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User information for Charlie_Six

Real Name Charlie_Six   
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Nickname None given.
Email Concealed by request - Send Mail
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Description The poster formerly known as Death to Sequels
Homepage http://virtualmerc.blogspot.com
Signed On Jun 16, 2004, 09:20
Total Comments 1334 (Pro)
User ID 21103
 
User comment history
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News Comments > Out of the Blue
7. Cloverfield blu-ray Jul 16, 2008, 13:34 Charlie_Six
 
I saw Cloverfield again, but this time on Blu-ray. It was pretty good, but it definitely lost something without being on a big theater screen. There's a special investigation mode in the Blu-ray too, which tracks the monster's location on a little radar screen and provides you with some military-perspective info while you watch the movie. Felt very video gameish which was cool.

anyway, has anyone heard of Perfect World? www.perfectworld.com It's a free to play MMO that is coming out in North America in the fall. I'm not a huge fan of MMOs but it seems pretty cool since you can be a panda or a tiger. I might check it out.
 
Adventures of a video game mercenary
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News Comments > Consolidation
6. Re: No subject Jul 13, 2008, 01:48 Charlie_Six
 
I'll get the Rock band 2 drum kit. The Rock band 1 kit sucks! It's so loud that I have to wear headphones in order to hear the music.  
Adventures of a video game mercenary
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News Comments > Neverwinter Nights Patch
9. Re: Patch Jul 10, 2008, 23:10 Charlie_Six
 
Holy Smite! That IS a lot of content! 8 new tilesets?!?!

All hail Bioware
 
Adventures of a video game mercenary
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News Comments > Dragon Age Name Change, Tease Continues - Updated
8. Re: Sweet, did you see that... Jul 10, 2008, 02:44 Charlie_Six
 
NWN's still going

I kinda wish Bioware would remake NWN1 but with just better graphics. This way, all the content the mod community has made would still work. I'd fork up $20-30 for such a remake


This comment was edited on Jul 10, 02:45.
 
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News Comments > Evening Consolidation
7. Re: LucasArts Jul 10, 2008, 01:50 Charlie_Six
 
Free Radical (haze developers) are making Battlefront 3... so I dunno if we should care too much about this game anyway

I'm pretty bummed out. I was hoping we'd see a AAA quality Battlefront 3 for the current gen systems. On the other hand, Free Radical could take the Battlefront franchise in some fresh directions.
 
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News Comments > Dragon Age Name Change, Tease Continues - Updated
7. Re: I don't even know why I should care. Jul 10, 2008, 01:43 Charlie_Six
 
I heard there's gonna be a Aurora-like Toolset for this game, so I'm pretty excited. And since its an original IP designed for computer gaming, I think the Toolset will work a lot better, and be easier to use, than what we saw with Neverwinter Nights and D&D.  
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News Comments > Blizzard on PC Gaming
30. Re: Vitals are dropping Jul 3, 2008, 00:15 Charlie_Six
 
American McGee's Grim? the dude's previous game was like 3.0 out of 10 everywhere.

Spore will be great though
 
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News Comments > Blizzard on PC Gaming
17. Re: Vitals are dropping Jul 2, 2008, 22:33 Charlie_Six
 
Agreed. All PC gaming has going on are MMOs and RTS games. If consoles supported mouse and keyboard more adequately, a lot of that would be cut into by consoles too. I will say this, though: the TF2 mapping community is great, and the quality of the community maps harkens back to the hey days of PC gaming.  
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News Comments > TF2 Heavy Plans
13. Re: Hmmm... Jul 2, 2008, 13:36 Charlie_Six
 
I haven't been able to use a single unlockable weapon. I just can't get those achievements. I heard the Pyro ones are not too bad, but I still find the whole concept of having to do achievements for weapon unlocks to be really bizarre..  
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News Comments > Ron Gilbert: Game Devs to Unionize?
24. Re: Unions Jul 1, 2008, 15:20 Charlie_Six
 
That's why unions need to become global in scope. All major game companies are multi-national corporations, able to transfer work to a variety of different countries. Yet most unions operate on a very mono-national level, which neuters their effectiveness considerably. Developers in Eastern Europe, China and India are being used as weapons against US developers. Western European developers can be used against US developers, too.

I doubt developers in all these countries like being used against each other in such a way. To a certain extent, an American developer's loss is a Chinese developer's gain. But only to an extent. After a certain point, it seems clear that both sides are losing more than they should be for an employer's gain.
 
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News Comments > Ron Gilbert: Game Devs to Unionize?
22. Re: No subject Jul 1, 2008, 15:02 Charlie_Six
 
None of those three companies had any unionized workers, from what I've heard. So..  
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News Comments > Ron Gilbert: Game Devs to Unionize?
21. Re: No subject Jul 1, 2008, 15:01 Charlie_Six
 
Just a random factoid: Cops make a whopping $80,000 a year to start here in San Francisco. o_O Not sure if a 1% yearly increase is that bad considering.  
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News Comments > Ron Gilbert: Game Devs to Unionize?
15. Re: Will never work Jul 1, 2008, 03:48 Charlie_Six
 
I was trying to allude to how in the earlier years of Hollywood, we saw a ton of Cowboy and Indian type movies. Very simple, with bad guys and good guys shooting at each other. I feel like that's where video games are today for the most part. There was a recent Top 10 best selling video games list, and it was pretty full of games that fit into that Cowboy/Indian "pow! pow!" kind of game.  
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News Comments > Ron Gilbert: Game Devs to Unionize?
14. Re: Unions Jul 1, 2008, 03:37 Charlie_Six
 
I think TV and Film Writing is *very* culturally connected to geographical areas and thus has a built-in protection against "outsourcing to India/China" tactics. But many or perhaps most video game workers are doing things that are less culturally linked. I read an article on The Escapist that suggests huge amounts of video game art work is already outsourced to China (some company called Massive Black was mentioned), but this knowledge is buried by the industry in order to present an image of "Made in the USA" to the public.

Writers for video games probably could unionize and be effective, since you're not going to hire writers from India or China to write the scripts for GTA4 or Call of Duty 5, games which are so culturally connected to English speaking North America.

But artists, programmers, QA testers.. all these things seem very outsourceable to me. But, I hear many union people saying that in order to remain relevant in a global capitalist system, global unions need to be formed, and current unions need to shed their national/regional natures. In short, unions haven't kept pace with capitalism and need to evolve.
 
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News Comments > Ron Gilbert: Game Devs to Unionize?
12. Re: Will never work Jul 1, 2008, 03:22 Charlie_Six
 
Isn't that worker-vs-employer struggle kinda the point of a union? If the publishers freeze out all the game devs and hire a ton of school kids to work, game quality will drop immensely, and so will sales. The value of the current game work force will be re-emphasized for both consumers and publishers, and their bargaining power will go up. As a customer of video games, my desire is not to see game prices go up, but it is to see game quality go up. If game budgets can be redistributed more towards producers/devs and less towards publishers and such, game quality will go up, and I will see the situation as win-win. And this is kinda the point of Valve's Steam, isn't it? To empower the developers and weaken publishers?

Also, Hollywood is seen as unrivaled in the film business. And while video games make more money than Hollywood box office sales, Hollywood still far trumps video games overall. Furthermore, Hollywood is considered far more artistically sophisticated, while the bulk of video gaming's sales come from Cowboys and Indians type games.

I can't personally imagine game workers forming a union simply due to its white collar nature. But Hollywood is largely a huge success story for unions, it seems to me.
 
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News Comments > Op Ed
10. Re: No subject Jun 30, 2008, 18:29 Charlie_Six
 
You're probably right, but I think it could also possibly encourage teamwork and discourage lone wolf behavior. Lone wolves are often condemned on FPS forums, I've seen.

Perhaps with a morale system, lone wolves would have little initial morale. This would simulate the idea of the lone soldier behind enemy lines, fearful he will be cut down without any assistance, medical or otherwise. Meanwhile, a squad of troops would have maximum morale. Death of teammates would lower that morale, and thus encourage the survivors to fall back and find a squad to boost their morale back up with.

So if Team A is full of individually good players, but Team B is full of people who work together, then Team B will get that extra boost and perhaps win.

Another idea borrowed from Company of Heroes is to have officers who can "buff" nearby troops by proximity. Perhaps the officer class would even have to hit a RALLY! button to let out a battlecry, which would buff up nearby soldiers for a bit. I know I'd have a lot of fun with such a class anyway

Yet another idea is that certain weapons would be primarily about damaging morale, and not health. I remember in Battlefield 2, being hit by airstrikes or artillery was both highly lethal and highly annoying. This was so much the case that EA/DICE heavily nerfed both in 2142 (airstrikes are totally useless now). People simply did not enjoy being killed by these things for various reasons. But I think they'd tolerate losing morale to such things much more.


This comment was edited on Jun 30, 18:32.
 
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News Comments > Op Ed
9. Re: No subject Jun 30, 2008, 18:08 Charlie_Six
 
I haven't played Brothers in Arms yet, but have heard so many good things about it that I think I'll try it out soon. I did play Full Spectrum Warrior though, and suppressive fire was integral to the game play there. But to my knowledge it didn't have a multiplayer, or if it did, it wasn't really an FPS anyway.

I don't actually like super realistic games, like Red Orchestra for example. But ironically I still want to see suppressive fire in the semi-realistic games that I do play. I see your point about making the characters feel emotions that the players aren't feeling themselves. It can be yet another immersion breaker. But I think I'm OK with it. I really thought the Psyche system of MGS4 was fun.
 
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News Comments > Op Ed
2. Re: No subject Jun 29, 2008, 22:51 Charlie_Six
 
Ooh, Blue posted my op ed. Cool & thanks!

Yeah, games like Day of Defeat and Enemy Territory had effective machine guns. DOD was pretty realistic though. In most games, if you get knicked by an MG, you just keep running along. In DOD, not so much.

What I found most interesting about the Wikipedia entry on suppressive fire is that the tactic isn't meant to "shoot to kill." It's more psychological. And apparently this is the primary role of the light machine gun guy found in squads. I'd really like to see this element in an FPS somehow, and not just RTS games like Company of Heroes or Warhammer.

I probably should've wrote about the lack of morale emulation in FPS games, and not just suppressive fire. I think it'd be interesting if, say, every time a teammate dies near you, your morale drops. And how they die could have different effects too. If a teammate gets flamethrowered to death, for example, that would be very damaging to your morale. If it gets too low, your soldier's combat effectiveness lowers and you may have no choice but to run away.

Heh, I guess after 15 years of FPS playing, I'm really ready to see new layers of game play.


This comment was edited on Jun 29, 23:02.
 
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News Comments > Consolidation
8. Re: Damn... $3.3 Billion Lost Jun 28, 2008, 21:58 Charlie_Six
 
Are they really making a fortune on game sales though? In a recent list of the top 10 best selling games, I don't recall seeing a single Wii or even Gamecube game on it.  
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News Comments > Diablo III Announced
77. Re: No subject Jun 28, 2008, 18:29 Charlie_Six
 
And a first person mode too. I really like to be immersed in games, and a top-down perspective takes away that immersion for me. Still, Diablo 3 will be great  
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1334 Comments. 67 pages. Viewing page 17.
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