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User information for Will

Real Name Will   
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Nickname Dev
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 13, 2004, 01:09
Total Comments 6737 (Guru)
User ID 22548
 
User comment history
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News Comments > Elite: Dangerous Steam Keys For All Players Coming
21. Re: Elite: Dangerous Steam Keys For All Players Coming May 9, 2015, 12:16 Dev
 
Quboid wrote on May 9, 2015, 11:32:
Slashman wrote on May 9, 2015, 11:14:
It's a weird thing, but most people assume things about Steam and Valve without actually going to the Steam page for developers and reading what they offer. Steam really seems to be the best game in town when it comes to pricing and all the perks that devs get for free from them.

http://www.steampowered.com/steamworks/

I didn't check that because I assume it is for small developers, and publishers or people with an established product could negotiate better terms - but that says that it's free and I doubt anyone is negotiating themselves a worse deal. Thanks.
For the 30% or so that steam takes of each sale through steam as a one time cut with nothing taken ever again, it's really a good deal for devs. They offer quite a bit.
Not the least of which is the largest PC gamer market on the planet. Plus they have detailed stats on the average PC gamer.
 
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News Comments > Elite: Dangerous Steam Keys For All Players Coming
16. Re: Elite: Dangerous Steam Keys For All Players Coming May 9, 2015, 11:10 Dev
 
Quboid wrote on May 9, 2015, 10:04:
Speaking of bandwidth, it occurred to me that Steam Sale server problems seem to be a thing of the past. A few years ago, each sale would result in their store dying all over the place and downloads slowing but this hasn't been the case for the last year or two.
Perhaps the valve guy responsible for the server loads finally got around to wheeling his desk over to check the charts and projected growth.

It's gotten much better, but last steam sale I still noticed it, errors with steam store while browsing and trying to buy, etc. It's always the front end, never the actual content bandwidth as far as I can tell.
 
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News Comments > Elite: Dangerous Steam Keys For All Players Coming
13. Re: Elite: Dangerous Steam Keys For All Players Coming May 9, 2015, 09:28 Dev
 
Quboid wrote on May 9, 2015, 08:58:
Do you have a source for this? It makes sense as Valve are clearly determined to get people on to their service but I'd like to know for sure. I'd be very surprised if Frontier are paying Valve the full 30%.
Not really any official source, but think of all the steam key giveaways of crappy non selling games that sometimes happen. Or when companies do something like this, giving keys away to people who purchased elsewhere.
Most couldn't afford that if steam charged anything.
I also know that for mobile kickstarters, almost no one gives away keys to a mobile game on itunes because they DO charge for all keys. So you end up paying in the kickstarter once, then paying again for the game when it's released on itunes.

So all the evidence points to no cost steam keys.
 
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News Comments > Elite: Dangerous Steam Keys For All Players Coming
7. Re: Elite: Dangerous Steam Keys For All Players Coming May 8, 2015, 23:47 Dev
 
Incidentally, I'd pay for a kickstarter steam key if someone has an extra for this, I stupidly missed out on backing it. One of the keys that would give starting package bonus kinda thing.

Unless they are controlling access with a separate account system outside of steam, then I guess might not be able to do that.
 
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News Comments > Project CARS Livery Pack Released; AMD Optimizations Coming
26. Re: Project CARS Livery Pack Released; AMD Optimizations Coming May 8, 2015, 21:11 Dev
 
Timmeh wrote on May 8, 2015, 11:59:
Good for Nvidia, when they are not cheating in benchmarks or doing other underhanded marketing things they are helping an independent developer make a car game... whooohoooo!

Did you bother to read the official report from futuremark when that went down? I did.

Guess what I found? ATI was cheating too in those same benchmarks. Just they weren't as obvious as nvidia.
ATI wasn't pure as the snow in that scandal lol.
 
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News Comments > Op Ed
17. Re: Op Ed May 8, 2015, 18:11 Dev
 
Valve openly admitted why they created greenlight in the announcement for it. They were tired of doing the work of approving games for steam and instead wanted the community to do it, which happens to be free.  
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs May 7, 2015, 18:13 Dev
 
Made me think kickstarter at first. I know many kickstarters are legit, but there are some that are outright scams.  
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News Comments > Morning Metaverse
1. Re: Morning Metaverse May 4, 2015, 09:05 Dev
 
Yet more gov funding to do what the phone companies were supposed to have done decades ago with previous gov funding.  
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News Comments > Killing Floor 2 EULA vs Griefers
24. Re: Killing Floor 2 EULA vs Griefers Apr 26, 2015, 12:01 Dev
 
Xylemon wrote on Apr 25, 2015, 18:53:
Lastly, I am working on a retail project, and we won't have a stupid phrase like this in our EULA, so that cop out "why don't do you better" phrase won't work this time
Awesome Plus good comeback
 
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News Comments > Killing Floor 2 EULA vs Griefers
20. Re: Killing Floor 2 EULA vs Griefers Apr 25, 2015, 13:29 Dev
 
NKD wrote on Apr 25, 2015, 07:54:
Getting upset about EULAs is usually pretty pointless. There's a lot of "Cover Your Ass" type language that goes into those things. It's a legal document not a literal description of what rules they will be vigorously and aggressively enforcing, even if they make it sound that way.

When it comes to stuff like getting banned from servers, it's generally even more pointless. The owner of a server can deny access to that server to anyone, for any reason or no reason at all. Unless you have a specific contract that states otherwise, no one is required to provide you access to their network indefinitely and they can cut you off. The language in their EULA is irrelevant. EULA or no, they can ban you at a whim and you'll have no real recourse. So what really matters is how they enforce their rules. That remains to be seen.

As far as activities taking place on third party servers, it's less clear cut, but it really ends up boiling down to the technical specifics. Can they actually police whats going on in the first place? Probably not.

Except when it comes to EA, where they've banned origin accounts for some forum comments. And other crazy things. Which they laid out in the EULA as being able to do
 
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News Comments > AMD Beta GTA Drivers
4. Re: AMD Beta GTA Drivers Apr 14, 2015, 09:00 Dev
 
Dirty Butler wrote on Apr 14, 2015, 00:11:
Dev wrote on Apr 13, 2015, 22:11:
Good for you AMD! Release day drivers for once!
Beta instead of WHQL though.
And any bets on if crossfire is supported on release instead of a month or three later?

New Crossfire Profiles for:

Grand Theft Auto V
Impressive, that's like first time in forever
 
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News Comments > AMD Beta GTA Drivers
2. Re: AMD Beta GTA Drivers Apr 13, 2015, 22:11 Dev
 
Good for you AMD! Release day drivers for once!
Beta instead of WHQL though.
And any bets on if crossfire is supported on release instead of a month or three later?
 
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News Comments > GTA5 GeForce Drivers
4. Re: GTA5 GeForce Drivers Apr 13, 2015, 19:48 Dev
 
Shok wrote on Apr 13, 2015, 19:22:
This is the Rockstar version btw not STEAM...
You mean the $30 version
 
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News Comments > Newell on Half-Life
73. Re: Newell on Half-Life Mar 18, 2015, 23:35 Dev
 
Verno wrote on Mar 18, 2015, 13:09:
Haha where's Dev anyway? He used to have a field day with this stuff.
Yeah but aren't most of the things I'd be saying already being said? Heck, I even saw a comment about wheeled desks!

Also... I now have a girlfriend. I do still try and read the more interesting stories but I don't comment as much.
 
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News Comments > Source Engine 2 Announced
62. Re: Source Engine 2 Announced Mar 5, 2015, 14:13 Dev
 
Bigger news is valve announced 50% growth last year!
http://store.steampowered.com/news/16000/
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Mar 4, 2015, 15:30 Dev
 
Carbon monoxide detector replacement check with manufacture. Some are 3 years, or 5 years, or 7 years.

Also if a chain of smoke detectors are going off,check manual on how to tell which one in chain is triggering. Some are light or sound or voice extras on triggering one. Some you can hit silence button to see,etc.

Remember to pick right smoke detectors for one near kitchen. There's two main type s of detectors, best to have both most places. One is better at slowly burning fires, one is better at fast ones.
 
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News Comments > Dungeons 2 in April
1. Re: Dungeons 2 in April Feb 20, 2015, 10:45 Dev
 
Just in time to take focus away from war for the over world release date.  
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News Comments > SPINTIRES Rolling Again; DLC & Sequel Plans
1. Re: SPINTIRES Rolling Again; DLC & Sequel Plans Feb 20, 2015, 10:41 Dev
 
Cynical translation:
"Just like EA, we want to fix most of the stuff in the next version, not this one. Also since it's making money and we were too generous to the Dev, we are going to cut him out of the sequel."

I've not played the game, so what does someone who played it think? Am I being to cynical here?
 
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News Comments > Evening Interviews
5. Re: Evening Interviews Feb 17, 2015, 22:40 Dev
 
mag wrote on Feb 17, 2015, 22:11:

There are a lot of inconsistencies in his story. He was doing this when he was 14, but he had been working at DirecTV for 2-3 years. He stopped a long time ago, but he did it most recently in 2015. Etc. etc.

A lot of it's obviously lies. If it's not all lies, he's pretty evidently a sociopath. There's no remorse, just the realization that it makes him seem like an idiot to his friends, and that it's all so easy that it doesn't really make him smarter than others. But he also still thinks it's cool to torment teenage girls.
Read it over again. He worked for third party that worked for direct TV. Probably some place paying someone it had never seen do level 1 support or some such. I could see that happening, especially if he doesn't care if he lies and gets someone else's info.

As for the other bit, maybe he stopped swatting years ago but is still being a jerk douche even this year. Sounds like he stopped in large part because he's beginning to realize these silly "pranks" could mess up the rest of his life
 
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News Comments > Shadowrun: Hong Kong Fundraising Ends and Continues
6. Re: Shadowrun Hong Kong Fundraising Ends and Continues Feb 17, 2015, 18:33 Dev
 
Suppa7 wrote on Feb 17, 2015, 14:07:
I have no idea why devs just didn't set up their own crowdfunding site like Chris roberts and star citizen. They should just use kickstarter as promotional and then after the funding goals are met, reveal their own extended crowdfunding site.

It really makes no sense to obey kickstarters funding time limit because new people are constantly discovering that the project exists long after the original campaign. I never knew of the original shadow-run campaign at all, I didn't discover it until it was long since over. Game developers are doing themselves a disservice by cutting themselves off from further funding they could use to insulate themselves from risk.
Too much work for small shops (though they should offer PayPal at the least).
Also they sometimes prefer to offer KS exclusives as incentives.
Also if it includes physical goods, sometimes then can only do one preset production run due to scale and costs

But yes, it seems silly in most cases to stop offering funding options just as the publicity starts to ramp up or peak at end of the KS.

This comment was edited on Feb 17, 2015, 18:56.
 
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6737 Comments. 337 pages. Viewing page 1.
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