User comment history
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| News Comments > Hellgate: London Subscription Fees |
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| 5. |
No subject |
May 8, 2007, 22:52 |
Arkay |
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I will not buy it. Suck on it, Hellgate.
Companies always come out and say the free experience will be great, that it will be complete - but its never the case...they realize that in order to get people to pay 10 bucks, they need to take incentives away from the free crowd. And lets not forget...a pay for feature/item would still be more acceptable to a 10 dollar MONTHLY fee...what kind of new features could they possibly release every month to justify 120 dollars a year (in addition to 50 retail) for this kind of game.
Again...they'll will castrate the free multiplayer in order to force people into it.
I will save my money for games that give me a full experience for a one-time sum...
This comment was edited on May 8, 22:57. |
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| News Comments > Need for Speed Carbon Demo |
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| 18. |
No subject |
Oct 27, 2006, 16:15 |
Arkay |
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For one reason or another, the NFS series seems to be moving away from realism and much closer toward exaggerated unrealistic arcadey crap. Arcade racing is one thing, hardcore sims are another, and I used to feel like NFS was the perfect mix/hybrid of both. But with the series moving further and further toward one end of the spectrum yet still trying to pass as legitimate, its becoming redundant, what with Burnout and other games doing the arcade racing so well, and Forza and GT having realism nailed...other games have done it better...so why make it?
Unless of course there's hardcore pornographic content with Emmanuelle Vaugier that you can unlock, and then by all means I'll buy a 360 for it
j/k
Sort of.
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| News Comments > Need for Speed Carbon Demo |
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| 8. |
Re: No subject |
Oct 27, 2006, 14:13 |
Arkay |
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I still think the best NFS is Porsche Unleashed, even though I really don't care much for Porsches.
Too bad they're only going for the Sprite/Boost Mobile/Cadillac Escalade crowd these days.
"If you aint outta control, then you ain't in control...here, have a sprite."
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| News Comments > Triton Closes - Prey for a Solution |
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| 10. |
Re: Btw |
Oct 8, 2006, 12:58 |
Arkay |
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Oh for christ sake, this is the most poorly conceived analogy I've read in a while. Ok, so just because Winter Games sold like hotcakes, in all its CGA glory, but the company is not around today, then any company is likely to be gone in 20 years? Steam is a different entity altogether.
Its like iTunes more than it is a collection of games, and Valve doesn't need to be behind the wheel of it forever for it to survive...sure, Valve might be gone in 10 years, but I assert that Steam, or an evolution of it, will exist for as long as PC gaming is around. Digital downloads are the future. And if in 10-20 years Valve and Steam are truly no more, then you go and pirate the damn game that you paid money for and continue to enjoy it.
I can't imagine that anyone would want to play CS:S in 20 years. Frankly, its not as good a game as Winter Games anyways.
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| News Comments > Triton Closes - Prey for a Solution |
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| 8. |
Re: No subject |
Oct 8, 2006, 12:52 |
Arkay |
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Thats not a solution at all...what happens when someone who bought the game reformats? At least Steam lets you make an install cd/dvd...
Are they going to send those people game cds? I think thats really the only solution...but then that means 3d realms loses money to make up for Triton's demise.
Its a terrible scenario, and at least makes it quite clear that digital download services should only be used if they have a strong library and a bright future.
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| News Comments > Evening Consolidation |
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| 12. |
No subject |
Oct 5, 2006, 02:34 |
Arkay |
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F**k you, EA. I hope to god the NFL refuses to renew their exclusive deal in 2010 and VC can start to make their football games again.
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| News Comments > Star Trek Legacy Release Date |
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| 18. |
Re: No subject |
Oct 2, 2006, 15:13 |
Arkay |
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Well, it depends on the mod. Anything that simply replaces textures or models will work flawlessly in Singleplayer...simple things like new warp entry effects, damage textures/effects, explosions, retextured exterior/interiors, new galaxy backgrounds, new starfield backgrounds, new planet textures, new music, etc etc etc...
It tends to be more simple stuff that you can simply replace and have a flawless singleplayer experience, but all together it drastically refines and enhances the experience. The really advanced stuff actually alters game code, which is why some things are broken.
But in the end, simply changing the nebulae and the stars, and getting high res textures for the bridges improves things dramatically.
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| News Comments > Star Trek Legacy Release Date |
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| 14. |
No subject |
Oct 2, 2006, 13:50 |
Arkay |
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If you want a REAL Star Trek combat simulator for the PC, then look no further than the now rare and expensive but still quite amazing Bridge Commander. 3rd party mod support has transformed what was at release time a slightly above-average looking (but excellent playing) Star Trek space combat simulator into a gorgeous one, with more depth to boot.
No other game has captured the feel of moving huge ships (it really feels like old world naval battles, as it should), and integrated into that is a decent Star Trek story with very true-to-roots gameplay and interface.
I just reinstalled it and got back into it recently, and even without the NanoFX mod that completely transforms every effect in the game and adds all sorts of amazing texture and particle effects, there are enough retexture packs and sound packs to make the game altogether new and fun!
If you can get a copy, you will not be disappointed (well, maybe with the lipsyncing of models, but thats it). The music in the game always bothered me, as I found it repetitive, but a fan made a music pack that has the best tracks from the shows and movies, and it gives the game such authenticity!
I know I'm babbling at this point, but you really should check it out if youre at all interested in Legacy.
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| News Comments > NWN2 and Dark Messiah Limited Editions |
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| 2. |
Re: No subject |
Aug 15, 2006, 11:29 |
Arkay |
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Well now I'm even more pissed about NWN...I never owned a copy of the original game, just played a friend's copy...and EVERY mofo'ing LE from another country for NWN2 has the original game with all the expansions included.
What f'ing gives. This is the country the game is developed in. This is the country where the strongest fan base for the game is.
And we get the sh*ttiest LE? Well, they just lost my 60 bucks.
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| News Comments > The Early Show |
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| 5. |
Re: Avencast |
Aug 14, 2006, 14:17 |
Arkay |
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I was kidding to some degree. And I actually don't mind NWN combat. What I DO mind is Obsidian releasing such an utterly crappy video of what is supposed to be an a-list RPG. I mean, could you make your game look any worse? I think some retard dev thinks nice lighting and pixel shaders will be enough to satisfy anyone...ehh...wrong.
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| News Comments > The Cost of SiN |
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| 16. |
No subject |
Aug 11, 2006, 00:43 |
Arkay |
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Through a price glitch at Circuit City, I got both Sin Episodes and Prey CE for 19.99 (it was a glitch where if a 19.99 game was given to them, ANY PC game would be free, when it should have been a 19.99 game or less...lucky me)
Anyways, I like both Prey and Sin, but if I had to choose one in which I enjoy the gameplay more, its Sin. Its not the most polished, most well-written, or even the most fun FPS out (obviously), but the gameplay is definitely in the top 10 FPS games I've ever played in terms of visceral enjoyment. That and the load times aren't that bad (level zones are actually kinda big for the Source engine) and for 20 bucks its better than a lot of 50 dollar games I've bought in the past.
Prey CE definitely doesn't have as rewarding a feel in the gameplay department, but it does so many amazingly creative and unique things that I also love it to death...even if I wish the weapons were a little stronger and more fun to use.
Anyways, I think Sin Episodes is just fine, and if the next episode debuts at 14.99, they'll have my money again. I hope the multiplayer is good, btw.
This comment was edited on Aug 11, 00:47. |
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| News Comments > Titan Quest Patch Plans |
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| 17. |
No subject |
Jul 3, 2006, 03:21 |
Arkay |
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I got this game for 0.98 cents NEW in a CompUSA pricing glitch that lasted about four hours a couple days ago (thank you, fatwallet)...it could be a repetitive turd for all I care and I will still love this game, because for 1 dollar, you just can't go wrong
Hope co-op is fun.
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| News Comments > Unreal Anthology Announced |
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| 18. |
No subject |
Jun 15, 2006, 12:30 |
Arkay |
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God Unreal 1 was not a particuarly deep single player experience, but DAMNIT if it wasn't one of the most beautiful and immersive (visually and aurally) games ever...
The intro sequence with the moving camera through and around the castle...the MUSIC...
Even if it kind of lost narrative drive later on, it was still a great experience.
I second the "remake Unreal 1 with the new Unreal engine suggestion"
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| News Comments > Evening Q&As |
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| 4. |
No subject |
Jun 9, 2006, 01:32 |
Arkay |
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There is enough room for both kinds of games. A game like simcity or a tycoon game, or spore even, inherently lacks a strong backbone of a narrative...essentially, the player has to creative his/her own narrative.
Some people can do that, some people LIKE to do that.
A game like HL2 would lose a lot of its narrative scope and cinematic elements if it were more openended, with RPG elements.
Warren Spector's games are hybrids of sorts, offering a kind of open-endedness within a framework of linearity (you can only do so many combinations of things in the process of finishing say, System Shock 2.
I personally like strong narrative over open-endedness, because many games really fail to give any story structure at all, and I find myself trying to win a sandbox game (e.g. the Sims, Simcity, etc...)
Its hard for some gamers to play a game the way its most enjoyable, or the way it was designed to be played, because we all have different preferences. I loved System Shock 2, I loved Half-life 2, and I actually love the Sims 2, but I recognize each one's shortcomings and how each one provides a different kind of experience than the other.
Quabbling over which kind of game is BETTER is stupid and beyond two masterminds of game development...different people have different opinions as to what is "BETTER"
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99 Comments. 5 pages. Viewing page 1.
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