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User information for Celestial Toad

Real Name Celestial Toad   
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Nickname None given.
Email ansath@hotmail.com
ICQ None given.
Description Drafter / CAD Operator / Art Student
Homepage http://
Signed On May 23, 2004, 03:52
Total Comments 214 (Novice)
User ID 20952
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 ] Older >


News Comments > QUAKE 4 Patch Plans
11. Re: Is this the Patch... Jul 15, 2006, 16:06 Celestial Toad
 
D@mmit I luvd Q4 s1ngl3 pl@ayur!!!11 @nd n0w b3c@us3 of @11 u dum b@zt@rdos wh0 d1dnt l1k3 1t th3y'11 n3v3r m@k3 Qu@k3 4 3xp@ns10n 0r Qu@k3 5. I h@t3 u @11.

This comment was edited on Jul 15, 16:07.
 
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News Comments > Prey-Loads
162. No subject Jul 6, 2006, 21:26 Celestial Toad
 
I like it.

This comment was edited on Jul 6, 21:26.
 
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News Comments > Enemy Territory: Quake Wars Preorder Plans
84. Re: No subject Jun 19, 2006, 18:58 Celestial Toad
 
Me!!! ME!!!!! Me!!!!!! MEEEEEEEeeee!!!!!!!!!!!!!!1

 
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News Comments > New Oblivion Dungeon
44. Re: TES Jun 18, 2006, 21:25 Celestial Toad
 
Bethesda has this HUGE problem with quantity over quality. A game like Gothic has quality of quantity. Forget Oblivion 1000 dungeons and ruins, make like 5-10 but make them memorable and unique.

They failed again with Oblivion in so many way. The graphics are always stellar in the game, its the generic content and the inability to do normal things (attack from horse?) that kills the game.


I totally agree. I didn't even bother exploring but about five or six dungeons (outside main quest dungeons) because they all look basically EXACTLY THE SAME. There are the caves, the greenish blue elven dungeons, and the imperial dungeons, and thats it. They build the dungeons with "tiles" and just piece them together like a lego set, and you get 1,000's of homogeneous dungeons that get boring fast.

I would rather have like 15 or 20 UNIQUE and DIFFERENT dungeons in the world that 2,000 of the same dungeon in slightly different configurations.

 
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News Comments > Unreal Anthology Announced
45. Re: You know Jun 16, 2006, 22:32 Celestial Toad
 
I think Unreal 2 would have been better if it had continued with that same character stranded on that spaceship.

And maybe he gets taken aboard by a strange alien ship (not Skaarj but some new unknown and even stranger race) and then the ship lands on an extremely bizaare alien world with weird alien technology including gravity alterations, organic machines, underground cities, and other cool things like that.

Then you'd have the same basic sense of discovery, exploration and awe that made the original Unreal so captivating, and not the disjointed rambling mess that was Unreal 2.

(Although I enjoyed Unreal 2 and thought it was O.K.)

((But I think I'm easier to please than most FPS gamers))

 
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News Comments > Prey Demo Next Week
27. Re: No subject Jun 16, 2006, 02:03 Celestial Toad
 
This is actually coming out? I thought Prey was vaporware like Duke Nukem Never.

 
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News Comments > Unreal Anthology Announced
42. Re: You know Jun 16, 2006, 02:02 Celestial Toad
 
I wish they'd make Unreal 3. (single player)

I thought Unreal 2 was a pretty good game. It was fun, and had some cool levels and ideas.

Blah Blah Blah, etc. etc. etc.

 
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News Comments > Blizzard Denies MMO Rumors
11. Re: Hmm Jun 14, 2006, 14:53 Celestial Toad
 
I just hope Diablo 3 isn't pay per month. That would piss me off... because one of the big draws was the free online battle.net play.

I think Diablo 3 should be done like Guild Wars, and they could make it direct competition for Guild Wars, and just release a new expansion every year or so at 50 dollars.

 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
208. Re: Erm, what? Jun 12, 2006, 12:47 Celestial Toad
 
but if they were asleep how would a gun have helped them survive?

If the pistol had been in their nightstand, where I keep mine at night, one of them could have easily taken it out, and shot at the intruder. And even if they didn't kill him, they would have slowed him down or something, possibly saving one or both of their lives. And when the guy kicked the door in, I'm quite sure they would have been awake. I can find links to pages describing all of the events and people I'm writing about if you want.

Imagine this situation:

Someone breaks into your home with a pump action shotgun or other weapon, intent on killing you. Here are your options:

A) You have a pistol and can shoot back, and can possibly save your own life in the process.

B) You are unarmed, and are totally at the mercy of the person who broke in.

I'd rather be in category A.

 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
206. Re: Erm, what? Jun 11, 2006, 12:15 Celestial Toad
 
I was under the impression that the majority of gays and lebsians wanted to be left alone and treated like human beings, not feared as people "you don't mess with."

That is what we all want. And I didnt say we should be feared as people you don't mess with? You came up with that. I'm just saying that some of us are armed, and won't tolerate being physically attacked. There have been several gay people killed in the southeastern United States - especially Alabama in the last few yeas. And I not going to let this happen to myself or any of my friends / loved ones, so therefore I am armed.

This doesn't mean I want to shoot someone, or even show a gun. But there was a gay man shot in the head in Montgomery Alabama only 2 years ago. Another was cut with a knife, beaten with an axe handle, and burned to death on a pile of tires about five years ago. In Texas a few years ago, someone broke into the apartment of a gay couple, and shot them both to death with a pump action shotgun.

If you are heterosexual, then you cannot know how much hatred exists towards gay people unless you have personally experienced it. Seeing it happening to someone else is not the same. I have worked with people who talk about wanting to hunt down and kill homosexuals. I've been an activist, and tried the diplomatic "understanding" approach. It doesn't work with some people. They still want to hurt or kill you if they know who and where you are. Not all anti-gay people are violent, most are not. But you can't reason with people who want to break into the homes of gay people, shoot them with shotguns, or burn them to death.

And I also didn't say anything about showing or drawing a gun on someone who was harassing me did I? Again you make things up.

Some of us carry one, and you never know who it is. I would only draw if someone pulled a knife, gun, other weapon, and directly attacked me or someone I am with. And even after drawing I would not fire unless I had no choice. And even when I fired, I would shoot to stop or disable and not kill, unless I had no choice.

The comment about us all carrying Glocks was a JOKE.

J.O.K.E.

JOKE.

joke ( P ) Pronunciation Key (jk)

noun

1.Something said or done to evoke laughter or amusement, especially an amusing story with a punch line.

2.A mischievous trick; a prank.

3.An amusing or ludicrous incident or situation.
Informal.

4.Something not to be taken seriously; a triviality: The accident was no joke.

5.An object of amusement or laughter; a laughingstock: His loud tie was the joke of the office.

This comment was edited on Jun 11, 12:17.
 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
204. Re: Erm, what? Jun 9, 2006, 19:32 Celestial Toad
 
Unfortunately for you (if you really are gay, and not just joking about it - not like a give a fuck either way), rednecks all carry shotguns. And they all have dogs that would be happy to tear you a new one.

Their dogs would have to get past my .45 ACP Glock 21 slugs first, which I seriously doubt would happen. And I'm accurate enough not to worry about a shotgun. And rednecks do not "all carry shotguns." Carrying a shotgun is illegal. You can have a shotgun in your house, but not in a mall or anywhere else in public.

Besides, I think you are just using imaginary simplistic stereotypical nonsense to support what seems to me to be a lack of information about reality. The people who I might call "rednecks" living around here won't bother you if you don't bother them.

What I'm getting at is that just because someone is gay doesn't make them weak and defenseless. Actually it can be the other way around, since being exposed to almost nonstop anti-gay hatred over many years tends to make people more dangerous and defensive than they would have been otherwise.

This comment was edited on Jun 9, 19:34.
 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
201. Re: Erm, what? Jun 9, 2006, 13:57 Celestial Toad
 
Since I live in the middle of Virginia, I doubt that. If there are "plenty" of gay men here, they all stay in hiding, because I'm sure they don't want to get lynched. Unfortunately, the south is still pretty intolerant of races/religions/lifestyles other than the accepted norm.

Middle of Virginia you say?

That's nothing, I live in Birmingham Alabama!!!! The home of Nazi Roy Moore, the most dangerous state in the nation for gay people.

Don't be afraid!! Gay men everywhere now understand the TRUTH.

www.glock.com/

Now you too can be Gay anywhere, anytime, anywhy, and no one will say anything about it! Why?!

Because we all carry GLOCKS baby!

YEEEE-AH !!!!!!!!!!!





 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
194. Re: Erm, what? Jun 8, 2006, 15:11 Celestial Toad
 
HELL no. I'm a nerd, but not that much of a nerd. I do intend to have sex with a girl someday...

Why do that when guys are sooo much better? And there are plenty of gay men around who want your body.

 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
191. Re: Erm, what? Jun 8, 2006, 15:05 Celestial Toad
 
I really think Gordan is more like Jason Bourne than anyone else. He can't remember who he is before that train in HL1... so he never says anything. He just runs around shooting and blowing shit up, while waiting on that damned girl to get shot just like in The Bourne Supremacy.

And the next Valve game definitely needs John Rambo. I'm thinking that Gordan Freeman versus Rambo would be the best game in decades. Think of all the explosions and fire.



 
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News Comments > QuakeCon 2006 Reassurance
4. Re: Quake Wars Jun 8, 2006, 11:41 Celestial Toad
 
I wonder if they will make an expansion to Quake 4.

 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
180. Re: ... Jun 7, 2006, 19:07 Celestial Toad
 
http://www.imdb.com/title/tt0462499/

So who else is psyched out about the tie-in game to this fine film coming next year?

 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
171. Re: I finished it. Jun 7, 2006, 10:49 Celestial Toad
 
And yes, the comment about your counting was cheap, but look who's talking.

WHAT??????????

i dont f33l ne luv arownd h33r nemore. u ppl r m33n.

 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
169. Re: I finished it. Jun 7, 2006, 01:24 Celestial Toad
 
I've only played maybe halfway through, and I've already encountered two new monsters. Seems someone has trouble counting.I suppose you could consider the Stalker an "old" monster, but seeing as you never got to fight them before, I think they count as new. Sure, it's only about 5 or so of them total, but that's still a monster.

Uh... no... I only remember one new monster, that being the Zombine. And it is really pushing it to even call that a new monster, since it is only a new zombie with a slightly different body... and it runs at you with a bomb and blows up... gee where have I seen that before...

A Stalker? Describe this please. I played through it on hard, and I don't remember any new monster or enemy called a Stalker. And the comment about my counting is a bit cheap, don't you think?

Seeing how most expansion weapons are cheap additions that don't change gameplay at all (ooh look, a double-barreled shotgun!), this isn't necessarily a bad thing. Then again, I probably shouldn't compare to the DOOM3 expansion. They're not exactly in the same class. The new weapons in Opposing Force were cool I guess, but I never really got the impression any of them added a lot to the game.


Oh ok, since most expansions don't have really great additional weapons, therefore they should give up and not put in any new weapons at all.

Why does a new weapon have to "change gameplay?" All it has to do is look cool, sound cool, and be a new toy for me to shoot things with while playing this very brief 20 dollar game. A new pistol like a .50 Deagle or one of the weapons from counter-strike... or a new alien weapon like in HL1... anything just to have something new to play with.

I'm getting really sick of this seemingly prevalent attitude that everything in every game has to be revolutionary and redefine gaming, blah blah blah. Why can't it just be a cool new weapon that is fun to blast shit with?

And I would take a double barreled shotgun or something new over no new weapons at all. At the very least they could give us that sniper rifle that combines use with the blue laser, or that automatic pistol that Alyx uses earlier in the game.

It isn't that damn hard to come up with a couple of new weapons, even if they don't bend the space-time continuum with their incredible design, at least it would make the expansion feel a little more fresh and worthwhile, and not just more recylced HL2 stuff, which is all it is.



I agree that a vehicle level would have been fun, but since a) A lot of people hated the vehicles in HL2, and


Really? I've never heard that before...


b) A vehicle level would have been a decent chunk of the already-low length of time Episode 1 lasts, I can see why they would leave vehicles out. People would have just complained.


Actually I already said that I thought Episode 1 should have been a lot longer for 20 bucks, so the vehicle time should have been added to what is already there, thereby lengthening it.

But you're right... if they did keep it the same length and have the vehicle take part of that time... people would have complained. But people better be complaining because I really think Valve is ripping us off.

Sin Episodes Emergence wasn't stellar, but it was about twice as long, or at least seemed that way to me... in fact I'm going to play it again soon... and I thought it was worth the 20 bux.

 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
142. Re: I finished it. Jun 5, 2006, 12:24 Celestial Toad
 
He's got a girlfriend now and she's possessive as hell.

OMG. That's why men should stay away from girls. They're all EVIL like that.

 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
138. I finished it. Jun 4, 2006, 18:51 Celestial Toad
 
I just finished it.

I expect three things from an expansion to a game:

1. New levels

2. New monsters

3. New weapons.

This had a few new levels, mostly built with stuff we have seen before in HL2, and I think ONE new monster that wasn't terribly original.. and NO new weapons? And NO vehicles? Considering how prominent vehicles were in HL2 I expected at least one decent vehicle romp.

And why we still dont get that sniper rifle with the blue laser sight that combines AND Alyx uses is entirely beyond me. The crossbow is cool, but it fires too slow to pick off moving targets. (unless you can predict their movement)

Also there is the fact that it seemed to be about half as long as Sin Episodes: Emergence, or is that just me?

It didn't do a hell of a lot for the story either, we learn how Gordan and Alyx survived the tower, and we learn that the tower is sending a message somewhere, and then it blows up...?

Seriously when it ended I thought I was like HALFWAY through it. And I played it on HARD difficulty, and didn't think it was hard at all.

And I got really tired of having Alyx running her mouth and being stupid the whole time. What happened to the solo Gordan kicking ass without any help? The ocassional NPC is cool, like in HL2. The NPC that is ALWAYS THERE is annoying.

And Alyx has some seriously shitty A.I. I lost count of the number of times she walked right on top of a grenade, backed onto a grenade, or did something equally dumb.

And the Combines take waaaaaay too much damage to go down on hard difficulty. It can take absurd amounts of ammo to down one, unless you hit them in the head every time. And even hitting them in the head isn't a guaranteed one shot kill... I guess they have some badass armor and are completely immune to the kinetic energy knockdown force of a bullet or shotgun shells...

So basically this post is a lot of bitching, but I paid my 17.95, and I expected more. I won't be buying Episode 2 unless it is A) longer and better or B) cheaper.


I give it 3/5 or 65% (just because I like HL2 so much and it was briefly fun...)

Pros: Cool special effects in the tower and other places. Some cool scenarios and new areas. Good action and lots of attention to detail.

Cons: Too short, no new weapons, only one new monster, feels like a retread of old HL2 areas, few or no new textures, too much NPC presence, too much NPC babbling in general. No vehicle action, Alyx is overused and gets annoying, Alyx has bad A.I. , Combines take ridiculous amounts of damage before going down on Hard.

I really liked Sin Episodes better, and I don't think anyone can argue that the HL2 A.I. is way better or anything... at least Sin Episodes was a LOT longer, and more satisfying in general (to me).

 
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