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User information for Dmitri_M

Real Name Dmitri_M   
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Signed On Nov 18, 2004, 05:49
Total Comments 1877 (Pro)
User ID 22350
 
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News Comments > etc., etc.
3. Re: etc., etc. Mar 16, 2013, 10:26 Dmitri_M
 
I think it's sort of sad. If you're going to invest time creating content like this why not do it in a CG application or some other dedicated content creation software where you're not limited.  
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News Comments > GRiD 2 Trailer
4. Re: GRiD 2 Trailer Mar 16, 2013, 05:43 Dmitri_M
 
Who is that narration supposed to appeal to?  
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News Comments > Morning Previews
4. Re: Morning Previews Mar 15, 2013, 17:24 Dmitri_M
 
It's amazing what a zombie mod can do for a game.

Arma 3 is Arma 2 in a non-eastern euro setting with swimming and minimal physics additions such as ragdoll and slightly tweaked movement. The animation is essentially unchanged with some tweaks that were already effected by modders for ArmA 2. Suddenly gamers everywhere are onboard with the franchise.
 
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News Comments > EA Will "Look Into" Offline SimCity; New Patch Released
39. Re: EA Will Mar 10, 2013, 20:13 Dmitri_M
 
Quboid wrote on Mar 10, 2013, 17:58:
Dmitri_M wrote on Mar 10, 2013, 17:42:
Quboid wrote on Mar 10, 2013, 16:47:
There's enough dislike of the online requirement. Even when the anger settles, the hatred of any unnecessary always-on requirement in any game will keep this going.

I'm still annoyed that Anno 2070 has (had?) an always-on requirement. I passed on an Anno game for the first time. I think I heard they were patching the requirement out but I don't know if they delivered.

I'm currently in a queue to get onto my server. Shame, because SimSeveralSmallTowns is actually a really good game. Fix the traffic, fix the population:workers ratio and give us larger cities. For free.

You passed on Anno 2070 but bought this Simcity?

Gamers are funny.


Yes, it was pretty dumb of me. I preordered before the DRM was made public.

Well one thing I can say for Anno 2070. Even with it's DRM at least the game isn't buggy. In fact it's a damn good game. If this new Simcity was anything as good as the earlier versions I might still consider buying it regardless of the always on requirement. But everything I've read about the actual game does not make me want to purchase it.
 
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News Comments > EA Will "Look Into" Offline SimCity; New Patch Released
17. Re: EA Will Mar 10, 2013, 17:42 Dmitri_M
 
Quboid wrote on Mar 10, 2013, 16:47:
There's enough dislike of the online requirement. Even when the anger settles, the hatred of any unnecessary always-on requirement in any game will keep this going.

I'm still annoyed that Anno 2070 has (had?) an always-on requirement. I passed on an Anno game for the first time. I think I heard they were patching the requirement out but I don't know if they delivered.

I'm currently in a queue to get onto my server. Shame, because SimSeveralSmallTowns is actually a really good game. Fix the traffic, fix the population:workers ratio and give us larger cities. For free.

You passed on Anno 2070 but bought this Simcity?

Gamers are funny.

 
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News Comments > EA Adds SimCity Servers; Promises Free Game
109. Re: More Big Picture Details Mar 10, 2013, 17:16 Dmitri_M
 
nin wrote on Mar 10, 2013, 13:57:
We are not as exchangable as the people who work on movie sets like key grips or boom techs.. We have technical/artistic skills that go beyond the average film set worker.

I would suspect they feel the same about your or other industries. Any time you specialize in a field, you know the ins and outs more than someone outside it. No matter what the field, people outside it always tend to think "oh, is that all they do all day?".




In my past, I worked on sets to make sure the footage film crews were shooting was useable in post production. The guys on the film sets worked a couple of set hours doing only very specific things. The post guys (artists, animators) worked 18 hour days in multiple disciplines with that footage under high pressure. From personal experience I know there is a world of difference.

I don't doubt people on film sets work hard. But we are not working in comparable fields.
 
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News Comments > EA Adds SimCity Servers; Promises Free Game
104. Re: More Big Picture Details Mar 10, 2013, 13:22 Dmitri_M
 
I really despise people lumping artists and game programmers under the general banner of "entertainment industry employee". We are not as exchangable as the people who work on movie sets like key grips or boom techs.. We have technical/artistic skills that go beyond the average film set worker.  
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News Comments > Battlefield 4 Reveal This Month?
16. Re: Battlefield 4 Reveal This Month? Mar 9, 2013, 08:14 Dmitri_M
 
DangerDog wrote on Mar 8, 2013, 23:30:
Arma III seems like it'll be Arma 2.5 they're just not taking an aggressive enough stance to bring it into the realm of modern fps games. Player movement while improved is still clunky, the UI is still an excel spreadsheet. All that command interface stuff should be scrapped, how many people take command of hundreds of units at once?

Drives me nuts because underneath all the many layers that are the Arma Onion you could have one hell of a Battlefield killer. A target that BiS should have set out to match is Novalogic's Joint Operations - that game was tactical and fun to play. It'll never happen unfortunately because BiS is still concentrating on Man Simulator 2.0


No BIS should be adding features similar to the original plans for Stalker, and improve the hell of of the AI. They should also finally start adding intuitive features to the mission editor. They waypoint types haven't changed in 10 years. They should certainly not cater to unimaginative people who think every FPS should be MP only. Operation Flashpoint was released before BF. OFP players don't want goddamn BF.

They cannot compete with BF, ever. And they shouldn't try. Beneath the "ArmA Onion" is a tangled mess of buggy code that will never satisfy conventional gamers that can't suffer "engine quirks". So they're stuck marketing it as a simulator rather than a game because that's the only way they can justify all it's oddities and the total lack of imagination they've shown post OFP regarding single player.

Did you know that the terrain in ArmA 3 could be 5x more detailed but the developers aren't capable of pushing their own engine.

This comment was edited on Mar 9, 2013, 10:18.
 
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News Comments > Shadowrun Returns Alpha Gameplay Trailer
27. Re: Shadowrun Returns Alpha Gameplay Trailer Mar 8, 2013, 20:05 Dmitri_M
 
Flatline wrote on Mar 8, 2013, 19:28:
Cutter wrote on Mar 8, 2013, 16:42:
Jerykk wrote on Mar 8, 2013, 15:31:
Cutter wrote on Mar 8, 2013, 13:12:
Environmental art isn't bad but could be grittier. Character art is horrenedous. What is this? A kids cartoon? Too much combat focus. Dialogue looks poor so far. Standard Bioware G/N/E responses. So yeah, at this point I'm really beginning to regret my investment.

You'll be hard-pressed to find any RPG that doesn't have a combat focus. Even PST has a lot of mandatory combat. That said, if you listened to the narration, you would have realized that there are non-combat opportunities in the demo. The street thug fight could have been avoided if the player had enough charisma and the interior fight could have likely been avoided if the player had a disguise.

It would be boring without combat but it's another thing when that's the main focus. And the dialogue seems to be very Bioware...so far. Limited G/N/E, one or two sentence conversations because god forbid anyone should have to read some real dialogue. So far I'm not impressed. The saving grace *may* be the editor. However, that all depends on how difficult it is to use and the amount of assets involved.


Wow. You're seriously judging an entire game based off of a 20 minute alpha clip of a side mission. Why aren't you playing the stock market with that kind of predictive skill?

Tell ya what. If you don't like the dialogue in the mission... write your own fucking mission. That's what the mission editor will be for. The damn thing is drag & drop. You can finally show us how the game *should* be.

Cutter does not possessive the creativity or the imagination for anything beyond snark. A mission editor is wasted on him.
 
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News Comments > Shadowrun Returns Alpha Gameplay Trailer
5. Re: Shadowrun Returns Alpha Gameplay Trailer Mar 8, 2013, 13:06 Dmitri_M
 
looks fantastic  
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News Comments > EA: Dead Space Rumor "Patently False"
9. Re: EA: Dead Space Rumor Mar 6, 2013, 08:39 Dmitri_M
 
RollinThundr wrote on Mar 6, 2013, 08:23:
Maybe they should make the next Dead Space exactly like Call of Duty to give you guys a real reason to bitch for a change.
lol @ rollinthundr's wide pear shaped hips
 
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News Comments > Dead Space 4 Cancelled?
72. Re: Dead Space 4 Cancelled? Mar 5, 2013, 20:03 Dmitri_M
 
This makes no sense. Dead Space is still a hugely popular franchise. Does EA have some insanely high expectation of sales? It clearly sold well. Not better than 2, but still great. Spineless reaction. It didn't sell COD numbers, it didn't double in sales. So they can it. Pathetic.  
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News Comments > Arma III Alpha Released
17. Re: Arma III Alpha Released Mar 5, 2013, 11:52 Dmitri_M
 
Creston wrote on Mar 5, 2013, 11:40:
Verno wrote on Mar 5, 2013, 09:51:
I know indies paved the way for this but I am really iffy about alpha stuff being on Steam, it just doesn't seem like a good precedent to set even with all of their other efforts at curation.

Yeah, I'm a bit baffled by this as well. If WarZ got banned until it had its shit sorted (austensibly), why is someone else's Alpha allowed?

Creston

Arma is special case
 
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News Comments > Arma III Alpha Released
10. Re: Arma III Alpha Released Mar 5, 2013, 11:01 Dmitri_M
 
nin wrote on Mar 5, 2013, 10:27:
Having never played any of the previous games, is this primarily multi?

It's primarily coop multi. The real meat of the game is the simple mission editor which let's you drop AI in and coop against them. The rabid fans of the series are really fans of the editor, no one actually plays the sp campaigns.

There certainly is a ton of SP. But you'll get the most fun out of messing around in the editor. Rather than sitting through BIS's awful campaigns.

This comment was edited on Mar 5, 2013, 11:06.
 
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News Comments > Soren Johnson at Stardock
14. Re: Soren Johnson at Stardock Mar 5, 2013, 08:18 Dmitri_M
 
Galciv 2 was good and I hope they're working on a follow up.  
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News Comments > Out of the Blue
17. Re: Out of the Blue Mar 4, 2013, 18:23 Dmitri_M
 
As kids we used to mix chlorine and water in tightly sealed plastic bottles and blow shit up. Shake, run, wait 60 seconds for one helluva boom! Once we walked into the resulting chlorine gas cloud to investigate the crater we'd just created and all started suffocating. No wonder they used the shit during World War 1 as a chemical warfare agent. Ah, to be young again! *cough* *wheeze*  
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News Comments > 3D Quake Editor
14. Re: 3D Quake Editor Mar 4, 2013, 17:46 Dmitri_M
 
Quake is the name for God on the hearts and minds of gamers everywhere.  
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News Comments > Evening Metaverse
11. removed Mar 1, 2013, 10:01 Dmitri_M
 
* REMOVED *
This comment was deleted on Mar 1, 2013, 10:15.
 
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News Comments > Arma 3 Alpha Next Week
32. Re: Arma 3 Alpha Next Week Feb 27, 2013, 19:42 Dmitri_M
 
Frags4Fun wrote on Feb 27, 2013, 08:45:
Did they really just say, "purchase the alpha"? LMAO!
They've been doing that for over a decade.
 
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News Comments > Bugbear's Next Car Game Announced
6. Re: Bugbear's Next Car Game Announced Feb 23, 2013, 17:58 Dmitri_M
 
All I ever wanted out of the Flatout series was Demolition Derby 2.

Flatout2 came closest but their tracks were too grounded in reality with too much of an emphasis on racing.

Flatout1 might as well be considered a simulation. The tracks hardly allowed for the big crashes the game was capable of delivering.

Don't get me wrong, I loved Flatout2. But they need to make it easier for the big crashes to happen more consistently. DD2 achieved that by smart design placing huge jumps in many of the tracks.
 
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1877 Comments. 94 pages. Viewing page 18.
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