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User information for brandon

Real Name brandon   
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Nickname beigemore
Email Concealed by request
ICQ None given.
Description
Homepage http://blaze.kinetix.net/
Signed On Jul 14, 2004, 20:43
Total Comments 301 (Amateur)
User ID 21298
 
User comment history
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News Comments > etc., etc.
1. No subject Sep 4, 2008, 22:20 beigemore
 
So Tecmo is pulling a Yahoo..

 
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News Comments > Saturday Consolidation
1. No subject Aug 30, 2008, 21:17 beigemore
 
I thought Gears of War was pretty crappy.. right up there with UT3.

 
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News Comments > Metaverse
4. Re: China Aug 30, 2008, 15:32 beigemore
 
Oooooooookay.......................

 
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News Comments > etc.
2. No subject Aug 29, 2008, 02:52 beigemore
 
They really need to stop that.

 
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News Comments > Metaverse
1. No subject Aug 29, 2008, 01:37 beigemore
 
A lot of people are making a big deal about a 250gb cap. I download a lot and don't come anywhere near that. It the cap were something like 50gb, then it would be an issue, but there's no reason for anyone to need more than 250gb of transfers unless they're doing something they shouldn't be doing or running a server.. which is typically against isp rules anyway.

 
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News Comments > Afternoon Consolidation
4. No subject Aug 26, 2008, 19:11 beigemore
 
I didn't like the game, either.

 
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News Comments > On Rage Multithreading
16. No subject Aug 23, 2008, 23:15 beigemore
 
Um.. I'm fairly certain Quake 3 never supported multiple cores. Try playing it on anything with two or more cores and watch it randomly stutter unless you force it to one core.

 
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News Comments > Steam Sales
10. No subject Aug 23, 2008, 22:54 beigemore
 
Am I the only one that can't stand Audiosurf?

 
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News Comments > TF2: Meet the Sandvich
8. No subject Aug 19, 2008, 19:52 beigemore
 
That's hardly game breaking if you can't move for four seconds and make a lot of noise...

 
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News Comments > Quake Live Movies
18. No subject Aug 19, 2008, 17:34 beigemore
 
I'm really looking forward to this.

 
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News Comments > Mobilization
1. No subject Aug 17, 2008, 14:33 beigemore
 
The Gateway FX laptops are pretty nice for the price.

 
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News Comments > Second TF2 Unlockable Weapon
2. Re: ... Aug 15, 2008, 23:20 beigemore
 
Still not interested in the heavy.

 
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News Comments > Gatherings & Competitions
2. No subject Aug 6, 2008, 23:03 beigemore
 
The fatality crap really annoys me.

 
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News Comments > On id's Cancelled Game
58. No subject Aug 2, 2008, 19:50 beigemore
 
I liked Doom 3. The beginning of the game was awesome, then the middle of the game REALLY dragged out for way too long.. those laboratires or whatever were the same scenes over and over almost, but the end, when you finally get to the hell areas, brought the game back to being cool. I enjoyed it and felt it was worth the money I spent on it.

However, with that said, I'm not going to miss any clones of that game..

 
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News Comments > DOOM 4 Not Titled DOOM 4
9. Re: ... Aug 2, 2008, 00:28 beigemore
 
When they talk about a game running at 30hz or 60hz, they're talking about the stuff behind the scenes. The game logic runs at that framerate, but the actual display framerate can be higher. Take Quake 3, for example. The video framerate is what determines the game logic's framerate, so you could set your framrate to cap at certain numbers, such as 125, and you could actually jump farther because of that. Having the rendering and logic performed separately prevents things like that from happening.

 
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News Comments > id Software Q&A
15. Re: No subject Jul 16, 2008, 19:16 beigemore
 
Go the F away already....
Wow, for a site that has its foundation built on Quake and id products, there sure is a lot of animosity. Maybe Gamespot or IGN would be a better site for you?

Doom 4: Now with 3x more darkness and lockers.
They specifically said in the interview that the complaints about the darkness of Doom 3, as well as any other complaints, are directly influencing the development of their new games.. so, don't expect a game as dark as Doom 3.

This comment was edited on Jul 16, 19:17.
 
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News Comments > Safety Dance
1. ... Jul 15, 2008, 21:46 beigemore
 
Wow.. Norton Beta.. sign me up..................

 
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News Comments > More on id and EA - Rage Movie
26. Re: No subject Jul 15, 2008, 14:50 beigemore
 
Yeah the Quake engines have always been steamlined compared to the Unreal Engine... nothing better then trying to join a MP game and not have the map and get a message 'you do not have the map' under a Quake Engine game, while Unreal would just download the map and whatever else is needed.

But unlike id's titles, Crytek's titles actually had AI beyond 'See player charge at player'.

Because the sv_allowdownload and cl_allowdownload variables don't exist, right?

 
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News Comments > Xbox Exclusive Portal Game
29. Re: Typical Valve Sellout Jul 14, 2008, 20:21 beigemore
 
I really have to disagree. I loved HL1 and finished HL2, but I really didn't enjoy HL2 at all. I bought HL2 when it was first released and absolutely hated the fact that I had to use Steam to play it. I remember the forums here blowing up with people talking about how much they hate Steam -- and I was one of them. When Orange Box was released, I refused to even look at it the first month after it was released because of how it was connected with Steam, but I finally bit the bullet after hearing friends talking about Portal. I finished Portal a day after I purchased Orange Box, and didn't touch anything else until literally a month later, when I tried TF2. As it turns out, I really like(d) TF2. It's much less spammy that UT, and honestly feels closer to Quake gameplay, which, I guess, is why I enjoy it so much. I love the art style, and it runs great on both my laptop and desktop.

With that said, I don't think it's fair to say that only Valve fanboys like TF2. I really didn't like Valve solely because of Steam up until this point.

 
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301 Comments. 16 pages. Viewing page 10.
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