User comment history
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| News Comments > EA Adds SimCity Servers; Promises Free Game |
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| 88. |
Re: EA Adds SimCity Servers; Promises Free Game |
Mar 10, 2013, 00:10 |
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Slick wrote on Mar 9, 2013, 23:35: [(although managing traffic is part of the game re: your screenshot, not really a bug) [...] *edit can someone please tell me how to make URLs work? the normal code isn't cutting it? Where firetrucks are surrounding burning buildings and not putting it out? Thats not a bug? Its the fault of the person? Uh huh.
As for URLs, you can paste them in with no codes if they are standard form and short enough, but to use the tag click the URL button down below. The URL goes right after =, the description goes in between the ][[url=www.lmgtfy.com]try it[/url] |
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| News Comments > Torment: Tides of Numenera Kickstarter Passes $2MM |
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| 51. |
Re: Torment: Tides of Numenera Kickstarter Passes $2MM |
Mar 9, 2013, 22:52 |
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Creston wrote on Mar 9, 2013, 13:05:
Jerykk wrote on Mar 9, 2013, 05:41: I think DFA is almost over-budget, if the recent documentaries are anything to go by. DF is already looking at alternate revenue sources (the main reason they ported Brutal Legend to PC) so they can actually finish the game. DF really didn't have much a plan going into the Kickstarter. They hadn't even done any pre-production, which is a big no-no when you have tight budgets. $3 million sounds like a lot but it really isn't, especially when a large portion of the budget will be spent on pre-production. I'm sure they'll be able to finish the game and make it good but their situation serves as a lesson to other devs looking to kickstart their own projects. You need to have a plan and you need to hit the ground running. inXile seems to meet both these requirements so I have high hopes for WL2 and Torment. I hadn't heard that. Ouch. The fact they had no plan whatsoever was basically the reason I didn't back DFA... Sad to hear that they're having difficulties.
I just hope the other big ones will do better, though they did come in with (it seemed) much better ideas of what to do and how much stuff would cost.
Shadowrun seems great so far, if a little more "generic sci-fi RPG" than real Shadowrun than I would have liked.
Creston I've said this before, what they are going through is more than healthy, figuring out if they need to scale back from the initial plans before they run out of money. Other kickstarters should have done this before they ran out of money. I backed one that announced a year delay since they ran out of money. Anyway, DF has decided to try and use other income sources so they don't have to scale back as much. Brutal was already being ported before all this happened, they just speeded up the porting. Also, the latest update came out a couple days ago. Looks like they are re-energized from the creative juice break from Amnesia fortnight. Also, they had internal playtesters playing part of it for the first time. So its getting done. |
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| News Comments > StarDrive Pre-Purchases Get Beta Access |
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Re: StarDrive Pre-Purchases Get Beta Access |
Mar 9, 2013, 21:07 |
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I wanted to update that I got my key. Also, since that sword of the stars pit game came out and I found out about it in the meantime (think sci-fi roguelike like dungeons of dremora), I've started playing that while waiting for the key. So I dunno when I'll get around to stardrive now. |
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| News Comments > On Sale |
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| 18. |
Re: On Sale |
Mar 9, 2013, 21:02 |
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Slashman wrote on Mar 9, 2013, 20:23:
Silicon Avatar wrote on Mar 9, 2013, 13:13: That was not the Sword of the Stars I was expecting when I clicked...
It's a roguelike they made. I picked it up from Gamersgate depite my not being a huge fan of roguelikes and it is pretty decent if you're into that sort of thing Same. I grabbed it though, its at a good impulse price And I rather like those kinda roguelikes. Plus, its sci-fi. How can one go wrong? I played the tutorial, and it definitely looks fun.
Trainwreck wrote on Mar 9, 2013, 10:25: As for GMG: I can't buy anything from them because my bank and credit cards all register them as an online gambling site. Apparently those are illegal (wtf?), so they won't authorize a purchase under any circumstance. Not sure what country you are from, but if its in the US, that kinda thing has been in the news a lot when it happened and occasionally since. http://en.wikipedia.org/wiki/Online_gambling Basically a few years back, some random court decision decided it violated something. After that congress passed a law about it (more than likely because of casino's lobbying). Not really sure why it should be against the law for people to waste their money if they want to. Throw some taxes on it. |
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| News Comments > Shadowrun Returns Alpha Gameplay Trailer |
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| 38. |
Re: Shadowrun Returns Alpha Gameplay Trailer |
Mar 9, 2013, 20:53 |
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Beelzebud wrote on Mar 9, 2013, 16:48: Yeah they're so dead to big publishers that Firaxis had a hit with one at the end of last year. A little game called X-Com. The idea that gamers don't want to play this style of game is an assertion that needs to die, as it has been shown to be false over and over again. It's as silly as the notion that "PC gaming is dead", that many industry insiders were telling everyone just 2 years ago. There's this little thing called semantics. The part where x-com is NOT an RPG. I thought of x-com before I replied and my reply was addressed to his specific wording.
And I never said gamers don't want to play. I implied but I'll state more clearly outright, the number of gamers that DO want to play them are beneath the big publishers notice.
Thats why I'm very glad kickstarter is filling in those gaps, letting those games get made.
Also, "PC gaming is dead" has been said for 10 or more years. I'd say PC gaming is experiencing a resurgence. A large part of the movement is due to indies and the digital PC marketplace valve did with steam. And now, more recently, kickstarter and similar crowdfunding projects.
And while the percentage of PC owners being gamers might be smaller, the absolute numbers are still very significant, and way way larger than the classic gaming days like fallout 1. And often PC gaming revenue categories on the big publishers are fairly close to any other one platform, even a console platform.
This comment was edited on Mar 9, 2013, 20:58. |
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| News Comments > EA Adds SimCity Servers; Promises Free Game |
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| 74. |
Re: EA Adds SimCity Servers; Promises Free Game |
Mar 9, 2013, 20:51 |
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ASeven wrote on Mar 9, 2013, 20:16: It's Slick, he has lied before to make EA look good, like saying Steamguard was obligatory and was some sort of nasty DRM. These kind of lies seem disingenuous at the very best and very nasty with the purpose of doing harm to members here at the very worst. At this point nothing he says can be taken seriously.
Slick is quickly becoming our resident "village idiot" of sort, only with a lot more spin and shill and less entertainment. Yeah, and then when I responded explaining what it was and the valve description of it... guess what? He never replied to that. |
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| News Comments > EA Adds SimCity Servers; Promises Free Game |
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Re: EA Adds SimCity Servers; Promises Free Game |
Mar 9, 2013, 15:12 |
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In fact... let me think... has customer support said something else recently (besides them supposedly saying 1 chargeback is ok) that turned out to be false? This is a really hard question, let me think on it...
OH WAIT! It was EA saying they'd do refunds! |
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| News Comments > EA Adds SimCity Servers; Promises Free Game |
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| 35. |
Re: EA Adds SimCity Servers; Promises Free Game |
Mar 9, 2013, 14:54 |
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Slick wrote on Mar 9, 2013, 14:32: chargebacks are there to protect the consumer, if you're REALLY mad enough that a few days after launch of an always-online game, that they're having server issues... then those are your options. <-- rocket science Protect consumer... against fraud. Not against legit purchases, such as digital games that say no refunds.
Slick wrote on Mar 9, 2013, 14:19: ok i guess i'm lying then, so are the hundreds of people who have confirmed not having their accounts banned on their forums. people just like you who are pissed and want a refund. they get the refund, and it's not good enough? what exactly are you going on about? Who said you were lying, except yourself talking about it?
A couple days of no bans doesn't mean that they will NEVAR EVAR GET BANNED. A couple days means nothing.
For instance, valve's VAC often bans after weeks.
Once its been a couple months and no bans for chargebacks, then I might accept that EA doesn't care about that.
Thing is, since EA primarily cares about money... and this is hitting them in a place that they care about... pretty sure they won't just ignore it.
Even if some script reader says "oh yeah sure its ok" at the customer support number, that means NOTHING. Frequently customer support will tell people something that ends up not to be true.
This comment was edited on Mar 9, 2013, 15:12. |
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| News Comments > EA Adds SimCity Servers; Promises Free Game |
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| 12. |
Re: EA Adds SimCity Servers; Promises Free Game |
Mar 9, 2013, 14:16 |
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Slick wrote on Mar 9, 2013, 14:09:
nin wrote on Mar 9, 2013, 14:06: Refunds?
if you want a refund, do a chargeback, they can't ban your account for 1 chargeback, just call their customr service and tell them why. pleanty of people on their official forums are doing this. Who says they can't? This is EA, they not only can, but WILL ban your entire account for WTF ever reason they want. They put all sorts of weird things into their EULA. They've had that they can ban you for not reporting bugs. They've had that they WILL remove games if you don't use your account for a couple years. I'm sure there's other examples, those are only the 2 most memorable for me.
Also, if EA felt like fighting it, that was a legitimate purchase. I'm sure their eula also says they aren't responsible for online game bugs, etc. Doing a chargeback on something that's not a fraud could theoretically be construed as fraud itself. |
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| News Comments > EA Adds SimCity Servers; Promises Free Game |
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Re: EA Adds SimCity Servers; Promises Free Game |
Mar 9, 2013, 14:02 |
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Protip: Check pre-order numbers and realize that a big chunk of those are your most die hard fans, the most likely to log in at 12:01 midnight and play for extended periods.
Also, 80% less game issues isn't very much to brag about. If 80% of ppl had 10 disruptions an hour, then reducing by 80% could still mean 80% of ppl are getting 2 disruptions.
And now its the weekend when many people finally have a lot of time to sit down and play the game they bought, perhaps go and buy it for the first time. And you expect to fix all your issues this weekend?
HAHAHAAHHAHAHA. Nothing has changed over there I see. |
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| News Comments > Shadowrun Returns Alpha Gameplay Trailer |
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| 36. |
Re: Shadowrun Returns Alpha Gameplay Trailer |
Mar 9, 2013, 13:23 |
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Beelzebud wrote on Mar 9, 2013, 12:50: It seems like just yesterday we were being told that isometric turn-based RPGs were dead, and Fallout MUST be a first person shooter.
I wish the kickstarter phenomena had happened before that incident. Well, to the big publishers, they ARE dead, and are still dead. Anything less than multi-million copy sellers are pretty much dead to them. (as a side note Fallout 3 wouldn't have been nearly as popular as it became without beth making it as a FPS)
Fortunately, we are now getting other alternatives like wasteland 2.
Thats one of the best things about KS. Not that they are replacing publishers (although I wouldn't care if they did), but that they are allowing a lot of projects that have a lower level of demand than multi-million copies get made. Projects that publishers sneer at and pass up, yet there IS demand out there for them. Thousands or a few millions of dollars of demand. Demand that can now find an outlet.
This comment was edited on Mar 9, 2013, 13:37. |
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| News Comments > SimCity Marketing Campaign Paused |
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| 60. |
Re: SimCity Marketing Campaign Paused |
Mar 9, 2013, 13:05 |
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RollinThundr wrote on Mar 9, 2013, 09:41: I just don't know why they need a massive amount of the game to stream from their servers, which is something I didn't realize since I didn't follow the dev cycle of this game aside from watching maybe 1 trailer. There's no reason a Simcity game of all things needs that much reliance on a internet connection. Because of DRM? They want something someone can't easily just patch out to play offline, so they leave a lot of the simulation on the game server end.
Also, it lets a wider range of people play the game, like using onlive or similar.
Perhaps thats why they didn't do larger cities, they weren't afraid of PC users not being able to run it, they were afraid their servers would crash and burn!
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| News Comments > On Sale |
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| 12. |
Re: On Sale |
Mar 9, 2013, 03:52 |
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Cutter wrote on Mar 9, 2013, 02:24:
Frijoles wrote on Mar 8, 2013, 23:23: GMG is doing their usual 20% off coupon, which works on Tomb Raider. Brought the cost down to $40. Although I'm a bit nervous these days using a third party to get Steam keys. I've started using them more though and haven't had a problem. GMG rocks. been using them forever with no problems. They're in England, man, not some third world shithole. I agree, and I've used them a fair amount myself, but some banks treat them like they are. |
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| News Comments > StarDrive Pre-Purchases Get Beta Access |
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Re: StarDrive Pre-Purchases Get Beta Access |
Mar 9, 2013, 03:39 |
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Bubicus wrote on Mar 9, 2013, 03:30: Dev, It's been playable on Desura for the Kickstarter supporters for months. You didn't get a key for that? Pretty sure that was closed beta and indev versions, neither of which were for the $10 tier.
I'm just a little peeved that we didn't get our keys even a little before the mass public could get them.
And yes, I know he's having trouble figuring out a mail merge on an excel spreadsheet with the addresses and keys. That's why I'm only a little peeved at the moment.
This comment was edited on Mar 9, 2013, 03:51. |
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| News Comments > SimCity Marketing Campaign Paused |
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| 43. |
Re: SimCity Marketing Campaign Paused |
Mar 8, 2013, 21:25 |
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Rattlehead wrote on Mar 8, 2013, 16:47: I feel sorry for Maxis but not for EA. Maxis is LOOOONNNNGGG gone, many years ago. EA basically just kept their branding. |
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| News Comments > Lord British Announces Shroud of the Avatar: Forsaken Virtues |
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Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues |
Mar 8, 2013, 11:30 |
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Yeah, he should have tons of money from ultima still kicking around. My quick look at the KS didn't show anything where he convinced as to why he needed the money.
Be aware though, that the most valuable properties are available to very limited number of players and will likely be in high demand! (Only a few dozen City homes will be available to players in-game.)
Once a house is purchased, players will need to pay regular taxes on it of course. But as a special thank you to select Kickstarter supporters, all housing obtained by making a Kickstarter pledge of Citizen, Lord, Baron, Duke or Lord of the Manor will be tax free for life! Citizen is a "mere" $500. And although only a few "dozen" will be avail, there's 400+ on kickstarter rewards. Yeah, that sounds to me like its going to be a pay 2 win MMORPG type game. And/or a subscription game. Nothing much stands out about the game from the quick look I took at the KS. The timing kinda sucks since its at the same time as torment kickstarter, I know he planned this ahead of time, but still not good timing. Also I was never a big fan of ultima back in the day.
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| News Comments > Torment: Tides of Numenera Kickstarter Passes $2MM |
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Re: Torment: Tides of Numenera Kickstarter Passes $2MM |
Mar 8, 2013, 11:19 |
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Mr. Tact wrote on Mar 8, 2013, 11:15:
nin wrote on Mar 8, 2013, 10:58: No, but I went with the all digital $125 on this one to make up for it. I went with the $75 all digital. They should make a deal with GoG to provide a GoG credit for the original on the higher tiers. |
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| News Comments > Torment: Tides of Numenera Kickstarter Passes $2MM |
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| 24. |
Re: Torment: Tides of Numenera Kickstarter Passes $2MM |
Mar 8, 2013, 11:18 |
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sauron wrote on Mar 8, 2013, 11:13:
nin wrote on Mar 8, 2013, 10:58:
sauron wrote on Mar 8, 2013, 10:50:
nin wrote on Mar 8, 2013, 09:39:
Mr. Tact wrote on Mar 8, 2013, 09:32: I have to say the buzz around this has me intrigued despite having never touched the original game. I never did, either. You guys really never played Planescape:Torment? Are you serious? Am I dreaming?
If you didn't play it yet, head over to GOG.com and grab it. It's amazing.
Besides, if you don't I'll send the orcs round. Extra incentive!
No, but I went with the all digital $125 on this one to make up for it.
I feel like FedExing you my CDs. It really is that good.
While you wait for this one, you can play the original! It's a win-win! Cheaper to pay the $10 at GoG.
Also, there's a guide on GOG for installing the best of the mods: http://www.gog.com/news/mod_spotlight_planescape_torment_mods_guide The mods do things like enable higher resolution, widescreen support, lots of restored content, adjustable font sizes, etc.
I just did this myself. I played a few hours a long time ago, I'm going to try and play the whole thing this time around.
Or it can be played entirely like it is from the GoG installer. They have pre-incoperated the dd fix and everything should work fine from XP to windows 7 (windows 8 is iffy, I've read some posts about issues). Just click and go if you dont want to take 15 mins d/ling and installing the mods according to that step by step guide. |
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6200 Comments. 310 pages. Viewing page 16.
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