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| News Comments > Epic Making PC Exclusive Game |
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| 36. |
Re: Epic Making PC Exclusive Game |
Apr 8, 2012, 18:54 |
Dmitri_M |
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| I could see them creating a high budget graphical showcase of their next engine on PC. It's the only platform where that's possible. The previous generation of consoles are maxed out. The next generation are a ways off. Perhaps they're doing it now in this middle period. Long term they're still a console dev. |
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| News Comments > Epic Making PC Exclusive Game |
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| 20. |
Re: Epic Making PC Exclusive Game |
Apr 8, 2012, 17:28 |
Dmitri_M |
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I remember Blahzinski and another well known Epic spouting that stuff.
This sounds like a direct reaction to the people willing to throw money at PC kickstarters. Money talks? Even if it is "small" quantities like 3 million relative to the money poured in multiplatform titles, I'm sure that PR whore can't resist jumping on the bandwagon.
"Let me say that again: we are working on a PC game."
Cool bro. You expect what, we loose our minds with excitement? |
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| News Comments > Arma III Animations Trailer |
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| 37. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 13:43 |
Dmitri_M |
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NigerianRoyalty wrote on Apr 8, 2012, 13:40: Some of us remember titles more ancient like the original Rainbow Six and loved them, but still can't get into Arma. Yeah it's boring talking about this but ArmA isn't built on an ID engine. The czechs at BIS "did it their way", if you can't adjust to the movement system it's best to just give up. |
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| News Comments > Arma III Animations Trailer |
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| 36. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 13:41 |
Dmitri_M |
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NigerianRoyalty wrote on Apr 8, 2012, 13:33:
Paranoid Jack wrote on Apr 8, 2012, 11:50: Also the player movement can get a little stale at times. It feels clunky. I know it varies and depends on the characters load. And before you say anything I've played old school tactical shooters. I own every Rainbow Six and the original Ghost Recon series with all expansions. I enjoy slower more realistic movements. But again smoothing them out to feel better not faster. I don't want it to be a overly fast paced shooter. Maybe it's just the camera that makes it seem clunky but I doubt it I remember that feeling well while playing the first couple games. Even if this studio only was involved with the first release.
Probably the camera and the artificial mouse lag. I spent hours trying to fix the mouse, which felt like I was pulling around my soldier's face with a rubber band, only to learn from the Arma forums this is intentional and supposed to simulate the weight of your weapon. Why they don't simply make your weapon crosshair lag behind your mouseview is baffling but it was enough to break the game for me. Whoever told you the cursor's behaviour was to "simulate the weight of the weapon" was lying. Or you misunderstood them. I presume you simply dragged the floating cursor slider to 0 in the options?
If it's actual lag you're talking about, try the latest patch or beta. They rebuilt the way the game handles mouse input 6 months ago, so there should be improvement if you're experiencing lag. |
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| News Comments > Arma III Animations Trailer |
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| 33. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 13:20 |
Dmitri_M |
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Donkey_Punch wrote on Apr 8, 2012, 13:16: Until they figure out how to prevent an enemy AI from seeing and killing you with an AK47 from miles away the game will always be for a niche market only.
I am tired of dying from some enemy AI that shoots with super-human precision when I still can't even see him. Lucky for you there's a whole bunch of other shooters developed over the last 10 years that are easy to play.
For the rest of us that remember ancient titles Ravenshield and OGR, we have games like ArmA. |
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| News Comments > Arma III Animations Trailer |
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| 31. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 13:13 |
Dmitri_M |
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Quboid wrote on Apr 8, 2012, 13:03: I'm sure there must be a way to get it right while maintaining realism. But I've no idea what it is. To many fans of the series it is "right". ArmA's gameplay is a world unto itself, an acquired taste..either accept the way it is or move on I'm afraid. |
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| News Comments > Arma III Animations Trailer |
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| 28. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 12:59 |
Dmitri_M |
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Quboid wrote on Apr 8, 2012, 12:48: That bothered me too, all the soldiers have the same gait. For a bit I thought they were all synchronised, like how each soldier in a unit in Total War used to be at exactly the same animation frame.
Unlike most shooters where the animations are just visual things other players see, in OFP\ArmA they directly determine the speed at which your character moves. You can't have even slightly different walk animations because the animation itself determines the speed. In ArmA you ARE the player model. In BF3, Quake etc you're a free floating camera and the game happens to be playing some animations to go along with the movements of that camera. |
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| News Comments > Arma III Animations Trailer |
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| 26. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 12:35 |
Dmitri_M |
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Smoke and mirrors. This title has used mocap'ed animations since 2001. The quality of the mocap has no relevance to the way a character controls in game. The underlying movement system is the same as previous titles. They have made advances in superficial ways like ragdoll. Any improvements that directly effect gameplay are still just tweaking the old system. You're just not going to see them suddenly adopt an ID shooter style movement system. BIS's is totally different.
The only difference between ArmA 1 and ArmA 2's movement was reloading while running. I don't expect a major shift between 2 and 3. |
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| News Comments > Starlight Inception Kickstart |
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| 6. |
Re: Starlight Inception Kickstart |
Apr 7, 2012, 13:41 |
Dmitri_M |
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Not going in on this one. Buying t-shirts for a game that isn't out yet? Not to mention this game has no history the way Wasteland or Shadowrun do. That CG concept rendering was created in about 2 minutes. :\
This comment was edited on Apr 7, 2012, 13:52. |
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| News Comments > On Sale |
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| 9. |
Re: Move to Florida before you buy the game. |
Apr 7, 2012, 05:41 |
Dmitri_M |
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Didn't notice his post history..
Ah well, I got CK II half the price. Luckily I was spending the weekend in my uncle's fantastic New York apartment with a view of Central Park and was able to make the purchase. |
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| News Comments > On Sale |
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| 5. |
Re: Move to Florida before you buy the game. |
Apr 6, 2012, 21:15 |
Dmitri_M |
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| My steam account is regional too, I wonder if activating CK II on Steam will be effected if I BS my address.. Unless the download is independant of that. |
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| News Comments > On Sale |
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| 3. |
Re: On Sale |
Apr 6, 2012, 17:51 |
Dmitri_M |
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Damn I wish I could buy Crusader Kings II at that price, but this sale is locked out to international customers. |
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| News Comments > Shadowrun Returns Funded; Mac Threshold Reached |
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| 23. |
Re: Shadowrun Returns Funded; Mac Threshold Reached |
Apr 6, 2012, 10:03 |
Dmitri_M |
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The 90 000 contributed towards the DF KS. I doubt any publisher would consider a game a success if that's the total number of copies it sold.
Kickstarters are great for a niche percentage of gamers but beyond that it'll be business as usual with large publishers pouring money into the lowest common denominator gamers who play only on console.
This is a revolutionary way to develop indie games. Not traditional publishers-developer-consumer AAA titles.
This comment was edited on Apr 6, 2012, 10:09. |
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1554 Comments. 78 pages. Viewing page 22.
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