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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 436 (Amateur)
User ID 22169
 
User comment history
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News Comments > Monday Night Combat Beta
12. Re: Monday Night Combat Beta Dec 17, 2010, 15:23 Warskull
 
The beta needs work, it very much is a beta. However, the core game is very fun when you get it going. They do seem to be genuinely working to hammer things out.  
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News Comments > Op Ed
13. Re: Op Ed Dec 15, 2010, 15:18 Warskull
 
When you have 12 million people giving you $15 a month, you don't suddenly say "we don't want your money." You can take a monthly fee and still milk them for more micro-transactions.

This guy simply doesn't get it, F2P isn't for the king of the hill, it is a way for other MMOs to develop a player base. When you have 12 million subscribers, you don't need F2P to lure people in, you can simply rely on your gravity and the incompetence of your competition.

This prediction is only useful in the sense that WoW may eventually, one day in the far off future, go F2P, when it has been surpassed.
 
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News Comments > EA: A Decade of The Old Republic Won't Need Millions of Subs
32. Re: EA: A Decade of The Old Republic Won't Need Millions of Subs Dec 8, 2010, 16:25 Warskull
 
Jdrez wrote on Dec 8, 2010, 13:58:
MxxCon wrote on Dec 8, 2010, 13:44:
WoW got to 10million users not because of marketing but because of the quality of the product.

Hardly. WoW got big because it was accessible to non-gamers, was Mac/PC out of the box, would run on any hardware due to crap graphics, and became extremely trendy.

There's nothing special about WoW beyond it's adoption by the drooling masses who don't actually play games.

If you compare WoW's quality to other non-MMO games, yes it seems lacking. However, if you only compare it to MMOs you will realize before WoW every other MMO have extreme levels of grind and were very punishing. WoW focused on the reward schedule and a faster, but still addictive leveling system while leveraging their company name, which they built up over time. WoW cut a lot of bullshit out of MMOs (yes there still is a lot of bullshit.)

As a genre most MMOs tend to be very bad games. WoW, mediocre as it is, is still the best in its genre. There is a reason a vast majority of WoW players end up returning to WoW.
 
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News Comments > Evil Genius Web Game
13. Re: Evil Genius Web Game Dec 8, 2010, 04:52 Warskull
 
So they are making Farmville dressed up as Evil Genius. How about just making some good games for Rebellion. The last decent game they made was AvP (the original 2000 release.)  
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News Comments > On Being a Small PC Publisher
15. Re: On Being a Small PC Publisher Nov 22, 2010, 19:41 Warskull
 
Are the people behind Cities XL 2011 really the best people to talk to regarding being a small publisher? They basically bought a crap game from a company that went out of business and re-released it for the price of a new game, will all the same problems as the previous version. All they did was take out the monthly fee gates for some of the content.

Why not ask someone who isn't trying to shill crap?
 
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News Comments > Champions Online Lifetime Subscriptions Return
5. Re: Champions Online Lifetime Subscriptions Return Nov 13, 2010, 21:45 Warskull
 
The Half Elf wrote on Nov 13, 2010, 21:05:
Original Lifetime price

Ok so it was originally offered for 199.99, and then taken off the table when the game went live.

Then they offer one for Star Trek Online for 249.99 until the game goes live, then raise it to 299.99 after the game goes live.

Now I could see 50 bucks, but how do you justify 100 bucks when the game is about to become Free 2 Play?

You don't, they are just trying to milk dumb fanboys for cash one last time. There are a handful of players that will probably buy it and complain when it shuts down 6 months later (like Hellgate players.)

It is really simple, you don't offer a lifetime subscription when you think you have a highly successful game on your hands.
 
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News Comments > Emergent Selling Gamebryo
22. Re: Emergent Selling Gamebryo Nov 12, 2010, 16:37 Warskull
 
Creston wrote on Nov 12, 2010, 16:24:
So it's very possible that Bethesda just has a bunch of fucking monkeys for coders...

Creston

That sounds like a safe guess. All their games are buggy messes. FO:NV still has the exact same crash issues that were in Fallout 3. Don't run the game on Nvidia cards or multiple cores or watch out (had a crash roughly every 2-3 hours.) Meanwhile the Civ series uses Gamebyro and doesn't crash.

Thing is, since Gamebyro is heavily associated with Bethesda's terrible coding, I can't help but wonder if Bethesda has damaged Gamebyro's reputation.
 
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News Comments > Relic on GFWL and Steamworks
34. Re: Relic on GFWL and Steamworks Nov 4, 2010, 15:49 Warskull
 
Beamer wrote on Nov 4, 2010, 15:42:
If GFWL is chosen over Steam then it shows Danny Bilson, THQ and Relic's true colors; money is more important than making a great game. The fact that they're even contemplating GFWL means they don't trust their game, or their customers. Neither of which I want to do business with...

In fairness, when half-baked games tend to be released people here complain and moan "why didn't you develop longer!" When it's pointed out that the company ran out of money, the response is typically "find more money!"


This is THQ finding more money.

Yet, Relic is famous for still releasing half-baked games. The original DoW 2 used GFWL and released with catastrophic, game destroying bugs. Units permanently ate up pop-cap in multiplayer so eventually no one could make units. Then due to Relic's inability to test and make a proper patch, combined with GFWL requirements, they took over 3 months to fix these patches.

Relic is a company that cannot test to save their life. They literally do zero QA. A program like GFWL that slows down Relic's patches to fix their original incompetence is disastrous.
 
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News Comments > Tribes Universe Interview
18. Re: Tribes Universe Interview Nov 2, 2010, 16:45 Warskull
 
So what I get from this interview is that it will be Global Agenda 2 with the Tribes name stamped on top of it to make up for how bad Global Agenda 1 was. These are pretty much all the same things they said about Global Agenda 1, then their lead dev decided he liked PvE more than PvP.  
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News Comments > Op Ed
2. Re: Op Ed Oct 29, 2010, 14:12 Warskull
 
wrlwnd wrote on Oct 29, 2010, 12:01:
Eh, your average gamer is an idiot who can't wait a while for the patch.

That's why companies do this - it makes money.

Sad, but true. It boils down to gamers are far too accepting of bugs. They want a game to be good so bad, they are willing to overlook massive bugs. They let companies get away with released unfinished, sub-par products and they let the reviewers get away with glazing over bugs. They get exactly what they deserve, buggy mediocre games. Anyone who didn't expect Fallout 3:NV to be a buggy mess was delusional. Every game Bethesda released is buggy, every game Obsidian releases is buggy. The only problem is they lower the quality of gaming for the rest of us with their stupidity.

I'm not talking about small bugs either, software development is complex. Some bugs will slip through, particularly those that have to be triggered by a very specific set of circumstances. These days they don't even bother fixing blatant, game destroying bugs that QA probably found in 5 minutes.
 
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News Comments > Blizzard on the DOTA Trademark
33. Re: Blizzard on the DOTA Trademark Oct 25, 2010, 23:07 Warskull
 
heroin wrote on Oct 25, 2010, 14:40:
So, how do we know that Valve has not begun to employ the original creators of DOTA? If they have, then what is the big fuss about? Did Valve ever create the engine that the original Team Fortress came out of (Quake)? Hell no, they didn't. But, as far as I know they did hire a bunch of guys who created the mod and did a very good job bringing it into it's own.

I think Blizz just needs to STFU on this one (I love you guys but jesus, Mo Money the Mo problems you make up in your big convoluted heads).

The original creator of DotA is long gone. That would be Eul, Guinsoo stole an unprotected copy of the map and released his own version that happened to catch on (I don't believe he credited the original creator either.) Icefrog, who now work for Valve, took over and did a great deal to fix the balance and coding of the map.

Most WC3 maps have a history of changing hands (often without consent) and people taking credit for other people's work.
 
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News Comments > TRIBES Acquired, Tribes Universe Announced
13. Re: TRIBES Acquired, Tribes Universe Announced Oct 24, 2010, 16:03 Warskull
 
Overon wrote on Oct 24, 2010, 16:00:
Warskull wrote on Oct 24, 2010, 15:37:
Sepharo wrote on Oct 24, 2010, 14:09:
The Global Agenda guys must be doing well to buy the Tribes IP.

Pretty damn ambitious list of features there too.

I really hope they pull it off but the realist in me says they won't.

The studio is backed by someone who has a ton of money to burn.

Global Agenda is a horrible game and the developers don't have the talent to pull something like Tribes off.
Even if they had the talent, tribes is complex with a high learning curve and that is the antithesis to a successful mmo.

That is true, which sadly makes me believe this game will essentially be Global Agenda 2 with a paint job designed to trick people into thinking it is something else.
 
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News Comments > TRIBES Acquired, Tribes Universe Announced
11. Re: TRIBES Acquired, Tribes Universe Announced Oct 24, 2010, 15:37 Warskull
 
Sepharo wrote on Oct 24, 2010, 14:09:
The Global Agenda guys must be doing well to buy the Tribes IP.

Pretty damn ambitious list of features there too.

I really hope they pull it off but the realist in me says they won't.

The studio is backed by someone who has a ton of money to burn.

Global Agenda is a horrible game and the developers don't have the talent to pull something like Tribes off.

This comment was edited on Oct 24, 2010, 15:44.
 
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News Comments > Bethesda Passed on Fallout MMOG Rights
30. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 20:05 Warskull
 
I have to agree with the sentiment that for the most part MMOs suck. The leveling is incredibly boring and the mechanics/design tend to be weak. They usually use addictive leveling and drop mechanics to keep people around. Furthermore when you step away from WoW, things get really ugly.

The big problem is people keep trying to use 10 year old MMOs as templates. Most of the design and ideas that went into those original MMOs have been surpassed.
 
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News Comments > Early DNF Access for All Steam Borderlands Owners?
34. Re: Early DNF Access for All Steam Borderlands Owners? Oct 19, 2010, 17:41 Warskull
 
Jackplug wrote on Oct 14, 2010, 13:59:
Borderlands is a fantastic game, I loved every minute of it.

However Duke Nukem will be a bag of utter shit and it will last all of about 10 minutes of playing before you throw it away.

I think you are wrong on this one. If they are offering an early access demo, they probably have some confidence in their game.
 
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Oct 18, 2010, 21:40 Warskull
 
nin wrote on Oct 18, 2010, 20:49:

I wish they'd put the first couple of Dragon Warrior games on the VC. It's the first ones I thought of when they announced the VC, and they're still not on there, years later. I can only assume it's a rights issue.


If you really want some classic RPG action, get yourself a DS, or hold out for a 3DS. They re-released most of the DW and FF games for it.
 
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News Comments > Ships Ahoy - CitiesXL 2011
6. Re: Ships Ahoy - CitiesXL 2011 Oct 17, 2010, 01:09 Warskull
 
So... they took the massive failure that was Cities XL, tried to fix the bugs, but didn't, and release it as a new game? What were they thinking?  
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News Comments > Games/TV and "Significant Psychological Difficulties"
14. Re: Games/TV and Oct 11, 2010, 16:13 Warskull
 
Silicon Avatar wrote on Oct 11, 2010, 12:15:
The crappiest part of studies like this is that the media will make uninformed claims just to sell their magazines/papers/ad blogs. Then people like disbarred attorney Jack Thompson will grind their axe in conservative talk shows until some idiot congressman up for reelection proposes a stupid law in the name of keeping children safe.



The media is always making uninformed sensationalist claims these days. Reading science is hard, picking out one inconclusive mention that isn't even supported by the study itself and going crazy with it is easy and gets ratings. That's how the autism vaccination thing got started. The report they sourced it from didn't even support the link and said it was most likely an anomaly with not enough evidence to support it.
 
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News Comments > Gearbox to Valve & MS: "Play Nice"
14. Re: Gearbox to Valve & MS: Oct 10, 2010, 14:58 Warskull
 
Muscular Beaver wrote on Oct 10, 2010, 14:25:
The only service I like is D2D or similar. Steam is only hurting PC gaming, and so are any other similar forms of DRM, dressed like "advantages for the customer".

You know those huge sales you enjoy buying games through D2D? Steam came up with that and via competition forced all the other digital delivery services to start using aggressive sales. PC Gamers as a whole won out.

Steam actually does add a lot of value.
 
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News Comments > Steam Top 10
5. Re: Steam Top 10 Oct 3, 2010, 19:54 Warskull
 
DG wrote on Oct 3, 2010, 18:31:
I'm enjoying it but it needs quite a bit of work with the AI and balance. Not much new there mind you, and if the previous games are anything to go by it's likely to get a lot of support.

I think its going in the right direction though. It feels more stream lined and designed as a game first. Previous versions feel more like they added a bunch of options to parody history first and turning them into a game was second.

Waiting to buy it wouldn't be a bad move, but in a few expansions it should get rather good.
 
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436 Comments. 22 pages. Viewing page 10.
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