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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 448 (Amateur)
User ID 22169
 
User comment history
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News Comments > Respawn on Titanfall on Origin vs. Steam
32. Re: Respawn on Titanfall on Origin vs. Steam Dec 20, 2014, 13:42 Warskull
 
Sepharo wrote on Dec 19, 2014, 22:35:
The roll out and support of this game was out of step with the modern multiplayer game.

Should've skipped the publisher, gone free to play with a market around items and events, and continually released new content both minor and major. Basically it should have been CS:GO in all regards but gameplay.

The small amount of players surrounded by AI bots didn't bother me and the map design around this player count was excellent... but part of these hypothetical ongoing updates should have increased the player count with releases of new maps.

I disagree, I don't think he is nearly as talented as he believes. A good deal of luck and marketing was involved with making Call of Duty the juggernaut it became. He needs that marketing push behind his games. I don't think he could be successful as an indie developer.

Titanfall just kind of released, was trendy for a bit, then fell out of favor. People don't really care about it anymore. The kind of games he makes are perfect for a megapublisher who is more concerned with initial sales than long term survival of the game.

He's probably going to spend the rest of his career trying to catch lightning in a bottle again.
 
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News Comments > Steam Holiday Auction Underway; Holiday Sale Next Week
13. Re: Steam Holiday Auction  Underway; Holiday Sale Next Week Dec 12, 2014, 00:12 Warskull
 
Cards give you next to nothing, the items give you a bit more, about 100 a pop. If you want ot utilize this, you best bet is dumping your cards on the marketplace and then using the steam wallet cash to buy up emoticons, backgrounds, and smilies.

Even easier would just be to buy sacks of gems off the marketplace, they are currently going for 3-4 cents each. Each stack is worth 1,000.

On top of that, you can make booster packs with gems. They are pure profit, buy 1,000 gems for a few cents. Use the games to get a booster pack. Sell the booster pack or cards for anywhere from 5 cents to 50 cents.
 
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News Comments > Game Awards 2014 Winners
24. Re: Game Awards 2014 Winners Dec 7, 2014, 03:29 Warskull
 
Saboth wrote on Dec 6, 2014, 13:05:
Kobalt wrote on Dec 6, 2014, 12:42:
It's hard to take a award show seriously when it's possible for something that's been out for less then month to win. And useless categories like most anticipated..

That's what I was thinking. Nintendo is developer of the year? Destiny is the best online experience? lol. DA:I certainly sounds like a decent game, but many people are saying it still fell short of the hype, and it is merely "pretty good". That doesn't sound like GotY material to me.
Sounds more like an AAA developer paying someone to be GotY.

Nintendo is one of the ones they got right. Nintendo had an amazing year. Smash Bros, Mario Kart 8, DKC:Tropical Freeze, another Pokemon game, Kirby Triple:Deluxe. Plus you have their collaborations like Bayonetta 2 and Hyrule Warriors. Nintendo had a great year.

Destiny being the best online experience is an absolute joke. The game's online play was broken.

Dragon Age: Inquisition just shows the people selecting the awards were clearly not qualified. Dragon Age was the best megapublisher game of the year. Between EA, Square-Enix, Ubisoft, and Activision it was the best. However it was still only above average. It was the easy familiar pick for people who had no real knowledge of gaming. They clearly didn't play Bayonetta 2 or Dark Souls 2. Really DA:I was the least worthy of the award from the nominees.

Look at the people they have picking the awards and it will make sense.

http://thegameawards.com/jury-and-advisors/

A decent chunk of them aren't gamers.
 
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News Comments > Ubisoft Titles Return to Steam
27. Re: Ubisoft Titles Return to Steam Nov 8, 2014, 10:56 Warskull
 
Cutter wrote on Nov 7, 2014, 22:36:
Mashiki Amiketo wrote on Nov 7, 2014, 21:17:
Holy fucking shitballs. I knew it was going to happen. $70 fucking dollars in Canada for it, welcome to '99/2000 all over again. $59 on GMG. Yep...

There's always G2A.

G2A is not a very reputable place to buy keys. It is basically eBay for keys. It is one of the more common places to sell stolen CD-keys or keys farmed from humble bundles.

Stick to GMG or Amazon if your are frugal... or better yet just wait for a Steam Sales. These are Ubisoft games, you already played them last year with slightly different graphics and settings.
 
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News Comments > Gone Gold - Dragon Age: Inquisition
27. Re: Gone Gold - Dragon Age: Inquisition Nov 1, 2014, 04:16 Warskull
 
While I don't have much faith left In Bioware, I do like that the ME3 multiplayer team has an strong role in this game.

The multiplayer was the best part of ME3.


Privilege Age: Cisquisition

Wonder how many overly-aggressive homosexual characters will be in this one?

It isn't that their homosexual characters are aggressive, they are just terribly written. The whole "everyone wants to sleep with your character regardless of the gender you picked" makes them a bit flat.
 
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News Comments > Space Hulk: Deathwing Trailer
19. Re: Space Hulk: Deathwing Trailer Jun 28, 2014, 11:17 Warskull
 
jdreyer wrote on Jun 27, 2014, 19:12:
Overon wrote on Jun 27, 2014, 18:41:
Will this game be finally worthy of 40k?

What was wrong with "Dawn of War?"

A lot actually, Dawn of War 2 had some serious problems. They stuck the thing with GFWL, at launch they had a bug where units would permanently consume population cap (this was a very easy to trigger bug too, if you reinforced a squad to max size the last unit would eat that population cap forever), and they had a poorly designed P2P scheme where the second one jackass had their framerate drop everyone would have to wait for them. The game would run at the FPS of the player with the worst computer in multiplayer, otherwise it would get out of sync. They refused to add mechanics to aggressively kick players slowing the game down so every game was played at 10 FPS. It took them over 3 months to fix the issue with population cap, over 3 years to ditch GFWL, and the P2P issues are still in the game today. All this worked together to torpedo what could have otherwise been an excellent game.

Dawn of War 1 was pretty awesome, despite Relic's terrible balance and tendency to leave balance wrecking bugs in the game.
 
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News Comments > Xbox One Controller Windows Drivers
21. Re: Xbox One Controller Windows Drivers Jun 5, 2014, 23:35 Warskull
 
Flo wrote on Jun 5, 2014, 18:14:
But no word on a wireless option, so at the moment, useless for me.

A Wii U Pro controller can be rigged up to work with a PC wirelessly. You can use the Mayflash adapter or with a little effort connect it to your computer's bluetooth connection using the program out there (just search Wii U Pro PC.)
 
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News Comments > Dark Souls II DLC Trilogy Starts Next Month
12. Re: Dark Souls II DLC Trilogy Starts Next Month Jun 5, 2014, 20:11 Warskull
 
Alamar wrote on Jun 5, 2014, 12:15:
Warskull wrote on Jun 5, 2014, 08:44:
The best description I have seen equates doing pure melee in DS2 to playing without a shield in DS1.

Maybe it's me, or the changes in the game... I would have to play some more DS1 to find out, but I very rarely bring out the shield in DS2... I'm almost always using a power stance (dual wield) build (as opposed to a 2h build, which generally relies on larger, slower, weapons that I don't enjoy).

I also go pure melee almost everywhere... I've never used a herb (which replenishes castings of spells), and even with a ton of attunement/slots, there just isn't many spell uses available, so I 'save them', then end up not using them.

Even my sorcerer is dual wield Blue Flame (a sword that can be used to cast spells).

-Alamar

No you are right, the shield feels much less mandatory in Dark Souls 2. The fact that shields are weaker also helps. Most medium shields are 90% damage reduction. You have to get a tower shield if you want the 100% damage reduction.

Not having a range option on the other hand is downright painful at times. Hence why I compared doing DS2 as melee only to doing DS1 without a shield. DS1 was brutal without a shield.
 
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News Comments > Stardock Working on Eight Games
5. Re: Stardock Working on Eight Games Jun 5, 2014, 08:49 Warskull
 
Why would you work on eight games simultaneously if you have trouble making one decent game. They have had a string of terrible games (Demigod, Elemental, and the first Elemental expansion) with their crowning achievement being that they finally got Elemental to the state where people would admit that it isn't absolutely terrible anymore. Mind you, it isn't good, just not terrible.

Brad Wardell has always been all talk.
 
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News Comments > Dark Souls II DLC Trilogy Starts Next Month
9. Re: Dark Souls II DLC Trilogy Starts Next Month Jun 5, 2014, 08:44 Warskull
 
mag wrote on Jun 5, 2014, 01:05:
Cutter wrote on Jun 4, 2014, 21:16:
So for those who got this, have you finished it yet? Was it good? Was there any sun praising?

I finished it, really liked it, really doubt I'll get as much play out of it as DS1. Glitches and bad port issues aside, I think DS1 is the better game.

Still, DS2 was worth the purchase and play. I'm at 80 hrs, and I'll probably get a fair number more. I'll probably buy the DLC, too. I just don't think it's going to be 400+ hrs like DS1 was.

It is worth noting that Dark Souls 2 improves upon Dark Souls 1 massively in some ways. Weapon scaling is significant now, a greater variety of weapons is useful, there are fewer "this is total bullshit" spots. It feels like a more fair challenge. The covenants are better designed.

However, at the same time is has some big steps back. Soul Memory is a detriment to the game everywhere except the early levels, They lean too heavily on the "big armored guy boss" so boss variety doesn't feel as good. The game is melee unfriendly and possibly a bit too forgiving to ranged casters. The best description I have seen equates doing pure melee in DS2 to playing without a shield in DS1.

Overall, I agree that Dark Souls 1 was the better game.
 
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News Comments > WildStar Head Start Underway
13. Re: WildStar Head Start Underway Jun 1, 2014, 21:26 Warskull
 
It is nothing special. They vastly underestimated the amount of players, so you will have 2000+ ahead of you in queue. Their solution to this problem seems to be ignore it and hope the players go away.

The game itself feels like an MMO that is already outdated. It follows the WoW model dogmatically, has a mediocre interface, and a lot of poor design. They are very unclear about things. Worst of all it is boring.

I give it 3 months for most players. I would not recommend it.
 
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News Comments > Ships Ahoy - Fist of Awesome
6. Re: Ships Ahoy - Fist of Awesome May 26, 2014, 10:48 Warskull
 
The art style doesn't really work in this case. Flash is a important in brawlers because the core gameplay is so simple. It doesn't have to be ridiculously high fidelity, but this is oversimplified to the point where it doesn't communicate the action.l  
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News Comments > Minecraft Realms Launches in North America
5. Re: Minecraft Realms Launches in North America Apr 24, 2014, 21:08 Warskull
 
Gas Bandit wrote on Apr 24, 2014, 19:01:
I notice nowhere is there any indication of max simultaneous players. For $13/mo, you can get hosting already that starts to kinda get hokey around 4 or 5 simultaneous players, depending on what they're doing.

Last item on the list, 20 players may be granted access and 10 may play simultaneously. Sounds like it has automatic back-up and a restore feature too.

I could see this being a popular product. Easy Minecraft hosting. 10% off for 3 months, 20% off for 6 months.
 
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News Comments > Evolve Teaser
5. Re: Evolve Teaser Apr 19, 2014, 17:55 Warskull
 
DangerDog wrote on Apr 19, 2014, 17:08:
Axis wrote on Apr 19, 2014, 12:17:
That Evolve vid doesn't do much, but having read quite a bit about it, should be a kick-ass game if it delivers...

If that's the only game mode and there's no single player campaign then hopefully it's priced accordingly.

I have to agree here, the game is interesting. However, from what they've provided so far there is limited content. We know of four classes and one monster.

I could see $20, but $50 would be excessive.
 
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News Comments > Starbound Update Pace Explained
5. Re: Starbound Update Pace Explained Apr 17, 2014, 10:46 Warskull
 
Cutter wrote on Apr 17, 2014, 09:44:
Friggin hope so or I want my money back. No more early access BS for this guy.

It doesn't seem like there is any foul going on with Starbound. They've updated pretty aggressively in the past, the game has made significant progress. They were also pretty clear about their early access phases.

However, even if executed ethically, early access is not for everyone.
 
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News Comments > Hello Games Flooded
5. Re: Hello Games Flooded Dec 25, 2013, 15:30 Warskull
 
Task wrote on Dec 25, 2013, 12:52:
Hard drives that are submerged in water still can have their data recovered, especially if the platter itself is undamaged. If the read/write headers are bent or anything though, those would have to be replaced. Either way, if they did not back up anything, they can still recover the data - it might cost a pretty penny though (like $1200 per hard drive)

Sounds like they had proper off-site backups in place.
 
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News Comments > MechWarrior Online's $500 Gold Mechs
17. Re: MechWarrior Online's $500 Gold Mechs Dec 14, 2013, 14:04 Warskull
 
warmbluelasers wrote on Dec 14, 2013, 13:56:
Gold plated clan mech preorders and the "limited edition" StarCitizen capital ships are very concerning. I thought EA, Activision, Ubisoft, etc were supposed to be the wallet raiders, not the "independent" studios.

As for MWO, I guess it's true there's a sucker born every minute or that scam would have died by now.

This is why these micropayment schemes are so dangerous. There's this constant temptation for a developer to corrupt their game to make more money. There is always some quick easy cash around the corner if you are willing to compromise your game. Would you be able to resist an instant million by fucking over your playerbase?

This comment was edited on Dec 15, 2013, 11:41.
 
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News Comments > MechWarrior Online's $500 Gold Mechs
13. Re: MechWarrior Online's $500 Gold Mechs Dec 14, 2013, 13:10 Warskull
 
Sounds like they reached that point where they realized they drove off the majority of their playerbase and what is left are crazy fanboys. They decided to milk it for all its worth before the game collapses.  
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News Comments > Op Ed
11. Re: Op Ed Oct 19, 2013, 19:03 Warskull
 
Beamer wrote on Oct 19, 2013, 14:32:
I still disagree with you guys. If someone is still actively using a copyright, why should it lapse?

The argument is typically that it would encourage innovation - why would allowing some guy to make a Mario game encourage innovation? Yeah, I know the argument is that Nintendo couldn't keep kicking out Mario games because the brand would be so diluted that they'd need to come up with new characters.

But why? For one, we'd get an endless flood of shitty Mario games, which seems to help no one. For another, shouldn't we be encouraging the people, like the guy here, that are making cool Mario games to instead innovate and create their own characters?

Under the logic "if someone is still using it, it shouldn't lapse" copyright is effectively forever. Disney is a great example. A corporation own all those rights. This corporation effectively lives forever. Even if a corporation dies, the IP rights get bought up in a feeding frenzy and become the property of another corporation (like what happened with THQ.)

Companies do not die so an upper limit is needed on copyright terms.
 
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News Comments > Morning Metaverse
27. Re: Morning Metaverse Sep 26, 2013, 21:01 Warskull
 
Morga wrote on Sep 26, 2013, 20:38:
Kotaku is a corrupt feminist gamer website, owned by Gawker Media which also operates the feminist Jezebel.

Or perhaps Gawker is just a lazy site that hires low quality writers and has their sites churn out crappy click bait.

All of gawkers sites are shitty in unique ways. Kotaku dedicates way too much effort and article space to sexy cosplay to be feminist. They are only "feminist" when stirring up controversy might get them some clicks.
 
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448 Comments. 23 pages. Viewing page 1.
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