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User information for Erin Burke

Real Name Erin Burke   
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Nickname Sanura
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 19, 2004, 20:05
Total Comments 25 (Suspect)
User ID 21139
 
User comment history
< Newer [ 1 2 ] Older >


News Comments > Next Diablo III Class "Will Make Players Hate Blizzard"
8. No subject Sep 17, 2008, 03:39 Sanura
 
Judging by all of the vitriol in the reactions people have had to previews thus far, I predict the new class will be a brightly-covered rainbow-shooting fairy princess.

 
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News Comments > EA & Take-Two Hostilities Cease, Negotiations Ensue
10. Re: No subject Aug 18, 2008, 19:54 Sanura
 
Actually, that's fair.

Also, don't get me wrong, I'm not a big fan of the move towards massive conglomerates that own everything. I just think Ricciteillo seems to actually know what he's doing when it comes to games, and so far I've heard nothing but good stuff about the EA partners program.

 
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News Comments > EA & Take-Two Hostilities Cease, Negotiations Ensue
6. Re: No subject Aug 18, 2008, 19:16 Sanura
 
Or you could look at the other stuff EA is doing, like Dead Space, its work with its partners program (Bioware, Pandemic, etc.) and realize that the whole "OMG EA IS TEH EVIL!" thing is a little dated and irrelevant, now.

Honestly, I'd be more concerned about Activision/Vivendi when it comes to creating the kind of scenario you seem to be afraid of.

One reason I might actually like to see this go through: if the merger were to happen, that would mean that EA would have the rights to the System Shock franchise. They would also have 2k Games.

 
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News Comments > Ships Ahoy - Bionic Commando Rearmed - Updated
30. Re: No subject Aug 14, 2008, 23:12 Sanura
 
You want a boxed copy...of a $10-$15 downloadable remake?

 
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News Comments > On Mass Effect & Spore Copy Protection
139. Re: Great Post I Found May 6, 2008, 19:44 Sanura
 
Derek-
Right here.

And now comes the pre-requisite silly and baseless commentary about Stardock being profitable due to their lack of copy protection.

Since I can't be arsed to type up all that crap again, here, I'll just post my previous missive about it from this* thread. Enjoy!! k tnx bye.


Now you're going to say, "That wasn't arrogant or dismissive! I was just speaking -generally- about all people whose commentary is baseless and silly who I can't be bothered to type an actual response to!"

Bravo, Mr. Smart.

Still, how do you address the idea that pretty much any protection is going to be immediately cracked, and thus it does very little to prevent actual piracy?

 
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News Comments > On Mass Effect & Spore Copy Protection
115. Re: Great Post I Found May 6, 2008, 18:57 Sanura
 
Oh, hey, I got arrogantly and summarily dismissed by Derek Smart. Isn't that an internet rite of passage, or something?

Look, I'm not saying those games succeeded BECAUSE of a lack of copy protection. Hell, they may well have succeeded -despite- it. I would guess, ultimately, that copy protection would have made very little difference in the overall sales figures, because people who wanted to pirate it were going to anyway.

Seriously, do you think copy protection -actually- prevents piracy? It's absolutely awful that piracy is as widespread as it is (hell, I'm a modeler/animator, so I'm not too keen on seeing companies lose money). I just have yet to see any copy protection scheme that actually succeeds in preventing games from being pirated.

 
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News Comments > On Mass Effect & Spore Copy Protection
104. Re: Great Post I Found May 6, 2008, 18:48 Sanura
 
Actually, I think you could pretty safely say that Sins of a Solar Empire -is- a real-time strategy game. It's not Warcraft or Command and Conquer, but it is a strategy game that is not turn-based. So, there you go.

And yeah, it's one company. It does show, however, that copy protection is not the holy grail that some people like to pretend it is.

As for the accountants: No, I'm sure they're basing their decisions off of a number of "studies". The question is, ultimately, whether those studies are actually accurate. I mean, it's not like highly-paid, highly-educated business executives have ever made stupid, poorly-informed decisions, right?

 
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News Comments > On Mass Effect & Spore Copy Protection
100. Re: Great Post I Found May 6, 2008, 18:43 Sanura
 

Go make PC games for a living, and prove us all wrong. Make an FPS or an RTS or an RPG. The genres that get warezed the most.
Make one of those games, as a PC-designed title, and make money.
I won't hold my breath,


Yeah, it was just awful when Stardock went out of business because of their lack of copy protection, wasn't it?

 
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News Comments > Op Ed
32. Re: balderdash Sep 4, 2007, 02:34 Sanura
 
Er...why not? Because it's not what supposedly sells? You shouldn't talk in absolutes like that.

It may not be a 100% absolute, but it's near enough. Publishers are not in the business to make games that will be loved by a small core audience. They are in the business to make money. When choosing which projects to bankroll, their first concern is "How much money are we likely to make off of this?"

By making something a PC exclusive, you already have a strike against it. Consoles are where the big money is, and while PC development isn't the graveyard that some doomsayers like to claim, it still doesn't conjure up visions of dollar signs like consoles do.

Look, here's what's probably going to go through the mind of many executives at a publisher, when approached about an isometric, turn-based follow-up to the Fallout series.
"Okay, so what's the platform? PC only? Eh...okay, go on. How well did the originals sell? Only that many? Well, how long has it been since the last one came out? I mean, are they new enough to still have that public mindshare? Wait, it's been that long? And you want to make it -turn-based-, stat-heavy, and isometric? Yeah, uh...we'll call you."

Is it -impossible- that such a game might be made? No. The chances of it happening are, however, vanishingly small, and it's unfair to fault Bethesda for not going that route. It is necessary that they expand their market above and beyond what the original Fallout games had. This means change and compromise.

 
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News Comments > Op Ed
24. Re: No subject Sep 3, 2007, 17:41 Sanura
 
There's a difference between valid criticisms and nitpicky, irrelevant nonsense.

Example: When the first screenshots were released, a number of NMA posters complained that the Vault suit was baggy instead of skintight. This was proof, they suggested, that Bethesda was screwing up the franchise.

...

Look, I can understand some of the complaints. I understand the fears that it will simply be a re-skinned Oblivion (though thus far, I'm not sure those fears are entirely well-founded). I understand the disappointment over the loss of the old combat system, clunky as it could sometimes be.

The sad fact is that, realistically, once Van Buren was canceled, the chances of seeing an isometic, turn-based Fallout became pretty much nil. It's nice to dream, but it wasn't going to happen. Those games are not viewed by publishers as commercially viable, and sadly, the sales numbers don't entirely contradict them. The original games were -great-, and I wouldn't change them for the world, but they didn't set the sales charts on fire.

So basically, the choice came down to "Never see another Fallout game" or "See another Fallout game, only with changes that make it more of a commercially viable product". If you're one of those who would rather NEVER see another one made, well, shine on, you crazy diamond. You're free to ignore Fallout 3.

 
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News Comments > Op Ed
6. Oh, please Sep 3, 2007, 12:37 Sanura
 
Yes, clearly that post was sarcastic, in defense of the NMA thing.

However, while his points may be mostly fair, NMA is one of the most toxic, insular, vitriol-spouting groups of people I have ever had the misfortune to see on the internet. I'm reasonably sure that there is absolutely -nothing- Bethesda possibly could have done that would have made them happy.

 
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News Comments > BioShock Demo
90. Re: Game is like the movies Aug 21, 2007, 01:43 Sanura
 
I couldn't agree more. I -hate- when movies are only 20% gameplay, myself.

 
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News Comments > BioShock Demo
89. Re: like i said in post 53 Aug 21, 2007, 01:41 Sanura
 
I'm glad you're able to derive such a reasoned, thorough analysis of the full game from a 15 minute demo.

Also, minor point: The monologue about how he's meant for something special occurs -before- the accident which causes the plane to go down, and it clearly isn't intended to be the narrator -actually talking as the plane goes down-, for god's sake.

But hey, whatever floats your boat. If you want to dismiss the game as a Half-life clone and everyone who says otherwise as too "bored and hard up" based on a 15 minute demo of the game that -isn't even exactly the first 15 minutes of the game-, then...well, have at it.

This comment was edited on Aug 21, 01:47.
 
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News Comments > BioShock Demo
72. Re: My impressions Aug 21, 2007, 00:28 Sanura
 
I think it's a bit premature to judge whether or not the -game- is worthy of the scores it's been getting, based solely on a short, highly linear demo. From all accounts, the game opens up significantly once you get past a certain point.

 
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News Comments > 2Moons Beta
22. The Next Big Thing? Jan 14, 2007, 14:54 Sanura
 
Woah, woah, woah, wait a second.

An MMORPG...with profanity?

This is revolutionary!

 
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News Comments > Dark Messiah of Might & Magic Demo
42. No subject Aug 8, 2006, 15:28 Sanura
 
I was a bit underwhelmed by the demo, myself. What's -there- is pretty good, but hell, I've practically seen movie trailers longer than this thing. To make matters worse, the only stuff seen in the demo (besides the obligatory tutorial) are the things we've already seen repeated over and over again in the preview videos. I understand not wanting to reveal too much of the game in advance, but come on...

That said, I'm still looking forward to the full game. The melee combat felt surprisingly solid to me, and I like that the game actually gives you a sense of physical "presence" instead of being a disembodied head with a gun (or a sword, as it were). Still, it does feel a bit like you should be named "Chuck Norris" instead of "Ashan" with all the kicking it encourages you to do...

Oh, and Hudson? Try posting an informed opinion...for once. Who knows, you might even like it. It's obvious that you know even less about this game than you do most things, so maybe you should actually learn what you're talking about before posting.

 
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News Comments > Kudos Ships, Demo
30. Re: Sad Jul 17, 2006, 18:12 Sanura
 
Seriously, all of this "OMG a life sim game? OMGWTFROFL LOLERSKATES" nonsense is just ridiculous. News flash, bright eyes: Some people have different tastes. It's not a genre I find especially compelling myself, but that doesn't mean I begrudge other people their entertainment. I also don't like most RTS games, but I don't think that makes their players inferior human beings...like, say, someone who feels compelled to post online about how "pathetic" anyone who enjoys a particular type of game is.

As for the "Why don't you go out and do X in real life instead?" argument, that's a straw man. Using the Sims as an example, we're talking about guiding someone, or even several people, through entire lifetimes in a relatively short period of time. Maybe -you- have some sort of awesome time machine that allows you to replay all the major events in your life, exploring every possible angle. That would explain why you appear to think you're a rock star, porn star, and rocket scientist all rolled into one. Sadly, everyone else in the real world doesn't have that advantage, and so it's occasionally interesting to them to play a game where they can toy around with these things.

In conclusion: Just because you don't like something doesn't make it "pathetic" or "inferior".

 
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News Comments > New Oblivion Dungeon
7. Re: Woah Jun 15, 2006, 15:00 Sanura
 
Now, I'm not a huge fan of the micropayments thing myself (at least as implemented here), but acting like you're -just- getting the weapon for $3 is a bit disingenuous. In reality, you're getting all of the dungeon and quest content associated with it, as well. Whether or not that's worth $3, well...that's another question entirely.

However, this is not -exactly- another "Horse armor" scenario.

 
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News Comments > Jagged Farm Announced
4. No subject May 28, 2006, 18:51 Sanura
 
Remember, when putting together your army:
All animals are equal, but some animals are more equal than others.

...I wonder if Napoleon could be a playable character...

 
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News Comments > Why No KOTOR3?
23. Re: No subject Mar 31, 2006, 17:15 Sanura
 
Just by way of clarification: wasn't ToEE made by Troika, makers of Arcanum and Vampire:Bloodlines?

 
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25 Comments. 2 pages. Viewing page 1.
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