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User information for Carl

Real Name Carl   
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Nickname Bubicus
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Oct 12, 2004, 01:32
Total Comments 63 (Suspect)
User ID 22048
User comment history
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News Comments > Op Ed
2. Re: Op Ed Mar 14, 2015, 15:21 Bubicus
You want him to shut up because games are actually a place to avoid, to be weak, and to be unable to do anything?  
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News Comments > Jameson: The Pilot Announced
2. Re: Jameson: The Pilot Announced Sep 2, 2014, 13:20 Bubicus
The one-man dev team is not that mysterious... it's a Polish guy named Przemyslaw Sikorski. Rezoner has two Web sites.

It looks like it could be fun, but I'm not a big fan of this particular 8-bit art style.
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News Comments > SSI Vets form TSI
23. Re: SSI Vets form TSI Aug 9, 2014, 06:05 Bubicus
Eternal Dagger (Wizard's Crown II) had an improved UI over the first. Try playing that now that you have played Wizard's Crown and you'll quickly see the differences.
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News Comments > Morning Consolidation
13. Re: Morning Consolidation May 8, 2014, 00:18 Bubicus
Geez, calm down.

For those who care for the facts, you can look at the actual document instead of Kotaku's interpretation:

Kotaku reported the operating income, not the net income. Actual losses (net income) were $228 million, not $457 million (operating income).

On the other hand, a huge load of money was spent in R&D: $704 million (71,736 million yen).

They have the equivalent of US$3.3 billion in cash (343 trillion yen). Of that, they have a crapload of foreign cash: US$2.3 billion and 532 million Euros.

In other words, they could have last year's net losses for 15 years without breaking a sweat, while still spending 2.5x the amount of losses on R&D.

So, Nintendo isn't dying anytime soon.
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News Comments > Distant Worlds: Universe Announced
2. Re: Distant Worlds: Universe Announced Mar 14, 2014, 00:50 Bubicus
Yeah, I don't understand why this game isn't free-to-play by now. After all, no good games are worth paying for up front these days. They should be paying us to play it. They need eyeballs for the in-game ads. Oh, and for all of the microtransactions.

But seriously, if they're making money at the price point they choose, then they know that the price is fine. In that case, it's not they who have the problem.
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News Comments > Out of the Blue
19. Re: Out of the Blue Dec 9, 2013, 13:21 Bubicus
As well as light, beauty, art, love...

None of that can exist in a world of absolute order because nothing uses or consumes energy. Light would not exist. Beauty and art would not exist because they are subjective and they would not be detectable. Love would not exist because everything would be related to everything else in a state of order and rest, so it would be meaningless.

Everything we believe to be "good" requires some sort of conflict to be meaningful. No conflict = no meaning to life.
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News Comments > Out of the Blue
18. Re: Out of the Blue Dec 9, 2013, 13:17 Bubicus
It's not specious logic. It's absolutely the logical end to a world with no conflict. No conversion of matter to energy. No eating. No consumption of resources. No processing of resources. No life. Nothing.

In response to your first point: an event is not a news story. An event is anything that happens. It is not a human-caused thing. If nothing is changing, nothing conflicts with anything. Therefore, no energy is expended. Nothing happens.

In response to your second: creating a facsimile of conflict still requires the expenditure of energy. If energy is required, then there will be conflict over the resources required to release and consume the energy because there is a limited amount of resources. Therefore, it is impossible to simulate conflict without causing conflict of some sort.

In response to your third: that's true. I imagine a world with a balance of degrees of good and evil, and of order and chaos, such that each sustains the other. That's better than peace, and it's much more realistic and achievable than the scary world of "Imagine" in which nothing happens because everything is the same. It's more like a zombie anthem than a peace anthem.
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News Comments > Out of the Blue
13. Re: Out of the Blue Dec 9, 2013, 00:18 Bubicus
Actually, it really would suck. Do you know what a world without any conflict looks like? Frozen at absolute zero. No energy. No nothing. Conflict feeds interesting events. No conflict, no events. No GAMES!  
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News Comments > Valve: Steam Offline Mode "Designed to be Indefinite"
14. Re: Valve: Steam Offline Mode Nov 1, 2013, 22:01 Bubicus
I think it has always been a bug in Steam, since some people have problems and some people don't. I have never experienced problems with my games in offline mode in nine years of Steam play. Airplane, train, boat, driving across long stretches of highway... never a problem. I've even been living on a island in the Pacific for the past year, where I don't even have Internet all the time, and I play without problems.  
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News Comments > Lords of Discord on Kickstarter, Greenlight
2. Re: Lords of Discord on Kickstarter, Greenlight Oct 22, 2013, 15:03 Bubicus
This is probably a better trailer, since it actually explains the game.

If Disciples and HOMM are such influences, then why did they pick a name that sounds a lot like Lords of Chaos?
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News Comments > Op Ed
25. Re: Op Ed Aug 26, 2013, 17:05 Bubicus
Give me a game like this with co-op, allowing builds like heavy armor/shielding, low armor/massive firepower, repair/collector...basically allowing dungeon crawling in space. I'd buy that. I'd love to be deciding if I want to widen my shield's reach at the cost of more power consumption, so I can block incoming fire from our miner, while another player is dodging in and out from behind the shield, takin pot shots with ridiculous weaponry.

Some of those features are in Drox Operative. You should try the demo.
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News Comments > Lost Spirits of Kael Trailer; Funding Campaign
2. Re: Lost Spirits of Kael Trailer; Funding Campaign Apr 23, 2013, 14:26 Bubicus
Hmm. It doesn't look related to Fall From Heaven or Fallen Enchantress to me.  
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News Comments > Distant Worlds Expansion Announced
10. Re: Distant Worlds Expansion Announced Apr 7, 2013, 02:57 Bubicus
I'll also say that I have gotten my money's worth out of Distant Worlds, even though I haven't played it in over a year. Even though it cost me about $70 with various discounts, I definitely got at least 200 hours out of it, which is a much better hour-to-dollar ratio than many modern games.

I want to like Stardrive as much, but it's still missing a special something. The race customization options and the tech tree currently need more variety, and ship design isn't too interesting yet. The AI doesn't do interesting things yet, either. I recently played MOO2 after playing Stardrive and I still enjoyed MOO2 more. Of course, Stardrive only cost me $15 for the Kickstarter and I've already played about 30 hours, so it had a good hour-to-dollar ratio as well. :-)
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News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns
56. Re: Square Enix Reports Mar 26, 2013, 17:14 Bubicus
There is a strong correlation between the poor performance of SquareTaitoEnix and the last release of a Bubble Bobble game. Just saying.  
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News Comments > SimCity Compensatory Games Revealed
58. Re: SimCity Compensatory Games Revealed Mar 18, 2013, 17:35 Bubicus
If you haven't played it, you really don't have a valid gripe. Quit your nerd raging and go play something else.


There are only two ways to play it without buying it:

1) visit a friend's house and play it there. That requires your friend to have purchased it, but by now your friend would have already "nerd-raged" about how bad it was when he or she played it.

2) Pirate it. Except we're not supposed to pirate it, and there's some kind of controversial DRM to prevent such naughty behavior.

The "play it first before criticizing" argument is pretty weak in 2013, when many game companies refuse to release demos and we are able to watch YouTube videos of people playing a game.
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News Comments > StarDrive Pre-Purchases Get Beta Access
5. Re: StarDrive Pre-Purchases Get Beta Access Mar 9, 2013, 03:30 Bubicus
Dev, It's been playable on Desura for the Kickstarter supporters for months. You didn't get a key for that?  
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News Comments > Darkspore Gameplay Trailer
5. Re: Darkspore Gameplay Trailer Sep 29, 2010, 02:03 Bubicus
Interesting... but Taito's Rakugaki Oukoku 2 already did the character creation in a similar way several years ago. That was an action RPG in which you could draw your own character (as opposed to this, where you build the creatures out of body parts and then modify those parts). Its attacks would be based on what you drew and what it could do with your drawing and how it interpreted your creature's joints and body parts.

Also, I'm so sick of the overused "distorted electronics" animation effect. If my technology is advanced enough to bioengineer these creatures, I think my devices have enough shielding to avoid interference.
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News Comments > Spaceships Ahoy - Star Ruler and Demo
2. Re: Spaceships Ahoy - Star Ruler and Demo Sep 24, 2010, 17:15 Bubicus
Darn, I saw the headline and mistakenly thought that "Spaceward Ho!" was being remade.  
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News Comments > Civilization V and Demo Released
50. Re: Civilization V and Demo Released Sep 22, 2010, 03:13 Bubicus
The main difference between Panzer General's and Civ V's combat is the lack of morale effects. For the first few battles, I missed being able to hammer an opponent into giving up. And since units can't retreat on their own, you can't do stuff in Civ V like you could in PG, like surrounding a unit so it has to surrender because there's no escape route.

I got used to the Civ V's simpler battles, though. You still have to pay attention to terrain, zone of control, support from adjacent units, and other factors... as well as, of course, unit customization with all of the different experience perks.
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News Comments > Civilization V and Demo Released
43. Re: Civilization V and Demo Released Sep 21, 2010, 22:20 Bubicus
I just finished my first game.

I played for 10 hours on a standard-size map. It might not have taken so long if it had not played slowly (I'm playing on a computer slightly above minimum requirements). I originally ran the DX11 version in fullscreen, but at one point, there was a 3D-rendering bug that corrupted the landscape, so I went back to the main menu. I closed the app and ran the DX9 version. I was able to play through the rest of the game without crashes.

I think the city-states add a lot to the gameplay, but their combat AI seemed pretty bad. They seemed to throw their units right at attacking units without any regard for their HP.

Unhappiness is tough to handle. I built four cities of my own, made all of my conquered cities (eventually about 16 more, since I conquered the English, French, and Romans) into puppets, and I still had trouble with unhappiness until I got some decent social policies.

I really like the social policies system. Being able to customize and adapt a civ to the game situation is really cool.

The combat is pretty fun. It brings back good memories of Panzer General. Naval power seemed a bit overpowered in the later game. With a couple of battleships, I was able to quickly weaken any coastal city enough to move an amphibious unit right into them with no damage (sometimes in one turn).

I'm hoping for some good Fall From Heaven-type mods, but seeing how Kael's first mod for Civ V brings back stacks, it may be a while...
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63 Comments. 4 pages. Viewing page 1.
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