User comment history
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| News Comments > Test Drive Unlimited 2 Fixes |
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| 14. |
Re: Test Drive Unlimited 2 Fixes |
Feb 14, 2011, 08:13 |
Burrito of Peace |
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Dmitri_M wrote on Feb 14, 2011, 05:37: What the fuck kinda car game is this. As I quickly have come to find out this isn't a "car game" at all. This is, as someone rightly pointed out, the world's first 60 dollar Facebook game for multiple platforms.
The cars handle like boats and ignore the whiny bullshit of "People don't know how to setup their controls". Some of us do. FFB is utter shit, auto-center works about 40% of the time on my setup.
I gave up when I was racing in a straight line, without elevation changes, and the car just magically decided to start spinning wildly. It couldn't even figure out what direction it wanted to spin in. First, we were going counterclockwise and then, with an audio clip of the engine screaming, we immediately reversed and spun clockwise.
This all occurred without my feet on the pedals or my hands on the wheel. I thought it might have been some oddness with the wheel, so I restarted the race...same problem. Tried again with the 360 controller...same problem.
Eden had a great idea with TDU1 and they have completely lost the plot with the sequel. Few people give a fuck about dumping money on clothes to increase your douchebag level or plastic surgery to make the mannequin-esque characters in game look more like trolls and less like some creepy childhood nightmare generator.
Further, who really gives a fuck about owning nightclubs in a racing game? REALLY? Studio fucking 54? |
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| News Comments > Salem Perma-Death Explained |
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| 38. |
Re: Salem Perma-Death Explained |
Feb 11, 2011, 09:30 |
Burrito of Peace |
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InBlack wrote on Feb 11, 2011, 08:57: But please try to prove me wrong. Please do. When you learn to debate without resorting to argumentum ad hominem, I'll entertain the idea.
Until then, read Adam Jones' "Genocide: A Comprehensive Introduction" and Chalk and Jonassohn's "The History and Sociology of Genocide".
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| News Comments > Salem Perma-Death Explained |
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| 36. |
Re: Salem Perma-Death Explained |
Feb 11, 2011, 07:59 |
Burrito of Peace |
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Flatline wrote on Feb 10, 2011, 17:54:
The Germans were exceptional record keepers. So were the Romans who, over the course of their empire's entire span, probably committed genocide on a far grander scale than the Nazis could ever masturbate to fantasies of. However, you rarely see the Romans demonized in history as they are the victors.
This notion of "the Nazis were the evilest thing EVAR!" is nothing more than ignorant emotionalism from perpetrators of professional victimhood.
Hell, we could go further and start chucking in religious texts too and say that the Christian deity is the greatest mass murder this planet has ever seen*.
*If we were to stipulate that said deity existed and that there was some truth to the religious texts detailing its actions. |
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| News Comments > Salem Perma-Death Explained |
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| 19. |
Re: Salem Perma-Death Explained |
Feb 10, 2011, 14:48 |
Burrito of Peace |
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Sepharo wrote on Feb 10, 2011, 14:26: edit: Ahh, framing that response a different way he could just be a holocaust denier. Sepharo gets a point.
I'm not actually denying that the events in World War II happened. Perhaps not as history records them exactly since the victors get to write history.
Basically, I was snarking on the fact that someone Godwin'd an MMO thread. |
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| News Comments > Salem Perma-Death Explained |
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| 10. |
Re: Salem Perma-Death Explained |
Feb 10, 2011, 13:47 |
Burrito of Peace |
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Sencho wrote on Feb 10, 2011, 13:17:
The 10-year organized mass genocide of millions of hated peoples run by perhaps the most singular evil being in human history compares to a months-long, regional hysteria sparked by a few lunatic girls in what way exactly? Because the Salem witch-trials actually happened? |
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| News Comments > Volition Would Kill to Make FreeSpace 3 |
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| 45. |
Re: Volition Would |
Feb 9, 2011, 07:14 |
Burrito of Peace |
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Nuhauser wrote on Feb 8, 2011, 23:08:
Said what? I tried using it with Iwar2 on WinXP in 2001 and spent a couple of weeks doing research trying to get it working to no avail.
Swear to God. Particularly, I run I-War 2 in XP SP2 compatibility mode and I've never had an issue. It's probably my favorite space game of all time. |
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| News Comments > Volition Would Kill to Make FreeSpace 3 |
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| 14. |
Re: Volition Would |
Feb 8, 2011, 22:14 |
Burrito of Peace |
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Nuhauser wrote on Feb 8, 2011, 21:56: Such bullshit how they killed the drivers for force feedback in WinXP. ~Looks at his MS Sidewinder Force Feedback stick, at Windows 7 installed on his box and the icons for FS1&2, I-War 2, Tachyon and Wing Commander (Project Vega) on his desktop~
No...no they didn't. That joystick kicks like a mule, especially in I-War. |
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| News Comments > Disabled Gamer Petition |
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| 27. |
Re: Disabled Gamer Petition |
Feb 8, 2011, 07:41 |
Burrito of Peace |
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I guess we should add sarcasm to the list of things that we're no longer allowed to use in posts.
That edit was absolutely ridiculous and unnecessary, especially given the text at the bottom. |
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| News Comments > Op Ed |
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| 4. |
Re: Op Ed |
Feb 4, 2011, 14:33 |
Burrito of Peace |
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I remember reading where Virginia Heinlein saying that L. Ron Hubbard started Scientology on a bet between himself, Asimov and Robert Heinlein.
That it was the only way you could print your own money in the modern era. |
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| News Comments > Duty Calls |
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| 5. |
Re: Duty Calls |
Feb 2, 2011, 15:16 |
Burrito of Peace |
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Tumbler wrote on Feb 2, 2011, 14:59: Download speed is approx 100kb/s...this is going to take hours! LOL, this should be fun... Pulling down at 1.3mb/s here. Maybe they added more mirrors? |
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| News Comments > Op Ed |
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| 41. |
Re: Op Ed |
Feb 1, 2011, 18:22 |
Burrito of Peace |
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Kedyn wrote on Feb 1, 2011, 16:48: I don't know a single person that actually finished Bad Company 2's single player. Sometimes, who gives a crap? Now, you do. |
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| News Comments > Op Ed |
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| 27. |
Re: Op Ed |
Feb 1, 2011, 14:06 |
Burrito of Peace |
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Beamer wrote on Feb 1, 2011, 12:09: But making levels that look like worlds rather than levels is insanely time consuming. I imagine it is.
However, and correct me if I'm wrong, but isn't that one of the ideas behind Rage and megatextures? To make world building a faster and easier process?
Further, isn't that also one of the ideas behind procedurally generated content? Admittedly, that tech is in an extremely nascent stage but it's still a genesis.
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| News Comments > Op Ed |
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| 11. |
Re: Op Ed |
Feb 1, 2011, 11:48 |
Burrito of Peace |
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Elf Shot The Food wrote on Feb 1, 2011, 11:39: The reason games are shorter now is because they're harder/more expensive to make and the development cycles aren't that much longer than they were back in the "old days." I am not entirely sure this is accurate. With modern APIs making things like sound card interrupt nightmares a thing of the past, unified engine choices (UT, Rage/IdTech, et al) and statistics of hardware usage (Like Steam's surveys), I can imagine that modern day developers have it easier in many ways.
Now, the fact that they choose to cater to eye candy/graphics whores is just that, their choice. I think games like Braid, Angry Birds and both Humble Indie Bundles show that you can make money without pandering to that specific demographic.
In fact, I think there is probably a very large segment of the market that is underserved because they don't want to play Call of Halo Duty Speed.
While the plural of anecdote is not data, I recently went back and reinstalled all three Homeworlds to play because there isn't a single modern title out that even comes close to being as enjoyable as those games and in that genre. They're long as Hell and interesting for the most part. |
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1248 Comments. 63 pages. Viewing page 24.
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