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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 455 (Amateur)
User ID 22169
 
User comment history
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News Comments > Borderlands 2 Writer Leaves Gearbox
24. Re: Borderlands 2 Writer Leaves Gearbox Feb 1, 2015, 12:38 Warskull
 
Julio wrote on Jan 31, 2015, 05:02:
Wallshadows wrote on Jan 30, 2015, 17:54:
That's pretty devastating for Borderlands and Gearbox

I'd call Duke Nukem Forever devastating, I think Burch is replaceable.
Videogame writing isn't exactly the pinnacle of the profession.

No one blames gearbox for DNF. It was a well known disaster, they just pushed it out the door because people wanted to see it.

Aliens:CM on the other hand is a huge smear on Gearbox's reputation.
 
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News Comments > Borderlands 2 Writer Leaves Gearbox
19. Re: Borderlands 2 Writer Leaves Gearbox Jan 30, 2015, 23:29 Warskull
 
Icewind wrote on Jan 30, 2015, 23:15:
NKD wrote on Jan 30, 2015, 21:04:
Anthony Burch is a nutjob. Anyone ever look into this guy?

Yeah, I have no idea why everyone here is giving him such praise. I must be following a different Burch on twitter, I guess.

You can be a complete nut job (which Burch certainly is) and still be very competent at something.

If you ever doubt this, take a look a Mel Gibson. He is extra special crazy, but he's made some damn good movies.

 
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News Comments > Guild Wars 2: Heart of Thorns Expansion Announced
28. Re: Guild Wars 2: Heart of Thorns Expansion Announced Jan 25, 2015, 10:55 Warskull
 
loomy wrote on Jan 25, 2015, 10:41:
I wish I liked this game. To me it is everything Guild Wars was meant to NOT be. They sold out to NCSoft to chase WOW.

They didn't sell out. They got poached, very hard. A bunch of the key people behind GW1 left Arena.net and got jobs elsewhere. They lost all their founders (who invented B.net), they lost key developres (one of which was the lead dev on Starcraft), and they lost a lot of great talent that they brought up.

During GW1 Arena.net probably had the most talented dev in team out of any MMO out there... by a long shot. NCSoft made some big mistakes promoting people to executive positions that wanted to make games (because they hit the top of the game dev scale.) Those people got bored, left the company, founded new ones, and took all their highly talented friends with them.

This is the real reason MMOs have such a hard time making sequels. The gap between games is massive and the people who made the originally successful MMO become a hot item. Someone offers them a lot of money to work somewhere else. Most companies aren't down with giving gigantic raises, so the employees leave for their new company.

So while the company logo says "Arena.Net" it isn't really the Arena.net that made Guild Wars 1. It is basically a new company on the inside.
 
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News Comments > Heroes of the Storm Closed Beta
9. Re: Heroes of the Storm Closed Beta Jan 14, 2015, 11:30 Warskull
 
Yeahyeah Yeah wrote on Jan 14, 2015, 11:05:
That's a very good point that I overlooked. HOTS has actual different MAPS with different objectives and everything. It's great. A popular MOBA that is more 'I am not thinking much'-friendly, still has interesting characters and attractive female models, and is generally easygoing? That's why I like it. Nice and slick.

Will still do League now and then though, because League is its own thing.

I really like the pacing of the game too. The maps usually have an objective kick into gear by the 3 minute mark. So your first team fight it very early on. The games tend to run in the 20-30 minute range instead of the 30-50 minute range.
 
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News Comments > Stardock: Details on Three New Games Next Month
3. Re: Stardock: Details on Three New Games Next Month Jan 10, 2015, 13:43 Warskull
 
Kobalt wrote on Jan 10, 2015, 13:29:
Stardock how about you release a game that isn't a buggy mess for once before talking about 3 new games ok?

That's really what they need to get back into the good graces of gamers. We remember Elemental and Demigod.
 
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News Comments > Double Dragon Trilogy Next Week
1. Re: Double Dragon Trilogy Next Week Jan 9, 2015, 10:25 Warskull
 
Double Dragon 2 was great, Double Dragon 1 was alright, Double Dragon 3 was nearly impossible. DD3 might actually be more enjoyable with an easy mode.

If the games are reasonably priced and the remake is good, I could see this being a worthwhile purchase.
 
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News Comments > Saturday Consolidation
9. Re: Saturday Consolidation Dec 27, 2014, 19:36 Warskull
 
Kosumo wrote on Dec 27, 2014, 16:45:
Lol Parker, he has made millions and millions from this latest Mega platform - when he was recently in court, it was shown he had made something like over 1 million a week since the FBI closed down his megaupload.

May not be as good as he'd hoped, but the fact is that he can make money.

But thats ok, call him fat and dumb and running a retarded service, I'm sure it hurts him heaps.

Thats right Cutter, you go get them bad hackers and make an example of them. What do you want to do to them? Hanging, lynching or drawn and quatered? Or now about making them clean all the toilets at Microsoft Xbox headquaters and Sony Playstation headquaters for 15 years because now dear someone show up vonrablitys (errors) in their networks that can take them down. It's not thier fault that their networks can be hacked, it's the hackers fault totally for doing it.

Btw Lizard Squad sound like scum which makes me think they have been infortated (gotten into) like the FBI did to lolsec (turned a person on the inside, then got him to get others to do crimes to catch them. i.e. set them up, althought they where hackers to start with) Very scummy, like what I'd expect form the US goverment.

DDOS attacks don't really reveal any vulnerabilities. In fact, Lizard Squad hasn't demonstrated any real hacking ability yet.

A DDOS attack is simply about being able to overload the bandwidth your target has. You can just rent a botnet and have them go to town.

The vulnerabilities are in IE, Java, Flash, and Javascript. The problem is that so many people out there are infected with viruses and available to be used as a botnet.
 
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News Comments > Respawn on Titanfall on Origin vs. Steam
32. Re: Respawn on Titanfall on Origin vs. Steam Dec 20, 2014, 13:42 Warskull
 
Sepharo wrote on Dec 19, 2014, 22:35:
The roll out and support of this game was out of step with the modern multiplayer game.

Should've skipped the publisher, gone free to play with a market around items and events, and continually released new content both minor and major. Basically it should have been CS:GO in all regards but gameplay.

The small amount of players surrounded by AI bots didn't bother me and the map design around this player count was excellent... but part of these hypothetical ongoing updates should have increased the player count with releases of new maps.

I disagree, I don't think he is nearly as talented as he believes. A good deal of luck and marketing was involved with making Call of Duty the juggernaut it became. He needs that marketing push behind his games. I don't think he could be successful as an indie developer.

Titanfall just kind of released, was trendy for a bit, then fell out of favor. People don't really care about it anymore. The kind of games he makes are perfect for a megapublisher who is more concerned with initial sales than long term survival of the game.

He's probably going to spend the rest of his career trying to catch lightning in a bottle again.
 
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News Comments > Steam Holiday Auction Underway; Holiday Sale Next Week
13. Re: Steam Holiday Auction  Underway; Holiday Sale Next Week Dec 12, 2014, 00:12 Warskull
 
Cards give you next to nothing, the items give you a bit more, about 100 a pop. If you want ot utilize this, you best bet is dumping your cards on the marketplace and then using the steam wallet cash to buy up emoticons, backgrounds, and smilies.

Even easier would just be to buy sacks of gems off the marketplace, they are currently going for 3-4 cents each. Each stack is worth 1,000.

On top of that, you can make booster packs with gems. They are pure profit, buy 1,000 gems for a few cents. Use the games to get a booster pack. Sell the booster pack or cards for anywhere from 5 cents to 50 cents.
 
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News Comments > Game Awards 2014 Winners
24. Re: Game Awards 2014 Winners Dec 7, 2014, 03:29 Warskull
 
Saboth wrote on Dec 6, 2014, 13:05:
Kobalt wrote on Dec 6, 2014, 12:42:
It's hard to take a award show seriously when it's possible for something that's been out for less then month to win. And useless categories like most anticipated..

That's what I was thinking. Nintendo is developer of the year? Destiny is the best online experience? lol. DA:I certainly sounds like a decent game, but many people are saying it still fell short of the hype, and it is merely "pretty good". That doesn't sound like GotY material to me.
Sounds more like an AAA developer paying someone to be GotY.

Nintendo is one of the ones they got right. Nintendo had an amazing year. Smash Bros, Mario Kart 8, DKC:Tropical Freeze, another Pokemon game, Kirby Triple:Deluxe. Plus you have their collaborations like Bayonetta 2 and Hyrule Warriors. Nintendo had a great year.

Destiny being the best online experience is an absolute joke. The game's online play was broken.

Dragon Age: Inquisition just shows the people selecting the awards were clearly not qualified. Dragon Age was the best megapublisher game of the year. Between EA, Square-Enix, Ubisoft, and Activision it was the best. However it was still only above average. It was the easy familiar pick for people who had no real knowledge of gaming. They clearly didn't play Bayonetta 2 or Dark Souls 2. Really DA:I was the least worthy of the award from the nominees.

Look at the people they have picking the awards and it will make sense.

http://thegameawards.com/jury-and-advisors/

A decent chunk of them aren't gamers.
 
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News Comments > Ubisoft Titles Return to Steam
27. Re: Ubisoft Titles Return to Steam Nov 8, 2014, 10:56 Warskull
 
Cutter wrote on Nov 7, 2014, 22:36:
Mashiki Amiketo wrote on Nov 7, 2014, 21:17:
Holy fucking shitballs. I knew it was going to happen. $70 fucking dollars in Canada for it, welcome to '99/2000 all over again. $59 on GMG. Yep...

There's always G2A.

G2A is not a very reputable place to buy keys. It is basically eBay for keys. It is one of the more common places to sell stolen CD-keys or keys farmed from humble bundles.

Stick to GMG or Amazon if your are frugal... or better yet just wait for a Steam Sales. These are Ubisoft games, you already played them last year with slightly different graphics and settings.
 
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News Comments > Gone Gold - Dragon Age: Inquisition
27. Re: Gone Gold - Dragon Age: Inquisition Nov 1, 2014, 04:16 Warskull
 
While I don't have much faith left In Bioware, I do like that the ME3 multiplayer team has an strong role in this game.

The multiplayer was the best part of ME3.


Privilege Age: Cisquisition

Wonder how many overly-aggressive homosexual characters will be in this one?

It isn't that their homosexual characters are aggressive, they are just terribly written. The whole "everyone wants to sleep with your character regardless of the gender you picked" makes them a bit flat.
 
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News Comments > Space Hulk: Deathwing Trailer
19. Re: Space Hulk: Deathwing Trailer Jun 28, 2014, 11:17 Warskull
 
jdreyer wrote on Jun 27, 2014, 19:12:
Overon wrote on Jun 27, 2014, 18:41:
Will this game be finally worthy of 40k?

What was wrong with "Dawn of War?"

A lot actually, Dawn of War 2 had some serious problems. They stuck the thing with GFWL, at launch they had a bug where units would permanently consume population cap (this was a very easy to trigger bug too, if you reinforced a squad to max size the last unit would eat that population cap forever), and they had a poorly designed P2P scheme where the second one jackass had their framerate drop everyone would have to wait for them. The game would run at the FPS of the player with the worst computer in multiplayer, otherwise it would get out of sync. They refused to add mechanics to aggressively kick players slowing the game down so every game was played at 10 FPS. It took them over 3 months to fix the issue with population cap, over 3 years to ditch GFWL, and the P2P issues are still in the game today. All this worked together to torpedo what could have otherwise been an excellent game.

Dawn of War 1 was pretty awesome, despite Relic's terrible balance and tendency to leave balance wrecking bugs in the game.
 
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News Comments > Xbox One Controller Windows Drivers
21. Re: Xbox One Controller Windows Drivers Jun 5, 2014, 23:35 Warskull
 
Flo wrote on Jun 5, 2014, 18:14:
But no word on a wireless option, so at the moment, useless for me.

A Wii U Pro controller can be rigged up to work with a PC wirelessly. You can use the Mayflash adapter or with a little effort connect it to your computer's bluetooth connection using the program out there (just search Wii U Pro PC.)
 
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News Comments > Dark Souls II DLC Trilogy Starts Next Month
12. Re: Dark Souls II DLC Trilogy Starts Next Month Jun 5, 2014, 20:11 Warskull
 
Alamar wrote on Jun 5, 2014, 12:15:
Warskull wrote on Jun 5, 2014, 08:44:
The best description I have seen equates doing pure melee in DS2 to playing without a shield in DS1.

Maybe it's me, or the changes in the game... I would have to play some more DS1 to find out, but I very rarely bring out the shield in DS2... I'm almost always using a power stance (dual wield) build (as opposed to a 2h build, which generally relies on larger, slower, weapons that I don't enjoy).

I also go pure melee almost everywhere... I've never used a herb (which replenishes castings of spells), and even with a ton of attunement/slots, there just isn't many spell uses available, so I 'save them', then end up not using them.

Even my sorcerer is dual wield Blue Flame (a sword that can be used to cast spells).

-Alamar

No you are right, the shield feels much less mandatory in Dark Souls 2. The fact that shields are weaker also helps. Most medium shields are 90% damage reduction. You have to get a tower shield if you want the 100% damage reduction.

Not having a range option on the other hand is downright painful at times. Hence why I compared doing DS2 as melee only to doing DS1 without a shield. DS1 was brutal without a shield.
 
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News Comments > Stardock Working on Eight Games
5. Re: Stardock Working on Eight Games Jun 5, 2014, 08:49 Warskull
 
Why would you work on eight games simultaneously if you have trouble making one decent game. They have had a string of terrible games (Demigod, Elemental, and the first Elemental expansion) with their crowning achievement being that they finally got Elemental to the state where people would admit that it isn't absolutely terrible anymore. Mind you, it isn't good, just not terrible.

Brad Wardell has always been all talk.
 
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News Comments > Dark Souls II DLC Trilogy Starts Next Month
9. Re: Dark Souls II DLC Trilogy Starts Next Month Jun 5, 2014, 08:44 Warskull
 
mag wrote on Jun 5, 2014, 01:05:
Cutter wrote on Jun 4, 2014, 21:16:
So for those who got this, have you finished it yet? Was it good? Was there any sun praising?

I finished it, really liked it, really doubt I'll get as much play out of it as DS1. Glitches and bad port issues aside, I think DS1 is the better game.

Still, DS2 was worth the purchase and play. I'm at 80 hrs, and I'll probably get a fair number more. I'll probably buy the DLC, too. I just don't think it's going to be 400+ hrs like DS1 was.

It is worth noting that Dark Souls 2 improves upon Dark Souls 1 massively in some ways. Weapon scaling is significant now, a greater variety of weapons is useful, there are fewer "this is total bullshit" spots. It feels like a more fair challenge. The covenants are better designed.

However, at the same time is has some big steps back. Soul Memory is a detriment to the game everywhere except the early levels, They lean too heavily on the "big armored guy boss" so boss variety doesn't feel as good. The game is melee unfriendly and possibly a bit too forgiving to ranged casters. The best description I have seen equates doing pure melee in DS2 to playing without a shield in DS1.

Overall, I agree that Dark Souls 1 was the better game.
 
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News Comments > WildStar Head Start Underway
13. Re: WildStar Head Start Underway Jun 1, 2014, 21:26 Warskull
 
It is nothing special. They vastly underestimated the amount of players, so you will have 2000+ ahead of you in queue. Their solution to this problem seems to be ignore it and hope the players go away.

The game itself feels like an MMO that is already outdated. It follows the WoW model dogmatically, has a mediocre interface, and a lot of poor design. They are very unclear about things. Worst of all it is boring.

I give it 3 months for most players. I would not recommend it.
 
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News Comments > Ships Ahoy - Fist of Awesome
6. Re: Ships Ahoy - Fist of Awesome May 26, 2014, 10:48 Warskull
 
The art style doesn't really work in this case. Flash is a important in brawlers because the core gameplay is so simple. It doesn't have to be ridiculously high fidelity, but this is oversimplified to the point where it doesn't communicate the action.l  
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News Comments > Minecraft Realms Launches in North America
5. Re: Minecraft Realms Launches in North America Apr 24, 2014, 21:08 Warskull
 
Gas Bandit wrote on Apr 24, 2014, 19:01:
I notice nowhere is there any indication of max simultaneous players. For $13/mo, you can get hosting already that starts to kinda get hokey around 4 or 5 simultaneous players, depending on what they're doing.

Last item on the list, 20 players may be granted access and 10 may play simultaneously. Sounds like it has automatic back-up and a restore feature too.

I could see this being a popular product. Easy Minecraft hosting. 10% off for 3 months, 20% off for 6 months.
 
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455 Comments. 23 pages. Viewing page 1.
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