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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Description
Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 443 (Amateur)
User ID 22169
 
User comment history
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News Comments > Age of Conan Future Plans
10. Re: No subject Aug 26, 2008, 10:30 Warskull
 

Their QA and patch testing is fucking woeful...

There QA team is a single "QA Manager" who reads the forums for bugs. None of the players test on their test server because even if stuff is reported they just push out the patch anyway. I doubt they tested anything in that game. How do you miss some of the ridiculous bugs like not being able to fit enough materials on a character to build a keep, not being able to open your keeps doors to get into it, or the old Pyramid of the Ancients (where stepping in reveals the main quest is broken.) They either knew about all these and didn't care, or never tested any of it.

The kind of bugs the players are finding aren't these obscure things, they are things completely failing to work for their intended purpose and discovered within 5 minutes of a patch.

Hell, with all the stuff promised and never deliver along with all the bugs they should call the expansion "AoC: The other half of the game."

 
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News Comments > On (Not) Crediting Developers
2. Re: resume pieces Aug 19, 2008, 23:04 Warskull
 
Yeah, crediting anyone who worked on the game for a significant period of time seems reasonable. However, with a large game like an MMO I could see logistics issues with it and names getting lost.

The ex-employees have a good case, they did work on the game for 3 years.

This comment was edited on Aug 19, 23:06.
 
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News Comments > Team Fortress 2 Arena Mode
7. Re: No subject Aug 19, 2008, 06:13 Warskull
 
I hope this isn't inspired by World of Warcraft's arena feature, which is also heavily reliant on what classes are used in each team. WoW's arena rubbish is a complete waste of time and very dependent on your team makeup and chance. (Quite how it became an e-sport is beyond me)

I think this is more inspired by "Well all the pubs run around, ignore the objective, and just want to team death match anyway. So lets just give them a team death match mode." The only problem is they are forgetting a huge chunk of their player base can't wait 10 seconds to respawn. A full minute for a round to end will have them screaming bloody murder.

This comment was edited on Aug 19, 06:13.
 
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News Comments > New AoC DX10 Features & More Planned
10. Re: No subject Aug 15, 2008, 14:57 Warskull
 
Funcom is lying and I strongly urge anyone considering AoC to stop. Go pick up WoW or Warhammer Online instead. Heck, go hit yourself with a hammer instead, you would be better off.

 
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News Comments > New Legions Map
5. Re: No subject Aug 13, 2008, 00:00 Warskull
 
Well the game is very clearly still in development, but it is coming along nicely.

 
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News Comments > Warner: Music Games Must Pay More
19. Re: No subject Aug 7, 2008, 15:26 Warskull
 
Rock Band and Guitar hero are amazing advertising for the music in them. Anyways this probably won't get too far. All either of these franchises has to do is threaten to not include Warner Music in their games.

All it would take is one "Guitar Hero: Indie Rock" or "Indie Rock Band" to get the major labels to change their tune and beg to get back in the game. Plus the small indie labels would kill to get in on something like this so you could probably get the songs for free if you wanted.

You know, and Indie Version of Guitar Hero or Rock Band would be pretty cool. They have the player base so they could probably sell the game even if people haven't heard of the bands. It would then most likely result in selling amounts of music the included bands could only dream of previously.

 
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News Comments > Savage 2 Patch Near, Price Cut
1. No subject Aug 7, 2008, 06:00 Warskull
 
Was an incredible deal at $9.99. At $19.99 not such an incredible deal, but if you are looking for a new game download the trial and play around with it for a bit. If you enjoy it, $19.99 is still a pretty good buy.

 
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News Comments > WAR Declared on September 18
18. Re: well Aug 6, 2008, 15:59 Warskull
 
It's not just the fact that they pulled the cities AND some classes. It's the fact that they did it so late in the development cycle. They made the decision in the latest beta extension.This shows poor planning and design on their part.

A beta should be about tweaking and balancing NOT about deciding what classes to put in or what cities should be included.These things should have been worked out in the design doc or alpha at the latest.

This is just a sign that the development team will rely on the community to give them a pass and hope everyone won't mind purchasing another unfinished mmo.

"Hey, its an MMO its supposed to be unfinished and riddle with bugs! It's tradition!"

Pretty much every other MMO just doesn't finish the stuff and then surprises you at launch. With class and skill balance sometimes the right answer is "this concept is screwed and it probably shouldn't exist." You won't miss classes that aren't there and it prevents you from leveling something to 40 and finding out it sucks and has no hope of ever being useful.

The question is will cutting the cities detract from the game play? If it doesn't no big deal, if it does then its an issue.

Unfinished MMOs are a huge problem. Tons of companies release unbalanced, unfinished, buggy, terrible MMOs (like Age of Conan.) I would wait and listen until open beta though. If you start hearing reports about lots of unfinished content or an extremely buggy game then you should worry.

 
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News Comments > id Turned Down MMO Quake
7. Re: Are you kidding me? Aug 4, 2008, 19:36 Warskull
 
I'm still waiting for a high budget non-Raven developed MP focused Quake game that adds a couple of new tech features (..i don't know, destructible environments?). The realism team based MP games of the last few years are starting to wear thin. Sure it's easy to fire up 'ol Quake 1 or 3 again, but it'd be nice seeing some new tech.

I don't think you are going to see that for a long time (or possibly ever.) id and a few companies seem to be testing the water with browser games such as Quake Live. If you think about it, it is a brilliant move. Charge players small amounts of money or support the games with ads ($5-10), require them to have an account (so it isn't pirated), and have lower system requirements (1-2 previous generations.) Throw in quality addictive multiplayer action and you have a recipe for a strong multiplayer game. Instead of burning resources on a single player campaign or a large amount of maps to justify a $50 cost to many players. They just focus on a handful of good maps and good multiplayer game types. Hit the same niche X-box Live Arcade and Wiiware/Virtual console hit.

This comment was edited on Aug 4, 19:37.
 
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News Comments > Devil May Cry 4 Cries Piracy
109. Re: BS Aug 3, 2008, 15:29 Warskull
 
The reason so many devs are going console only is because it is an easier market. Mediocre games get praised as the greatest game ever on consoles. It is easier to churn out shovelware or mediocre games and sell them on consoles. Consoles are "cool" now so there are many more people playing them. The market is larger and less informed. PC gamers not only go to main stream review sites (the ones that give everything a 7-9), but also go to more viscous gaming blogs and word gets out that a game sucks much faster. On consoles you can make Madden 2kX every year and sell it for $50 quite successfully. Furthermore console players are more single player focused and thus more consumptive. They beat the game and then look for a new one, they don't continue to play the multiplayer modes for long periods of time like you see with PC games.

People aren't going to the console market due to piracy, they are going to the console market because players are more willing to pay more for a lower quality product.

 
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News Comments > On id's Cancelled Game
72. Re: No subject Aug 3, 2008, 15:07 Warskull
 
It really boils down to it being "cool" to hate Doom 3 and like Half Life 2. A lot of people are just pointing out the stupidity of berating Doom over being linear and then praising Half-Life 2 which has the exact same "flaws."

Some of the most common criticisms about Doom 3 are either pointless nit picking or failing to understand design choices. The flashlight was done to create tension, you can see or you can shoot. You never feel on edge with HL2's monsters, you feel on edge with Doom 3's monsters and environment much more. You are going around without a gun (flashlight out) and get a lot of audio cues. Sure you know there is a 95% chance the next encounter is stuff you can easily kill, but you are still on edge. Some of the best moments in Doom 3 were turning a corner, getting jumped by an imp, and blasting it into oblivion with a shotgun on reaction before I fully realized what happened or running out of ammo and clubbing something to death with the flashlight over reloading.

Half Life 2 had its moments (Ravenholm was a brilliantly designed level) but also was fairly linear and some areas just really didn't draw me in. The experience was enjoyable, but not enough to make me even care one bit about HL2: Episodes 1 and 2.

 
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News Comments > Age of Conan Buddy Keys
21. Re: Thx Wallshadows Jul 24, 2008, 02:33 Warskull
 

"This game is literally worse than Hellgate."

Ok, now you've gone too far! You have got to be joking?

I wish I was, here is a sampler:
1) The game has gone for weeks at a time with game breaking bugs (stunned until you relog)

2) There is currently a bug that causes low level boss monsters to occasionally hit for 2k+ damage, players have around 200 health when they meet these monsters

3) Siege do not function at all. Half the players are randomly kicked from the zone at the start and not allowed to re-enter, siege weapons do not work despite the game having no less than 4 patches declaring "siege weapons work now," it is next to impossible to kill the keep (a win condition) even if no defenders show up.

4) Funcom is charging players who have cancelled accounts for an extra month (long after they cancelled) and refusing to refund it.

5) There is no 30-40 zone in the game, for every 10 levels after that there is a signal zone with enough quest exp to gain you 1-2 levels at best.

6) Numerous broken quests post 30, it has taken over 2 months to get some of these fixed. Others are untouched. These bugs are so obvious a single play reveals them.

7) Funcom has aggressive PR campaigns where they clearly lie to the customer and delete posts criticizing the game (to the point they have been banning players that

8) If you have an issue that requires a GM it sits in queue for 8 hours, if you log off they just delete your petition. It has taken people 3-4 weeks to get key quests (destiny quests) fixed.

9) A few patches ago they introduced a bug that randomly made players invisible to you. They reverted this error a few days later, but it clearly shows they do zero QA testing and zero revision testing.

10) Their QA department is one guy (a QA manager) who just reads the "test live" forums. Next to no one goes on the test server because they don't let you roll high level characters to test things.

11) Their CR manager stated that the game will be "ready for review" in one month.

That's just the tip of the ice berg too. Their stock has plummeted and a vast majority of the players have quit. Just like "Flagshipped" has become common lingo, "Funconned" and "Failcom" have become extremely common terms among the player base. This game is literally bad enough to make you want to never purchase another Funcom product again.
This comment was edited on Jul 24, 02:38.
 
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News Comments > Age of Conan Buddy Keys
19. Re: No subject Jul 24, 2008, 02:04 Warskull
 
They charge you $3.99 to download the client to use your buddy keys.

I would strongly, strongly advise against picking up this game. Most of the features on the box aren't in the game in a functional form at all. Sieges don't even work, you can't kill the keep to win. This game is literally worse than Hellgate.

 
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News Comments > Hellgate: London Patch Tomorrow
12. Re: No subject Jul 8, 2008, 23:41 Warskull
 
When you have a thread which reaches over 2 000 posts about a memory leak and growing, you sort of lose sight on Hellgate's technical shortcomings.

Sad, but true.

This comment was edited on Jul 8, 23:41.
 
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News Comments > Age of Conan Women's Suffrage Coming
6. Re: Please..... Jul 2, 2008, 00:45 Warskull
 
It's not political correctness. It's good game design. If you give players a choice between "strong" and "weak" with no benefits to playing the weak character (except the opportunity to impersonate a female), which do you think players will choose?

This man is correct. People are pissed because something that had no advertised impact on game play is turning out to have an impact. The choice of male model is always better than female model in the game. Would you be complaining if male models attacked slower and they were fixing it. How about some other arbitrary thing, for example if you have more than eight letters in your name you do 25% less damage?

 
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News Comments > Age of Conan Plans
34. Re: Sooo.....? Jun 13, 2008, 16:03 Warskull
 
The best was I can describe it is a PvE MMO with minimal PvE content and the ability to grief other players. There is no zone for players 30-40 and past that only one zone for every 10 levels. That one zone only has enough quests to get you 5 levels (at best) to 2 levels (at worst) leaving you grinding your ass off your the rest of them.

PvP is pretty much non-existent at the moment, it is just people ganking and zerging each other and claiming to be pro-PvPers.

So far it is mostly a half-finished PvE MMO for people who like to pretend they are PvPers. Actual PvErs have left due to lack of content.

 
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News Comments > On Age of Conan Bans
26. Re: No subject May 31, 2008, 17:50 Warskull
 
Exactly. I am sure they have algorithms, checks, bla bla bla in place, and no EXACTLY how fast or slow someone can get one put into place. Sounds to me like they are faster than they SHOULD be. Kudos to the ban hammer.

No, they seriously just banned anyone with a significant amount of gold on their person.

 
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News Comments > On Age of Conan Bans
11. Re: Who cares May 31, 2008, 04:04 Warskull
 
Why would you have to? Just do what they said and it'd obviously get taken care of if it was that simple.

Just because someone bitches on the forums that they were unjustly banned doesn't mean they were. Read the WoW customer support forums some time, it's entertaining; guy posts about how he was banned unjustly, how he never does anything... CS rep looks at log file and clearly points out the truth.

Some people might get temp bans that didn't deserve it, but they're going to be few and far between and those people will be able to get back in. At this point in the game it sends a strong message to any cheaters about the implications on them and their entire guild.

Actually a lot of people got bans who didn't deserve it. They had a gold farming exploit, they fixed it, and then they banned anyone with a sizable amount of gold on their character and deleted gold from guild banks. So basically anyone pooling gold for town building purposes got banned.

The could have very easily deleted the suspected gold, investigated, and then given the gold back if they were wrong or ban the player if they were right. Instead they mass ban people and the GMs and customer support didn't tell the people why they were banned for two days. In such time they told anyone inquiring as to what happened to "go screw themselves."

The game has non-existent customer support to downright malevolent customer support (since they let anyone who wants to become a volunteer GM.) If a main story line quest bugs out on you, you are going to be able to delete you character and make a new one before you get any help.

The game itself can be fun, but funcom's customer support and GMs are absolutely wrecking things. The game is buggy enough still that it really needs the good GM support too.
This comment was edited on May 31, 04:05.
 
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News Comments > Ships Ahoy - Age of Conan
44. Re: Just like GW May 21, 2008, 19:45 Warskull
 
The instances all have multiple people in it, it is like every area is a GW town. Plus I don't know any other dev that can do the forced march to push out expansions at the rate Anet did.

 
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News Comments > Ships Ahoy - Age of Conan
19. Re: No subject May 21, 2008, 12:55 Warskull
 
The game is fairly well polished. There are some bugs, but the show stoppers are all already being addressed and avoidable until then.

Overall it is very different from WoW, fun so far, seems to have a quicker leveling ladder, and a pretty good release.

 
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443 Comments. 23 pages. Viewing page 20.
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