User comment history
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| News Comments > No One Knows Who Owns NOLF |
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| 50. |
Re: No One Knows Who Owns NOLF |
Apr 7, 2013, 13:42 |
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jimnms wrote on Apr 7, 2013, 03:41: If no one steps up and claims ownership, the developers or original publisher should get to decide what to do with them. But see, that would actually make some sorta sense, which is why its not in the law.
Actually, sometimes that happens if the people who signed the contracts were smart enough to put it in there. Stuff like reverting to the devs if nothing is done with the IP after 10 years or some such. I think thats what happened with psychonauts since that IP finally went back to double fine. Problem is, most people are pretty clueless about things like that, especially at the time they are doing their first games. |
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| News Comments > Torment Kickstarter Concludes |
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| 37. |
Re: Torment Kickstarter Concludes |
Apr 7, 2013, 02:51 |
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Slashman wrote on Apr 6, 2013, 19:15: I don't think you need billion dollar graphics and animation to convey things through animation and graphics. Bastion wasn't a million dollar game and I was very into it's story and world. It mostly had narrated dialogue and cleverly done world design. Are you CERTAIN that bastian wasn't a $1 mil game? It wouldn't surprise me if it was about that much, remember it was published by WB. If you had said that it wasn't a $10 mil or $100 mil game, I would have agreed with you, and I agree with your other points. |
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| News Comments > Distant Worlds Expansion Announced |
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Re: Distant Worlds Expansion Announced |
Apr 6, 2013, 16:25 |
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Yeah and they don't bother putting it on steam.
They apparently think they get more money keeping price way high and exclusive to their thing.
When in reality, they'd make tons more bringing it to steam and selling it at a non crazy price.
$20 each for 3 items (base and 2 old expansions) for normal price of $60, package deal of $50 (package not including new expansion), and the new expansion preorder at $30 (10% pre-order sale of $27), they'd get more in a week on steam probably than they've gotten in a year otherwise.
I mean look at the railworks thing, thats about a niche as stuff gets and its had MASSIVE success on steam. Even though the entire package with all DLC is over $2 grand normally.
This comment was edited on Apr 6, 2013, 16:31. |
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| News Comments > No One Knows Who Owns NOLF |
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| 19. |
Re: No One Knows Who Owns NOLF |
Apr 6, 2013, 14:56 |
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killer_roach wrote on Apr 6, 2013, 12:33:
Dev wrote on Apr 6, 2013, 12:09: One would think that whoever owns it would be willing to just sit back and cash the checks from GoG and steam by putting it up there. But for some reason, some companies don't seem to want to make money. Legal gets scared about doing anything that would open them up to being sued, especially since putting a game up on GOG without authorization could amount to commercial piracy (and open them up to near-unlimited liability).
Then again, it was Legal that botched their sales contracts, which is the reason why nobody knows where the rights are... You quoted wrong person.
MY quote includes this key phrase "whoever owns it". I've highlighted it. Just to be crystal clear, by "it" I mean the rights. Someone putting a game up on GoG without authorization... doesn't own it. |
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| News Comments > Torment Kickstarter Concludes |
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| 28. |
Re: Torment Kickstarter Concludes |
Apr 6, 2013, 12:19 |
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El Pit wrote on Apr 6, 2013, 03:30: Baldur's Gate 3 - The Kickstarter. $5,000,000 almost guaranteed. And also very unlikely to happen. Interplay apparently sold the remake rights for a song to that one company thats trying to promote their beamdog digital distribution platform. From everything I saw, the enhanced edition mostly had work done on the UI to make it work on ipads.
But all the companies with the rights to the original game don't seem to be interested anymore in doing additional licenses. Such as WotC for one. EA for another.
So give up that hope, games like this on kickstarter that are spiritually similar are almost certainly the closest one will ever come. |
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| News Comments > Another World: 20th Anniversary Edition |
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Re: Another World: 20th Anniversary Edition |
Apr 6, 2013, 12:12 |
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Prez wrote on Apr 6, 2013, 10:32: remembering how hard it was for me to finish back when it was brand new, I think replaying it now the difficulty would make me cry. Which is probably why they added easy mode |
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| News Comments > Minecraft PC Sells $10MM; "Subtly" Teases Horses |
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Re: Minecraft PC Sells $10MM; |
Apr 6, 2013, 12:11 |
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Julio wrote on Apr 6, 2013, 05:16: I'm not clicking on any link that says "photo of a pleasant lady with a horse" In this case it really is what it says it is. Its SFW too (blue generally warns if a link is NSFW). Its also family appropriate. |
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| News Comments > No One Knows Who Owns NOLF |
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Re: No One Knows Who Owns NOLF |
Apr 6, 2013, 12:09 |
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| One would think that whoever owns it would be willing to just sit back and cash the checks from GoG and steam by putting it up there. But for some reason, some companies don't seem to want to make money. |
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| News Comments > Minecraft PC Sells $10MM; "Subtly" Teases Horses |
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| 27. |
Re: Minecraft PC Sells $10MM; |
Apr 5, 2013, 23:41 |
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Blue, there's a diff between $10 million (bucks) and 10 million (copies). He's sold 10 million copies, but made something like $200+ million on the game. If he made only $10 mil on the game, he wouldn't be nearly the sensation, and it would have only been about 500k copies.
Which is pretty impressive. That probably makes it one of the highest all time sellers certainly of PC games, and probably still pretty high even when including consoles. |
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| News Comments > Torment Kickstarter Concludes |
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| 10. |
Re: Torment Kickstarter Concludes |
Apr 5, 2013, 23:34 |
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NewMaxx wrote on Apr 5, 2013, 23:15: What you probably meant is that these games can't match the quality of the originals...and you may be right there, but that's not a factor of hype. They can make a dang good go of it though And with all this talent, who knows, it might equal or surpass the quality of originals (although probably not the length). |
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| News Comments > Torment Kickstarter Concludes |
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| 9. |
Re: Torment Kickstarter Concludes |
Apr 5, 2013, 23:33 |
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Jerykk wrote on Apr 5, 2013, 22:14: The record is for most-funded videogame, not most-funded anything. The Ouya got over $8 million in funding, so they're obviously limiting it to videogame records. And that got trounced by pebble, didn't that hit about $10 mil? |
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| News Comments > Infinite Space 3: Sea of Stars Kickstarter |
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Re: Infinite Space 3: Sea of Stars Kickstarter |
Apr 5, 2013, 00:03 |
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MattyC wrote on Apr 4, 2013, 18:07:
Blackhawk wrote on Apr 4, 2013, 16:20: The term 'roguelike' has ceased to have any meaning whatsoever. It needs to be retired. I am always just sad that it never really means roguelike. Nethack is still around and I play it every now and then. It is still plenty of fun, but I wouldn't mind to see a 'modern' retake on that. Though I imagine they would really have to tweak the controls The term has been defined, and modern games like FTL and Pit surprisingly mostly fit the definition.
http://en.wikipedia.org/wiki/Roguelike The gameplay elements characterizing the roguelike genre were explicitly defined at the International Roguelike Development Conference 2008.[3] Some of the "high value factors" used in this definition include:
Roguelike games randomly generate dungeon levels,[4] though they may include static levels as well. Generated layouts typically incorporate rooms connected by corridors, some of which may be preset to a degree (e.g., monster lairs or treasuries). Open areas or natural features, like rivers, may also occur. The identity of magical items varies across games. Newly-discovered objects only offer a vague physical description that is randomized between games, with purposes and capabilities left unstated. For example, a "bubbly" potion might heal wounds one game, then poison the player character in the next. Items are often subject to alteration, acquiring specific traits, such as a curse, or direct player modification. The combat system is turn-based instead of real-time. Gameplay is usually step-based, where player actions are performed serially and take a variable measure of in-game time to complete. Game processes (e.g., monster movement and interaction, progressive effects such as poisoning or starvation) advance based on the passage of time dictated by these actions. Most are single-player games. On multi-user systems, scoreboards are often shared between players. Some roguelikes allow traces of former player characters to appear in later game sessions in the form of ghosts or grave markings. Some games such as NetHack even have the player's former characters reappear as enemies within the dungeon. Multi-player derivatives such as TomeNET, MAngband, and Crossfire do exist and are playable online. Roguelikes traditionally implement permadeath. Once a character dies, the player must begin a new game. A "save game" feature will only provide suspension of gameplay and not a limitlessly recoverable state; the stored session is deleted upon resumption or character death. Players can circumvent this by backing up stored game data ("save scumming"), an act that is usually considered cheating.
Now they may not be nearly as in depth as the classic roguelike, but they are indeed roguelike.
You may be looking more for the category of Angband variants, and there are again, modern variants on that (TOME, ADOM, angband itself, etc). A number of the ones in this list have been updated in 2012. angband variant list
And here's roguelike categories: roguelike category list
You can also find tilesets for many of these kinda games, including for nethack itself, if you don't want to use just pure ascii.
This comment was edited on Apr 5, 2013, 00:16. |
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| News Comments > Jedi Outcast and Jedi Academy Source Code Released |
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| 48. |
Re: Jedi Outcast and Jedi Academy Source Code Released |
Apr 4, 2013, 23:49 |
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nin wrote on Apr 4, 2013, 09:44: Anything that's written/designed now will have to fit in with any changes they make for the new movies...LIKE CHEWBACCA NOT DYING.
(Sorry, I'm still a little upset over that one, years later.) ZOMG yes! And it wasn't even a meaningful death. Not even a heroic one. He pointlessly died thinking he was going to save someone... who didn't need saving.
Up until that point I bought like all the star wars fiction books in existence. I LOVE zahn's books. That started turning me off. Then the later books where they started destroying the galaxy and all the rebellion had built (making all of it pointless too) with some random out of universe invaders, and killed off kids of luke and han, bleh. I stopped buying there. I occasionally buy a book that is before all that crap, but hardly ever now. |
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| News Comments > Jedi Outcast and Jedi Academy Source Code Released |
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| 47. |
Re: Jedi Outcast and Jedi Academy Source Code Released |
Apr 4, 2013, 23:42 |
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| They'd better hope they have all the rights to the source to be able to release it. Closing of LA won't stop the Mouse for even half a second from going after someone, it matters less than nothing that its closed down. |
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6200 Comments. 310 pages. Viewing page 8.
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