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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 435 (Amateur)
User ID 22169
User comment history
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News Comments > id Turned Down MMO Quake
7. Re: Are you kidding me? Aug 4, 2008, 19:36 Warskull
I'm still waiting for a high budget non-Raven developed MP focused Quake game that adds a couple of new tech features (..i don't know, destructible environments?). The realism team based MP games of the last few years are starting to wear thin. Sure it's easy to fire up 'ol Quake 1 or 3 again, but it'd be nice seeing some new tech.

I don't think you are going to see that for a long time (or possibly ever.) id and a few companies seem to be testing the water with browser games such as Quake Live. If you think about it, it is a brilliant move. Charge players small amounts of money or support the games with ads ($5-10), require them to have an account (so it isn't pirated), and have lower system requirements (1-2 previous generations.) Throw in quality addictive multiplayer action and you have a recipe for a strong multiplayer game. Instead of burning resources on a single player campaign or a large amount of maps to justify a $50 cost to many players. They just focus on a handful of good maps and good multiplayer game types. Hit the same niche X-box Live Arcade and Wiiware/Virtual console hit.

This comment was edited on Aug 4, 19:37.
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News Comments > Devil May Cry 4 Cries Piracy
109. Re: BS Aug 3, 2008, 15:29 Warskull
The reason so many devs are going console only is because it is an easier market. Mediocre games get praised as the greatest game ever on consoles. It is easier to churn out shovelware or mediocre games and sell them on consoles. Consoles are "cool" now so there are many more people playing them. The market is larger and less informed. PC gamers not only go to main stream review sites (the ones that give everything a 7-9), but also go to more viscous gaming blogs and word gets out that a game sucks much faster. On consoles you can make Madden 2kX every year and sell it for $50 quite successfully. Furthermore console players are more single player focused and thus more consumptive. They beat the game and then look for a new one, they don't continue to play the multiplayer modes for long periods of time like you see with PC games.

People aren't going to the console market due to piracy, they are going to the console market because players are more willing to pay more for a lower quality product.

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News Comments > On id's Cancelled Game
72. Re: No subject Aug 3, 2008, 15:07 Warskull
It really boils down to it being "cool" to hate Doom 3 and like Half Life 2. A lot of people are just pointing out the stupidity of berating Doom over being linear and then praising Half-Life 2 which has the exact same "flaws."

Some of the most common criticisms about Doom 3 are either pointless nit picking or failing to understand design choices. The flashlight was done to create tension, you can see or you can shoot. You never feel on edge with HL2's monsters, you feel on edge with Doom 3's monsters and environment much more. You are going around without a gun (flashlight out) and get a lot of audio cues. Sure you know there is a 95% chance the next encounter is stuff you can easily kill, but you are still on edge. Some of the best moments in Doom 3 were turning a corner, getting jumped by an imp, and blasting it into oblivion with a shotgun on reaction before I fully realized what happened or running out of ammo and clubbing something to death with the flashlight over reloading.

Half Life 2 had its moments (Ravenholm was a brilliantly designed level) but also was fairly linear and some areas just really didn't draw me in. The experience was enjoyable, but not enough to make me even care one bit about HL2: Episodes 1 and 2.

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News Comments > Age of Conan Buddy Keys
21. Re: Thx Wallshadows Jul 24, 2008, 02:33 Warskull

"This game is literally worse than Hellgate."

Ok, now you've gone too far! You have got to be joking?

I wish I was, here is a sampler:
1) The game has gone for weeks at a time with game breaking bugs (stunned until you relog)

2) There is currently a bug that causes low level boss monsters to occasionally hit for 2k+ damage, players have around 200 health when they meet these monsters

3) Siege do not function at all. Half the players are randomly kicked from the zone at the start and not allowed to re-enter, siege weapons do not work despite the game having no less than 4 patches declaring "siege weapons work now," it is next to impossible to kill the keep (a win condition) even if no defenders show up.

4) Funcom is charging players who have cancelled accounts for an extra month (long after they cancelled) and refusing to refund it.

5) There is no 30-40 zone in the game, for every 10 levels after that there is a signal zone with enough quest exp to gain you 1-2 levels at best.

6) Numerous broken quests post 30, it has taken over 2 months to get some of these fixed. Others are untouched. These bugs are so obvious a single play reveals them.

7) Funcom has aggressive PR campaigns where they clearly lie to the customer and delete posts criticizing the game (to the point they have been banning players that

8) If you have an issue that requires a GM it sits in queue for 8 hours, if you log off they just delete your petition. It has taken people 3-4 weeks to get key quests (destiny quests) fixed.

9) A few patches ago they introduced a bug that randomly made players invisible to you. They reverted this error a few days later, but it clearly shows they do zero QA testing and zero revision testing.

10) Their QA department is one guy (a QA manager) who just reads the "test live" forums. Next to no one goes on the test server because they don't let you roll high level characters to test things.

11) Their CR manager stated that the game will be "ready for review" in one month.

That's just the tip of the ice berg too. Their stock has plummeted and a vast majority of the players have quit. Just like "Flagshipped" has become common lingo, "Funconned" and "Failcom" have become extremely common terms among the player base. This game is literally bad enough to make you want to never purchase another Funcom product again.
This comment was edited on Jul 24, 02:38.
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News Comments > Age of Conan Buddy Keys
19. Re: No subject Jul 24, 2008, 02:04 Warskull
They charge you $3.99 to download the client to use your buddy keys.

I would strongly, strongly advise against picking up this game. Most of the features on the box aren't in the game in a functional form at all. Sieges don't even work, you can't kill the keep to win. This game is literally worse than Hellgate.

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News Comments > Hellgate: London Patch Tomorrow
12. Re: No subject Jul 8, 2008, 23:41 Warskull
When you have a thread which reaches over 2 000 posts about a memory leak and growing, you sort of lose sight on Hellgate's technical shortcomings.

Sad, but true.

This comment was edited on Jul 8, 23:41.
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News Comments > Age of Conan Women's Suffrage Coming
6. Re: Please..... Jul 2, 2008, 00:45 Warskull
It's not political correctness. It's good game design. If you give players a choice between "strong" and "weak" with no benefits to playing the weak character (except the opportunity to impersonate a female), which do you think players will choose?

This man is correct. People are pissed because something that had no advertised impact on game play is turning out to have an impact. The choice of male model is always better than female model in the game. Would you be complaining if male models attacked slower and they were fixing it. How about some other arbitrary thing, for example if you have more than eight letters in your name you do 25% less damage?

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News Comments > Age of Conan Plans
34. Re: Sooo.....? Jun 13, 2008, 16:03 Warskull
The best was I can describe it is a PvE MMO with minimal PvE content and the ability to grief other players. There is no zone for players 30-40 and past that only one zone for every 10 levels. That one zone only has enough quests to get you 5 levels (at best) to 2 levels (at worst) leaving you grinding your ass off your the rest of them.

PvP is pretty much non-existent at the moment, it is just people ganking and zerging each other and claiming to be pro-PvPers.

So far it is mostly a half-finished PvE MMO for people who like to pretend they are PvPers. Actual PvErs have left due to lack of content.

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News Comments > On Age of Conan Bans
26. Re: No subject May 31, 2008, 17:50 Warskull
Exactly. I am sure they have algorithms, checks, bla bla bla in place, and no EXACTLY how fast or slow someone can get one put into place. Sounds to me like they are faster than they SHOULD be. Kudos to the ban hammer.

No, they seriously just banned anyone with a significant amount of gold on their person.

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News Comments > On Age of Conan Bans
11. Re: Who cares May 31, 2008, 04:04 Warskull
Why would you have to? Just do what they said and it'd obviously get taken care of if it was that simple.

Just because someone bitches on the forums that they were unjustly banned doesn't mean they were. Read the WoW customer support forums some time, it's entertaining; guy posts about how he was banned unjustly, how he never does anything... CS rep looks at log file and clearly points out the truth.

Some people might get temp bans that didn't deserve it, but they're going to be few and far between and those people will be able to get back in. At this point in the game it sends a strong message to any cheaters about the implications on them and their entire guild.

Actually a lot of people got bans who didn't deserve it. They had a gold farming exploit, they fixed it, and then they banned anyone with a sizable amount of gold on their character and deleted gold from guild banks. So basically anyone pooling gold for town building purposes got banned.

The could have very easily deleted the suspected gold, investigated, and then given the gold back if they were wrong or ban the player if they were right. Instead they mass ban people and the GMs and customer support didn't tell the people why they were banned for two days. In such time they told anyone inquiring as to what happened to "go screw themselves."

The game has non-existent customer support to downright malevolent customer support (since they let anyone who wants to become a volunteer GM.) If a main story line quest bugs out on you, you are going to be able to delete you character and make a new one before you get any help.

The game itself can be fun, but funcom's customer support and GMs are absolutely wrecking things. The game is buggy enough still that it really needs the good GM support too.
This comment was edited on May 31, 04:05.
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News Comments > Ships Ahoy - Age of Conan
44. Re: Just like GW May 21, 2008, 19:45 Warskull
The instances all have multiple people in it, it is like every area is a GW town. Plus I don't know any other dev that can do the forced march to push out expansions at the rate Anet did.

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News Comments > Ships Ahoy - Age of Conan
19. Re: No subject May 21, 2008, 12:55 Warskull
The game is fairly well polished. There are some bugs, but the show stoppers are all already being addressed and avoidable until then.

Overall it is very different from WoW, fun so far, seems to have a quicker leveling ladder, and a pretty good release.

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News Comments > On Mass Effect & Spore Copy Protection
112. Re: no subject May 6, 2008, 18:53 Warskull
heh, wasn't it just *last* week I was saying in another thread that very soon every frigging PC game will be using a "phone home" form of copy protection.

This is hardly surprising. This, coupled with Byte Shield (now adopted by Paradox/Gamers Gate and a bunch of other companies) is the beginning of the new push at curbing the piracy of our games.

All you sissies crying foul, I feel your pain. However, even HD movies *and* console games *have* copy protection; but nobody whines about those, do they? You mofos are only complaining because - as pirates - its just going to make things a bit harder. Wankers.

There is nothing wrong with non-intrusive copy protection.

This isn't non-intrusive copy protection. The copy protection consoles and movies is completely transparent to the user. You stick a game in a console, it works, period. Anything that doesn't work is labeled a buggy POS and tends to die a horrible death. With movies the only thing you ever have to think about is regions and usually only if you are buying foreign films.

Gamers are complaining because the PC industry has failed so hard at copy protection it isn't funny. With a console I only have to think "is my disc in the console?" if I want to play a game. PC copy protection has been incredibly intrusive and anything but transparent. Bioshock's phone home scheme cause many people to be unable to play the game when they purchased it, because the authentication servers crashed. A scheme like this means the user has to think about the copy protection. Is their computer plugged into the internet, can it phone home through the firewall, if not how do they configure the firewall? For more tech savvy people this isn't much, but there is a huge swath of gamers who aren't tech savvy. PC copy protection has historically been a pain in the ass, refusing to run if you have a virtual drive, refusing to run if you have certain parts of the nero suite installed, refusing to run on certain CD drives, trying to covertly install things on people's computers that in the end causing trouble.

I don't really pirate games, but I can't think of a single pirate who has purchased a game because of a copy protection system. I can on the other hand think of numerous times where I decided not to purchase a game because their copy protection system caused more problems than the game was worth.

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News Comments > On Mass Effect & Spore Copy Protection
15. Re: No subject May 6, 2008, 16:32 Warskull
This is the kind of copy protection that makes me think about pirating a game I would have bought legitimately, just so I don't have to put up with it.

This comment was edited on May 6, 16:32.
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News Comments > Team Fortress 2 Patch, Free Weekend Underway
40. Re: No subject May 3, 2008, 13:10 Warskull
Not really.

Those games will exist in digital form for as long as humans want it to. Perhaps the multiplay of TF2 will be gone and forgotten, but the games will still be there.

Does waiting for Ep2 another few months bother me? No. In fact I heard that you get HL2 for free. Big whoop, I'll play it through again just so I can remember what it was all about.

Anyways, I'm eyeing Bioshock as something worth my limited budget next month, we'll see happens.

Actually, I would say the orange box is more than worth your money. I am no Valve fanboy either, opposed to the Valve fanboyism you usually find around this place, I was disappointed by HL2. However, the orange box does contain portal. Portal is an absolutely phenomenal game. It may be on the short side, but it is really the perfect length. Plus a game advertising "50 hours of gameplay" doesn't mean any of that game play is good. Portal offer an enjoyable experience from beginning to end.

TF2 is a fun multiplayer game even if the pubs are constantly trying to ruin it with instant respawn, 32-man, 2fort 24/7 servers. It isn't for everyone, if you do multiplayer games for achievements or unlocks go play WoW or CoD4. However, if you just love the pure visceral thrill of a good match with some team oriented game play TF2 should get you some enjoyment. As for HL2 and its episodes, nothing special, average shooter where they throw in a vehicle level, a few indoor levels, a few outdoor levels, and a few chase scenes. Nothing to get too excited about, but if you haven't played it comes with all its episodes in the orange box. You'll probably enjoy it.

Bioshock is also a must play game though, so Bioshock and orange box is a hard choice.

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News Comments > TF2: Meet the Scout Trailer
20. Re: It's great Apr 21, 2008, 13:42 Warskull
Don't get me wrong, TF2 is a fun game. It is also just really conducive to spam due to the numerous chokepoints in most of the levels.

Spam is mainly rockets and demo-nades, the nerf to the max ammo of those helped a lot (you run out if you spam too much.)

Really, I find that spam is more based on game size. For pub play 20 or 18 man servers tend to have less spam if you can find them. Where if you go up towards 32 man (or god forbid 32 man instant respawn) they turn into pure spam. At the same time spam is rather limited in 6v6 scrim style play. So if you don't like the spam try searching out some smaller servers (and if you really like to do it find a big server.)

Also, I love these Meet the X videos.

This comment was edited on Apr 21, 13:43.
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News Comments > NCsoft versus Unauthorized Servers
62. Re: NCsoft Servers Apr 15, 2008, 13:31 Warskull
Are the "illegal" servers running on stolen software? I assume NCsoft never released or sold in any way shape or form it's server software to run this game so I think using that software is clearly illegal.

If the companies/groups/persons built their own servers from scratch, which I highly doubt, and didn't charge any money, just offered it as a service that people who legally purchased the game off store shelves can use....I don't see anything wrong with that. (But I'm guessing the copies of the client side software are illegal as well...)

I can't imagine they could have built the server software themselves but if they did NCsoft needs to just suck it up and live with it.

If not NCsoft has every right to go after people using their software. Especially if they are charging a fee for using it which I'm guessing internet cafe's do.

I don't remember all the details, but there was a big fiasco with the source code from Lineage being stolen and sold. It was apparently done by ex-employees. I think the Lineage II server code was among that which was stolen. So it is more than plausible that these servers are actually using stolen code.

This comment was edited on Apr 15, 13:32.
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News Comments > Infogrames to Adopt Atari Name?
35. Re: Ban Apr 15, 2008, 13:20 Warskull
Infogrames is pretty well known for releasing terrible licensed games (and quite a few bad games that aren't licensed either.) I always saw "Infogrames" as a warning that a game is very likely to be terrible.

This comment was edited on Apr 15, 13:20.
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News Comments > Activision & Blizzard Merge
52. Re: Wow, it is over! The end is near!:) Dec 3, 2007, 00:23 Warskull
I see a lot of people complaining that Blizzard is going to be destroyed by Activision. The way this merger reads, Blizzard is the bigger brother and if you have to worry about one of the companies getting eaten it is more likely Activision.

Also, Blizzard is not the saint people make them out to be. They are up there with EA. Blizzard just puts a better public face forward and doesn't churn out total crap.

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News Comments > ETQW Patch Plans - VOIP Support and more
16. Re: QW is not Wolfenstien Oct 25, 2007, 11:09 Warskull
TF2 is a design masterpiece. The classes are simple, but strongly typed. If you pick a class there is no question as to your job and how you effect the team. The maps tend to be very well designed. The graphical style they chose also fits the game incredibly well. Just a lot of little nuances make this a great game. You may not like TF2 (some people don't like pizza), but it certainly is a great game. It just may not be your cup of tea.

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435 Comments. 22 pages. Viewing page 20.
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