Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Warskull

Real Name Warskull   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 448 (Amateur)
User ID 22169
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 ] Older >


News Comments > Evening Safety Dance
2. Re: Flash Bug Oct 21, 2011, 01:04 Warskull
 
A school superintendent got in trouble for using software to spy on students through their webcams. Makes you think that webcams should come with a physical off switch as an added protection layer.  
Reply Quote Edit Delete Report
 
News Comments > New Dawn of War II: Retribution DLC
7. Re: New Dawn of War II: Retribution DLC Oct 20, 2011, 16:27 Warskull
 
Fibrocyte wrote on Oct 20, 2011, 11:10:
Is this game any good? I haven't played any of the series.

I would skip it. The core concept is good and actually could have been the next great RTS model. They have some rather obnoxious technical issues that hamstrung them. It just isn't worth playing with the game slowing down to the framerate of the slowest player. One idiot is always trying to play with settings way too high and as a result the game freezes for everyone while it waits for him to catch up.

Plus they ran off a massive chunk of their multiplayer player base with a disastrous launch. They left game destroying bugs (units permanently ate up pop cap after they died) in the game for over 2 months.
 
Reply Quote Edit Delete Report
 
News Comments > MechWarrior 5 This Decade
12. Re: MechWarrior 5 This Decade Oct 18, 2011, 15:42 Warskull
 
Bumpy wrote on Oct 18, 2011, 13:26:
Yeah, anything less than Mech2 quality and features, then I could careless.

I want a technical, badass Mech sim, not stupid, dumbed down arcade crap.

This is probably the best bet because the Mechwarrior license was acquired by former Microprose employees.
 
Reply Quote Edit Delete Report
 
News Comments > Space Marine Postmortem
23. Re: Space Marine Postmortem Oct 14, 2011, 16:03 Warskull
 
theyarecomingforyou wrote on Oct 13, 2011, 13:34:
MoreLuckThanSkill wrote on Oct 13, 2011, 01:47:
Those guys USED to rock.

Dawn of War 2 was a joke, Space Marine is barely tolerable.
I much preferred DoWII to the original. I mean, it's not like base building really suited the W40K universe anyway - they just went that direction because all RTS games did. With DoWII they actually pushed something new. The RPG-elements really added to the singleplayer, while the multiplayer became much more enjoyable, unlike normal RTS games where it's all about rushing bases early on.

So yeah, I'd like to see a sequel to Homeworld but you've got to admit that it's not exactly a well known IP. I'm more interested in seeing DoWIII, as I have a much stronger attachment to the brand.

I think the things that led to DoWII being a disappointment were the horrific bugs at release and the use of GFWL crippling their ability to fix these game destroying bugs. They left a bug in that made units permanently eat up population cap for at least 2 months, completely destroying the multiplayer.

It took them 2 expansions to finally start to fix their game, and it still has major issues. For example, it only runs at the framerate of the slowest player and is extremely hesitant to kick a player pulling 2 FPS out of the game.

There is a reason Blizzard is the only RTS game in town. They are the only company who bothers to even try and polish and balance their RTS.

Mechanically DoW II had some great ideas, that's why the lead designer behind it is now working at Blizzard.
 
Reply Quote Edit Delete Report
 
News Comments > Space Marine Postmortem
11. Re: Space Marine Postmortem Oct 13, 2011, 04:41 Warskull
 
MoreLuckThanSkill wrote on Oct 13, 2011, 01:47:
Kosigan wrote on Oct 12, 2011, 21:40:
It's alright Relic. You guys rock anyway. <3 Homeworld

Those guys USED to rock.

Dawn of War 2 was a joke, Space Marine is barely tolerable.

They should be knocking out Homeworld 3, and a real DoW sequel, not this various 3rd person shooter and fake RTS nonsense.

They aren't the same relic that made Homeworld 1/2. Do you really want Homeworld 3 if it would end up being bad?
 
Reply Quote Edit Delete Report
 
News Comments > Bethesda Denied Fallout MMOG Restraining Order
7. Re: Bethesda Denied Fallout MMOG Restraining Order Sep 24, 2011, 14:23 Warskull
 
^Drag0n^ wrote on Sep 23, 2011, 21:33:
At this rate, we'll all be 60 when it goes on sale.

For consoles.

^D^

I'm not sure they actually want to make an MMO. Interplay just wants the full value of their IP. Bethesda refused to buy the MMO rights and now decided they want them. Interplay can only hold on to them if they are working on a Fallout MMO. Instead of buying the rights from Interplay they are trying to sue the rights out of them and now the whole thing is potentially backfiring. Interplay probably still wants to sell the rights to Bethesda, or if their motion to void the contract goes through someone else.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
8. Re: Op Ed Sep 17, 2011, 15:11 Warskull
 
Cutter wrote on Sep 17, 2011, 12:22:
If that's what makes you happy, knock yourself out. The rest of us will happily keep our HUDs, kthnx.

Agreed, there is some information you need to know. The goal shouldn't be no-hud, but a minimalist hud that conveys everything you need to know in the most efficient manner possible.
 
Reply Quote Edit Delete Report
 
News Comments > Borderlands 2 ShakyCam Footage
22. Re: Borderlands 2 ShakyCam Footage Sep 4, 2011, 21:24 Warskull
 
PHJF wrote on Sep 4, 2011, 20:18:
Diablo 2 was miles beyond Diablo.

Borderlands 2 is looking like the Doom 2 to Doom, more of an expansion than true follow up.

Diablo 2 also was four years after Diablo 1, Borderlands 1 was late 2009.

Borderlands with some new classes and some more crazy guns would be fun. From what I've seen so far they've got the more crazy guns down.
 
Reply Quote Edit Delete Report
 
News Comments > Valve Games on Origin
21. Re: Valve Games on Origin Sep 3, 2011, 15:55 Warskull
 
Fion wrote on Sep 3, 2011, 13:08:
EA can suck it. You know Origin is charging people $5 on top of the game's price to pre-order The Old Republic? That's right charging EXTRA to pre-order a game!

One of the things I like about a steam is how they give you 10% off for pre-ordering.
 
Reply Quote Edit Delete Report
 
News Comments > Obsidian on RPG Design
7. Re: Obsidian on RPG Design Aug 22, 2011, 02:27 Warskull
 
Re-specs are a good thing. The mythical "everything is good and viable" RPG doesn't exist. Often times it is just stabbing around in the dark as you learn the mechanics. A skill that in theory should be good could be complete trash and a skill that looks bad could be completely game-breaking.

You just ad a cost to re-specs in a single player RPG to discourage re-specing for every fight. However, it would allow players to respec when they realize what they picked cripples them.
 
Reply Quote Edit Delete Report
 
News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
16. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 13:00 Warskull
 
Beamer wrote on Aug 19, 2011, 12:05:
Again, I've never heard this (though people here keep claiming it comes up) and it's easy enough to dispel by pointing to the issues every company attempting to do cross-platform has had to deal with

It does come up and when people argue controllers are better for shooters reality does not factor into the equation. It usually comes up when a console fanboy is trying to defend their console of choice. Usually the fact that shooters feel more natural and control better on the PC comes up.

It is easy to prove, you can use controllers on the PC. If a controller was the superior option the competitive games would all be using it. However, when the controller arguement is made it is rarely rational.

We'll probably see the same thing, PC players absolutely destroy console players and the groups end up separated.
 
Reply Quote Edit Delete Report
 
News Comments > DOTA 2 Interview
8. Re: DOTA 2 Interview Aug 14, 2011, 15:38 Warskull
 
Jerykk wrote on Aug 14, 2011, 00:05:
That's not really the community's fault though. It is flawed mechanics. 45 min-1hr long games combined with the fact that one person can not only cause you to lose, but completely cripple the entire team tends to result in angry people.

I don't think that's an issue with mechanics. What you're essentially saying is that all team-based multiplayer games should require large teams so that crappy players can't have s significant impact on their team's success. Large teams are not suited to all genres, particularly strategy games.

It isn't the large team aspect. If you are playing TF2 on a smaller server, even if you have one bad player on your team you can still perform to your maximum and kill people. Furthermore the matches aren't 1 hour long. In DotA/LoL it is really more about item builds, positioning, ect. Having one bad player tends to put your team behind on items and makes you fight every fight a man down. Then every fight the enemy team wins they get even better items completely crippling your ability to do anything.

The game snowballs and you can lose in 15 minutes, but it can then take 45 minutes for the game to finish. Furthermore once you hit midgame a lot of fights are already pre-determined by items, position, hero choice, and level.

The game tends to leave you in a lame duck position while with more action oriented games you can at least still successfully shoot people and get something done. On top of this they don't just let players leave because someone leaving mid-game tends to break the game.

The weakest player in the game can often decide the game and not only does the weakest player lose the game for you, he limits your ability to have fun. Making the game have more players wouldn't fix it, but only make the problem worse. It needs shorter games that end much faster when one team is severely outclassed.

Think of it this way, in almost every FPS no matter how bad a player is, they are usually better than having an empty slot. In DotA and its derivatives there are countless times where I would rather play the game 4v5 than have a bad player on my team. Also as mentioned the influence of a bad player feeding is a magnitude greater than the influence of a good player carrying.
 
Reply Quote Edit Delete Report
 
News Comments > DOTA 2 Interview
2. Re: DOTA 2 Interview Aug 13, 2011, 22:36 Warskull
 
rist3903 wrote on Aug 13, 2011, 21:07:
Just because there are positive examples of people in a community does not mean that gameplay mechanics of the genre do not lend themselves to people getting extremely irritated at new players. One person on a team can cause the team to lose, making the others pissed at him.

If you consider that this is a very common occurrence, it is easy to extrapolate from that that quite a few in the community are somewhat unfriendly to the uninitiated.

That's not really the community's fault though. It is flawed mechanics. 45 min-1hr long games combined with the fact that one person can not only cause you to lose, but completely cripple the entire team tends to result in angry people.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
41. Re: Op Ed Aug 12, 2011, 16:38 Warskull
 
Beamer wrote on Aug 12, 2011, 14:01:
avianflu wrote on Aug 12, 2011, 12:53:
The whole point of persistent on line is NOT to stop piracy: it is to allow for real-time micro-tranctions in the auction house and blizzard store.

Want that sword of Damocles for $1.50? Click -- it is now yours.

Again, I completely disagree with this. How does this require persistent online? It doesn't in any way, shape or form. There isn't a single argument that can be made that persistent online even helps this. Sorry, but it makes the argument dumb.

However, DRM can require persistent online.

In D2 you had offline single player and b.net multi. Single player was completely disconnected and you could still hack it. It didn't matter back then, because there was no microtransaction auction house. However, with D3 a player hacking their single player to get all the cool stuff they want is potentially a lost microtransaction customer.

Always On DRM is required to ensure players don't mod/hack their single player experience and end up bypassing the need for the online auction house.

It isn't a piracy issue here, they know the game will sell a ton of copies regardless. All Blizzard's moves lately have been towards a more tightly controlled user experience. With the ultimate goal of selling them more things.
 
Reply Quote Edit Delete Report
 
News Comments > Dungeons of Dredmor Patch Status
2. Re: Dungeons of Dredmor Patch Status Jul 31, 2011, 14:29 Warskull
 
Very good game, if you have $5 to drop, buy it. You won't regret purchasing this game.  
Reply Quote Edit Delete Report
 
News Comments > Dragon Age II DLC Released, Game Pulled from Steam
56. Re: Dragon Age II DLC Released, Game Pulled from Steam Jul 27, 2011, 21:31 Warskull
 
Bhruic wrote on Jul 27, 2011, 17:53:
Valve is simply asking that both the game and all DLC be available for purchase through steam. That is a reasonable request. No one would have a problem with valve refusing to carry EA games if EA made the DLC only available through Direct2Drive.

Sure, but Valve isn't living up to the other side. If I buy BF:BC2 retail, and try and buy the Vietnam expansion via Steam, I can't use it. If I buy BF:BC2 on Steam, and buy the Vietnam expansion from Direct2Drive, I can't use it. If Steam isn't going to allow you to purchase your DLC from a third party and enable it with your Steam game (or vice versa), why should EA cooperate with them?

If you buy a game from Direct 2 Drive or retail, Valve doesn't see a penny. They would then be providing their services to you for free. That's why you can only register steamworks games on steam if you buy them elsewhere. Valve is already part of that deal. Valve is still a business.

Allowing you to buy games elsewhere and register them on steam just would just let other digital services freeload.
 
Reply Quote Edit Delete Report
 
News Comments > Dragon Age II DLC Released, Game Pulled from Steam
50. Re: Dragon Age II DLC Released, Game Pulled from Steam Jul 27, 2011, 15:11 Warskull
 
Krovven wrote on Jul 27, 2011, 13:39:
StingingVelvet wrote on Jul 27, 2011, 13:16:
No one can really say how many of these "Steam or no sale" people really mean it.

It's true, some of those people will just go through Origin, or another digital distro, or just buy the boxed game. I know I will for BF3. Hardcore gamers will go wherever they need to, to get the game. Casual folks that just see a game get released on Steam and decide to buy it are the people they will lose. 25 million + Steam users isnt something to scoff at.


I imagine quite a few. The only reason I bought BC2 was due to a steam sale. The EA store may put things on sale, but I don't check it regularly. They may not lose out on the initial die hard fans, but I think they will probably lose out on the people who pick it up later when it goes on sale. If they aren't that motivated to buy the game they may buy it on sale, but not go out of their way to sign up for a new service.

When you hit a certain point it is very convenient for all your games to be under one banner.

As for Steam pulling the games, at this point EA knows exactly why Valve pulled Crysis 2. They did the same thing with DA2 because they want to force consumers to make a choice.

Valve is simply asking that both the game and all DLC be available for purchase through steam. That is a reasonable request. No one would have a problem with valve refusing to carry EA games if EA made the DLC only available through Direct2Drive.
 
Reply Quote Edit Delete Report
 
News Comments > Brink Postmortem
10. Re: Brink Postmortem Jul 25, 2011, 13:38 Warskull
 
The voice acting? There are so many other, massive problems with the game. The fact that they don't address them in the slightest tells me either they are in denial or don't understand how they screwed up. Either way, it indicates we'll probably never see a good game from them again.  
Reply Quote Edit Delete Report
 
News Comments > Bill Roper Joins Disney/Marvel
27. Re: Bill Roper Joins Disney/Marvel Jul 24, 2011, 13:24 Warskull
 
Cram wrote on Jul 23, 2011, 16:06:
Why was this article posted? This isn't interesting, important or newsworthy. Stop giving Roper attention.

Personally, I appreciate the warning that games from Disney/Marvel will have some extra suck in them from now on.
 
Reply Quote Edit Delete Report
 
News Comments > Hi-Rez on F2P Tribes Ascend
29. Re: Hi-Rez on F2P Tribes Ascend Jul 11, 2011, 01:54 Warskull
 
This is just what they did with their last game. They make a terrible game, go "hey we have jetpacks, like Tribes" and all the people who keep hearing that Tribes was really good, but never actually played it, run and buy it. 5 minutes later they realize the game is terrible and absolutely nothing like Tribes.

Hi-Rez has problems at a very core level. They have bad developers who don't understand what makes a game good running things. The results are bad games.
 
Reply Quote Edit Delete Report
 
448 Comments. 23 pages. Viewing page 8.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 ] Older >


footer

Blue's News logo