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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Description
Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 435 (Amateur)
User ID 22169
 
User comment history
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News Comments > Ships Ahoy - Fallout 3
83. Re: My Two Cents Oct 29, 2008, 06:34 Warskull
 
I've played it a bit so far

The good:
-Game looks very good. When you do get it running smooth, even on low it looks excellent.

-Pretty good dialog options, decent player choices without falling into the Bioware style super good vs super evil choices.

-Good voice acting, decent quests so far. Sufficient options as to how you complete your quests.

-Fairly good use of Fallout's tone and humor.

The bad:
-This game fails hard on the technical front. It runs very poorly, I had to take it all the way down to low to get a decent frame rate. I run a Core 2 Duo E6750, 8600GTS with 4 gigs of ram. I didn't expect to run it on ultra or even high, but getting this game the game just doesn't want to run well on anything above low.

-The game crashes, a lot. It crashes pretty hard too. I've had 4 crash to desktop and one crash I needed to reboot from. I looked on the message boards and it seems to crash the most with 8x series cards.

-NPC movement can be glitchy and appear downright awkward.

It isn't a bad game, but after playing it I somewhat regret buying the PC version. It seems like it would run better on the 360 and play better on the 360. It feels through and through like it was made for a console and PC came second.

Vats is interesting and a lot of the combat revolves around it. You are constantly interrupting the action though and it seems like the slow-mo moments will get tiresome after a while.

Overall a good game, but not a great game. If you are going in with high hopes and great memories from Fallout 2 you will probably be disappointed. I think it will end like most Bethesda games where the great game play comes after someone releases a mod to fix their game.
 
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News Comments > Command & Conquer: Red Alert 3 Launch Trailer
2. Re: Command & Conquer: Red Alert 3 Launc Oct 27, 2008, 17:22 Warskull
 
Its so corny you can't help but love it.  
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News Comments > Stardock's DRM Plans
50. Re: Stardock's DRM Plans Oct 25, 2008, 15:38 Warskull
 
All DRM is not bad. CD-Keys are an excellent form of DRM. CD-Checks for a new game are acceptable DRM. Both methods are simple and unintrusive.

Publishers aren't ready to give up the DRM security blanket, so Stardock is doing something that makes sense. If they demand DRM, create a better, less intrusive, solution. Ween them off the draconian DRM schemes they are trying to implement.

DRM to some degree needs to exist. They don't want you buying the game and passing the disk around to 20 friends who all install it. Casual piracy like that is something that hurts them. However, putting massive barriers into your game because you think it will stop some guy from torrenting your game is just retarded. That just angers the customer.

Best DRM is the console DRM. It is there, but completely transparent to the user. They never have to stop and think "how will this DRM limit how I can use the product I purchased?"
 
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News Comments > Hellgate End Date
29. Re: Hellgate End Date Oct 24, 2008, 21:14 Warskull
 
Feeling a bit miffed that your 10 bucks a month got you all of 1 bit of extra content, are you?

Think if you were one of the poor bastards who bought a lifetime subscription and effectively paid $150 for one half assed expansion.
 
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News Comments > Hellgate End Date
7. Re: Hellgate End Date Oct 24, 2008, 18:34 Warskull
 
And "Lifetime Subscribers" are being compensated how?

I feel bad for those that got ripped off, but it was their own blinders that prevented them from seeing and hearing the shit rolling down hill, even before the game was released.

You know its the fanboyism that lets shit like this go anywhere in the first place, all the lifetime subscribers get what they deserve. Maybe after being burned a few times the fanboys will wise up.
 
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News Comments > On Gears of War 2, PCs, and Piracy
35. Re: No subject Sep 30, 2008, 00:38 Warskull
 
But the fact remains piracy or not, releasing it on the pc will only increase their revenue not decrease. People will buy it. Even if only 1 in 5 players buy it, that's still 1 more sale than you would have on the pure console sale.

It costs money to port a game or develop it for multiple platforms. It costs money to print the game on disks. If you spend more than you made you lost money. If you could have been making better profit investing the resources into something else, you lost money.

Shifting over to console games is a good move for Epic. You can have better profits and sell more games. Piracy for the PC is an issue. A ton of studios blow it out of proportion claiming "my terrible game didn't do well because of piracy." However, there are those that legitimately see piracy take a chunk out of their sales. The piracy/DRM situation drives people towards console en masse because the consumers don't have to put up with ridiculous DRM that tries to police their system and the developers know that while piracy exists on the console the market is large and the demographic is less likely to pirate the game.

PC games in general are going to have to shift models. Digital delivery a la Steam, browser based games with accounts (ala quake live), multiplayer games with CD-keys, and subscription based games are the way to go. If you want to make a single player experience the console is the superior place to market it.

 
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News Comments > Spore DRM Lawsuit
28. Re: No subject Sep 24, 2008, 14:40 Warskull
 
Next time it will be in the EULA which you must agree to and, presto-installo, no more legal problems

It would depend on how the case ruled. Contracts and EULAs don't make something legal just by having a clause. For example EA couldn't add a "We may legally murder you if you try to install this more than once." clause into the EULA and expect it to fly in court.

If this gets any real momentum EA will probably settle. They stand to lose very little by settling (they make tons of money), but a legal precedent could have a massive impact on all publishers.

As for not being able to return the software, there was a California class-action lawsuit where a woman sued because she was unable to return microsoft software if she did not agree to the EULA. I know there was at least a settlement in her favor.

 
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News Comments > WAR Early Access Detailed
16. Re: Open beta? Sep 1, 2008, 23:51 Warskull
 
I don't know if I will like this game or not, but is there a way for me to check it out without buying the game? Did open PUBLIC beta occur yet? Thanks in advance.

It will start the 7th, anyone who has a pre-order is let in plus a limited number of first come first serve slots. With the way the preview weekend went I doubt those slots will last very long.

You could pre-order from a gamestop, get the code, and then never go back and pick it up (if you don't like it) if they run out of open beta slots. Basically a $10 trial run.


 
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News Comments > EA: Second-Hand Games a "Critical Situation"
104. Re: Aug 30, 2008, 15:32 Warskull
 
Truthfully, this would probably just encourage retailers to stop carrying games. Console gamers aren't like PC gamers. When they put a game in a console it works or it is broken and gets returned. So any DRM of this manner would have to be completely transparent or it would encourage their current market to leave.

I think what EA is actually talking about is expanding on the Battlefield:Bad Company model. Make the gameplay online centric so they don't play through it once (or rent it once) and then immediately trade it in. Furthermore, they can then try to charge for online "features." You pay for DLC (which can't be returned) to get new guns ect.

If they shifted to a model where you make a game, lock most of the content, and then sell it at a highly discounted price (say $20), but have to pay another $20-$30 to get the rest of the game via DLC it would really hurt the used market (which currently preys on the over inflated prices of most games) and help ensure they make more money off of each used sale. Turn the game into a trojan horse that is there to get them to buy DLC.

 
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News Comments > Darkfall Movie, Beta Signups
5. Re: The new Shadowbane.... Aug 30, 2008, 15:15 Warskull
 
Count me in as a die hard fanboi, Ultima Online is the best MMORPG ever simply due to freedom and the player community. I don't understand how you can slate this game at all, I mean it is actually trying to do something which has never been done before. If only people would embrace and support such development the world would be a better place.

John please go back to WoW you carebear

He's a realist. I don't recall Darkfall showing anything at GCDC or any games convention for that matter. MMOs have a long history of promising everything and delivering nothing (look at AoC.) Darkfall has only spouted off promises of being the greatest MMO ever while proving nothing. Screams of vaporware to me.

 
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News Comments > Gamer's Bill of Rights
45. Re: No subject Aug 29, 2008, 15:35 Warskull
 
This is really more of a "follow these 10 steps and gamers will like you if you release decent games." Stardock does pretty much all of this and people love them.

The only one that is shaky is 3, bug fixes definately. However, if the game is released in a reasonable, finished state not having any major patches is acceptable.

 
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News Comments > DNF "Coming Together"
9. Re: huh? Aug 26, 2008, 22:25 Warskull
 
I for one will not buy this game, no matter how good it is.

WHY???, I will not reward this kind of total incompetence from the PC gaming industry. 3drealms has shown WHY a developer should have a publisher looking over their shoulder, 10+ years and nothing to show for it YET. Remember this is a teaser , remember a trailer in 2001, and nothing since. Sorry 3d realms you won't be getting my money

That is a terrible reason not to buy a game. A good game is a good game. TF2 also had a ridiculously long development cycle. If the game comes out and is terrible, obviously don't buy it. However, it doesn't really matter how long it takes them to create the game if they have sufficient funding and believe they can turn a profit when they release it. If when it comes out it is a good value, then you buy it.

If you should be pissed off at anyone it would be the gaming press who gives so much attention to a game that has yet to be proven to exist.

 
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News Comments > Age of Conan Future Plans
10. Re: No subject Aug 26, 2008, 10:30 Warskull
 

Their QA and patch testing is fucking woeful...

There QA team is a single "QA Manager" who reads the forums for bugs. None of the players test on their test server because even if stuff is reported they just push out the patch anyway. I doubt they tested anything in that game. How do you miss some of the ridiculous bugs like not being able to fit enough materials on a character to build a keep, not being able to open your keeps doors to get into it, or the old Pyramid of the Ancients (where stepping in reveals the main quest is broken.) They either knew about all these and didn't care, or never tested any of it.

The kind of bugs the players are finding aren't these obscure things, they are things completely failing to work for their intended purpose and discovered within 5 minutes of a patch.

Hell, with all the stuff promised and never deliver along with all the bugs they should call the expansion "AoC: The other half of the game."

 
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News Comments > On (Not) Crediting Developers
2. Re: resume pieces Aug 19, 2008, 23:04 Warskull
 
Yeah, crediting anyone who worked on the game for a significant period of time seems reasonable. However, with a large game like an MMO I could see logistics issues with it and names getting lost.

The ex-employees have a good case, they did work on the game for 3 years.

This comment was edited on Aug 19, 23:06.
 
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News Comments > Team Fortress 2 Arena Mode
7. Re: No subject Aug 19, 2008, 06:13 Warskull
 
I hope this isn't inspired by World of Warcraft's arena feature, which is also heavily reliant on what classes are used in each team. WoW's arena rubbish is a complete waste of time and very dependent on your team makeup and chance. (Quite how it became an e-sport is beyond me)

I think this is more inspired by "Well all the pubs run around, ignore the objective, and just want to team death match anyway. So lets just give them a team death match mode." The only problem is they are forgetting a huge chunk of their player base can't wait 10 seconds to respawn. A full minute for a round to end will have them screaming bloody murder.

This comment was edited on Aug 19, 06:13.
 
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News Comments > New AoC DX10 Features & More Planned
10. Re: No subject Aug 15, 2008, 14:57 Warskull
 
Funcom is lying and I strongly urge anyone considering AoC to stop. Go pick up WoW or Warhammer Online instead. Heck, go hit yourself with a hammer instead, you would be better off.

 
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News Comments > New Legions Map
5. Re: No subject Aug 13, 2008, 00:00 Warskull
 
Well the game is very clearly still in development, but it is coming along nicely.

 
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News Comments > Warner: Music Games Must Pay More
19. Re: No subject Aug 7, 2008, 15:26 Warskull
 
Rock Band and Guitar hero are amazing advertising for the music in them. Anyways this probably won't get too far. All either of these franchises has to do is threaten to not include Warner Music in their games.

All it would take is one "Guitar Hero: Indie Rock" or "Indie Rock Band" to get the major labels to change their tune and beg to get back in the game. Plus the small indie labels would kill to get in on something like this so you could probably get the songs for free if you wanted.

You know, and Indie Version of Guitar Hero or Rock Band would be pretty cool. They have the player base so they could probably sell the game even if people haven't heard of the bands. It would then most likely result in selling amounts of music the included bands could only dream of previously.

 
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News Comments > Savage 2 Patch Near, Price Cut
1. No subject Aug 7, 2008, 06:00 Warskull
 
Was an incredible deal at $9.99. At $19.99 not such an incredible deal, but if you are looking for a new game download the trial and play around with it for a bit. If you enjoy it, $19.99 is still a pretty good buy.

 
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News Comments > WAR Declared on September 18
18. Re: well Aug 6, 2008, 15:59 Warskull
 
It's not just the fact that they pulled the cities AND some classes. It's the fact that they did it so late in the development cycle. They made the decision in the latest beta extension.This shows poor planning and design on their part.

A beta should be about tweaking and balancing NOT about deciding what classes to put in or what cities should be included.These things should have been worked out in the design doc or alpha at the latest.

This is just a sign that the development team will rely on the community to give them a pass and hope everyone won't mind purchasing another unfinished mmo.

"Hey, its an MMO its supposed to be unfinished and riddle with bugs! It's tradition!"

Pretty much every other MMO just doesn't finish the stuff and then surprises you at launch. With class and skill balance sometimes the right answer is "this concept is screwed and it probably shouldn't exist." You won't miss classes that aren't there and it prevents you from leveling something to 40 and finding out it sucks and has no hope of ever being useful.

The question is will cutting the cities detract from the game play? If it doesn't no big deal, if it does then its an issue.

Unfinished MMOs are a huge problem. Tons of companies release unbalanced, unfinished, buggy, terrible MMOs (like Age of Conan.) I would wait and listen until open beta though. If you start hearing reports about lots of unfinished content or an extremely buggy game then you should worry.

 
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435 Comments. 22 pages. Viewing page 19.
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