Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Zadig

Real Name Zadig   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jul 13, 2004, 19:49
Total Comments 486 (Amateur)
User ID 21284
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Op Ed
1. Re: Op Ed Jul 18, 2009, 10:50 Zadig
 
The early Tomb Raiders were designed as masturbation fodder for 14 years olds and were only popular before widespread broadband made porn acquisition easier. Let this series die and bring back Cate Archer!  
Reply Quote Edit Delete Report
 
News Comments > Ken Levine on Studio Culture
6. Re: Ken Levine on Studio Culture Jul 18, 2009, 10:43 Zadig
 
And we have a lot of younger guys coming in, newer guys coming in, who don't know the classics -- and the challenge for them is saying, "Go read the classics! Go play System Shock 1 or 2, or go play Deus Ex. Go play these classics." But then let's take the lessons we learn from those things, and bring them into the modern day.

But don’t all developers say something like that publicly? Flagship wouldn’t shut up about Diablo. Bioware continues to churn out successful comic book garbage because of the links to BG, PT, & Fallout. Every space game ever made has referenced either Elite, Moo, or X-Com even if all they have in common is space ships and/or aliens. Even the Deus Ex 2 developers made legitimate complaints about Deus Ex (too many infiltration missions, not enough sandbox levels) before releasing a rail shooter for the Colecovision.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
2. Re: Op Ed Jul 17, 2009, 11:30 Zadig
 
The author is a ninny, but the person he references (Kieron Gillen) is actually a good writer. He just did an excellent Darkfall review.  
Reply Quote Edit Delete Report
 
News Comments > New on GameTap
1. Re: New on GameTap Jul 17, 2009, 11:19 Zadig
 
Jagged Alliance 2 was a great tactical combat game with some of the most memorable characters from any game I’ve ever played.  
Reply Quote Edit Delete Report
 
News Comments > New Heroes of Might and Magic?
2. Re: New Heroes of Might and Magic? Jul 15, 2009, 21:21 Zadig
 
The last one I had fun with was HOMM3. The series should go on hiatus for a few years if they have no new ideas.  
Reply Quote Edit Delete Report
 
News Comments > Other Shoe Drops on Aliens RPG
4. Re: Other Shoe Drops on Aliens RPG Jul 15, 2009, 21:18 Zadig
 
I’m actually surprised it wasn’t a MMORPG: “Be the first to reach level 80 by killing millions of boars with an axe!”  
Reply Quote Edit Delete Report
 
News Comments > FIFA 10 PC/Console Comparison
1. Re: FIFA 10 PC/Console Comparison Jul 15, 2009, 11:14 Zadig
 
It doesn’t look markedly different than any of the recent FIFA games. I’m sure it still plays like an arcade game too.

How do EA manage to keep selling the same sports games every year?
 
Reply Quote Edit Delete Report
 
News Comments > Free AoC Someday?
7. Re: Free AoC Someday? Jul 15, 2009, 00:58 Zadig
 
I haven’t heard anything about the graphics update since Conan came out. Presumably they’re too busy trying to salvage that train wreck to spend any time or money on AO.

The game also needs a modern auction house and a fix to end the “pocket tank” garbage, but the graphics are what instantly kills it for most people.
 
Reply Quote Edit Delete Report
 
News Comments > Free AoC Someday?
4. Re: Free AoC Someday? Jul 14, 2009, 17:01 Zadig
 
This game mystifies me. It took the high system requirements, action based melee combat, and the achingly linear beginning of a single player RPG and dumped them into a heavily instanced and totally unfinished version of Everquest. They inexplicably thought this would compete with Warcraft; instead it caused their share price to collapse and cemented their reputation as developers who shamelessly release broken products.

Free-to-play would be a fitting end for this shambles.
 
Reply Quote Edit Delete Report
 
News Comments > Darkfall Expands, NA Launch
6. Re: Darkfall Expands, NA Launch Jul 14, 2009, 16:25 Zadig
 
The game doesn’t look good and the gameplay supposedly focuses on “grief” rather than PVE or PVP. That said, I wish it does well simply because it should draw loathsome players away from games I actually enjoy.  
Reply Quote Edit Delete Report
 
News Comments > More WAR Server Merges in Discussion
12. Re: More WAR Server Merges in Discussion Jul 13, 2009, 22:16 Zadig
 
When was the last time a mainstream western MMO (ie: a wowclone) actually added servers after launch instead of continually merging them?

A good way to avoid this kind of public embarrassment would be to keep everyone on one realm from the start; like Guild Wars & Eve.
 
Reply Quote Edit Delete Report
 
News Comments > Free The Elder Scrolls II: Daggerfall
16. Re: Free The Elder Scrolls II: Daggerfall Jul 9, 2009, 21:31 Zadig
 
The bugs were legendary. Even after a million patches clicking “buy” in a shop could still crash the game. Between that and save game corruption, I’m surprised anyone could play it without going crazy.

That said, it’s still probably better than Oblivion.
 
Reply Quote Edit Delete Report
 
News Comments > On the WoW Business Model
8. Re: On the WoW Business Model Jul 6, 2009, 14:15 Zadig
 
When did Anarchy Online get micro transactions? Last time I played it, the base game and first expansion were free to play but the latter expansions still required a subscription.

It‘s not a bad solution for an aging MMO with deserted servers, though I can’t imagine Warcraft needing to go that route anytime soon.

 
Reply Quote Edit Delete Report
 
News Comments > Bloodlines Retrospective
5. Re: Bloodlines Retrospective Jul 5, 2009, 17:11 Zadig
 
Of course, it all takes a nosedive. Bloodlines' degradation into incessant hack-and-slash is well documented, but I do wonder if those who haven't experienced the final sections understand quite how tedious they are…Sadly, the complete dissolution of the early intricacy and intelligence will always remain. There's no patch for the game design.

Agreed! Chinatown only had a few quests and everything after the Giovanni mansion was just endless combat. It well and truly sucked if you prioritized the social skills.

A big reason why I’ll always love Fallout and PST is because a social character can skip, or at least reduce, a lot of the tedium that infests most endgames.
 
Reply Quote Edit Delete Report
 
News Comments > Lord of the Rings Online Interview
1. Re: Lord of the Rings Online Interview Jul 5, 2009, 11:05 Zadig
 
Strangely enough, one of our primary concerns is inflation. It is much better to keep a dynamic economy where the price of items fluctuates with their demand than flooding the marketing with too much cash… you might think this would let everyone afford everything, but what it actually does is just make everything more expensive.

Now if only the government would understand this!

As with any encounter or area, our goal would be to stay true to the source material. The LOTR trilogy gives us ample material to base this area on.

Unless the “source material” contained an unending campaign of bear, boar, and wolf genocide, then I doubt they’ve ‘stayed true’ to it.
 
Reply Quote Edit Delete Report
 
News Comments > Divinity II: Ego Draconis Movie
4. Re: Divinity II: Ego Draconis Movie Jul 4, 2009, 23:29 Zadig
 
It was a nice BG/Diablo hybrid. I also thought the music was excellent. The only big downsides were that the classes were really identical and a lot of the skills were useless, so I had no interest in playing it again.  
Reply Quote Edit Delete Report
 
News Comments > Vampire: The Masquerade - Bloodlines Patch
23. Re: Vampire: The Masquerade - Bloodlines Patch Jul 4, 2009, 14:40 Zadig
 
Nearly everyone in Morrowind, including the countless humanoid enemies, had a name and some dialogue. Most were just anonymous drones, but you couldn’t know that until you finished talking to them. The master trainer for enchanting was just one of many hostile bandits living in some old fort. I enjoyed knowing that even enemies could have something useful to say. It made exploration and fighting much more interesting. Anachronox was another game where everyone had a name and something to say. VtMB obviously doesn’t do this.

The principal quest givers are universally well done; but the infinite number of nameless, mute, clones waiting for the player to fill their mana bar just grates on me. It could’ve been worse. They could’ve made it like the awful city parts in Thief 3, where the walking potions are all hostile, but it does make the world seem less alive than it could be.
 
Reply Quote Edit Delete Report
 
News Comments > Vampire: The Masquerade - Bloodlines Patch
21. Re: Vampire: The Masquerade - Bloodlines Patch Jul 4, 2009, 11:33 Zadig
 
The patches haven’t really done anything for a long time besides move items around and break-then-fix already working quests.

My only complaint about the game itself is that 99% of the population is just walking mana potions without anything to say or do. It makes the game feel too much like GTA and not enough like an RPG. The excellent radio bits, at the expense of ‘human’ storytellers, make the “GTA with vampires” theme more annoying to me.
 
Reply Quote Edit Delete Report
 
News Comments > Blood Bowl Patch
3. Re: Blood Bowl Patch Jul 4, 2009, 11:20 Zadig
 
Every time I read about this I think “Mutant League Football” and get all nostalgic.

 
Reply Quote Edit Delete Report
 
News Comments > EVE Bank Robbery
21. Re: EVE Bank Robbery Jul 4, 2009, 11:16 Zadig
 
Eve is marketed horribly. Roughly half of the 5 thousand solar systems have security forces that will kill whoever starts a fight. They may not react quick enough to save you, but you can buy insurance for your ship that will reimburse you for the cost of the hull.

Unprovoked aggression in the policed areas is very rare (I’ve never been attacked there) so the game is actually friendly for casual players despite the fearsome reputation. You will need friends to survive outside of empire, which is where all the fascinating things tend to happen, but it’s entirely optional for players who just want to try out a unique game.
 
Reply Quote Edit Delete Report
 
486 Comments. 25 pages. Viewing page 22.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

.. .. ..

Blue's News logo