User comment history
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| News Comments > More on The Sims 4 |
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| 10. |
Re: More on The Sims 4 |
May 6, 2013, 18:32 |
Bhruic |
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Verno wrote on May 6, 2013, 15:22: Not that this impacts me personally but I'll believe it when I see it, SimCity was a singleplayer offline experience too until 8 months before the release date they just reversed course. Oh, you can believe it now. The Sims is such a cash cow for EA that there's no way they'd fuck it up. Put out the base game with barely any items in the game, then sell addons for the next few years. They rake in the money. |
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| News Comments > AMD Says No More DirectX? |
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| 19. |
Re: AMD Says No More DirectX? |
Apr 13, 2013, 08:07 |
Bhruic |
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TheEmissary wrote on Apr 12, 2013, 23:04: I doubt Microsoft is going to abandoned DirectX after how man years of trying to develop it as a viable alternative to OpenGL. They aren't going to just dump it unless something arguably better is coming out of this. Microsoft only fought so hard to make DX the standard because they wanted to protect Windows. They knew (rightly) that if OpenGL became the standard, it would be much easier to make multi-platform games, which would take away one of the large drawing points for Windows.
Right now there's no such threat that a DX12 would fix. The thing that's threatening Windows is mobile systems (phones, pads, etc). That's why all their attention is on trying to make a mobile Windows. There is no business advantage to making a DX12, so there's no reason for them to care about making it. |
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| News Comments > New Jagged Alliance Coming |
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| 6. |
Re: New Jagged Alliance Coming |
Apr 11, 2013, 17:21 |
Bhruic |
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Beamer wrote on Apr 11, 2013, 14:07: 2 STILL stands out as the best squad TBS game ever made. The only game that you can argue as better is the original XCOM. Personally I found JA1 to be better than JA2. But both were quite good. |
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| News Comments > Neverwinter Open Beta This Month |
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| 12. |
Re: Neverwinter Open Beta This Month |
Apr 5, 2013, 09:48 |
Bhruic |
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sauron wrote on Apr 5, 2013, 08:48: I love D&D but unless this brings interesting game mechanics and depth I'm not sure it will do well. Keep in mind the game has almost nothing to do with D&D. It doesn't use any of the rules, classes, etc. The only things it has in common are some of the monster names, and the setting (Forgotten Realms). But otherwise, it's extremely standard cookie-cutter MMO fare. |
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| News Comments > Saturday Interviews |
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| 4. |
Re: Saturday Interviews |
Mar 30, 2013, 18:14 |
Bhruic |
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I'm still on the fence on the issue, as I see both sides of it.
If the media would independently scan the projects to figure out which the good ones are, no matter who is involved, we would all be a huge step ahead in these things. That quote, however, seems exceptionally naive. |
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| News Comments > Star Wars: The Old Republic APAC Servers Closing |
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| 9. |
Re: Star Wars: The Old Republic APAC Servers Closing |
Mar 27, 2013, 10:20 |
Bhruic |
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| This is no real surprise. EA's attempts to make this a F2P game were entirely flawed. They didn't seem to understand that you make money with F2P by having people want to play the game. If you put massive restrictions in the way of playing right at the start, people are going to check it out for 5 minutes, get frustrated, and stop playing. |
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| News Comments > Game Reviews |
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| 5. |
Re: Game Reviews |
Mar 25, 2013, 09:27 |
Bhruic |
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InBlack wrote on Mar 25, 2013, 08:57: This is both refreshing and suspect at the same time, the original Bioshock had a great storyline (apparently) but the gameplay was so terribad (for me at least) that I couldnt be bothered to finish it. I wouldn't say that Bioshock had a good storyline so much as it had a good setting. The story was ok, but pretty basic (barring the "plot twist"). So if Infinite actually has a good story, that'll be a step up. |
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| News Comments > Morning Interviews |
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| 16. |
Re: Morning Interviews |
Mar 20, 2013, 10:22 |
Bhruic |
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| I'm not sure what game designers are getting most of the flak for innovation. Until the recent trend with Kickstarter, most dev studios were at the mercy of their publisher. It's hard to do much innovation when the publisher wants you to churn out the latest clone of the last successful game. |
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| News Comments > Lord British Announces Shroud of the Avatar: Forsaken Virtues |
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| 45. |
Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues |
Mar 8, 2013, 15:21 |
Bhruic |
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Creston wrote on Mar 8, 2013, 14:32: They've said that player houses in the cities are going to be very limited, and only open to the "rich people" tiers. So because I don't have $500 to plonk down on it, I would never be able to own a player house in the city? And if said player who owns that house wants to make said house a pimpin' whorehouse, said changes get downloaded to my game when I "sync" it?
Sounds pretty much like an (M)MO to me. Yes, a game where you can play it consistently offline without ever needing to connect to a server sounds a lot like an MMO. *sigh*
Look, if you don't like features of the way they are implementing multiplayer, by all means, complain about those features. Frankly, I think the whole concept of having the game world sync up when you connect online sounds stupid. But that's a far cry from your original assertion that "nobody wants a multiplayer RPG". |
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| News Comments > Lord British Announces Shroud of the Avatar: Forsaken Virtues |
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| 41. |
Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues |
Mar 8, 2013, 14:25 |
Bhruic |
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Creston wrote on Mar 8, 2013, 14:00:
Bhruic wrote on Mar 8, 2013, 13:53: Really? BG 1&2, considered by many to be among the best RPGs of all time had multiplayer. Did you ever try them? I mean, seriously? It was so broken as to be laughable. My buddy and I had planned to play all of BG2 in coop, even created characters that would work well together and cover several necessary areas.
We never even managed to get out of the first dungeon without de-synching. Yes, a friend and I played through BG2 twice. It was a lot of fun, and we didn't have any problems.
None of the Ultimas were multiplayer, and I'm pretty sure none of the Ultima fans who want another Ultima want multiplayer in their Ultima.
Because that would make it Ultima Online. No it wouldn't. There's a vast difference between an RPG that supports multiplayer, and an RPG that's an MMO.
Unless you think BG and DDO are the same because they both have multiplayer. |
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| News Comments > Lord British Announces Shroud of the Avatar: Forsaken Virtues |
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| 33. |
Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues |
Mar 8, 2013, 13:53 |
Bhruic |
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Creston wrote on Mar 8, 2013, 11:43: Also, this is a multiplayer game. I guess RG wants to see if he can mimic EA.
Pass. Nobody wants a fucking multiplayer rpg, Garriot. Well, I guess the SimCity crowd might. Really? BG 1&2, considered by many to be among the best RPGs of all time had multiplayer. Both the NWN games had multiplayer. Having multiplayer in an RPG isn't an automatic bad thing unless it's mandatory multiplayer. Since you can play this single player and offline, that's not the case here, so I'm not sure why this would be a negative. |
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| News Comments > SimCity Adding Servers |
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| 36. |
Re: SimCity Adding Servers |
Mar 7, 2013, 12:49 |
Bhruic |
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Creston wrote on Mar 7, 2013, 12:37:
ASeven wrote on Mar 7, 2013, 12:15: Guys, I finally found out who Slick and RollingThunder are! Makes sense.
I also love how terrible EA's reputation is that they can post a flat-out denial at the end of that article, and your first impression is "Whatever. We know you fuckers did exactly this." I have a hard time believeing that part at the end is an actual EA quote. As idiotic as they often are, even they can't cavalierly throw out "There is no reason to since the always online requirement is a good thing." without breaking down into laughter... can they? |
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| News Comments > Dead Space 4 Cancelled? |
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| 45. |
Re: Dead Space 4 Cancelled? |
Mar 5, 2013, 13:45 |
Bhruic |
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Clancy wrote on Mar 5, 2013, 13:10: EA's US PR team has reportedly called the VideoGamer.com report "patently false". Yup, they definitely don't comment on rumors. |
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| News Comments > Arma III Alpha Released |
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| 26. |
Re: Arma III Alpha Released |
Mar 5, 2013, 12:46 |
Bhruic |
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Creston wrote on Mar 5, 2013, 12:09: Obviously I see the differences between Arma3 and WarZ, but I still would much rather Steam not allow Alphas on there. They don't really have a choice. They want to alpha test it, but they have gone the "integrated Steamworks" approach. So there's no real way to get it tested without going through Steam. And since Valve wants companies to use Steamworks (more money for them), they aren't likely to throw anything in the way of companies going this route. |
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3111 Comments. 156 pages. Viewing page 1.
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