ever decide they are good enough to stand on their own in the world market, they may well decide its worth the temporary pain (temporary being anything under 100 years to them) to crash our economy, buy up everything they feel like, and become the world's sole superpower.
And we'd still be stuck buying from them in the end.

So, I wouldn't say we are safe just because there's a lot of trade going on between us.
 
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News Comments > Evening Mobilization
9. Re: Evening Mobilization Jan 20, 2014, 21:07 Dev
 
Didn't I just see something about nintendo admitting they made a marketing mistake? They are doing it again. Put the old games on there and rake in the cash. Come on, who doesn't have fond memories of mario and would pay a couple bucks for a the older ones on a smartphone?  
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News Comments > Steam Top 10
16. Re: Steam Top 10 Jan 19, 2014, 18:25 Dev
 
xXBatmanXx wrote on Jan 19, 2014, 18:13:
I am afraid to take the time to put them into categories....
My problem is, I want true tags, not just categories. Like "co-op, not played yet, priority play list", etc.

Or at least the ability to sort and search my library by the tags they already have in the store pages (like co-op, single player, etc)

But yeah, 1000+ games might take just a bit of time to categorize
 
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News Comments > Sunday Legal Briefs
9. Re: Sunday Legal Briefs Jan 19, 2014, 18:15 Dev
 
Yosemite Sam wrote on Jan 19, 2014, 14:48:
Cutter wrote on Jan 19, 2014, 14:24:
And yet they know China is spying and stealing state and corporate secrets, not pegging their currency, etc. and its still business as usual with them. What a fucking joke.

Never bite the hand that feeds you. Corporations are earning billions because of China, therefore the government apparatus will not rock the boat with China. America doesn't do what's right, they only serve their own self interest.
Dude, its not the corporations that are the biggest issue. The issue is that if china merely stops buying our new debt every month (they don't even have to sell off any of their holdings), we'd be screwed.
And that's only a problem because of the massive deficits we've gotten so used to running.
NegaDeath wrote on Jan 19, 2014, 15:40:
"Asked if he was aided by the Russians, Feinstein said: “He may well have. We don’t know at this stage."

Don't let little things like a lack of facts stop you from speculating. The more you guys try to shift the story the worse you look.
Right?
If anyone used their brain, its highly unlikely they were involved to start with. They'd... I dunno... KEEP IT SECRET? Use it to their advantage? Not just blither it out to the media, and now its turning out that... nothing much is going to change. People just don't really much care. The people who do care about this stuff, pretty much already figured the gov could find out any of this stuff already.
 
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News Comments > Steam Top 10
14. Re: Steam Top 10 Jan 19, 2014, 17:51 Dev
 
nin wrote on Jan 19, 2014, 13:31:
Went through my steam list last night, trying to organize into what I'd not played/favorites/replays/etc...holy fuck, am I behind! My "new/unplayed" list is over 100...

Oh is THAT all?
Linksil wrote on Jan 19, 2014, 17:37:
I'm right up there with you... I wish there was a way to sort the games better. Like Games you want to play and order you want to play them, online games(that never end), etc.
Also things like finding all co-op games, etc.
Not likely to happen anytime soon though. Not unless valve gets around to hiring/contracting UI experts instead of generalist level designers.
You can tag a game (with ONE tag at a time) in your library, dunno if that might help. Its called "set category". You could make up categories like you said, order of play, online games, etc.
jacobvandy wrote on Jan 19, 2014, 17:35:
They could maybe add another confirmation layer/warning at checkout to remind you again of what you're buying, are you sure you want to do this because it is an EA game (or also Early Access, zing), yadda yadda yadda. Some developers take advantage of the store page descriptions to reiterate what they're offering (like you see with DayZ), but no matter what they are all still clearly labeled as Early Access right at the top. If you somehow miss it or ignore it, it's your own damn fault.
I really like that idea. Then when the morons post in the forums about it, the response can be "didn't you read that confirmation dialog that popped up warning you about it?"

This comment was edited on Jan 19, 2014, 17:57.
 
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News Comments > Thief System Requirements
35. Re: Thief System Requirements Jan 19, 2014, 05:14 Dev
 
Cram wrote on Jan 19, 2014, 04:59:
Dev wrote on Jan 19, 2014, 04:50:
I guess it depends on if the wider casual audience that's potentially drawn in from those things being emphasized in the marketing, outnumbers the classic thief fans that are turned off by it. If they do, then they chose the right marketing strategy, from a purely business perspective.

On the other hand, if they drive away a lot of classic thief players, and fail to appeal to the more casual audience as well, then they've actually shot themselves in BOTH feet.

A thoughtful post. Agreed.
Thanks
I was responding to YOUR thoughtful post, just taking what you said a bit different angle, something that popped into my mind when reading it and considering some of the things said in this thread.

Side note: I've not looked into much about this new thief game. So I have no idea if its faithful or not, or they've screwed the pooch. But given the reactions on both sides here, they aren't doing a good job with appealing to classic thief fans (regardless of if its justified or not).
 
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News Comments > Thief System Requirements
33. Re: Thief System Requirements Jan 19, 2014, 04:50 Dev
 
Cram wrote on Jan 19, 2014, 02:32:
fwiw, I agree with everything you've written here Jerykk.
I'd have liked to have done the same, but I figured any defense of this game would have fallen on deaf ears here on this site. But I can't say I blame them the naysayers, the demo's Eidos decided to show us have been poor. Eidos shot themselves in the foot. They decided to focus on the new, and completely OPTIONAL, features die hard Thief fans couldn't possibly give a crap about. I believe that was a mistake, and since then everyone has drawn their own conclusions on what's happening with this game despite it not having been released and despite everything you just mentioned in your post Jerykk.

Before I get myself pulled into some post war, disclaimer. I am not happy with a couple, albeit small, changes they've made that aren't related to the optional features. But I don't think this is anywhere near the "not a real Thief game" people are making it out to be here.
I guess it depends on if the wider casual audience that's potentially drawn in from those things being emphasized in the marketing, outnumbers the classic thief fans that are turned off by it. If they do, then they chose the right marketing strategy, from a purely business perspective.

On the other hand, if they drive away a lot of classic thief players, and fail to appeal to the more casual audience as well, then they've actually shot themselves in BOTH feet.
 
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News Comments > Thief System Requirements
18. Re: Thief System Requirements Jan 18, 2014, 19:51 Dev
 
HorrorScope wrote on Jan 18, 2014, 18:08:
i7 quad? As if an i5 quad wouldn't cut it?
Everytime I've looked at i7 vs i5, the difference hasn't really been worth it.

Even though I got one myself, it hasn't been worth it The third memory channel vs two memory channels when I got mine. Benchmarks show it added like 2% to overall computer performance. Would have been much better to just get a better CPU
 
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News Comments > Games for Windows LIVE Deathwatch
26. Re: Games for Windows LIVE Deathwatch Jan 18, 2014, 08:50 Dev
 
TheWeaponeer wrote on Jan 18, 2014, 07:24:
Feel free to pass this on to Joystiq's staff - at least then they can save some face with a proper update to a half assed article.
It may perhaps be more likely if you pass it on yourself, they will notice.
 
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News Comments > Evening Consolidation
10. Re: Evening Consolidation Jan 18, 2014, 06:41 Dev
 
Thought they weren't going to sell the consoles at a loss? That's been one of their strengths in past generations.  
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News Comments > Evening Safety Dance
17. Re: Evening Safety Dance Jan 18, 2014, 06:35 Dev
 
Even the headline is wrong. They didn't ban spying on leaders, just made them get permission first. The article even quotes part of that there's exceptions:
"unless there is a compelling national security purpose."
And by scaling back, yeah I suppose... if you count that he reduced degrees of separation searching from three to two. Yeah that's so HUGE!

The speech was all about appeasing the public and not really doing much else.
 
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News Comments > On Sale
5. Re: On Sale Jan 18, 2014, 06:27 Dev
 
El Pit wrote on Jan 18, 2014, 04:49:
There is a sale on a couple of Lego games over at GMG (Greenmangaming). Remember to use 25% off voucher, too:
1WDO6K-KWDFJQ-U1E7AI

Bioshock Infinite, the Tomb Raider games, Arkham Asylum/City are also on sale.
Specifically:
Batman 1&2, Harry potter 1 & 2, LotR
75% off (before coupon) which is quite good. Most sales of the lego games are only 50%
 
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News Comments > The Repopulation Kickstarter Progress
9. Re: The Repopulation Kickstarter Progress Jan 11, 2014, 22:07 Dev
 
MoreLuckThanSkill wrote on Jan 11, 2014, 16:32:
If the game isn't popular, the MMO model fails for most games. How popular does it have to be, hopefully their accountant knows.
That depends on how its designed to be. Like the star wars one wasn't scaled by EA to be profitable with less than a couple million subscribers, and thus failed when it didn't hit that goal. On the other hand, EVE does quite well with hundreds of thousands, and has continued to grow.

If an MMO is properly designed and scaled, its possible to do it on a good budget. Problem is, most companies think something like:
"ZOMG look at WoW with millions of subs! if we build it, they will pay us through the nose too! So lets bankrupt the company making this and scale it so it can't make us money unless its millions of subscribers, and don't worry we will get tons of money from it"
 
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News Comments > On Sale
10. Re: On Sale Jan 11, 2014, 12:58 Dev
 
Incidentally, I highly recommend owning a wired xbox 360 controller. Its USB, plugs straight in with no drivers needed, and is great for games that play better on a controller.

That said, 90% percent of my gaming is still done with kb/m.
 
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News Comments > Valve Talks About Lack of Communication
19. Re: Shell shocked Jan 11, 2014, 12:56 Dev
 
Panickd wrote on Jan 11, 2014, 10:14:
Steam is the money maker at the company so that's where they focus a lot of their time and energy.
That would be the logical thing to do, yes, in a traditionally managed company. But that's not what's happening.
They are focusing time, energy, and money, on custom hardware, custom controllers, biofeedback stuff, optical stuff, customOS, and others. Meanwhile they are letting steam languish a bit, not bothering to to hire (or contract!) UI specialists to improve some of the very obvious crap. They used to run some very cool events in the steam sales, now its kinda boring. And they continue to have inexcusable front end problems.
 
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News Comments > "Stunning" Nitrous Engine Impressions
35. Re: Jan 9, 2014, 23:33 Dev
 
SpectralMeat wrote on Jan 9, 2014, 10:20:
I don't think any developer would be stupid enough to develop a game based on an engine that only runs on 30% of the computers out there.
MS has done it before when a new windows comes out. Even though it was proven later that the games they did it on actually didn't need the new windows version to run, they just pretended they did with an installer requirement.
Overon wrote on Jan 9, 2014, 17:26:
Hold on are we getting excited over a tech demo that we haven't seen but only heard described by a 3rd party?
I'm getting excited over the game (star control) itself, I care more about the gameplay, not any specific rumored graphical achievements.
 
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News Comments > Starbound Sells 1M
23. Re: Starbound Sells 1M Jan 8, 2014, 01:50 Dev
 
Suppa7 wrote on Jan 7, 2014, 19:53:
What we're really seeing is a resurgance of games developers have always wanted to make but were denied by the suits. I personally wouldn't mind something well made by a dev team who understand the aspects of older games that got a bit played out due to lack of imaginative new things. But finding such game design geniuses and having them pull it off is extremely hard, it's trying to hit a target that few people can see.
I agree, and we are in a very exciting time for PC games, what with the indie resurgence steam has greatly helped bring on, and now crowdfunding like kickstarter to bring to life lifelong dreams of developers (such as wasteland 2, or many others). Thats part of why I've backed so many KS projects. Someday I dream of creating my own KS project, just need a good idea. Then again, even a average idea might work I mean come on, a creativity measuring device that got like 1000% funding and was just a glass jar with pencil sharpener in lid?
 
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6689 Comments. 335 pages. Viewing page 3.
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