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User information for Steve Wood

Real Name Steve Wood   
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Nickname Rockn-Roll
Email Concealed by request - Send Mail
ICQ None given.
Description Rock (Ibanez 7-string guitar into Marshall amp) and Roll (Corvette Stingray).

Computer Engineer for 28 years...mostly corporate applications, but some gaming. Have worked for/with Gamespy, Intel, IBM, Hewlett Packard, and People Soft.
Homepage None given.
Signed On Jun 25, 2004, 10:25
Total Comments 275 (Amateur)
User ID 21182
 
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News Comments > Sunday Matinee
3. TF2 trailer is not new. Aug 27, 2006, 18:35 Rockn-Roll
 
That TF2 trailer is not an authorized trailer. Steam users were told via their Steam client that a trailer will be released in the next few days:

Thursday, August 24 2006

Valve showed more of Half-Life 2: Episode Two, Team Fortress 2, and Portal at the Leipzig Games Convention this week. Our new trailers with new gameplay footage will be made available via Steam media downloads within the next few days.

We have not yet received those media downloads in Steam yet. The trailer IGN shot is an unfinished work-in-progress and not intended for public release.
 
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News Comments > Portal Revealed - TF2 Lives(!)
78. TF2 at last! Jul 18, 2006, 09:07 Rockn-Roll
 
Some of you remember Team Fortress Classic as if THAT version of TF was the original TF. Some of you remember Team Fortress when it was first a Quake 1 mod made by Team Fortress Software as a Total conversion of ID Software's Capture The Flag mod for Quake. I remember all of that and more.

It's been 8 years since TF2 was announced. In 1999 TF2 was demonstrated at E3...I was there and watched a demonstration of a soldier walking through different areas and hearing the ambient sounds change due to the environment. Highlights then were to be in-game realistic environment voice communication...if you weren't in the room at the time someone was speaking then you would hear it faintly through windows and such...beyond a certain range you wouldn't be able to hear them at all.

It's finally on the billing...amazing. The image of TF2 is very interesting...almost like a Super Heroes cartoon style...if you don't know what I mean then get a mental image of "Strongman", "Ropeman", "Cookooman", and "Diaperman" OK...it was intended to be funny. My point is that the TF2 characters look more like comic book characters...I'm not saying that's bad...it will be fun I'm sure! I'm really looking forward to getting behind that chain gun again...and this time I might have a better look!
 
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News Comments > Morning Q&As
11. No subject Oct 31, 2005, 21:08 Rockn-Roll
 
Yeah, I think System Shock 2 should have gotten a nod or two. Thief does has it's scary moments, but most people rate SS2 as the scarier of the two Looking Glass Studios titles.

The scariest game I've played is Doom3...no not because of the game itself (now having played it on a good system) but because I was playing on a 1.4Ghz P4 with just 384MB RAM and an old FX5700 graphics card in an AGP 4x slot...average 10 FPS. The thing about something this slow is that the controls are sluggish...like something is holding you back...the monsters are at a much better advantage, especially the imps who pop out of nowhere, and extra special on Nightmare! It's like many scary moments in reality when time seems to slow down, so does the game when there's like 4 or 5 monsters attacking you...oh yeah, that was scary. Now that I'm playing Doom3 on a better system it isn't really that scary...like the rubber arm guy is so easy to put down with a shotgun if you can move as fast as him.

The first game that scared me was Bards Tale with a dungeon with skulls on all the creapy green walls. It really wasn't the game that was scary, but being lost in the underground maze looking at those skulls for hours at a time really started to get to me. I started to feel afraid of playing the game.

I didn't really get scared playing FEAR. HL2 "We don't go to Ravenholm" was thrilling, though those zombies made easy targets when they made noise...I wish they would have attacked more and said less. Clive Barker's Undying had some very scary moments and is a hell-of-a-game, especially when you go back in time.

But, for some reason the original Doom and Quake series didn't really scare me...it was more of a frag fest.
 
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News Comments > Out of the Blue
41. No subject Oct 17, 2005, 23:10 Rockn-Roll
 
I'm glad you had fun. My preference is to just scope out a large parking lot and set up some cones. But, I also own a Stingray.

Rock On!
 
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News Comments > Out of the Blue
31. No subject Oct 16, 2005, 19:36 Rockn-Roll
 
LOL, maybe that wasn't her dog, but her dog is shy.

Oh...sorry, I bet that bite scared u. Aren't boxers the type of dog that kind of starts with a finger and just keeps swollowing until it's got everything up to an elbow?

Or, maybe it was female...you know they like to bite a little.
 
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News Comments > Into the Black
5. No subject Oct 14, 2005, 02:47 Rockn-Roll
 
Yeah, first big rain of the season after a hot summer melts the oil to the top of the black top always makes for a slippery excercise.

On another note...has anyone noticed how Gordon Freeman looks like Blue?
 
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News Comments > Out of the Blue
52. We Need Video Oct 12, 2005, 08:24 Rockn-Roll
 
OK...We've been hearing and hearing about the dogs...seen pictures. But, we need video. You are telling us the truth about these wild exploits aren't you?  
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News Comments > Gold - Quake 4
161. Re: Blue... Oct 8, 2005, 07:21 Rockn-Roll
 
BRING BACK THE QUAKE BLUES NEWS LOGO FOR THE RELEASE DAY!

I agree. That's where it all started anyway didn't it? Keeping track of all the quake mods, quake ladders (yes, they called them ladders back then), quake leagues (I especially like that Quake2League...the first site that posted megapics of ingame snapshots though it only lasted a week before the ISP pulled the plug), and of course mods. Perhaps resurrect some of the actual web pages so we can take a look at what it looked like back then...uhm...actually, it didn't look THAT much of a difference except there was no java, navigation column on the left, etc. Well, the background was still blue wasn't it?

This comment was edited on Oct 8, 07:24.
 
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News Comments > Gold - Quake 4
160. Re: No subject Oct 8, 2005, 06:55 Rockn-Roll
 
Ray Marden:
Hence, my wish for a true sequel to what was presented in Quake. And, yes, I realize I am in a very, very small minority.
And come on! A dragon boss in the one expansion!!!

I'm with you on that! The original Quake series was awesome and innovative, and the mission packs are legendary. Who would have thought that an improvement for a nail gun would be Lava Nails? Htsssssss. The Ogre was excellent...sure the AI was dumb compared to current AI, but that was actually a kewl thing about the Ogre...it was just a loony with a chainsaw!

Quake II was more like a U.S. marine science fiction thing like something you might see on Twilight Zone or Outer Limits. It was great to be evicerated by a fiend. And, don't forget the abominable snowmen!

Yeah, a sequel to the original Quake series would have been great indeed, but I suppose the real difference is the focus in Quake2 was toward multiplayer. Perhaps now that the focus in Quake4 is toward single player we can expect some more fun stuff...especially when there's a squad with you. Oh, and that's where a faster machine will be necessary...if your computer is just barely meeting the specs then your squad isn't going to be much fun to have around....they will probably just get in the way.

Anyway, Oct 18th is just 10 days away.

Yes Celestial Toad has it true...the site now has the feel of Quake4 along with some new vids of the game including a squad based segment and a segment with several more guns including the lightning gun. The site is:

http://www.quake4game.com

This comment was edited on Oct 8, 07:26.
 
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News Comments > Gold - Quake 4
58. No subject Oct 4, 2005, 05:27 Rockn-Roll
 
Ahh! Thanks blue! About time we got some kind of confirmation on the dates.

Now, I wonder if VU Games is going to confirm the same date for FEAR? LOL!

I'm sooo glad I got my new system running.
 
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News Comments > id Software Lawsuit - Adrian Carmack Fired
108. Re: We don't need no stinking degrees Sep 29, 2005, 19:20 Rockn-Roll
 
Hehe...yeah, my upper division physics professor is always putting me down in class...saying things like, "engineers aren't aware of this" or "doing it that way would make you an engineer" etc. I take it as funny...it's all funny if you step back a moment.

Well, now that I've read all the comments here's my unqualified thoughts...

For Adrian to file in court there must have been something going on...something serious. We know that Doom3 was not their first choice of game, so for the past year they have been working on "something else" and nobody has said what it is...I think Kevin Cloud [i]almost[/i] gave something away just after the release of Doom3, but so far I don't think we know "exactly" what they are building.

If Activision offered to "buy" idsoftware for $100 million cash then there must have been more on the table than just the money. Activision must be ready to make a big purchase so they can pull ahead of Sierra. Has anyone noticed a game called FEAR? Have you noticed when it's release date is and how it's being marketed? You following me now?

OK...I think Activision feels that idsoftware isn't putting out as much as it really could...that's the only reason to buy something that is already doing business with them, because Activision thinks it can sqeeze more out of it in the future than what it's getting now. Activision probably wants to know more about what their "shining star" is doing right now and is willing to pay $100 million to control the direction that idsoftware is heading. Activision makes a lot of money on the Doom/Quake franchise when a new release hits the streets. Perhaps Activision heard something about what idsoftware was doing now and wants to do something about it. Let's face it...if there was a release directly from idsoftware next month we would be buying their prerelease from Activision yesterday as long as it doesn't have a monkey throwing barrels at us.

So...maybe id's new project is Captain Keen...a 2d game that should stay in the late 80's...capture the stars and tomatoes...jumping spinning...being chased by a walrus...yeah like that other game with the gorilla in it. It would be like Valve suddenly wanting to develop a multiplayer chess game or something like that.

OK...I've spent too much time on this...I have school work to do. But, just keep in mind that there is more going on that just the money.
 
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News Comments > id Software Lawsuit - Adrian Carmack Fired
106. We don't need no stinking degrees Sep 29, 2005, 18:44 Rockn-Roll
 
Wow, talk about everyone suddenly getting advanced economic and law degrees! This is reminiscent of a /. forum!

Uhm...you do know that many gaming businesses and wannabe businesses rely on Blue to gather the news that we are too busy to gather for ourselves. I tried doing his job back in 1997 and it's a 25houraday job. He does an excellent job too! So, don't be surprised if some of the people posting comments to his news articles have degrees that would make your head swim. I'm not one of them...I'm just finishing up my Computer Engineering Bachelors Degree with minors in Physics, Math, and Mechanical Engineering...which means you may see me make comments on high tech stuff like I think I know what I'm doing. I'm just an interested soul when it comes to economics and law.
 
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News Comments > Out of the Blue
18. No subject Oct 31, 2004, 15:23 Rockn-Roll
 
Heh...vote Blue!  
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News Comments > DOOM 3 SDK & BF Vietnam Debug
27. No subject Oct 17, 2004, 02:52 Rockn-Roll
 
I've got the SDK, and have compiled my first debug version of the gamex86.dll. Now if I only had time to change something in it.  
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News Comments > Out of the Blue
39. Re: Steam Sucks Aug 26, 2004, 18:14 Rockn-Roll
 
By all means Blue...since you've been through all of the cabling and networking, you are very familiar with it at the moment. It would be best to configure some backup now, rather than later when you may forget where everything is...not to mention in the middle of a crisis.  
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News Comments > Out of the Blue
28. No subject Aug 21, 2004, 21:05 Rockn-Roll
 
From what I can tell it's a matter of giving the mind sucking vampires something to feed on while the parents do whatever they want.

Some examples:

Scouts - I believe this is the usual past time...some kind of military training.

4H - I think this is more of a girls outdoor thing with equestrian skill training...I don't know that much about it...being male ya know.

Little League Baseball - An american gaming alternative.

Soccer - This has been a big boon since both boys & girls can participate.

Online gaming - This keeps the rats in their cages and both boys and girls can participate...plenty of choices, and it develops skills necessary for the workplace to help secure their future employment. Other additional benefits is that they help keep you informed as to what is new, "daddy...I need a Pixel Shader" (Thief3), or "it requires a camera" (girl games probably). Drawbacks is that they always want to play on your computer, or with your games, "daddy...your computer has the new 1GB Radeon graphics card", or they are downloading the newest demos and trailers and you wonder why your multiplayer experience in Rocket Arena is really choppy.


This comment was edited on Aug 21, 21:07.
 
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News Comments > Out of the Blue
67. That explains it. Aug 18, 2004, 00:14 Rockn-Roll
 
There are times when it's obvious that some news was for the night before, but that's when I scroll down. I think that was the whole point of way back when that Blue started including the previous days news on the front page, and making the archives two days each.

I don't know of anyone that works harder than Blue. In fact the evidence that his posting dates are later than many others just indicates that he worked harder on them.

But, of course we all know he was probably just playing some new game that was recently released and can't get out of his mind. Then when he sleeps probably jerks awake and swears he heard a squad approaching.


This comment was edited on Aug 18, 00:17.
 
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News Comments > Out of the Blue
41. No subject Aug 8, 2004, 02:57 Rockn-Roll
 
Good to hear the story ended happily...hopefully ever after. I suggest some chicken wire buried a good 2 feet under the fence. It does seem to keep the skunks out, but perhaps a dog will keep digging until it can get under the fence, or to China, whichever comes first. But, at least you will notice the bigger hole before it's large enough for Hudson to fit through and patch it up.

I recommend waiting until it cools down...around midnight, get out there with a flashlight and a chainsaw...oh...wait...that's what I suggest for the Delta Labs test subjects in Doom3.

Uh, just curious, but maybe Hudson can hear Doom3 and believes it to be real. I mean, what's there to prevent animals from thinking a computer is just another window? Maybe Hudson was just looking for the exit...anywhere except where that growling is coming from.
 
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News Comments > Out of the Blue
21. No subject Aug 6, 2004, 13:11 Rockn-Roll
 
I think the Doritos were OK. It was the Doom3 salsa with chunks of gibs that upset your stomach.  
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News Comments > DOOM 3 Duct Tape Mod
49. No subject Aug 6, 2004, 13:08 Rockn-Roll
 
What's next? A Sigourney Weaver trick and all the weapons can be tapped together? It would mean not having to reload the one you got, or waiting until the first weapon is stowed and the next is deployed.

I'm playing Doom3 as idsoftware intended it. I'm equiped far better than good enough to make it through on hard...I'm frequently leaving behind ammo and armor (though I'm consuming plenty of health...something about bleeding all the way through the levels to draw the demons or something maybe). I consider anyone looking for a way to artificially improve their gear by hacking to be whoosies.
 
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275 Comments. 14 pages. Viewing page 10.
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