User comment history
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| News Comments > Op Ed |
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| 1. |
Re: Op Ed |
Jul 18, 2009, 10:50 |
Zadig |
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| The early Tomb Raiders were designed as masturbation fodder for 14 years olds and were only popular before widespread broadband made porn acquisition easier. Let this series die and bring back Cate Archer! |
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| News Comments > Ken Levine on Studio Culture |
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| 6. |
Re: Ken Levine on Studio Culture |
Jul 18, 2009, 10:43 |
Zadig |
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And we have a lot of younger guys coming in, newer guys coming in, who don't know the classics -- and the challenge for them is saying, "Go read the classics! Go play System Shock 1 or 2, or go play Deus Ex. Go play these classics." But then let's take the lessons we learn from those things, and bring them into the modern day. But don’t all developers say something like that publicly? Flagship wouldn’t shut up about Diablo. Bioware continues to churn out successful comic book garbage because of the links to BG, PT, & Fallout. Every space game ever made has referenced either Elite, Moo, or X-Com even if all they have in common is space ships and/or aliens. Even the Deus Ex 2 developers made legitimate complaints about Deus Ex (too many infiltration missions, not enough sandbox levels) before releasing a rail shooter for the Colecovision. |
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| News Comments > New on GameTap |
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Re: New on GameTap |
Jul 17, 2009, 11:19 |
Zadig |
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| Jagged Alliance 2 was a great tactical combat game with some of the most memorable characters from any game I’ve ever played. |
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| News Comments > FIFA 10 PC/Console Comparison |
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| 1. |
Re: FIFA 10 PC/Console Comparison |
Jul 15, 2009, 11:14 |
Zadig |
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It doesn’t look markedly different than any of the recent FIFA games. I’m sure it still plays like an arcade game too.
How do EA manage to keep selling the same sports games every year? |
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| News Comments > Free AoC Someday? |
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| 7. |
Re: Free AoC Someday? |
Jul 15, 2009, 00:58 |
Zadig |
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I haven’t heard anything about the graphics update since Conan came out. Presumably they’re too busy trying to salvage that train wreck to spend any time or money on AO.
The game also needs a modern auction house and a fix to end the “pocket tank” garbage, but the graphics are what instantly kills it for most people. |
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| News Comments > Free AoC Someday? |
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| 4. |
Re: Free AoC Someday? |
Jul 14, 2009, 17:01 |
Zadig |
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This game mystifies me. It took the high system requirements, action based melee combat, and the achingly linear beginning of a single player RPG and dumped them into a heavily instanced and totally unfinished version of Everquest. They inexplicably thought this would compete with Warcraft; instead it caused their share price to collapse and cemented their reputation as developers who shamelessly release broken products.
Free-to-play would be a fitting end for this shambles. |
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| News Comments > Darkfall Expands, NA Launch |
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| 6. |
Re: Darkfall Expands, NA Launch |
Jul 14, 2009, 16:25 |
Zadig |
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| The game doesn’t look good and the gameplay supposedly focuses on “grief” rather than PVE or PVP. That said, I wish it does well simply because it should draw loathsome players away from games I actually enjoy. |
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| News Comments > More WAR Server Merges in Discussion |
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| 12. |
Re: More WAR Server Merges in Discussion |
Jul 13, 2009, 22:16 |
Zadig |
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When was the last time a mainstream western MMO (ie: a wowclone) actually added servers after launch instead of continually merging them?
A good way to avoid this kind of public embarrassment would be to keep everyone on one realm from the start; like Guild Wars & Eve. |
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| News Comments > Free The Elder Scrolls II: Daggerfall |
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| 16. |
Re: Free The Elder Scrolls II: Daggerfall |
Jul 9, 2009, 21:31 |
Zadig |
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The bugs were legendary. Even after a million patches clicking “buy” in a shop could still crash the game. Between that and save game corruption, I’m surprised anyone could play it without going crazy.
That said, it’s still probably better than Oblivion. |
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| News Comments > On the WoW Business Model |
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| 8. |
Re: On the WoW Business Model |
Jul 6, 2009, 14:15 |
Zadig |
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When did Anarchy Online get micro transactions? Last time I played it, the base game and first expansion were free to play but the latter expansions still required a subscription.
It‘s not a bad solution for an aging MMO with deserted servers, though I can’t imagine Warcraft needing to go that route anytime soon.
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| News Comments > Bloodlines Retrospective |
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| 5. |
Re: Bloodlines Retrospective |
Jul 5, 2009, 17:11 |
Zadig |
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Of course, it all takes a nosedive. Bloodlines' degradation into incessant hack-and-slash is well documented, but I do wonder if those who haven't experienced the final sections understand quite how tedious they are…Sadly, the complete dissolution of the early intricacy and intelligence will always remain. There's no patch for the game design. Agreed! Chinatown only had a few quests and everything after the Giovanni mansion was just endless combat. It well and truly sucked if you prioritized the social skills.
A big reason why I’ll always love Fallout and PST is because a social character can skip, or at least reduce, a lot of the tedium that infests most endgames. |
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| News Comments > Lord of the Rings Online Interview |
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Re: Lord of the Rings Online Interview |
Jul 5, 2009, 11:05 |
Zadig |
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Strangely enough, one of our primary concerns is inflation. It is much better to keep a dynamic economy where the price of items fluctuates with their demand than flooding the marketing with too much cash… you might think this would let everyone afford everything, but what it actually does is just make everything more expensive. Now if only the government would understand this!
As with any encounter or area, our goal would be to stay true to the source material. The LOTR trilogy gives us ample material to base this area on. Unless the “source material” contained an unending campaign of bear, boar, and wolf genocide, then I doubt they’ve ‘stayed true’ to it. |
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| News Comments > Divinity II: Ego Draconis Movie |
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| 4. |
Re: Divinity II: Ego Draconis Movie |
Jul 4, 2009, 23:29 |
Zadig |
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| It was a nice BG/Diablo hybrid. I also thought the music was excellent. The only big downsides were that the classes were really identical and a lot of the skills were useless, so I had no interest in playing it again. |
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| News Comments > Vampire: The Masquerade - Bloodlines Patch |
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| 23. |
Re: Vampire: The Masquerade - Bloodlines Patch |
Jul 4, 2009, 14:40 |
Zadig |
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Nearly everyone in Morrowind, including the countless humanoid enemies, had a name and some dialogue. Most were just anonymous drones, but you couldn’t know that until you finished talking to them. The master trainer for enchanting was just one of many hostile bandits living in some old fort. I enjoyed knowing that even enemies could have something useful to say. It made exploration and fighting much more interesting. Anachronox was another game where everyone had a name and something to say. VtMB obviously doesn’t do this.
The principal quest givers are universally well done; but the infinite number of nameless, mute, clones waiting for the player to fill their mana bar just grates on me. It could’ve been worse. They could’ve made it like the awful city parts in Thief 3, where the walking potions are all hostile, but it does make the world seem less alive than it could be. |
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| News Comments > Vampire: The Masquerade - Bloodlines Patch |
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| 21. |
Re: Vampire: The Masquerade - Bloodlines Patch |
Jul 4, 2009, 11:33 |
Zadig |
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The patches haven’t really done anything for a long time besides move items around and break-then-fix already working quests.
My only complaint about the game itself is that 99% of the population is just walking mana potions without anything to say or do. It makes the game feel too much like GTA and not enough like an RPG. The excellent radio bits, at the expense of ‘human’ storytellers, make the “GTA with vampires” theme more annoying to me. |
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| News Comments > EVE Bank Robbery |
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| 21. |
Re: EVE Bank Robbery |
Jul 4, 2009, 11:16 |
Zadig |
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Eve is marketed horribly. Roughly half of the 5 thousand solar systems have security forces that will kill whoever starts a fight. They may not react quick enough to save you, but you can buy insurance for your ship that will reimburse you for the cost of the hull.
Unprovoked aggression in the policed areas is very rare (I’ve never been attacked there) so the game is actually friendly for casual players despite the fearsome reputation. You will need friends to survive outside of empire, which is where all the fascinating things tend to happen, but it’s entirely optional for players who just want to try out a unique game. |
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486 Comments. 25 pages. Viewing page 22.
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