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| News Comments > Unreal Engine 4 Unveiled |
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| 44. |
Re: Um |
Aug 18, 2005, 13:14 |
SquirrelZero |
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you've conveniently left Doom3 out of your comparison. And I'll admit, I don't know what the Doom3 engine licenses for, but I bet it'll be on-par with UE3. I didn't "conveniently" leave anything out. If you want to go that route i could say that you "conveniently" don't know how much it costs. I left it out because i don't know the pricing nor have i worked with it on a development level to be able to fully evaluate its potential.
Still and all, your original point was that UE3 was an overpriced piece of crap. I didn't say that. Someone else did. I merely raised the question that none of us really know if it is or not, since no developer has come out and said otherwise, nor has any UE3 game been released to market. Which is true, so my point stands.
Torque and the RealityEngine are nice and all, but I doubt they have the same featureset as UE3 and Doom3. They probably don't. But are they worth approximately 5000 times the price? That's what i'm looking at here.
And I'm sure they don't run on all the hardware (PC and console) that UE3 and Doom3 do. Reality Engine does. It's multiplatform. I don't know about Torque. See, the point you're missing is that i'm not doing a feature-to-feature comparison. There's no doubt in my mind that UE3 has the most features (although i think Reality has a larger featureset than Doom 3, judging from what i experienced playing through the game). I'm looking at price scale --- could UE3 be considered overpriced if it is 5000x the price of a "second-tier" engine? Perhaps. I just wanted to raise the possibility to people that you don't need to pay a cool million to the goliaths to have a good engine and make a good game.
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| News Comments > Unreal Engine 4 Unveiled |
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| 40. |
Re: Um |
Aug 18, 2005, 01:30 |
SquirrelZero |
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And SquirellZero...somehow I'd imagine that an UE3 and a Doom3 engine license aren't too far apart, price wise. I know that UE2 and Q3 where the same price, and I beleive that an UE3 license was going for either $500.000 or a cool million (read it in the ut2k4 modders mailinglist somewhere)...which I assume id would be asking for their engine too. Which does make 'em out of reach for most devs, true, but they are the top two engines in town. If you don't want to or can't afford to pay that money, you go with Renderware...or try with Torque or even OGRE. But you get what you (can) pay for. Torque with the Torque Shader Engine is $200 and is an extremely powerful package. Unreal Engine 3 is approximately $1,000,000 for a similar license. Reality Engine (which can no longer be licensed) is also far, far less. I can wholeheartedly disagree with you about getting what you pay for having extensive experience with Reality and moderate experience with Torque (although not TSE, but i have seen what it can do). I've also worked with Unreal Engine 2 for years. Have you used any of the above engines? I'd wager not, so that's a horrible generalization and a poor argument, if you ask me. Price does not always determine worth.
They're really only the top two engines because of market dominance. Backing $$$ determines this, not quality.
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| News Comments > Unreal Engine 4 Unveiled |
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| 37. |
Re: Um |
Aug 17, 2005, 23:52 |
SquirrelZero |
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Considering that the Unreal Engine is very easy for deveolopers to use and thereby reducing the man hours and staff needed to make a game (Tim Sweeney disputes the claims of some companies saying that the price of game developement is going to sky rocket), I fail to see how you label the Unreal Engine as Overpriced???? Well, i'm just curious here. Have any of the developers said that? Or just the ones who need to make a buck selling their engine? You have to consider your sources here. Also, Unreal Engine 3 is the most expensive game engine to license ever made. For many it's financially out of reach. I honestly can't say personally if it's overpriced, but you can't personally say it isn't either. I guess we won't know until an Unreal Engine 3 game actually makes it to market, will we?
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| News Comments > Unreal Engine 4 Unveiled |
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| 13. |
Re: No subject |
Aug 17, 2005, 17:26 |
SquirrelZero |
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Damn this guy is quotable.
"We're really looking for top talent, nobody should imagine they're paid too well now or that they're too entry level to apply. We're looking for talent. Top talent." I think they're looking for talent. Top talent. Top. Talent. Talent to the top!
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| News Comments > Morning Consolidation |
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| 17. |
Re: Xbox 360 Price |
Aug 17, 2005, 14:35 |
SquirrelZero |
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Remember the NES? I got mine Christmas 1985 with two controllers, R.O.B., the Zapper, and I'm not sure how many games, I think at least two. Super Mario Brothers was not included. Yep, i got the same deal around the same time. Two controllers, ROB, and the Lightgun. The two games were Gyromite and Duck Hunt. No Super Mario Brothers.
I'm not sure if it's indicative of the actual manufacturing number, but my NES serial number looks something like: 00000000015. 15th north american NES?
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| News Comments > Morning Consolidation |
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| 12. |
Re: Carmack |
Aug 15, 2005, 12:43 |
SquirrelZero |
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I might agree with you (edit: Tumbler), except this happens every single time a new console is announced. They come out with performance numbers that blow your mind and then, by the time they release, they're not so mindblowing anymore (and usually within a year or less the PC is outperforming them in every way). Don't forget that every realtime XBox and PS3 "demo" we've seen has been running on a PC -- or a Mac, to be precise. Those "death of PC gaming" rants have also happened a few times before. I'll probably get one of the new consoles, because i like the games made by some of the console-only developers, but i'm not getting rid of my PC anytime soon.
This comment was edited on Aug 15, 12:44. |
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| News Comments > StarCraft/Brood Wars Patches |
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| 8. |
Re: Okay I'll be the first... |
Aug 14, 2005, 07:32 |
SquirrelZero |
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The milking thing is a joke. Some guy came into a Far Cry patch release thread a while back and complained that they were milking the game, which everyone thought was absolutely ridiculous. It's been a running joke in patch threads ever since.
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| News Comments > Stargate - Perception Strikes Back |
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| 82. |
Re: Well... |
Aug 12, 2005, 19:14 |
SquirrelZero |
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LOL! It's an assumption on your part that the statement in Perception's press release is actually true. Fine, bud. You can LOL LOL LOL your ass into oblivion, because i'm done with your condescending nitpicking. We're both speculating here, and you're making points assuming that the JoWood press release is actually true as well. This is why i used words like "if" and "perhaps." God you are such a condescending, self-important piece of shit. You can't even have a reasonable discussion over ANYTHING with ANYONE without talking down to them. But i've already wasted enough of my Friday on you. Time to go. Spume was right, i shouldn't have fed the troll.
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| News Comments > Stargate - Perception Strikes Back |
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| 78. |
Re: Well... |
Aug 12, 2005, 19:02 |
SquirrelZero |
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Clearly you have never seen me post drunk, petal.
To recap you're the one feeding the troll. I'm sniping at a retard. And now you've become the troll. Funny how that worked out. Notice that i'm actually posting about the subject, and you're just mindlessly attacking anything that moves? Do you know what a troll is? You're not "sniping a retard," you're tripping over yourself as you try to shoot bottles with your gun pointed backwards.
Also, didn't you just say you're drunk right now? So by reading your posts, haven't i seen you post drunk? Hmm.
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| News Comments > Stargate - Perception Strikes Back |
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| 75. |
Re: Well... |
Aug 12, 2005, 18:55 |
SquirrelZero |
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Oh. DON'T FEED THE TROLLS, girlyboy.
If you need to read your own posts get a blog. My turn for advice. Don't get drunk and post on message boards. You may appear more stupid than you really are. At least, i hope you just appear that way.
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| News Comments > Stargate - Perception Strikes Back |
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| 71. |
Re: Well... |
Aug 12, 2005, 18:50 |
SquirrelZero |
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Oh, according to this interview, Perception holds the rights to the Stargate license:
http://www.megagames.com/news/html/console/stargatesg-1theallianceqanda.shtml
Since when are you working on Stargate SG1 – The Alliance and how did you got hold of the Stargate licence?
We started working on what would become the game in 2003. We were looking for a license with which to develop a game on. We approached MGM in regards to Stargate as we were all fans and felt that it would be a perfect fit for video games. We went through the regular processes you go through for something like this and emerged through the other side in late 2003. |
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| News Comments > Stargate - Perception Strikes Back |
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| 70. |
Re: Well... |
Aug 12, 2005, 18:44 |
SquirrelZero |
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That is a huge assumption on your part No it's not. I didn't assume that. It says it in their press release. In fact, the only person assuming anything here is you. I've merely been commenting on the data given. Also, about this:
Perception gave notice that all outstanding issues would need to be resolved by Monday August 8th 2005, or Perception would terminate its contract with JoWooD. So i'll give you that, they didn't specifically say the contract was terminated by them, but they did say that JoWood's termination was "so-called," in other words false, and that they had given them notice that the termination would occur on Monday the 8th.
What i don't get is that you don't even consider that Perception may be right here. I'm willing to believe that either one could be right, but i'm reserving judgment for when the facts come to light. Until then, i'm merely speculating.
Actually there are two separate pieces of the game at issue here. There is the license to make a game using the Stargate IP from MGM. Then there is work produced by Perception under contract for JoWood. Fine. You're nitpicking, so i'll clarify for you: we'll be able to resolve this when we find out who keeps both the license and the work. If JoWood has the license and not the work, the game will never happen. If Perception has the license and not the work, the game will never happen. So one of them needs the rights to both. That is what i meant when i said "the game." Sigh.
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| News Comments > Stargate - Perception Strikes Back |
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| 64. |
Re: Well... |
Aug 12, 2005, 18:09 |
SquirrelZero |
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Second, if Perception really wanted to or was really able to terminate the contract, it would have done so first. We still don't know who terminated it, though. JoWood says they did, Perception says they did instead. All we know is that both companies made a PRESS RELEASE saying they did and the other didn't. You know how we can resolve this? Wait and see who ends up with the rights to the game.
I would also be willing to bet that the contract specifies that if the developer terminates the contract it is financially responsible for repaying the publisher at least a portion of its outlay up to that point. I wonder, though, what the contract says about the publisher being in default of their payments to begin with. According to Perception's release:
Over the last 9 months, JoWooD has openly acknowledged being in breach of contract in a number of areas including many legal and confidentiality breaches as well as several financial defaults for work performed by Perception and accepted by JoWooD ...JoWood had already breached their contract, and not just once, but multiple times. So, perhaps, they didn't "just lose their funding" as you said. Perhaps they haven't been getting any money for quite a while now. If that were the case, and it resulted in a breach of contract on JoWood's side, then Perception has a pretty good case for termination. We don't know if there's a clause in there that says if the publisher itself breaches the contract the developer is forced to repay past funds. There very well may be an exception there.
I'd like to bold a part of your response for you:
if JoWood had the right to terminate the contract under the reasons that it gave in its press release I'd like to say also that IF Perception had the right to terminate the contract under the reasons that it gave in its press release, then it terminated the contract. So there may be a "so-called" after all. Don't pretend like you know that's a fact, because quite simply, you don't. The word IF is a big one here.
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| News Comments > Stargate - Perception Strikes Back |
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| 60. |
Re: No subject |
Aug 12, 2005, 17:43 |
SquirrelZero |
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But Riley, it makes a lot more sense when you include the paragraph above it:
As these newest issues had not been resolved by the August 5th 2005, Perception gave notice that all outstanding issues would need to be resolved by Monday August 8th 2005, or Perception would terminate its contract with JoWooD.
“It’s disappointing to hear of this so called termination via the press on the basis of a “get in first” tactic. They refer to it as a "so called termination," and the paragraph above it leads one to believe that they, Perception, were going to terminate the contract, and therefore JoWood stepped in with their press release to protect their image -- their "get in first" tactic as it were. Perception was thinking, if you believe this press release, that THEY were the ones doing the terminating.
What they said they weren't surprised about was JoWood's behavior, based on their past actions outlined earlier in the release.
This comment was edited on Aug 12, 17:45. |
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| News Comments > Stargate - Perception Strikes Back |
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| 55. |
Re: Why use a publisher anyway? |
Aug 12, 2005, 17:20 |
SquirrelZero |
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thwart, i'd really like to believe that. What is this "great price" by the way? If it's residual or royalty-based, that starts to become no different than a distribution deal with a publisher -- with the exception that Valve has to do little to no work, whereas a publisher has to take care of manufacturing and retailers. What kind of restrictions does Valve put on distribution? Does Valve require the developer to support Steam as a background process like the Source games, or can you distribute your game through Steam and then make it so once purchased your users never have to touch it again if they don't want to?
You really have to answer these questions before anyone decides that it would be a good idea to choose Steam over a distributing publisher. Because if you end up in a royalty-based deal, you may as well just develop the game in your off-time and sign a publisher only for distribution when you finish. At least that way you still get your game in a box and on store shelves.
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593 Comments. 30 pages. Viewing page 10.
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