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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 435 (Amateur)
User ID 22169
 
User comment history
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News Comments > Strange Quote of the Day
19. Re: Strange Quote of the Day Sep 21, 2010, 04:26 Warskull
 
Cutter wrote on Sep 20, 2010, 22:32:
He's flat out lying or delusional, take your pick.

He's right, even if he is exaggerating and possibly high when he made the comment. Games need to be designed from the ground up with their controls in mind.

The console FPS base has exceeded the PC FPS base, even if PC FPS games are still superior. Console FPS players will buy almost anything.
 
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News Comments > GOG.com in Flux
23. Re: GOG.com in Flux Sep 19, 2010, 21:06 Warskull
 
Prez wrote on Sep 19, 2010, 20:14:
If this is a stunt, I might just fly to Poland (or wherever their headquarters is) and lace their water supply with a million pounds of Ex-Lax. Gog.com is my oasis of zen, peace, and happiness in a gaming world that has gone mad with greed and incompetence. THEY CAN'T DO THIS TO ME!!!!

What? You want to know what I'm doing with a million pounds of Ex-Lax? That's not the point!!! (Figures the ONE contest I win in my lifetime...)

The stunt idea is based on one of the CD Projekt guys posting on a financial forum telling people not to worry about it. There is also apparently a lot of action with their shares right now. It is entirely possible they've been bought and a major change in the stores philosophy may occur. So it may come back, but DRM-free, customer friendly GOG could also be dead forever.
 
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News Comments > Capcom Financials
2. Re: Capcom Financials Sep 18, 2010, 13:48 Warskull
 
StingingVelvet wrote on Sep 17, 2010, 19:01:
How is digital distribution a negative for the industry money-making-wise? I don't get that.

I think they mean that that digital distribution is on the rise and they didn't release enough games that way.
 
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News Comments > Elemental Patched
22. Re: Elemental Patched Sep 18, 2010, 13:15 Warskull
 
Wowbagger_TIP wrote on Sep 18, 2010, 12:26:
Well I took what I could get, but I am here to tell you...I AM DONE WITH STARDOCK! They used to have my highest respect, but after getting the shaft with Demigod and now this piece of bantha poodoo, I am done with Stardock, Brad Wardell, and Impulse.

They have lost this customer for life.
I'm sure they'll terribly miss the drama queens they lose. Where will all the wailing and gnashing of teeth come from on the forums? Really, if I bailed on every company that fucked up like this, I'd have to quit gaming altogether.

From what I've heard from others, Demigod turned out pretty good after a while. I never bought it since it's not really my thing. I'm willing to wait and see how this game turns out too. Between the fixes they make and the moddability of it, I'm sure I'll end up with something that's pretty good. I've got plenty to play in the meantime.

If you bailed on every company that fucked up like this, you would have bailed on Stardock and Ubisoft. That's about it.

Demigod just plain died, it did not turn out good.

When you suck up to a company that takes your money and gives you a non-functional product you just encourage them to do it again. You'll get exactly what you deserve when you go buy their next game and it is also a half-finished buggy mess.
 
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News Comments > Blizzard on Cheating
5. Re: Blizzard on Cheating Sep 14, 2010, 21:44 Warskull
 
elefunk wrote on Sep 14, 2010, 20:24:
Banning in bulk makes it much more difficult for hack developers to figure out exactly how their detection algorithms work. They can just try something....get banned. Try another thing...don't get banned, guess that worked...build off that...etc.

Plus, it scares a shitload more amateurs if they suddenly see a news store "200,000 people banned in one fell swoop!" Might turn away some casual hackers from doing anything in the first place.


If people buy another copy every 6 months, I'm sure Blizzard doesn't mind that either...

Yeah, but it is also does little to keep the cheats under control. You can ban in waves, but Blizzard usually waits 3-6 months before they ban people. They usually do the banning as a PR move too. They can at least bump it up to a monthly ban.
 
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News Comments > Steam Wallet Beta
16. Re: Steam Wallet Beta Sep 14, 2010, 04:53 Warskull
 
Creston wrote on Sep 13, 2010, 22:59:
This serves absolutely no fucking purpose whatsoever. What kind of benefit does this offer over, say, a credit card? Or Paypal? None.

Coming up next, fucking Steampoints.

Creston

I expect this is only the first step. I wouldn't be surprised to see steam cards show up in retail establishments allowing those without credit cards or paypal to purchase things, mainly kids. It also is a step towards allowing micropayments in game.

We are also likely to see gifting steam cash directly.
 
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News Comments > BRINK Video Diary
2. Re: BRINK Video Diary Sep 7, 2010, 19:44 Warskull
 
Cutter wrote on Sep 7, 2010, 12:12:
Demo?

It is not out until 2011, probably a bit early to talk demo.
 
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News Comments > Stardock On Elemental's Future
7. Re: Stardock On Elemental's Future Sep 6, 2010, 15:56 Warskull
 
Cutter wrote on Sep 6, 2010, 13:23:
The guy knows how to spin shit, I'll give him that. Too bad he doesn't know shit about games and gaming.

I think he missed his calling, he shouldn't be making games. He should be doing PR for some politician.
 
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News Comments > Stardock Layoffs: Elemental Faulted
31. Re: Stardock Layoffs: Elemental Faulted Sep 4, 2010, 23:45 Warskull
 
Verno wrote on Sep 4, 2010, 20:41:
That's a problem with game developers right now frankly, you should be able to survive one disappointing game better than this.

Agreed, the industry in general needs to re-examine its revenue models when a single game's performance so drastically affects the lives of so many people. Even in a perfect world where every game scored 9+ on Metacritic you still cannot sell 1mil+ every time.

Some of the more recent studio failings is for developers basically going all in and spending a massive amount on their game and then flopping hard. I completely agree that something is wrong and developers probably need to scale back spending. You can only have so many AAA blockbusters at once.
 
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News Comments > Stardock Layoffs: Elemental Faulted
4. Re: Stardock Layoffs: Elemental Faulted Sep 4, 2010, 15:34 Warskull
 
UConnBBall wrote on Sep 4, 2010, 15:19:
OK so Elemental caused people there to be layoffs and then this beauty: No one involved on the core components of Elemental is affected.

Um aren't the people responsible being hurt? Nope

Also how does Stardock not have vats of money after tiny team games sold millions?

I think the problem with that, is that person primarily responsible for Elemental's failure is likely Brad himself. He owns the company so he's not going anywhere.
 
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News Comments > On Stardock's Elemental Launch Fail
10. Re: On Stardock's Elemental Launch Fail Sep 3, 2010, 13:22 Warskull
 
Prez wrote on Sep 3, 2010, 12:17:
Like or him or not, you have to admit that Brad owns up to his own mistakes. Just as important as doing so is learning from them; hopefully there will be no "Stardock Fail" in this area.

The issue is that Brad doesn't seem to actually learn from his mistakes. This is two catastrophic launches in a row. So give him some time, he'll get delusion again, and repeat it all with the next game.
 
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News Comments > Team 17 Goes Digital-Only
10. Re: Team 17 Goes Digital-Only Aug 30, 2010, 18:42 Warskull
 
Most of the reduced price is via sales. Steam regularly puts things on sale for crazy prices.

At the same time prices drop a bit slower for digital distribution. The developers also get a lot more money by cutting out the publishers.
 
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News Comments > Elemental/PC Gamer Follow-up
66. Re: Elemental/PC Gamer Follow-up Aug 26, 2010, 21:07 Warskull
 
eRe4s3r wrote on Aug 26, 2010, 16:37:
I was just saying that nobody is forcing anyone to buy a game on release date, particularly games from an (albeit Large) Indy Developer. Expecting perfection on release might work for games that have a 400 people Q&A department in their back - but for Indy developers you have a release date and if its not done till then you add to it till it is.. after release. Sad for gamers who buy games on release but reality non the less.

Accepting broken games (and worse being an apologist) just encourages developers to release more broken games. There is some wiggle room for bug as catching everything in a large project can be near impossible. However, Stardock has been far exceeding that threshold and gone into territory that I am honestly at a loss to find comparison. I cannot think of another game released more dysfunctional than Demigod. That includes Relic unforgivable screw up where units permanently ate up population cap, the failed to fixed that for 2 months. Yet, Demigod somehow managed to be worse.

Plenty of Inde games release in respectable states too.

You want higher quality releases from developers, let them clearly know releasing games in this state is unacceptable and stop giving them business.
 
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News Comments > Elemental/PC Gamer Follow-up
52. Re: Elemental/PC Gamer Follow-up Aug 25, 2010, 20:31 Warskull
 
kxmode wrote on Aug 25, 2010, 17:21:
Flatline wrote on Aug 25, 2010, 17:15:
kxmode wrote on Aug 25, 2010, 17:03:
I watched several videos showing Brad and company taking a lot of responsibility for Demigod's launch on themselves. I don't know if they were acting because them seemed very genuine.

The authenticity of their "mea culpa" can be seen in how readily they repeat their mistakes.

So far, they're batting 2 for 2 in the "fucked up release" category. Anyone can screw up a launch, but to screw up two in a row, that takes some stones.

True, but I think saying 2-for-2 is a little disingenuous. Stardock didn't actually develop Demigod; Chris Taylor's GPG did that. I think Elemental is Stardock's first official game launch. This is all the reason they need to get things right from launch. As long as they stick things out and continue releasing patches I don't see how this is a huge failure.

Stardock had a hand in Demigod's development. Particularly the buggy as crap non-functional lobby code that made it very difficult to get a game started and pretty much impossible to get a 5v5 going. All the parts of Demigod that had huge problems were the parts that Stardock worked on.

ASeven wrote on Aug 25, 2010, 19:26:
is it me or a lot of posts in the Elemental forums are being deleted, locked and people are being banned left and right?

I doubt it is just you, they did that with Demigod too. They started banning people who complained the game was unfinished crap when it was clearly unfinished crap.
 
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News Comments > Elemental/PC Gamer Follow-up
7. Re: Elemental/PC Gamer Follow-up Aug 25, 2010, 15:28 Warskull
 
Kajetan wrote on Aug 25, 2010, 15:08:
Not again this bullshit about "breaking the street date" ... but right, ok, of course. Retailers have stolen pre-release code, pressed it on CD and sold it, MONTHS, heck, YEARS before the game should have been finished.

Brad, you are LYING! Once again! Go home, please, you're embarrasing yourself!

Exactly, this is the same bullshit they pulled with Demigod. They have a barely functional or very buggy product. They ignore the people in the beta telling them the game is nowhere near ready for release and they promise that the Day 0 patch is somehow a miracle patch that fixes everything. How many of these so called miracle patches actually deliver? Especially those within the first two weeks of release?

As for the Qt3 comment "please stay away from our games in the future", it is actually good advice. Stardock had all the time in the world to do GalCiv and someone else did Sins of a Solar Empire. After 2 games in a row (Stardock did the non-functional netcode for Demigod that ruined it) released in a horrifically buggy and incomplete states it is pretty clear Stardock doesn't have what it takes.

They are all talk, months down the line it will still be buggy, Brad Wardell will act like a martyr wondering why his "virulent community" is angry about being sold a broken game, and they will turn on their fans again.
 
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News Comments > Runic: Torchlight 3 Before Diablo III
21. Re: Runic: Torchlight 3 before Diablo III Aug 25, 2010, 04:44 Warskull
 
Creston wrote on Aug 24, 2010, 20:36:
Actually, I don't really agree with that idea that Blizzard HAS to do this.

They could shit in a box, call it Diablo 3, put a 60 dollar sticker on it, and it'll sell 3 million copies.

That they (probably) DO make sure it's perfect is admirable and good for PC Gaming. But the idea that they HAVE to do it is just wrong.

Edit : Oh, and Max? Release Torchlight 2 before you start talking about Torchlight 3, or even RELEASING Torchlight 3. First off, plenty of devs have killed themselves because they were thinking too far ahead, and second, it gives me a bad taste in my mouth that you guys are already thinking about what to put in Torchlight 3, since that likely means it WON'T be put into Torchlight 2.

Make one game at a time. You're not Bioware.

Creston

While I agree Blizzards fanboys are crazy enough to buy basically anything they put out, releasing sub-par games would start to burn Blizzard's reputation, which is their most valuable asset. The reason millions of copies are sold before the game even releases is due to Blizzard's reputation and following.
 
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News Comments > Cryptic on Neverwinter and MMORPGs
6. Re: Cryptic on Neverwinter and MMORPGs Aug 24, 2010, 15:24 Warskull
 
Creston wrote on Aug 24, 2010, 13:13:
We want to make a great game

Unfortunately, we possess no talent in Cryptic that's capable of actually MAKING a great game.

Also, no offline play, so basically this is just "always-on internet" DRM under the guise of cooperative online gaming.

Yeah, this is going to be AWESOME. :-yawn-:

Creston

I this case, I am willing to bet the online aspect is more about blocking mods than DRM. Their business model is probably going to be selling new classes and dungeons via DLC. Modders would probably just go and implement the other 4th edition classes and wreck their model.

These is very likely going to be a huge korean F2P MMO influence here.
 
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News Comments > Neverwinter Announced
26. Re: Neverwinter Announced Aug 23, 2010, 19:34 Warskull
 
Fion wrote on Aug 23, 2010, 12:59:
The Spellplague is a new addition to 4th edition D&D in the Forgotten Realms setting. With the death of the goddess of magic the weave (a layer of the universe that magic stems from) was destroyed and it killed most mages and caused a virtual cataclysm that changed a great many aspects of the setting.

But yes, the city certainly has had more than it's share of disasters over the years.

Edit: I'm sad to see there will only be five classes, as there are more in the first Players Handbook of the 4th edition and many others in the three plus years since, most of them excellent and diverse. I do hope at least they aren't the simplest five: Fighter, Cleric, Rogue, Wizard, Ranger.

Fighter, Cleric, Rogue, Wizard are given. That's the D&D IP. They are probably planning to trickle the rest of the classes out as DLC at a ridiculously overpriced rate. It's not like anyone will have to worry about that though, considering Cryptic's history the game is very likely to be bad.
 
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News Comments > R.U.S.E. Demo Wednesday
7. Re: R.U.S.E. Demo Wednesday Aug 23, 2010, 15:28 Warskull
 
They dropped the DRM, but the damage is already done. Many gamers will simply assume it has the UbiDRM and avoid it.  
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News Comments > Dawn of War II - Retribution Announced
21. Re: Dawn of War II - Retribution Announced Aug 18, 2010, 02:45 Warskull
 
Verno wrote on Aug 17, 2010, 15:22:
Slink wrote on Aug 17, 2010, 15:11:

I have to admit, at first I wasn't too pleased with the way they handled Dawn of War 2, but after playing it I got hooked and found it entirely engrossing, and all other RTS games seem old in comparison.

I don't understand though how you can like the gameplay in Company of Heroes but not Dawn of War 2. They're pretty similar.

If you mean the multiplayer, no one really has a problem with that. I can't speak for him but when I bitch about DoW2, its about the singleplayer. Dawn of War 2 isn't even a real RTS in singleplayer, it's like some bizarre mashup of a poor mans Diablo and some budget Hero RTS for 10 year olds. You control extremely limited numbers of troops at best. The only "strategy" is basically finding cover and item pickups. The expansion was an improvement and return to form in some respects but after the base games SP campaign should have been free.

Company of Heroes had some "squad" missions but for the most part missions would open up after an introductory and allow you to make/control enough units to form some measure of a strategy game.

They released the multiplayer in a horrifically broken state for DoW II with a show stopper bug that made units permanently eat population cap. Then they didn't bother patching it for a full 2 months. Relic has good core mechanics but tends to fail at balance and QA (I don't think they even bother testing before pushing stuff out the door.)
 
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435 Comments. 22 pages. Viewing page 11.
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