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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 448 (Amateur)
User ID 22169
 
User comment history
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News Comments > WAR Early Access Detailed
16. Re: Open beta? Sep 1, 2008, 23:51 Warskull
 
I don't know if I will like this game or not, but is there a way for me to check it out without buying the game? Did open PUBLIC beta occur yet? Thanks in advance.

It will start the 7th, anyone who has a pre-order is let in plus a limited number of first come first serve slots. With the way the preview weekend went I doubt those slots will last very long.

You could pre-order from a gamestop, get the code, and then never go back and pick it up (if you don't like it) if they run out of open beta slots. Basically a $10 trial run.


 
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News Comments > EA: Second-Hand Games a "Critical Situation"
104. Re: Aug 30, 2008, 15:32 Warskull
 
Truthfully, this would probably just encourage retailers to stop carrying games. Console gamers aren't like PC gamers. When they put a game in a console it works or it is broken and gets returned. So any DRM of this manner would have to be completely transparent or it would encourage their current market to leave.

I think what EA is actually talking about is expanding on the Battlefield:Bad Company model. Make the gameplay online centric so they don't play through it once (or rent it once) and then immediately trade it in. Furthermore, they can then try to charge for online "features." You pay for DLC (which can't be returned) to get new guns ect.

If they shifted to a model where you make a game, lock most of the content, and then sell it at a highly discounted price (say $20), but have to pay another $20-$30 to get the rest of the game via DLC it would really hurt the used market (which currently preys on the over inflated prices of most games) and help ensure they make more money off of each used sale. Turn the game into a trojan horse that is there to get them to buy DLC.

 
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News Comments > Darkfall Movie, Beta Signups
5. Re: The new Shadowbane.... Aug 30, 2008, 15:15 Warskull
 
Count me in as a die hard fanboi, Ultima Online is the best MMORPG ever simply due to freedom and the player community. I don't understand how you can slate this game at all, I mean it is actually trying to do something which has never been done before. If only people would embrace and support such development the world would be a better place.

John please go back to WoW you carebear

He's a realist. I don't recall Darkfall showing anything at GCDC or any games convention for that matter. MMOs have a long history of promising everything and delivering nothing (look at AoC.) Darkfall has only spouted off promises of being the greatest MMO ever while proving nothing. Screams of vaporware to me.

 
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News Comments > Gamer's Bill of Rights
45. Re: No subject Aug 29, 2008, 15:35 Warskull
 
This is really more of a "follow these 10 steps and gamers will like you if you release decent games." Stardock does pretty much all of this and people love them.

The only one that is shaky is 3, bug fixes definately. However, if the game is released in a reasonable, finished state not having any major patches is acceptable.

 
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News Comments > DNF "Coming Together"
9. Re: huh? Aug 26, 2008, 22:25 Warskull
 
I for one will not buy this game, no matter how good it is.

WHY???, I will not reward this kind of total incompetence from the PC gaming industry. 3drealms has shown WHY a developer should have a publisher looking over their shoulder, 10+ years and nothing to show for it YET. Remember this is a teaser , remember a trailer in 2001, and nothing since. Sorry 3d realms you won't be getting my money

That is a terrible reason not to buy a game. A good game is a good game. TF2 also had a ridiculously long development cycle. If the game comes out and is terrible, obviously don't buy it. However, it doesn't really matter how long it takes them to create the game if they have sufficient funding and believe they can turn a profit when they release it. If when it comes out it is a good value, then you buy it.

If you should be pissed off at anyone it would be the gaming press who gives so much attention to a game that has yet to be proven to exist.

 
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News Comments > Age of Conan Future Plans
10. Re: No subject Aug 26, 2008, 10:30 Warskull
 

Their QA and patch testing is fucking woeful...

There QA team is a single "QA Manager" who reads the forums for bugs. None of the players test on their test server because even if stuff is reported they just push out the patch anyway. I doubt they tested anything in that game. How do you miss some of the ridiculous bugs like not being able to fit enough materials on a character to build a keep, not being able to open your keeps doors to get into it, or the old Pyramid of the Ancients (where stepping in reveals the main quest is broken.) They either knew about all these and didn't care, or never tested any of it.

The kind of bugs the players are finding aren't these obscure things, they are things completely failing to work for their intended purpose and discovered within 5 minutes of a patch.

Hell, with all the stuff promised and never deliver along with all the bugs they should call the expansion "AoC: The other half of the game."

 
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News Comments > On (Not) Crediting Developers
2. Re: resume pieces Aug 19, 2008, 23:04 Warskull
 
Yeah, crediting anyone who worked on the game for a significant period of time seems reasonable. However, with a large game like an MMO I could see logistics issues with it and names getting lost.

The ex-employees have a good case, they did work on the game for 3 years.

This comment was edited on Aug 19, 23:06.
 
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News Comments > Team Fortress 2 Arena Mode
7. Re: No subject Aug 19, 2008, 06:13 Warskull
 
I hope this isn't inspired by World of Warcraft's arena feature, which is also heavily reliant on what classes are used in each team. WoW's arena rubbish is a complete waste of time and very dependent on your team makeup and chance. (Quite how it became an e-sport is beyond me)

I think this is more inspired by "Well all the pubs run around, ignore the objective, and just want to team death match anyway. So lets just give them a team death match mode." The only problem is they are forgetting a huge chunk of their player base can't wait 10 seconds to respawn. A full minute for a round to end will have them screaming bloody murder.

This comment was edited on Aug 19, 06:13.
 
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News Comments > New AoC DX10 Features & More Planned
10. Re: No subject Aug 15, 2008, 14:57 Warskull
 
Funcom is lying and I strongly urge anyone considering AoC to stop. Go pick up WoW or Warhammer Online instead. Heck, go hit yourself with a hammer instead, you would be better off.

 
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News Comments > New Legions Map
5. Re: No subject Aug 13, 2008, 00:00 Warskull
 
Well the game is very clearly still in development, but it is coming along nicely.

 
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News Comments > Warner: Music Games Must Pay More
19. Re: No subject Aug 7, 2008, 15:26 Warskull
 
Rock Band and Guitar hero are amazing advertising for the music in them. Anyways this probably won't get too far. All either of these franchises has to do is threaten to not include Warner Music in their games.

All it would take is one "Guitar Hero: Indie Rock" or "Indie Rock Band" to get the major labels to change their tune and beg to get back in the game. Plus the small indie labels would kill to get in on something like this so you could probably get the songs for free if you wanted.

You know, and Indie Version of Guitar Hero or Rock Band would be pretty cool. They have the player base so they could probably sell the game even if people haven't heard of the bands. It would then most likely result in selling amounts of music the included bands could only dream of previously.

 
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News Comments > Savage 2 Patch Near, Price Cut
1. No subject Aug 7, 2008, 06:00 Warskull
 
Was an incredible deal at $9.99. At $19.99 not such an incredible deal, but if you are looking for a new game download the trial and play around with it for a bit. If you enjoy it, $19.99 is still a pretty good buy.

 
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News Comments > WAR Declared on September 18
18. Re: well Aug 6, 2008, 15:59 Warskull
 
It's not just the fact that they pulled the cities AND some classes. It's the fact that they did it so late in the development cycle. They made the decision in the latest beta extension.This shows poor planning and design on their part.

A beta should be about tweaking and balancing NOT about deciding what classes to put in or what cities should be included.These things should have been worked out in the design doc or alpha at the latest.

This is just a sign that the development team will rely on the community to give them a pass and hope everyone won't mind purchasing another unfinished mmo.

"Hey, its an MMO its supposed to be unfinished and riddle with bugs! It's tradition!"

Pretty much every other MMO just doesn't finish the stuff and then surprises you at launch. With class and skill balance sometimes the right answer is "this concept is screwed and it probably shouldn't exist." You won't miss classes that aren't there and it prevents you from leveling something to 40 and finding out it sucks and has no hope of ever being useful.

The question is will cutting the cities detract from the game play? If it doesn't no big deal, if it does then its an issue.

Unfinished MMOs are a huge problem. Tons of companies release unbalanced, unfinished, buggy, terrible MMOs (like Age of Conan.) I would wait and listen until open beta though. If you start hearing reports about lots of unfinished content or an extremely buggy game then you should worry.

 
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News Comments > id Turned Down MMO Quake
7. Re: Are you kidding me? Aug 4, 2008, 19:36 Warskull
 
I'm still waiting for a high budget non-Raven developed MP focused Quake game that adds a couple of new tech features (..i don't know, destructible environments?). The realism team based MP games of the last few years are starting to wear thin. Sure it's easy to fire up 'ol Quake 1 or 3 again, but it'd be nice seeing some new tech.

I don't think you are going to see that for a long time (or possibly ever.) id and a few companies seem to be testing the water with browser games such as Quake Live. If you think about it, it is a brilliant move. Charge players small amounts of money or support the games with ads ($5-10), require them to have an account (so it isn't pirated), and have lower system requirements (1-2 previous generations.) Throw in quality addictive multiplayer action and you have a recipe for a strong multiplayer game. Instead of burning resources on a single player campaign or a large amount of maps to justify a $50 cost to many players. They just focus on a handful of good maps and good multiplayer game types. Hit the same niche X-box Live Arcade and Wiiware/Virtual console hit.

This comment was edited on Aug 4, 19:37.
 
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News Comments > Devil May Cry 4 Cries Piracy
109. Re: BS Aug 3, 2008, 15:29 Warskull
 
The reason so many devs are going console only is because it is an easier market. Mediocre games get praised as the greatest game ever on consoles. It is easier to churn out shovelware or mediocre games and sell them on consoles. Consoles are "cool" now so there are many more people playing them. The market is larger and less informed. PC gamers not only go to main stream review sites (the ones that give everything a 7-9), but also go to more viscous gaming blogs and word gets out that a game sucks much faster. On consoles you can make Madden 2kX every year and sell it for $50 quite successfully. Furthermore console players are more single player focused and thus more consumptive. They beat the game and then look for a new one, they don't continue to play the multiplayer modes for long periods of time like you see with PC games.

People aren't going to the console market due to piracy, they are going to the console market because players are more willing to pay more for a lower quality product.

 
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News Comments > On id's Cancelled Game
72. Re: No subject Aug 3, 2008, 15:07 Warskull
 
It really boils down to it being "cool" to hate Doom 3 and like Half Life 2. A lot of people are just pointing out the stupidity of berating Doom over being linear and then praising Half-Life 2 which has the exact same "flaws."

Some of the most common criticisms about Doom 3 are either pointless nit picking or failing to understand design choices. The flashlight was done to create tension, you can see or you can shoot. You never feel on edge with HL2's monsters, you feel on edge with Doom 3's monsters and environment much more. You are going around without a gun (flashlight out) and get a lot of audio cues. Sure you know there is a 95% chance the next encounter is stuff you can easily kill, but you are still on edge. Some of the best moments in Doom 3 were turning a corner, getting jumped by an imp, and blasting it into oblivion with a shotgun on reaction before I fully realized what happened or running out of ammo and clubbing something to death with the flashlight over reloading.

Half Life 2 had its moments (Ravenholm was a brilliantly designed level) but also was fairly linear and some areas just really didn't draw me in. The experience was enjoyable, but not enough to make me even care one bit about HL2: Episodes 1 and 2.

 
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News Comments > Age of Conan Buddy Keys
21. Re: Thx Wallshadows Jul 24, 2008, 02:33 Warskull
 

"This game is literally worse than Hellgate."

Ok, now you've gone too far! You have got to be joking?

I wish I was, here is a sampler:
1) The game has gone for weeks at a time with game breaking bugs (stunned until you relog)

2) There is currently a bug that causes low level boss monsters to occasionally hit for 2k+ damage, players have around 200 health when they meet these monsters

3) Siege do not function at all. Half the players are randomly kicked from the zone at the start and not allowed to re-enter, siege weapons do not work despite the game having no less than 4 patches declaring "siege weapons work now," it is next to impossible to kill the keep (a win condition) even if no defenders show up.

4) Funcom is charging players who have cancelled accounts for an extra month (long after they cancelled) and refusing to refund it.

5) There is no 30-40 zone in the game, for every 10 levels after that there is a signal zone with enough quest exp to gain you 1-2 levels at best.

6) Numerous broken quests post 30, it has taken over 2 months to get some of these fixed. Others are untouched. These bugs are so obvious a single play reveals them.

7) Funcom has aggressive PR campaigns where they clearly lie to the customer and delete posts criticizing the game (to the point they have been banning players that

8) If you have an issue that requires a GM it sits in queue for 8 hours, if you log off they just delete your petition. It has taken people 3-4 weeks to get key quests (destiny quests) fixed.

9) A few patches ago they introduced a bug that randomly made players invisible to you. They reverted this error a few days later, but it clearly shows they do zero QA testing and zero revision testing.

10) Their QA department is one guy (a QA manager) who just reads the "test live" forums. Next to no one goes on the test server because they don't let you roll high level characters to test things.

11) Their CR manager stated that the game will be "ready for review" in one month.

That's just the tip of the ice berg too. Their stock has plummeted and a vast majority of the players have quit. Just like "Flagshipped" has become common lingo, "Funconned" and "Failcom" have become extremely common terms among the player base. This game is literally bad enough to make you want to never purchase another Funcom product again.
This comment was edited on Jul 24, 02:38.
 
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News Comments > Age of Conan Buddy Keys
19. Re: No subject Jul 24, 2008, 02:04 Warskull
 
They charge you $3.99 to download the client to use your buddy keys.

I would strongly, strongly advise against picking up this game. Most of the features on the box aren't in the game in a functional form at all. Sieges don't even work, you can't kill the keep to win. This game is literally worse than Hellgate.

 
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News Comments > Hellgate: London Patch Tomorrow
12. Re: No subject Jul 8, 2008, 23:41 Warskull
 
When you have a thread which reaches over 2 000 posts about a memory leak and growing, you sort of lose sight on Hellgate's technical shortcomings.

Sad, but true.

This comment was edited on Jul 8, 23:41.
 
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News Comments > Age of Conan Women's Suffrage Coming
6. Re: Please..... Jul 2, 2008, 00:45 Warskull
 
It's not political correctness. It's good game design. If you give players a choice between "strong" and "weak" with no benefits to playing the weak character (except the opportunity to impersonate a female), which do you think players will choose?

This man is correct. People are pissed because something that had no advertised impact on game play is turning out to have an impact. The choice of male model is always better than female model in the game. Would you be complaining if male models attacked slower and they were fixing it. How about some other arbitrary thing, for example if you have more than eight letters in your name you do 25% less damage?

 
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448 Comments. 23 pages. Viewing page 20.
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