User comment history
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| News Comments > More on Offline SimCity |
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Re: More on Offline SimCity |
Mar 14, 2013, 01:40 |
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ViRGE wrote on Mar 13, 2013, 22:10: All I'm really saying is that it's not so lightweight that it's 100K people spread over 23 CPUs. It has to be at least a bit heavier weight than that. Why? It wouldn't surprise me if that was the case, if they are doing a minimal amount on the server, just enough to get away with saying they have to have it always online. |
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| News Comments > More on Offline SimCity |
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Re: More on Offline SimCity |
Mar 12, 2013, 21:46 |
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But I bet it does some sorta continual authentication. Like the game could send to the server "is it ok to keep the water flowing?" and the server could reply "yep, 5 more minutes of water authorized"
That could explain some of the weirdness and "bugginess" of the game, since it keeps lagging and disconnecting. |
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| News Comments > Op Ed |
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Re: Op Ed |
Mar 12, 2013, 13:25 |
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InBlack wrote on Mar 12, 2013, 10:46: LoL, joking aside I pulled this from the comments sections below the article:
WHO CARES ABOUT THE DAMN SERVERS, I have played the game for ~50 hrs and let me tell you at the CORE it is ROTTEN and BROKEN as a city simulation.
a) Only 10% of your workforce will actually WORK. 90% are retirees supposably. So you will ALWAYS have high demand for workers and everyone will complain that they are broke once you reach tier 3. Numerical density development of your town is F************** beyond low wealth initial starting where a more REASONABLE 66% of your population WORKS. [...] c) mid-late game ALL services (fire/police/recycling/sewage/etc.) are ALL BROKEN. Once you build 2 x sewage plants, buildings will constantly get backed up sewage as it is simulated wrong, paying $10k/hr for those 4 x fire departments, and you’ll have buildings NEXT DOOR TO YOUR FIRE DEPARTMENT that they will NEVER RESPOND TO, and sit there saying “ready to respond”. [...]
TLDR: Don’t buy this game till the core mechanics are fixed. Yes it’s fun, but it is only fun to keep restarting cities and breaking the game by using supplying chain economics to offset the RIDICULOUS imposition of pathetic late game numerical FLAWS in the core of this game e.g. 10% workers, no working services etc. Hmmm.... See I'm wondering if those things are server controlled, so the lag and disconnects means they don't work properly. I wonder if in an ideal server connection those things actually work.
Or, EA is just plain incompetent and didn't bother to bug test or patch some huge bugs (I'd call them showstoppers if they make mid/late game neigh unplayable, but obviously EA didn't)
Or some mixture of both, lol. |
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| News Comments > Ron Gilbert Leaves Double Fine |
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Re: Ron Gilbert Leaves Double Fine |
Mar 12, 2013, 13:19 |
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Hellbinder wrote on Mar 12, 2013, 12:47: let me guess he will have a kick-starter up within a couple months.
seems to be the Modus operandi these days. Thats a good point. That may well be why he left, so he can run one all on his own, after he saw what happened with a successful one |
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| News Comments > Numenera Details |
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Re: Numenera Details |
Mar 12, 2013, 09:52 |
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Some quotes:
We’ve noted some explicit Stretch Goals, but we’ve also explained that every dollar we receive from your contributions during this campaign (including the 10% matching from $2M to $3M by @Dracogen!) will be going into the game development budget (along with reward fulfillment). I wanted to explain briefly what we mean. As more funding is available, we can make many improvements that aren’t easily described as a Stretch Goal. For example, at this upcoming milestone, George Ziets will be joining the writing team. This doesn’t just involve George. His writing contributions will allow us to increase depth and complexity, resulting in an even more branching and reactive storyline. More written content requires new art, more scripting support, and more quality assurance and iteration to polish the content. As the game increases in depth and complexity, new interface elements and features will be needed to properly communicate to you everything you need to know. George (and each writer) who contributes to the game creates more work (in a good way) for many who are behind the scenes. [...] We promise to you that all of the funds will be leveraged to best realize the vision we have presented. (Several in our community have expressed opinions along these lines, including GrinningReaper659 and aratuk.) We won’t be using funds from this Kickstarter to add in features that deviate from this vision. We treat the trust you have placed in us seriously, and will maintain our precise focus on creating the game we have told you about. (For example, there is no total this Kickstarter could reach that would lead us to implement multiplayer.) We won’t be trying to broaden our audience – our goal is to provide you with the best embodiment of the game we have presented. Any features we add, any content we add, will be to better deliver on our vision. Especially for a game like Torment, excellence is achieved through focus. I'm glad I'm backing this. |
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| News Comments > Endless Space Free DLC |
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Re: Endless Space Free DLC |
Mar 12, 2013, 07:21 |
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InBlack wrote on Mar 12, 2013, 06:25: I wish someone would do a proper sequel to MOO2. MOO3 was meh at best... Go for it, I'd back it. |
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| News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment |
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Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment |
Mar 12, 2013, 03:24 |
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NewMaxx wrote on Mar 11, 2013, 12:40: You may be right as far as traditional game publishers go... but then there has been competition that will save us old-school gamers... Crowd Funded:
Example of selecting more games than I bought from AAA publishers in the last 2 years:
Backed: [...] ALL of them can be played offline. NONE of them have DRM As Torment and Shroud of the Avatar have shown... there are more to come.
So, Fuck EA and their bullshit. I can easily game without them. And all of those together don't amount to anything EA much cares about in terms of money.
The list looks familiar though, I backed many of those same ones
Anyway, while the kickstarter versions won't have DRM as a reward to backers, the retail release ones WILL most likely have some form of protection. For instance "Malevolence: The Sword of Ahkranox" released a special loader just for kickstarters that has the very light DRM disabled. His DRM is basically just you have a login (like minecraft).
So any of those you didn't back, just realize you may NOT end up getting DRM free, and if that is that important of a feature to you, you should back them while they are KS. |
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| News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment |
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| 19. |
Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment |
Mar 11, 2013, 10:10 |
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Kajetan wrote on Mar 11, 2013, 09:37: They are trying the Sims approach. Offer the player little, so that DLC and addons seem to be much more attractive.
And complete OT: Where can i change the board settings, so that new comments are marked with red dot? The last Firefox update deleted all settings and cookies. As I recall, the funny thing was, they didn't plan for all those expansions when they did the original sims. So the base game had a fair amount of extra stuff included. Thats what struck me when I tried sims 2, that it actually had LESS choices than sims 1. It was designed from the ground up for expansions.
As for the board settings, I think you just have to stay logged in. |
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| News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment |
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| 10. |
Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment |
Mar 11, 2013, 09:25 |
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| The only thing I'm surprised about... is that they only waited what, a day to back down from that? I mean this is EA, I would have expected 6 months (after the problems are solved) for them to say there was no hope of offline, unless you buy simcity 2 which would have a $15 DLC pack that adds offline mode. |
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| News Comments > Max Payne 3 Steam CD Keys Exhausted |
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| 29. |
Re: Max Payne 3 Steam CD Keys Exhausted |
Mar 11, 2013, 06:08 |
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Jerykk wrote on Mar 10, 2013, 20:01: MP3 felt more like a Michael Mann movie than a Max Payne game. Gone were the poetically melodramatic language, comic book panels and piano/strings-based score. If Tony Scott and Michael Mann ever got together to make a game, MP3 would be it. Wait what? They got rid of the MP style of music? That was one of my favorite parts from previous games. |
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| News Comments > Max Payne 3 Steam CD Keys Exhausted |
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| 12. |
Re: Max Payne 3 Steam CD Keys Exhausted |
Mar 10, 2013, 18:13 |
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deqer wrote on Mar 10, 2013, 16:44: Ran out of CD keys?
My god... how pathetic has gaming become these days... Its happened before on a popular sale (GMG has run out of keys before, and so has steam), and will happen again.
My understanding is that the IP owners provide steam with a database of keys to sell, and steam sells them one at a time. If the IP owners don't give enough keys, they run out. So for instance, if MP3 sells 10,000 copies a month, they might provide steam with 50,000 keys and top it up every couple months. But when a big sale happens, it could be 10 times the normal sales. Plus, since the sales are usually on the weekends, the devs aren't usually at work to generate and send off another spreadsheet of keys.
Valve can generate their own keys for their own games though, so they've never run out for that.
I can understand the reasoning behind doing it this way with digital distribution in general, just to make sure that you get paid for every sale of every game (which means key). If you've given 50k keys and they want another batch of 50k yet you only got paid for 10k, then its time to ask some questions. We saw recently on blues how that one distribution company screwed over devs in non payment, so this isn't an unheard of issue.
Protip: Keep an eye on your company's games on steam (and any digital distribution platform really, but especially on steam), make sure if there's a sale on, you are supplying enough keys to keep up with the demand. Digital sales are a 24/7 business, not a 5 days a week one.
This comment was edited on Mar 10, 2013, 18:27. |
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| News Comments > On Sale |
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Re: On Sale |
Mar 10, 2013, 00:15 |
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Anyone have any comment on the games in the bundle? Looks like its all desura games, I haven't tried any of them.
nin wrote on Mar 9, 2013, 19:56: Did someone say KOTOR 2? The Sith Lords Restored Content Mod (TSLRCM) Star Wars: Knights of the Old Republic II mod | Released Jul 22, 2012
Thanks! |
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| News Comments > EA Adds SimCity Servers; Promises Free Game |
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| 89. |
Re: EA Adds SimCity Servers; Promises Free Game |
Mar 10, 2013, 00:12 |
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D4rkKnight wrote on Mar 9, 2013, 23:40: Simcity 4 had simulation problems as well. Hence the Rush Hour expansion to address this. These I understand and expect to be addressed in patches and expansions. I just hope this whole fiasco convinces EA to treat this game as more then a money pot. Please Maxis, fix your game. How many times has EA done that before? Changed from treating a game like a money pot, to something more? |
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6200 Comments. 310 pages. Viewing page 15.
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