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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 435 (Amateur)
User ID 22169
 
User comment history
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News Comments > Game Release Dates Spreading?
11. Re: Game Release Dates Spreading? Feb 25, 2009, 22:08 Warskull
 
With games like Gears of War and Halo, your large name, sequel titles. You will sell them at Christmas regardless. So just release them whenever. You don't have to worry about attaching some games to consoles.

If the game is good enough and lasts long enough, people will still buy it for Christmas 6 months later if they haven't already got it. If its a mediocre game, it will probably won't get noticed. At the same time people will probably only buy 1-2 games for Christmas and it will likely get destroyed by a better game. Kind of like how orange box destroyed all other shooters trying to release beside it.

Now maybe in another 5 years they'll catch onto pricing. Valve seems to have already got the idea and is moving ridiculous amounts of product with their sales.

This comment was edited on Feb 25, 2009, 22:10.
 
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News Comments > Dawn of War II Patch
18. Re: Dawn of War II Patch Feb 24, 2009, 15:14 Warskull
 
Would you guys recommend this game to a non-RTS player? There are a lot of interesting elements and positive buzz about this game, but as someone who traditionally doesn't enjoy RTS games (due to micromanagement and such) I'm afraid of getting burned. Thoughts?

It depends on what you want to play. Single player is more a real time, tactical RPG. You fight through a stage, get some item drops, and kill a boss. Each stage usually has a simple objective and they are varied enough to keep it interesting. In single player you only have 4 squads, 2 per player if you do Co-op (2 player.)

Multiplayer requires a bit more micro. Problem is Starcraft and a lot of other RTS games give micro a bad name. Starcraft has very high micro demands and a lot of unnecessary micro (yes, it was about as good as you could get back then.) A lot of other RTS games blindly follow it and in turn have a lot of pointless micro. The micro in DoW II is almost all focused on your units. You will rarely have more than 10 selectable units on the field, but all of them have abilities. I think entry level play in DoW II is more accessible than most RTS games.

Still I would wait on getting it to see if Relic cleans up their act a bit. There are still a few game breakers floating about that they claim will be fixed in 1-2 weeks. Until these are fixed multiplayer is essentially dead in the water.
 
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News Comments > Dawn of War II Patched
3. Re: Dawn of War II Patched Feb 23, 2009, 22:28 Warskull
 
Overall though,this game is really well polished and I love it!

Game is unplayable in multiplayer. They have a huge bug that causes units to permanently eat up pop-cap making it so you cannot produce units.
 
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News Comments > Op Ed
19. Re: Op Ed Feb 8, 2009, 17:20 Warskull
 
Must be some weird hardware. We've deployed SP3 on over 1600 machines at work, (granted, mostly entire-reimages), and the worst thing that's happened is we've had to force re-install Windows Update Agent 3.0, because the "pegging of the CPU at 100% for updates" problem comes back, in some cases.

It is actually any PC with an AMD processor that had issues with SP3, I think it is fixed now though.

http://www.tomshardware.com/news/Windows-XP-SP3,5334.html

That was probably the cause and they probably never tried it again.

So you say, why bother paying when you're downloading a pirate copy anyway? Well in that case why bother paying at all, it's not like getting that pirate copy is an effort. Paying vs. not paying for PC software is now nearly just a moral decision, plus maybe a small consideration of getting caught.

There is a certain point where someone will just say "screw it" and resort to piracy. I think the point in the original article is that if he is going to have to go and pirate the game to get it to work, why even bother going to pick up a hard copy, finding out it doesn't work, and going through all the hassle.

A lot of game developers has passed this point and are driving people to either become pirates or give up on PC gaming and go to consoles. Stuff just plain works on consoles, no install limit, no in your face DRM. All DRM on consoles is transparent. Myself, I look at a multi-release game and the consoles seem like better options these days due to all the developers who release half-assed buggy games for the PCs and all the ridiculous DRM that gets in the way. I would say a majority of multi-platform games are simply better on the console now. You miss out on mods (which may or may not occur, depending on the game) and sometimes get a weaker control scheme in return for a game that doesn't crash or tell you "you changed your sound card and/or desktop background, I refuse to run."

On morality, its not exactly moral to release buggy half-finished games that don't run properly and advertise them as an fully functional products either. PC gaming is just people screwing each other over left and right these days. The best you can hope for is 90% of PC gaming companies to die out and have their poor ideas die with them.
 
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News Comments > Op Ed
15. Re: Op Ed Feb 8, 2009, 06:16 Warskull
 
indeed. how silly that programmers should be paid for their work. they should all work for free!!!!1111oneoneone

If the pirates offer an experience so much better than your DRM that people who were fully willing to pay for the product (or did pay for the product) turn to piracy, well, you have problems.

I am never going to feel bad for a publisher who is actively screwing me over with bad DRM schemes. "Piracy is EVIL!!!!!!" worked great for the music and movie industry, didn't it?

The sentiment is pretty accurate, why even bother buying the software after it has that much DRM on it?
 
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News Comments > Empire: Total War Date; DRM; Specs
16. Re: Empire: Total War Date; DRM; Specs Jan 28, 2009, 01:57 Warskull
 
I have to agree, steam may have sucked when it was first implemented. Now it is a pretty good product. You have the pros of being able to download the game any point in the future on any PC, never having to keep track of the CD keys, and a fairly nice built in messaging system.

Steam only asks you occasionally check in online and run it. Just checking task manager right now, it only uses 14k of memory in the background.

I have to agree that pirating a game because you have to have steam is BS. Especially when you admit if steam was an option you would probably use it. Steam is fair, transparent DRM for those who want to put a hamper on casual piracy.

Really, only stardock treats its customers better.

Since I only have Valve games in Steam I can't attest to how 3rd party games are handled with it.

They run pretty much the same. They just take a second or two more to launch. The only difference is you have to enter command line switches in a steam option instead of into a shortcut.

This comment was edited on Jan 28, 2009, 02:00.
 
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News Comments > Operation Anchorage GFW Woes
13. Re: Operation Anchorage GFW Woes Jan 27, 2009, 18:17 Warskull
 
Fallout 3 was barely functional at release and extremely buggy, why would people expect anything different from the DLC?  
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News Comments > Fallout 3: Operation Anchorage
23. Re: Fallout 3: Operation Anchorage Jan 27, 2009, 15:42 Warskull
 
Stalker had a better immersion factor, told a better story, had a more interesting environment...  
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News Comments > Dawn of War II Early Beta Access
18. Re: Dow2 Early Beta Access Jan 21, 2009, 05:07 Warskull
 
Turns out if you pre-order the game on steam (without soulstorm) you also get the beta. At least for the moment (it seems to be against what they have been saying so far.)

Is it just me or is anyone else suspicious of beta testing a product that has already gone gold? I have massive respect for Relic, but this is just fucked up.

Its becoming a goddamn trend. People paying to beta test unfinished games. Is this whats going on here?

Its actually pretty finished. No single player, but nothing about it screams unfinished. I was planning to buy this game on steam on the merits of the previous games. Yes, they had some issues, but for the most parts were good games. Absolutely nothing screams unfinished about this game. Wait until Jan 28th and try it for yourself. The games for windows live seems fairly unintrusive. You just have to log in at the start, same as you would if you logged into battle.net or relic online. There is no other logging in.

It has a very different feel from other RTS games. It seems aggressive and frantic. You want scout units running all over the place capping points at the start and you get a bunch of small skirmished. There is a lot of emphasis of retreating intelligently too. You do not want to waste units.
 
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News Comments > Dawn of War II Early Beta Access
10. Re: Dow2 Early Beta Access Jan 21, 2009, 01:50 Warskull
 
That only works for steam games.  
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News Comments > Dawn of War II Early Beta Access
8. Re: Dow2 Early Beta Access Jan 21, 2009, 01:29 Warskull
 
I would have probably picked up Soulstorm on steam if I didn't already purchase all the other DoW games off-steam. Heck, I would probably even pay a small fee to transfer my games over to steam if they offered it.

Since you seem to be in the know, I see them talk about 1v1 and 3v3. Do 2v2 and 4v4 still exist? Also, whats the best sync kill you saw so far?
 
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News Comments > On Metacritic Scores
6. Re: On Metacritic Scores Jan 20, 2009, 12:02 Warskull
 
I have to agree that Tropic Thunder has some absolutely hilarious moments and was probably deserving of the score. Although, I may be biased due to the fact that so many mind bogglingly terrible movies came out over the summer, making it look better.

He's correct that they rate everything 6-10. You don't have to be good to get an 80, but you usually have to be terrible to get less than a 50.
 
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News Comments > Gold - Dawn of War II
35. Re: Gold - Dawn of War II Jan 20, 2009, 01:00 Warskull
 
And didn't everyone used to all bitch about games shipping as beta? Seems like Relic is being forgiven for that for some reason.

They've stated before that the game is basically finished. All units are in, the entire single player is finished, the upcoming multiplayer beta is primarily for multiplayer balance testing. Tweaking some numbers once the game hits release doesn't seem like "beta product."

This comment was edited on Jan 20, 2009, 01:01.
 
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News Comments > League of Legends: Clash of Fates Interview
1. Re: League of Legends: Clash of Fates In Jan 18, 2009, 01:37 Warskull
 
Well at least he toned down the "I created DotA" bullshit he used to do, but he basically just stole and modified an already popular map when the creator didn't want to bother updating it to warcraft 3's expansion.  
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News Comments > Dawn of War II Movie
7. Re: Dawn of War II Movie Jan 15, 2009, 15:59 Warskull
 
It isn't done so much for storytelling purposes, but so you can differentiate the squad leaders from the rest of the marines easily. Yes, technically it makes them easier to shoot in the head, but it is ultimately fantasy and characters with a face when everyone else wears a mask are more personal.  
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News Comments > Fallout 3 Patches
33. Re: Fallout 3 Patches Jan 13, 2009, 18:07 Warskull
 
Would you mind spoiling the end for me? I put in a bit of time on the 360 version and returned it to gamefly before I finished it. (got pretty boring after a certain point...)

Alright spoilers:
From there you find you dad trapped in some virtual world, rescue him, try to get the thing back running but enclave attacks and you day locks himself in a room and irradiates them killing himself. You then go find an eden kit. Once you find the kit it goes downhill fast. You get captured by enclave, but the president who turns out to be a computer lets you out and a poorly written conversations follows. It is basically "use this virus to wipe out humanity" and your character replies with either "hmm... ok" or "no, but since you insist I'll hold onto the virus, if I change my mind." You then liberate the water purifier and it goes into some choice things where it explodes if it doesn't get activated, but the radiation will kill whoever steps in there so you have to pick between you or one of the brotherhood. This is despite the fact that you may have a mutant immune to radiation with you who will tell you "it's your destiny" (no bullshit, that's what he tells you if you try to talk to him) and you are probably up to your eyeballs in rad resistance.
 
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News Comments > Fallout 3 Patches
23. Re: Fallout 3 Patches Jan 13, 2009, 16:39 Warskull
 
I still don't understand why this game is getting 9/10 scores and above. It's barely a passable RPG, and a mediocre adventure/shooter game.

If I recall, didn't crash happy games used to get abysmal score purely for being crash happy? Now it is just "game barely runs, they gave us a lot of money and exclusives 11 out of 10!"

My stance with fallout was simple, the game itself is ok. It isn't great, but it isn't bad. It is extremely crash happy, to the point where I would advise anyone to avoid buying it until they patch that up (read, probably never.) The main storyline is atrocious. I played through it and will probably never play it again.

After playing fallout 3, I don't think it is a smart move to ever purchase another Bethesda product again.

I think it goes such high reviews because it was a big name CRPG and you don't get many of those (especially with Bioware prioritizing consoles now.)
 
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News Comments > Half of Age of Conan Servers Closing
9. Re: Half of Age of Conan Servers Closing Jan 12, 2009, 23:33 Warskull
 
Personally I'd love to see Bioware use the Conan Engine/Combat for The Old Republic.

The engine is horribly buggy, chock full of memory leaks, and runs poorly in general.
 
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News Comments > Dawn of War II: DLC, Not DRM
30. Re: Dawn of War II: DLC, Not DRM Jan 10, 2009, 18:35 Warskull
 
Loved Dawn of War back in the day myself but I don't think it's aged well, particularly after playing Company of Heroes for a couple of years. The micromanagement and grouping aids in CoH show how lacking DoW was in a lot of ways and with the speed increase in DoW in one of the later patches I actually don't really enjoy playing it anymore.

That said, I'm so stoked for the sequel.

CoH is a great game, but the "feel" of DoW is just better. The units are a bit larger and have brilliant details. CoH had a lot of improvements that I am hoping to see in DoW II.
 
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News Comments > Dawn of War II: DLC, Not DRM
12. Re: Dawn of War II: DLC, Not DRM Jan 9, 2009, 23:09 Warskull
 
You'll probably need a valid account linked to a CD-key. Most likely a games for windows live account, since that is the match-making system being used.

Also note that this doesn't mean the game will be completely DRM free, they'll probably use the system in a number of their previous games. CD required for off-line play, nothing required for online play (or if you are logged in.)

I don't think the single player is dumbed down, so much as they are trying to make a more interesting RTS experience. Most RTS single player missions are just build your base, build a bunch of towers/turrers/emplaced defenses to kill the periodic waves the AI sends, sit around building an army, and then killing everything. They just start the AI with a ton of stuff you have to chip away at over time. This sounds like it is trying to create a more compelling and interesting single player experience. Tactical vs strategic can still be an in depth experience.

This comment was edited on Jan 9, 2009, 23:13.
 
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435 Comments. 22 pages. Viewing page 17.
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