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Real Name Dmitri_M   
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Signed On Nov 18, 2004, 05:49
Total Comments 1942 (Pro)
User ID 22350
 
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News Comments > Arma 3 Next Month
30. Re: Arma 3 Next Month Aug 9, 2013, 10:33 Dmitri_M
 
Muscular Beaver wrote on Aug 9, 2013, 04:47:
Dmitri_M wrote on Aug 9, 2013, 03:46:
Muscular Beaver wrote on Aug 9, 2013, 01:22:
Not to mention that its a fucking twitch shooter now, built for the console shooter masses...
Oh come on. They tweaked some animation parameters. The shitty clunky animation system essentially remains the same. It's still shit, PC gamers everywhere should rejoice at it will never be mainstream.

No, you can throw your weapon around like it weights nothing now, no matter if its a pistol or a heavy machine gun. Even without weapon, you can turn faster than any human being really can. You have very good accuracy while moving fast and yeah well... the animations are 10 times worse than the old ones. And after I saw their video how they did them, without any real actors, I am not surprised they turned out this retarded.

Yes, the old negative mouse acceleration wasnt a good solution either, but at least you could adapt to it quickly and it was closer to reality than this CoD-shit now.


So you're complaining about them removing the floatzone slider? This doesn't make much difference to me because I always had it set to zero in OFP, ArmA and ArmA 2. The weapon float was always optional, all they've done is remove it completely. So many players complained about it anyhow (until experienced players told them how to disable it in options..). There was never any difference between turning with a pistol and turning with a machinegun. The engine has never taken into account weapon weight.

Separate from that ArmA 1 and ArmA 2 both had mouse lag which the community gave enormous amounts of feedback on which the programmers at BIS fixed..

As a long, long time player involved in various community projects very close to BI I can honestly say what they have now is a huge TWEAK of the existing system. It's much the same, but much smoother. The animations were terrible before. The animation system is still just as shit as ever but at least now movement is no longer tied to the stop start nature of the movement transitions (well..it is but they've tweaked the animations to conform to the system rather than letting a bunch of shitty mocap override player movement).

Your post smells.
 
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News Comments > Matt Hooper Joins Oculus VR
27. Re: Matt Hooper Joins Oculus VR Aug 9, 2013, 10:00 Dmitri_M
 
Shineyguy wrote on Aug 9, 2013, 09:40:
Dmitri_M wrote on Aug 9, 2013, 03:40:
Sleep wrote on Aug 9, 2013, 03:16:
Graphics cards? theyll never take off, theyre expensive and who will pay extra money to make water look a bit more real? You mark my words, these things will never sell.

You can't compare OR to a graphics card.

A better comparison would be trackIR. When I got my trackIR 5 years ago I thought it was amazing. But eventually I stopped using it because..I had to wear a cap to play games..it made movement slower etc. Became bit of a chore. I will always acknowledge how good trackIR is, but to be honest I hardly actually used it.

It appears the sarcasm in that quote went completely over your head.

Long week
 
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News Comments > Arma 3 Next Month
27. Re: Arma 3 Next Month Aug 9, 2013, 03:46 Dmitri_M
 
Muscular Beaver wrote on Aug 9, 2013, 01:22:
Not to mention that its a fucking twitch shooter now, built for the console shooter masses...
Oh come on. They tweaked some animation parameters. The shitty clunky animation system essentially remains the same. It's still shit, PC gamers everywhere should rejoice at it will never be mainstream.
 
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News Comments > Matt Hooper Joins Oculus VR
15. Re: Matt Hooper Joins Oculus VR Aug 9, 2013, 03:40 Dmitri_M
 
Sleep wrote on Aug 9, 2013, 03:16:
Graphics cards? theyll never take off, theyre expensive and who will pay extra money to make water look a bit more real? You mark my words, these things will never sell.

You can't compare OR to a graphics card.

A better comparison would be trackIR. When I got my trackIR 5 years ago I thought it was amazing. But eventually I stopped using it because..I had to wear a cap to play games..it made movement slower etc. Became bit of a chore. I will always acknowledge how good trackIR is, but to be honest I hardly actually used it.
 
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News Comments > Arma 3 Next Month
24. Re: Arma 3 Next Month Aug 8, 2013, 13:24 Dmitri_M
 
6 updater is indicative of what ArmA is. It's a scripting engine for people with no heart for gaming.  
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News Comments > Arma 3 Next Month
22. Re: Arma 3 Next Month Aug 8, 2013, 13:21 Dmitri_M
 
I am not at all surprised they threw out 2 years of work on their SP campaign.

Arma3 is created by a disparate group of 3D modders and programmers. There are no game designers amongst the bunch. They happen to be making a wargame, but have no idea what a wargame should be. I honestly think they compile a list of units, choose some random patch of ground to replicate, decide which technological features they should add to their aging engine and then call it a "game".

Codemaster's involvement in OFP gave BIS direction. The OFP SP campaigns were excellent. You "felt" something running into battle, like it was an actual game.

BIS answer to this is a handful of the usual military units arbitrarily shooting things on a Greek tourist island. For which some of them actually spent time in prison.

The mission editor IS worth the price of the game.. Which is sad for those of us who are bored with it. There is an enormous amount of wasted potential for decent SP.
 
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News Comments > John Carmack Joins Oculus VR
49. Re: John Carmack Joins Oculus VR Aug 7, 2013, 15:20 Dmitri_M
 
What makes Rift different to other VR headsets we've seen come and go over the years? Is it just hype? Because it was a kickstarter?

I don't ask this cynically, I'd just like to know what makes it the "one" when it comes to making VR mainstream?
 
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Aug 5, 2013, 14:04 Dmitri_M
 
What exactly were people expecting from the Ouya? It appears to have turned out exactly as I expected..  
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News Comments > DayZ Public Alpha Status Report
9. Re: DayZ Public Alpha Status Report Aug 4, 2013, 13:34 Dmitri_M
 
Mad Max RW wrote on Aug 4, 2013, 12:37:
The top three things that ruined an otherwise great game for me:

Navigating indoors, especially stairwells, feels like your character was crossbred with a Buick. Overall movement was clunky and in many cases deadlier (and more frustrating) than the zombies themselves.

Zombie AI ignoring walls and running through them.

Hackers. Not only your typical cheats where people start off with the best weapons and god mode (although it was abundant when I played), but really crazy shit like battleships sitting on top of cities, artillery shells flying around, and every player teleporting into the clouds only to drop to their deaths.


The only way to really enjoy DayZ was to hook up with friends on a forum who own a private server.

Unfortunately these have been problems with BIS games since..hmm..2001? I would not expect any of them to approve drastically, except perhaps anti cheating measures.
 
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News Comments > Crytek Sites Breached
16. Re: Crytek Sites Breached Aug 3, 2013, 20:18 Dmitri_M
 
I rely on the fact that I'm one in a billion and that I have very little to steal.  
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News Comments > IL-2 Sturmovik: Battle of Stalingrad Preorders
16. Re: IL-2 Sturmovik: Battle of Stalingrad Preorders Jul 29, 2013, 15:16 Dmitri_M
 
InBlack wrote on Jul 29, 2013, 09:39:
Considering how utterly horrible Cliffs of Dover turned out (and still is) I would recommend that anyone who even remotely likes aeroplane simulations to stay away from this until they release the game.

Uh no. This is misinformation.

The IL2 sequel is being developed by totally different guys. Responsible for the excellent Rise of Flight, not the guys who bumbled their way through Cliffs of Dover. If there's anyone I trust to do a good job with this it's 777.
 
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News Comments > Fez II Cancelled
76. Re: Fez II Cancelled Jul 29, 2013, 15:06 Dmitri_M
 
The average gamer isn't all that creative and doesn't understand the type of personality drawn to the hard work it takes to produce something creative like a game.

A guy like Fish needs build a wall between himself and the community using a publicist.

That said, I think his personality is drawn to the shitstorms. Craves positive attention but can't handle criticism. Which as actually quite common among creatives..

I know some game devs who never visit forums for the titles they work on. Reading a bunch of random attacks by people who don't understand deadlines, compromises and the other less glamorous side of video games production is hard for anyone..it sucks the life out of the work you do. These devs have a healthy strategy for dealing with criticism. Isolate yourself from it if you cannot ignore it. Fish does not have a healthy way of dealing with it..
 
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News Comments > Game Reviews
2. Re: Shadowrun Returns Jul 27, 2013, 13:45 Dmitri_M
 
JohnBirshire wrote on Jul 27, 2013, 13:33:
I loved Shadowrun for the SNES, I've read a few Shadowrun novels and rulebooks, I've watched people play the tabletop game, X-Com UFO Defense is one of my favorite games of all time, I could go for a single player RPG right now, seems like a must buy! Wait...checkpoint saves?!?!? HELL NO!!!!!! You can keep it, idiot devs.

You're missing out on so much over so little.
 
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News Comments > Shadowrun Returns Tomorrow, New Harebrained Kickstarter Next Month
12. Re: Shadowrun Returns Tomorrow, New Harebrained Kickstarter Next Month Jul 25, 2013, 01:28 Dmitri_M
 
Looks exceptional. I hope this signals a return to isometric sci-fi games flooding the market! I love me some isometric.  
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News Comments > Homeworld HD and Homeworld 2 HD Announced
31. Re: Homeworld HD and Homeworld 2 HD Announced Jul 21, 2013, 08:47 Dmitri_M
 
After all the shit surrounding the Aliens release I'm kind of surprised everyone is happy about them simply repackaging a classic like Homeworld and cashing in on it.

I love the original. I want a new game. I don't want to play games I've already played a decade prior.. I don't know what there is to be excited about.

Tell me they're making HW3. Then I'd be excited.
 
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News Comments > Metro: Last Light DLC Next Week
3. Re: Metro: Last Light DLC Next Week Jul 10, 2013, 18:58 Dmitri_M
 
Jivaro wrote on Jul 10, 2013, 16:38:
This game and 2033 are two games on a long list of "to be played" for me. Curiously, I just noticed that there are a lot of shooters in my backlog. (FPS or TPS) I seem to be putting the entire genre off to the side...without really consciously thinking about it. I haven't played Dishonored or Bioshock Infinite for example. I know I will like them, just haven't prioritized them.
I can understand this. I bought all these games but for some reason they sit unplayed in my Steam list. I don't know if it's losing interest (I grew up on Quake and Doom) but these days all I play are RTS. Perhaps because they don't take much time. It's easy to predict how long it'll take me to get the game finished. I no longer enjoy the "visceral" nature of FPS. Seeing shell casings eject from yet another AK or AK-like weapon does not provide me the simple pleasure it once did

This comment was edited on Jul 10, 2013, 19:04.
 
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News Comments > Grand Theft Auto V Gameplay Trailer Teases "Grand Theft Auto Online"
57. Re: Grand Theft Auto V Gameplay Trailer Teases Jul 9, 2013, 13:33 Dmitri_M
 
HorrorScope wrote on Jul 9, 2013, 11:39:
I'll totally wait for the 1.5 version of the game, also known as the PC version.

1.5Beta

 
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News Comments > Project CARS on Steam
10. Re: Project CARS on Steam Jul 8, 2013, 17:52 Dmitri_M
 
personman_145 wrote on Jul 8, 2013, 16:43:
The tires are under heavy development. Keep in mind, we've only been on the new SETA tire model for the last few months, tires are still being made and tweaked. Right now they are adding the tire heating and wear that seems to be causing all sorts of issues, but is to be expected in pre-alpha with an early implementation. Also FFB is far from final AFAIK. Could account for the disconnected feeling. This all changes from build to build.

I'm sure Dmitri knows this, but those without access to the info we have may not.

We also have 2 pro drivers as handling and physics consultants, and judging by their forum posts, they take the job very seriously.

I'm not saying you're wrong. I'm just saying it's a bad time to judge the handling.

Well I don't get time to read the changelogs. I just run the updater occasionally and see if things have improved.

My point was mostly that a plethora of older and current sims feature better handling. Rfactor, the Simbin titles, on and on.

Their budget is going on great graphics. I still like it a lot.. They're getting there.
 
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News Comments > Project CARS on Steam
4. Re: Project CARS on Steam Jul 8, 2013, 15:47 Dmitri_M
 
Been an "investor" for a year now. Car handling is an issue. It's not arcade. They seem to be trying for a sim but the cars somehow feel disconnected from the road. The game sorely needs some "ordinary" slower cars, too many super powered monster cars that are quite tough to drive with the disconnected handling. That said, it does look amazing. And driving the nippy Caterhams is fun.  
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News Comments > Steam Top 10
22. Re: Steam Top 10 Jul 7, 2013, 19:24 Dmitri_M
 
Cutter wrote on Jul 7, 2013, 19:18:
siapnar wrote on Jul 7, 2013, 18:45:
Cutter wrote on Jul 7, 2013, 16:26:
Man, was GMG's sale ever lame. That really surprised me how lame it was.
Cutter, I can't remember the last time I saw anything positive come from you.

Oh stfu already, asshole. I"m always saying plenty of postive stuff, asshole trolls like you just want to cause shit around here trolling me and everyone else. So on igmore you go with the rest of the other idiot trolls around here.

Cracks me up
 
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1942 Comments. 98 pages. Viewing page 18.
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