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Real Name Bhruic   
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Signed On Nov 14, 2004, 23:07
Total Comments 3145 (Veteran)
User ID 22304
 
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News Comments > Mass Effect 3 Challenge Weekend
57. Re: Mass Effect 3 Challenge Weekend Mar 18, 2012, 18:33 Bhruic
 
Perfectly conceivable. Of course, the relays were designed by the Reapers, and the Crucible was designed by unknown amounts of the Reapers' victims. NONE of whom had the capability to create new relays. (They say the Protheans were close.)

The Protheans weren't just close, they were successful - that's what the conduit actually was, a Prothean developed mass relay. A really dumb mass relay, that somehow operated in a completely different fashion than typical mass relays, as it was an entirely indoor relay, but let's overlook that for the moment.

The crucible was designed to interface with the catalyst (ie, the citadel). Although Shepard had the choice over what signal was sent, it was the catalyst that sent the signal, and the catalyst was of the same civilization/species as the Reapers. So it's no surprise it could cause the relays to be destroyed in a "safe" fashion.

Because not one year ago, they specifically made a whole DLC about what happens when you blow up a Mass Effect gate.

Sigh. They specifically made a whole DLC about what happens when you ram an asteroid into a mass relay. That's a completely different scenario than what we see happen here.

So in the Reapers' minds, they're being very altruistic. Big, bad AI is coming, so we save you by Ascending you into a Reaper.

I didn't really get that impression. I more got the feeling that they were focused on saving the non-developed species from destruction. Like, when they were destroying the Protheans, they were doing that to spare the humans, asari, turians, salarians, etc. "Ascending" the Protheans was considered to be good, yes, but not their primary goal.

So how does that explain what the Reapers did to the Geth? The Quarians were WIPING THE GETH OUT. (which in itself was already bullshit, but okay.) In a panic, the Geth turn to the Reapers, who evolve them into a much more dangerous version of the Geth, who then in turn are about to commit genocide against the Quarians.

Well, they didn't simply "improve" the Geth, they took control of them. The Reapers pretty obviously don't have a problem with synthetic life - they are synthetic life.

It's also pretty obvious that regardless of who won, both sides would have been eliminated by the Reapers. Functionally, it's the equivalent of the Reapers taking control of humans, or asari, etc. They take control of them to advance their own agenda, not because they have any intention of protecting/saving them.

So why did the Reapers bother showing up?

The Reapers act in cycles. They don't keep track of what's going on inbetween those cycles - or to any large degree. I've always thought that was stupid, in fact, I made an argument about it on another forum. Humanity has only had mass effect technology for about 40 years. And yet look at how far we got in those 40 years. Now, imagine that instead of the Reapers showing up now, when they did, they had shown up, say, 500 years ago. Or, roughly 300 years ago from our real world date. They wouldn't have bothered "ascending" us, we would have been too primative to consider. So we would have been spared. But instead of only having 40 years of mass effect technology/knowledge to work off of, we would have ended up with slightly less than 50,000 years to go from. We would have had immediate access to the previous generation's ruins, instead of having them all be buried by almost 50,000 years worth of dust and debris.

The whole "only come every 50,000 years" thing is just dumb. If they'd had any sense, they would have left some sensing devices that could detect the presense of AIs, and triggered their return based on that.

For that matter, the Protheans were UNABLE to be harvested due to something with their DNA, yet the Reapers just decided to fucking wipe them out anyway?? So much for their whole little "We're here to save organic civilizations" spiel.

See above "they weren't really focused on saving higher civilizations". And they were still able to make use of the Protheans in various ways, such as turning them into the Collectors.
 
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News Comments > Mass Effect 3 Challenge Weekend
52. Re: Mass Effect 3 Challenge Weekend Mar 18, 2012, 14:08 Bhruic
 
There was no need for the army of geth. But even if there was, they already apparently knew how to get geth passed security scans - as evidenced by them not spotting the geth that Benezia smuggled in on Noveria.

Even if that wouldn't have worked, they could have just shown up with Sovereign and a crapload of geth ships, like they did at the end, and have the geth drop off a bunch of units. With the element of surprise, they wouldn't have needed to appear at the tower.

But the most telling point is that they didn't know what the conduit was. None of the beacons contained that information. So there was no way for them to know that there even was a backdoor on to the citadel.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Mar 18, 2012, 14:04 Bhruic
 
Well, the 't' key is right beside the 'r' key, so typo?  
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News Comments > Mass Effect 3 Challenge Weekend
50. Re: Mass Effect 3 Challenge Weekend Mar 18, 2012, 13:30 Bhruic
 
Dades wrote on Mar 18, 2012, 01:29:
What's really funny is that in their own codex it specifically states that the ME relays could never be destroyed because the resulting force would wipe the surrounding systems. Someone is flying a screenshot of it around the bioware forums, I had a good laugh. One of the mods actually had the nerve to suggest they might mod it out.

Honestly, I don't know why this one bothers people. It's got such a simple explanation that it doesn't seem worth even considering. You'll note the codex refers to "rupturing". 3rd party destruction of relays does result in a huge explosion. However, it's perfectly conceivable that the race that designed the relays knows how to disable them without causing them to destroy the system. That's even more likely when you consider what is happening at the end - each relay is beaming their "energy" to the next relay. So rather than have the energy on hand to explode, it's all getting redirected. Hence no system destruction.

With such a simple and logical explanation available, and so many other plot holes available, I don't know why people have got hung up on this one.

You want to talk a real plot hole? Ok, how about: Why the hell was Saren/Sovereign after the conduit in ME1? Think about it - the only thing the conduit was, was a "backdoor" relay on to the Citadel. The very Citadel that Saren, as a Spectre, could go to any time he wanted to. There was absolutely nothing special about the conduit beyond that ability. So why were they chasing it down? They could have just done exactly what they did at the end - go to the Citadel to manually activate it - without wasting all the time looking for the conduit, and almost certainly been successful, because they would have had the element of surprise. No beefed up Citadel defenses. No Alliance cruisers on standby.

The entire plot of ME1 was completely pointless. Now that is a plot hole.
 
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News Comments > etc.
26. Re: EA/Bioware in Full PR Damage Control Mode Mar 18, 2012, 00:27 Bhruic
 
I can't fire up my savegames right now because ME3 makes ME2 not run, but when you go back to the Citadel in ME2, after being resurrected by Cerberus, the entire Council is made up of humans. Not the Turian/Asari/Salarian threesome.

Miranda also states at the start of ME2 that after letting the council die, humanity is completely in charge.

I just played through it a few days ago. I assure you, that doesn't happen. You can create a "human only" council in ME1, but by ME2, it's already gone. As the wiki states about the ME2 intro:
If the Councilors are killed in Mass Effect, and replaced by an all-human Council, the following text is displayed:

“One month after the devastating geth attack on the Citadel, humanity seized political control of the galaxy.

Now the human-led Council is forced to respond to evidence that the Reapers

It's already "human-led" by this point, not "human only". From a gameplay perspective, there never is a period where humans are the only ones on the council.
 
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News Comments > Mass Effect 3 Challenge Weekend
30. Re: Mass Effect 3 Challenge Weekend Mar 17, 2012, 18:35 Bhruic
 
Raven wrote on Mar 17, 2012, 18:22:
Forgive me if I am misremembering (I probably am), but is this anything like how the DLC changed the ending for Fallout 3? "Oh yeah, the fans are right, this DLC changes the ending and extends the game."

I suspect it'll be roughly the same, just with less "the fans are right". I agree with Creston, that Bioware, but more specifically EA, won't admit to any fault on this, any more than they did with DA2. They'll spin it and spin it until they can make it seem like they did everything right, but those silly fans just didn't understand how right they were, so they threw them a bone to make them feel better. For a price.
 
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News Comments > etc.
20. Re: EA/Bioware in Full PR Damage Control Mode Mar 17, 2012, 18:11 Bhruic
 
One of the things that REALLLLLLY pissed me off was seeing that my Human Council from ME2

Actually, no, there never was a Human Council. I thought so too, but with my last playthough, I did that angle with ME1, but then in ME2, when you talk to Anderson, he's pretty clear that "the rest of the Council" is still aliens, not humans. I was kinda disappointed by that.
 
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News Comments > etc.
17. Re: EA/Bioware in Full PR Damage Control Mode Mar 17, 2012, 17:21 Bhruic
 
I was planning on playing my Renegade Femshep after that, and then I was going to do another run through 1-2-3, but making the absolutely most callous decisions I could. Reaper Queen? Dead. Wrex? Dead. Council? Dead. Collector Base? Saved. Because I wanted to see what would happen.

Now? I have no desire to do that, whatsoever, because the whole POINT of doing that is to see what changed, and NOTHING WILL FUCKING CHANGE WHATSOEVER. I will still get to choose one of three colored balls which will basically screw the universe over big times. So what's the point? Why would I bother with them?

Yes and no. There are some significant, yet insignificant changes to the way the actual game plays out based on your choices. Just not to the ending. Now, yeah, obviously the ending should have been influenced, but it's nice to see how some of my renegade choices are changing how things play out.

Although it's also a bit annoying at times, because I accidentally did a few nice things that ended up not changing some stuff. Like, even tho' I sent all the baddies on Virmire to the decoy team, I took out the comm tower (accidentally with biotics), and took out the fliers because that was the fastest path. So Kirrahe survived.

Still, it's interesting to see Wrex not trust me (I saved him with the Renegade option), and no Samara to try and save her daughters. Stuff like that is nice to see, and worth another playthrough - at least for me. I just won't bother playing through the ending.
 
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News Comments > Portal 2 BAFTA's "Best Game"
16. Re: Portal 2 BAFTA's "Best Game" Mar 17, 2012, 17:12 Bhruic
 
Yeah, what happened to the DLC they said would come early in 2012?

Oh, right, Valve time.
 
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News Comments > etc.
13. Re: EA/Bioware in Full PR Damage Control Mode Mar 17, 2012, 16:40 Bhruic
 

I dunno...maybe wait until the game is reviewed before buying it rather than blindly trusting the developer to do it right? Did you completely miss the DA2 fiasco?

I didn't, but I don't get the relevance. The rest of the game was quite good. Overall it's an enjoyable experience. If they hadn't pre-purchased, would that have made the ending better?
 
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News Comments > Mass Effect 3 Challenge Weekend
24. Re: Mass Effect 3 Challenge Weekend Mar 17, 2012, 16:36 Bhruic
 
But for EAware's bunch of elitist pricks to admit they were wrong... yeah, that's not gonna happen.

No, they won't admit they were wrong, but yes, they will put out a DLC that modifies the ending. What they'll do is couch it in PR-speak, and say shit like "Although we gave super-awesome endings in the main game, here's a chance to shake things up with an even more super-awesome ending, because we respect our fans so very, very much. All for the low, low price of $15. Because we respect you. And your willingness to spend money on us fixing our mistakes."

Ok, probably not that last line.
 
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News Comments > etc.
6. Re: EA/Bioware in Full PR Damage Control Mode Mar 17, 2012, 13:50 Bhruic
 
Didn't stop the lemmings from pre-purchasing the game.

How would the ending sucking stop people from pre-purchasing the game? If you are purchasing before the game is released, it's rather silly to expect that you'd already know how it ended.
 
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News Comments > Mass Effect 3 Challenge Weekend
7. Re: Mass Effect 3 Challenge Weekend Mar 17, 2012, 12:48 Bhruic
 
I hear the ending of this game is absolutely horrid and detracts from the overall fun in the series due to such a lackluster conclusion

The first 90% of the game is superior to ME2. The last 10% is where things start going very badly.

I would still recommend playing ME3, but just be aware that the end is likely to be a big letdown. Or, you could wait for the DLC that is now almost certain to come out and "modify" the ending. Frankly, if you can stand waiting (and don't mind having to pay for the DLC), that might be the better choice.
 
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News Comments > Diablo III May 15th
214. Re: Diablo III May 15th Mar 17, 2012, 00:27 Bhruic
 
I am the only person in the world who hasn't played the BETA.....FFS.

Not the only one. I'm against the always-on system, and don't plan on buying it at present, but figured I'd try and get in the beta and give them a chance to change my mind... But alas, no such luck.
 
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News Comments > Evening Safety Dance
7. Re: Evening Safety Dance Mar 17, 2012, 00:25 Bhruic
 
We've never been more socialist than we are now. Corporate socialism is rampant

"Corporate socialism" is not socialism. The US is pretty far from socialist, I wouldn't go so far as to say the farthest ever, but definitely farther than the average. Most of what you say illustrates that, so I think you agree, just not with the definitions.

These sorts of inequalites have historically always happened in societies tho', so I'm not sure what else to expect. As long as humans cling to a "me first" mentality, that won't change.
 
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News Comments > Dungeon Defenders Free Weekend
4. Re: Dungeon Defenders Free Weekend Mar 17, 2012, 00:16 Bhruic
 
How does everyone NOT own this game and OMD already?

Tower defense games just don't do anything for me. But for the people who enjoy them, yeah, I suspect most have these already. Still, if there were any fence-leaners, I guess this gives them a chance to check it out. Wish Steam did "free weekends" better tho'.
 
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News Comments > Evening Legal Briefs
6. Re: Evening Legal Briefs Mar 16, 2012, 17:08 Bhruic
 
I think they know they can't win it, but they are trying to use delaying tactics as long as possible. Stuff like this will help. Sure, some of the more savvy people will find alternatives, but if they can make piracy as difficult as it was 10-15yrs back, that'll be a "win" for them.  
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News Comments > Evening Tech Bits
8. Re: Rare Earth Metals Mar 16, 2012, 17:05 Bhruic
 
If they'd produce locally, and force import tariffs on any import that undercuts national prices/labor costs the problem would be solved.

In the way, if your nose is itchy, you cut it off "solves" the problem. Forcing import tariffs would just result in other countries doing the same to the US exports, and the US economy can't survive without exports.
 
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News Comments > Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs
78. Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs Mar 16, 2012, 16:07 Bhruic
 
Only my opinion of course but I see it as a convenience tool for consumers

I think that's giving it more credit than it deserves. I don't mind the consumer ratings, although they are subject to sabotage, generally they are a good indicator of public perception of a game. But the professional rankings are absolute shit, imo. With the system we have now of "paid" reviews, and such a relatively small sample size, it's too easy to skew ratings in favour of games that don't deserve it (or vice versa). As you said, Fallout:NV should have a higher ranking than Fallout 3. And the User Scores of 7.9 and 7.8 reflect that.

Beyond using it as a marketing tool, I don't see any practical application for it.
 
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News Comments > Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs
74. Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs Mar 16, 2012, 13:08 Bhruic
 
This is why people hate metacritic, it's never used "properly".

Out of curiosity (honest question), how would it be used "properly"?
 
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3145 Comments. 158 pages. Viewing page 37.
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