User information for R Beeler

Real Name
R Beeler
Nickname
STooGE$$$$ VTNT
Email
Concealed by request - Send Mail
Description
Adventure Games till you die......(where the hell are Adventures in the list below??????What list below? What are you talking about?)
Doom4U (not the game you cracker)..........
Homepage
None given.

Supporter

Signed On
November 16, 2004
Total Posts
7 (Suspect)
User ID
22327
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7 Comments. 1 pages. Viewing page 1.
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27.
 
Re: We are shocked, SHOCKED I TELL YOU!
Jun 12, 2008, 03:16
27.
Re: We are shocked, SHOCKED I TELL YOU! Jun 12, 2008, 03:16
Jun 12, 2008, 03:16
 
More great finds!

Interviews with Steve Bovis
http://www.justadventure.com/Interviews/Limbo/SteveBovis.shtm
http://www.quandaryland.com/jsp/dispArticle.jsp?index=795

Following quote from JA interview:
Tim Croucher (UK) - Researcher and assistant vocalist, game designer/playtester.

I met Tim right at the beginning of the project, we were both adventure game fans and decided to make an adventure game of our own – Limbo of the Lost was born.

Laurence Francis (UK) – Puzzles, Lead vocalist and assistant game designer/Musician.

Laurence joined the team when we were starting the Amiga version and has been a strong member ever since. Laurence is the voice of the main character – Benjamin Spooner Briggs as well as other characters in LIMBO.

Marko "Gravehill" Hautamäki (Germany) – Level-Atmosphere Musician.

I got to know Marko from a forum I was on and he was looking to work on a game project. I heard some of his work and was suitably impressed. To date he has done more than 13 musical pieces for the game. Marko is the newest team member.

Lisa Highsted (UK) – Contracts and Support

Lisa sorts out contract negotiations / publishers, she joined the team on the PC version of the game. She also play-tests and reviews content on a regular basis.

Heather Banks (UK) – Playtester & Support

Heather helps out on playtesting the game, general development feedback and development support. She too joined the team on the PC version

Myself - Steve Bovis (UK) - Creative/Project Director

That then leaves me, my job is to put the game together and create all the visuals, coding, sounds, models, marketing and basically make the game flow and work. As well as manage and try to motivate the team. A job that is hard enough at the best of times!

26.
 
Re: We are shocked, SHOCKED I TELL YOU!
Jun 12, 2008, 02:50
26.
Re: We are shocked, SHOCKED I TELL YOU! Jun 12, 2008, 02:50
Jun 12, 2008, 02:50
 
Go check out some of these threads at JustAdventure. Some of my buddies had a seemingly great run-in with a user named Fable.

http://justadventure.com/yabb/YaBB.pl?num=1196172821/0

This person also links to AdventureGamers in this thread:
http://www.gameboomers.com/forum/ubbthreads.php?ubb=showflat&Number=233736&fpart=5

Also note the mentions of the game Inferno.

Don't forget this too! A great portrait of friends: http://www.kentmessenger.co.uk/paper/default.asp?article_id=9644&slide_id=1&newspage=2&searchkeyword=&searchpage=1 (thanks to Marian at JA)
This comment was edited on Jun 12, 03:00.
60.
 
No subject
Aug 22, 2007, 03:12
60.
No subject Aug 22, 2007, 03:12
Aug 22, 2007, 03:12
 
I believe 100% in supporting production systems; I deal with this stuff everyday in software development and if something is broke, you gotta fix it at the drop of a hat. However, I think that this consumer market of games does not follow the exact software lifecycles that are necessary in production systems. Yes, the developers could work another week and it wouldn't kill them. Yet, we could wait another week and it wouldn't kill us.

Fixing issues is a must and timeliness is key to maintaining good customer perception and relation. This mentality is still applicable. But, as with all robust consumer/producer relations, we should be a little flexible too.

152.
 
Re: No subject
Nov 16, 2004, 15:34
Re: No subject Nov 16, 2004, 15:34
Nov 16, 2004, 15:34
 
That's as much Adventure as Prey coming out. That game is a POS; it's ridiculous and pointless.

147.
 
Re: No subject
Nov 16, 2004, 15:16
Re: No subject Nov 16, 2004, 15:16
Nov 16, 2004, 15:16
 
I'm sorry you guys/gals feel that way.

144.
 
Re: No subject
Nov 16, 2004, 15:11
Re: No subject Nov 16, 2004, 15:11
Nov 16, 2004, 15:11
 
He's (She's) somewhat right.........although his statement is going in the right direction it just doesn't get there.......(and a class system is entirely out of place; that's discrimination)......

If you really want to make that argument, you need to include Adventure games jackass.......REAL substance not opposed to the faux components of FPSs and RPGs.......

Although I just bashed HL2 and Vampire, I still love them.......

I unlocked HL2 at 12:22AM and it sure is damn awesome.....

And I have the highest hopes for Vampire..........

143.
 
Re: No subject
Nov 16, 2004, 15:10
Re: No subject Nov 16, 2004, 15:10
Nov 16, 2004, 15:10
 
oops.......See above......
This comment was edited on Nov 16, 15:12.
7 Comments. 1 pages. Viewing page 1.
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